The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
Without a doubt, the homebrew Mappy on the 2600 is the most impressive thing the 2600 has ever seen or is ever likely to see. And that is really saying something. In the entire history of video gaming, there will never be another platform that more dramatically exceeds what its designers intended. The system was designed for "super Pong" and "tank game", and for the first couple of years, that's all the sort of game it got. But the "racing the beam" architecture allowed for so much more. Mappy on the 2600 is more advanced than most games on the ColecoVision, which was an entire generation removed-five years' difference, back when five years of gaming evolution was effectively revolutionary.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
@@ashkirby8896 Ah, talking about the music? Sure. Technically nothing stopping a similar hack from making its way into the TIA pipeline the same way 4 additional but generic voices are had from homebrew Mappy. I was talking more about the visual representation. When the Atari VCS launched, it was technically more capable than almost anything in *arcades* at the time. To give some perspective, the Odyssey 2 launched a year later and wasn't even half as capable, but made a great deal more sense as a progression from what qualified as gaming platforms in those days. It did not "race the beam"-it was constructed by the numbers, with a lot of needlessly expensive and comparatively underpowered parts. The VCS's potential was years beyond what developers were prepared for. And, again, this was largely accidental.
Ever heard of Zippy the Porcupine on the Atari 2600? Sure, it's not related to Mappy, but it's an entire Sonic clone with scrolling, 16 whole levels, 5 boss fights, collectable gems, bonus stages, and even an ending! And it actually looks and plays alright!
@@Asterra2 I’m talking graphic wise(the graphics of the Famicom version looks close to the original arcade version) and sound wise(since the Namco 163 is a derivative of the Namco WSG used in the original arcade game)!😄
And that’s not even the final version! The final, which is only available physically also contains support for high score saving and even has an hidden easter egg!
@@MrOdiwan IIRC it was a hidden credits screen. Found it by accident. If you are a fan of the original, i’m sure you’ll be able to find it. Took me some time to figure out how i triggered it but it’s actually very simple if you know how to play.
Well problem is That at they time the size of this cart would be incredible expensive. They did not have as good dev environment and also the time put into this would have been to long back then. So it’s a bit of unrealistic scenario so to speak.
Today we have Notepad++ and emulation for easy testing and debug. Back then the computer you were using to making the game was almost the same as the console itself so it was much more difficult
@@williamdrum9899 ever more so. Like live debug Integration with VS code. Rom and ram viewer etc. scripts. Better screens etc etc. Back then dev was as much write pseudo code and gfx on paper and test in head and do now and then validation on real hardware to see if it worked or not. I would almost compare it to manufacturing today in general with hard crafting items houndred years ago.
This version of Mappy would have been impossible back in the days, because it has an ARM chip in the cartridge that helps out with, basically, manipulating the 2600's audio-video hardware faster than the 6507 ever could.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
Whenever I see “Mario Mappy”, this would be the storyline: Luigi is sick of being “Number 2” so he turns to a life of crime in stealing valuables with his Koopa minions
09:51 - That, my friend, is a _Di Gi Charat_ ROM hack. It should be called "Rabi~en~Rose". You play as Hikaru Usada, a girl who wants to be a famous idol as Rabi~en~Rose, the rabbit without worries! But, your rivals, the spoiled princess Dejiko and her sidekick(s) Puchiko, are out to stop you at every turn! Can you live life on your own and achieve your dream of becoming an idol?
No. The DPC+ chip is what you are thinking of. It's the chip in pitfall2. The cartridge that makes Mappy work is way more than just RAM. There is a computer in that cartridge doing all the work. The TIA is doing the display and the sound, but is not tied up doing things like running the game.
Probably my favorite clones of this game are the N. Kei x68k and Atari 2600 versions. Atari 2600 because it ABSOLUTELY pushed the system to its limits, making it look virtually impossible to make for the 2600 in 83. The N. Kei version isn't just a simple port like the Yopino version. It redesigned the game AND improved the audio and graphic abilities. This is the port you should have.
I found that Takeshikun 2 hack yesterday by accident and damn near died laughing when I loaded up the ROM. I don’t know what I was expecting but I certainly wasn’t expecting Takeshi’s Challenge X Mappy!!!!
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
I’m really surprised about 2 things on this video. First of all, How Could the NES Do The 30th anniversary edition’s version’s music?! I got my mind blown 🤯 and the second one is the Atari 2600. How did it do the music? Is that normal? Do they use those instruments on their old video games? Normally, maybe no? But anyway, that was an interesting video! 👍🏻
Both NES 30th Anniversary and Atari 2600 had a special sound chip. I can't remember the NES sound chip but for Atari they used the Pokey soundchip which sounds SUPERB.
@usertheloset listen to the music. That's not the stock PSU built-in to the NES. I know some cartridges, the least, had extra sound chips inside and a hacked mappy could tell the emulator that it's running on one of those, having access to those features... If so, ok but then he would not be presenting the original version on this video but a hacked one....
The MSX2 version is way better than the MSX1 version. The Colecovision version is more like an improved MSX version. Mappy wasn't available for the ZX Spectrum.
6:21If this version had really been released to the world, Atari might have been safe forever. But that didn't happen. Why not? Because they were busy working on the infamous E.T.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
@Is a Bell Video Effects & Vyonder 984 // IABVE&V984 Even if flash ends in December 31st, you should still be able to play it with a standalone Flash player (also known as Flash Player projector), as it is an offline game. Download the projector while you still can, as the open source reimplementation, Lightspark, still seems incomplete.
A much more difficult game to port than games like Donkey Kong. Even the Famicom version had 1 less floor on the screen. The Japanese Computer ports are near arcade perfect but were not released until the late 80's or even decades after. I remember riding bikes to the gas station and popping quarters into Donkey Kong. A new game called Mappy was put next to the Donkey Kong Arcade cabinet. The gas station was torn down and the Mappy cabinet ended up at a Shopko nearby the next decade and people were still playing it. My favorite arcade game during the earlier golden age of arcade games. 1984, the year after Mappy, arcade games were entering a new era.
Fujitsu micro 7: no scrolling and ear hurting music 5/10 Sharp x68000 N kei: sounds and looks like a remake of the original game! 10/10 Sharp x68000 yopino: also like the original game! 9.5/10 Msx2: decent port, but it has a weird side scrolling. 7/10 Msx2 SCC: the music has a different soundfont, but it is like the other msx2 version! 7.5/10 Colecovision: another decent port, but all the sprites have only one color. 7/10 Atari 2600: it's surprising how this was made with the Atari 2600! The sound is better than the official nes version! 10/10 Flash (marippy): I dunno what to say, but since the sound is windows midi and it's the only one with the ability to not have pixels! 10/10 NES (bounce): a hack of mappy with changed music and sprites. Now the mansion Is green! 8/10 NES (30 anniversary) similar to the arcade one by the music! The graphics are also good! 9/10 NES (Rabbit and rope): I also dunno what to say 8.5/10 NES (Mario and mappy): I like Mario and mappy so it is good! 8.5/10 NES (takeshikun 2): how many NES hacks are there?! Also I dunno again what I think about it. 8/10 NES (mappy kunio): another NES hack 8/10 NES (marippy) marippy again😊 also + 0.5 because it is marippy 8.5/10 NES (the Jehovah's witnesses) I dunno what to say, but it is good. Btw I like the goofy characters! 9/10 NES (Mario and goombas): again, I like Mario so +0.5 points. 8.5/10 NES (outlast) I like the retro graphics of it! 9/10 NES (mappy mz-700 no PCG) yay! The cars have returned! 8.5/10 NES (mappy lode runner) I love lode runner even though I never played it. Also, what is Mario doing there? 8.5/10
seing people imitate/mock the MZ-700 version is hilarious like bro you really altered all these designs because this one version of the game did it? damn
My first thought after reading the header was Mappy on the Atari 2600 was gonna suck ass, no way it was gonna be any good. But after seeing the video, my initial thought was horribly wrong. Mappy actually was ported very well onto the 2600 all things considered. Mappy may have pushed the 2600 to its limits and turned out to be a good rendition of the game. If I had known Mappy was ported to the 2600 back in the 80s, I definitely would have wanted to snag up a copy of the game and just leave it in my Atari 2600 cartridge slot, cause I'd always be playing it. Lol
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
Whoever did the 2600 version deserves a fricken medal!!! The sound quality was better than the NES
He does
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
The music is similar to the arcade version
@@ashkirby8896 I have a emulator and the original game of arcade of Mappy
@@shibalienelite5247 Well compared to modern consoles, yeah it does. But........I digress. You're entitled to your wrong opinion
Without a doubt, the homebrew Mappy on the 2600 is the most impressive thing the 2600 has ever seen or is ever likely to see. And that is really saying something. In the entire history of video gaming, there will never be another platform that more dramatically exceeds what its designers intended. The system was designed for "super Pong" and "tank game", and for the first couple of years, that's all the sort of game it got. But the "racing the beam" architecture allowed for so much more. Mappy on the 2600 is more advanced than most games on the ColecoVision, which was an entire generation removed-five years' difference, back when five years of gaming evolution was effectively revolutionary.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
@@ashkirby8896 Ah, talking about the music? Sure. Technically nothing stopping a similar hack from making its way into the TIA pipeline the same way 4 additional but generic voices are had from homebrew Mappy. I was talking more about the visual representation. When the Atari VCS launched, it was technically more capable than almost anything in *arcades* at the time. To give some perspective, the Odyssey 2 launched a year later and wasn't even half as capable, but made a great deal more sense as a progression from what qualified as gaming platforms in those days. It did not "race the beam"-it was constructed by the numbers, with a lot of needlessly expensive and comparatively underpowered parts. The VCS's potential was years beyond what developers were prepared for. And, again, this was largely accidental.
Ever heard of Zippy the Porcupine on the Atari 2600? Sure, it's not related to Mappy, but it's an entire Sonic clone with scrolling, 16 whole levels, 5 boss fights, collectable gems, bonus stages, and even an ending! And it actually looks and plays alright!
@@Asterra2 I’m talking graphic wise(the graphics of the Famicom version looks close to the original arcade version) and sound wise(since the Namco 163 is a derivative of the Namco WSG used in the original arcade game)!😄
theres sprite flicker
Awesome new concept ! I hope we can see more videos like this next time !
6:20 NO WAY?!!
Blew my mind
And that’s not even the final version! The final, which is only available physically also contains support for high score saving and even has an hidden easter egg!
Impressive
@@MrOdiwan IIRC it was a hidden credits screen. Found it by accident. If you are a fan of the original, i’m sure you’ll be able to find it. Took me some time to figure out how i triggered it but it’s actually very simple if you know how to play.
I think they used a chip.There’s no way Atari 2600 could reproduce that
Wonder how they did the audio on the 2600
They added an extra chip inside the cartridge to expand the RAM
Same way as in Pitfall II
They used either the DPC+, which is basically the DPC chip (from Pitfall 2) but with some upgrades if I remember correctly, or the Melody chip.
Hi there! I am the developer of Mappy for the 2600; the sound was done using the DPC chip that is also used for the music in Pitfall 2. :)
@@johnnywc23 Amazing work! It's crazy that a machine designed to be little more than a Pong clone can be pushed that far, even with the DPC.
I can now live my life knowing that someone made a rom hack of Mappy by putting Kunio-Kun in it. Thanks
7:26 I remember playing the Marippy version back in my early teenagehood, but I never knew it was a Touhou fan game!😄🤩😎👌
Touhou Sucks!
Also, you're everywhere.
@@DreaDreamzTVExcept for the music
Speaking about Touhou flash fangame. There Splatterhouse x Touhou flash fangame called SplatterFaith
Why are you everywhere
Oh my god the god damn love colored master spark-mappy remix in Marippy… 😂
Wow, the 2600 version looks incredible! Imagine what they could have done back in the days with lovingly produced ports such as that! Peace.
Well problem is That at they time the size of this cart would be incredible expensive. They did not have as good dev environment and also the time put into this would have been to long back then. So it’s a bit of unrealistic scenario so to speak.
Today we have Notepad++ and emulation for easy testing and debug. Back then the computer you were using to making the game was almost the same as the console itself so it was much more difficult
@@williamdrum9899 ever more so. Like live debug Integration with VS code. Rom and ram viewer etc. scripts. Better screens etc etc.
Back then dev was as much write pseudo code and gfx on paper and test in head and do now and then validation on real hardware to see if it worked or not.
I would almost compare it to manufacturing today in general with hard crafting items houndred years ago.
This version of Mappy would have been impossible back in the days, because it has an ARM chip in the cartridge that helps out with, basically, manipulating the 2600's audio-video hardware faster than the 6507 ever could.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
1:03 4:29 and 6:27 are my favorite versions.
9:02
I realized Mappy hasn't got much attention as Pacman, Galaga, Dig Dug, and even Q*Bert.
Some serious sorcery going on in the VCS version.
Game Start, Round Theme, Round Clear, and Title Screen
The Atari 2600 version is amazing!
Yes
@Titan Jonathan fucking fakes.
@@Jeansowaty SHUT UP MAN
@@theyeeter5171 you shut up
Yhea
1:04 theye just made a remastered version
they did? what's it look like?
@@ziggysimpsonofficial bro??
Its how a snes port
@@Blocky-x9k The music reminds me of the Sega genesis
Whenever I see “Mario Mappy”, this would be the storyline:
Luigi is sick of being “Number 2” so he turns to a life of crime in stealing valuables with his Koopa minions
Did you know the Flash clone of Mappy, called Marippy (which also has a NES "port") was based off of the Touhou franchise?
1:20 that literally sounds like hell
Nope
Why not? This version literally sounds like Sega Mega Drive, rather than hell.
@@staspastukh2005 they don't have the same sound chip!
Rabbit and rope: www.emulatorgames.net/roms/nintendo/rabbit-and-rope-mappy-hack/
Hopmappy: www.emulatorgames.net/roms/mame/hopmappy/
Mappy sharp x68000 n kei: www.emulatorgames.net/roms/sharp-x68000/mappy-1988-n-kei/
Mappy sharp x68000 yophino: www.emulatorgames.net/roms/sharp-x68000/mappy-1990-yopino/
mappy msx: www.emulatorgames.net/roms/msx-computer/mappy/
mario mappy: www.emulatorgames.net/roms/nintendo/mario-mappy-mappy-hack/
I love a the "bounce" music is just the music of the original but the notes are just put in a random order
Are we not gonna talk about how great the intro music is in this video
8:58 wait...The graphics should also look different
why would the graphics (visuals) look different?
@@jasonlee7816 Because its a pack with arcade graphic
sorry for answering you so late
7:26 oh hey marisa
09:51 - That, my friend, is a _Di Gi Charat_ ROM hack. It should be called "Rabi~en~Rose".
You play as Hikaru Usada, a girl who wants to be a famous idol as Rabi~en~Rose, the rabbit without worries! But, your rivals, the spoiled princess Dejiko and her sidekick(s) Puchiko, are out to stop you at every turn! Can you live life on your own and achieve your dream of becoming an idol?
Thank you for the info @Jo Li!
Hikaru Usada, huh? I wonder if she is related to Pekora
@@BlackBloodCombatClub You're a Virus
Hikaru usada? Sheesh, usada pekora :0
11:45 Mario&Bomberman, What're You Guys Doing Here?! 0_O
9:49 WHAT VERSION OF THE MAPPY THEME IS THIS CALLED!!!! PLEASE LET ME KNOW!!! (thanks)
The Atari 2600 version pushed the limits because it used an extra chip called the "Melody" that adds more RAM and better sound
Thank you for the info, Vincenzo!
No. The DPC+ chip is what you are thinking of. It's the chip in pitfall2.
The cartridge that makes Mappy work is way more than just RAM. There is a computer in that cartridge doing all the work. The TIA is doing the display and the sound, but is not tied up doing things like running the game.
Oooh so now you make videos about the homebrew and bootleg versions,very cool!
It could *not* have been easy to make Mappy on the Atari 2600. This version of Mappy has to be the most polished Atari game I've ever seen.
The Music a perfect 10/10 0:13
My ears!!!!!!
That 2600 version really is absolutely amazing. Reckon I might have to hunt that down...
You should be able to find it on the AtariAge website, if that helps!
x68k N.Kei version features x68k as the PC
nice one
7:26 Ah, yes, my favourite Flash game: Ri Ma Ppy
It's Marippy
@@UltraEpicLeader10020 r/woooosh
I had a feeling this would happen. I knew I should've added a sarcasm indicator.
@@UltraEpicLeader10020 coughitwasajokecough
Why is the Touhou (Marippy) version just too cute?!?!
P
Probably my favorite clones of this game are the N. Kei x68k and Atari 2600 versions.
Atari 2600 because it ABSOLUTELY pushed the system to its limits, making it look virtually impossible to make for the 2600 in 83.
The N. Kei version isn't just a simple port like the Yopino version. It redesigned the game AND improved the audio and graphic abilities. This is the port you should have.
Atari 2600 version blows all the other ports clean out of the water because of its technical feat.
I found that Takeshikun 2 hack yesterday by accident and damn near died laughing when I loaded up the ROM. I don’t know what I was expecting but I certainly wasn’t expecting Takeshi’s Challenge X Mappy!!!!
Who made the remix in the beginning of the video?
Wait, why was Mario in Lode Runner?
where i gound Lode Runner ?
That's Great! Rom Link of Mappy for Colecovision?
10:31 lol kunio kun
The music fron the Atari 2600 port sounds impresive for a system with only 2 audio channels
it's using a external sound chip for the music, though
@@sergiofls7623 still 4 channel
Colecovision is what the orignal MSX1 version should have been!!
But MSX-1 version was made in the '80s by NAMCOT. I have played this game on an MSX-1! :)
@@yodhefim I still have the tape for the MSX-1, but ibrs121 isn't wrong. The sprites on the Colecovision are better.
@@xXTheoLinuxXx Ok.
9:52 its how a remix
Its a music remix
How are these sound capabilities on the NES?! Sounds like the arcade version👌
Out of all the other games that could be merged with this Touhou was not one I’d think of
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
What makes the Sharp ones clones? Are they unlicensed?
I believe the proper term you're looking for is dougin, litterally meaning self published. basicly an indi game.
touhou mappy was not something i expected to see. also i assume the anniversary version of the nes port uses the namco 163 chip for audio?
a Mappy in Full Screen!?!?
Why are you everywhere too
@@churrogaming5621
I don't know.
The ones that are ACTUALLY the original game:
Sharp X68000
MSX2
ColecoVision
Atari 2600
NES/Famicom hack (30th anniversary)
I’m really surprised about 2 things on this video. First of all, How Could the NES Do The 30th anniversary edition’s version’s music?! I got my mind blown 🤯 and the second one is the Atari 2600. How did it do the music? Is that normal? Do they use those instruments on their old video games? Normally, maybe no? But anyway, that was an interesting video! 👍🏻
Both NES 30th Anniversary and Atari 2600 had a special sound chip.
I can't remember the NES sound chip but for Atari they used the Pokey soundchip which sounds SUPERB.
Correction: wasn't a Pokey, instead they used the DPC+ chip.
How do i get Mappy Colecovision
It's a homebrew, not a game that was officially made
I wonder how an Atari 7800 + POKEY sound chip port would be
8:58 that's not the NES version of Mappy... That's not even NES compatible....
@usertheloset listen to the music. That's not the stock PSU built-in to the NES. I know some cartridges, the least, had extra sound chips inside and a hacked mappy could tell the emulator that it's running on one of those, having access to those features... If so, ok but then he would not be presenting the original version on this video but a hacked one....
@@matiasd.7755 them is it arcade
They were still making NES games in 2000?
The Sharp X80000 is a copy but had a Namco licence
Isn’t this a “More Versions Comparison“?
9:50 techno Mappy o_O
hay, in the spirit of one of my favorite youtubers, I'd appreciate it if you could do hyankyo alien.
The Music was awesome that you used for the beggining and for the rest of NES rom hacks! Also, I'm happy you used a Super Game Module game!
1:03 I like the second version of the Mappy
1:08 Funnily enough Kid Icarus uses this font for its start screen as well
How do i Download Mappy for Colecovision?
I am surprised I haven't seen a C64 version yet. But that 2600 is very impressive.
for sure- 😫🤚
MSX2 version looks like a port from MSX1, and Colecovision version looks like a port from ZX Spectrum
The MSX2 version is way better than the MSX1 version. The Colecovision version is more like an improved MSX version. Mappy wasn't available for the ZX Spectrum.
6:21If this version had really been released to the world, Atari might have been safe forever.
But that didn't happen. Why not?
Because they were busy working on the infamous E.T.
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
Yeah the 30th Anniversary Hack was SO CLEVER that I couldn’t believe my eyes, so it has blown my mind 🤯 with star eyes of course 🤩
How do i Get Bounce?
MARIO!?!?! 11:49
I thought that was marimapy
A Mario game called Mario and the goomba s?
Theme Remix Name?
How do i get Marippy?
(Flash and NES)
@Is a Bell Video Effects & Vyonder 984 // IABVE&V984 Even if flash ends in December 31st, you should still be able to play it with a standalone Flash player (also known as Flash Player projector), as it is an offline game. Download the projector while you still can, as the open source reimplementation, Lightspark, still seems incomplete.
@Is a Bell Video Effects & Vyonder 984 // IABVE&V984 sad
1:24 Mappy in Sharp BeepBox sounds like Garage
How the Heck do i Get Mappy for MSX2?
mappy msx: www.emulatorgames.net/roms/msx-computer/mappy/
A much more difficult game to port than games like Donkey Kong. Even the Famicom version had 1 less floor on the screen. The Japanese Computer ports are near arcade perfect but were not released until the late 80's or even decades after. I remember riding bikes to the gas station and popping quarters into Donkey Kong. A new game called Mappy was put next to the Donkey Kong Arcade cabinet. The gas station was torn down and the Mappy cabinet ended up at a Shopko nearby the next decade and people were still playing it. My favorite arcade game during the earlier golden age of arcade games. 1984, the year after Mappy, arcade games were entering a new era.
KUNIO me encanta, no sabía que existia MUCHAS GRACIAS :)
el video: **español**
comentarios: i speack in english
We do not speak Spanish
The sharp x sounds like Mappy if it was on the sega genesis
The N. Kei one btw
Why is mario in mappy?
Quite curious!
My favorite is the last one, the surprised carrot cracks me up
Fujitsu micro 7: no scrolling and ear hurting music 5/10
Sharp x68000 N kei: sounds and looks like a remake of the original game! 10/10
Sharp x68000 yopino: also like the original game! 9.5/10
Msx2: decent port, but it has a weird side scrolling. 7/10
Msx2 SCC: the music has a different soundfont, but it is like the other msx2 version! 7.5/10
Colecovision: another decent port, but all the sprites have only one color. 7/10
Atari 2600: it's surprising how this was made with the Atari 2600! The sound is better than the official nes version! 10/10
Flash (marippy): I dunno what to say, but since the sound is windows midi and it's the only one with the ability to not have pixels! 10/10
NES (bounce): a hack of mappy with changed music and sprites. Now the mansion Is green! 8/10
NES (30 anniversary) similar to the arcade one by the music! The graphics are also good! 9/10
NES (Rabbit and rope): I also dunno what to say 8.5/10
NES (Mario and mappy): I like Mario and mappy so it is good! 8.5/10
NES (takeshikun 2): how many NES hacks are there?! Also I dunno again what I think about it. 8/10
NES (mappy kunio): another NES hack 8/10
NES (marippy) marippy again😊 also + 0.5 because it is marippy 8.5/10
NES (the Jehovah's witnesses) I dunno what to say, but it is good. Btw I like the goofy characters! 9/10
NES (Mario and goombas): again, I like Mario so +0.5 points. 8.5/10
NES (outlast) I like the retro graphics of it! 9/10
NES (mappy mz-700 no PCG) yay! The cars have returned! 8.5/10
NES (mappy lode runner) I love lode runner even though I never played it. Also, what is Mario doing there? 8.5/10
AWESOME
seing people imitate/mock the MZ-700 version is hilarious like bro you really altered all these designs because this one version of the game did it? damn
9:06
Kid : Mom Can I buy Mappy for nes
Mom : Nope , We already have Mappy for nes at home!
Mappy for nes at home:
Kid: he sound like the arcade
What about Flashback: The Quest for Identity?
It would be very nice. I take note of that.
Mappy is for arcade, nes, gba, atari 2600/c64 & colecovision.
Not for flash.
11:32 cart whells
S E G A G E N I N S
1:04 kinda like a SNES game
SNES Uses the Nintendo S-SMP and Sharp x68000 uses the Yamaha YM2151
My first thought after reading the header was Mappy on the Atari 2600 was gonna suck ass, no way it was gonna be any good. But after seeing the video, my initial thought was horribly wrong. Mappy actually was ported very well onto the 2600 all things considered. Mappy may have pushed the 2600 to its limits and turned out to be a good rendition of the game. If I had known Mappy was ported to the 2600 back in the 80s, I definitely would have wanted to snag up a copy of the game and just leave it in my Atari 2600 cartridge slot, cause I'd always be playing it. Lol
The 30th anniversary Famicom hack is the best one and the most impressive one here(even more so than the Atari 2600 DPC+ version), because it uses the Namco 163 to use the original Namco WSG wavetable waveforms from the original arcade game, making it sound perfectly completely identical to the original arcade game!😄🤩😎👌
Good clones.
I saw the fire flower from super mario in the game called bounce
I saw that too
The flash version is waaaay different than the other onez
Sharp x1 versions?
These versions are official (this video only covers the unofficial ones). You can find them here: ua-cam.com/video/GH4xs_XD95Q/v-deo.html
that second x68000 port could pass for an official port from dempa themselves.
Sharp X68000 sounds like a sega genesis remix
Are there any Dig Dug clones?
There was PCG Dig Dug for the PC-8001
@@AnimationMaster167 Is there?
It's unofficial so i think it's called a clone.
@@AnimationMaster167 OK
@Diskun retrosura does know about them, does he not?
Yay more of my favorite game.
IMA SUPERSTART