@@ArchVizArtist hm, there is definitely a difference and a big one. Will have to try and compare both in fully textured and lighted environment to see the difference there.
@@ArchVizArtist it's worth the time and all this modifiers to get those round edges that are (mostly) far away from the camera? I mean, just in specific closeups, but for the 90% of the jobs...don't know..at the end we just want those line reflection of the light in the edges ...
Just one more chamfer modifier (turbosmooth not necessary, I use it mostly in cylindrical objects). We made a script out of it so it's just one click. I'm not trying to convince anybody, this is just how we use it :)
The normal issue is solved by now (in 2021 and later) in the Chamfer modifier in Inset section you can choose Flow Loop that adds edges to your object that solves everything.
@@ArchVizArtist I can't remember In 3ds max 2019, but in 2020 version there is an option on the chamfer modifier in Smooth Output with "smooth chamfers only". It fixes the issue of the "belly" surface. And there's a box with "smooth to adjacent" in that option which makes a smooth transition from the chamfered edges to the surface.
If you set the chamfer to smooth chamfers only AND (and this is very important) you also set "Smooth to Adjacent" and a Threshold around 90 ( if you are working on a mesh formed by straight angled edges), the smooth you get will be just PERFECT.
i prefer weighted normals for this. You got perfect smoothing and use less segments for the chamfer itself. But didnt know this trick, good to know now!
The chamfer modifier got a lot of flak for not being a very exciting new feature, but that thing is a massive time saver. Doubling up the chamfer modifier to fix the smoothing issues there's an easier way in Max 2021. Just drop a Weighted Normals modifier on top of the stack. Another option for doing chamfers when using V-Ray is to plug a VrayEdgesTex into the bump slot of the material, provided you're not already using it for a bump map.
Another great tutorial! I've seen its come up in the comments already, but I also use the "face weighted normals" script for this. It's free and usually means you can get away with just having one iteration of chamfer segments. Arrimus has a good tutorial on it called "medium polygon modelling" Again, great tutorial, you're my favourite CG UA-cam channel at the moment!
Glad seeing new YT channel explaining about all the new tips and tricks in vray and 3ds max, just subscribed. keep it up guys and stay positive you doing great job together. Make sure to give your self some rest. Btw max 2020 and 2021 has huge update on chamfer modifier, maybe they have added this option there?
Normally i adds a 'vray edges tex' to the bump. Or mix it with the existing bump map. For me thats the easiest way to get rounded edges in render. Specially for the walls. 😊
Can you make a tutorial on how to round the ends of a brush using Hair and Fur? I tried to cluster some splines to use as guides, having differing lengths, the longest in the center of the cluster, shorter bristles around the perimeter. Is there a way to intersect an arc cutting off the tops of the cluster to round it off...like a bowl cut (American haircut from the old days)? Please
@@ArchVizArtist Thanks for the reply. On second look, I see the genius of this. It's like the first chamfer gives a proper base for the second. Am still on Max 2019, though.
Hello, I see some lag in your viewport, I had the same problem in my 3ds max and I found the solution by lowering the poll rate or report rate of my mouse (logitech g502 hero). Greetings! :)
Hi! Your works are great!Thank you! But I do it so simpler than you! In chamfer modifier, we can determine to assine smooth only on smoothed edges, not other surfaces!
Agnieszka , you are looking beautiful today. 😍🥴 Quick question : Why are we using (Chamfer) modifiers on the objects rather we can use the Vrayedgestex to round the corners? give me an insight please
EdgesTex is just a shader effect, it doesn't add geometry to the objects. If the geometry is there like this tutorial shows, the results are more accurate.
Thank you for these helpful tutorials. could you please make a tutorial about making a realistic leather and fabric materials in vray? how exactly the fall off map should be set up in the reflection slot? thanks
Thanks for all the information that you share , your videos are truly beneficial and i would like to ask if you could do a tutorial on how to create realistic lighting for interior scenes , giving us some tips and tricks , i always work very hardly on that topic but never get the results that i want , and i just don't know whats the problem. Thanks again and keep up the good work
Hi guys. I started to follow your channel few days ago and I like all your tutorials. You have few tricks that I didn't use before. Could you add to your list any tricks to build a stone wall overall the integration between the side and the top?
This video was very interesting and useful. Too many times we see videos on UA-cam about redundant subjects, considered so many times. Your videos have instead that content quality that too often is lacking.
@@fazeone1212 Its not perfect. You might think its perfect but its not. I just compared the two and Corona edges looks really really bad compared to chamfered geometry .
Explained very well. Good work👍 For past few days i have been going through your videos...and believe me, you are quite impressive. For now... is this method helpful for applying different materials using ID's on same object?
Great video, thanks! I did not know this method before...I was using smoothing groups method which is lighter on geometry.... and not texture based. Do you know smoothing groups method? You might like it more. Ceers!
Mr and Mrs Archviz, Im maya user, and i used to be a 3D Max user, but i made the transition before a while for some reasons, I used to be a Game Artiest, but now im trying to get me way into the interior Designers, I don't have friends who are into 3D, nor i know anyone, so it is hard for me to get help, and it is hard to be motivated when you are alone, with no support. I would like to ask few questions if you don't mind. 1: Why 3D max is the choice for most interior Designers? i know that any program that u are good at is good enough. but why 3D max, in particular, is found into many interior Designer' artiest? i would like to know the answer. the only anwser that i could come up with according to my experience between the 2 of them, in my opinion, the only difference it is the "Curve/Spline" workflow between both. so what will u suggest to me, go back to 3D max or keep using Maya?
We actually have never used Maya, I think most arch viz studios use 3ds max, but I'm not sure why ;) I might investigate it more and maybe do some video on this topic in the future ;)
I believe the reason is because of Max's modelling tools. 3ds Max's modelling tools makes it very easy and quick to do hard surface modelling, which means it's easy to make architectural models.
@@JakMesh I didn't say Maya is bad for it or difficult. You can just as easily do Archviz modelling in Lightwave or Modo if you really wanted and are comfortable enough with that software. My point was, the tools in 3ds Max are more geared towards and catered for Archviz modelling. Software like Maya, on the other hand, makes organic modelling easier and better, but that doesn't mean 3ds Max can't do organic modelling just as well, just that Maya is easier for doing it. Hell, you can do Archviz modelling in Zbrush if you really wanted to, but obviously its toolset is more catered for organic modelling.
Using the method I showed the output is perfect. Smooth to adjacent is a shortcut and the result is not so good. I've just double checked 2 versions side by side and I can clearly see the difference. Test it quickly and decide :)
I'm a bit dissapointed this time, first of all: click bait on the title about solving edges in 5 secs, which honestly just shows how to fix the problem in a long process. Second of all challenging the Smooth adjacent faces toggle in 3DS max, in your video comments, by the way, without the comparison of the actual fast paced solution created since 2018 as a programed software solution after years of facing the geometry problem from autodesk is kind of off the track here. Come on guys, you don't need to fall far from the high edge you've placed yourselves lately! You've been doing great, watch out for things like this before becoming "another" click-bait archviz channel...
Firstly, we show the whole process so everyone can understand it. If you watch till the end we suggest to make a script out of it (or just copy modifiers). So the process is super quick. Secondly the method you refer to doesn't work so great. Just chamfer the edges side by side using both methods and you'll see the difference...
@@ArchVizArtist we have ran hundreds of tests around it, and unless we need a Microscopic zoomed lens in the studio the perception is minimal, speedwise, with a project with 200 edges in geometry or more this methos becomes a very specific process for, maybe asrecalled, a table in front of your lens, or a corner shot, etc most of us in the market use 3 methods depending on distances from camera and I bet you know it: geometry detailed chamfers, smoothened adjacent faces for geometry at mid distance and render engines edge traced materials for long distances referenced objects. Look I didn't mean to offend you, as I said we all admire you guys at your studio, but it really dissapointed me getting hung up on a click bait, that's just not cool, of course your method works! But it is a time dependant task! And arguing about how other methods don't show the same result is also valid, but as we all know, this is a time-dependent industry, and that shall also come into knowledge of users!
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg The difference is pretty clear to us and we do not usually care about poly count.
Render intersection??? Render Iteration is more accurate. Another suggestion, insteade of two chamfer modifire use one chamfer and "weighted normal" modifire.
Do you guys want me to do a video on how to make a script out of this?
Yes!
@@tomislavmarkovic6228 Yes. How to do scripts in general and how to put the plus button up with the toolbars.
sure ... powerful method .. thanks
Arch Viz Artist yeap of course we want , especially I wanna
How to add script to a toolbar with icon is already live: ua-cam.com/video/CFixg1t5UrM/v-deo.html
1. Add chamfer modifier
2. set 3 segments
3. set 0.5 tension
4. Set smooth chamfer only
Done
Same
Thanks for sharing ;) Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
@@ArchVizArtist hm, there is definitely a difference and a big one. Will have to try and compare both in fully textured and lighted environment to see the difference there.
@@ArchVizArtist it's worth the time and all this modifiers to get those round edges that are (mostly) far away from the camera? I mean, just in specific closeups, but for the 90% of the jobs...don't know..at the end we just want those line reflection of the light in the edges ...
Just one more chamfer modifier (turbosmooth not necessary, I use it mostly in cylindrical objects). We made a script out of it so it's just one click. I'm not trying to convince anybody, this is just how we use it :)
The normal issue is solved by now (in 2021 and later) in the Chamfer modifier in Inset section you can choose Flow Loop that adds edges to your object that solves everything.
Very nice! I will recommend upgrading to max 2021. Improvements on chamfer + weightednormals will make your life so much easier!
3ds max 2020 has updated chamfer so you can add insert to prevent that smooth effect.
Thanks for the tip, i'll try right now!
I just add chamfer, and in the final list, there's a option to smooth just the chamfer and kept the other faces without the smooth look
This method is not so good, you can do side by side comparison ;)
@@ArchVizArtist I can't remember In 3ds max 2019, but in 2020 version there is an option on the chamfer modifier in Smooth Output with "smooth chamfers only". It fixes the issue of the "belly" surface. And there's a box with "smooth to adjacent" in that option which makes a smooth transition from the chamfered edges to the surface.
Thanks :)
@@ArchVizArtist You're mostly welcome.
I thank you for the great content on the channel. ;)
amazing they could not fix this in the 27 versions before 2020
If you set the chamfer to smooth chamfers only AND (and this is very important) you also set "Smooth to Adjacent" and a Threshold around 90 ( if you are working on a mesh formed by straight angled edges), the smooth you get will be just PERFECT.
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
@@ArchVizArtist ok fair enough :). Muy smotthing to adjacent method meets my standards though.
Thanks for your tutorials. usually i use vray edge tex in bump map.
Cool :)
Your videos are so usefulllll i loveee it ❤️
Did you make a video on how to do the script? thank you
i prefer weighted normals for this. You got perfect smoothing and use less segments for the chamfer itself. But didnt know this trick, good to know now!
I'll check this out, thanks :)
@@ArchVizArtist www.bytehazard.com/articles/wnormals.html
www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals
thanks :)
great again!
The chamfer modifier got a lot of flak for not being a very exciting new feature, but that thing is a massive time saver. Doubling up the chamfer modifier to fix the smoothing issues there's an easier way in Max 2021. Just drop a Weighted Normals modifier on top of the stack. Another option for doing chamfers when using V-Ray is to plug a VrayEdgesTex into the bump slot of the material, provided you're not already using it for a bump map.
I'll check it :) Thanks for sharing!
You can stack a VrayEdgesTex over your previous bump with a composite, it still works
@@Tapiokpr Nice! I didn't know that.
Čamfer je majka svega ja ti kažem !
Thanks a lot. Simple, direct and practical. Greetings from mdq
Thank you, glad you like it :)
I loved your video thanks
Thank you!
Wonderfull.
Thanks for teaching.
You are welcome!
thankyou so much
Very useful!
Glad you think so!
Another great tutorial! I've seen its come up in the comments already, but I also use the "face weighted normals" script for this. It's free and usually means you can get away with just having one iteration of chamfer segments. Arrimus has a good tutorial on it called "medium polygon modelling"
Again, great tutorial, you're my favourite CG UA-cam channel at the moment!
I will check it out! Thank you sooo much :)
Very useful tip thanks
Glad you like it :)
Glad seeing new YT channel explaining about all the new tips and tricks in vray and 3ds max, just subscribed.
keep it up guys and stay positive you doing great job together. Make sure to give your self some rest.
Btw max 2020 and 2021 has huge update on chamfer modifier, maybe they have added this option there?
And I'd suggest you to use openSubdiv instead of turbosmooth
Thank you :) We will rest later :D
I use chamfer a bit differently. I'll give a try to this method
Cool :)
This is awesome! what a quick way to add support loops! thank you, great video.
Got a suggestion!!
I think reducing the bgm volume will make the already great tutorial much better. It's kind of getting in the way!!👍
Great tip but the music is very loud and distractive, i recommend to use calm sound.
Thanks for the suggestion, we are doing already for future videos :)
Normally i adds a 'vray edges tex' to the bump. Or mix it with the existing bump map. For me thats the easiest way to get rounded edges in render. Specially for the walls. 😊
Thanks for sharing :)
Amazing trick
Thanks :)
Ooo.. 10000 subscribers congrats remember 500000 or even more are waiting
Wish you a good luck
Thank you so much 😀
Dear Mam,
You are too amazing and Your Videos are also too, I'm glad to join you and learn the skills you teach.
Can you make a tutorial on how to round the ends of a brush using Hair and Fur? I tried to cluster some splines to use as guides, having differing lengths, the longest in the center of the cluster, shorter bristles around the perimeter. Is there a way to intersect an arc cutting off the tops of the cluster to round it off...like a bowl cut (American haircut from the old days)? Please
I can try ;)
love the 303 acid sound, also maybe regular chamfer + smooth modifier with auto ticked?
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
@@ArchVizArtist Thanks for the reply. On second look, I see the genius of this. It's like the first chamfer gives a proper base for the second. Am still on Max 2019, though.
you can use swift loops ! rather than connecting them
This is your subscriber from the future you are gonna have 500k subscriber :)
Great to know :) Thank you!!
@@ArchVizArtist whats your age you are so professional cant believe it.. and your youtube videos are also so professional.
thanks
How to make the script for that chamfer modify
I'll do a video about this;)
Hello, please where is the video on how to create the script button, could you send me the link?
Thx a lot very helpful
You're welcome.
Hello, I see some lag in your viewport, I had the same problem in my 3ds max and I found the solution by lowering the poll rate or report rate of my mouse (logitech g502 hero).
Greetings! :)
thx you
Hi! Your works are great!Thank you! But I do it so simpler than you! In chamfer modifier, we can determine to assine smooth only on smoothed edges, not other surfaces!
What is the best way of adding groves in gd max
Thanks!!
Welcome!
the 145% should be wired to the top modifiers value in the script...then there is only1 number to change ;)
Thank you for this amazing ways. Can I get the plugin's name
Hello please can you do a tutorial for Depth of Field for Corona renderer 🙏🏽
Hi, this video is already recorded and it's waiting in the queue ;)
Arch Viz Artist that’s great Thanks 😊
Nice video, but I wondered how slow your viewport works with such a light model. What is your PC config?
I recorded it on my laptop because it has a 4k screen. Our PCs are much faster ;)
Wish you have a supercomputer-like PC
Great quality
Thank you.
Thanks :)
Very nice and useful. Like all of your tutorials. Thank You! :-)
Thank you, glad you like them :)
Agnieszka , you are looking beautiful today. 😍🥴 Quick question : Why are we using (Chamfer) modifiers on the objects rather we can use the Vrayedgestex to round the corners? give me an insight please
EdgesTex is just a shader effect, it doesn't add geometry to the objects. If the geometry is there like this tutorial shows, the results are more accurate.
because they use corona
Thanks, it's more accurate. And we usually do not worry about poly count.
You are the truly first CG-youtuber in the world
Thank you so much Rosa :)
Thank you for these helpful tutorials. could you please make a tutorial about making a realistic leather and fabric materials in vray? how exactly the fall off map should be set up in the reflection slot? thanks
Thanks for the suggestion, I will try to do it :)
@@ArchVizArtist Thank you so much :)
great and simple videos you introduce
Glad you think so!
Thanks for all the information that you share , your videos are truly beneficial and i would like to ask if you could do a tutorial on how to create realistic lighting for interior scenes , giving us some tips and tricks , i always work very hardly on that topic but never get the results that i want , and i just don't know whats the problem.
Thanks again and keep up the good work
Sure, thanks for the suggestion :)
Why 3d visualizer needs two desktop for working, what's the purpose ?
great video!!, where can I download that script?
We haven't shared this script, we will add a video on Monday how to do this :)
i love your videos!!!
Thank you :) Cheers!
3ds MAX 2021
1 Add chamfer modifier
2 Scroll down to Inset and turn on
DONE
А иконки сама рисовала или в программе какой?
.thanks for this video..can you make a tutorial on how to add surface imperfection map in the material....?tnx
Yes, I'll add it to my list :)
Hi guys. I started to follow your channel few days ago and I like all your tutorials. You have few tricks that I didn't use before. Could you add to your list any tricks to build a stone wall overall the integration between the side and the top?
This video was very interesting and useful. Too many times we see videos on UA-cam about redundant subjects, considered so many times. Your videos have instead that content quality that too often is lacking.
Glad you enjoyed it! Thanks :)
Very helpful tip but also show us how to make a script pls ..
Sure thing!
nice one
thanks :)
I add corona edges in the bump.. Perfect and light
Thanks for sharing :)
nope. Does not even come close as geometry chamfering.
@@hldemi ????
@@fazeone1212 Its not perfect. You might think its perfect but its not. I just compared the two and Corona edges looks really really bad compared to chamfered geometry .
@@hldemi i use it in every project with the right measure , i assume you probably dont know how to tweek it
I think you should also try some other type of videos on youtube your videos are absolutely perfect..
Thanks, what types you have in mind?
@@ArchVizArtist you know like tech review or something like that..
Explained very well. Good work👍
For past few days i have been going through your videos...and believe me, you are quite impressive.
For now... is this method helpful for applying different materials using ID's on same object?
Thanks, it works with that too.
Great video, thanks! I did not know this method before...I was using smoothing groups method which is lighter on geometry.... and not texture based. Do you know smoothing groups method? You might like it more. Ceers!
Glad it helped! Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
What about round edges shader in Vray or Corona?
I'm not using it actually, I prefer to have it in the model, but I'm not sure which method is better. I will check it out :)
Mr and Mrs Archviz, Im maya user, and i used to be a 3D Max user, but i made the transition before a while for some reasons, I used to be a Game Artiest, but now im trying to get me way into the interior Designers, I don't have friends who are into 3D, nor i know anyone, so it is hard for me to get help, and it is hard to be motivated when you are alone, with no support. I would like to ask few questions if you don't mind.
1: Why 3D max is the choice for most interior Designers?
i know that any program that u are good at is good enough. but why 3D max, in particular, is found into many interior Designer' artiest? i would like to know the answer.
the only anwser that i could come up with according to my experience between the 2 of them, in my opinion, the only difference it is the "Curve/Spline" workflow between both.
so what will u suggest to me, go back to 3D max or keep using Maya?
We actually have never used Maya, I think most arch viz studios use 3ds max, but I'm not sure why ;) I might investigate it more and maybe do some video on this topic in the future ;)
@@ArchVizArtist that's would be lovely. thanks you
I believe the reason is because of Max's modelling tools. 3ds Max's modelling tools makes it very easy and quick to do hard surface modelling, which means it's easy to make architectural models.
@@danielduplessis9170 I don't think so Daniel, i find Maya as easy also ...
@@JakMesh I didn't say Maya is bad for it or difficult. You can just as easily do Archviz modelling in Lightwave or Modo if you really wanted and are comfortable enough with that software. My point was, the tools in 3ds Max are more geared towards and catered for Archviz modelling. Software like Maya, on the other hand, makes organic modelling easier and better, but that doesn't mean 3ds Max can't do organic modelling just as well, just that Maya is easier for doing it.
Hell, you can do Archviz modelling in Zbrush if you really wanted to, but obviously its toolset is more catered for organic modelling.
Anyone know what model is this curved monitor from beginning of the video?
49" CHG90 QLED Gaming Monitor
We did video about the whole setup here: ua-cam.com/video/FjdsBMipdoY/v-deo.html
Please let us know all the software that you use...
Thanks
We are using 3ds max and corona renderer.
@@ArchVizArtist very useful!!
@@ArchVizArtist do you have a license as it is so expensive not everyone can afford...
I vote for the "how to make the script" tutorial. Thanks
Will do ;)
Without background music will be more helpful to concentrate on your words without any distraction
Sorry to ask you so many questions 😬 but i wanna know that in which company do you work or you are freelancer cos i also wanna career in this field
blackbalance.studio/
@@ArchVizArtist absolutely stunning website!!!
@@ArchVizArtist i would love to be a part of your team in future
Hey why not go Chamfer modifier > Output > Smoothing output > Smooth chamfers only & checkmark Smooth to adjacent? does it not do the same thing?
Using the method I showed the output is perfect. Smooth to adjacent is a shortcut and the result is not so good. I've just double checked 2 versions side by side and I can clearly see the difference. Test it quickly and decide :)
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
@@ArchVizArtist Ohhh, my bad then!! Sorry and thanks a lot! Great tip.
I think this what happened with pyramid with sharp up corner, when I add "Smooth chamfer" script to it.
Don't take it other way.. but you'r look very good... Today
"Intersection" is definitely not the term used in smoothing modifiers. It has iterations
Gud video
Thanks :)
I'm a bit dissapointed this time, first of all: click bait on the title about solving edges in 5 secs, which honestly just shows how to fix the problem in a long process. Second of all challenging the Smooth adjacent faces toggle in 3DS max, in your video comments, by the way, without the comparison of the actual fast paced solution created since 2018 as a programed software solution after years of facing the geometry problem from autodesk is kind of off the track here. Come on guys, you don't need to fall far from the high edge you've placed yourselves lately! You've been doing great, watch out for things like this before becoming "another" click-bait archviz channel...
Firstly, we show the whole process so everyone can understand it. If you watch till the end we suggest to make a script out of it (or just copy modifiers). So the process is super quick.
Secondly the method you refer to doesn't work so great. Just chamfer the edges side by side using both methods and you'll see the difference...
@@ArchVizArtist we have ran hundreds of tests around it, and unless we need a Microscopic zoomed lens in the studio the perception is minimal, speedwise, with a project with 200 edges in geometry or more this methos becomes a very specific process for, maybe asrecalled, a table in front of your lens, or a corner shot, etc most of us in the market use 3 methods depending on distances from camera and I bet you know it: geometry detailed chamfers, smoothened adjacent faces for geometry at mid distance and render engines edge traced materials for long distances referenced objects. Look I didn't mean to offend you, as I said we all admire you guys at your studio, but it really dissapointed me getting hung up on a click bait, that's just not cool, of course your method works! But it is a time dependant task! And arguing about how other methods don't show the same result is also valid, but as we all know, this is a time-dependent industry, and that shall also come into knowledge of users!
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
The difference is pretty clear to us and we do not usually care about poly count.
Render intersection??? Render Iteration is more accurate.
Another suggestion, insteade of two chamfer modifire use one chamfer and "weighted normal" modifire.
In 3ds Max 2020 there is no problem like this.
great videos, but can you PLEASE speak up or turn down the music and get a computer that does not lag 3 seconds or record with 5 fps :)
Пёрфект пёрфект!!!
👍
Sketchup user here.
Hello!
I came to this video after i chamfer all the object with select the edges manually 😂😂😂
Hehe :)
The mouse clicks are so loud!!
corona round edge solve the problem...
There is a "smooth chanfer only" option on the modifier. You didn t have to do any of this.
Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
@@ArchVizArtist Ok, i will give it a shot.
just turbosmooth your chamfered geometry
I'm pretty sure you could've compressed this down into two minutes but thanks anyway, I guess.
Stop complaining
In 5 second but ur video 8 minutes 😬
We show everything so everyone understand. In the end we suggest to make a script out of it and reuse it really quickly...
She is a sweet sweet baby gurl
Fucking simp
beautiful girl! I`m love her!