we played TF2 with NO Snipers

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 6 тис.

  • @shounic
    @shounic  Рік тому +4837

    this video is the first time i've tried to incorporate things like stats and the heatmaps into a report of how an experiment went, so i hope the writing for this video didn't come off as a mess ;_; lmk if you have any feedback, or if you think it was fine. thanks :)

  • @vlim5601
    @vlim5601 Рік тому +4760

    Sniper the character? Beautiful. Perfect. Angel. Love him.
    Sniper in game? wanker

    • @ThatDevilBrony
      @ThatDevilBrony 9 місяців тому +294

      "Yeah, that seems about right." - Sniper

    • @Ydhtcmo001
      @Ydhtcmo001 8 місяців тому +1

      _piss_

    • @σκελετός342
      @σκελετός342 8 місяців тому +22

      true

    • @xx_squirtle8621
      @xx_squirtle8621 7 місяців тому +181

      Sniper in lore is such an enjoyable character, and it’s a shame he’s so annoying in game

    • @manboy4720
      @manboy4720 7 місяців тому +33

      all your heads look bloody twelve feet tall!

  • @rami8354
    @rami8354 Рік тому +6005

    0:48 the idea of straight up just walking thought that door and other chokepoints without 3 snipers looking at you feels like finally unclogging your nose

    • @SDseb
      @SDseb Рік тому +97

      right!?

    • @sametekiz3709
      @sametekiz3709 Рік тому +39

      yes

    • @b.w.s3165
      @b.w.s3165 Рік тому +91

      I play sniper nearly as much as my main and I felt that

    • @Wario_B
      @Wario_B Рік тому +56

      That’s the best description I’ve ever heard in my life

    • @BetaDude40
      @BetaDude40 Рік тому +110

      When you get off the plane and pop your ears for the first time.

  • @orangesilver8
    @orangesilver8 Рік тому +5210

    This is like an Ecology study. "The environment containing this predator saw prey avoiding these spots, and eating foods available in sheltered areas." "The environment without this predator saw prey spreading out in the open much more, and prioritizing the most valuable foods."

    • @schizophrenic_rambler
      @schizophrenic_rambler Рік тому +415

      A team-based action game which centers around evolution and ecosystems sounds rather cool.

    • @unquestionableexistance8704
      @unquestionableexistance8704 Рік тому +63

      @@schizophrenic_rambler
      I bet there probably is one already

    • @maxdragon5043
      @maxdragon5043 Рік тому +104

      @@schizophrenic_rambler Spore? I supposed it's not a team-based game per say, but it's close enough I think.

    • @GeZz.
      @GeZz. Рік тому

      woah, woah slow, brain

    • @skygazer8549
      @skygazer8549 Рік тому +41

      @@schizophrenic_rambler there's that one dinosaur game where you play either a predator or a herbivore

  • @colinmiraglia
    @colinmiraglia Рік тому +8886

    "removing sniper does little to change the game negatively but does make it more fun" is a hilarious result of this

    • @EasternEuropean1453
      @EasternEuropean1453 Рік тому +407

      NOOO WE SHOUDL LET PLAYERS SNIP BAD PLAYERS JUST GIT GUD ITS STILL FUN (only for sniper mains)

    • @zebulaun
      @zebulaun Рік тому +654

      @@EasternEuropean1453 idk, playing against a good sniper blows ass and makes the game unfun, but I do like bullying mid to low skill snipers by sneaking up on them

    • @EasternEuropean1453
      @EasternEuropean1453 Рік тому +135

      @@zebulaun lmao that was obvious irony

    • @Alex-vl1mk
      @Alex-vl1mk Рік тому

      ​@@EasternEuropean1453look up the definition of the word irony. Then look up the definition of the word sarcasm

    • @goldeklee
      @goldeklee Рік тому +356

      If there's anything I've learned over time watching videos such as this, it's that a big thing players hate is instantly dying, especially if it's something they couldn't react to. It's why many times snipers are seen as annoying in games, for example. I suppose making anything an instant kill that can come from a long distance is hard to make fun. Similar issues plague shotguns in some games, even.

  • @WangelHL2
    @WangelHL2 Рік тому +6444

    Alternative title: Sniper went back to Australia for the holidays but the other mercs still wanted to fight.

    • @rooknizan2923
      @rooknizan2923 Рік тому +66

      but he’s from new zealand

    • @diegodankquixote-wry3242
      @diegodankquixote-wry3242 Рік тому +333

      ​@@rooknizan2923New Zealand is also sadly underwater.

    • @heresy8384
      @heresy8384 Рік тому +134

      @@diegodankquixote-wry3242 what do you mean "sadly"?

    • @-Fidelis-
      @-Fidelis- Рік тому +6

      @@heresy8384 yea

    • @wythes.
      @wythes. Рік тому +146

      @@rooknizan2923 Except he speaks with an Australian accent, grew up & still lives in Australia in the lore.

  • @tigerlover2853
    @tigerlover2853 Рік тому +2947

    And thus, with Sniper mains removed from the ecosystem, the endangered Heavy main can now roam free.

    • @Ilovepeggleohyeah100
      @Ilovepeggleohyeah100 Рік тому +151

      Spy:

    • @sebastienmonette6659
      @sebastienmonette6659 Рік тому +71

      ​@@Ilovepeggleohyeah100*snort*

    • @tigerlover2853
      @tigerlover2853 Рік тому +215

      @@Ilovepeggleohyeah100And thus, with Spy mains being assholes per usual, Heavies adapt by using the Hou-Long Heater en masse to make some French Spies into French Fries.

    • @ARandomPersonFromTheNet
      @ARandomPersonFromTheNet Рік тому +54

      @@tigerlover2853 and to counter this adaptation, the spies went to use the spycicle and play gun spy to slaughter the heavies.

    • @tigerlover2853
      @tigerlover2853 Рік тому +105

      @@ARandomPersonFromTheNet This adaptation would fail horribly, as Gun Spy is not enough to kill one heavy, let alone a group.

  • @monabuu
    @monabuu Рік тому +5607

    Shounic then: “what if we gave sniper a visible laser?”
    Shounic now: “here is why we could absolutely delete sniper from the game”

    • @MetalHopper
      @MetalHopper Рік тому +1

      based, fuck sniper

    • @PurpleColonel
      @PurpleColonel Рік тому +405

      The TF team are aware sniper could be removed, he's their first choice to remove.

    • @john-bl4bo
      @john-bl4bo Рік тому +281

      @@PurpleColonel source my dad is a TF2 dev

    • @xenotype9349
      @xenotype9349 Рік тому +250

      ​@john-bl4bo Pretty sure it actually did get said by the devs. It's quoted in an Uncle Dane video about how he got to be at Valve HQ.

    • @john-bl4bo
      @john-bl4bo Рік тому +174

      @@xenotype9349 from what i understand they said it as a joke. My point being that they will never remove sniper or any other class. That would be the laziest conceivable approach to fixing the game and a straight up middle finger to the players.

  • @MaskedHeroLucky
    @MaskedHeroLucky Рік тому +5921

    So people generally had more fun when they didn't have to worry about a class one-shotting them from across the map? Shocker.

    • @TheCocoYouKnow
      @TheCocoYouKnow Рік тому +616

      people get SO MAD when you say sniper doesn't feel fun to play against as a class and now here's evidence it doesn't even matter if they're gone. sniper is a vestigial relic from the half life deathmatch days change my opinion

    • @thecreature456
      @thecreature456 Рік тому +127

      ​@@TheCocoYouKnowits just op and hasnt been touched since basically launch

    • @psy-fi64
      @psy-fi64 Рік тому

      Honestly, I don't even think Sniper is OP. He's just not fun. Most snipers who aren't god-tier can't exactly wreck your team, it's just that your fate is entirely within the hands of the sniper and not a roughly equal exchange. With every other class, there's always something you can do even if the class matchup is in their favor. Going against a sniper, you just have to move like a madman and pray.@@thecreature456

    • @RandomFurry07
      @RandomFurry07 Рік тому +65

      ​@@psy-fi64he's unbalanced, but OP is an exaggeration

    • @vin8754
      @vin8754 Рік тому +364

      @@RandomFurry07
      >can oneshot half the classes in the game from any distance whatsoever if the snipers good enough
      >can oneshot all the rest by charging for about 4 seconds
      >literally 0 counterplay unless the other team picks sniper
      fair and balanced

  • @atruepanda1782
    @atruepanda1782 Рік тому +5325

    “The only real difference was the game centralizing more around the main team fights”
    Y’know, the fun part?

    • @SanityDrop
      @SanityDrop Рік тому +784

      @Nyris1 actually fighting people with my guns is more fun than getting oneshotted from the distance I can't even fight back? no fucking way man

    • @spugelo359
      @spugelo359 Рік тому +39

      @@SanityDropOr just don't be a pepega and stand still for a good shot? Complaining about snipers if TF2 is pretty much same as complaining about planes in a realistic war FPS. With planes around you need far more cover to avoid getting killed, and planes are far more dangerous to your team if your own planes are failing to keep enemy planes in check. Same is with snipers here. If your team mates are failing at counter sniping then your team is going to have harder time. Also spies exist for that purpose too. That razorback aint doing shit.

    • @a_stray_dog
      @a_stray_dog Рік тому +458

      @@spugelo359 "It's like planes in realistic war FPS" So, centralizing to the meta and disproportionately effective in comparison to other players? Cool, we agree! Problem is, planes are *supposed* to do that, Sniper isn't.

    • @spugelo359
      @spugelo359 Рік тому +34

      @@a_stray_dog Sniper is supposed to do exactly that in most games and clearly the purpose sniper was given in TF2. Otherwise it would have been nerfed long ago. Many maps allow other classes to counter snipers, meanwhile some are just simply more suited for snipers.
      I don't see anybody complaining about engineers, a single person able to hold back multiple enemies all at the same time with hard counter existing. Spies are supposed to be that but it only takes a single semi competent team mate to be nearby to make that spy ineffective. In many locations soldiers and demomen aren't able to target sentries easily either. A proper sentry nest easily becomes an artificial choke point. The only truly proper counter would be medic + somebody else, but you need whole 2 people to counter a single person.
      Meanwhile sniper can be easily countered by 1 person. Spies in almost every map and location, other snipers, scouts in many maps, jetpack pyros, soldiers and demomen in some locations... medics (crossbow) and pyros can harass snipers in every map. Only ones truly helpless against sniper would be engineers and heavies, and pyros if sniper is countering the flaregun.

    • @a_stray_dog
      @a_stray_dog Рік тому +309

      @@spugelo359 "otherwise it would have been banned a long time ago" lol. So I guess by that logic, the bots are supposed to be there too? Because, you know, if they weren't, Valve would have banned them a long time ago.
      Vehicles in modern infantry shooters are balanced by scarcity when compared to the number of players. Sniper isn't. Anyone can go into the character select and pick the no-fun-allowed instakill-from-across-the-map class. The point this video *very eloquently demonstrates*, if you bother to watch it, is that Sniper should have been nerfed a long time ago: The game would be much better if he wasn't as prevalent.
      Also, if you actually think Spy/Scout counters Sniper, I'd heavily encourage you to play with some good Snipers lol

  • @marketplier272
    @marketplier272 Рік тому +873

    Alternative title: sniper went on a vacation and no-one wants him back

    • @moronichybrid
      @moronichybrid Рік тому +29

      AKA Sniper was forced into retirement by lethal means.

    • @weedGato
      @weedGato Рік тому +7

      Except for the sniper mains

    • @canter1ter
      @canter1ter 10 місяців тому +3

      Holy hell! New title just dropped!

    • @Sireaquired
      @Sireaquired 7 місяців тому

      spy in the corner plotting world domination

    • @ChargeJN
      @ChargeJN 2 місяці тому

      national no spongebob day

  • @PoneDtheGuy
    @PoneDtheGuy Рік тому +6787

    "Study shows Sniper literally adds nothing to the game but making it less fun"

    • @king_goji1962
      @king_goji1962 Рік тому +926

      You don't even need to do any experiment or study to make that determination, it's just common sense.

    • @Asmeasmeasme
      @Asmeasmeasme Рік тому +118

      @@maximilianodiaz4151 sniper main detected

    • @squadbroken962
      @squadbroken962 Рік тому

      Sniper is the worst class because:
      -He is mostly played by COD kids and tryhards
      -Only skill he needs is positioning and aiming
      -He can instakill any class from places you can't see almost completely risk free (even spy has to get close and risk himself)
      -His cosmetics appeal to edgelords and the aforementioned COD kids
      -He makes the game objectively less fun with his instakill bullshit
      -He(an generic Australian hitman with a rifle) is forgettable unlike Heavy (the mascot of TF2) or Soldier (Insane American patriot) or even Pyro (whatever the fuck he/she/it even is)
      -He enabled the bot plague and became the cheaters' favorite class due to the aforementioned bullshit instakill
      Fuck snipers and fuck sniper mains

    • @kingoreo7050
      @kingoreo7050 Рік тому +270

      @@Asmeasmeasme he was agreeing that sniper was bad?

    • @station992
      @station992 Рік тому +30

      It seems like you are talking about the arty in wot 😂

  • @bananamotionpictures
    @bananamotionpictures Рік тому +541

    One interesting side effect is that when more attention is centralized on the objective, flank routes become more if a "sneaky" option for scouts and other roaming classes rather than just an alternative approach option

    • @Attaxalotl
      @Attaxalotl 10 місяців тому +108

      Which is, y'know, the _entire point of flank routes_

    • @gordonhowie6884
      @gordonhowie6884 5 місяців тому +67

      Letting power classes focus on the objective instead of also being forced down flank routes really opens the map for scouts and spies who otherwise struggle in places like upward last point is a great change tbf

    • @jaydentt
      @jaydentt Місяць тому +1

      so...flank routes became flank routes lol

  • @elzabethtatcher9570
    @elzabethtatcher9570 Рік тому +2093

    I feel like having average or mediocre snipers that miss a lot is not a big issue. But when a good sniper joins, even only one, it's instant fun killer on open maps like Harvest. It's simply infuriating to have no way to damage class at that range.

    • @origamiman7891
      @origamiman7891 Рік тому +211

      And some maps have large sight lines for snipers while also being right next to a resupply, it’s like valve intentionally made them like this for sniper to be as annoying as possible

    • @notgray88
      @notgray88 Рік тому +20

      Rockets? Spies? Charged stickies?

    • @origamiman7891
      @origamiman7891 Рік тому +236

      @@notgray88 headshot the soldier
      Sniper just needs a pyro for defense
      Headshot the demo before he gets near you

    • @anonymouslee8542
      @anonymouslee8542 Рік тому +237

      ​@@notgray88Rockets and grenades have both travel times and damage falloff. Sniper has neither issue. Spy can be entirely countered by coordination in comms.

    • @notgray88
      @notgray88 Рік тому +2

      @@anonymouslee8542 Stickies (what I specifically mentioned in my comment, not grenades) can be shot long distances and ramp up to 100% damage shortly after landing.

  • @josephrichardson7254
    @josephrichardson7254 Рік тому +2269

    I remember Uncle Dane mentioning that while he was at Valve a dev half joked that if a class were to be removed, it would be sniper. And I imagine if most people had to choose it would also be him just because he's so difficult to deal with unless you have another sniper dealing with them.

    • @arthurd.8766
      @arthurd.8766 Рік тому +172

      There’s also the bot crisis problem

    • @CAMSLAYER13
      @CAMSLAYER13 Рік тому +239

      Also bots would be way more manageable with no sniper

    • @Flamme-Sanabi
      @Flamme-Sanabi Рік тому +37

      @@CAMSLAYER13 Spy with amby I guess. Or any class with crit hacks.

    • @CAMSLAYER13
      @CAMSLAYER13 Рік тому +228

      @@Flamme-Sanabi they just can't insta kill you in an instant the same way. You can out range and mostly avoid all the others fairly easily, even amby spies are pretty useless at long range. I think scout bots would be the next worse after sniper

    • @mendyshelios0451
      @mendyshelios0451 Рік тому +26

      @@arthurd.8766 *cheater
      you find more cheaters now than bots

  • @someonerandom8511
    @someonerandom8511 Рік тому +2596

    This seems like an interesting experiment to retry with other classes. What happens when only scout is banned? What happens when there are no heavies? What happens if engineer is no longer engi-here? What happens when spy leaves to go visit your mother? What happens when medic gets charged for his crimes and can no longer stay? What happens when Pyro leaves to get help with the insanity. What happens when Demo passes out drunk and can't help? What happens when soldier goes... home, I guess?

    • @accountlol7409
      @accountlol7409 Рік тому +225

      I don’t think medic is the only one who has committed crimes but has probably committed more atrocities than all of the other mercs combined

    • @Tirocoa
      @Tirocoa Рік тому +523

      No medic is just regular tf2 gameplay.

    • @AverageSpeedwagonEnjoyer
      @AverageSpeedwagonEnjoyer Рік тому +160

      ​@@Tirocoa average casual match

    • @isaacmayer-splain8974
      @isaacmayer-splain8974 Рік тому +13

      ​@@accountlol7409 I think he meant war crimes

    • @lukayaroslav9914
      @lukayaroslav9914 Рік тому +9

      ​@@TirocoaYou mean TF2 in Germany?

  • @punishedwhispers1218
    @punishedwhispers1218 Рік тому +2048

    Basically the game gets instantly better for literally every single class

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +109

      Probably incuding sniper!

    • @punishedwhispers1218
      @punishedwhispers1218 Рік тому +234

      @@youtubeuniversity3638 Especially sniper

    • @beefyblom
      @beefyblom Рік тому +291

      @@punishedwhispers1218 because sniper players finally get to experience the sensation of touching grass

    • @HieronymousLex
      @HieronymousLex Рік тому

      @@beefyblomthey go back to counter strike where they belong, the buggers

    • @psy-fi64
      @psy-fi64 Рік тому +188

      @@beefyblom Sniper player forced to actually play TF2 and not an aim trainer

  • @redtpc8194
    @redtpc8194 Рік тому +875

    I think the heatmap statistics were more indicative that players were getting sniped in random spots less as opposed to actually playing around chokes more. Players might have still been playing flank and peripherals but just not been dying there as much.

    • @sn0ipe333
      @sn0ipe333 Рік тому +163

      Sniper forces players to play around his sightline. When sniper is enabled, more players move through flanks (and therefore die) as they are able to recognize that the main sightlines will get you killed.
      It’s more apparent in the upward last graphic. Players still played in flanks after sniper was disabled, but deaths were obviously more concentrated on main choke points as movement through flanks was now no longer a necessity.
      Be mindful that this is a heat map of player deaths in general, and not just sniper kills. The most this map does is demonstrate where players tend to be attacking and defending the hardest. Not so much that snipers are getting random picks everywhere.

    • @no-lifenoah7861
      @no-lifenoah7861 Рік тому +28

      ​@@sn0ipe333 This is honestly a kind of unverifiable thesis without the data of where people walked prior to thier deaths

    • @slyseal2091
      @slyseal2091 Рік тому +43

      @@no-lifenoah7861 Yeah. I doubt shounic can handle that much work on his own, but in future, similar experiments he might want to also add "heattracers" for the places people walk. If he made it with demos he might want to just release them for others to compile statistics.

    • @no-lifenoah7861
      @no-lifenoah7861 Рік тому +5

      @@slyseal2091 theoretically you should be able to get quite a lot of data by just tracing the lines people walked throughout their whole life, like the hero's journey feature, and overlaying them all on top of eachother

    • @slyseal2091
      @slyseal2091 Рік тому +5

      @@no-lifenoah7861 There's 24 players per team. ~20 minutes per map. Following every single player for the full extent of their movement would mean you'd spend 480 minutes, or 8 hours per map. Obviously you'd speed it up, but then it's a question of how fast of a movement speed your comprehension can keep up with. In addition comes actually making the notes. Shounics data consists of 96 instances of playing his 6 chosen maps. Even if he played it at 16 times speed, which should reduce it to half an hour to watch every player (uninterrupted) per map, you'd still be looking at 48 hours of just looking through footage. This just isn't a one man job.

  • @Mick0Mania
    @Mick0Mania Рік тому +1512

    I'd argue that the experiment needs to run a lot longer to see the new "meta" emerge. I believe the difference is minimal because most players didn't adapt to the vacuum left behind. I believe we'd see a much more drastic difference if the experiment ran for a month or so. An example I'd cite, is how Spy used to be very oppressive back when people weren't used to him but is now considered very weak as people have formed patterns to help avoid him (voice chat, spy check, checking your back etc...). I'd expect medic to become very strong, as he no longer has to worry about sightlines and spy is a less reliable pick class. The ability to heal over-time should become more valuable if you take away the high damage single shot class.

    • @alexisn-g9794
      @alexisn-g9794 Рік тому +79

      Counterargument about the medic thing:
      Random crits
      Otherwise I've got nothing

    • @doodguytheblank2403
      @doodguytheblank2403 Рік тому +64

      I think that spy is a good example. I always remember that old Fawfuls Minion video where Spy was considered OP

    • @whynotanyting
      @whynotanyting Рік тому +152

      Yeah
      1. This was such a short time period
      2. This was done on a single community server
      While the results here can't be disregarded, it would be interesting to see this on a wider pool, say Valve casual servers with the same stats tracked (obviously wouldn't be possible, unless Valve were interested in doing the study? 50/50 Sniper ban?). Would be interesting to see the difference there. If shounic were to implement a second server that disabled sniper for one year and was advertised heavily, I feel like that would have enough data to give more accurate results.

    • @peika8324
      @peika8324 Рік тому +19

      I do agree, because average sniper and good sniper are two different things.

    • @uwize5897
      @uwize5897 Рік тому +16

      maps werent measured neither was player skill. there many have been little effect simply because the snipers werent any good or the experiment had barely any sniper maps

  • @unusualakay
    @unusualakay 7 місяців тому +145

    when you die from sniper its usually not a "i was doing something wrong" or "i couldve played better". its just a 20 second penalty for being in the open. sniper makes you anxious about movement because u can just instantly die for no reason based on where they choose the stand. arguably something you dont want in a team shooter game at all...ever

    • @duarteribeiro1520
      @duarteribeiro1520 7 місяців тому +34

      Especially a movement shooter where you need to be in the open where there's the space to make use of said movement

    • @lefishe5845
      @lefishe5845 7 місяців тому +8

      I was once a medic having a melee duel with a sniper I jumpscared, and another damn sniper headshotted me. Like I rather of been random critted or crocheted at this point.

    • @ehwa6780
      @ehwa6780 5 місяців тому

      ​@lefishe5845 and why were you fighting a sniper at close range as a medic to begin with exactly? you wouldve died immediately after that without the 2nd sniper

    • @lefishe5845
      @lefishe5845 5 місяців тому +4

      @ehwa6780 Cause medic got that 60% crit rate and the enemy lost all of their actual heavy hitters so I'm chasing the retreating prey.

    • @ehwa6780
      @ehwa6780 4 місяці тому

      @lefishe5845 ok so you still deserved it, chasing as medic is idiotic

  • @TheGhostThatWas
    @TheGhostThatWas Рік тому +446

    If you have the data, it would be interesting to hear how medic actually did, since damage isn't a good representation of how well a medic is doing. Things like healing done, ubers used/dropped, and deaths would be useful

    • @virtual2288
      @virtual2288 Рік тому +82

      We don't have the data but it's like unclogging your nose, you don't have to randomly crouch just because you have a sense of impending doom, or act like a bhopping spinbot when crossing a sightline.

  • @BenLubar
    @BenLubar Рік тому +997

    I wonder if Degroot's Keep would change more, given that Sniper is one of the few classes that can deal damage at a range in that map. Not that any minor change to Degroot's Keep gameplay would be noticeable - it's gonna be a mess no matter what.

    • @3cheeseshigh
      @3cheeseshigh Рік тому +33

      i want a trade plaza server with no snipers

    • @cinex20
      @cinex20 Рік тому +26

      No more random instakills outta nowhere? I'm all for that.
      Also hi

    • @stefanandrejevic2570
      @stefanandrejevic2570 Рік тому +1

      Eh no one really cares about degroot keep

    • @Master_Rater
      @Master_Rater Рік тому +16

      ​@@stefanandrejevic2570everyone does legit best gamemode

    • @Karatarari
      @Karatarari Рік тому +1

      Don't know if its possible but if they did Degroot Keep but melee hitreg didn't rely on the collision hull check and your attacks hitting teammates then I would totally love to see it.

  • @Geebanger0
    @Geebanger0 Рік тому +551

    3:57 not to mention, this already happens a lot in casual and sniper doesn’t do shit to stop it. If the cart already has momentum, it’s going to keep moving. Once it’s cleared, a sniper can certainly help to keep it from getting started again, but so can any other class. The only difference is that being stopped by any other class isn’t as frustrating.

    • @PassTheSnails
      @PassTheSnails Рік тому +28

      I would argue i’ve used the machina to great effectiveness when it comes to clearing snowballing carts but I admit that it’s not the most common scenario

    • @Geebanger0
      @Geebanger0 Рік тому +14

      @@PassTheSnails and even then, I can imagine that would rely heavily on the enemy not retaliating. It’s hard to hit headshots when 3 Heavies are causing you to flinch

    • @PassTheSnails
      @PassTheSnails Рік тому +11

      @@Geebanger0 I can definitely think of some parts of Upward where it’s just not feasible to be gunning at a sniper so far away from you. The sightlines are plenty long enough

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +1

      Oh look, here comes Russia.

    • @TwiliPaladin
      @TwiliPaladin Рік тому +12

      That's because people have this mentality that "didn't see person who killed me before I died" = "class is broken" instead of the objectively correct "I died because I wasn't paying attention."

  • @AzureTheAvian
    @AzureTheAvian Рік тому +854

    The biggest issue with sniper is that it’s just not fun to be instantly killed by a class that isn’t directly engaging you, and especially when you’re busy dealing with others on the enemy team. Spy needs to get up close and personal to backstab you, and every step of the way he faces almost certain death if he’s caught. With sniper, he can just sit five miles away and across the map for someone to dare to stick their head out for 0.5 seconds. And even if you see him, getting to him is a nightmare when his entire team stands between you and him. The only counters to him, really, are either a competent spy or another sniper. And like I said earlier, it’s an uphill battle for spy to reach his target.

    • @ambientNexus
      @ambientNexus Рік тому +148

      Tf2's a low-to-mid range combat game, and sniper is just antithetical to that design.

    • @simplysmiley4670
      @simplysmiley4670 Рік тому +5

      Soldiers spamming their rockets around corners.
      Demomen doing same thing as Soldiers with grenade launcher pipes, sticky spam or random sticky traps.
      Either of those two with a god damn Kritzkrieg shoved so far up their rear you can see the healbeam through their mouth.

    • @AVI-lh6rm
      @AVI-lh6rm 11 місяців тому +83

      @@simplysmiley4670im sure that strategy will work when on most maps the soldier/demo will be instantly killed before they can even see where the sniper is, let alone get into a spot to shoot him. good luck getting past the ENTIRE enemy team to get to ONE sniper too btw LMAO. i'm sure soldier's slow rockets and demo's hard cap on pipe distance will let them easily deal with the sniper from across the entire map. you know, the guy who has an instakill gun with infinite range. who also has his entire team in front of him.

    • @ellie8272
      @ellie8272 10 місяців тому +13

      The only way to beat the best class in the game is to play the worst one. Funny how that works

    • @ghostface5559
      @ghostface5559 9 місяців тому +2

      no it's because you're a child that sees sniper as taking away your legos.

  • @merminator416
    @merminator416 Рік тому +402

    But if you closed your eyes
    Does it almost feel like
    Nothing's changed at all

    • @WARGAMINGANKERGERGER
      @WARGAMINGANKERGERGER Рік тому +41

      The good ending: Sniper removed from TF2

    • @Henrix1998
      @Henrix1998 Рік тому +2

      Feels like... nothing at all, nothing at all, nothing at all

    • @yazidefirenze
      @yazidefirenze Рік тому +1

      But if you closed your eyes
      Does it almost feel like
      You’ve been here before, oh

    • @cottoneyejoe8285
      @cottoneyejoe8285 Рік тому +2

      How am I gonna be an optimist about this?
      How am I gonna be an optimist about this?

    • @yazidefirenze
      @yazidefirenze Рік тому +1

      We were caught up and lost
      In all of our vices

  • @QuackerHead-j
    @QuackerHead-j Рік тому +696

    The game becomes slightly more fast paced when it's impossible to get deleted from across the entire map (except for stray crit projectiles)

    • @WARGAMINGANKERGERGER
      @WARGAMINGANKERGERGER Рік тому +89

      Sounds better IMO

    • @ijpg-fd7qn
      @ijpg-fd7qn Рік тому +1

      the data doesn't support that conclusion. kills, deaths, and damage per minute remained nearly identical, as stated in the video. you literally just pulled this conclusion out of your ass.

    • @uis246
      @uis246 Рік тому +17

      Projectiles are slow and crits are fun

    • @Kacpa2
      @Kacpa2 Рік тому +28

      It shows we easily could and should nerf sniper into the ground, so he is not hitscan, ideally slightly less junky delayless huntsman type projectile with an arc and slight falloff as well, so its less potent and pulls sniper closer to the fight, just that it requires true accuracy on actual hitbox unlike huntsman(and is a bit faster). All other hitscan weapons have massive falloff. Ambassador got nerfed for being sniper like. Sniper should be nerfed similarily to this, just not so excessively.
      That way it would be more fun while he exists. Eventually for sniper mains too as it will be more satisfactory, like actual sniper games.

    • @zerobrain4764
      @zerobrain4764 Рік тому +11

      @@Kacpa2 We could also take inspiration from splatoon, which had the ingame equivalent of a sniper rifles called "chargers" which had laser sights which would alert you if there's a sniper.

  • @allmightyloaf7134
    @allmightyloaf7134 Рік тому +779

    My core complaint with sniper is simply how little you actively engage with them in the game. If you know a sniper is watching a sight line the best method to deal with it is just to not peak that sightline, which forces stalling and unfun camping. Aside from that you typically get killed by a sniper without even knowing they are there, or you use a high mobility class to rush them and burst them down before they can do anything, which is still risky because they could still just instantly kill you as most classes especially after a blast jump.

    • @pieguy6992
      @pieguy6992 Рік тому +216

      This, I believe, is the fundamental problem with sniper as a class.
      There's just no way for other classes to counter him effectively. There are really only three responses to sniper: if you're a scout, soldier, pyro, demoman, heavy, engineer, or medic, you just have to avoid anywhere the sniper might be looking; if you're sniper, you have to outsnipe the enemy sniper and kill him; and if you're a spy, you have to sneak up and pick the enemy sniper off.
      Compare this with counterplay in TF2 otherwise. In every other scenario, there is a way for each class to counter each other class, in various different unique ways. Say a scout and a soldier both take the stair flank on Upward, and run into eachother. The soldier shoots the scout, but the scout can dodge the rocket; the soldier can counter this by using the direct hit, or getting good enough at predicting the scout's movement to land a shot when he lands after his double jump. The scout can then realize that the soldier is predicting his movement, and, say, use the Atomizer to surprise the soldier with a third jump.
      Sniper's counterplay, by comparison, is just...really dull. And bad.

    • @vida2559
      @vida2559 Рік тому +58

      @@pieguy6992 basically the only counter to the sniper if... he is bad.

    • @sagganuts18
      @sagganuts18 Рік тому +29

      the counter to this argument is that hiding from snipers and finding flanking route is part of the game. It's the snipers' role to not deep engage and provide a backline so that the game don't just become a head on a brawl. It diversify the gameplay. Whether this make the game better or worse is a matter of balancing with map designs (adding more covers and flanks on maps, new weapons etc.)-- but this lack of engagement is intentional.
      There are a few counters to sniper-- a good spy, pyro with a scorch shot or detonator. They're also basically useless if they're rushed, encounter multiple enemies.

    • @lt2660
      @lt2660 Рік тому +68

      @@sagganuts18 a good spy needs to go all the way over to the sniper and then if they have the razor back you need to hit 3 revolver shots which is more than enough time for snipers to quickscope. Pyro isnt much better since the darwins invalidates any of its options. Rushing them is hard since they can get you whilst you're approaching. Multiple enemies means that sniper is so overpowered that you need several people just to match 1 good sniper.

    • @SaltCane
      @SaltCane Рік тому +84

      An interesting suggestion I saw was to implement *reverse* damage fall-off for all sniper rifles. Basically, the closer you are to an enemy, the less damage you do to them. It gives snipers a *"hard counter"* tactic that is guaranteed to work because he is the only class in the game who can eliminate his own weaknesses.
      The main issue with sniper is that he is the only class in the game that has weaknesses that can be completely eliminated with just aiming well. Bad at close range? Nah, if you just hit all your headshots, you are guaranteed to win every fight at every range. Is it an unrealistic assumption? Yes, but it is also something purely exclusive to sniper. It's the main reason why bots are such an issue and *only* play on sniper. Sniper has no hard counter, no matter what. The only counter to a sniper, is themselves, their own skill level. Once you eliminate that, they are effectively invincible. Sniper is the only class in this game, who theoretically has complete control on how hard they are countered. You as a player, are not banking on your own skill and knowledge to beat a sniper, you are relying on how bad they are at the game.
      Heavies are slow and can be outmaneuvered, moreover, they suck at long range and only exceed in ambush tactics. Scouts are squishy and can be defeated with pure burst damage, like the direct hit or a heavy with good tracking. Pyros suffer at range and like the heavy, only exceed in ambush tactics. Demos suffer at close-range, put yourself right in a demo's face and their combat options are immediately halved. Etc, etc.
      Sniper is a fucking anomaly. There are no counter tactics that always work against him because they can all be immediately eliminated if he just hit his headshots. You can argue using spy, but you can even counter spy by just being good at the game and having good auditory awareness. Or, fuck it, just put on the razerback. Sure, a spy can shoot you, but it takes them three shots to kill you while you can 360 and no-scope-destroy them in less than a second. It effectively puts you and the spy on a near 1:1 playing field because although they have the element of surprise, the sniper has the element of being able to instantly fucking delete them in one mouse-click. Assuming the spy is using the stock revolver, a sniper has 3 seconds to no-scope a spy shooting them before they die.
      The sniper needs a gameplay disadvantage that is always in play regardless of what the player's skill level. This is something that is present in every class but the sniper. No matter how good a scout is, they can never increase their health bar. No matter how good a demo is, they cannot artificially improve their close-range capabilities. No matter how good a heavy is, they cannot improve their overall mobility without a paying a price. A sniper can win every close-range encounter by hitting his headshots or just using the jarate bushwacka combo.

  • @nuker6724
    @nuker6724 Рік тому +1299

    So banning sniper literally creates a utopia? My biases are once again confirmed

    • @Ilovepeggleohyeah100
      @Ilovepeggleohyeah100 Рік тому +11

      Nah, It’s too early to not be called a spy and get piss thrown at

    • @F0restcall
      @F0restcall Рік тому +15

      Sorry but no, the game is way too nuanced to just remove a class and have it be perfectly fine in the long term

    • @anstorner
      @anstorner Рік тому +81

      @@F0restcall In what negative aspect would removing sniper cause?, Heavy pocket spam?, Spy already exist for that with the YER or the Big earner speed makes it easier to trickstab them, but it's not onesided and it's totally dependant in how good the spy is at back/trickstab, and the heavy how good his aim his and awareness and ability to avoid trickstabs, rather than just sit in an corner waiting for the sniper to get sniped to go in, and an 2 player combination should be taken care with coordination with either everyone focusing them, or someone distract like pyro for the spy to go in.
      Spy becomes alot stronger because now Jarate dosen't exist anymore, people that stand in sentries nest with Razorbacks now dosen't exist aside of defensive heavy players and pyros that teamworks with his engi.
      Rocket Jumping becomes more viable because now the common threat of being quickscoped (Reverse Shooter or Direct hit aside) in an instant dosen't exist anymore.
      Flanking now dont have the fear of an sniper just throwing piss and oneshotting 7/9 classes so it's more rewarding now.
      Pyros now can stand in the open without instantly dying with no counterplay rather than spam scorch shot at the sniper just for him to pull the darwin shield that negates pyro.
      Medics now can stand in the open abit more with the fear of getting focused by snipers 24/7 and therefore Ubers are more common now if nobody flanks the medics.
      Heavies now can play the god damm game.
      Enginners now can be more aggresive with their placements without the fear of snipers, and Demos and Soldiers exist and with Uber which is now more common can be used to take down more nest.

    • @F0restcall
      @F0restcall Рік тому +9

      @@anstorner everything makes the game easier, less challenging, all of your arguments are short sited and fail to recognize the nuances of the game and the benefit that sniper provides to all of those situations, all of your arguments rely purely on the belief that every sniper hits every shot ever

    • @anstorner
      @anstorner Рік тому +61

      @@F0restcall It only takes 1 shot to kill anybody since they do either 150, or fully charged an whopping 450 that oneshots an fully overheal heavy.
      It dosent matter if you miss 80% of your bullets, those 20% hits are at least 80% kills and 20% inmediately force retreat to either spawn or dispenser.
      Also, explain because u aren't providing anything about why sniper is an good thing.

  • @dwn21top-man95
    @dwn21top-man95 Рік тому +788

    Honestly a little interested to see if Snipers were forced to only use the classic, or a sniper rifle that acts like one in tfc with a little more power

    • @barrag3463
      @barrag3463 Рік тому +54

      More power but a much bigger trade-off for that charge-up, not being able to move in return; even then though I think sniper's damage should be nerfed a bit. He's a "support" class that if played well (or played in a skub-ish way) can often times outperform the other classes carte-blanche in terms of damage. The point to the class should be either knocking high-health classes down a peg in order to force them back or assist the team in killing them, or punishing them for overextending by killing them as they try to leave (ie, supporting them). As it is right now a competent sniper can cripple or shut-down a push by his lonesome more effectively than an engineer without even needing to be there or put in too much effort.
      Another interesting idea I heard/had was making sniper's bullet much faster projectiles instead of just hitscan. Combined with a reduction in damage it would enable the faster classes a bit better odds in trying to juke or outrun a shot, without as much punishment if they made a mistake. Similarly it wouldn't take away the sniper's ability to call that kind of bluff entirely, but would still demand more effort on the sniper to make that kind of shot, which in turn might make sniper players consider who they're shooting at more carefully (maybe if you also lowered their ammo reserve).

    • @ninjashot37
      @ninjashot37 Рік тому +17

      I'd say implement a more limited version. Requiring somewhere between 20%-50% charge before headshots are enabled.

    • @marinesciencedude
      @marinesciencedude Рік тому

      I'd need to be clear on what the insta-killing potential (if any) of the sniper rifles from the Quake mod or GoldSrc standalone are like before embarking on such an idea, since it seems certain it can headshot at any charge unlike TF2's rendition...

    • @Salted_Rice223
      @Salted_Rice223 Рік тому +2

      ​@@barrag3463 personally I feel like charged-shots are worse than quickscopes, "having a low amount of time to react" is not a good excuse because the sniper also has to react to you, as well as charged bodyshots sometimes being extremely annoying.

    • @captainnomekop5056
      @captainnomekop5056 Рік тому +21

      @@Salted_Rice223 counterpoint, it’s 10x easier for the sniper to see you before you see them.

  • @TehNoobiness
    @TehNoobiness Рік тому +554

    _Medic_ being the class that got the most average damage per minute increase from not having snipers around is a deeply interesting detail.

    • @RdTrler
      @RdTrler Рік тому +191

      It's the Crusader's Crossbow. Having a chunky 75-damage bolt from across the map is no laughing matter, especially if it heals someone for 150 instead.
      In the absence of a long-range specialist, Medic oddly becomes viable to be played as one. The phrase "Battle Medic," goes from a gag to a respected choice.

    • @TehNoobiness
      @TehNoobiness Рік тому +30

      @@RdTrler In hindsight, that makes a lot of sense.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому +50

      @@RdTrler
      That would be interesting data.
      How many people who played Sniper before, were playing Medic afterwards, as a sort of Sniper at Home with the crossbow? Getting their takes on that would be interesting.
      If the results are that people who MUST snipe were enjoying playing crossbow medic, that's really interesting

    • @mariustan9275
      @mariustan9275 6 місяців тому +8

      @@aprinnyonbreak1290 Maybe try this experiment again but let huntsman snipers stay

    • @hyperon_ion9423
      @hyperon_ion9423 5 місяців тому +11

      @@aprinnyonbreak1290Or just in general how many people were picking medic more now that the biggest killers of medics (Sorry Spy mains, but you’re too busy harassing Engis and getting caught by Pyros) are gone.

  • @un1d
    @un1d Рік тому +741

    I think this data might be a bit skewed since although snipers are gone, people still do autopilot stuff as if sniper is still there

    • @spacebassist
      @spacebassist Рік тому +306

      It's like expecting instincts to go away over a few days after years of avoiding sniper

    • @KicksPregnantWomen
      @KicksPregnantWomen Рік тому +58

      @@spacebassist you can consciously override your instincts bruh we arent ants

    • @spacebassist
      @spacebassist Рік тому +217

      @@KicksPregnantWomen okay, I meant habits then, gameplay knowledge that's built in large part around avoiding sniper fire that's suddenly outdated because snipers don't exist. People can adapt but they're not gonna know the best way to play or invent a new meta after 3 days of sniper-less tf2

    • @Mirthful_Midori
      @Mirthful_Midori Рік тому +91

      Muscle memory is definitely a thing and so taking certain routes will also become habitual.

    • @KakaCarrotCakeVideos
      @KakaCarrotCakeVideos Рік тому +27

      The people that shounic plays with for those experiments are also not your average casual player too.

  • @dodsonboys
    @dodsonboys Рік тому +1075

    Fun fact: Valve themselves actually said that if they were to ever remove a class they would remove Sniper

    • @Ilovepeggleohyeah100
      @Ilovepeggleohyeah100 Рік тому +43

      Let’s not remove our piss thrower

    • @BlanekdCheque
      @BlanekdCheque Рік тому +6

      I’d really like the clip/video of that

    • @sshuckle
      @sshuckle Рік тому +177

      ​@@BlanekdChequeit's from an uncledane video where he talks about his experience at valve or something. So it's hearsay. Dane has no reason to lie about this mind you and everyone knows it's the truth anyway, but it's still relevant to be aware that there's no *official* source of that quote

    • @onemorescout
      @onemorescout Рік тому +8

      @@sshuckleor maybe Dane was just joking

    • @mugennnnn
      @mugennnnn 11 місяців тому +11

      @@sshuckle some mf claimed that Robin Walker himself said that quote on record lol
      it's really easy to fall for lies

  • @emperorfaiz
    @emperorfaiz Рік тому +339

    Not surprised by the result data tbh. It was probably very nice for players to play as usual without worrying about getting sudden death when peaking out to certain long areas and Heavy mains can fight more confidently.

    • @rainbowturtle
      @rainbowturtle Рік тому +52

      Heavy has one of his counters (that he has little or no way of dealing with) and yet he didn't become oppressive. I quite like the concept of that change- heavy gets stuffed in competitive 9s a lot, just because he's a slow moving, often nearly immobile target. Give him a little something for the effort of playing against an organized team

    • @somerandomgamer8504
      @somerandomgamer8504 Рік тому +6

      @@rainbowturtle Heavy is still a sitting duck for demos and soldiers, who now have literally 0 counter.

    • @Npercenty
      @Npercenty Рік тому

      who?

    • @alexalcalaortiz368
      @alexalcalaortiz368 Рік тому +38

      @@somerandomgamer8504 "literally 0 counter" just switch to pyro and right click on the slow moving projectiles to send them back

    • @techmouse.
      @techmouse. Рік тому +37

      @@somerandomgamer8504 Literally 0 counter for demos and soldiers now? Did I read that correctly?

  • @NoKi1119
    @NoKi1119 Рік тому +1014

    You can tell the increase of Medic pickers the moment Sniper was removed, it's almost as if there is an indirect correlation here somewhere...

    • @yubbo3
      @yubbo3 Рік тому +291

      maybe but also keep in mind almost every class got picked more because there was one less option to pick

    • @coolgirladrian
      @coolgirladrian Рік тому +19

      hooooly shit i remember u from wan show timestamps
      thank u sm for ur service 🙏🏻

    • @Zeder966
      @Zeder966 Рік тому +40

      An increase in Medics and yet I get the feeling they'll all still ignore me when I'm about to die.

    • @hrtIss
      @hrtIss Рік тому +21

      Oh my god you are right! I never connected the dots before. All the sniper mains are secretly medic mains!

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +8

      Sniper is the sole reason I gave up on Casual TF2, I'm spending 90-95% of my playtime on VsH/Freak Fortress servers now.

  • @HibHab69
    @HibHab69 Рік тому +2889

    My question. Did you have any REALLY, ABSURDLY good snipers playing in the baseline test with him allowed?

    • @HibHab69
      @HibHab69 Рік тому +1588

      I ask because REALLY good snipers are VERY oppressive, to the point they ruin games. I am very curious what a heatmap with a good sniper looks like.

    • @spacebassist
      @spacebassist Рік тому +995

      +1. A no-lifer sniper is unbelievably busted to the point that if one of them types in the chat like a 13 year old, you question every single decision that went into putting a sniper into a mid-range shoot game (happened to me)
      I've never seen anything like it with the other classes, although scorch shot and *especially* phlog pyros are sub-human

    • @leeroyjenkins4456
      @leeroyjenkins4456 Рік тому +145

      ​@@spacebassist theyrr sub human but not too hard to take down with no airblast

    • @shadystudios133
      @shadystudios133 Рік тому +250

      ​@@HibHab69 any class can be very oppressive if somebody is really good at the class

    • @hex5771
      @hex5771 Рік тому +106

      @@spacebassist I actually only ever use the scorch shot because as a Pyro without the ability to aim flares like a god, it's my only real option against Snipers. If Sniper didn't exist, I'd default to stock shotty.

  • @DiscountCommander
    @DiscountCommander 7 місяців тому +66

    Sniper should’ve been the spy in the case where his insta kill is well earned and hard to get. Spy has to go invisible, avoid all crossfire, attempt to disguise, learn how to backstab and trickstab, and pray to do well. Sniper has to stand in the back of the map and click twice (obviously there are good sniper players who do more, but that just makes them even more unfun to play against).

    • @lefishe5845
      @lefishe5845 7 місяців тому +7

      Optimal sniper gameplay is never approaching, which is why I don't think any sniper killstreak is worth anything.

    • @d4vied4rko
      @d4vied4rko 5 місяців тому

      so dont let him click on you twice lmao

    • @DiscountCommander
      @DiscountCommander 5 місяців тому +25

      @@d4vied4rko ah yes the classic response “just dodge it”

    • @lefishe5845
      @lefishe5845 5 місяців тому +14

      Spies despite how jank their backstabs can be, definitely earns their kills. That 100 health feather pouch getting in shotgun range or god forbid melee range, and stabbing you first on the back, is impressive.

    • @DiscountCommander
      @DiscountCommander 5 місяців тому

      @@lefishe5845 Meanwhile the one pixel sniper on my screen that clicks once:

  • @Tan-jd8wv
    @Tan-jd8wv Рік тому +459

    It's interesting to see the heatmaps showing that the fighting revolved much around around chokepoints than before, though it does seem to make flank routes a bit redundant.

    • @justinbarton717
      @justinbarton717 Рік тому +146

      They're not redundant, if anything they are now more effective as actually flanks if the team fight is centered on the choke

    • @Tan-jd8wv
      @Tan-jd8wv Рік тому +15

      @@justinbarton717 tru tru, but one key reason for using flank routes is to avoid snipers, which then spreads out the team. if gone, it allows for convergence for multiple players, as seen with heavy steamrolling on the cart

    • @sn0ipe333
      @sn0ipe333 Рік тому +80

      Not really though. The issue with sniper is that he forced players to take flank routes. This is especially prevalent in highlander, where Ubers are often through flanks partially to milk as long as possible and also make sure nobody gets dropped before the Uber is used.
      Removing sniper saw more players playing through choke points and objectives, but there were still a healthy amount of movement through flanks.
      A better conclusion would be that the removal of sniper put less of an emphasis on flank routes and saw them becoming more of alternative paths to take rather than a main route to the objective.

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +51

      Flanks became actual alternatives routes rather than the main ones.

    • @simplysmiley4670
      @simplysmiley4670 Рік тому

      @@vivelespatat2670 But at same time why bother with a flank if all there is to deal with in the choke is really the engi and soldier/demo spam
      One uber is enough I guess

  • @pajamapantsjack5874
    @pajamapantsjack5874 Рік тому +304

    It wouldn’t change much in the minds of most players since the interaction between sniper and every other class is minimal at best. Replacing sniper with a random roll of the dice that kills you instantly would feel the same to most players.

    • @fortnitesexman
      @fortnitesexman Рік тому +61

      roll of the dice implies you actually have a chance of not dying normally

    • @commanderdemonno9819
      @commanderdemonno9819 Рік тому +5

      @@fortnitesexman there is a chance of survival against sniper but it's rare and you need to be near the last 20% of the map that isn't covered by the sniper in order to not die quickly after that

    • @ihatethatyoutubedisplaysyo8106
      @ihatethatyoutubedisplaysyo8106 Рік тому +2

      Pajamapants why did you change your profile pic

    • @seokkyunhong8812
      @seokkyunhong8812 Рік тому +10

      ​@@ihatethatyoutubedisplaysyo8106 you can't wear the same pajamas for too long

  • @Pinkooru
    @Pinkooru Рік тому +1426

    It turns out that removing the "shotgun" in the "rock paper scissors" of this game's balance actually makes it fun.

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +48

      Bit ironic the shotgun was none of the classes that have one.

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +175

      It's not even hard rock paper scissors, a Engineer doesn't win by default against Scout just because he picked Engineer
      A Spy doesn't win by default against a Heavy (then again, Spy winning is rare).
      Sniper throws that out of the fucking window.

    • @LawreAnimations
      @LawreAnimations Рік тому +3

      I didn't get this comment tho. What does it mean to rock paper scissors?..

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +40

      ​@@LawreAnimationsSo y'know how Pokèmon typing works?

    • @TheGreenTaco999
      @TheGreenTaco999 Рік тому +7

      @@vivelespatat2670 a sniper doesn't win by default against scout

  • @scotterboi9
    @scotterboi9 Рік тому +281

    I kinda wish sniper had damage falloff. It would make him go from a long-range instant-delete to picking off vulnerable retreating opponents, or force him to go to more aggressive spots where he is more vulnerable.

    • @Impalingthorn
      @Impalingthorn Рік тому +83

      This is the real problem because there are definitely ways to balance the situation that OTHER shooters have since adopted.
      A hard reload animation that forces you out of zoom, the breathing mechanic which stifles quick scopes, laser sights, tracer rounds, making Sniper weapons more utility based. And I want to hold onto that last one, because his Jarate rifle is the ONLY Sniper alternate weapon that actually had a good idea. Everything else from the Bazaar Bargain to the Hitman's Heatmaker is just middling while still basically just being the default rifle but with more steps. Meanwhile you have this one funky rifle that serves a supportive role and encourages body shots; if they made its special feature being able to stay hard scoped between shots (this assuming tbe default was changed to take you out of scope) or functioning as a semi-automatic weapon that you don't have to chamber bullets with, it could have been much more reasonable. And the other rifles could have been other utility focused guns such as one that slows opponents or one that causes ragdolling or anything FUN. Imagine how quickly he's go from a class that everyone hates to one everyone loves because he could cause enemies to flop forward in a ragdoll in the middle of team fights while your own team is just spamming the laugh taunt.

    • @Chaud31423
      @Chaud31423 Рік тому +22

      @@Impalingthorn Having to reload is a good start.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 Рік тому +53

      @@ImpalingthornI’m in agreement of almost every point you made, except for the ragdoll\stun idea. Weapons that stifle another player’s ability to move, shoot, take actions, etc. are widely considered a miserable experience. I’ll list some examples:
      People hate the short circuit for how easily it shuts down rockets, stickies, and pipes, which are supposed to be one of Engineer’s threats.
      The Sandman was so reviled that Valve nerfed it into the ground. Now it just has a slow effect which can be bypassed.
      People don’t think highly of the Natasha for the same reason as the Sandman.
      Finally, the Razorback earned some scorn because it explicitly shuts down the entire point of Spy’s kit against the Sniper. Sure the answer is “just shoot ‘em” but it’s still just an object that serves only to eliminate one specific class’ strengths while doing nothing else.
      With those things in mind, imagine the OG Sandman, except it hitscans, does more damage with no falloff, and is the passive effect of a class’ primary weapon rather than a melee weapon’s alt fire.
      People would HATE it.

    • @krossdreemurr42
      @krossdreemurr42 Рік тому +4

      Falloff only bodyshot, not headshot.
      Not that headshot falloff would even be possible, considering how Crits work.

    • @bluegem8582
      @bluegem8582 Рік тому +4

      Alternatively, like, a damage ramp up thing, take a large chunk of damage of quick scopes, but leaving high charge shots only lightly changed, since a skilled sniper who can reliably nail tons of quicks completely changes how the sniper is balanced (ie, undoes it) though this is just me trying to think of how to fit his playstyle in without too much changes, along with thinking on a change that could weaken the bot problem from a bit ago

  • @JagiUGG
    @JagiUGG Рік тому +2746

    *game instantly becomes fun*

    • @3cheeseshigh
      @3cheeseshigh Рік тому +52

      fr

    • @GermaphobeMusic
      @GermaphobeMusic Рік тому +189

      Finally
      Team Fortress 3

    • @uis246
      @uis246 Рік тому +111

      @@GermaphobeMusic After 30 years in development...

    • @Ashley3AndKnuckles
      @Ashley3AndKnuckles Рік тому +27

      i think you forgot that pyro exists

    • @uis246
      @uis246 Рік тому +47

      @@Ashley3AndKnuckles scorch shot across entire map indeed

  • @GermaphobeMusic
    @GermaphobeMusic Рік тому +66

    Should've added Wutville to the map rotation

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh Рік тому +240

    I think a longer-term experiment would be needed to really tell how Sniper influences the game, as well as one with a more diverse set of players, as generally on a community server like this you'll only be getting more experienced players. It would take a lot longer for the impact of no Sniper to truly set in as what classes and weapons do better are more thoroughly explored. For instance, raining stickies as Demo with the Base Jumper has its biggest counterplay removed, which may make it more viable of a strategy. Sentry guns would also be easier to maintain when placed in open positions with Sniper gone. It's much more than just who picks what classes and how often they die. A lot of changes would take time to be realized and would be harder to observe from the numbers alone.

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh Рік тому +58

      I also think there's likely a lot of bias in the participants. After all, people joining for this are people who want to play without Sniper.

    • @schnek8927
      @schnek8927 Рік тому +10

      @@Awesomeness-iz3dh Or people wanting to help Shounic test... Because they're his fans.
      Your bias is showing.

    • @Scatmanseth
      @Scatmanseth Рік тому +15

      @@schnek8927 or people who want to play without sniper… because Shounic already did a test on nerfing snipers. Let he who is without bias shoot the first bullet

    • @jblazerndrowzy
      @jblazerndrowzy Рік тому +3

      For the Base Jumping Demo, wrangled Sentries will still work, and sentries still get fucked over by Soldiers lobbing rockets at them from a distance if Sniper isn’t there to do that.

    • @peanutbuttercracker1
      @peanutbuttercracker1 Рік тому +16

      Finally, a comment that gets that 3 days is not enough time to develop a new meta

  • @siennaistrans
    @siennaistrans 11 місяців тому +241

    i think the fact spy gets buffed by snipers removal is really neat, like, in the absence of a super easy and safe specialist pick class, people are willing to take the risk of spy for the benefit of the team. Weirdly, balancing spy. He's pushed more into his role and he takes it in stride.

    • @tailsragdoll4317
      @tailsragdoll4317 11 місяців тому +34

      Yup. The most important buff spy needs is nerfing sniper

    • @Henrix1998
      @Henrix1998 10 місяців тому +1

      Anything you can do I can better

    • @absollnk
      @absollnk 10 місяців тому +42

      The best way to buff spy is to remove the class that can do almost everything he does but way faster and risk free

    • @thelast749
      @thelast749 4 місяці тому

      Cues Anything Spy Can Do, Sniper Does Better in speakers

  • @BlueShellshock
    @BlueShellshock Рік тому +351

    No joke, I’d love this for like a week. I never liked that “Sniper counters Heavy”, but there’s nothing that really ‘counters’ Sniper. Plus, imagine how useless all the bots become when they can’t headshot.

    • @drm.himself
      @drm.himself Рік тому +89

      Sniper counters everything, while nothing counters sniper. (Nothing you can really achieve on your own without dying first, battalion's backup and vacc are both counters but you're likely dead to someone else before you pull that off)

    • @BinaryBolias
      @BinaryBolias Рік тому

      Perhaps spies should gain headshot immunity while cloaked (even when flickering).

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 Рік тому +31

      @@drm.himselfalso sniper can do a good chunk of a batallion soldiers HP with full charge body shots

    • @krossdreemurr42
      @krossdreemurr42 Рік тому +3

      ​@@fishyfishyfishy500akabs8Yeah, but the backup both completely negates Crits and reduces damage by 30%, so he's still completely fine

    • @thelastmlg2699
      @thelastmlg2699 Рік тому +16

      ​@@krossdreemurr42body shots don't deal crits, ans the damage reduction is 35%, but anyway, a fully charged one would deal 78 damage, a significant chunk of their health

  • @armokthebunny7409
    @armokthebunny7409 Рік тому +173

    What the increase in kill distance on pyro tells me is that they are getting a lot more flare kills, which make sense. If they don't have to worry about sightlines they are a lot more free to either spam down sightlines themselves or just take more peeks down them to fire an incidental flare.

  • @malloryfireflies8078
    @malloryfireflies8078 Рік тому +417

    the footage of the non-sniper games looked so much more fun and active than games on these maps usually are

    • @PastaCool
      @PastaCool Рік тому +28

      Sounds like a skill issue

    • @ryza7760
      @ryza7760 Рік тому +242

      @@PastaCool sounds like a going outside issue

    • @orangejuice8279
      @orangejuice8279 Рік тому +171

      @@PastaCool maximilianmus pfp; opinion invalidated

    • @IdiotamSpielen
      @IdiotamSpielen Рік тому +9

      That sounds more like you just have bad lobbies, mate.

    • @IfYouInsist
      @IfYouInsist Рік тому +17

      @@ryza7760 get his ass.

  • @n00bultima
    @n00bultima Рік тому +733

    Can we also get Valve to run this experiment in casual for around 50 years? I’d gladly partake in that.

    • @littlenyancat5754
      @littlenyancat5754 Рік тому +35

      yes I support this idea

    • @Bl0kymtt
      @Bl0kymtt Рік тому +28

      I don’t want the sniper banned I want the sniper Rifle banned because I play sniper with only smg’s especially the carabine

    • @stefanandrejevic2570
      @stefanandrejevic2570 Рік тому +16

      Calling sniper op is a big skill issue.

    • @wet0wl
      @wet0wl Рік тому +1

      @@Bl0kymttNo point keeping him if he had no primary. He could get converted into a new class though.

    • @wet0wl
      @wet0wl Рік тому +84

      @@stefanandrejevic2570Skill issue to not exist in the sightline of another player?

  • @moonmelons
    @moonmelons Рік тому +274

    Honestly any Heavy main should have known before the expiriment ever started that there are already by far enough things keeping Heavy in check that he doesn't need sniper to do it.

    • @vaseslavy8516
      @vaseslavy8516 Рік тому +64

      demos, soldiers, good scouts, better heavies, medics, rat engineers. basically every class is throwing something in a challenge, especially spy, the class that makes you spin 360 every second unless you want to type nasty things in chat about his family

    • @manchungus3486
      @manchungus3486 Рік тому +23

      @@vaseslavy8516 But I want to type nasty things in chat about a kunai user's family! Even if I don't main heavy!

    • @thebeaverkidd2970
      @thebeaverkidd2970 Рік тому

      Yeah but those don't exist, except Joey.

    • @denizmergen418
      @denizmergen418 Рік тому +1

      ​@@manchungus3486exception Being pyro
      Valve pls buff heavy(and give him fire damage vonurability

    • @mel0-NRG
      @mel0-NRG Рік тому +9

      Tf2 devs overestimated the strength of heavy,

  • @rylaaaaaaa
    @rylaaaaaaa Рік тому +580

    I'd love a 24/7 server group that's just tf2 with no sniper, honestly. I like casual but the times I've gone onto a game and joined to 5 snipers on my team and someone with edgy cosmetics sitting in a corner ignoring the objective for strange headshots on the enemy team has always made me feel like I'd have more fun just not seeing sniper.

    • @DannyCheezits
      @DannyCheezits Рік тому +22

      ive been praying for a server to come around thats 24/7 2fort or hightower (either one idk) with miniguns, medics, and snipers disabled. Just straight up combat with no crutch classes or healers to make it annoying

    • @rylaaaaaaa
      @rylaaaaaaa Рік тому +94

      ​@@DannyCheezits i just wanna play casual without getting sniped by the x slayer

    • @spoopster809
      @spoopster809 Рік тому +29

      yeah im so sad that this apparently isnt a common enough sentiment for someone to run a no sniper server

    • @wr3nche5
      @wr3nche5 Рік тому +21

      hopefully this video inspires someone to make one, cuz i'd honestly play tf2 more often if someone did

    • @stratsboneless6270
      @stratsboneless6270 Рік тому +4

      git gud

  • @lordofsandvich3630
    @lordofsandvich3630 Рік тому +92

    Only thing I can think of to add - KILLER positions should also have been recorded, if possible, and you could combine the two into a "killing line heatmap"
    I feel like seeing 2000-unit-long sniper sightlines would make the impact of Sniper more obvious
    It would also point out the most obvious problem with Sniper's design - other classes can't fend him off from the distances where he's effective, plus he's not defenseless when you get close. It's like walking into a revved up Heavy in terms of the damage difference should both players land their shots.

    • @auraguard0212
      @auraguard0212 3 місяці тому

      1.5% of Sniper players are good.

  • @loganjelinek2226
    @loganjelinek2226 Рік тому +150

    I've long felt that the issues with Sniper could be fixed by making him a projectile class with the Huntsman being the baseline option. An outdoors bushman big game hunter who uses crossbows, longbows, spearguns, etc can make thematic/artstyle sense and also adds a massive difference in required skillsets. Give his weapons Crusader's Crossbow-style reverse-falloff maybe, or rework headshots so that spamming chokepoints with arrows doesn't become an annoying area denial tool.
    Projectile-based design for Sniper not only would basically obliterate the concept of aimbotting as a spammable bot army to ruin quickplay, (As easily, at least - There ARE projectile-based hacking programs but they're far from as flawless as a hitscan aimbot) it also would make Sniper fit more comfortably into TF2's central design ethos which promotes projectiles over hitscan weapons - especially looking at the glaring fact that aside from Sniper's primaries, there are ZERO other long-range hitscan weapons in TF2.

    • @moronichybrid
      @moronichybrid Рік тому +25

      That's what I was thinking about. Making the sniper rifles shoot (undeflectable) projectiles instead of being hitscanners. Maybe the machina could still function as the vanilla rifle, but have a slower firing speed because of sniper not being fit enough to handle the recoil of a fucking Railgun, especially if he's standing straight.

    • @simplysmiley4670
      @simplysmiley4670 Рік тому +3

      Thing is... Soldier and Demo already are projectile based, and have high AOE damage potential.
      Those two classes already shut down chokepoints, but for whole groups instead of singular targets one by one.

    • @Zakaarus
      @Zakaarus Рік тому +2

      ngl I love playing battle medic with the long range crossbow so if they make sniper a slow projectile class I’d be down to play him

    • @Buglin_Burger7878
      @Buglin_Burger7878 Рік тому +2

      I agree.
      Projectiles have a linear path but travel time, bullets have deviation making then less useful at range.
      Having them follow the same rules as everyone else makes interacting with them fun.

    • @DemonBlanka
      @DemonBlanka Рік тому +8

      TF3
      After the '94 Port Arthur massacre Sniper was forced to give up his guns, he was permitted a crossbow as he is a registered member of an archery organisation.

  • @ShakerSilver
    @ShakerSilver Рік тому +143

    "It became a more intense struggle for RED to maintain control"
    I feel like this needed to be examined more, specifically on the impact of pacing.
    By concentrating fights around the major chokes more frequently I feel like it puts a bit more inordinate pressure on a defending team to hold back enemies before that 1 big push, whereas with sniper and deaths being more scattered, he acts as more of a pressure release valve.

    • @philiphockenbury6563
      @philiphockenbury6563 Рік тому +34

      Yeah that’s actually really interesting. Sniper really does work as a way to keep big pushes from happening too quickly.

    • @KicksPregnantWomen
      @KicksPregnantWomen Рік тому +17

      he followed it up by saying blu also struggled with this

    • @Fumblom
      @Fumblom Рік тому +11

      Uber may have to do something with this, since sniper isnt there the medicine man probably always had the ability to uberpush trough chokes

    • @PowdergameFan18
      @PowdergameFan18 Рік тому +9

      This interpretation of the data points in the other direction of the alleged commenter consensus that its fine if sniper goes away. Red could (in theory) become more stressful and therefore less fun when you have 1 less pick class to alleviate push pressure.
      Similarly, the casual meta could lean far more heavily into uber pushes than it does now since Medics are more free

    • @ShakerSilver
      @ShakerSilver Рік тому +4

      @@KicksPregnantWomen That's already Blu's main game plan, and the key difference in attack/defense balance is that Red needs to be constantly holding the enemy back while Blu only needs to break through once for each choke.

  • @babaganoush4046
    @babaganoush4046 Рік тому +351

    Damn that’s sounds like paradise. Hope someone makes this concept into a dedicated community server

    • @fortnitesexman
      @fortnitesexman Рік тому +71

      fr, i literally can't enjoy tf2 with him in it, i'm having fun, doing silly shit or whatever, and then BAM insta killed from across the map, all happiness shattered, and now i'm forced to sit in spawn or leave the game, cause continuing to play would just make me more and more misrable
      i hate him so fucking much man, i can't even begin to properly convey the sheer amount of rage i've thrown at this video game model
      it's just the fact there is ZERO counterplay, the closest thing you can get to is having two medics, one pops uber right before leaving spawn, and somehow blocks the second medic from getting shot by the sniper, then the second medic pops right before the uber runs out, and that should be enough time to maybe make it over to the sniper and take him down, but i'm not sure even that would work
      i ended up exclusively playing mvm to avoid him :)

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому

      @@fortnitesexman
      Also doesn’t help that sniper mains are the most obnoxious bastards to ever live

    • @Mike-official
      @Mike-official Рік тому +25

      @@fortnitesexman whats worse is HE has razorback, you know 1 of 2 main counters (sniper and spy) but heavy gets nothing like that. Either remove the razorback or give heavy one

    • @para7554
      @para7554 Рік тому +7

      @@Mike-official Just shoot the sniper if he has razorback??

    • @reminagyo2973
      @reminagyo2973 Рік тому +24

      @@fortnitesexman Feel like people didn’t complain about sniper until uncle dane started, and now it’s the community’s default opinion. I never find myself getting annoyed at sniper and i’m a heavy/medic main. It just sounds like you’re playing the wrong game.

  • @evieisleavie
    @evieisleavie Рік тому +256

    I think the death heatmap spread highlights the fact that the game changes to be more organized without snipers because nobody's worrying about suddenly not being able to play the game for 10 seconds + a full run back to the front, due to absolutely no fault of your own, just that you were pushing the cart and nobody was specifically suppressing the sniper threat. Especially with a really really absurdly good sniper on the other team. I think that's a good change that isn't necessarily shown in the other statistics

    • @nvvv_
      @nvvv_ Рік тому +31

      I had the opposite impression. It seems like removing sniper makes flank routes completely unappealing to most classes.
      Which makes sense, why walk your heavy all the way through the flank if pushing choke is both faster and just as safe? What reason does your soldier and demo have to walk around the entire team, just to kill the medic? Just do it from the choke, your team can cover you. Only really Scout/Spy/very rarely soldier would have a reason to touch the flank, and it's only to go for a medic pick. So it effectively just makes 90% of the map completely irrelevant for any real strategy.
      I think with professional players in this setting and more time, this could change but from a base observation that seems to be what's happening. The flanks are becoming highly deincentivized, because there's no real reward for being there. The reason flankers do their thing is to avoid both power classes, and the sniper. Go for sniper on backlines, or try and sneak onto the medic while their team is paying attention to choke.
      As a flank main, this brings me great pain.

    • @evieisleavie
      @evieisleavie Рік тому +8

      @@nvvv_ This is an extremely good point

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +44

      @@nvvv_This is a good thing, flanks aren’t supposed to be where most players travel through, they’re supposed to be alternative routes you can take to get around the enemy. Sniper makes flanks so congested that flankers have a much harder time getting around the enemy, thus making flanks a necessary waste of time for classes who shouldn’t be there and an unreliable/dangerous route for classes that should be there. This makes flanking classes almost always worse than their front-line counterparts. Pyro is relegated to an almost completely defensive role, Spy is practically useless, and Scout has basically become a front-line class, rather than the flanker role he was intended for.

    • @emilianozamora399
      @emilianozamora399 Рік тому +23

      ​@@nvvv_ it makes the flanks actual flanks not the main route because the choke is being oppressed by snipers

    • @fnutek3720
      @fnutek3720 Рік тому +4

      @@emilianozamora399 Its not that most people go flank because of sniper? DO you see that in pubs? you dont lol. Flank routes are just an alternative route. it shouldnt be considered an unviable route for combo players.

  • @OizenX
    @OizenX Рік тому +1138

    Sniper fundamentally breaks the rules of the game, and his inclusion feels more like a genre necessity rather than him actually adding much to tf2.

    • @Arcavi0us
      @Arcavi0us Рік тому +135

      I think some of sniper's unlocks do a better job of integrating the into tf2 than others, which is a shame because stock is so good and the 'fun to fight' side grades aren't necessary.
      As a character though I do really like sniper and I think they add a lot personality wise.

    • @Otterlier
      @Otterlier Рік тому +145

      I feel like in most games sniper is included as a genre necessity, a huge amount of games include a sniper for the sake of including a sniper and suffer for it

    • @brendan9286
      @brendan9286 Рік тому +63

      @@Arcavi0us It's really a shame I like his character so much, but honestly his unlocks only seem to make his weakness (close range) less fun to play against. The only rifle that feels fair to use is honestly the piss rifle.

    • @boki2597
      @boki2597 Рік тому +39

      @@brendan9286 the classic is the most fun and fair weapon imo, you get less damage and cant headshot you unless they are fully charged, and if they miss, they NEED to wait around 3-4 seconds to take their shots again, and if they do hit headshots then its deserved because missing is very risky

    • @崔莱
      @崔莱 Рік тому +13

      @@Arcavi0us that's actually a good idea, ban every primary except the Sydney sleeper

  • @LyuSapphire
    @LyuSapphire Рік тому +625

    I think the only thing that changes about removing sniper is that your deaths will feel more warranted and less infuriating. You can go around without having to worry that there's a one-shot class hiding in a weird place that will kill you while you had no time to react to it. It also would remove a lot of fear from chokepoints because players would know that if they die, it's from threats they can see coming and can react to. Yet, they could still die as often, but without having to cower and worry about a sniper around every corner. All in all, it mostly plays on the players' mentality, making them feel like the matches went better only because they can't classify their death as "bullshit" as often as they can with good snipers around.

    • @dez1448
      @dez1448 Рік тому +17

      Beo if you’re out in the open and get snipped, thats on you bro. Its really not that hard to avoid headshots even in the open stop huffing copium

    • @baller3443
      @baller3443 Рік тому +204

      ​​@@dez1448 but what do you do when your only way to the point is though the sightline? Some players are so good that they are nearly aimbot and will make the game unplayable.

    • @ybned-ed8rz
      @ybned-ed8rz Рік тому +1

      ​@@baller3443 switch classes to counter him

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +163

      ​@@dez1448 Sniper main detected.

    • @iloveknife8798
      @iloveknife8798 Рік тому +109

      @@ybned-ed8rz Which class? Spy? You know a good sniper won't get himself backstabed, and he can still quickscope you, if the enemy team hase 1 or 2 pyro, you're just fucked. And imagine having to switch to a different class just to counter 1 enemy

  • @tappajaav
    @tappajaav Рік тому +108

    Yeah one of those notes sums it up.
    Snipers sitting practically outside of the action, in some maps(especially harvest)it becomes "tunnel the sniper before you can actually play" minigame which is largely waste of time for both participants

    • @BlueShellshock
      @BlueShellshock Рік тому +1

      Not to mention bots. Imagine a world where there’s no Sniper - who are they going to make a bot for, Medic? Gonna make yourself an autoaim script for Heavy? The initial game of ‘kick the bot’ would be gone.

    • @june9914
      @june9914 Рік тому +1

      ⁠@@BlueShellshock Ambassador spy headshotting does 2-3 shot most classes depending on range but the time it and an auto aiming heavy takes is a far cry from a sniper’s OHKO

    • @tappajaav
      @tappajaav Рік тому

      @@BlueShellshock I've seen bots of every class, so yeah, medic bots do exist.
      Nospread aimbot heavy would be the next choice, or spy

    • @tylerbreau4544
      @tylerbreau4544 6 місяців тому

      @@BlueShellshock Probably heavy with no spread and no damage fall off.

  • @ratheruncreativename3252
    @ratheruncreativename3252 Рік тому +202

    The class changes, while minimal, make a lot of sense. Heavy is the de-facto "defense" class, and if you know Sniper is gone, you'd want to pick him more. Without Sniper, Spy is the only designated instant kill class that can ignore Heavy's health advantage.

    • @DonnaPinciot
      @DonnaPinciot Рік тому +23

      It does make me wonder how a similar test where both Sniper _and_ Spy are removed would go.
      Is that just too much, does it ruin a lot?

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +48

      @@DonnaPinciotConsidering how useless Spy already is, I don’t see the point

    • @iminumst7827
      @iminumst7827 Рік тому +50

      @@bruhbruh-us6gl I see the point, Spy and Sniper both serve very similar roles in the game and have very similar targets. Removing both would be quite significant on strategy. The only reason we consider Spy useless now is because Sniper is just better at taking out the same targets.

    • @TheMuffinman191
      @TheMuffinman191 Рік тому +9

      @@iminumst7827 Depends heavily on the teams. Demo can kill things instantly too if you give enough time. Not even a lot of time, just about 3 seconds, or how long it took you to walk to the target.
      Sniper just gets to do that from the other side of the map and can do it without delay

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +14

      @@iminumst7827
      I get that, but sniper is so much more effective than spy at doing the same thing, and this video demonstrates how little overall impact sniper has on the game, that also removing spy would have a less than negligible impact on the results you see in the video

  • @Yama-qg3il
    @Yama-qg3il Рік тому +82

    Sniper being banned and spy thus getting more kills and being played more is a testament to how spy actually doesn't foil sniper because sniper pros can hear one coming at 3 kilometers away and the fact that the Razorback exists lol.
    Although I guess that with other classes being able to walk more confidently on chokes, that might embolden players and make them slightly more vulnerable to spies.

    • @NapoleonicGeese
      @NapoleonicGeese 10 місяців тому +1

      I assume you mean razorback, darwins danger shield only denies pyros

    • @Yama-qg3il
      @Yama-qg3il 10 місяців тому +2

      @@NapoleonicGeese Yeah, chaged it just now, thanks for ltmk

    • @Squaredasher
      @Squaredasher 5 місяців тому +5

      Spy getting better is probably due to more teamfights meaning players get distracted more often

    • @chrisiguess5431
      @chrisiguess5431 3 місяці тому

      Razorback is a problem? Look, I know this is absolutely crazy, but Spy has a gun, he can shoot people. Only if it’s dangerous to get that kind of kill, but, as we all know, Sniper doesn’t like being near the team, so he’s not as close to his teammates. So shooting him isn’t as dangerous.

  • @alternativewalls4988
    @alternativewalls4988 Рік тому +54

    Man will write his PhD thesis on TF2 gameplay in no time, we pray he gets his degree🙏

  • @embersworkshop
    @embersworkshop Рік тому +141

    I love that Medic's average kill distance went down by ~80 units because he doesn't have to countersnipe as often. Keeping in mind that average kill distance doesn't show maximum and minimum distance, so whoever was getting kills as medic was probably only resorting to saws and maybe a desperation crossbow at midrange once Sniper was banned.

  • @rhobiusvoid
    @rhobiusvoid Рік тому +226

    >remove sniper
    >game immediately improves
    wow what a surprise

    • @kormannn1
      @kormannn1 Рік тому +1

      Seethe pity losers.
      Skill issue.
      Imagine not adapting and learning to have fun with snipers.
      I'm being unironic. Fuck you.

    • @Protog3n_pd2
      @Protog3n_pd2 Рік тому

      obviously, that would happen.

    • @EasternEuropean1453
      @EasternEuropean1453 Рік тому +7

      And bot crisis solved lmao

  • @iceskimo_
    @iceskimo_ Рік тому +391

    "The game didn't really change, it just somewhat felt less frustrating"
    who would of thought removing sniper from tf2 makes the game actually fun and makes *team* fortress 2 more *team* based?

    • @Ilovepeggleohyeah100
      @Ilovepeggleohyeah100 Рік тому +5

      Let’s not remove our favorite piss thrower

    • @duncanchillake8024
      @duncanchillake8024 Рік тому +1

      ​@@Ilovepeggleohyeah100 literally nobody's favourite piss thrower, scout's cum jar is funnier

    • @Moter.
      @Moter. 11 місяців тому +8

      @@Ilovepeggleohyeah100 why not

    • @Ilovepeggleohyeah100
      @Ilovepeggleohyeah100 11 місяців тому

      @@Moter. because no more piss

    • @doomeddog5589
      @doomeddog5589 11 місяців тому +22

      @@Ilovepeggleohyeah100 hes funny as a character but annoying in game and honestly throws off the balance completely as even a single good sniper can shut off an entire push. A good soldier can be dealt with eventually but against a good sniper it just goes awfully

  • @commandervex1626
    @commandervex1626 Рік тому +110

    Would be interesting to see this experiment carried out for a whole year to see if things changed. Considering there was only 3 days of tests there wasn't much time for new strategies to form, given a year I think it'd be interesting to see how the game would play out. Maybe a new server to try such

    • @kategrant2728
      @kategrant2728 Рік тому +15

      I would LOVE to play on a server doing this continuously, just to make some of these maps feel fresh

    • @igetboredproductions
      @igetboredproductions Рік тому +12

      @@kategrant2728 Honestly there's a lot of maps people consider bad that would be a lot better if Sniper didn't exist. It's the stupid sightlines that ruin it. Even CTF_Turbine would probably be a decent map.
      The biggest flaw with Turbine is that middle and it's sightlines. It's even worse when Engies build in mid. It creates a cancer loop. You can't get to the Snipers way in back because of the sentries, but you can't deal with the sentries because every time you poke out to lay a sticky a Sniper immediately pops you. You end up needing an uber just to leave your base. That's not fun.
      What the hell was Valve thinking when they added Sniper? His existence really just sucks all of the joy and charm out of the game.

    • @HazardThe2st
      @HazardThe2st Рік тому +7

      ​@@igetboredproductions valve adding sniper seems similar to how in nacht der untoten, the first COD zombies map, a kar98k with a sniper scope was worth 3000 points
      CODs devs thought the meta would be to kill zombies before they enter the building
      TF2s devs didnt think people would get as good as they are now at sniper

    • @Underworlder5
      @Underworlder5 Рік тому

      @@HazardThe2st snipers are still pretty strong in CoD zombies, just not for that reason. being able to kill 3-5 zombies in one shot is such a valuable asset in a game where every zombie has tons of health in the later rounds

    • @HazardThe2st
      @HazardThe2st Рік тому

      @@Underworlder5 im not saying that snipers are bad in COD zombies, im just saying that the COD devs thought that the meta would be to kill the zombies before they can enter, as the scoped kar did more damage the farther the target(somehow)
      Plus sniper things like quickscoping didnt quite become mainstream yet during WaW im pretty sure

  • @zelbekon
    @zelbekon Рік тому +103

    I can somehow relate. I used to play a lot back between 2008 and 2010 and on the servers I played on Sniper was very unpopular because no one seemed to be able to play him. I don't know if it was a ping issue or a skill issue, but my default assumption was that Sniper = free kill. Due to the fact it was widely seen as useless most servers I've played on did not ban him but instead limited him to 1 pick per team so the team wouldn't be full of useless Snipers. It was quite a culture shock to me to come back to the game last year and finding out that Sniper is actually used a lot. Heavy used to share a similar fate, barely anyone picked him.

    • @iminumst7827
      @iminumst7827 Рік тому +39

      Back then the maps were also significantly smaller and harder for Snipers to find good sight lines,

    • @redline841
      @redline841 Рік тому

      ​@@iminumst7827
      Plus everyone was a shitter back then

    • @walugusgrudenburg3068
      @walugusgrudenburg3068 Рік тому +21

      Old maps were also way way too cramped for most classes, let alone Sniper.
      Current maps are extremely open, almost to an oppressive degree sometimes.

    • @cinquine1
      @cinquine1 Рік тому +2

      Heavy was quietly buffed a lot since then (in terms of minigun spin up time)

    • @elfascisto6549
      @elfascisto6549 Рік тому +2

      @@cinquine1 and also spread

  • @sergenveziroglu8862
    @sergenveziroglu8862 Рік тому +19

    We can't stop here, now we have to do this but for every other class.

    • @drm.himself
      @drm.himself Рік тому +1

      Great idea, curious to see how it plays out, especially with heavy, medic, and engineer

  • @krayzay2002
    @krayzay2002 Рік тому +25

    I don't mind being killed by spys because even if I'm playing a class that has a disadvantage to him I still have the chance to counter.
    With sniper it's basically avoid sight lines and hope my teams own sniper is good enough to take him out since sniper is sinpers only consistent counter.

    • @crushingexistentialism
      @crushingexistentialism 9 місяців тому +1

      so the counterplay is literally "just dont leave spawn" because the sniper can see the entire map if you avoid his sightlines, he just moves slowly forward

    • @Vladimir-V-Kondratyev
      @Vladimir-V-Kondratyev 3 місяці тому

      ​@@crushingexistentialism the counterplay is ~good movement and gamesense~

    • @ebluegamer5397
      @ebluegamer5397 Місяць тому

      ​@@Vladimir-V-Kondratyev kid named 4k hour unemployed sniper main:

  • @ANASPANremoverandomcrits
    @ANASPANremoverandomcrits Рік тому +232

    God, I wish you could incorporate this into community servers...

    • @Artur-xd6ve
      @Artur-xd6ve Рік тому +3

      i think you can restrict classes

    • @notthatnut3026
      @notthatnut3026 Рік тому +34

      You can?? How else would this have happened

    • @swegiboi4737
      @swegiboi4737 Рік тому +7

      How do you think this video was made?

    • @LunaticSign
      @LunaticSign Рік тому +1

      I made a community server that does just this

    • @igetboredproductions
      @igetboredproductions Рік тому +6

      The correct word is would. I wish people would incorporate this into community servers. I've been searching forever. I want as vanilla of an experience as possible. The only thing I want is Sniper disabled. Just good old TF2, minus one of the most horrendous, detrimental mistakes ever to end up in a game.

  • @Mantafirefly
    @Mantafirefly Рік тому +29

    Back in the day I used to play on servers with spy and sniper limited to 2, and it very much felt like a buff to both teams. There's never been any real (human) sniper rush strat in TF2, but we've all seen games where the team with 5 snipers mysteriously always loses...

  • @Hombzy
    @Hombzy Рік тому +39

    I'd love to see this done for all classes out of curiosity tbh

  • @double-sidedcorrugatedfibe7529
    @double-sidedcorrugatedfibe7529 Рік тому +15

    Removing Sniper would be one of the best Buffs spy could ever get.
    Everything spy does sniper does better. Get rid of sniper, and you get a pick class that actually requires a pretty high skill floor and skill ceiling, with plenty of game sense and knowledge of mechanics.

  • @abzolutelynothn
    @abzolutelynothn Рік тому +83

    So with Sniper, the game is centralised on team fights and flanks are less used, but with him, flanks are more common due to the fear of being oneshot with no way of stopping it
    This makes me kind of wonder what would happen if Snipers could only use the Huntsman and not the hitscan rifles. I mean, it's still long range but you can have more counterplay than with the rifles, and the Sniper has to be more active as well and can't just stay at one place at a time, top that with no scope and it *could* be balanced (emphasis on could)

    • @fortnitesexman
      @fortnitesexman Рік тому +2

      still far too much damage, lower it to like 120 max and i'd say it's fine
      there's still the chance of hitting someone from far away of course, but that's moreso on you for playing with your brain on airplane mode
      for the base sniper rifles i think reworking them into something similar to the spy's amby could definitely work

    • @TheZett
      @TheZett Рік тому +16

      Huntsman is fine, the rifles are the issue due to them being instant and dealing full damage (the bow has a 20% damage penalty).

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +6

      If Valve ever makes a Team Fortress 3 (lol) one of the only changes I'm 100% confident they'd make is changing Sniper to be a projectile-focused class. A rebalanced Huntsman would make him a much more skillful, tolerable class with more counterplay. Sure, there are a lot of ways to nerf the hitscan rifles without gutting the class's effectiveness, but that would just be treating the symptoms, not the sickness.
      ...That said, boy would I be happy if Valve nerfed quickscoping in TF2 right about now!

    • @Anderson-kg5ex
      @Anderson-kg5ex Рік тому +9

      @@TheZett The bow does not have a 20% damage penalty, it still deals 50 damage, however it has a decreased max charge

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +1

      Getting insta-killed by a huntsman arrow is not any more fun than getting insta-killed by a sniper bullet. All it takes is one or two sniper spamming arrows into the team fight and we’re right back at square one. Less frustrating, sure, but not balanced.

  • @patrickgardner2204
    @patrickgardner2204 Рік тому +197

    This is really interesting. It seem like sniper functions to help spread out fights and encourage flanks more.

    • @UfoLoche
      @UfoLoche Рік тому +112

      It's less "Encourages flanks" and more "They pop you in the head before you can actually play the game".
      Of course deaths are going to be more spread out when Snipers have such a massive range. Flanking would still be incredibly important for pretty much everyone.

    • @PeppermintMocha
      @PeppermintMocha Рік тому +29

      ​@@UfoLochePart of playing the game is using your head. If a space is WIDE OPEN, should you walk in a predictable, straight line? On top of that, the flanks exist because of sniper. They're safe spots so someone can go deal with him if he's an issue. If a push is needed, cooperate with your TEAM to win your TEAM Fortress 2 match, by having someone go up and kill him while he's focused on a distraction (like a half-hearted push for example)

    • @lukamtc9188
      @lukamtc9188 Рік тому +22

      and he ends up making flanks more important than main routes, which is bogus

    • @sharcc2511
      @sharcc2511 Рік тому +28

      ...Until the 3rd enemy sniper goes in the flank, and now your entire team just has to kinda. stand there outside of the objective, because if you go in for even a frame you die. Cool class.

    • @helohel5915
      @helohel5915 Рік тому +25

      ​@@PeppermintMocha OK but consider that objectives exist and these so called safe flank routes suddenly are no longer safe flank routes when entire teams are shoved into them because neither one wants to poke the sniper in the main choke?

  • @Eleven217
    @Eleven217 Рік тому +144

    The game becomes slightly more fun and chaotic and people can PLAY and go around more. _Who could've predicted this?_

    • @temkin9298
      @temkin9298 Рік тому +12

      Not sniper mains probably.

    • @thegrayinthefield8764
      @thegrayinthefield8764 10 місяців тому +7

      @@temkin9298 Based on responses to comments, can confirm. I don't know if it's just sniper mains being salty though, but a lot of them are throwing around Git Gud™.

    • @jblazerndrowzy
      @jblazerndrowzy 10 місяців тому +6

      ⁠​⁠@@thegrayinthefield8764The pure irony in telling people to Git Gud against a class that doesn’t even fight anyone and is almost in no risk of dying at all.

  • @edfreak9001
    @edfreak9001 Рік тому +235

    I'm legitimately really curious to see this experiment with other classes - but most of all Medic
    Also i've had an inkling that a lot of FPS games would be better if there just wasn't a sniper class/weapon, it's basically only included because it's expected to be there and it's always a contentious inclusion. At least in TF2 the game isn't very obviously better with it's absence.

    • @spacebassist
      @spacebassist Рік тому +46

      I remember fish stick on a stick, who is a sniper main, saying that medic is actually busted when someone mains him and I couldn't disagree with someone harder if they told me the sky was purple
      I've had my ass kicked by medic mains but it always feels earned because I can't hit shit as a medic and there's a really nice irony to it
      Sniper by comparison is taking advantage of game design oversights, in my opinion

    • @iug5672
      @iug5672 Рік тому +7

      Honestly, the only way to make Medic-less TF2 feasible is if there are no respawn timers.

    • @vitkosbence3705
      @vitkosbence3705 Рік тому +8

      I realy want a medicless/reduced medic TF2 because medic is the class with the absolute worst fun to impact ratio. Medic is insanely important, and insanely easy to play, meaning that in casual the avg person switching to med makes them not only play a class that is much more impactful, but a class they can also execute much closer to its full potential. But the downside is that people don't want to play the class.
      Lot's of casual matches just end up a question of "how many people are willing to not have fun for victory on each team?".

    • @ChrisSucks
      @ChrisSucks Рік тому +3

      if you want to play tf2 without medic then queue for casual

    • @holdengohs6997
      @holdengohs6997 Рік тому +13

      @@vitkosbence3705medic is my second most played class after engineer. It is FUN to play. Medic might just not be for you but people do enjoy it

  • @mrstudent9125
    @mrstudent9125 Рік тому +36

    Cool. May be try testing if every weapon was at its strongest state in history

  • @realPurpleOrb
    @realPurpleOrb Рік тому +47

    Have you tried forcing snipers to use the huntsman yet? The data from that could definitely help.

    • @justin-ju4eo
      @justin-ju4eo Рік тому +6

      why would you wish that upon anybody

    • @Cadette4448
      @Cadette4448 Рік тому +3

      the huntsman is broken as it is, shounic made a whole video detailing how messy and ridiculously big the huntsman hitboxes are.
      I've seen some people suggest that sniper's bullets themselves should be projectiles, instead of hitscan, which i think is what you're going for.

    • @Kaiserboo1871
      @Kaiserboo1871 Рік тому +5

      @@Cadette4448 Huntsmen are still less oppressive then snipers.

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +16

      ​@@Cadette4448 I'd rather fight a 5k hours Huntsman main than a 100h Sniper main.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Рік тому +5

      I agree with this, though the bow needs some slight re-balancing.
      The bow gives Sniper an arc, travel time, and caps off their effective range without massive predictions. It allows for a lot more variety such as Bleed, Jarate, Multi-Shot in return for losing headshots, and gives practical counter play.
      If done well it would make it feel like that Sniper earned the kill by predicting you and landing that shot as opposed to simply clicking when over the head or near the head. The Bowman would just be a healthier experience overall.

  • @Woodland_Adventures
    @Woodland_Adventures 6 місяців тому +40

    Honestly, if sniper was renamed to "Hunter" and given like 4 more huntsman-like bows that all differ in gameplay would be pretty fun.

    • @reconfrostbird
      @reconfrostbird 4 місяці тому +18

      Leaning into the hunter aesthetic by adding traps and other debuffing weapons would also make them more of a support class, you know, the category they're actually in, rather than the instant death class

    • @st4my721
      @st4my721 4 місяці тому

      no

    • @Vladimir-V-Kondratyev
      @Vladimir-V-Kondratyev 3 місяці тому

      idk but people also get upset at good huntsman players

    • @theshermantanker7043
      @theshermantanker7043 Місяць тому

      What if we just made him only able to use the Sydney Sleeper in casual? I already do that on my personal server

  • @meanietrooper
    @meanietrooper Рік тому +22

    I would love for this to be a series, to see how much the game would change if each class was removed.

    • @buddhapest
      @buddhapest Рік тому +3

      the medic video would be bonkers

    • @ratgobbler
      @ratgobbler 11 місяців тому +1

      @@buddhapest Next video would be a Summoning Salt video on the fastest insta-leave when you get put on BLU.

  • @linustrain
    @linustrain Рік тому +80

    This sounds so fun legitimately lmao I would 100% play this over normal TF2

  • @ace-catel
    @ace-catel Рік тому +13

    It's what I expected, since Snipers role is mainly to deny a large area as long as they have the skill to capitalize on opportunity. Their potential is much greater and more frustrating than other classes.

  • @ZorotheGallade
    @ZorotheGallade Рік тому +322

    Wow, turns out removing the one class that can thrive entirely on long distance engagements in a game where every single mechanic encourages you to fight at short to medium range helps balance out the game.

    • @auraguard0212
      @auraguard0212 3 місяці тому

      Scorch Shot Pyro:
      Soldier:
      Wrangler Engi:

    • @alohaha-fv4di
      @alohaha-fv4di 3 місяці тому

      ​@@auraguard0212Sentry have damage fall off
      Soldier have damage fall off
      Only 33,33% of your comment is valid

    • @auraguard0212
      @auraguard0212 3 місяці тому

      @@alohaha-fv4di you can't aim while being actively damaged. All three apply.

    • @alohaha-fv4di
      @alohaha-fv4di 3 місяці тому

      @@auraguard0212 Can't play like devs intended you to: charge 100% while being immobile, aim and shoot. But quick scopes are always an option.

    • @auraguard0212
      @auraguard0212 3 місяці тому

      @@alohaha-fv4di who are these godlike players that ruin the game for you, other than the bots?

  • @AA-ip1oz
    @AA-ip1oz Рік тому +34

    I hope someone makes servers dedicated for this so that we can gain more data

  • @orangy57
    @orangy57 Рік тому +60

    those heatmaps are awesome, this vid probably has more data than valve even used to balance these maps. Do you use the heatmaps when you make your own map rebalances?

  • @superparadox
    @superparadox Рік тому +11

    this is cool, id love to see a bigger sample size for a longer time and better players

  • @Ceece20
    @Ceece20 Рік тому +18

    It would make bots instantly less prevalent. Sure you can still get bots but they will be counterable

  • @aldar8240
    @aldar8240 Рік тому +38

    I'd be interested in seeing this experiment with the other classes, and possibly even the removal of class categories later. Spies and snipers often get flak for being unfun, while medics are often given flak for being game-centralizing and heavily harming a team without one, while essentially forcing an unfun (to some people) job on teams with one. If, hypothetically, the entire support category was removed, what would happen? I doubt it'd end well, but I had initially guessed the removal of sniper would harm the game too, so I'm curious on getting data about it.

    • @Wikkler
      @Wikkler Рік тому +25

      Complete removal of Medic? That's just Casual.

    • @fortnitesexman
      @fortnitesexman Рік тому

      removal of spy would just mean i can look forward for a second without instantly dying
      spy is unfair because he forces you to NEVER focus on anything, and if you're constantly checking your back then you're not gonna win a single fight you get into

    • @LividImp
      @LividImp Рік тому +3

      Back in the TFC days medic didn't have an uber, and was much more a combat class. It was still a huge advantage to have a medic, but it wasn't any kind of necessity. Ironically medics often played more like a scout. By using conc nades you could very effectively run the flag as a medic.

    • @emilianozamora399
      @emilianozamora399 Рік тому

      Medics are necessary and the most powerful class but they aren't frustrating to play against and only assist their teammates not oppress yours

    • @aldar8240
      @aldar8240 Рік тому

      @@emilianozamora399 yeah, I'll fully admit medic is mostly a casualty of my curiosity on if a full class category could be removed; I think it's generally fine, although has the issue of being the only real support class in the support group

  • @ThatNerdGuy0
    @ThatNerdGuy0 Рік тому +8

    I find it really funny that the medic had an insane damage increase when sniper was removed

    • @ChrisSucks
      @ChrisSucks Рік тому

      medic can finally do stuff without having his head blitzkreig'd

    • @VagineerHuur
      @VagineerHuur Рік тому +2

      Medic either dies in 2 ways.
      1. Get instakilled by sniper/spy without dealing damage.
      2. Other classes try to kill them, which gives time(albeit short) for medics to retaliate.
      By removing sniper, medics get instakilled less and face other classes more, which means more damage dealt.

  • @HaizenYTBR
    @HaizenYTBR 9 місяців тому +7

    Please more videos of BANNING classes , this thing is so good bro

  • @Dark_Slayer3000
    @Dark_Slayer3000 Рік тому +10

    "respect the sightline" Every player has a sightline. It's just that if you walk into mine you don't instandly die from 420 meters away. Your sightline shouldn't be special.

    • @bruschetta7711
      @bruschetta7711 Рік тому +1

      Usually that is a line you say to people that don't know how to play against Snipers, Snipers are a type of class designed to shoot and kill people from long distances

    • @fnutek3720
      @fnutek3720 Рік тому +1

      why shouldnt it be. everything else about sniper is worse by a landslide.
      Respect his sightline. DOnt respect his personal space. theres a tradeoff.

    • @Dark_Slayer3000
      @Dark_Slayer3000 Рік тому +1

      @@fnutek3720 Until random crit melees happen :/

    • @fnutek3720
      @fnutek3720 Рік тому

      @@Dark_Slayer3000 just stay out of melee range. If you struggle to avoid melees then thats a huge skill issue

    • @commanderdemonno9819
      @commanderdemonno9819 Рік тому +1

      @@fnutek3720 staying out of melee range is harder than you think with lag compensation and whatnot, the aggressor ALWAYS has the advantage in melee interactions and even without random crits sniper still has the pisswhacker combo for guaranteed crits

  • @Yushe_
    @Yushe_ Рік тому +156

    Valve did say that if they were to remove any class it would be sniper. This interesting experiement confirms that the game wouldn't even become unbalanced without sniper.
    Personally sniper I agree with Valve that sniper is a poorly designed class, pro sniper players that play way too much sniper end up doing incredibly well and can actively shut down area whereas the majority of newer players and less experienced snipers would honestly be doing there team more of a favour by playing another class.

    • @ReshyShira
      @ReshyShira Рік тому +47

      It's the class with the highest skill floor and ceiling, it's both a noob trap and an incredibly overcentralizing class when in the hands of a good player.

    • @badguy3602
      @badguy3602 Рік тому +30

      @@ReshyShirapoint and click < any other class

    • @MrWicked360
      @MrWicked360 Рік тому +32

      @@ReshyShira It doesn't have the highest skill ceiling, it is just more oppressive than other classes when you get to the upper ends of the ceiling.

    • @Goallpeashooters
      @Goallpeashooters Рік тому +25

      I'd argue dying to Sniper in most situations feels unfair and unfun
      doesn't even matter how skilled my opponent was, it just feels cheap no matter what.

    • @rainbowturtle
      @rainbowturtle Рік тому +9

      ​@Goall Peashooters I wouldn't say cheap no matter what, but if you see them quickscope you I'd fully agree. All they did was point and click at that point.
      A sniper with a charged headshot? Feels somewhat like my fault, depending on the situation. If I stood out in the open or moved too predictably it's absolutely my fault, if I know he's there.
      A sniper with a quickscope? Guess I just got too close... to the class that's supposed to be weak at close range...

  • @linktjk
    @linktjk Рік тому +41

    Do you plan to do this as a series to see which classes have the biggest impact to the game?
    I’d be interested in seeing how not having Medics or Engineers play out since both of those classes fill a niche that can be filled by other classes, just not as effectively
    Also using the stats did not feel weird in the video. I quite liked them

    • @dimabobrov582
      @dimabobrov582 Рік тому +1

      Engineer i think is most important class

    • @spinnirack3645
      @spinnirack3645 Рік тому +2

      Without engies Tele the attacking team would have big problems

    • @VagineerHuur
      @VagineerHuur Рік тому

      Engie and Medic is the highest impact class per player by default by doing their job normally

  • @lucasyetiz
    @lucasyetiz Місяць тому +5

    and nothing of value was lost

  • @grosso_ok
    @grosso_ok Рік тому +68

    so the solution to tf2's spinbot problem is to actually remove sniper?

    • @beefyblom
      @beefyblom Рік тому +44

      the solution to *most* of TF2's problems, not just the spinbots.

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +13

      No joke, I think one of the better ideas for fighting the bot crisis is making F2P accounts unable to pick Sniper. Add in a quickscope nerf and suddenly casual becomes twice as fun.

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +9

      @@QuintessentialWalrus
      They aren’t F2P accounts though, all the sniper bots have premium accounts. Plus it would only serve to make sniper mains even more annoying

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +3

      @@bruhbruh-us6gl News to me, I haven't played on official casual servers in a while. Still want those quick scope nerfs though 😐

    • @bruhbruh-us6gl
      @bruhbruh-us6gl Рік тому +6

      @@QuintessentialWalrus
      Quickscopes aren’t the only problem. Sniper being able to insta-kill at any range is the problem, and I personally find it more annoying to die to a sniper way outside my range than a sniper that I could’ve killed.

  • @hem9483
    @hem9483 Рік тому +73

    truly there is nothing more terrifying in the tf2 balance kit than instant 150 damage on demand with no falloff

    • @araakin
      @araakin Рік тому +3

      As if there aren't 600 damage backstabs by a class that can turn invisible. Or melee hits with like 50% crit rate. Or 100+ direct hit hits. Or stickies that can hide on a corner and instakill anything. Or Diamondback. Or FJ. And that's just the beginning. Yeah you can be biased towards anything

    • @user-zb7ub1om1e
      @user-zb7ub1om1e Рік тому +36

      ​@@araakin nothing you described is free 150 damage from any range on demand

    • @Pururut
      @Pururut Рік тому +27

      @@araakin 600 damage backstabs by a class that can turn invisible, but is incredibly obvious, incredibly weak, and just a horribly balanced class altogether (unless you're a god). soldier's direct hit also requires you to lead your shots, and for the most part, is far harder to use than sniper (direct hit isn't hitscan, for crying out loud). stickies can be airblasted or shot, diamondback is generally regarded as being op anyways so that argument is invalid, and frontier justice is also seen as being a bit bullshitty (it's just that there's better options for engineer). so no, sniper is still bullshit.

    • @theeyeballthatcameoutofthe5268
      @theeyeballthatcameoutofthe5268 Рік тому +7

      @@araakin just turn around

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +10

      ​@@araakin9k hours Spy mains after a 2h player decides to pick the 3rd Offense class (they are unallowed to play the game)

  • @HalfLifer81
    @HalfLifer81 Рік тому +33

    I would be fine if valve just decreased the ammo pool for sniper to something like 10 and increased the time it takes to quick scope and time between shots

    • @VidomyyYakBD
      @VidomyyYakBD Рік тому +2

      And I think lower his hp to like 100 wold be good to

    • @fortnitesexman
      @fortnitesexman Рік тому +18

      that wouldn't fix anything, the problem with sniper is that his damage is too high and his range is too long
      lower both of these and he becomes infinitely more fair to fight

    • @welkingunther4298
      @welkingunther4298 Рік тому

      @@fortnitesexman It would. After him firing, you could realistically flank him with coordination, even if he got a quickscope off on one person. Lower ammo count means he can't hold strong areas for far too long and most likely will want to make more shots count.

    • @fortnitesexman
      @fortnitesexman Рік тому

      @@welkingunther4298 yeah it just means he's unfair less often, but dying to him would still feel terrible

    • @welkingunther4298
      @welkingunther4298 Рік тому

      @@fortnitesexman If I hear the enemy sniper fire, you can pretty much safely rocket jump his ass or demo knight charge him IF said changes were implemented (his fire rate and quick scope delay was reduced substantially to what a sniper should be). Currently, only way to deal with it is multiple man dive which isn't always possible depending on the map OR the sniper doesn't have a gaming chair.
      I'll take the lesser of two evils gladly.

  • @Battle_Droid_26
    @Battle_Droid_26 Рік тому +34

    It should be mentioned that sniper and engineer are area denial classes.The engineer is balanced around being predictable but sniper is balanced around your ability to aim. The best engineers will try to be as unpredictable as possible and will be able to handle multi tasking under pressure. The sniper needs to listen for spies and look out for counter snipers, mostly just snipers.
    There is no practical skill ceiling for sniper unlike other classes as shown by the bots, which I believe is the issue with sniper.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Рік тому +8

      There is a practical skill ceiling for the sniper, the thing is sniper doesn't have an 2nd skill giving it a low ceiling.
      Scout not only needs to line their shot they need to close the gap, Soldier needs to predict where you're going. These 2nd skills give you counter play but also require more skill on the class itself. You must aim, move, and predict.
      Sniper is what happens when your entire class is based on 1 skill and that skill determines everything.

  • @listertf2
    @listertf2 Рік тому +26

    thank you for making this, though i'm not fully convinced that removing sniper wouldn't change much in the long run. heavy stacking not being any more powerful makes sense because heavy has plenty of other things to worry about, but what i'm more curious about are medic and engineer.
    without snipers around, medics can play closer to the frontline and keep everyone buffed for longer, which is incredibly powerful. on the other end of the spectrum, turtling engis (or stalemates in general) would be tougher to break without sniper around to force progress. it'd be interesting to see how the game unfolds past 3 days as people un-learn their muscle memory from playing with snipers (ex. always hiding behind cover as medic).
    i think everything would still balance out in the end, but it'd be a bit more... extreme? larger momentum shifts, more frantic team fights, possibly more stalemates too? sniper existing forces everyone to play like a pussy but also punishes you for playing TOO much like a pussy, idunno ¯\_(ツ)_/¯
    this isn't at all criticism against the video btw, obviously you can't do this experiment for weeks straight. it just got the neurons firing and you executed and summarized it excellently as always

    • @alexxx4434
      @alexxx4434 Рік тому +13

      That's medic ubers which are designed to break stalemates, snipers are actually pro-stalemate with their camping.

    • @naksachaisaejane1982
      @naksachaisaejane1982 Рік тому +5

      Ubercharge is made to counter sentry and campers. It still can be denied with explosion class diving or flanking scout or spy backstab, except it's easier to kill medic than sniper because he's closer to frontline, meaning he's more likely to get spotted and focused on, and anything behind him outside of friendly spy trying to do the same thing are engineer, his buildings, and injured players, AKA easy target as scout.

    • @listertf2
      @listertf2 Рік тому +4

      @@alexxx4434 sniper benefits when there is a stalemate but that doesn't mean he can't be used to break said stalemate from either side. that's very different from engi who also benefits from stalemates but can't convert that into getting kills and making any progress when the enemy won't leave their base
      removing sniper would probably just speed the game up in the end, but i'd miss being able to pick off an engi stack on defense as my team's uber gets pinned to the skybox by 5 sentries

    • @mr.monkey354
      @mr.monkey354 Рік тому +1

      ​@@alexxx4434 and then valve added a feature to stop Uber from doing it's job, airblast

    • @alexxx4434
      @alexxx4434 Рік тому +3

      @@mr.monkey354 Airblast is not always viable.

  • @TheodoresTomfooleries
    @TheodoresTomfooleries Рік тому +84

    The fact that if sniper was removed that it really wouldn't change anything other than people being killed from far away from no fault of their own (other than existing) says a lot about how poorly designed he is as a class. His very existence imposes a need for another sniper just to be a decent counter to him.
    - Scout's high damage output depends on him being right in the sniper's face, which is easier said than done as most of the time the sniper will be protected by teammates, making it virtually impossible to deal with him as scout unless said sniper's team gives zero fucks
    - Soldiers slow ass projectile speed means by the time the rocket arrives to said sniper's location that they will be far out of harms way, even with splash damage, so literally good luck with that
    - Pyro at best is an annoyance since fire damage is easily mitigated by dispensers, healthpacks, and also the existence of the cozy camper and the danger shield
    - Demoman is a projectile class that has physics involved. Literally good luck trying to out-snipe a sniper with stickies or pipes.
    - Heavy literally does not have the range to effectively kill a sniper. A sniper can effectively kill a heavy in 2 shots in a good ~0.4 seconds.
    - Engineer has the wrangler, which is probably the only good counter to sniper in the entire game since it's one of the only truly "long range" options in the game, and even then it relies on your sentry having a sightline with the sniper, relying on the sniper NOT shooting you dead, and it relies on so much more. You STILL have to respect the sniper's sightline.
    - Medic is fucked. Good luck.
    - Spy is also fucked because jarate and the bushwacka exists, so good luck trying unless he has no headphones in.
    There is literally no counter in the entire game to a sniper that clicks on heads effectively and is good at the game other than another sniper, which necessitates a restructuring of the team that wouldn't happen unless there wasn't a sniper in the first place. We should also note that since there's going to be two snipers to "cancel each-other out", it's going to encourage other players to switch to sniper as well to "unbalance the fight" and get an upper hand. So literally just one sniper causes 4 others to pop up to counteract him, his teammates, and unbalance the entire thing so one team's snipers will always have the numbers advantage.

    • @queenbeeremedy6993
      @queenbeeremedy6993 Рік тому +5

      The test is not long enough for a conclusion like that.

    • @TheodoresTomfooleries
      @TheodoresTomfooleries Рік тому +1

      @@queenbeeremedy6993 Point recognized, however I hate sniper so I will instead ignore your logic and point and say that your dick is not long enough as a poor counterargument via ad hominem.

    • @vivelespatat2670
      @vivelespatat2670 Рік тому +25

      ​@@queenbeeremedy6993 It's not related to the test though, its been like that for 16 years

    • @HeDronHeDronHedron
      @HeDronHeDronHedron Рік тому +2

      @@vivelespatat2670 but this test proves nothing and its pretty reasonable to assume removing a class is a bad idea

    • @migueeeelet
      @migueeeelet Рік тому +1

      One of the biggest issues with countering sniper is that anything that could easily counter him, would easily counter classes like engineer, medic and to an extent scout.
      Like, if you think "spy counters sniper", it's easy to ignore the part where spy also counters engineer and heavy, and thus how he's balanced so "getting to the back line to cause chaos" is a hard thing.
      And guess who is in the back line? Ye ol' rifle boy.