My twitch: www.twitch.tv/automatongg My discord: discord.gg/kPjh39KrGs The discord is rather new, therefore i will gradually put good stuff. Join to not miss out! :P
@@cloudshifter Hades and Zeus are literally in the lowest gods in regard to winning rates. The only shitty atlantian right now is oranos Gaia and Kronos are midtier Norse are the strongest right now Seth is the worst of all
Genuinely insane stuff. While this will probably matter only in 1% of the games if not less, it's still crazy how small stuff really change things, and makes me think how much more we might be missing.
BTW, here's ten strategies I'll throw at you to analyze in pro play later: 1) As Mythic Age Greeks, use your colossus units to attack enemy gold mines. And I mean literally attack the gold mines; get the colossi's HP down & have it eat their gold mine! Colossi get 1 HP per 1 gold (or wood) consumed. If you had a colossus stand parked next to their gold, they can't actually kill it because you'll regenerate way faster than they can kill it - I'm talking over 100HP per second healed akin to a titan in the campaign. I'm surprised nobody has used Underworld Passage to teleport a colossus onto the enemy's gold and just eat their gold. 2) Use Gaia Forest to act as a nigh-invincible wall on certain maps with chokepoints. Unless you're Norse & have Forest Fire or are Egypt & have rocs or are Greeks & have colossi, trees are a formidable foe. Once you place down a couple clumps of trees, you can leave 1 gap open to close once you decide to go full eco - say, close it up & then get your Titan & Wonder going? 3) Use Greek Apollo temples to heal naval units. They're obscenely tanky. 4) As Kronos, use fishing boats on the offensive - timeshift a dock next to your enemy's dock or at the naval front line while simultaneously sending fishing boats there. Garrison the dock. Fully garrisoned docks do more DPS than citadels. 5) As Isis, have a forward placed monument to villagers at 99% build completion. Use a God power in the epic early to mid game battle & then finish the monument immediately afterwards so your opponent can't counter with their own. 6) As Egypt, Use Shifting Sands or rocs on Oasis to deploy laser crocodiles & catapults in between the trees & oasis. Given their range nobody can hit them back except catapults. Send them with a priest in case a stray arrow hits them. 7) As Heroic Age Egypt, use Ancestors in the water to get 13 okay arrow ships that can maybe ferry troops around & soak up damage. 8) As anyone on a map with a fordable river crossing, block the crossing with massive naval units like Leviathans. 9) As anyone, rotate barracks-type buildings to act as a more space efficient wall. 10) As Norse, build walls behind raidable villagers to prevent escapes. Thanks for coming to my Ted Talk.
Isis monuments only block enemy god powers, you and your allies can still cast. But yes a forward monument empowered by a Pharoah can save your army from those nasty heroic/mythic GPs
@@Fingolfin_the_WardenTheMista did this in the Redbull semis (or quarters?), placing a monument in the enemy base to prevent a greek player from using curse. It was both smart and hilarious!
Ok, that's fun to read. Whenever I play Ra I do a fast archaic farm build and age up with my first rain cast. Boosting the dropoff placement is crucial for this as they get upward of 1.5f/s making every little efficiency costly. Thank you!
fellow Ra main, curious about this archaic farm build order. ive been under the assumption that the slower gather rate(w/o rain) and 75 gold cost made it take too long to really bother with it until classical when you can grab ptah and get the farms half price
I went in thinking it won't matter, learned a bunch of things that mattered in the previous versions of the game and then learned that yes, it doesn't matter in retold. Entertained throughout 10/10. Thanks for brining things to their logical conclusions.
It does matter, just... too little to actually see it as the reason you won a game! :) In 1% of games (or a little less) it can make a difference. If you could boost win rate from 50% to 50,5% or 51%, would you do it? :)
Just got back into the game as i was reminded it had come out, this was pretty helpful info that was well constructed and paced, keep up the good work o7
Good humor, excellent research, knowledge and theory-crafting, sums up to a really well designed and entertaining video. Hope you get the subs you clearly deserve. Keep up the good work!
You are a great content creator. The math is a little much for me but I can tell you are passionate about it. Great job following your passion! Don't give up
for norse, a pro is that the cart you use at the start of the game for hunts can be recycled for farms, meaning for your first non-TC farms the deposit is already paid for
@@AutomatonAoM gold you REALLY dont need more than one cart to generate an excess of gold with how well dwarves mine it. As for wood, feel it would come up later in the game, way past the point where you have quite a lot of farms set up. But yeah, sad that carts dedicated to farms essentially become a static object that takes pop cap, leaving their only advantage to be that they are a more compact setup than other civs
How the f do you go from making videos of dumb shit I would do in the editor as an 8 year old kid to concise videos on gather efficiencies and things I'd never even thought about or heard lmaooo That was too good man keep this type of content going
:) Cause I am both lol. I'm still an autistic 8 year old kid. Great to see you guys like this more, but it has one big downside: it's much more time consuming. :)
@@AutomatonAoM I was thinking how do you send a group of villagers to build farms around your tc so that they each go to an individual farm and build it rather than all trying to build the same farm. I notice that when I have a group of villagers selected, then shift click a bunch of farms around tc, they all seem to go to the same farm and then get stuck on each other. So, what would be the best way to avoid that?
true, but you only need the additional granary or ox cart in the corners of your main TC, and to be honest, i build a new ox cart near every gather source anyway. I will usually have about 9 ox carts per norse game, as i always gather each resource from 3 different places to prevent raids from shutting down 1 resource completely. So when i turn to farms, i usually already have enough ox carts.
I have won a few ranked games just by imploding all their farms, idk about other civs but atlanteans get really low on wood when transitioning into farms
If I got the resources I’m doing 9 farms per ox as Norse, the slightly extra walking time makes less of a difference when my entire back line of buildings is 40+ farms or something stupid like that
Another thing that makes Norse farms with ox even worse is just how if an enemy unit attacks the ox it will move away, and you can’t perfectly move it back to the middle of the farms anymore cos when you click it’ll just end up focusing on one farm. Common Norse L and I literally only play them lol
@totallyoriginal9741 you can make it go to a random point out of the farms (to the other side, in a way that must pass in the center) and while it is in the middle use the "stop" command
@@AutomatonAoM Well, not nobody, but no clue how widespread eco knowledge was. At the very least the competitive community knew that husbandry is a super good tech, I think?
Thank you for your opinion. I think that superellipse gives almost (not super precisely, but it's close enough) the same time in every direction to reach the perimeter of the farm. After that, farm distance should matter! :)
I love this so much. I am very curious to hear about when I should uograde my economy upgrades especially now when they changed it. Would love to hear and learn that from a video :)
Me: Makes tons of farms with perfect efficiency. Oponent: Just throws the farms asap and microes around the map, winning. Me: At least my base looks pretty!
Oh actually i found a way to place 10 Farms arround the TC and every Vill. is on a short way. You have to place them a couple of pixels off center so you have 3 left, 3 rigth, 2 down and 2 top. it works. Just try it!
I wanted to turn on subtitles but it's so filled with typos like apostrophes in plurals and its/it's that it's completely unreadable. UA-cam's auto-subtitles would've done a better job at this point.
@@clairespivak2953sadly I didn't analize this. It should be worth a try tough. But if I remember correctly the ox is shorter than the farm's side so no, in 2x3, the 4 distant farms are worse than normal corner farms
it is sorta accurate that the ancient civilization that exists on agriculture on the Nile can have the most optimal farms while the greeks with a more b tier settled civilization have farms but theyre kinda worse and the norse.. well.. they dont even have farms nowadays ;)
To be fair, the 2x2 norse farm setup with the oxcart is the best in the game, as villagers instantaneously drop the food. You won't even be able to see the "carrying food" animation at all. They are 1-2% better than tc side farms
Put one farm in editor, let Greek villager farm for 10 minutes. Pause at 10 minutes and divide the food you had by 600 (es, 300 food/600= 0,50 food/second). Then do the same with atty and compare
Meh maybe if there was a treaty mode to just build up economy for 40 minutes like AoE3 this would matter. I cant imagine focusing on something like this when rushing to play out your selected strategy for the game is any good. People have come up with insanely fast attack build orders (Kronos 2 promethean rush etc). Most high elo people ive seen dont even bother with windmill farm formation to begin with, they just spam a bunch of farms around if a battle is taking place somewhere else on the map. Love the analysis though
While true, there are some boomy high elo games, and in any case building 8 farms is less time consuming that building 12! And If you do the windmill, you can always fix it later without worries! :)
It's exactly that kind of thinking, that makes people get stuck. Always strive for improvements, no matter how little they are and try to implement them. They function as small building blocks, piling up atop each other, until you suddenly have a great advantage over your opponent. Plus, I don't think being careful with this placement will take any effort at all, so you should just do it.
@@AutomatonAoM That reply made me chuckle. Good video tho, I enjoyed it and good breakdown of the gather rate issue. I was the one who originally discovered that back in AoT, and seeing this breakdown of how stuff changed was very satisfying. Everything I wanted to see fixed in regards to eco, essentially happened, only the farm change, I did not see coming and the hunt/chicken gather rate comparison also leaves me with mixed feelings. Ra did get buffed to gather chickens faster, too, so that's even more amusing, cause isn't chickens then quite a lot faster than hunt for Ra? Tbf, I've not played a single game of Retold, so I'm a bit out of the loop of the current state. Edit: Nevermind, I remembered it was berries that go a buff! How do berries compare then, tho?
@@Kyomaku i know who you are. You don't know me because I was under a different name, but you helped me recover a forgotten titans mod 3-4 years ago. You went out of your way to search for it to give it to me and I'm still thankful ❤
but how does that square up with Ra empowerment? Am I better off letting them farm at an unempowered grannary than having the walking distance on a corner farm on an empowered town center?
Empowered corner farms are better. Granary side farm is 7,7 to 10% better than windmill corner farm, but: - The granary has a cost in building time (albeit for egypt is just 13 resources) - Empowerment is more than double the %! :)
The fact they don't just make farms be 1x1 and be placed with a drag so you can instantly fill a whole region with farms in every possible spot... It's senseless. Let us carpet the whole place with crops! That, and make the other use of such a tool: ROADS. Roads increase movement speed. Roads are good. Let us make roads and spread farms, man!
How many villagers are enough tho? I heard a lot that you should keep making them constantly, but then it gets in the way of making military units and stuff.
You should always reach max villagers! Having a little less army is not too much of a problem if your economy has given you more tech, as your army is stronger. Also, you have less army but can continuously produce units from military buildings (so you always stay at max pop!), while the player with lower villager count can't produce as much as you do! :)
My twitch:
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My discord:
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The discord is rather new, therefore i will gradually put good stuff. Join to not miss out! :P
My opinion? Give me the old ingame building menu back, and remake the short movie intro so the game is finally complete and i can buy it
Are you the spirit of the law of Aom?
@@AokiZeto automaton or me?
@@MrDoreius automaton xD
this guy watched a Spirit of the Law video and asked himself, yes but what if I did that on coke?
This is so much better than any SotL video :D
This is why i play atlantean
I scroll down looking specifically for this type of comment.
Atlanteans just forget about all those silly numbers.
True but they have a lot weaker units in general. Greeks and Norse usually mop the floor with them and Egyptians go on par.
@@cloudshifter Hades and Zeus are literally in the lowest gods in regard to winning rates.
The only shitty atlantian right now is oranos
Gaia and Kronos are midtier
Norse are the strongest right now
Seth is the worst of all
@@cloudshifterthats why u can hero each unit
@@cloudshifter Better economy turns into bigger army and a numbers advantage will overpower better quality units
bro would have lost his mind if saw my tripple layered frams in my last game
3 layers? rookie numbers
farming is for rookies. hunt like nomad in enemy territories like a madman
this is just the autism i needed at 2 AM in the middle of the night, excellent
I’ve got autism form your comment
new shower thought unlocked
Genuinely insane stuff. While this will probably matter only in 1% of the games if not less, it's still crazy how small stuff really change things, and makes me think how much more we might be missing.
Well, you'll be in for a treat then. I discovered something that is even smaller in scale, but can make a difference between winning and losing... :P
A video about niche farming mechanics with an unproportionally high production value? Yes please.
Also really liked the humor
You know that famous quote of how given the opportunity gamers will optimize the fun out of anything?
at 7:50
BTW, here's ten strategies I'll throw at you to analyze in pro play later:
1) As Mythic Age Greeks, use your colossus units to attack enemy gold mines. And I mean literally attack the gold mines; get the colossi's HP down & have it eat their gold mine! Colossi get 1 HP per 1 gold (or wood) consumed. If you had a colossus stand parked next to their gold, they can't actually kill it because you'll regenerate way faster than they can kill it - I'm talking over 100HP per second healed akin to a titan in the campaign.
I'm surprised nobody has used Underworld Passage to teleport a colossus onto the enemy's gold and just eat their gold.
2) Use Gaia Forest to act as a nigh-invincible wall on certain maps with chokepoints. Unless you're Norse & have Forest Fire or are Egypt & have rocs or are Greeks & have colossi, trees are a formidable foe. Once you place down a couple clumps of trees, you can leave 1 gap open to close once you decide to go full eco - say, close it up & then get your Titan & Wonder going?
3) Use Greek Apollo temples to heal naval units. They're obscenely tanky.
4) As Kronos, use fishing boats on the offensive - timeshift a dock next to your enemy's dock or at the naval front line while simultaneously sending fishing boats there. Garrison the dock. Fully garrisoned docks do more DPS than citadels.
5) As Isis, have a forward placed monument to villagers at 99% build completion. Use a God power in the epic early to mid game battle & then finish the monument immediately afterwards so your opponent can't counter with their own.
6) As Egypt, Use Shifting Sands or rocs on Oasis to deploy laser crocodiles & catapults in between the trees & oasis. Given their range nobody can hit them back except catapults. Send them with a priest in case a stray arrow hits them.
7) As Heroic Age Egypt, use Ancestors in the water to get 13 okay arrow ships that can maybe ferry troops around & soak up damage.
8) As anyone on a map with a fordable river crossing, block the crossing with massive naval units like Leviathans.
9) As anyone, rotate barracks-type buildings to act as a more space efficient wall.
10) As Norse, build walls behind raidable villagers to prevent escapes.
Thanks for coming to my Ted Talk.
If i recall correctly they nerfed regeneration rate for colossus, so might be unviable, but i really like point 9. You might be onto something
Isis monuments only block enemy god powers, you and your allies can still cast. But yes a forward monument empowered by a Pharoah can save your army from those nasty heroic/mythic GPs
@@Fingolfin_the_WardenTheMista did this in the Redbull semis (or quarters?), placing a monument in the enemy base to prevent a greek player from using curse. It was both smart and hilarious!
Thank you :)
How do you rotate barracks buildings?
@@SilverStarGG mouse wheel!
Norse needs to patrol with the ox card over 6 or 8 farms with the right timing
Ok, that's fun to read. Whenever I play Ra I do a fast archaic farm build and age up with my first rain cast. Boosting the dropoff placement is crucial for this as they get upward of 1.5f/s making every little efficiency costly. Thank you!
fellow Ra main, curious about this archaic farm build order. ive been under the assumption that the slower gather rate(w/o rain) and 75 gold cost made it take too long to really bother with it until classical when you can grab ptah and get the farms half price
bad build
I went in thinking it won't matter, learned a bunch of things that mattered in the previous versions of the game and then learned that yes, it doesn't matter in retold. Entertained throughout 10/10. Thanks for brining things to their logical conclusions.
It does matter, just... too little to actually see it as the reason you won a game! :) In 1% of games (or a little less) it can make a difference. If you could boost win rate from 50% to 50,5% or 51%, would you do it? :)
Mans actually looked at non iðeal/regular shapes. They need more recognition
Just got back into the game as i was reminded it had come out, this was pretty helpful info that was well constructed and paced, keep up the good work o7
Watching this on 2.3x speed is a fever dream
That was incredible thank you
What is carry capacity?
-me, a gaia one trick
Very nice and interesting video! Thanks for the time and effort :) (those calculations looked really time consuming!!)
They were, but were partly borrowed from old titans common knowledge!
Bro, love this video. Keep it up. Been playing for over a decade and this made me chuckle
Good humor, excellent research, knowledge and theory-crafting, sums up to a really well designed and entertaining video. Hope you get the subs you clearly deserve. Keep up the good work!
Coming from aoe2 and this is exactly what I needed! Really helpful video :)
bro this was actually awesome, thanks for teaching me so much about the game in such a short time!
You are a great content creator. The math is a little much for me but I can tell you are passionate about it. Great job following your passion! Don't give up
Amazing analysis and knowledge, thanks for sharing! We need more of this!
Darn, you are the Spirit of the Law of AoM. We need super elliptical farms now.
Sadly general melagius ruined it all... :(
Well, melagius means lier in Lithuanian language, makes so much sence now
As an Egypt player in retold, I usually build granaries before transition to farm because of free wall.
i've been searching good content for my BO in the gam and finally found this channel, great :D
for norse, a pro is that the cart you use at the start of the game for hunts can be recycled for farms, meaning for your first non-TC farms the deposit is already paid for
Could be true, but i usually see it used for a secondary woodline or gold mine
@@AutomatonAoM gold you REALLY dont need more than one cart to generate an excess of gold with how well dwarves mine it. As for wood, feel it would come up later in the game, way past the point where you have quite a lot of farms set up. But yeah, sad that carts dedicated to farms essentially become a static object that takes pop cap, leaving their only advantage to be that they are a more compact setup than other civs
@@thorveim1174 Ox carts don't take population
@@stardust507 yup
very good edit , my man deserves way more then that u should expand to other topics beside it like economics would be great to watch!
Your content is godlike, thank you so much!
Laughing in Gaia main... But seriously though was great video thank you for teaching this
Great video buddy, cheers, linked to all my friends
Spirit of the Law? Is that you?
Fascinating mechanics overview!
How the f do you go from making videos of dumb shit I would do in the editor as an 8 year old kid to concise videos on gather efficiencies and things I'd never even thought about or heard lmaooo
That was too good man keep this type of content going
:) Cause I am both lol. I'm still an autistic 8 year old kid. Great to see you guys like this more, but it has one big downside: it's much more time consuming. :)
Great research, great vid, the SoTL we need, keep it up!
Thanks! Turns out sauron was a very supportive guy all along :)
That was funny and super well research/explained. I haven't even played AOM retold yet and I still found it interesting
Nah we just need actual automaton buffs.
I would be down to make automatons the only viable unit tbh
@@AutomatonAoM new Atlantean major God Leto; all the minor god picks are just different versions of Leto
@@noaccount4 i laughed way too much at this
@@noaccount4 leto with a blonde wig, leto with shorter hair, leto with bald wig
@@oom-3262Leto with eyepatch, Leto with hammer, Leto with lightning bolt
This video just awakened my primal urge of plowing the fields.
* laughs in ox cart *
Ok I feel like we need to summon @SpiritOfTheLaw here and show him this, it's either a future enemy or a lover.
Good video. Would be nice to see the villager logic for building farms.
Hi victor! :) What you mean? like, when would be best to build them?
@@AutomatonAoM I was thinking how do you send a group of villagers to build farms around your tc so that they each go to an individual farm and build it rather than all trying to build the same farm. I notice that when I have a group of villagers selected, then shift click a bunch of farms around tc, they all seem to go to the same farm and then get stuck on each other. So, what would be the best way to avoid that?
Simple symmetrical geometric symbol:
Internet: 🫵😲
"bro, yes I use windmill method."
7:50 : the windmill method
Show this video to any of your classmates who ever asked, "when will I ever use the pythagorean theorem in real life?"
true, but you only need the additional granary or ox cart in the corners of your main TC, and to be honest, i build a new ox cart near every gather source anyway. I will usually have about 9 ox carts per norse game, as i always gather each resource from 3 different places to prevent raids from shutting down 1 resource completely. So when i turn to farms, i usually already have enough ox carts.
If you got alot of Ox wagons from hunt and collapsed gold mines repurposing them for optimal farming makes sense.
I always opt for a little gap so I can have a perfect square.
I have won a few ranked games just by imploding all their farms, idk about other civs but atlanteans get really low on wood when transitioning into farms
"Farming is boring as hell"
Meanwhile best AoM player - farmer irl
If I got the resources I’m doing 9 farms per ox as Norse, the slightly extra walking time makes less of a difference when my entire back line of buildings is 40+ farms or something stupid like that
9 farms means 1 close farm and 8 distant farms, the difference may be more than 10% total. It's a lot
Another thing that makes Norse farms with ox even worse is just how if an enemy unit attacks the ox it will move away, and you can’t perfectly move it back to the middle of the farms anymore cos when you click it’ll just end up focusing on one farm. Common Norse L and I literally only play them lol
@totallyoriginal9741 you can make it go to a random point out of the farms (to the other side, in a way that must pass in the center) and while it is in the middle use the "stop" command
@@AutomatonAoM oh I didn't think of that thanks! Tho usually by the point my ox farms are being attacked I've probably already lost haha
video about age of mythology using advanced geometry was not on my bingo card
I knew that Husbandry was way better upgrade in Titans for farms, I just couldn't prove it
I always thought everybody knew it, now i'm hearing nobody did? :)
@@AutomatonAoM Well, not nobody, but no clue how widespread eco knowledge was. At the very least the competitive community knew that husbandry is a super good tech, I think?
Even i wasnt aware of farm theory lol and I played this game since it came out. Thanks funny metal man
hhmm yes yes very true
*puts farms next to houses randomly to make it look like my villagers have little house gardens*
yes indeed yes yes
Common atlantean W.
*cries in 150 wood farms.
Super-ellipses don't work because they assume a single layer of farms around the TC and that every "diagonal farm" is placed perfectly in the corner.
Thank you for your opinion. I think that superellipse gives almost (not super precisely, but it's close enough) the same time in every direction to reach the perimeter of the farm. After that, farm distance should matter! :)
I love this so much.
I am very curious to hear about when I should uograde my economy upgrades especially now when they changed it. Would love to hear and learn that from a video :)
I hate internet. Hooked cross is an ancient symbol.
nice video. as i come from aoe2 I always like to create atleast a few farms early on for steady food which barely anyone does i notice
My goodness, I need a doctorate just to observe this individual demonstrating the most basic game ever. This is a truly enlightening video.
Incredible. I loved the market video too. Empowering and Fish coming?
Probably? If i can find anything interesting about them!
Great video! Awesome insights, thanks for the explanation :)
I LOVE how you rose back from the dead and hit 26k views! Keep going!
Its worth noting that farms have a diffrent cost for every civ egypt pays with gold and atlanten is the most expensive in wood
Great video breakdown. a lot to think about… though im lazy and will probs just do corner farms anyways 😊
Me too man, its so hard getting myself to not complete the windmill
Me: Makes tons of farms with perfect efficiency.
Oponent: Just throws the farms asap and microes around the map, winning.
Me: At least my base looks pretty!
I guess Carts make it easier to take Hunt longer till you have the resources to invest in Farms.
Great content, keep up the good work!
Oh actually i found a way to place 10 Farms arround the TC and every Vill. is on a short way. You have to place them a couple of pixels off center so you have 3 left, 3 rigth, 2 down and 2 top. it works. Just try it!
I don't know why I didn't try it. But if true sounds amazing. Thanks for telling me! I will try!
the windmill standard on Aoe2 for a long time
Spirit of the Automaton
Thx I learned much but like Rocket I usually join the Atlanteans lol
I wanted to turn on subtitles but it's so filled with typos like apostrophes in plurals and its/it's that it's completely unreadable. UA-cam's auto-subtitles would've done a better job at this point.
I'm sorry, it's been 15 years since i last spoke or wrote english. 💔 It's not my native language! I'll try to do better ❤️
Great content, funny and informative
Pls more videos on AoM! Especially analysis etc
Okok there are new farm strategies but i won't drop the windimill shape for...personal reasons.
It ain't much but is honest work😂😂😂
Great work, detective.
How do alternative farm shapes play with ox carts? 2x3, 3x3, maybe even a 7 farm eight shape?
2x2 nors farm is even better than tc side farm. It has 0second walking time. Everything else is suboptimal
@AutomatonAoM obviously a 2x2 is optimal, but is a 2x3 with 1 ox cart more or less efficient than tc corner farms? If its less, how much?
@@clairespivak2953sadly I didn't analize this. It should be worth a try tough. But if I remember correctly the ox is shorter than the farm's side so no, in 2x3, the 4 distant farms are worse than normal corner farms
Oh god, the goats... THE GOATS
Bro might need to touch a farm in real life ❤
it is sorta accurate that the ancient civilization that exists on agriculture on the Nile can have the most optimal farms while the greeks with a more b tier settled civilization have farms but theyre kinda worse and the norse.. well.. they dont even have farms nowadays ;)
To be fair, the 2x2 norse farm setup with the oxcart is the best in the game, as villagers instantaneously drop the food. You won't even be able to see the "carrying food" animation at all. They are 1-2% better than tc side farms
Excellent work!
how to calculate farm gather rate if we include walking? i want to compare greek farming to atlantean
Put one farm in editor, let Greek villager farm for 10 minutes. Pause at 10 minutes and divide the food you had by 600 (es, 300 food/600= 0,50 food/second). Then do the same with atty and compare
I just click on the TC and Granary for auto farm placement
really well done
Great video! Thanks!
Prostagma
Leye
Very nice video !
Nice video bro !
atlantean laugh watching this video😂
14:12 You meant a 2x2 squared farm, right?
nah 4x4 oxcart for offroading
Yes! Luckily the video contradicts it
Bring back old AoM villagers farm gathering random movement animation.....just watch animation in new version 😅
Meh maybe if there was a treaty mode to just build up economy for 40 minutes like AoE3 this would matter. I cant imagine focusing on something like this when rushing to play out your selected strategy for the game is any good. People have come up with insanely fast attack build orders (Kronos 2 promethean rush etc). Most high elo people ive seen dont even bother with windmill farm formation to begin with, they just spam a bunch of farms around if a battle is taking place somewhere else on the map. Love the analysis though
While true, there are some boomy high elo games, and in any case building 8 farms is less time consuming that building 12! And If you do the windmill, you can always fix it later without worries! :)
It's exactly that kind of thinking, that makes people get stuck. Always strive for improvements, no matter how little they are and try to implement them. They function as small building blocks, piling up atop each other, until you suddenly have a great advantage over your opponent. Plus, I don't think being careful with this placement will take any effort at all, so you should just do it.
You are my favorite autistic AOM content creator.
Wait, there are others? Let me befriend them
@@AutomatonAoM That reply made me chuckle. Good video tho, I enjoyed it and good breakdown of the gather rate issue. I was the one who originally discovered that back in AoT, and seeing this breakdown of how stuff changed was very satisfying. Everything I wanted to see fixed in regards to eco, essentially happened, only the farm change, I did not see coming and the hunt/chicken gather rate comparison also leaves me with mixed feelings.
Ra did get buffed to gather chickens faster, too, so that's even more amusing, cause isn't chickens then quite a lot faster than hunt for Ra? Tbf, I've not played a single game of Retold, so I'm a bit out of the loop of the current state.
Edit: Nevermind, I remembered it was berries that go a buff! How do berries compare then, tho?
@@Kyomaku i know who you are. You don't know me because I was under a different name, but you helped me recover a forgotten titans mod 3-4 years ago. You went out of your way to search for it to give it to me and I'm still thankful ❤
@@KyomakuI have mixed feelings on hunt as well . It may be worth analizing
@@AutomatonAoM Everything is worth analyzing, you never know what you learn. :)
This is going viral :D
but how does that square up with Ra empowerment?
Am I better off letting them farm at an unempowered grannary than having the walking distance on a corner farm on an empowered town center?
Empowered corner farms are better.
Granary side farm is 7,7 to 10% better than windmill corner farm, but:
- The granary has a cost in building time (albeit for egypt is just 13 resources)
- Empowerment is more than double the %!
:)
The fact they don't just make farms be 1x1 and be placed with a drag so you can instantly fill a whole region with farms in every possible spot... It's senseless. Let us carpet the whole place with crops!
That, and make the other use of such a tool: ROADS. Roads increase movement speed. Roads are good. Let us make roads and spread farms, man!
How many villagers are enough tho? I heard a lot that you should keep making them constantly, but then it gets in the way of making military units and stuff.
You should always reach max villagers! Having a little less army is not too much of a problem if your economy has given you more tech, as your army is stronger. Also, you have less army but can continuously produce units from military buildings (so you always stay at max pop!), while the player with lower villager count can't produce as much as you do! :)
is there a tldw besides the ideal farm configuration?
Not really :)