Damn, that reactor control panel is really intimidating. They do a great job making these things look realistic. I also love how almost everything has both English and Chinese labels.
TLDR: Large languages/scripts are good for communicating to lots of people. Kinda makes sense: With chinese being spoken/read/written by aound 1 billion currently, and is a good second script to the Latin alphabet. English being a pervasive language in the 2.6 billion people in former english colonies you're already reaching roughly half the worlds population with just chinese and english languages. If you add EU where english is generally taught as a second language, and UK, you have another half a billion people. If you then add former French and Spanish colonies, you add another 800 million people which use the Latin alphabet, which makes the Latin alphabet alone cover over half the worlds population. So in the end, using those two scripts/alphabets you cover close to 3/4th's if not more of the current population. :) (while French, Spanish and English isn't the same language, them all using the Latin alphabet, makes the jump your brain needs to do from one to another, comparatively short) I guess Cyrillic (~250m) and Arabic (~380m) script based languages would be the next to add if you have space for more, but both are comparatively tiny. And possibly not as space efficient as Chinese seems to be. ^,^ If they have Chinese staff, or is a Chinese company, that also makes a lot of sense ;)
@@diazinth Yeah that makes sense as well. I was speaking from a world building perspective though. It seems clear that, like with Firefly, the society in the game has become dominated by both English and Chinese speaking cultures. The little detail of having both present at the same time reinforces that lore choice. I guess it could also be money saving choice as well - doing upfront localization that can remain unchanged in the Chinese version of the game
@@clovermite I hadn't read any of the lore before writing that, but after reading, yeah seems about right. Though I was intending/attempting (2nd language..) to communicate it openly enough to both include market decisions for the developer, and what seems reasonable distribution of languages in space 50 years from now. The station we're starting on is supposedly originally Nigerian* if I remember correctly, and that is a former british colony. And chinese colonies seems to be a major part of the players in this world, so having stuff in english and chinese makes sense. I also believe that the "beef" between USA and China in the recent years in regards to market/manufacturing dominance, and the focus on the latters "belt and road" emperialism in various media, might have influenced which factions and languages become relevant in games. China replacing Russia/USSR as the major "other" player to USA, as Russia seemingly has been busy causig problems for themselves and their neighbours the last 25 years. *Nigeria is a classic choice in games I guess, I don't know enough about Africa if it makes sense economically, politically etc that they're usually chosen to represent Africa in games. But big population (230m+) and English as official language makes it seem a reasonable choice. :)
Would love a video on how to use a tow brace/the needed repairs made on how to flip entire ships. Thanks for the tutorials, you really helped me get over the initial severe learning curve need to play this game!
4:50 Kinda, Magnetohydrodynamic means magnetic fluids, in this case the ionized plasma from the reactor. A MHD generator is a way of generating electricity from a fusion reactor by slowing down its fast moving charged particles with magnetic fields, converting their kinetic energy into electricity directly.
Its funny cause the other main method people propose to generate electricity from fusion reactors does have to do with water, which is just to have the heat from the reaction boil water and run a steam turbine. 300 years on from the industrial revolution and we are still looking for new ways of producing steam power.
@@massimocole9689 I guess water/steam is comparatively safe and efficient to use, which is kinda important. And readily available in most of the world, at least those parts where there are humans to make use of the machines. I guess in space you'd want something that's more weight efficient though. Btw: sure you're not meaning fission? I think we're still some knowledge away from having relevant fusion up and running. :)
@@diazinth Which method is best also depends on the type of fusion reaction, the easiest fusion reaction to ignite, deuterium-tritium fusion, produces a large chunk of its energy as fast moving neutrons, which are neutrally charged so they would pass right through the magnetic field of a MHD generator without interacting. The only way to get power from them is to have thick enough shielding to absorb the neutrons, and then using the heat from them slamming into the shielding to run a heat engine of some kind, the most straight forward being a steam turbine. This also folds into the fuel breeding process, cause while deuterium is a common isotope of hydrogen you can find in seawater, tritium is a rare unstable isotope of hydrogen you get by bombarding lithium with neutrons. So if you make that layer of shielding out of lithium, you get to harvest the energy of the neutrons, stop them from escaping and radiating everything, and slowly convert the lithium into more tritium fuel. Since tritium deuterium fusion is the easiest the steam turbine based fusion reactor designs are the ones that have received the most study, a lot of the big research reactors like ITER use that fuel mix (though ITER won't actually bother converting the heat it makes into power, since it's just a test reactor, and the steam turbine is already solved tech). The other main fusion reaction and the one Ostranoughts uses, deuterium-helium 3, is harder to do but produces way fewer pesky neutrons. That reaction releases most of its energy as charged particles that can be contained and converted into electricity by magnetic fields rather than needing to be absorbed by heavy radiation shielding. A startup called Helion is hoping to use that reaction with a MHD generator.
Just wanted to say thanks (and appease St. Algorithmus) for your approach and presentation of this guide. It's been very easy to pick out what I'm most curious about at the time, and otherwise, just let the playlist run.
Description of what each reactor piece does is available in the manual. The manual can be accessed from the main menu (red book) or escape menu (big red manuals button). It also contains full startup and shutdown checklists
Perfect timing. Just found a ship with everything except the tanks and wasn't sure what footprint they required. Glad I saw this before starting to build out separate 7x7 rooms for each tank. Thanks!
Also, really looking forward to the torch drive video. Going to build my reactor room today, and then hopefully tomorrow you have the torch drive ready to go and We can start heading to other planets :)
One of the most difficult mechanics of the game (besides catching if I'm blocking a sensor when i drop or install something on a ship.) Thank you for the reactor build episode! [And remember to wear your helmet when building everybody!]
Nice vid. Seeing a 'visual' idea of the layout of the new reactor helps when expanding a space. Seems the minimum is 9 wide(not including the tanks) be it hor or vert.. unless the fuel regulator can occupy or build over more than one node. Haven't played the game for a few months now but getting that time to get back into it.
Why not use the construction tools? The reactor is one piece when using the tool and you can easy plan out the entire build, until you are happy. Though the game does not like large amount of tasks, so don't do as me, plan the entire room, the reactor and the fuel setup, while having a few other builds going. Though I did found out that the fuel tanks work with cargo web and only need 3x3 floor under it. (The task break if say you pre-plan something without having all the items, had to save/load cycle over and over to get it past missing items, so it would go salvage the items.) Though you can break that logic with the builder tool, as you can tell it to do something, then change the blueprint and it can still build say a tank without floor, if you cancel the floor.
@@Scoobydcs I believe it's currently the only way to recharge batteries off-station; if you're planning to sit out in space for long amounts of time, a reactor with an MHD is the way to go.
Damn, that reactor control panel is really intimidating. They do a great job making these things look realistic. I also love how almost everything has both English and Chinese labels.
TLDR: Large languages/scripts are good for communicating to lots of people.
Kinda makes sense: With chinese being spoken/read/written by aound 1 billion currently, and is a good second script to the Latin alphabet. English being a pervasive language in the 2.6 billion people in former english colonies you're already reaching roughly half the worlds population with just chinese and english languages. If you add EU where english is generally taught as a second language, and UK, you have another half a billion people. If you then add former French and Spanish colonies, you add another 800 million people which use the Latin alphabet, which makes the Latin alphabet alone cover over half the worlds population. So in the end, using those two scripts/alphabets you cover close to 3/4th's if not more of the current population. :)
(while French, Spanish and English isn't the same language, them all using the Latin alphabet, makes the jump your brain needs to do from one to another, comparatively short)
I guess Cyrillic (~250m) and Arabic (~380m) script based languages would be the next to add if you have space for more, but both are comparatively tiny. And possibly not as space efficient as Chinese seems to be. ^,^
If they have Chinese staff, or is a Chinese company, that also makes a lot of sense ;)
@@diazinth Yeah that makes sense as well. I was speaking from a world building perspective though. It seems clear that, like with Firefly, the society in the game has become dominated by both English and Chinese speaking cultures. The little detail of having both present at the same time reinforces that lore choice.
I guess it could also be money saving choice as well - doing upfront localization that can remain unchanged in the Chinese version of the game
@@clovermite I hadn't read any of the lore before writing that, but after reading, yeah seems about right. Though I was intending/attempting (2nd language..) to communicate it openly enough to both include market decisions for the developer, and what seems reasonable distribution of languages in space 50 years from now. The station we're starting on is supposedly originally Nigerian* if I remember correctly, and that is a former british colony. And chinese colonies seems to be a major part of the players in this world, so having stuff in english and chinese makes sense.
I also believe that the "beef" between USA and China in the recent years in regards to market/manufacturing dominance, and the focus on the latters "belt and road" emperialism in various media, might have influenced which factions and languages become relevant in games. China replacing Russia/USSR as the major "other" player to USA, as Russia seemingly has been busy causig problems for themselves and their neighbours the last 25 years.
*Nigeria is a classic choice in games I guess, I don't know enough about Africa if it makes sense economically, politically etc that they're usually chosen to represent Africa in games. But big population (230m+) and English as official language makes it seem a reasonable choice.
:)
@@diazinthNigeria is the largest and fastest growing economy in Africa, also largest population.
Would love a video on how to use a tow brace/the needed repairs made on how to flip entire ships. Thanks for the tutorials, you really helped me get over the initial severe learning curve need to play this game!
4:50 Kinda, Magnetohydrodynamic means magnetic fluids, in this case the ionized plasma from the reactor. A MHD generator is a way of generating electricity from a fusion reactor by slowing down its fast moving charged particles with magnetic fields, converting their kinetic energy into electricity directly.
Its funny cause the other main method people propose to generate electricity from fusion reactors does have to do with water, which is just to have the heat from the reaction boil water and run a steam turbine. 300 years on from the industrial revolution and we are still looking for new ways of producing steam power.
And now I know!
@@massimocole9689 I guess water/steam is comparatively safe and efficient to use, which is kinda important. And readily available in most of the world, at least those parts where there are humans to make use of the machines. I guess in space you'd want something that's more weight efficient though.
Btw: sure you're not meaning fission? I think we're still some knowledge away from having relevant fusion up and running. :)
@@diazinth Which method is best also depends on the type of fusion reaction, the easiest fusion reaction to ignite, deuterium-tritium fusion, produces a large chunk of its energy as fast moving neutrons, which are neutrally charged so they would pass right through the magnetic field of a MHD generator without interacting. The only way to get power from them is to have thick enough shielding to absorb the neutrons, and then using the heat from them slamming into the shielding to run a heat engine of some kind, the most straight forward being a steam turbine.
This also folds into the fuel breeding process, cause while deuterium is a common isotope of hydrogen you can find in seawater, tritium is a rare unstable isotope of hydrogen you get by bombarding lithium with neutrons. So if you make that layer of shielding out of lithium, you get to harvest the energy of the neutrons, stop them from escaping and radiating everything, and slowly convert the lithium into more tritium fuel.
Since tritium deuterium fusion is the easiest the steam turbine based fusion reactor designs are the ones that have received the most study, a lot of the big research reactors like ITER use that fuel mix (though ITER won't actually bother converting the heat it makes into power, since it's just a test reactor, and the steam turbine is already solved tech).
The other main fusion reaction and the one Ostranoughts uses, deuterium-helium 3, is harder to do but produces way fewer pesky neutrons. That reaction releases most of its energy as charged particles that can be contained and converted into electricity by magnetic fields rather than needing to be absorbed by heavy radiation shielding. A startup called Helion is hoping to use that reaction with a MHD generator.
@@massimocole9689 I've realized I red your second comment wrong, and having read your reply to mine, I'm happy I did: That was interesting.
Just wanted to say thanks (and appease St. Algorithmus) for your approach and presentation of this guide. It's been very easy to pick out what I'm most curious about at the time, and otherwise, just let the playlist run.
Description of what each reactor piece does is available in the manual. The manual can be accessed from the main menu (red book) or escape menu (big red manuals button). It also contains full startup and shutdown checklists
Oh cool! I definitely thought I had to keep the item version of the reactor manual around to reference it. Way easier to just hit escape.
Perfect timing. Just found a ship with everything except the tanks and wasn't sure what footprint they required. Glad I saw this before starting to build out separate 7x7 rooms for each tank. Thanks!
Nice, I had been waiting for a guide like this before I tried building a Torch.
Thanks for all the videos!
Also, really looking forward to the torch drive video. Going to build my reactor room today, and then hopefully tomorrow you have the torch drive ready to go and We can start heading to other planets :)
One of the most difficult mechanics of the game (besides catching if I'm blocking a sensor when i drop or install something on a ship.) Thank you for the reactor build episode! [And remember to wear your helmet when building everybody!]
Nice! Just wanted to start laying out my reactor room, and wanted to see how large I'm going to need to make it. Great videos!
Nice vid. Seeing a 'visual' idea of the layout of the new reactor helps when expanding a space.
Seems the minimum is 9 wide(not including the tanks) be it hor or vert.. unless the fuel regulator can occupy or build over more than one node.
Haven't played the game for a few months now but getting that time to get back into it.
Thank you!
As ever, great video! Many thanks.
Can you do one on Pressure & Gas management at some stage, please?
Why not use the construction tools? The reactor is one piece when using the tool and you can easy plan out the entire build, until you are happy. Though the game does not like large amount of tasks, so don't do as me, plan the entire room, the reactor and the fuel setup, while having a few other builds going. Though I did found out that the fuel tanks work with cargo web and only need 3x3 floor under it. (The task break if say you pre-plan something without having all the items, had to save/load cycle over and over to get it past missing items, so it would go salvage the items.)
Though you can break that logic with the builder tool, as you can tell it to do something, then change the blueprint and it can still build say a tank without floor, if you cancel the floor.
Thx for the video!
Nice vid!
is it cheaper to run than batteries or not?
The reactor? Hard no.
@@mochad so is it just for the torch drive then?
@@Scoobydcs I believe it's currently the only way to recharge batteries off-station; if you're planning to sit out in space for long amounts of time, a reactor with an MHD is the way to go.
I've been scooting around with my incomplete reactor for days. I can't find a cryo tank anywhere 🥴