My twitch: www.twitch.tv/automatongg My discord: discord.gg/kPjh39KrGs Join the community on Discord for exclusive discussions, updates, and a chance to connect with like-minded people-we're waiting for you! :)
Seems like the bulk of Automaton's audience is also smart enough to be playing the youtube algorithm meta. If you sit there quietly and don't engage less people will receive this vault of game changing information
One thing that could be added: the impact of floating resources. It doesn't matter how many extra resources you have if you aren't spending them. And you can also waste resources by spending them ineffectively (like getting a tech that doesn't influence anything you have or throwing lone units into an enemy army). The floating resources can be explained by saying that the race is resources spent rather than resources collected. The wasted resources is basically pushing yourself backwards in the race analogy.
Damn i knew i forgot something. To be honest though the video felt a little too long so maybe adding other info can be overwhelming for somebody really new. There were many other things to talk about. Having to explain good army trades and how to spend resources seemed too much. Maybe in another video? Thanks for the addition! :)
One of my favorite bits of new player advice is from Day9 - the "just kill him" principle. This is his response to "what if my opponent is doing some weird, off-meta strategy?" His point is that the meta strategies are generally good because they are strong, and they are strong because - if your opponent isn't prepared for it - they will just die to the meta strategy. Stepping back from the "just kill him" principle, I think a lot of new players often find themselves in a difficult situation and want to know "what should I do from here to win this game." When, in a lot of situations, there is nothing you can do NOW because you lost the game 5 minutes ago. If your opponent over-booms and then comes out swinging with a big, deadly army, well, you should have had a timing attack earlier and killed him before he got his big, deadly army. This also ties in with your "skilled players look at replays" thing. You didn't lose the game when your last town center is destroyed. You lost the game the moment you fell irretrievably behind in army and econ, which is typically at least a couple minutes earlier.
With extreme AI in AoE2 they are micro every single villager every frame, against people everyone must do things manually. It would be better to teach people the basic build/villager duty orders and with time they will manage to improvise, some maps are just straight up shit and they lack food, over time they will memorize counters and civ bonuses. Some times the dumb villagers will take so long to do a single sheep just so that you only made 1 villager with it...
aah fuck that story of 6 year old Automaton made me grin from ear to ear. Love your content! I hate hate raiding since I always pity villagers, but I'll definitely try and use my army asap. I always find myself panicking when three enemy units enter my base but I feel like using three units myself is not enough of a threat. :D
because of my affection for aom, retold was the first rts ive tried to play online. i had some pretty great success early on. i played almost exclusively kronos and had a lot of fun. but i started losing as my elo rose, and suddently i dropped below 1000 and stopped playing. now i cant even beat the hardest ai anymore because i overcorrected my playstyle into a more defensive one, without having the macro skills to back that up.
Interesting, I was considering making a video on this exact topic. It took a long time for it to occur to me that there was a conflict between economic and military progression. I've always enjoyed the economic side far too much to even consider slowing it down. And of course this understanding naturally leads to understanding timing attacks.
Great video, very much a casual player myself, just finished the campaigns, be it on titan difficulty. Competitive play just never really appealed to me in RTS, I rather play single-player just have to deal with some efficiency but also just build up an overwhelming force. Glad AOM also caters to an audience going for that.
Im an AOE2 player, but i geto you so much!! and i think that this happens more in AOE2 than in any other game, becouse i have had casual convesations with people when AOE2 is mentioned and maybe they go like oh yes i play that game sometimes im pretty good, and if you ask more, they say that they always beat their friends when they play, or the pc, but they never play ranked ladder, so they are like good casual player, but not eaven close to the competitive world and madness that we love and crave.
I don't really see what the one concept is that every new player needs to understand. Many concepts were presented here. Like you can outgrow with economy, you can slow the economy of your enemy with raiding, it's only relevant how your economy does in relation to the enemy's. You can calculate defensive abilities and transfer its effect into ressources, you can do the same with offensive abilities. Yeah sure. Still players need to be aware that those abilities scale completely different and need player awareness to be casted at the right time etc. So the only way I see to have 1 concept that is teached here is the concept: "You can calculate and compare things in RTS" :D Which is so generic, I don't know if it counts as advice. BTW: Imho the most important concept is missing, which must be teached to beginners: Lanchester's Law, especially that there is a linear and a quadratic version of the law. It's the reason why 20 Knights vs. 10 Knights does not end with 10 Knights left and the other army dead but rather 15 Knights left. The quadratic version is even wilder, but only applies if you have ranged units all able to attack together. Without it you cannot really understand why Fire Galleys win vs. Galleys in low numbers and lose in big numbers.
Yes i agree. Maybe i should have organized concepts better. The take home point for me is to train what you called "player awareness", before obsessing on build orders. The concept new players need to understand is that you are constantly compared to the enemy, and you can't be idle in your base just because you built and upgraded walls. Of course, this is directed to players who are new to RTS, so i understand why the video could feel "out of place" or "obvious" to my current audience, and thus your confusion :) People who play RTS have the habit of calling people who are already accustomed to the genre "noobs", despite their understanding of the game is already decent. I think this is because the genre has a high skill ceiling. Here, with newbie, i meant the literal thing, as in "new player who is learning the game basics"! :)
I like your racing metaphor for resource advantage. but theres one flaw with the way you presented it. you dont win this race by crossing some finish line, you win this one by lapping your opponent, which is why the "finish line" is a moving target
Wait WHAT! Im 20 minutes in and I just checked the view count. That's wild man, this deserves more views for sure. You're crystalizing some ideas I've been vaguely aware of for a while now in such an eloquent way. Framing it as a race makes perfect sense to me. It's like I already knew this but I didn't realize what it was I knew. This is definitely gonna improve my gameplay. Subbed.
I wish i could remember! I was way too little at the time. Probably i was using an account made by my parents. But i vividly remember playing choson wars (my absolute favourite!), and even yamato wars from time to time. Nice seeing a fellow aoe1 enthusiast here! :)
@@AutomatonAoM If you remember Hisx1nc or any variation of it that was me. I played almost entirely Cho Wars DM. I had a lot of gamer tags back then, but that was one of them for sure.
Any elo honestly. As soon as you feel natural at managing your eco even in a 2tc scenario, you can increase the difficulty and try to raid and manage your city at the same time! :)
@AutomatonAoM Yeah, I'm pretty comfortable booming, but managing eco while also raiding can get kinda tricky. Guess I've just gotta practice and keep getting better with my hotkeys! A video on how to manage the two would be great!
meanwhile, all viewers after watching the video: *builds only villagers to maximize ressources and loses every game* also these exact same viewers: *suprised pikachu face*
Raiding and booming aren't working strategies per se, they must be coupled with good understanding of enemies villager amount, tc amount and wasted resources (on unit deaths) :)
My twitch:
www.twitch.tv/automatongg
My discord:
discord.gg/kPjh39KrGs
Join the community on Discord for exclusive discussions, updates, and a chance to connect with like-minded people-we're waiting for you! :)
Seems like the bulk of Automaton's audience is also smart enough to be playing the youtube algorithm meta. If you sit there quietly and don't engage less people will receive this vault of game changing information
No build orders, just vibes, got it
I discovered you today your videos are funny and you are very good teacher, you teach to change mindset! And very clearly! Thank you, subscribed ;)
PS. Sono Italiano anche Io :))
One thing that could be added: the impact of floating resources. It doesn't matter how many extra resources you have if you aren't spending them. And you can also waste resources by spending them ineffectively (like getting a tech that doesn't influence anything you have or throwing lone units into an enemy army). The floating resources can be explained by saying that the race is resources spent rather than resources collected. The wasted resources is basically pushing yourself backwards in the race analogy.
Damn i knew i forgot something. To be honest though the video felt a little too long so maybe adding other info can be overwhelming for somebody really new. There were many other things to talk about. Having to explain good army trades and how to spend resources seemed too much. Maybe in another video? Thanks for the addition! :)
I am here as IamMagic´s suggestion, this is so informative and fun, thanks for your videos!
Thank you for your feedback! :)
One of my favorite bits of new player advice is from Day9 - the "just kill him" principle. This is his response to "what if my opponent is doing some weird, off-meta strategy?" His point is that the meta strategies are generally good because they are strong, and they are strong because - if your opponent isn't prepared for it - they will just die to the meta strategy.
Stepping back from the "just kill him" principle, I think a lot of new players often find themselves in a difficult situation and want to know "what should I do from here to win this game." When, in a lot of situations, there is nothing you can do NOW because you lost the game 5 minutes ago. If your opponent over-booms and then comes out swinging with a big, deadly army, well, you should have had a timing attack earlier and killed him before he got his big, deadly army.
This also ties in with your "skilled players look at replays" thing. You didn't lose the game when your last town center is destroyed. You lost the game the moment you fell irretrievably behind in army and econ, which is typically at least a couple minutes earlier.
With extreme AI in AoE2 they are micro every single villager every frame, against people everyone must do things manually. It would be better to teach people the basic build/villager duty orders and with time they will manage to improvise, some maps are just straight up shit and they lack food, over time they will memorize counters and civ bonuses. Some times the dumb villagers will take so long to do a single sheep just so that you only made 1 villager with it...
Incroyable video merci bcp! Ça a changé ma perspective! Et joyeuses fetes 🙏☀️
Merci à vous également !
you have a great sense of humour! made me laugh a lot, pretty frequently too. subbed
I sincerely appreciate you and the extremely high quality you deliver with content.
this is awesome and super applicable across all RTS
aah fuck that story of 6 year old Automaton made me grin from ear to ear. Love your content!
I hate hate raiding since I always pity villagers, but I'll definitely try and use my army asap. I always find myself panicking when three enemy units enter my base but I feel like using three units myself is not enough of a threat. :D
3:47 I wholeheartedly agree with you, king
Thanks 🤗🤗 I wholly enjoyed this video! Somehow I didn't subscribe after the previous two videos I watched some weeks ago, so here I go subscribing 😁😁
Really cool and helpful video, thanks for your work!
because of my affection for aom, retold was the first rts ive tried to play online. i had some pretty great success early on. i played almost exclusively kronos and had a lot of fun. but i started losing as my elo rose, and suddently i dropped below 1000 and stopped playing. now i cant even beat the hardest ai anymore because i overcorrected my playstyle into a more defensive one, without having the macro skills to back that up.
Thank you. This video helped me realise how newbie I am. Very informative.
Interesting, I was considering making a video on this exact topic. It took a long time for it to occur to me that there was a conflict between economic and military progression. I've always enjoyed the economic side far too much to even consider slowing it down. And of course this understanding naturally leads to understanding timing attacks.
Subscribed at the dark knight meme 😂❤
Great video!
Great video, very much a casual player myself, just finished the campaigns, be it on titan difficulty.
Competitive play just never really appealed to me in RTS, I rather play single-player just have to deal with some efficiency but also just build up an overwhelming force.
Glad AOM also caters to an audience going for that.
You may brag about your clicking ability, but I will continue to build a nice house for my single sheep!
Also you can deconstruct an enemy villager to get huge advantage!
Im an AOE2 player, but i geto you so much!! and i think that this happens more in AOE2 than in any other game, becouse i have had casual convesations with people when AOE2 is mentioned and maybe they go like oh yes i play that game sometimes im pretty good, and if you ask more, they say that they always beat their friends when they play, or the pc, but they never play ranked ladder, so they are like good casual player, but not eaven close to the competitive world and madness that we love and crave.
You just got another subscriber!!
0:00-4:00 strong. 4:00-endgame weak...I feel personally attacked
Just in comparison to the first 4 minutes! :)
Coming from AOE3. Very insightful video. Thanks!
Very helpful video
I don't really see what the one concept is that every new player needs to understand. Many concepts were presented here. Like you can outgrow with economy, you can slow the economy of your enemy with raiding, it's only relevant how your economy does in relation to the enemy's. You can calculate defensive abilities and transfer its effect into ressources, you can do the same with offensive abilities. Yeah sure. Still players need to be aware that those abilities scale completely different and need player awareness to be casted at the right time etc.
So the only way I see to have 1 concept that is teached here is the concept: "You can calculate and compare things in RTS" :D Which is so generic, I don't know if it counts as advice.
BTW:
Imho the most important concept is missing, which must be teached to beginners: Lanchester's Law, especially that there is a linear and a quadratic version of the law. It's the reason why 20 Knights vs. 10 Knights does not end with 10 Knights left and the other army dead but rather 15 Knights left. The quadratic version is even wilder, but only applies if you have ranged units all able to attack together. Without it you cannot really understand why Fire Galleys win vs. Galleys in low numbers and lose in big numbers.
Yes i agree. Maybe i should have organized concepts better. The take home point for me is to train what you called "player awareness", before obsessing on build orders. The concept new players need to understand is that you are constantly compared to the enemy, and you can't be idle in your base just because you built and upgraded walls. Of course, this is directed to players who are new to RTS, so i understand why the video could feel "out of place" or "obvious" to my current audience, and thus your confusion :)
People who play RTS have the habit of calling people who are already accustomed to the genre "noobs", despite their understanding of the game is already decent. I think this is because the genre has a high skill ceiling. Here, with newbie, i meant the literal thing, as in "new player who is learning the game basics"! :)
I like your racing metaphor for resource advantage. but theres one flaw with the way you presented it. you dont win this race by crossing some finish line, you win this one by lapping your opponent, which is why the "finish line" is a moving target
Great idea! Would have been so much better. Sad i didn't think about it... :)
Nice video as always
Wait WHAT! Im 20 minutes in and I just checked the view count. That's wild man, this deserves more views for sure. You're crystalizing some ideas I've been vaguely aware of for a while now in such an eloquent way. Framing it as a race makes perfect sense to me. It's like I already knew this but I didn't realize what it was I knew.
This is definitely gonna improve my gameplay. Subbed.
really great video, love your content but it's hard to carry you on tgs, amigo :))))))
who are you lol
Automatons are cool
thank you!
I'm a pretty casual player, but I have one single advantage over other casuals: boat good, boat fun 😊
We almost definitely played Cho Wars together at some point. It was a relatively small community. I'm curious to know what your gamer tag was!
I wish i could remember! I was way too little at the time. Probably i was using an account made by my parents. But i vividly remember playing choson wars (my absolute favourite!), and even yamato wars from time to time. Nice seeing a fellow aoe1 enthusiast here! :)
@@AutomatonAoM If you remember Hisx1nc or any variation of it that was me. I played almost entirely Cho Wars DM. I had a lot of gamer tags back then, but that was one of them for sure.
@@smokesmcpot8134 sadly doesn't ring a bell, but this means nothing. I don't think i'm able to recall a single one. Six is way too young! :)
Seems like this mf can explain uni level macroeconomics only talking about aom
What elo would you say you should start practicing raiding?
Any elo honestly. As soon as you feel natural at managing your eco even in a 2tc scenario, you can increase the difficulty and try to raid and manage your city at the same time! :)
@AutomatonAoM Yeah, I'm pretty comfortable booming, but managing eco while also raiding can get kinda tricky. Guess I've just gotta practice and keep getting better with my hotkeys! A video on how to manage the two would be great!
meanwhile, all viewers after watching the video:
*builds only villagers to maximize ressources and loses every game*
also these exact same viewers: *suprised pikachu face*
Refrain from using Soyjacks next time.
Otherwise good video.
go play like 2 games of StarCraft and you'll learn all this stuff immediately
nice
Tldr?
Raiding and booming aren't working strategies per se, they must be coupled with good understanding of enemies villager amount, tc amount and wasted resources (on unit deaths) :)