This was incredibly helpful. I was following your base design with the vents and filters to get rid of carbon dioxide and store some in reservoirs for later use in rockets but all my gasses kept getting mixed up. This helped me reorganize it and made it way easier than I initially thought it would be. Great content as always :)
Worth clarifying: around 12:00 where Magnet explains "bridging in" to a line, the Polluted Water would not flow at all until the pipe is EMPTY, which is interesting but not quite the point being made. The idea actually being alluded to is that the bridged pipe will only combine if the pipe is not completely FULL of the same substance, and will fill it as much as possible.
14:38 I don’t know what I’m doing wrong but I have never gotten the shutoff filtering to work properly. It always manages to seep in unwanted gases to the extent that I always use the intended filter. This seems to happen regardless of backing up or not. Despite the power usage, I don’t feel it’s worth the hassle. Never felt that power is a real issue.
Could use a Gas/Liquid Sensor + Vent for a filter maybe a Not Gate also, but that gives the reverse. This is electricty free, but does have a few other issues like making to much O2 you might lose quite a bit.
15:50 I'm trying to do this to filter out carbon dioxide from my pipes so only oxygen gets into my atmo suit decks, but some carbon dioxide always goes back into the main pipe with this method whereas a gas filter never fails. Not sure what I'm doing wrong here. From what I observed (I'm a relatively new player, thanks for showing me how to activate sandbox mode) it seems like the automation detects the next packet of oxygen before the CO2 has the chance to get into the exhaust pipe and it shuts the exhaust pipe so it bounces back into the main pipe. If I have 2 packets of CO2 in the pipe it works properly since the valve doesn't shut it off fast enough.
It can get mixed up if your pipes are ever blocked for any reason. You'll need to make sure the one that goes out to space (or wherever you are dumping it) is never blocked.
@@Magnet_MD Yea I turned on sandbox mode and vented it into space and it worked (with the occasional packet of oxygen vented). I haven't actually dug to the space biome in my current save yet but it doesn't seem to work if I vent it anywhere in my base. Thanks.
Big pool of water saves a lot on building materials, but reservoirs don't need any power to move liquids, so one advantage of storing in them, is that you can avoid running a pump, and your fluids will still go
Does the pipe/vent construction material still matter? I know it still does for buildings, but it's not typically mentioned for the lines anymore. Just coming back to the game after a lengthy hiatus.
Yep! Certain materials will have better or worse temperature sharing values, depending on what you want to do. Igneous rock is typically the best and most available for insulation, and I think (off the top of my head) Aluminum is best for radiant pipes.
Directional concepts for liquid and gas pipes also applies to conveyor belts. There are no radiant or insulated conveyor belts but heat transfer is done with the solid material that's being moved around on the conveyor belt. An idea for another beginner to intermediate player would be liquid/gas/solids passive loops using bridges
Hey magnet, do you ever do the powerless gas/liquid filtering? You use a sensor and a vent (possibly a not gate) and the gas you want is kept in the line and the other gases are vented out. If you’re into exploits, you could run a chain of infinite storages and filter with sensors and high pressure vents and bam powerless gas filtering. Works with liquids too.
Yeah, I've seen it before. I tend to steer clear of exploits, and things that are easy to make mistakes on and cause problems, so I try to recommend the more straightforward and efficient of the problems. Paying 10w for occasionally filtering something is pretty cheap.
Hey i tried that shutoff filter technique and it kept flipping back and forth what it was putting through the pipe. Im not really sure what i did wrong because i set it up pretty much the same
@@Magnet_MD yes i had it sorting polluted water and water. It was right next to it but i had the pipe set up to where it was pushing the polluted water down 1 tile before it got to the shutoff. I had the sensor sensing polluted water and a not gate to send a red signal. Ik it was backwards but would that effect it
Yeah, that would affect it. You'll want the sensor to be on the tile before the liquid gets to the shutoff, so the shutoff knows what to steal away from that pipe.
I wanted to move it further from the pumps than that, but I guess I could have ran the pipes further down, then came back. You're right, I definitely could have saved it :)
An absolutely free filter for anything of gas and liquid. Place the flow valve (dont remember the name) and set it to just 1 Make a loop with pipes from its input to output Bridge from your mixed element pipe line onto the LOOP Now from the INPUT to the valve, the white, extend the pipe to its destination -whatll happen is the loop steals an element from the pipe line and only allows 1G to flow, through this will fill the rest of the loop making it so the line is always *occupied* by that element only so from then on only that element can jump the bridge onto this pre-filled loop --Imagine the loop is filled with cycling 1G oxygen and you have a bridge going into it from a mixed element line, it can only join the loop if its oxygen, filling that pipe now with 1KG oxygen, it passes through the valve first because its white input takes 1G oxygen to reinput to the loop and the rest goes to your destination Wrote this harshly but hope you guys get the idea. Theres videos out there that make it sound easier i swear.
15:53 The method no longer works at all! I'm pumping hydrogen and oxygen through the pipe and want to filter out hydrogen using this method. But it stays red because the sensor reports oxygen on the tile in front of it, so the hydrogen is not filtered out. The whole process then stops. In the end, I need a real gas filter...
Worked for me last game. This game it’s just not doing what it should be. Tried adding bridges to force direction and it’s just not doing it. Destroyed every pipe and checked every connection. Bridged or not. Won’t flow. So frustrating!
hello magnet, i was hoping i could get permission to post my current base for you to look at. it is a base game and the longest i have been able to get through in the game. it has a few things i think you should see as you have multipul times telling people to ignore a few items, and one you tested using water rather than gasses.
....THE *_ONLY_* PROBLEM WITH PIPING THAT I'VE GOT IS ABOUT SWITCHABLE AQUATUNER FLOW.....SO IT'S KIND OF ....... WHAT OUTPUT SHOULD VE BE THE LAST IN QUEUE SO THE THING WOULDNT GET CLOGGED EVEN FOR A SECOND .....LIKE I UNDERSTAND THE BASIC SETUP BUT STILL ....AH I'LL SORT OF THE THINGS OUT SOMEHOW........ ....AND ALL OTHERS IMPLICATIONS HAVE LEARNED BY ME BY TRIALS AND ERRORS ALREADY BUT MAYBE SOME NEWBIES WILL FIND YOURS THIS ONE USEFUL....HEHE
Everytime I see an organized set of pipes and wires... I makes me want to restart my playthrough to improve mine. 😂
big mood
I absolutely did not know which pipes can take prioriy, which is why my pipes all look like spaghetti on a plate. Thanks. :)
Thanks so much for this! I swear every time I need an ONI answer you’ve just recently posted about it. Doing the lords work.
This video taught me so many mechanics I did not know existed and it is massively changing my game play. Thank you for creating such a gem.
This was incredibly helpful. I was following your base design with the vents and filters to get rid of carbon dioxide and store some in reservoirs for later use in rockets but all my gasses kept getting mixed up. This helped me reorganize it and made it way easier than I initially thought it would be. Great content as always :)
Worth clarifying: around 12:00 where Magnet explains "bridging in" to a line, the Polluted Water would not flow at all until the pipe is EMPTY, which is interesting but not quite the point being made. The idea actually being alluded to is that the bridged pipe will only combine if the pipe is not completely FULL of the same substance, and will fill it as much as possible.
Good point, yes, I didn't talk about packets combining. I was mainly trying to demonstrate the effects on full pipes.
Video Idea: Remastered automation mega tutorial with the spaced out content and uses included. As well as more concise.
14:38 I don’t know what I’m doing wrong but I have never gotten the shutoff filtering to work properly. It always manages to seep in unwanted gases to the extent that I always use the intended filter. This seems to happen regardless of backing up or not. Despite the power usage, I don’t feel it’s worth the hassle. Never felt that power is a real issue.
Could use a Gas/Liquid Sensor + Vent for a filter maybe a Not Gate also, but that gives the reverse. This is electricty free, but does have a few other issues like making to much O2 you might lose quite a bit.
I came here to say this, in my own way
15:50 I'm trying to do this to filter out carbon dioxide from my pipes so only oxygen gets into my atmo suit decks, but some carbon dioxide always goes back into the main pipe with this method whereas a gas filter never fails. Not sure what I'm doing wrong here. From what I observed (I'm a relatively new player, thanks for showing me how to activate sandbox mode) it seems like the automation detects the next packet of oxygen before the CO2 has the chance to get into the exhaust pipe and it shuts the exhaust pipe so it bounces back into the main pipe. If I have 2 packets of CO2 in the pipe it works properly since the valve doesn't shut it off fast enough.
It can get mixed up if your pipes are ever blocked for any reason. You'll need to make sure the one that goes out to space (or wherever you are dumping it) is never blocked.
@@Magnet_MD Yea I turned on sandbox mode and vented it into space and it worked (with the occasional packet of oxygen vented). I haven't actually dug to the space biome in my current save yet but it doesn't seem to work if I vent it anywhere in my base. Thanks.
Entertaining and educational! Thanks!
What do you say about bulding just a big pool for the water?
No problems with that. It's not as space efficient but it still works just fine.
Big pool of water saves a lot on building materials, but reservoirs don't need any power to move liquids, so one advantage of storing in them, is that you can avoid running a pump, and your fluids will still go
Does the pipe/vent construction material still matter? I know it still does for buildings, but it's not typically mentioned for the lines anymore. Just coming back to the game after a lengthy hiatus.
Yep! Certain materials will have better or worse temperature sharing values, depending on what you want to do. Igneous rock is typically the best and most available for insulation, and I think (off the top of my head) Aluminum is best for radiant pipes.
Yay, another magnet video!!!!
Directional concepts for liquid and gas pipes also applies to conveyor belts. There are no radiant or insulated conveyor belts but heat transfer is done with the solid material that's being moved around on the conveyor belt. An idea for another beginner to intermediate player would be liquid/gas/solids passive loops using bridges
There's an exploit that also exists allowing you to Filter All Fluids for Free.
Luma plays made a short showing how to do it
Hey magnet, do you ever do the powerless gas/liquid filtering?
You use a sensor and a vent (possibly a not gate) and the gas you want is kept in the line and the other gases are vented out. If you’re into exploits, you could run a chain of infinite storages and filter with sensors and high pressure vents and bam powerless gas filtering. Works with liquids too.
Yeah, I've seen it before. I tend to steer clear of exploits, and things that are easy to make mistakes on and cause problems, so I try to recommend the more straightforward and efficient of the problems. Paying 10w for occasionally filtering something is pretty cheap.
Hey i tried that shutoff filter technique and it kept flipping back and forth what it was putting through the pipe. Im not really sure what i did wrong because i set it up pretty much the same
Was it on the tile right next to the one that leads into the shutoff? What were your settings?
@@Magnet_MD yes i had it sorting polluted water and water. It was right next to it but i had the pipe set up to where it was pushing the polluted water down 1 tile before it got to the shutoff. I had the sensor sensing polluted water and a not gate to send a red signal. Ik it was backwards but would that effect it
Yeah, that would affect it. You'll want the sensor to be on the tile before the liquid gets to the shutoff, so the shutoff knows what to steal away from that pipe.
Magnet != succinct returns true, my friend.
At 22m50s, why did you use a gas shutoff instead of connecting automation to a gas output and saving 10W?
I wanted to move it further from the pumps than that, but I guess I could have ran the pipes further down, then came back. You're right, I definitely could have saved it :)
An absolutely free filter for anything of gas and liquid.
Place the flow valve (dont remember the name) and set it to just 1
Make a loop with pipes from its input to output
Bridge from your mixed element pipe line onto the LOOP
Now from the INPUT to the valve, the white, extend the pipe to its destination
-whatll happen is the loop steals an element from the pipe line and only allows 1G to flow, through this will fill the rest of the loop making it so the line is always *occupied* by that element only so from then on only that element can jump the bridge onto this pre-filled loop
--Imagine the loop is filled with cycling 1G oxygen and you have a bridge going into it from a mixed element line, it can only join the loop if its oxygen, filling that pipe now with 1KG oxygen, it passes through the valve first because its white input takes 1G oxygen to reinput to the loop and the rest goes to your destination
Wrote this harshly but hope you guys get the idea. Theres videos out there that make it sound easier i swear.
dude thank you thank you THANK YOU!
You're welcome you're welcome you're welcome!
15:53 The method no longer works at all! I'm pumping hydrogen and oxygen through the pipe and want to filter out hydrogen using this method. But it stays red because the sensor reports oxygen on the tile in front of it, so the hydrogen is not filtered out. The whole process then stops. In the end, I need a real gas filter...
Worked for me last game. This game it’s just not doing what it should be. Tried adding bridges to force direction and it’s just not doing it. Destroyed every pipe and checked every connection. Bridged or not. Won’t flow. So frustrating!
hello magnet, i was hoping i could get permission to post my current base for you to look at. it is a base game and the longest i have been able to get through in the game. it has a few things i think you should see as you have multipul times telling people to ignore a few items, and one you tested using water rather than gasses.
I guess I found it, thanks!
Awesome!
This comment contains nine words consisting of at least three symbols.
....THE *_ONLY_* PROBLEM WITH PIPING THAT I'VE GOT IS ABOUT SWITCHABLE AQUATUNER FLOW.....SO IT'S KIND OF ....... WHAT OUTPUT SHOULD VE BE THE LAST IN QUEUE SO THE THING WOULDNT GET CLOGGED EVEN FOR A SECOND
.....LIKE I UNDERSTAND THE BASIC SETUP BUT STILL
....AH I'LL SORT OF THE THINGS OUT SOMEHOW........
....AND ALL OTHERS IMPLICATIONS HAVE LEARNED BY ME BY TRIALS AND ERRORS ALREADY BUT MAYBE SOME NEWBIES WILL FIND YOURS THIS ONE USEFUL....HEHE
GOOGLE 'oxygen not included aquatuner bypass cheatsheet'
@@dmd733 ....HMMMPHHH OK THANKS
........