Locked Up--and it delivers the claustrophobia with the many locked doors, the limited map, and all the back & forth, which can get a bit tedious. But, for me, the constantly changing environment and mostly effective jump scares take the edge off the tedium. Chris' spirited commentary makes all the difference, of course. 😊 👍
@@khajiithaswares7336 I'm so sorry you had a bad day, Khajiit. I _do_ hope it's getting better. Chris' (haha--there's that apostrophe again) lively commentary has helped me through many difficult times, so I empathize.
@@TheMajor8478 Agreed. If I wanted that, I'd just watch The Blair Witch Project or other dozens of found footage style horror. The worst is the bobbing of the cameras in them.
It's one of the biggest downsides in indie gaming. Something takes off in horror games and everyone and their mother want to cash in the success by making clones.
Imagine seeing people hanging from trees and not immediately turning around and running away/ not getting back in your car. Well I guess there wouldn’t be much of a game if that was the case but still.
Dang that pink shirt. My first thought was "oh snap it's CJU game after dark." But alas, twas just a shirt. I liked this game better than the other EMIKA games Chris, very entertaining!
Maybe it’s actually enjoyable to play, but watching it was really painful. I literally fell asleep twice. I usually love his long gameplay videos, so it’s not just a short attention span on my part… this game had a total of maybe 5 tricks up its sleeve and decided to reuse each of them approximately 200 times. Ugh 😴
Love Layers of Fear 1. I still have to play the DLC to it on the Switch. Part 2 was meh, from the playthrough I've seen of it. It had an interesting enough story, but I didn't like it nearly as much.
@@samusx2175 yeah part 2 fell short. I liked the story but it felt like they were just trying to recreate 1 with a random storyline added. If they couldve changed things up more i feel like it wouldve been so much better.
1:16:48 I'm so glad you said this. People playing a game to completion, then refunding it, is ripping off the dev and needs to stop. Yes, there are devs who have abused the system and ripped people off too, but two negatives only make a positive in maths.
I've watched the whole video because I enjoy your way of playing and commenting, Chris; but honestly, if I had bought this game, I would have given up after 30 minutes or less. The atmosphere is nice, as are some of the dynamics, but it really feels as if the simple, core idea of the game was bloated and extended as to make it a much longer experience. The back-forth-trigger mechanic (at least for me) gets old soon. Normally, in these circumstances, the story and lore would perhaps keep me interested and engaged, but here, whatever story there is, it's communicated in such a fragmented, cryptic way, that it makes me lose interest quickly. (The "What's going to happen next?" soon becomes a question unrelated to the story, and more like a question about the next trick or jumpscare.) And even if the approach were, "Just immerse yourself in the experience and go with it", well, again, it's not such a compelling experience as to make me want to spend more than an hour with it. I apologise if this doesn't sound like constructive criticism. I really recognise and appreciate the effort behind the game. But it's the kind of experience that ultimately doesn't click with me. Cheers! -Rick
You just summarized my thoughts on this game perfectly. The tedious gameplay loop was almost entirely unrelated to the story, and the story was too weak to compensate for the tedious gameplay. I mean, let's be honest - Chris was being charitable by only calling out a few tropes, like the rotating crucifix. Despite having probably a hundred "scares", there were maybe 5 or 10 that were *actually* creepy or startling. Plus the story didn't even start coming together until very late in the game, but like you said, there wasn't anything compelling enough to make me want to find out how the story would unfold. Frankly I didn't even expect there to be a story, since everything that happened seemed to be a bunch of random horror game tropes strung together. By the time the bits and pieces of "depression or possession? or possession as allegory for depression?" were finally revealed, I didn't care at all - I just wanted the game to end.
Agreed. I honestly felt like this was just a mindset away from being a terrible indie horror game. I was reminded of that one where he was in an apartment going through the same kind of gameplay loop (wander around until the thing triggers the next transition), and by the time he even saw things that were supposed to be scary, he was just walking up to them because he knew there was no actual threat. He marked that one as terrible and I feel like this was fundamentally the same. None of this was scary, and the "scares" (being generous) just consisted of walking up to generic models and they'd make loud noises and vanish. The load screens were laughably timed. This one was actually *worse* than some he's marked as terrible to me. I'm surprised he enjoyed it at all let alone as much as he did!
I felt exactly the same, another PT wanna be unfortunately, no interesting story, it's got nice graphics and cj makes it worth watching for his commentary but I've watched like three people play this and I still have no clue what's going on and don't even care lol. The demo was promising, womp womp.
@@MujinClone It's just that so many get overused by so many indie devs. At least change them a little bit or something. It's like seeing the stock assets in RPG Maker games in over 90% of them.
@@samusx2175 change what? he bought 3d Characters, i think people should stop asking devs to make original games with a 3$ price tag, i presonally have no problem seeing the same assets in games as long as they are used in a goodway. and dont forget that most people are not like chris, they dont play every horror game in the scene, the chances of recognizing that stuff is slim to none
@@MujinClone First this game is $10... As an indie developer myself, I can tell you developers can do a lots of things that can make pre-bought assests look different for your game. Example my first game Frostbite: Deadly Climate game, I used Mixamo characters (the character models that many indie games use) and I used things like Photoshop and set up materail effects in engine to create the icicle effect on them. And currently the game I'm developing I am using assets, but I do edit them if I can to give some difference to them. There is nothing wrong with using asset, I used them all the time, but that doesn't mean developers shouldn't try and do things to help make there game stand out from the rest and a lot of these assets come with ways to customine them yet most devs I see just stick to the defualt layouts. Again still nothing wrong at all in using assets, but if devs don't try to make some possible difference with the assets they are given then they are basically make there game blend in within the crowed and that can effects the game from being memerable and can effect sales as well. Example the woods eviroment is an assets that many devs use one being that terrible indie horror Centralia game, and if I share a screenshot from one of the games you bet people couldn't tell which game the screenshot came from, and heck if someone just watch Centralia and just the came accross this game, they could easily mistake this was made by the same devs of Centralia or even think this is the same game and not give it a chance.
*This game is gave me "Haunting of Hills House" vibes!* *almost every jumpscare work!!* _Imagine jumping out to escape and breaking your knees, only to get dragged right back in._ 😱 *_As always your commentary made it so much more interesting, sometimes funny and engaging ! really enjoyed the video Chris!_* #IndieGames #LockedUp #EMIKAGames
"Let's get _awaaay_ from the pentagram...." That is the HQ gaming that keeps me coming back😉. That and the smooth fadeback when you're surprised by some sudden scare😄.
Seriously this was so freaky but definitely agree with you that summer of ‘58 is my favorite so far. Love this developer though! Another great play through Chris!
Stop wearing flesh coloured tee-shirts! 😆 I didnt hear a word of the intro as I was too distracted. Then I realised you weren't topless and was like "wait a minute what did he say the game was about? Damn now I have to rewind 😫 "
Seemed really repeptive on the jumpscare tactics. Figure appears, You approach, it vanishes with a loud sound. You continue on your way of getting your daily steps in at the hallway. I don't know if it was worth an hour or more for the gameplay. But the atmosphere was really good, and the game looked fantastic.
A lot of fun. Dang I love listening to Chris' reactions to the ghosts, espeially those in distress, and all the weird stuff that goes on in these games. Oh, I jump too, if the appearances are well choreographed, but other than those moments, I'm grinning like hell all the way through. Now, I'm off the find Summer of '58...
I love it when the game has these kind of scares, not only loud noises, but stuff coming your way too lol. It's funny to see you getting scared at the end XD
This was a great game. Also, I'm with ya. 1 - Summer of '58 2 - Locked Up 3 - Find Yourself Only real criticism I have for this really, is that they probably shouldn't have shown her so clearly in the open so soon. Maybe build up to fully seeing her a little more. But that's just me, it was still great to watch.
Its too bad that the dev isn't gonna make any more games after Summer of '58, but at least I can relish this one (or some parts of it anyways, since a lot of the scares and the back-and-forth pacing across the hallway were off-putting).
This was good! I prefer Summer of 58 (which makes senses, if this game was made before), but I enjoyed this one more than Find Yourself (which I remember not liking very much). My main critic is that the mechanics are getting repetitive pretty fast, but this is still really solid in terms of atmosphere.
As usual, I agree, Fredd. Do you think I should tell all the ladies who are titillated by Chris' "nearly nude" pink shirt that they've missed him _actually_ having his shirt off for a few moments in a play through??! Could I be that cruel? Hahaha!
@@fredd3233 Sadly, I can't remember. April Fools rings a bell, though. Was it the same video in which he turned into a carrot?? Oh, dear...my poor sieve-like brain. ツ Are you well? How about your parents and siblings? Google is confusing me about the COVID situation in Belgium.
@@Scriptor13 I'm good, so is the family, thanks for asking! How about you? Covid situation is stabilizing in the country thanks to a nice 80% vaccination rate... except here in Brussels, where we're barely over 50%. But we can now live pretty normal-ish, all things considered. Of course still with masks in certain circumstances, and what they call a "covid-safe ticket" here in Brussels (starting in October), meaning if you're fully vaccinated, you can do pretty much everything, without mask or social distancing: concerts, cinema, restaurants, etc.
@@fredd3233 I'm very happy to hear everyone is doing well! I'm doing fine, all things considered. 😉 Belgium's overall 80% vaccination rate is impressive. Do you know why Brussels is lagging behind? A younger population? Here in the US, I just read that we're at 55% fully vaccinated and 64% with at least one dose. We should be doing better, but I know you're aware of our many "challenges." I'm fully vaccinated. I hope you are, if possible. Now I've just got to figure out the whole booster thing. 😂
People abusing the Steam refund because the games are short is really messed up. Hope they realize it only hurts the devs and not Steam. There should be some kind of rule put in place to prevent that exploit and other abuse of the refund system.
I am deeply bothered that the G in 'New Game' is capitalized, but the L in 'Select level' is not in the menu screen at the very beginning of the game. Consistency!
Chris, I remember around Christmas you said there was a list of games you wanted to play. Are you or have been? Also could you maybe play Indigo Prophecy or RE Code Veronica??
The game had a lot of potential. Unfortunately, halfway through you start to get sick of the same, cheap jumpscares with only slight variations to them. Such a shame. You'd definitely still get scared by sudden loud sounds, etc. But it got repetitive, fast.
Have to admit parts of it were boring (the wandering back and forth around the halls). PT is good, but it can be taken too far, and gets boring after a bit. The sounds were great, visuals not too bad. I'm getting tired of the VHS filter, but in this case it actually seemed kind of necessary, and it wasn't constant, so it didn't break the game. Some of the scares were great and the transitions, especially in the beginning, were actually amazing. Definitely not as good as Summer of '58, but still pretty solid, if kind of depressing (no escape). I wasn't aware of the Steam Refund policy (even though I've bought games there), so I feel really sorry for the devs, because people are just going to take advantage of that to play a game for free. It sucks, because, well, people suck. Steam should really revisit that policy.
I prefer "Summer of 58'" and "Find yourself" to this one. This might be a bit out of context but I really don't understand why they chose the German phrase " jedem das Seine" (21:28) - I feel this is a very unfortunate choice of words.
Creepy atmosphere and scares. It does sometimes feel a bit directionless, but perhaps that's what they were going for. A pity that people are exploiting the 2 hour refund rule. Great work by the developer.
Feel so gutted for emikka games after the announcement they not making games anymore due to steam refund policy. I was really looking forward to the next installment of their games!
@@xNachtmahRx “without combat” Bruh if you want a Shooter or something go buy a shooter lol. This is a completely different horror genre, it’s not supposed to have combat.
How can you say that, he creates great atmospheric games without relying on need for cheesy jumpscares he builds suspense with a story that you want to keep following. His games have been best suspenseful games in a long time.
I love games made by Emika. This was a great game but I have to agree with Chris, Summer '58 is still my favourite. Has the game shown at the end of Summer '58 been released yet? Thanks for playing yet another great game @CJUGames
Silent Hill PT was a good demo and I don't mind people reusing the idea but I wish they didn't replicate EVERYTHING about it with some minor tweaks. I mean even the map layout is almost the same....
I didn’t kno there was 2 hr refund rule on Stream …IMO it should be 30 mins …. 2 hrs it far to much time to specially for video game 🎮 most can tell within mins if they like the game or not …it also takes away from the developers especially if it’s a good game…. This adventure was solid a decent experience
The pink shirt is back 😆 i had to do a double take again!
Shirt? Thats what he wants you to think!
A shirtless play through probably would have made watching this game a lot more tolerable…
It was still enjoyable to watch. I have no qualms. 🥰
@@108kitsune 32
Sigh, Look at rule 34 in the artist codex
This entire game just consists of seeing figures, and they disappear when you go near them. wayyyyyyyyyyy too much.
right. boring.
I thought Chris was playing shirtless for a second there…
once more, we are foiled
I thought so too!
I think that's a deliberate act to play with our vivid imagination ;>
I know right :v
Thought he got into some of that fine Banydebosc wine 🍷🍷🍷🍷
Locked Up--and it delivers the claustrophobia with the many locked doors, the limited map, and all the back & forth, which can get a bit tedious. But, for me, the constantly changing environment and mostly effective jump scares take the edge off the tedium. Chris' spirited commentary makes all the difference, of course. 😊 👍
proper use of apostrophe makes me happy. today was bad. you two help.
@@khajiithaswares7336 I'm so sorry you had a bad day, Khajiit. I _do_ hope it's getting better. Chris' (haha--there's that apostrophe again) lively commentary has helped me through many difficult times, so I empathize.
@@Scriptor13 We will call it the scriptors' apostrophe
@@khajiithaswares7336 Haha! I see what you did there.
Well said!
I see the camcorder filter is the new trend for these indie games
Unfortunately.
I hate it. I mean, I get the nostalgia feel but it sucks.
@@TheMajor8478 Agreed. If I wanted that, I'd just watch The Blair Witch Project or other dozens of found footage style horror. The worst is the bobbing of the cameras in them.
It's one of the biggest downsides in indie gaming. Something takes off in horror games and everyone and their mother want to cash in the success by making clones.
@@TheMajor8478 found footage just gives me anxiety automatically
Imagine seeing people hanging from trees and not immediately turning around and running away/ not getting back in your car.
Well I guess there wouldn’t be much of a game if that was the case but still.
Horror wouldn't be the same if people were a lot smarter in them. Dumb people make good targets for evil spirits/people/eldritch horrors, etc.
It’s approaching the season of the witch so no better time for horror games and none better than CJU. This game is neat. I like what I’m seeing.
I agree! Its that time of year again! Spooks Gore and treats!
Same.
Dang that pink shirt. My first thought was "oh snap it's CJU game after dark." But alas, twas just a shirt. I liked this game better than the other EMIKA games Chris, very entertaining!
An hour-long horror game playthrough is one of life's greatest pleasures
It's worth every dollar
The writing in blood on the wall is German: "Jedem das Seine" meaning something like.. "each (to) their own".
Perfect to watch after finishing a 12 hour shift, thank you for a long video Chris 😊 x
back and forth, back and forth... can't decide which term best describes this game: "redundancy simulator" or "first person boredom"
Yup thought it was just me. Did you enjoy the Building 71 Incident? Thought it was quite effective at only 20 mins long but this just drags on
Maybe it’s actually enjoyable to play, but watching it was really painful. I literally fell asleep twice. I usually love his long gameplay videos, so it’s not just a short attention span on my part… this game had a total of maybe 5 tricks up its sleeve and decided to reuse each of them approximately 200 times. Ugh 😴
The transitions in this game were super nice. Reminds me of Layers of Fear, turn one way and something slips in behind you.
Love Layers of Fear 1. I still have to play the DLC to it on the Switch. Part 2 was meh, from the playthrough I've seen of it. It had an interesting enough story, but I didn't like it nearly as much.
@@samusx2175 yeah part 2 fell short. I liked the story but it felt like they were just trying to recreate 1 with a random storyline added. If they couldve changed things up more i feel like it wouldve been so much better.
1:16:48 I'm so glad you said this. People playing a game to completion, then refunding it, is ripping off the dev and needs to stop. Yes, there are devs who have abused the system and ripped people off too, but two negatives only make a positive in maths.
Those wriggling body bags get me every time! I enjoyed this a lot. Great video.😁👍
I just about jumped when I recognized one of the appearing portraits as Dona Gracia Mendes. That startled me more than any of the jumpscares, lol.
I've watched the whole video because I enjoy your way of playing and commenting, Chris; but honestly, if I had bought this game, I would have given up after 30 minutes or less. The atmosphere is nice, as are some of the dynamics, but it really feels as if the simple, core idea of the game was bloated and extended as to make it a much longer experience. The back-forth-trigger mechanic (at least for me) gets old soon. Normally, in these circumstances, the story and lore would perhaps keep me interested and engaged, but here, whatever story there is, it's communicated in such a fragmented, cryptic way, that it makes me lose interest quickly. (The "What's going to happen next?" soon becomes a question unrelated to the story, and more like a question about the next trick or jumpscare.) And even if the approach were, "Just immerse yourself in the experience and go with it", well, again, it's not such a compelling experience as to make me want to spend more than an hour with it. I apologise if this doesn't sound like constructive criticism. I really recognise and appreciate the effort behind the game. But it's the kind of experience that ultimately doesn't click with me. Cheers! -Rick
You just summarized my thoughts on this game perfectly. The tedious gameplay loop was almost entirely unrelated to the story, and the story was too weak to compensate for the tedious gameplay. I mean, let's be honest - Chris was being charitable by only calling out a few tropes, like the rotating crucifix. Despite having probably a hundred "scares", there were maybe 5 or 10 that were *actually* creepy or startling. Plus the story didn't even start coming together until very late in the game, but like you said, there wasn't anything compelling enough to make me want to find out how the story would unfold. Frankly I didn't even expect there to be a story, since everything that happened seemed to be a bunch of random horror game tropes strung together. By the time the bits and pieces of "depression or possession? or possession as allegory for depression?" were finally revealed, I didn't care at all - I just wanted the game to end.
@@ripper82 I'm glad I'm not the only one feeling like this. Thanks for your thoughtful response!
Agreed. I honestly felt like this was just a mindset away from being a terrible indie horror game. I was reminded of that one where he was in an apartment going through the same kind of gameplay loop (wander around until the thing triggers the next transition), and by the time he even saw things that were supposed to be scary, he was just walking up to them because he knew there was no actual threat. He marked that one as terrible and I feel like this was fundamentally the same. None of this was scary, and the "scares" (being generous) just consisted of walking up to generic models and they'd make loud noises and vanish. The load screens were laughably timed. This one was actually *worse* than some he's marked as terrible to me. I'm surprised he enjoyed it at all let alone as much as he did!
I felt exactly the same, another PT wanna be unfortunately, no interesting story, it's got nice graphics and cj makes it worth watching for his commentary but I've watched like three people play this and I still have no clue what's going on and don't even care lol. The demo was promising, womp womp.
5:02 gotta laugh at that comment, I mean I have seen all these assets on the Unreal Engine marketplace.
so? whats so funny about using assets? i dont get it.
@@MujinClone It's just that so many get overused by so many indie devs. At least change them a little bit or something. It's like seeing the stock assets in RPG Maker games in over 90% of them.
@@samusx2175 change what? he bought 3d Characters, i think people should stop asking devs to make original games with a 3$ price tag, i presonally have no problem seeing the same assets in games as long as they are used in a goodway. and dont forget that most people are not like chris, they dont play every horror game in the scene, the chances of recognizing that stuff is slim to none
@@MujinClone First this game is $10... As an indie developer myself, I can tell you developers can do a lots of things that can make pre-bought assests look different for your game. Example my first game Frostbite: Deadly Climate game, I used Mixamo characters (the character models that many indie games use) and I used things like Photoshop and set up materail effects in engine to create the icicle effect on them. And currently the game I'm developing I am using assets, but I do edit them if I can to give some difference to them.
There is nothing wrong with using asset, I used them all the time, but that doesn't mean developers shouldn't try and do things to help make there game stand out from the rest and a lot of these assets come with ways to customine them yet most devs I see just stick to the defualt layouts. Again still nothing wrong at all in using assets, but if devs don't try to make some possible difference with the assets they are given then they are basically make there game blend in within the crowed and that can effects the game from being memerable and can effect sales as well. Example the woods eviroment is an assets that many devs use one being that terrible indie horror Centralia game, and if I share a screenshot from one of the games you bet people couldn't tell which game the screenshot came from, and heck if someone just watch Centralia and just the came accross this game, they could easily mistake this was made by the same devs of Centralia or even think this is the same game and not give it a chance.
@@AlexOlinkiewicz well if every indie game dev makes 1 game every 4 years like you, its possible yes.
Emika sure does have some quality.
*This game is gave me "Haunting of Hills House" vibes!* *almost every jumpscare work!!*
_Imagine jumping out to escape and breaking your knees, only to get dragged right back in._ 😱
*_As always your commentary made it so much more interesting, sometimes funny and engaging ! really enjoyed the video Chris!_*
#IndieGames #LockedUp #EMIKAGames
Flashing Lights simulator. Awesome playthrough, bro.
"Let's get _awaaay_ from the pentagram...." That is the HQ gaming that keeps me coming back😉. That and the smooth fadeback when you're surprised by some sudden scare😄.
(knock, knock)
"No, thank you. We don't want any more poltergeists, evil spirits or distant figures"
It's always entertaining when CJ responds to the Npc's cries.
u rock man love some of these games i love the loading screen on this game
I can't wait until horror games grow tired of that "knocking on a door that the player can't open anyway" thing.
just let us open it and find nothing, at least....
@@marycanary86 Exactly!
@@larsthorsen4660 This Game is pretty mediocre
@@jackgarrison8497 Indeed, but we can hope that aspiring developers learn from its flaws.
The plot is here and there sometimes. In the end I didn't get everything but your comment was the best part and that's I'm sure of.
I liked it very much. Yes its a little like PT, but the VHS stuff is really cool. Thank you for playing, CJU!
Seriously this was so freaky but definitely agree with you that summer of ‘58 is my favorite so far. Love this developer though! Another great play through Chris!
You find all the good games
CJU : "hi , dont be sad its just a bunny..."
The fem ghost : "shut up ! I hate you..."😅
The bathroom should have its own chapter. Called:
"The Crappening"
eh? eh?
Push our guy too hard 100k he deserves it after all those years for us
Anyone else read the title and think of Akon? That song was hot back in the day.
Weird the tune came right into my head after reading your comment 😆 havent thought of that song in forever
Acorn
Yup 💀
This was one of my favorite indie horror games I played! Emika games is great...Thanks for the awesome upload Chris!!
Stop wearing flesh coloured tee-shirts! 😆 I didnt hear a word of the intro as I was too distracted. Then I realised you weren't topless and was like "wait a minute what did he say the game was about? Damn now I have to rewind 😫 "
Waiting for 50 comments complaining about the VHS filter
To be fair, as is, this would still be a top notch apartment in in NYC
Would still cost about $2k/month...at the very least!
@@justjakki yup
Seemed really repeptive on the jumpscare tactics. Figure appears, You approach, it vanishes with a loud sound. You continue on your way of getting your daily steps in at the hallway. I don't know if it was worth an hour or more for the gameplay. But the atmosphere was really good, and the game looked fantastic.
A lot of fun. Dang I love listening to Chris' reactions to the ghosts, espeially those in distress, and all the weird stuff that goes on in these games. Oh, I jump too, if the appearances are well choreographed, but other than those moments, I'm grinning like hell all the way through. Now, I'm off the find Summer of '58...
wow this game was weird crazy intense jump
did i hear him say something about a cookie? im listening to this game since im occupied with something else and that just grabbed my attention lol
I’m glad I got to watch your video! I am currently stuck inside because I have COVId 😫
I love it when the game has these kind of scares, not only loud noises, but stuff coming your way too lol. It's funny to see you getting scared at the end XD
"Deep psychology" not to be confused with "Shallow psychology"
7:34 - reminded me of two settings: either the "Suite 776" or "The Survey" :P
18:48 - the most funny impatient groan xD
This was a great game. Also, I'm with ya.
1 - Summer of '58
2 - Locked Up
3 - Find Yourself
Only real criticism I have for this really, is that they probably shouldn't have shown her so clearly in the open so soon. Maybe build up to fully seeing her a little more. But that's just me, it was still great to watch.
Thought Chris was shirtless for a second😂😂😂
2:04 I think that was Beetlejuice in his famouse pose "Nice f*in´ model!" xD
The VHS blur effect was perfect haha
This was "filmed" the day after I was born. Ah, the glorious 80s.
Happy birthday in advance!
Its too bad that the dev isn't gonna make any more games after Summer of '58, but at least I can relish this one (or some parts of it anyways, since a lot of the scares and the back-and-forth pacing across the hallway were off-putting).
This was good! I prefer Summer of 58 (which makes senses, if this game was made before), but I enjoyed this one more than Find Yourself (which I remember not liking very much). My main critic is that the mechanics are getting repetitive pretty fast, but this is still really solid in terms of atmosphere.
As usual, I agree, Fredd.
Do you think I should tell all the ladies who are titillated by Chris' "nearly nude" pink shirt that they've missed him _actually_ having his shirt off for a few moments in a play through??! Could I be that cruel? Hahaha!
@@Scriptor13 Ha ha you definitely should :D Was it an April Fools one? I vaguely remember him changing shirts a lot in one.
@@fredd3233 Sadly, I can't remember. April Fools rings a bell, though. Was it the same video in which he turned into a carrot?? Oh, dear...my poor sieve-like brain. ツ
Are you well? How about your parents and siblings? Google is confusing me about the COVID situation in Belgium.
@@Scriptor13 I'm good, so is the family, thanks for asking! How about you? Covid situation is stabilizing in the country thanks to a nice 80% vaccination rate... except here in Brussels, where we're barely over 50%. But we can now live pretty normal-ish, all things considered. Of course still with masks in certain circumstances, and what they call a "covid-safe ticket" here in Brussels (starting in October), meaning if you're fully vaccinated, you can do pretty much everything, without mask or social distancing: concerts, cinema, restaurants, etc.
@@fredd3233 I'm very happy to hear everyone is doing well! I'm doing fine, all things considered. 😉 Belgium's overall 80% vaccination rate is impressive. Do you know why Brussels is lagging behind? A younger population? Here in the US, I just read that we're at 55% fully vaccinated and 64% with at least one dose. We should be doing better, but I know you're aware of our many "challenges." I'm fully vaccinated. I hope you are, if possible. Now I've just got to figure out the whole booster thing. 😂
After being tripped over at a hospital, the spirit seeks their revenge.
Just in time I was ready to go to bed now I have a good one to watch before
People abusing the Steam refund because the games are short is really messed up. Hope they realize it only hurts the devs and not Steam. There should be some kind of rule put in place to prevent that exploit and other abuse of the refund system.
I am deeply bothered that the G in 'New Game' is capitalized, but the L in 'Select level' is not in the menu screen at the very beginning of the game. Consistency!
No one:
Chris: Can I leave???
Lmaooo, gotta love when this dude plays a good indie horror
Emika Games gang! Yes! I love this game!
🌹👏🏾
Enjoy!🌹
Chris! You have been killing it banger after banger. Thank you really enjoy your vids
Chris, I remember around Christmas you said there was a list of games you wanted to play. Are you or have been? Also could you maybe play Indigo Prophecy or RE Code Veronica??
Interesting game, but I think summer of 58 is still #1for me
"The bathroom should have its own chapter" LOL
I don't have a history with seizures but some parts of the game really made me dizzy. 😅
SAME the body bag room hurt my head
I think this game was pretty good. It had good scares that almost made me drop my phone. Also a bit confusing yeah. 6.5 of 10 scary ghosts.
The game had a lot of potential. Unfortunately, halfway through you start to get sick of the same, cheap jumpscares with only slight variations to them. Such a shame. You'd definitely still get scared by sudden loud sounds, etc. But it got repetitive, fast.
Man I was hoping he would say "If you want to be locked up......" 😂
Pretty good kinda seemed liked the red headed step child from Emika games lol
Have to admit parts of it were boring (the wandering back and forth around the halls). PT is good, but it can be taken too far, and gets boring after a bit.
The sounds were great, visuals not too bad. I'm getting tired of the VHS filter, but in this case it actually seemed kind of necessary, and it wasn't constant, so it didn't break the game.
Some of the scares were great and the transitions, especially in the beginning, were actually amazing. Definitely not as good as Summer of '58, but still pretty solid, if kind of depressing (no escape).
I wasn't aware of the Steam Refund policy (even though I've bought games there), so I feel really sorry for the devs, because people are just going to take advantage of that to play a game for free. It sucks, because, well, people suck. Steam should really revisit that policy.
Summer of 58 is the best for me.
Your so close to 1M subscribe yay.
Great game and very underated. Enjoyed it mate, cheers!
Enjoyed this minus the absolutely insane volume of the jumpscares
With all the Polaroid action going on, it just reminds me so much of Madison. It’s a good game in and of itself, though.
there was one thing i kept saying when i played this. "that damn ball". you'll see why lol
I prefer "Summer of 58'" and "Find yourself" to this one.
This might be a bit out of context but I really don't understand why they chose the German phrase " jedem das Seine" (21:28) - I feel this is a very unfortunate choice of words.
Creepy atmosphere and scares. It does sometimes feel a bit directionless, but perhaps that's what they were going for. A pity that people are exploiting the 2 hour refund rule. Great work by the developer.
A very good game. Sad as well. I still like Summer of 58 better overall. Been sick and been enjoying your playthroughs. Thanks.
Feel so gutted for emikka games after the announcement they not making games anymore due to steam refund policy. I was really looking forward to the next installment of their games!
@@xNachtmahRx “without combat”
Bruh if you want a Shooter or something go buy a shooter lol. This is a completely different horror genre, it’s not supposed to have combat.
oh no, that's sad!
How can you say that, he creates great atmospheric games without relying on need for cheesy jumpscares he builds suspense with a story that you want to keep following. His games have been best suspenseful games in a long time.
YES YES YES. I HAVE BEEN WAITING FOR THIS.
How were there thumbtacks into a chalkboard? I'm pretty sure those are made of stone.
You dont need to make a full horror game if you make one with a small corridor....... the only good thing in this game is Chris commentary
I love games made by Emika. This was a great game but I have to agree with Chris, Summer '58 is still my favourite. Has the game shown at the end of Summer '58 been released yet? Thanks for playing yet another great game @CJUGames
Very scary, good game!
Silent Hill PT was a good demo and I don't mind people reusing the idea but I wish they didn't replicate EVERYTHING about it with some minor tweaks. I mean even the map layout is almost the same....
all these pt inspired games are getting old.. the demos you been playing cant wait for them to come out
Please play Bloodwash! I think you'll really enjoy it!
that shirt made me do a double take lmao
17:00 in and it's giving major P.T vibes
What's with 94 being the year of focus in horror lately? I was around in 94, it wasn't a scary year.
My dad died in 1994 on Father's day, my aunt died the same exact day in a separate incident. 1994 sucked. I was 7.
I have a bunny.
I didn’t kno there was 2 hr refund rule on Stream …IMO it should be 30 mins …. 2 hrs it far to much time to specially for video game 🎮 most can tell within mins if they like the game or not …it also takes away from the developers especially if it’s a good game…. This adventure was solid a decent experience
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in the begining, whe stuff just appearstht just my experience with adhd lol
Yes you are sinner. And there's only one way to redeem that. But we won't be getting into that one
Will we lol.
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👹 YoU HaVe To StAy HeRe WiTh Us FoReVeR 👹 nonchalantly “Is that right?”
The thumbs up to yourself 🤣
Ooh in time for bed 😀 Thanks chris.