Soldier mains explaining how their class is the one that needs the most skill because Rocket jumping is hard, just ignore the whole thing about shooting at the ground
fun fact, due to the way reflects are coded, a reflected direct hit rocket does not inherit the splash radius penalty built into the weapon, so a reflected DH rocket has the same splash radius as stock, making aiming your reflect near the feet a viable strategy.
@@NareasPLNo, it retains it's normal speed + dmg stats. It has something to do with how reflecting with airblast interacts with rockets in the code, returning all rockets from the DH to their stock explosion radius. It's a bunch of complicated source-spaghetti, thats all I know.
It's a weapon ownership issue. Rockets don't have any data on how big their splash should be, it just looks it up from the weapon that fired it. When reflecting it, it gets set to your flamethrower. Similar issues affect pipe self-damage (turns very high because the flamethrower has a very high damage stat, despite not being used for its flame damage calculations), and cow mangler fire damage takes the degreaser's penalty
protecting my medics is one of my top priorities whenever i'm playing pyro. medics are the glue of the team, as long they're alive the team is alive, the circle of life
Reflecting is not about sight. It's about syncronizing the enemy's reaction to your reaction. You need to feel the Soldier's brain pressing the trigger. You also need to feel him NOT pressing the trigger to try to confuse you. 4:04 is super true. Direct Hit is by far the easiest one to reflect and hit. Because with the other rockets, you have to take distance into consideration, DH is mostly just about reaction time.
Another really good tip that I don’t think you mentioned is that when fighting demomen, try getting them into a pattern. What I like to do is that I dodge the first pipe, then they usually fire the second one immediately after and you can use instinct to reflect the second pipe. I’ve recently started using this and it works so well against all types of demomen. Still without the part I mentioned, I did learn some good stuff from you 😊! Thank you! ❤
I do know the benefits of the degreaser, but I just prefer stock tbh. I love the classic look of the stock flamethrower over the degreaser, despite not relying on after burn the 3 extra tick damage still a nice benefit to have, and honestly I’m just too used to stock switch speed where it’s easier for me to hit flare punches with stock compared to the degreaser lol. But regardless of that your well formatted guide had given me some much needed insight that will help me out, so I’m quite thankful for this remake. Glad to see ya finally uploading again!
I definitely understand the part of the looks, I love the Backburner, it looks so sick, and I like to fool soldiers into thinking that I can't reflect shawt, plus flanking is a pretty funny business.
It's been 37 years.... Seriously tho, as a pyro main, this guide is really good for newbies. Pretty much so all of this myself but you managed to put it in a really clear way.
I've talked about this with my other pyro main friends but playing pyro vs soldier is like a fighting game, the way you have to consider spacing, neutral game, pushing advantage, and reading your opponent really makes it play out SO differently from almost any other FPS game fight
I've been on the edge of consistent airblast-level pyro for a hot minute now. Thank you for this updated guide, this is extremely helpful! Welcome back, by the way :)
This came at such a good time! I've been watching your previous guide again and again recently to add some mental notes for myself to prepare for a project that I want to do next year, and this is even better! Great video with good presentation, keep it up!
I feel like the important thing about learning reflect jumps is that good sollies will decide not to shoot directly at you but to the side of you so that it's harder to reflect into them. So you reflect jump into their face and force them into that fight.
The king is back! Couldn't thank you enough for how useful your videos have been to me as a new Pyro main for almost a year now. I would just not be where I am at right now without your videos. Maybe this will motivate me to finish some of my Pyro videos that have been stuck in editing hell these past few months! 😆
A good method I want to share when it comes to reflecting rockets, is to wait until you see the orange/yellow blaze trail the rocket makes. As Sir Andrew Prescott said on the battle of bunker hill: “Don’t fire until you see the whites of their eyes”. But in terms of tf2 it’s “Don’t air blast until you see the orange of their rockets”
YEEEES!! im so glad you're back!! im a huge fan of pyro and their playstyle and your videos have helped me plenty to play them better, so thank you very much!
I haven't played TF2 in years now, but the fun of airblasting projectiles lives on in my username. It's honestly such a satisfying and skillful mechanic. Those are some great tips and clips you have there! Some of those reflects were borderline NASTY. Awesome video!
i don't like fighting the airstrike because i can barely see it. but other than that, great guide! you touched on all the relevant reflectable weapons that can be tricky to reflect and how to properly counter them (let's not talk about the loose cannon). i also love that you included the dragon's fury, that's *my* favourite projectile to reflect because people just don't expect it keep it up!
Thanks for all the pyro vids! I’ve been going through a bunch of your videos and really enjoy them, helped me try out classes other than medic since I last played in like 2012. Also shout outs to the Ace Attorney OST in the videos, love that series.
I got back into TF2 like three days ago as of writing this, and this video actually helps me to understand why i'm struggling. There's just so much happening, but i'm trying to play it safe. I'm gonna have to learn how to actually go in and engage. The three main classes i'm interested in are Pyro, Demo, and Engie. Pyro largely due to the airblast, so i' hoping this video helps.
7:50 Incredibly the gass passer fits well when you have a supportive m2 playstyle, you can focus on your around after thowring it for support fire to allies or combo.
oh btw, you mentioned using q for switching between weapons, and after trying to use 3 weapons with such strategy it's quite hard, so I've decided to change the control scheme shift - primary space - secondary w - melee q - 4th slot esdf - movement [instead of wasd] caps - crouch mouse4 / mouse5 - jump 2 3 4 5 - engi buildings [binds] and you know, it took like 1 week to relearn, maybe less than a week to completely relearn but after that I could always easely switch between any amount of weapons without ever awkwardly switching to the wrong thing [that happens a lot with q] people should probably try this more, it won't take away the muscle memory, but you will gain a lot of advantages.
Hello there! Personally, I'm not a Pyro main, but your video have inspired me to try making myself better at him. And I'm a Set Maker(making specific sets of certain characters from TF2 SFMs if I liked it). And my main set has a Classic Flamethrower. So, what should I do? Switch to Degreaser for a while to airblast more consistently or play with my Stock Flamethrower to maintain that timing between it's airblasts and remember them? (Since my sets are from SFMs, I can't choose other weapons but their SFM ones, unless they switch them constantly).
It surprises me that sticky's are hard to air blast because I can air blast them in the air just fine and I play on uncle servers with 90hs of game play and only 8 out of the 90 hours I have played pyro. Btw I love watching videos like these they really help me like sense I'm a spy main (who also plays pyro and engi time to time) I watch Mr. Paladin's how a spy thinks series and this helps me so much because I have recently gotten into playing pyro more and more I play so I wanted to express my thanks to content creators like you Pirateer for how much you help inform not just me but the entire internet. Keep up the good work👍.
Man the funnest thing as Soldier is fighting a really good Pyro and consistently beating them, gonna definitely keep these tricks in mind when I fight Pyros :D
I have a lot of respect for Pyro players that can reflect. I really tried to learn and get good at it, but it just never clicked for me, I think the biggest issue is that I can't really get a grip of the hitbox I'm dealing with and trying to do that and aim at the same time is really hard. The few times I did get a kill with it, felt amazing. I hope Valve encourage the reflect play style with Pyro more as I think it dispels a lot of bad stereotypes that comes with Pyro.
Hey Pirateer! I have been working on a pyro guide for about the past month or so and I was wondering if I could recommend viewers in check out some of yours? Also glad to see you back! You've been a huge reason my pyro skill ceiling has gone up
This is obvious but it's worth noting that reflecting is much harder and less consistent the higher your ping is. My ability to reflect becomes noticeably worse above 80 ping and at 100 ping I often miss reflects I would usually hit.
It's very hard I personally find it tough to play pyro above around 130 ping Tips: predict reflects, don't react (you'll miss because of the ping), play more at medium range, use shotgun secondary so you have a hitscan weapon (less affected by ping)
Pyro mains yapping 20 mins about spamming m2 and calling it a skill based mechanic
Average soldier main:
@@orlandodanielgonzalezalcar3360 medic and sniper main ✌️
If you're spammming you're doing it wrong
@@2pizza847Sniper mains playing glorified aim trainer and calling it "skilled gameplay"
Soldier mains explaining how their class is the one that needs the most skill because Rocket jumping is hard, just ignore the whole thing about shooting at the ground
fun fact, due to the way reflects are coded, a reflected direct hit rocket does not inherit the splash radius penalty built into the weapon, so a reflected DH rocket has the same splash radius as stock, making aiming your reflect near the feet a viable strategy.
What about damage and speed? Does that also reverts to a stock rocket?
@@NareasPLNo, it retains it's normal speed + dmg stats.
It has something to do with how reflecting with airblast interacts with rockets in the code, returning all rockets from the DH to their stock explosion radius.
It's a bunch of complicated source-spaghetti, thats all I know.
Kinda a unrelated but, i love pfp
It's a weapon ownership issue. Rockets don't have any data on how big their splash should be, it just looks it up from the weapon that fired it. When reflecting it, it gets set to your flamethrower. Similar issues affect pipe self-damage (turns very high because the flamethrower has a very high damage stat, despite not being used for its flame damage calculations), and cow mangler fire damage takes the degreaser's penalty
@@OmegaRC59does it also apply to the loch n load?
we all lost hopes as a pyro main, when we steadily became worse and worse without our best pyro main guide. The king, the legend, he is back!
no
@Turkey_SandwichLol ?
@@benismann 💀
I miss Voodoo Mane...
I am not trying to be insulting, but i shouldn't have put in so much effort to read a youtube.
as a Medic, I can't imagine being so fortunate as to have a Pybro to keep demomen off me. I'd be immeasurably grateful.
protecting my medics is one of my top priorities whenever i'm playing pyro. medics are the glue of the team, as long they're alive the team is alive, the circle of life
You keep us alive we return the favor
Same here *taunts with Degreaser*
Reflecting is not about sight.
It's about syncronizing the enemy's reaction to your reaction.
You need to feel the Soldier's brain pressing the trigger.
You also need to feel him NOT pressing the trigger to try to confuse you.
4:04 is super true.
Direct Hit is by far the easiest one to reflect and hit.
Because with the other rockets, you have to take distance into consideration, DH is mostly just about reaction time.
It aint that deep (or is it)
As demo main, perhaps the distance helps? It does for me at least, can’t reflect Direct Hit rockets for the life of me
Another really good tip that I don’t think you mentioned is that when fighting demomen, try getting them into a pattern. What I like to do is that I dodge the first pipe, then they usually fire the second one immediately after and you can use instinct to reflect the second pipe. I’ve recently started using this and it works so well against all types of demomen. Still without the part I mentioned, I did learn some good stuff from you 😊! Thank you! ❤
*Pan Noises*
He kind of mentions this at 17:56, only instead of dodging the first shot it's facetanking it.
I do know the benefits of the degreaser, but I just prefer stock tbh. I love the classic look of the stock flamethrower over the degreaser, despite not relying on after burn the 3 extra tick damage still a nice benefit to have, and honestly I’m just too used to stock switch speed where it’s easier for me to hit flare punches with stock compared to the degreaser lol.
But regardless of that your well formatted guide had given me some much needed insight that will help me out, so I’m quite thankful for this remake. Glad to see ya finally uploading again!
I definitely understand the part of the looks, I love the Backburner, it looks so sick, and I like to fool soldiers into thinking that I can't reflect shawt, plus flanking is a pretty funny business.
It's been 37 years....
Seriously tho, as a pyro main, this guide is really good for newbies. Pretty much so all of this myself but you managed to put it in a really clear way.
Reflecting has this super nice feeling attatched to it, idk how to even describe it really
The minicrit sound
Playing ULTRAKILL has made me look at airblast in a whole new light
+AIRBLAST
you need to go to this on game banana pyro punches instead of using his flame thrower to air blast Kylul's Pyro Animation Pack + ULTRAPYRO Airblast
Me when the +PARRY and the +KILL:
Yeah
As an aspiring pyro main, it's good to see you return again
that animation is so adorable
My first time playing tf2 be like:
I've talked about this with my other pyro main friends but playing pyro vs soldier is like a fighting game, the way you have to consider spacing, neutral game, pushing advantage, and reading your opponent really makes it play out SO differently from almost any other FPS game fight
I may have not gained any knowledge, but your tips and intro cinematic were fantastic nonetheless.
Good stuff, keep it up.
Welcome back dude :). Thanks to your videos, I've been slowly but surely getting better at Pyro. I appreciate all that you've done ♥
I never thought there was going to be another one of these but I love it
I've been on the edge of consistent airblast-level pyro for a hot minute now. Thank you for this updated guide, this is extremely helpful!
Welcome back, by the way :)
Something about airblast is it can also help with avoiding rocket jumper and market gardener pyros as it can airblast them away from you
This came at such a good time! I've been watching your previous guide again and again recently to add some mental notes for myself to prepare for a project that I want to do next year, and this is even better! Great video with good presentation, keep it up!
The king himself is back with a pyro guide!
I feel like the important thing about learning reflect jumps is that good sollies will decide not to shoot directly at you but to the side of you so that it's harder to reflect into them.
So you reflect jump into their face and force them into that fight.
I hvae not seen good pyro main guides, but thank god this guy came in
It's a good day when Pirateer uploads.
I love how people say that Pyro takes no skill, while completely ignoring Airblast.
Finally, I can be a decent Pyro main
Update: it’s been like 8 minutes and I killed a soldier with his own crocket
it's definitely the best guide for anyone who whants to improve as a pyro. Good work, keep it up!
The king is back! Couldn't thank you enough for how useful your videos have been to me as a new Pyro main for almost a year now. I would just not be where I am at right now without your videos. Maybe this will motivate me to finish some of my Pyro videos that have been stuck in editing hell these past few months! 😆
brother
A fellow spy
The GOAT is back! I missed your Pyro guides, man. Good to have a new one and it's about my favorite Pyro mechanic as well!
I love the animation in the beginning. I don't know if it's sfm or gmod but it look amazing! Also great and very useful video
sfm
Absurdly high quality video. Great tips, and wonderful animation, blew me away.
Man, this was just what I needed. Thanks!
Also the SFMs, muah, great
A good method I want to share when it comes to reflecting rockets, is to wait until you see the orange/yellow blaze trail the rocket makes. As Sir Andrew Prescott said on the battle of bunker hill: “Don’t fire until you see the whites of their eyes”. But in terms of tf2 it’s “Don’t air blast until you see the orange of their rockets”
Well well well... Look who's back! Great video man!
This was a great watch! You just earned yourself a brand new subscriber
Right as I got into TF2 and decided to main Pyro! Your timing is impeccable
The king is back with a great tutorial as always!
Learning how to consistently reflect arrows and repair claws gave me immense pride as a kid to finally learn something hard as shit on a game
OMG I CANT BEALIVE YOU UPLOADED, THANK YOU!!
I am so glad that I knew and know a little more about reflects than this video provides
He's back!
You really helped me at improving at pyro, like a lot. Without you and other pyro mains I would still probably be WM1ing into the enemy team
great video!
also loved the little animated segment
The goat is back, I never thought I would see the day
The Gibus Pyro was the funniest thing I've seen today.
Also, your animation skills are pretty good!
Great sfm work bro! You’re a pleasure and a breath of fresh air in the pyro tf2 sphere. You’re gonna probably reach 50k before the end of 2024.
Just got back into tf2 so good timing!
Also the quality is really good and I think you've done a great job so far!
I loved the SFM bit, really well made
That intro animation was hilarious, well done!
I love the new production quality
YEEEES!! im so glad you're back!! im a huge fan of pyro and their playstyle and your videos have helped me plenty to play them better, so thank you very much!
Good animations and good tutorial, nice job
that SFM section at the beginning of the video is so fucking GOOD, everything from the jokes to the cues were just right, outstanding video!
I just started searching "How to play pyro" and u made that video right in the same day i needed it, thank you so much
I haven't played TF2 in years now, but the fun of airblasting projectiles lives on in my username. It's honestly such a satisfying and skillful mechanic.
Those are some great tips and clips you have there! Some of those reflects were borderline NASTY. Awesome video!
The king returned!!!
Amazing video, thank you so much for this quide
The return of the king 👑
i don't like fighting the airstrike because i can barely see it. but other than that, great guide! you touched on all the relevant reflectable weapons that can be tricky to reflect and how to properly counter them (let's not talk about the loose cannon). i also love that you included the dragon's fury, that's *my* favourite projectile to reflect because people just don't expect it
keep it up!
Thanks for all the pyro vids! I’ve been going through a bunch of your videos and really enjoy them, helped me try out classes other than medic since I last played in like 2012.
Also shout outs to the Ace Attorney OST in the videos, love that series.
A lot of work went into this video. Awesome!
Great video and editing!
Helped a lot! I have improved at air blasting and I have got some threats in game, this is why I am subscribed!
I got back into TF2 like three days ago as of writing this, and this video actually helps me to understand why i'm struggling. There's just so much happening, but i'm trying to play it safe. I'm gonna have to learn how to actually go in and engage. The three main classes i'm interested in are Pyro, Demo, and Engie. Pyro largely due to the airblast, so i' hoping this video helps.
7:50 Incredibly the gass passer fits well when you have a supportive m2 playstyle, you can focus on your around after thowring it for support fire to allies or combo.
Especially if there are many enemies together in one place like choke points, on the cart (etc).
oh btw, you mentioned using q for switching between weapons, and after trying to use 3 weapons with such strategy it's quite hard, so I've decided to change the control scheme
shift - primary
space - secondary
w - melee
q - 4th slot
esdf - movement [instead of wasd]
caps - crouch
mouse4 / mouse5 - jump
2 3 4 5 - engi buildings [binds]
and you know, it took like 1 week to relearn, maybe less than a week to completely relearn
but after that I could always easely switch between any amount of weapons without ever awkwardly switching to the wrong thing [that happens a lot with q]
people should probably try this more, it won't take away the muscle memory, but you will gain a lot of advantages.
Glad you’re back
the video quality is actually crazy bro what happened?????? this video is so good
i loved the animated segments
Welcome back ❤
lovely editing
Hello there! Personally, I'm not a Pyro main, but your video have inspired me to try making myself better at him. And I'm a Set Maker(making specific sets of certain characters from TF2 SFMs if I liked it). And my main set has a Classic Flamethrower. So, what should I do? Switch to Degreaser for a while to airblast more consistently or play with my Stock Flamethrower to maintain that timing between it's airblasts and remember them? (Since my sets are from SFMs, I can't choose other weapons but their SFM ones, unless they switch them constantly).
The Degreaser is slightly better than the stock flamethrower but stock is fine, just all about practice!
best pyro guides on youtube
It surprises me that sticky's are hard to air blast because I can air blast them in the air just fine and I play on uncle servers with 90hs of game play and only 8 out of the 90 hours I have played pyro. Btw I love watching videos like these they really help me like sense I'm a spy main (who also plays pyro and engi time to time) I watch Mr. Paladin's how a spy thinks series and this helps me so much because I have recently gotten into playing pyro more and more I play so I wanted to express my thanks to content creators like you Pirateer for how much you help inform not just me but the entire internet. Keep up the good work👍.
And when all seemed lost, he came back
cool sfm bits . good guide. i just dont play pyro, but i might start to do that more
these videos come in so clutch
"LOOKS LIKE TEAM ROCKETS BLASTING OFF AGAIN!"
That comment about people's brains regressing to the most basic of things when caught off guard is an unexpectedly profound insight, Pirateer...
I love that your back
Hey, like the vid. Glad to do the animation commission for the weapons!
this vid is legendary thx yu so much
Man the funnest thing as Soldier is fighting a really good Pyro and consistently beating them, gonna definitely keep these tricks in mind when I fight Pyros :D
I have a lot of respect for Pyro players that can reflect. I really tried to learn and get good at it, but it just never clicked for me, I think the biggest issue is that I can't really get a grip of the hitbox I'm dealing with and trying to do that and aim at the same time is really hard. The few times I did get a kill with it, felt amazing.
I hope Valve encourage the reflect play style with Pyro more as I think it dispels a lot of bad stereotypes that comes with Pyro.
Yet another Pirateer classic
Hey Pirateer! I have been working on a pyro guide for about the past month or so and I was wondering if I could recommend viewers in check out some of yours? Also glad to see you back! You've been a huge reason my pyro skill ceiling has gone up
Yes mate of course, looking forward to seeing it
"This pyro missed that reflect, looks like someone didnt watch a pirateer video"
holy shit dude i love your voice and content welcome back
This is obvious but it's worth noting that reflecting is much harder and less consistent the higher your ping is. My ability to reflect becomes noticeably worse above 80 ping and at 100 ping I often miss reflects I would usually hit.
Return of the king
HES BACK! I was starting to get a little worried there.
The hard part is sometimes your fire blinds you or some projectiles are quite harder to see
I STILL can't believe this guy uses Need For Madness music in his videos. Classic.
just when i redownloaded tf2 to learn pyro again my man uploads at the perfect time
The legend came back!
i love ur videos, ur like my favorite pyro player, keep uploading
excellent timing with UDL coming up
He is back :)
Man speak of the devil and he shows up, I started mentionning you like 2 days before this upload and there you are
14:49 loose cannon isn't a guaranteed effort-free double donk with a stun effect, unlike scorch shot
Nice to see what you've been working on for so long! Awesome production quality!
plus.
Pls give tips for playing Pyro on higher ping (150 ping ish).
It's very hard
I personally find it tough to play pyro above around 130 ping
Tips: predict reflects, don't react (you'll miss because of the ping), play more at medium range, use shotgun secondary so you have a hitscan weapon (less affected by ping)
You’ve inspired me to start playing tf2 again after months, thanks.