25 minutes suddenly seem like such a quick thing. Thank you so much for the way you interact with us Clint. I'm not even a C4D/Octane user and I still came here to watch the whole thing.
Another note. They actually have aces tonemapping in octane now with just one check box click. Its in the octane camera tag (camera imager tab). And i think it defaults to sRBG, so if you like rec709 you have to keep it the old way. Or just do a curves adjustment to get a similar look.
You might be pleased to know that the number one search result on youtube, for me, when I type pwn, is this channel. Congratulations on owning it.. or... pwning it.
Love the fact I was thinking of a personal project with some roads shots. But I learned even more about the methodology and some features that will simplify my production process. Great video, you really help us!
I don't know how you read my mind but that's exactly what I wanted to get in one of my works. Thank you for so cool tutor with much important and valuable info! Could you please extend this to part two and "add" a car (or other vehicle) with full headlights setup? I just lost all my nerves to struggle with Octane in the scene like that and I'm sure that many users will be very greatful for such a tutorial.
Here's mine work. ua-cam.com/users/shorts9816uK6M8cQ?feature=share I hope it will be more clear what i mean. I would like to know what the hell I did wrong and what is even more important - how to do it in right way. Thanx!
Hahah I needed this you said my motionblur was off when you did the feedback round in the discord call. No i finaly have the right motion blur with octane also with the wheels because the joint wasent in precise middele of the wheel thank you.
Hi Clint, been following / watching you for years now since Freddiew days and want to get into cgi. Since I have no background do you recommend using blender or the softwares you use? Your tutorials I find are the most concise but detailed enough, plus is really about film making not just modelling so Maybe learning your softwares would be better for me?
@@pwnisher Thanks for the HDRI Link shout out, Clint! For octane, you get better results if you use the octane image node for the HDRI instead of direct. I think it has to do with how Octane interprets HDRIs.
Can someone tell me why the workspace visual of the road surface looks so different from the rendered image? I'm brand new to this, just beginning my journey into unreal, so sorry if this is a dumb question.
Oh, that’s cause of it looked “rendered” while you work, you’de get such poor performance because it really taxes the system to make it look nice and “rendered” you know?
Thanks Clint, that makes sense. I'm guessing your system can handle you keeping the rendered viewport open the whole time, but that might not work for a lesser pute?
@@juseschrustfush think like that: if your pc takes 5s longer for every change you make and through your project you make 500 changes, you lose 42h of time just bc you worked in rendered mode. When you finetune your materials you obviously work in rendered mode, but you don't need to see it raytrace rendered when you work on the animation itself bc the only thing that is important at this stage is the motion. This is a small scene with just a ground but whats when you have hundreds of buildings and moving characters on the street? Your render view will choke, even with a big rig and there is no way to work efficient.
Hey there.Question? How do you add a texture to a plane in cinema 4D say a building front. then you want to move around edges to match teh building front to extrude..However the texture stretches when you move edges or vertex. what is the setting where you can adjust edges and vertex without moving the texture. IN Blender its the correct face attributes but I cant find an answer for cinema 4d....Can you tell me if possible?
The shake was small enough that you couldn’t tell that it didn’t loop (even tho it seems like it does. But, there is a way, if you bake it down, convert the keyframes to a motion clip, then fade the motion clips into each other it’ll loop. I think i cover this in my only c4d “quick tip” on my channel (on adding a custom character to mocap data.) its not to blend cam shake, but you’ll see the motion clip workflow at work.
One thing I don't like with vibrate tag is that when you preview it and reset back to Frame 0, it doesn't put the object back to its original orientation and position. It keeps it at the point it was when you stopped playback. Does anyone know a way to stop that?
The thing I really like about "The Pwnisher" is that, his videos are compaitable with all softwares.
Hey i really appreciate that. I certainly try cause i know so many of you guys are on the blender side of life.
25 minutes suddenly seem like such a quick thing. Thank you so much for the way you interact with us Clint.
I'm not even a C4D/Octane user and I still came here to watch the whole thing.
Yoooooo that means so so much! Thank you Bruno! I’m glad you had a good time with it :)
I'm a Maya & Arnold guy, But that doesn't stop me from watching all your videos to the end! Keep it up, Clint!!
Another note. They actually have aces tonemapping in octane now with just one check box click. Its in the octane camera tag (camera imager tab). And i think it defaults to sRBG, so if you like rec709 you have to keep it the old way. Or just do a curves adjustment to get a similar look.
Oh snap i didnt know! That’s huge thanks man!
Love the fact that almost everything is compatible with any 3D software. I mostly use Blender but learning Maya so I might do it in both, just for fun
This video is perfect, the theme, the amount of info, the soundtrack, the tone. Great work Clint.
🙏🏼❤️🙏🏼❤️🙏🏼
This tutorial is not just cool and informative lesson of c4d stuff, its meditation.
This has to be one of the most realistic render I've ever seen
Hahahah much appreciated :)
I love Pwnisher's videos so much. I understand what he's saying even when I'm not using C4D and I can apply what I learned in Blender
You might be pleased to know that the number one search result on youtube, for me, when I type pwn, is this channel. Congratulations on owning it.. or... pwning it.
Fire-fire-fire!
I respect your work, you really inspire me and thousands of others like me!
🙏🏼🙏🏼🙏🏼
I love the ACES colorspace. I hope cycles will intergrade it. Really made this amazing render even more amazing
Yoooo Kv3D! Yeah it’s legit! It’s ACES btw, separate from ASUS (the tech company)
@@pwnisher ah I knew I got it wrong! thnx for correcting me! Really nice video😄
Finally a tutorial! Just watch master in process. We need more behind the scenes, pls.
Glad you’re enjoying!!
Man this guy is a genius. Love you Clint and love your content.
Thanks a ton for the support! 🙏🏼
@pwnisher you are currently what we need as CG artist to keep going! please keep it up!
Another cool video... :D
Keep it up, Clint! 💪🔥
This was all pretty standard C4D/Octane stuff until the custom asphalt patches, that was such a creative way of achieving that result!
Thanks man, yeah i was amped about that!
Glad you’re into it! Thanks Osamah
Amazing stuff clint !
Thanks my man
Happy to see you back with a new tutorial! Keep on going!
Thanks Buddy ❤️
Cool, another super vidéo 😊
you havent even watched the video
Love the fact I was thinking of a personal project with some roads shots. But I learned even more about the methodology and some features that will simplify my production process. Great video, you really help us!
These are the most entertaining videos, I love them.
Appreciate the shortcuts!
What an awesome video!! So many cool tips that can be applied on any software to make amazing looking renders! Thanks Clint!
The ProArt monitor is no joke.
I have one as my primary and an Asus gaming monitor as well, and the ProArt puts the gaming one to shame.
bro your tutorial's are so satisfying make this type of tutorial every week 👍
This is amazing! thanks Clint! You rock! Next challenge soon? :3
next challenge is in august
@@hassannour1697 😁Much appreciated!
Awesome love it man.. and you are the one who always motivate me to continue do 3D stuffs.. Thanks bro.. ❤
I don't know how you read my mind but that's exactly what I wanted to get in one of my works. Thank you for so cool tutor with much important and valuable info! Could you please extend this to part two and "add" a car (or other vehicle) with full headlights setup? I just lost all my nerves to struggle with Octane in the scene like that and I'm sure that many users will be very greatful for such a tutorial.
Here's mine work.
ua-cam.com/users/shorts9816uK6M8cQ?feature=share
I hope it will be more clear what i mean. I would like to know what the hell I did wrong and what is even more important - how to do it in right way. Thanx!
Hahaah oh man! Thats great! Probably no car tutorial from me anytime soon, but just use those ies lights!! They work wonders.
Eres increíble,gran trabajo
Saludos desde Argentina.
I wonder when we are getting a vfx breakdown of R.I.P tide 🤔
Thank you very much :)
Great stuff
btw you dont need to load the OCIO file. you can now just turn on aces by turning it on in the camera imager
saving this tutorial incase i need it
Thanks
really helpful thanks
Hahah I needed this you said my motionblur was off when you did the feedback round in the discord call. No i finaly have the right motion blur with octane also with the wheels because the joint wasent in precise middele of the wheel thank you.
Good !
They're just two points in the wind. Sounds like most relationships I know 😂
Nice 👌🏽
Hi Clint, been following / watching you for years now since Freddiew days and want to get into cgi. Since I have no background do you recommend using blender or the softwares you use? Your tutorials I find are the most concise but detailed enough, plus is really about film making not just modelling so Maybe learning your softwares would be better for me?
*Cool*
for the animation category for the competition does it have to be 3d animation? does 2d also work?
Can you make a swamp environment with wooden huts/shacks?
i made this "same" kind of looping last year 🙂
When to open the seventh rendering contest
At 6:35 dont just put the texture into the hdri link. You need to press the arrow left of it and actually drag the "file" from the octane image node.
Does it perform differently this way? It’s always worked for me by doing the method in the vid.
@@pwnisher Very different. Try it out, you will see a massive change. I think if you dont do it, it doesnt read the values of the hdri correctly
@@pwnisher Thanks for the HDRI Link shout out, Clint! For octane, you get better results if you use the octane image node for the HDRI instead of direct. I think it has to do with how Octane interprets HDRIs.
Can someone tell me why the workspace visual of the road surface looks so different from the rendered image? I'm brand new to this, just beginning my journey into unreal, so sorry if this is a dumb question.
Oh, that’s cause of it looked “rendered” while you work, you’de get such poor performance because it really taxes the system to make it look nice and “rendered” you know?
Thanks Clint, that makes sense. I'm guessing your system can handle you keeping the rendered viewport open the whole time, but that might not work for a lesser pute?
@@juseschrustfush think like that: if your pc takes 5s longer for every change you make and through your project you make 500 changes, you lose 42h of time just bc you worked in rendered mode.
When you finetune your materials you obviously work in rendered mode, but you don't need to see it raytrace rendered when you work on the animation itself bc the only thing that is important at this stage is the motion. This is a small scene with just a ground but whats when you have hundreds of buildings and moving characters on the street? Your render view will choke, even with a big rig and there is no way to work efficient.
holy sht
Thank you for not using those super bright annoying halogen headlights
Hahahahah!!! Don’t like em in my rearview OR in my renders :P
i like c4d
Hey there.Question? How do you add a texture to a plane in cinema 4D say a building front. then you want to move around edges to match teh building front to extrude..However the texture stretches when you move edges or vertex. what is the setting where you can adjust edges and vertex without moving the texture. IN Blender its the correct face attributes but I cant find an answer for cinema 4d....Can you tell me if possible?
Bro no new videos?
Hey Nice work ! How did you make those shake loop with the gorilla cam ?
The shake was small enough that you couldn’t tell that it didn’t loop (even tho it seems like it does. But, there is a way, if you bake it down, convert the keyframes to a motion clip, then fade the motion clips into each other it’ll loop.
I think i cover this in my only c4d “quick tip” on my channel (on adding a custom character to mocap data.) its not to blend cam shake, but you’ll see the motion clip workflow at work.
@@pwnisher thanks a lot for you time ! and thanks, it work that way ! i was not baking the camera down. that's why motion clip didn't worked.
Is Cinema 4D free?
:)
Why don't you just do the camera shake with a vibrate tag?
That’s possible too.
One thing I don't like with vibrate tag is that when you preview it and reset back to Frame 0, it doesn't put the object back to its original orientation and position. It keeps it at the point it was when you stopped playback.
Does anyone know a way to stop that?
Not a fan of these export settings
🫠
the tutorial is soo good
For those who want a free alternative for the hdri he used here try using Shanghai Bund from polyhaven.