Building My First City in Cities: Skylines 2

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 367

  • @Akruas
    @Akruas  Рік тому +9

    Part 2 is here! ua-cam.com/video/_49NTxLdGbs/v-deo.html

  • @CitiesSkylines
    @CitiesSkylines Рік тому +66

    We love how you jump right in haha

    • @Mr-BGR
      @Mr-BGR Рік тому +10

      Bro couldn’t wait at all

    • @tom_70_ads
      @tom_70_ads Рік тому

      YOOOOOOOOOO CITIES SKYLINES YES

  • @dogosrobert69
    @dogosrobert69 Рік тому +787

    Man, I can't wait what you will cook up in the next 5-10 years

    • @dxelson
      @dxelson Рік тому +24

      first 5 years of just learning the game eh? xD

    • @Housestationlive
      @Housestationlive Рік тому +5

      actually with such powerful tools, it won't took that long this time i guess!!

    • @VistokDB
      @VistokDB Рік тому +5

      Probably a Japanese City or Remaking another city

    • @RudeAndObscene
      @RudeAndObscene Рік тому +6

      A Japanese city would be so cool

    • @pear-zq1uj
      @pear-zq1uj Рік тому +3

      10 years? bro what?

  • @ComradeCovert
    @ComradeCovert Рік тому +156

    Love how responsive the UI is and how much the QoL has improved. Definitely will need a LUT mod to get the fullest potential out of this game but thats nothing new

    • @kqar1
      @kqar1 Рік тому +11

      I agree, the game looks very dull. So a LUT and some improve tilesets will be insane for the game!

    • @lmao4982
      @lmao4982 Рік тому

      What is a LUT

    • @ComradeCovert
      @ComradeCovert Рік тому

      @@lmao4982 basically a mod that replaces the data values the game uses for lighting/colors, which changes how everything looks. like his previous cities on this channel all have a LUT mod from default

    • @lmao4982
      @lmao4982 Рік тому

      @@ComradeCovert ah interesting

  • @VistokDB
    @VistokDB Рік тому +428

    Just at the start i can already tell they might have hired modders.

    • @mjabd8187
      @mjabd8187 Рік тому +49

      Definitely I can relate some features in here to mods, for example parallel road

    • @knowledge4741
      @knowledge4741 Рік тому +175

      This is what a company looks like when they listen to their community.

    • @carlosmarx2380
      @carlosmarx2380 Рік тому +87

      actually some mods for CS1 were even made by paradox employees. shows how much commitment they have. some of the stuff was probably meant for the base game but didnt make it into the game in benefit of better performance for low end PCs.

    • @isitanos
      @isitanos Рік тому +16

      So these modders are now devs, which means we now can dunk on them for being lame and not as cool as modders who always do devs' job for them.

    • @knowledge4741
      @knowledge4741 Рік тому

      ​@noneofyourbusiness6210
      Give it some time, pretty much all games have bugs. Tell me a game that was bug free in the last 20 years?
      Feedback is necessary for building a good game, look at No Mans Sky for example. This beta test being sent around will hopefully give the developers an insight on those said bugs. It isn't the early 2000s anymore, we have to accept that.
      The game isn't even released yet.
      As for it being the same as the original, its similar yes but I see many difference after playing CS for many years.
      Someone like me, will buy this game because one money isn't an issue and it also seems like an interesting upgrade.

  • @happyracing3359
    @happyracing3359 Рік тому +43

    Cant believe we are getting CS2 twice this year, what a time to be alive

    • @deaghostyt2217
      @deaghostyt2217 Рік тому +2

      ​@@I_Ventedhuh?

    • @Lussimio
      @Lussimio Рік тому +4

      @@I_Vented CS2 is still beta. only problem is the launch date delay

  • @aleksasimovic2985
    @aleksasimovic2985 Рік тому +148

    I really wanted to see you play the game 😀, glad they gave you early access!

  • @pjludda4323
    @pjludda4323 Рік тому +57

    Sweet, it looks like they've brought in the SimCity game mechanic of upgrading a building and adding things to it.
    Game definitely looks promising and more of an upgrade than 1.

  • @marcosdanieldeangelis7648
    @marcosdanieldeangelis7648 Рік тому +6

    Paradox: the video need to have less than 30 minutes.
    Akruas: got it!

  • @benjaminmarkovinovic1547
    @benjaminmarkovinovic1547 Рік тому +60

    really excited for the modding power in CS2

    • @Clayfacer
      @Clayfacer Рік тому +2

      With how many players they seemed to have given early access, it'd be cool if they gave early access to prominent modders in the community so they could start working on them and have some day 1 mods but I doubt it. I'm just really excited to see how mods will change this game.

    • @WhyDoesMyNameChangedTo_user
      @WhyDoesMyNameChangedTo_user Рік тому +4

      ​@@Clayfacer To be honest, I think that modding game in the early access has risks of poor optimization of mods with the release version.

    • @capitalinventor4823
      @capitalinventor4823 Рік тому +1

      I've not heard anything from the company about modding yet. I haven't watched all of the developer diaries but none of the videos released on Mondays have mentioned modding. I really hope that they keep the ability to mod in the game because that's the main reason their game has been so successful. Can you imagine everyone still playing if it was just Vanilla mode with no Content Creator Packs?

  • @Pan_Schaboszczak
    @Pan_Schaboszczak Рік тому +29

    I cannot wait for an Altengrad-like city but in Cities Skylines 2. If you could build so good in CS1, I wonder how beautiful will it be in 2

  • @ServantOfOdin
    @ServantOfOdin Рік тому +2

    That's what I love about such releases. New game comes out to content-creators and immediately, 4 different Tubers show their approach, input, thoughts and ideas.

    • @Charles_Anthony
      @Charles_Anthony Рік тому

      Who else got the game? Timeister was pretty boring.

    • @panik497
      @panik497 Рік тому

      ​@@Charles_Anthonytwo dollars twenty

  • @tanel20
    @tanel20 Рік тому +7

    You and two dollars twenty, the best ones. I really love how you both played the game and now I'm so excited to play for myself!

  • @andeeznation
    @andeeznation Рік тому +1

    Paradox are giving early access to smaller UA-camrs. I love that!

  • @bartoszbanasik2252
    @bartoszbanasik2252 Рік тому +3

    The tram tracks texture is a disaster. BTW great review!

  • @TeemuSintonen
    @TeemuSintonen Рік тому +1

    I've discovered so many new Cities Skylines content creators with their exclusive access to the beta of CS2! So great to see so many people excited about the game!

  • @BLaiaiprincess
    @BLaiaiprincess Рік тому +13

    spent so much time last night with ugly on/off ramps, already SO pumped for these upgrades!!!

  • @KD-469
    @KD-469 Рік тому +108

    For an second I though this game might end up like KSP 2 on launch. However (and thankfully) It did not and the game looks utterly fantastic.

    • @aoki6332
      @aoki6332 Рік тому +11

      why would that happens KSP 2 was doomed to failure like the original one is still buggy and not finished and they decided to make the new one and ask for a ridiculous amount Paradox as a lot of issue but they dont tend on ruining new release since if they make a bad game how are they gonna explain the 2-4 dlc a years

    • @tukezdi
      @tukezdi Рік тому

      same

    • @WhyDoesMyNameChangedTo_user
      @WhyDoesMyNameChangedTo_user Рік тому +3

      The fundamental difference between the fates of these two projects lies in the adaptability of game engines to sequential development. "Cities Skylines 2" has an excellent engine, which no one has been able to surpass since the days of "Cities in motion 2", and the developers have tried to improve it. I hope that the technical part of the Cities Skylines game engine is as streamlined and adaptive as it is in plain sight of the players. That is, I hope that the addition of new features for CS2 did not create chaos "under the hood" of the game engine, because this is important for the further evolution of this engine. A sad example is the Kerbal Space Program engine, because its engine has not stood the test of time.

    • @apptreeline
      @apptreeline Рік тому

      ​@@WhyDoesMyNameChangedTo_userwell said. I too hope that the performance and graphics are better in cs2. It was a mess in cs1. Bad graphics card usage, no fps, bad aliasing etc

    • @WhyDoesMyNameChangedTo_user
      @WhyDoesMyNameChangedTo_user Рік тому +4

      @@apptreeline
      Maybe you didn't understand me, because I didn't associate the concept of "mess in game engine" with graphics. The highlight of the Cities Skylines engine is not in the graphics - but in the system functions of the gameplay: how many CS1 competitors had it possible to manually configure the tracing of each passage at the auto junction, pave a street with custom transverse planning, implement the construction of buildings not on "square platforms" - but on their own individual meshes. Not to mention mods in which it is possible to move or remove objects on the go, and when a road removed - each car on this road won't disappear but individually go to the nearest street. How many city-building simulators allow you to create procedurally generated virtual infrastructure but not only pre-made things? And in Cities in motion 2 - just think, tram rails could be applied to any traffic lane of your choice, or a tram line and a metro line could share one metro track with each other (but tram stops were not available on subway rails so it was only for transit). That's what I'm talking about, the gameplay, not the graphics. For me such games are not about top tier graphics but something like mind-bending puzzles, so I appreciate the opportunities to think and create in such games.

  • @droe2570
    @droe2570 Рік тому +3

    Some nice improvements, but I see that turn lanes are still not created, and zoning is still locked to a square grid. They took some good ideas from modders, SC5 and Cities XL, which is good.

  • @_YB_
    @_YB_ Рік тому +2

    11:49 a Karen allready wants to talk to the manager

  • @aeruk
    @aeruk Рік тому +17

    I don't like how big most of the buildings are, it gives an urban sprawl feel and it seems it'll be harder to fit the assets into more well-designed, compact cities. Getting rid of the massive amount of parking in front of the graveyard for example would help. I just hope they add more styled buildings soon

    • @hapukurk6664
      @hapukurk6664 Рік тому +8

      I would also like a less fancy graveyard, since most graveyards in my country are just: a shed+massive area of dirt tracks and gravestones.

    • @Sharpie_17
      @Sharpie_17 Рік тому +6

      the game has European styled buildings already, you can see he unlocks them in this video. American cities & towns are extremely reliant on cars and thus have a ton of wasted space used for parking lots. European styled buildings in this game will probably be more compact and not have so much parking space

    • @Khotetsu
      @Khotetsu Рік тому +2

      They're more realistically sized in CS2, especially city services like the train depot, that's massive. Also, pocket cars don't exist anymore, so every car actually needs a space to park. I would love to see some more size variations on stuff like the graveyard though. The one in-game is good for like a city fixture, especially because the mausoleum turns it into a place that also acts as a tourist attraction, but it would be nice to have some smaller ones that would feel more at home in small towns/rural areas. Maybe with different upgrades/additions that have different effects compared to the large one. But that's something that we won't see in the base game.

  • @MrGustavier
    @MrGustavier Рік тому +86

    I'm really getting a strong feeling of "CitiesXL", an older city builder.

    • @NoeHernandezPe767
      @NoeHernandezPe767 Рік тому +17

      Me too! It brings back memories, I loved that game but definitely it lacked flavor and was painfully laggy

    • @rowaystarco
      @rowaystarco Рік тому +20

      But without all the bad parts of it.

    • @aoki6332
      @aoki6332 Рік тому +14

      @@NoeHernandezPe767 the big problem it had was the lack of innovation they made 5 times the same game whit different map so when city skyline came out it was crushed but this game look a lot like a mix of Cities Unlimited and simcity 5 whit the upgradable building

  • @jordanwalker5343
    @jordanwalker5343 Рік тому +1

    You can definitely see where they took some of the positives from Simcity 2013 and incorporated it. Looks like a great game though. We’ll definitely be playing!

  • @_Boni_
    @_Boni_ Рік тому +5

    Now we have CS2 for Cities: Skylines 2 and Counter Strike 2. I'm sure this will never lead to any confusion. :'D

  • @nickjohnson587
    @nickjohnson587 Рік тому +2

    This has incorporated many of the mechanisms from Sim City which I’m LOVING!!!! This is gonna be soo lit

  • @justinboggin9086
    @justinboggin9086 Рік тому +1

    Demand bars seem to function just like CS1. CS1 they immediately shifted with a prediction of how much demand that zoning would fulfill. It was often a bit off though. Especially if you just zoned in an area of high enough quality to jump straight to max level. It often fulfilled much more demand than predicted.

  • @crackensvideo
    @crackensvideo Рік тому +7

    Wow, that tram stuff is so much easier than in CS1. That's awesome.

  • @evangelinesamos8572
    @evangelinesamos8572 Рік тому

    Now this is what "part 2" of a game should look like. It looks better, it works better and they actually included things that we wanted in CS1. It's nice to see a company listening to their players, unlike EA, for example.

  • @ArchTeryx00
    @ArchTeryx00 Рік тому

    I admit I was rather surprised to see you among the content creators previewing CS:2. Not because you didn't deserve it - you are one of the best builders out there - but more that CS:2 is unbuilt at this stage. For dedicated modelers making heavy use of Procedural Objects, CS:1 is still going to be the go-to until the mods and assets catch up with CS:2. The new version Citiers Skylines is very, VERY heavily tilted away from modeling and toward simulation / game play at this point. You can't even place rocks and props like you could in vanilla CS:1!
    Not that I don't enjoy a good game of city building, but my heart is in modeling. When and if PO ends up ported to CS:2, I'm going to celebrate.

  • @The8347135
    @The8347135 Рік тому +5

    I already know my first mod will be to get rid of those white lines in the roads

  • @Nelson-Sunburn
    @Nelson-Sunburn Рік тому +4

    Akruas has epic cities with CS1.. cant wait till mods come out for CS2 and see what you can surprise us with!!!

  • @WW2Fr3k
    @WW2Fr3k Рік тому +2

    I love this so much. You are my favorite CS youtuber by far!

  • @JoyBuildsCities
    @JoyBuildsCities Рік тому

    Finally getting around to more CS2 videos! Thank you for showing off so many different aspects of the game. Looking forward to the next one!

  • @darcos7535
    @darcos7535 Рік тому +3

    Great job of producing a concise video showing what can be done in cs2

  • @mekal177
    @mekal177 Рік тому +3

    great video love your quick concise showcase on new and old features

  • @capitalinventor4823
    @capitalinventor4823 Рік тому

    To all of the critics complaining about, especially about the graphics, this is not the final version of the game. As was explained in the video, and in other videos, this is a developers release. That means it's a copy that the developers work on. Developers run a lot of stuff on their computers. Exactly what depends on what development they are doing. They could be creating graphics, generating the sounds or music, or doing the programming. All of those apps require plenty of resources.
    The last thing they need to is to be testing the game that takes up a lot of resources with high quality graphics if they want to check something in the gameplay has been fixed or a graphic or sound is used at the right time. The company has shown over ten videos, one every Monday for the last couple of months, with real game play and the graphics have been what they promised.
    Again, the videos that have come out in the past day or so are not early releases of the final, or close to final, game. We don't know when they videos were made, but probably in the summer rather than in the past couple of days, and they were allowed to release the videos yesterday. Stop assuming that this video shows what the final game is going to look like and play.

  • @thinkeightsix
    @thinkeightsix Рік тому +5

    The bright light bug should be a feature that you can turn on and off. It might look cool to see if you can zoom really far out.

  • @Till-B
    @Till-B Рік тому +1

    Love to see SC2 and get it explained from you, Thank You!

  • @HenryMidfields
    @HenryMidfields Рік тому +2

    Question: Do trams still have to go through loops to reverse direction, or can they switch directions like CS1's trains and metro (and some real life trams/light rail like Melbourne or Sydney)?

    • @WhyDoesMyNameChangedTo_user
      @WhyDoesMyNameChangedTo_user Рік тому

      Take a close look at the doors, are they on both sides of the tram in the video ?

    • @WhyDoesMyNameChangedTo_user
      @WhyDoesMyNameChangedTo_user Рік тому +1

      Interesting, in the video it's clearly visible all doors on the both sides of the tram. But the tram line has been paved only on right side of bidirectioned car road, so there is no possible way to simply change head in the tram and go to backward rail without traffic accidents.
      I think that even if there won't be this feature in stock game on release - the mods will be soon.

    • @HenryMidfields
      @HenryMidfields Рік тому

      @@WhyDoesMyNameChangedTo_user Yeah, this was something I've learnt the hard way in CS1. I was trying to figure out how to conventionally switch direction, when I was setting routes, only to realise I can't.

  • @patrick-gz5er
    @patrick-gz5er Рік тому

    Great video. On the trams, you don't have to build a loop. you can just extend out a short dead end road with a stop and the tram will automatically turn around.

  • @skyrex2465
    @skyrex2465 Рік тому +8

    Can you check in the settings/difficulty if there is any option to make road construction take time? Like the growable buildings, so a road does not appear immediately. There were rumours with the cinematic trailer, because of the shown bridge construction, that road constructions might be an added realism/difficulty option.

    • @ian72marian
      @ian72marian Рік тому

      That will be Workers and Resources Soviet Republic... Best city Sim, things don't grow from nothing

  • @t__v_____290
    @t__v_____290 Рік тому

    wow this is so fun. suddenly all the major city skylines youtubers uplaod a cs2 playthrough at the same exact time!! WHOHOOO!

  • @spartan117zm
    @spartan117zm Рік тому +7

    The tessellation of the shoreline reminds me of the horrible blocky mess that Transport Fever’s shorelines can turn into. CS1 always had smooth transitions into water, hopefully they can fix that.

    • @Timathius17
      @Timathius17 Рік тому +1

      Not in my experience. The terrain in Cs1 seems to follow a grid, so any terraforming along the grid looks fine but if you terraform diagonally to the grid you get a horrible blocky mess

  • @roderina
    @roderina Рік тому +6

    What a great first look video! Thanks ❤

  • @louisday
    @louisday Рік тому +1

    its really cool that time is more realistic now, it was so weird that the date would move fast but the day/night cycle was slow

  • @PaveruHakase
    @PaveruHakase Рік тому +1

    i cant believe the public transport line design tools actually make sense now, putting the stops first then connecting them was a great decision

  • @yidingzhang6685
    @yidingzhang6685 Рік тому

    27:15 I remember stock farms do not require fertile land, putting them on fertile land occupies the spaces for vegetable farms.

  • @supafun33
    @supafun33 Рік тому +1

    I'm so happy I stumbled upon your channel, this video has got me so hyped for CS2. I wish it was out now!

  • @stefankrautz9048
    @stefankrautz9048 Рік тому +1

    I hope for universities the reputation system / meet prerequisites for happy students. I still struggle with this in CS1

  • @wurzelbert84wucher5
    @wurzelbert84wucher5 Рік тому +15

    The graphics are not much better than CS1 with a good LUT, but I am really hyped for all the nice changes! The design of the buildings is way better though I must say.

    • @cheungchingtong
      @cheungchingtong Рік тому +1

      Dont worry, we got the community XD

    • @Azurek1991
      @Azurek1991 Рік тому +1

      It's funny. Most sequels nowadays are just the exact same game with updated graphics, but with CSII there are so many new mechanics/features and all the buildings have new models while the graphics are about the same.
      And I'd definitely rather have all the new stuff than a graphics update.

  • @theofficiaIsteve
    @theofficiaIsteve Рік тому

    I am happy that the land is flattened when something is being contructed.
    No more vertical buildings!

  • @WizzardofOdds
    @WizzardofOdds Рік тому

    Does the wind direction ever change? Where I live it comes mainly from the west, but on occasion it comes from north east and south.

  • @wolfywolves
    @wolfywolves Рік тому +2

    The cranes on every construction site actually kinda annoys me because I've never seen a crane used to build a single family home.

  • @ex3boy91
    @ex3boy91 Рік тому +3

    It would be nice to see community gardens in Cities 2, placed like industrial or landfill areas.

  • @DBT1007
    @DBT1007 Рік тому +6

    with this game, this guy can truly make his realistic historical city like before.
    because the aura, atmosphere, is realistic and dark. unlike cities skylines 1 that so bright..

  • @cabridepirate
    @cabridepirate Рік тому +5

    I really love the look of this base map!

  • @Noct31
    @Noct31 Рік тому +1

    Quick question re: trams; I was under the impression that they would now operate in "shuttle" mode in CS2 thus eliminating the need for the turnarounds. Can you confirm if this is true or not?

  • @JoostC1989
    @JoostC1989 Рік тому +4

    Villagey McVillageFace, good name.

  • @kirbytails7790
    @kirbytails7790 Рік тому +1

    Starting with small square
    Connected with highway and railway
    Checking for wind and water spots
    Deos this starting reminds you with other game from other series🤔

  • @Captain_Ahvious
    @Captain_Ahvious Рік тому

    Is it possible to use the roundabout to loop the tram track?

  • @oufukubinta
    @oufukubinta Рік тому +1

    I see they haven't fixed the ridiculous feature that when you build a tram depot or a bus depot all of the trams and buses leave the depot and tailgate one another for the rest of eternity

  • @fid3lius444
    @fid3lius444 Рік тому +1

    I don't know how to feel about CS2. It's as if they took the most famous mods from CS1 and created a game that costs three times more than the first one. Is it really worth it? There are some extra features that are genuinely interesting, but I can't help but think that if you give some time to modders, they will add something similar to CS1. That's my opinion. Akruas is amazing as always, but when I see what he has accomplished with his series, it makes me think about what we can already do with CS1.
    Edit: grammar

  • @Earendel4
    @Earendel4 Рік тому +1

    I would like to ask something. In Cities skylines 1, if you dodnt build in grid the service buildings had much less radius coverage. Is this also happening in II?

  • @Kleavers
    @Kleavers Рік тому +2

    I love how all these mod tools are just in the base game now.

  • @JK-pe6ft
    @JK-pe6ft Рік тому

    Does the livestock farm need to be place on fertile land as you suggest? I'm no farmer but I don't think chickens and cows grow from soil.

  • @PaveruHakase
    @PaveruHakase Рік тому +2

    smartest move in their career to give this game to you bro

  • @hartlessforever
    @hartlessforever Рік тому

    I can't wait for this game !!!!!!!!!!!!!!!!! They truly fixed almost every thing wrong with CS 1 and made it 10x better.

  • @bish0p2004
    @bish0p2004 Рік тому +6

    Not to keen on the graphics and asset designs anymore, but the tax adjustments at the end to keep the zoning demand down is beautiful.

  • @northover6015
    @northover6015 Рік тому +3

    In cities skylines 1 you did an old to modern Eastern European themed city. I feel this game is best suited to building American styled cities. So could you do a similar series but American themed? Or just an American styled series? It would be super interesting to see your style in that theme.

  • @falconmedia6258
    @falconmedia6258 Рік тому +1

    Can you tell us what is the best pc specs? for the game to run smoothly

  • @arpanConYT
    @arpanConYT Рік тому

    broooooooooooooo seen you grow little by little now this!!! congrats and explain everything!!!!!!!!!!

  • @halayoussef6981
    @halayoussef6981 Рік тому +5

    I want to see you build Altengrad

  • @kirbymontrey3897
    @kirbymontrey3897 Рік тому +1

    How big are the zoning tiles?

  • @sal_8
    @sal_8 Рік тому

    WOOOOOW, road tools looks amazing, feels like I'm in a dream that is impressive omg...

  • @spartan117zm
    @spartan117zm Рік тому +2

    First mod will be a Chirper remover, just like in CS1

  • @edilier06
    @edilier06 Рік тому +1

    Does wind direction change?

  • @Raynor88
    @Raynor88 Рік тому

    26:38 The district tool is one of the main reasons I stopped playing Cities: Skylines, the other was roads. It was messing with my OCD when two districts would "snap" together. Cities: Skylines 2 looks much better.

  • @boomerix
    @boomerix Рік тому

    Are we getting bidirectional Trams in CS2 as well or are we still forced to create a loop for each?
    I get there are still many places that don't have Trams with driver cabins on each end,
    but I find it annoying that I can't create Tram Networks like in Budapest and Melbourne where every Tram can run in reverse without the need of a space wasting loop.

    • @vencel-patrikkiss7016
      @vencel-patrikkiss7016 Рік тому

      You are not forced to create a loop. Check the workshop for a thing called "reversible tram tracks", it gives you a road with tracks on which trams can pull into reverse without needing any kind of additional loops. It changed the tram-mechanics for me for the better! Unless you are on console in which case I am sorry for wasting your time with reading this.

    • @boomerix
      @boomerix Рік тому

      @@vencel-patrikkiss7016 I am not asking for mods in CS1, I am asking how it is in SC2 Vanilla.
      Mods that fix the first game are irrelevant here.

  • @kevinrussell3501
    @kevinrussell3501 Рік тому

    IRL, you don't want gravel roads and wood bridges where you'll have heavy trucks and massive farm equipment commonly traveling

  • @CrossriderBankai23
    @CrossriderBankai23 Рік тому +2

    🤔 I have that feeling that the map has some gigantic mountains around it like they're showing for high you can do things now but is it realistically accurate? idk something seems off, when you zoom out there's much more mountains than a vast amount of land, on Cites Skylines 1 you could feel like a full map is very big, not much but you had that feeling of distances, but on this map, there's a feeling that everything is very cramped, and perhaps whoever created the map exaggerated the size of the mountains too much to show that you can do higher mountains, another thing that reminds me is that again, again a game like this can't do the snow well in the game, it looks like paint fell on the top of the mountain, normally you notice the snow and the layers, but again it will just be white paint... another detail I noticed was the map, apparently there is nothing interesting on the ground on the maps, everything is grass, when it's mountains there are no rock formations and nothing interesting on the map, but in the game's Teaser when it showed a map full of life, how did it get like that? It's 2023, I expected much more, there were so many ideas already made in the community, things that would be important at the beginning of the game instead of milk it with DLCs, and from the looks of it, once again a company runs over the fans and does things the way they wished.... when I think about the new City Builder, I think that with each new game one must surpass the other, we saw this with Sim City, then with Cities Skylines, and with the sequel after many years, they will deliver this to us, and the next upcoming years, Modders will have to work day and night to fix the game that the developers made... I thought I had to wait 8 years, but that will double, I'm getting old for this kind of thing. Now I hope that the competition doesn't leave it like that, and we get surprised with something, just like it was with the period of Sim City and the arrival of Cities Skylines, one day a new title will hit this generation, which is already necessary, and I'm more confident to wait for that to happen 😂
    I hope the PC version proves me wrong, I want to eat my words dry...but right now I will have to be skeptical 🤔

  • @shannonparkhill5557
    @shannonparkhill5557 Рік тому +3

    Nicely presented Akruas

  • @Elgegutt
    @Elgegutt Рік тому +1

    Don't know if I've ever commented on a youtube video.. I might never play this game, I don't love this obvious showcase video. But I love everything you have done in CS 1 so much, your thoughtful commentary on city building and engineering, and just the entertainment value of all you do. I hope the studio pay you top money forever for just making videos for all of us!! Can't wait for what you will do for us in the future!! Hopefully none of it will contain the phrase "channel my inner American" xD

  • @emredeniz8811
    @emredeniz8811 Рік тому

    Thumbs up for mentioning the starting tile is actually 9 tiles :) because no one else did :))

  • @ai97Nord
    @ai97Nord Рік тому +1

    YESSSS finally Cities Skylines 2 gameplay.

  • @brettpitman3718
    @brettpitman3718 Рік тому +1

    Commercial and mixed zoning shouldve included main street type buildings 🫠

  • @Veristaris
    @Veristaris Рік тому +3

    The most important question: is the map smaller or larger than 81 tiles from CS1?

    • @MisterLajk
      @MisterLajk Рік тому +1

      it is smaller

    • @jan-lukas
      @jan-lukas Рік тому

      I heard that the scaling might be more realistic though, so maybe it's more space effectively. Might need to ask Akruas for that

    • @Akruas
      @Akruas  Рік тому

      This picture explains it ua-cam.com/channels/8WAaaW2FnctRI9coYJoUdA.htmlcommunity?lb=UgkxLGZ-98uBXLMIRdGyJ_aMi4qbF-YR1V46

  • @maherreza5005
    @maherreza5005 Рік тому +1

    Man I am loving this game already

  • @yeahnoway111
    @yeahnoway111 Рік тому +1

    Crazy month, we get CS2 and C:S2

  • @kaartikeykusshwaha10-c8
    @kaartikeykusshwaha10-c8 Рік тому +1

    This game has improved so much noicee

  • @YPOC
    @YPOC Рік тому

    Hello Akruas, little question for you: The only thing about CS2 I don't like is the road surface texture, especially how the traffic lanes are visible on roundabouts or big intersections. They seems so shiny to me. Will it be possible to change that texture?

    • @Akruas
      @Akruas  Рік тому

      That's not a question for me, I'm not the developer.

  • @Oktobermedia
    @Oktobermedia Рік тому

    Is there any kind of built-in move-it?

  • @justmewwwww
    @justmewwwww Рік тому

    This is by far the best gameplay.

  • @Funkadelic74
    @Funkadelic74 Рік тому

    Thanks for that great video. I like your pace 👍

  • @vulduv
    @vulduv Рік тому

    8:25 It is honestly pretty unrealistic to seperate the residential demand into 3 different densities in the way C:S2 appears to do it. As that's just not how residential demand works in real life.
    People don't look for specific densities when looking for a home. They prioritise different aspects of a home, and different densities are better suited for satisfying those aspects.
    This means there is some notable overlap between the demand for different densities. Which does not appear to be the case with the in-game demand bars. I haven't seen any zoning type lower more than one bar at a time. (Apart from the _singular_ mixed use zone. Which fills two completely seperate types of demand at once.)
    As far as I can tell, the 3 different types of residential demand in C:S2, are completely seperated from each other. I however, haven't played the game myself. So I might be wrong about how exactly the demand bars respond to new zoning.

  • @Gantoise89
    @Gantoise89 Рік тому +1

    Damn , making a custom landfill . My city will only have 2 or smth 😂 so freakin nice

  • @vde1846
    @vde1846 Рік тому

    Love the beta night lights looking like the core of a nuclear explosion lol

  • @RamblinRick_
    @RamblinRick_ Рік тому +2

    I hope Paradox gave early access to the authors of "Move It!", "TM:PE", "Node Controller Revisited", and "Intersection Marking Tool". The first three are ESSENTIAL to me

  • @ShakilAhmed-kf5nd
    @ShakilAhmed-kf5nd Рік тому

    If the waste/water pipes are part of the roads, what happens if you build a road then connect a sewage outlet then delete the road?

  • @mmarchiori
    @mmarchiori Рік тому +1

    Ah, the beauty of indie games:
    You make a game.
    They make a bunch of mods for it.
    You make the second game implementing all the best mods.
    You get the best game ever.
    conclusion: ☺

  • @michaelwilliams-rw3mk
    @michaelwilliams-rw3mk Рік тому

    do you have a link to your development highlights video?