More PHOTOREALISTIC renders | Best method to chamfer the edges in 3ds max

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 242

  • @ArchVizArtist
    @ArchVizArtist  4 роки тому +86

    Do you guys want me to do a video on how to make a script out of this?

    • @tomislavmarkovic6228
      @tomislavmarkovic6228 4 роки тому

      Yes!

    • @themustafajamal
      @themustafajamal 4 роки тому

      @@tomislavmarkovic6228 Yes. How to do scripts in general and how to put the plus button up with the toolbars.

    • @bolbolegypttuber
      @bolbolegypttuber 4 роки тому +1

      sure ... powerful method .. thanks

    • @fazliddinergashev5332
      @fazliddinergashev5332 4 роки тому

      Arch Viz Artist yeap of course we want , especially I wanna

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +3

      How to add script to a toolbar with icon is already live: ua-cam.com/video/CFixg1t5UrM/v-deo.html

  • @hldemi
    @hldemi 4 роки тому +71

    1. Add chamfer modifier
    2. set 3 segments
    3. set 0.5 tension
    4. Set smooth chamfer only
    Done

    • @albertoluque.workout
      @albertoluque.workout 4 роки тому

      Same

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +15

      Thanks for sharing ;) Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @hldemi
      @hldemi 4 роки тому +2

      @@ArchVizArtist hm, there is definitely a difference and a big one. Will have to try and compare both in fully textured and lighted environment to see the difference there.

    • @albertoluque.workout
      @albertoluque.workout 4 роки тому +2

      @@ArchVizArtist it's worth the time and all this modifiers to get those round edges that are (mostly) far away from the camera? I mean, just in specific closeups, but for the 90% of the jobs...don't know..at the end we just want those line reflection of the light in the edges ...

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +13

      Just one more chamfer modifier (turbosmooth not necessary, I use it mostly in cylindrical objects). We made a script out of it so it's just one click. I'm not trying to convince anybody, this is just how we use it :)

  • @mohammadnazeri2521
    @mohammadnazeri2521 2 роки тому +6

    The normal issue is solved by now (in 2021 and later) in the Chamfer modifier in Inset section you can choose Flow Loop that adds edges to your object that solves everything.

  • @andvfx
    @andvfx 4 роки тому +8

    Very nice! I will recommend upgrading to max 2021. Improvements on chamfer + weightednormals will make your life so much easier!

  • @Anesydora
    @Anesydora 3 роки тому +1

    Your videos are so usefulllll i loveee it ❤️

  • @Reasondinn
    @Reasondinn 4 роки тому +5

    3ds max 2020 has updated chamfer so you can add insert to prevent that smooth effect.

  • @rockingheadbangers
    @rockingheadbangers 4 роки тому +2

    Another great tutorial! I've seen its come up in the comments already, but I also use the "face weighted normals" script for this. It's free and usually means you can get away with just having one iteration of chamfer segments. Arrimus has a good tutorial on it called "medium polygon modelling"
    Again, great tutorial, you're my favourite CG UA-cam channel at the moment!

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +2

      I will check it out! Thank you sooo much :)

  • @mazenezou
    @mazenezou 4 роки тому

    Glad seeing new YT channel explaining about all the new tips and tricks in vray and 3ds max, just subscribed.
    keep it up guys and stay positive you doing great job together. Make sure to give your self some rest.
    Btw max 2020 and 2021 has huge update on chamfer modifier, maybe they have added this option there?

    • @mazenezou
      @mazenezou 4 роки тому

      And I'd suggest you to use openSubdiv instead of turbosmooth

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Thank you :) We will rest later :D

  • @leon.3d
    @leon.3d 4 роки тому +7

    amazing they could not fix this in the 27 versions before 2020

  • @jackarrossi9584
    @jackarrossi9584 4 роки тому

    This is awesome! what a quick way to add support loops! thank you, great video.

  • @antoniovoto
    @antoniovoto 4 роки тому +2

    Thanks for your tutorials. usually i use vray edge tex in bump map.

  • @giovannesouza6870
    @giovannesouza6870 4 роки тому +16

    I just add chamfer, and in the final list, there's a option to smooth just the chamfer and kept the other faces without the smooth look

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      This method is not so good, you can do side by side comparison ;)

    • @marcorohenkohl
      @marcorohenkohl 4 роки тому +9

      @@ArchVizArtist I can't remember In 3ds max 2019, but in 2020 version there is an option on the chamfer modifier in Smooth Output with "smooth chamfers only". It fixes the issue of the "belly" surface. And there's a box with "smooth to adjacent" in that option which makes a smooth transition from the chamfered edges to the surface.

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Thanks :)

    • @marcorohenkohl
      @marcorohenkohl 4 роки тому

      @@ArchVizArtist You're mostly welcome.
      I thank you for the great content on the channel. ;)

  • @MrSzkoda
    @MrSzkoda 3 роки тому

    great again!

  • @danielbruck2548
    @danielbruck2548 4 роки тому +1

    i prefer weighted normals for this. You got perfect smoothing and use less segments for the chamfer itself. But didnt know this trick, good to know now!

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      I'll check this out, thanks :)

    • @vicentisf
      @vicentisf 4 роки тому +1

      @@ArchVizArtist www.bytehazard.com/articles/wnormals.html

    • @vicentisf
      @vicentisf 4 роки тому

      www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      thanks :)

  • @sergioalvarez8850
    @sergioalvarez8850 4 роки тому

    Thanks a lot. Simple, direct and practical. Greetings from mdq

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 роки тому

    Ooo.. 10000 subscribers congrats remember 500000 or even more are waiting
    Wish you a good luck

  • @rendericeib4513
    @rendericeib4513 4 роки тому

    I loved your video thanks

  • @rahulsahni1148
    @rahulsahni1148 4 роки тому

    Dear Mam,
    You are too amazing and Your Videos are also too, I'm glad to join you and learn the skills you teach.

  • @3dmodelling367
    @3dmodelling367 4 роки тому

    Got a suggestion!!
    I think reducing the bgm volume will make the already great tutorial much better. It's kind of getting in the way!!👍

  • @tomislavmarkovic6228
    @tomislavmarkovic6228 4 роки тому

    Very nice and useful. Like all of your tutorials. Thank You! :-)

  • @asmaamobarak7946
    @asmaamobarak7946 2 роки тому

    thankyou so much

  • @samerserhal502
    @samerserhal502 3 роки тому

    Did you make a video on how to do the script? thank you

  • @saimon1987
    @saimon1987 4 роки тому

    If you set the chamfer to smooth chamfers only AND (and this is very important) you also set "Smooth to Adjacent" and a Threshold around 90 ( if you are working on a mesh formed by straight angled edges), the smooth you get will be just PERFECT.

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @saimon1987
      @saimon1987 4 роки тому

      @@ArchVizArtist ok fair enough :). Muy smotthing to adjacent method meets my standards though.

  • @antonioandrearq
    @antonioandrearq 4 роки тому

    Wonderfull.
    Thanks for teaching.

  • @ChipMatthews
    @ChipMatthews 4 роки тому

    The chamfer modifier got a lot of flak for not being a very exciting new feature, but that thing is a massive time saver. Doubling up the chamfer modifier to fix the smoothing issues there's an easier way in Max 2021. Just drop a Weighted Normals modifier on top of the stack. Another option for doing chamfers when using V-Ray is to plug a VrayEdgesTex into the bump slot of the material, provided you're not already using it for a bump map.

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      I'll check it :) Thanks for sharing!

    • @Tapiokpr
      @Tapiokpr 4 роки тому

      You can stack a VrayEdgesTex over your previous bump with a composite, it still works

    • @ChipMatthews
      @ChipMatthews 4 роки тому

      @@Tapiokpr Nice! I didn't know that.

  • @mohamedkhaled4675
    @mohamedkhaled4675 4 роки тому

    great and simple videos you introduce

  • @4600306
    @4600306 4 роки тому

    Very useful!

  • @brdklt
    @brdklt 4 роки тому +2

    Great tip but the music is very loud and distractive, i recommend to use calm sound.

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Thanks for the suggestion, we are doing already for future videos :)

  • @jithinravi8763
    @jithinravi8763 4 роки тому

    Very useful tip thanks

  • @SuperStuuner
    @SuperStuuner 4 роки тому

    Thanks for all the information that you share , your videos are truly beneficial and i would like to ask if you could do a tutorial on how to create realistic lighting for interior scenes , giving us some tips and tricks , i always work very hardly on that topic but never get the results that i want , and i just don't know whats the problem.
    Thanks again and keep up the good work

  • @sarveshtripathi9535
    @sarveshtripathi9535 4 роки тому

    Explained very well. Good work👍
    For past few days i have been going through your videos...and believe me, you are quite impressive.
    For now... is this method helpful for applying different materials using ID's on same object?

  • @Kreative3DMedia
    @Kreative3DMedia 4 роки тому

    This video was very interesting and useful. Too many times we see videos on UA-cam about redundant subjects, considered so many times. Your videos have instead that content quality that too often is lacking.

  • @RodrigoSantos-mn1uj
    @RodrigoSantos-mn1uj 4 роки тому

    i love your videos!!!

  • @muhammadefendi6230
    @muhammadefendi6230 4 роки тому

    thanks

  • @elayebhoussem
    @elayebhoussem 4 роки тому

    Thx a lot very helpful

  • @raulmontanoviera2750
    @raulmontanoviera2750 4 роки тому

    Hi guys. I started to follow your channel few days ago and I like all your tutorials. You have few tricks that I didn't use before. Could you add to your list any tricks to build a stone wall overall the integration between the side and the top?

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 роки тому

    This is your subscriber from the future you are gonna have 500k subscriber :)

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Great to know :) Thank you!!

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 роки тому

      @@ArchVizArtist whats your age you are so professional cant believe it.. and your youtube videos are also so professional.

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 4 роки тому

    Amazing trick

  • @abdelrahmanouta4706
    @abdelrahmanouta4706 3 роки тому

    thx you

  • @anasazees7822
    @anasazees7822 4 роки тому

    Normally i adds a 'vray edges tex' to the bump. Or mix it with the existing bump map. For me thats the easiest way to get rounded edges in render. Specially for the walls. 😊

  • @fencer11474
    @fencer11474 4 роки тому

    love the 303 acid sound, also maybe regular chamfer + smooth modifier with auto ticked?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @fencer11474
      @fencer11474 4 роки тому

      ​@@ArchVizArtist Thanks for the reply. On second look, I see the genius of this. It's like the first chamfer gives a proper base for the second. Am still on Max 2019, though.

  • @robsonsilva-ol7ln
    @robsonsilva-ol7ln 4 місяці тому

    Hello, please where is the video on how to create the script button, could you send me the link?

  • @creativeconcepts4197
    @creativeconcepts4197 4 роки тому

    I use chamfer a bit differently. I'll give a try to this method

  • @motionbender9538
    @motionbender9538 4 роки тому

    Agnieszka , you are looking beautiful today. 😍🥴 Quick question : Why are we using (Chamfer) modifiers on the objects rather we can use the Vrayedgestex to round the corners? give me an insight please

    • @veselin40t0
      @veselin40t0 4 роки тому

      EdgesTex is just a shader effect, it doesn't add geometry to the objects. If the geometry is there like this tutorial shows, the results are more accurate.

    • @artmaknev3738
      @artmaknev3738 4 роки тому

      because they use corona

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Thanks, it's more accurate. And we usually do not worry about poly count.

  • @sebastianiorio3331
    @sebastianiorio3331 4 роки тому

    Thanks!!

  • @lasaraz5826
    @lasaraz5826 4 роки тому

    you can use swift loops ! rather than connecting them

  • @SpearChuck777
    @SpearChuck777 4 роки тому

    Can you make a tutorial on how to round the ends of a brush using Hair and Fur? I tried to cluster some splines to use as guides, having differing lengths, the longest in the center of the cluster, shorter bristles around the perimeter. Is there a way to intersect an arc cutting off the tops of the cluster to round it off...like a bowl cut (American haircut from the old days)? Please

  • @hldemi
    @hldemi 4 роки тому

    Čamfer je majka svega ja ti kažem !

  • @behnoudtaheri3643
    @behnoudtaheri3643 3 роки тому

    Hi! Your works are great!Thank you! But I do it so simpler than you! In chamfer modifier, we can determine to assine smooth only on smoothed edges, not other surfaces!

  • @mikegentile13
    @mikegentile13 2 роки тому

    the 145% should be wired to the top modifiers value in the script...then there is only1 number to change ;)

  • @smitvaviya5433
    @smitvaviya5433 3 роки тому

    What is the best way of adding groves in gd max

  • @hamidsalami7022
    @hamidsalami7022 4 роки тому

    Thank you for these helpful tutorials. could you please make a tutorial about making a realistic leather and fabric materials in vray? how exactly the fall off map should be set up in the reflection slot? thanks

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Thanks for the suggestion, I will try to do it :)

    • @hamidsalami7022
      @hamidsalami7022 4 роки тому

      @@ArchVizArtist Thank you so much :)

  • @Surenzzzaaa
    @Surenzzzaaa 4 роки тому

    Wish you have a supercomputer-like PC
    Great quality
    Thank you.

  • @Basisok
    @Basisok 4 роки тому

    Nice video, but I wondered how slow your viewport works with such a light model. What is your PC config?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      I recorded it on my laptop because it has a 4k screen. Our PCs are much faster ;)

  • @_diegozunigar
    @_diegozunigar 4 роки тому

    Hello, I see some lag in your viewport, I had the same problem in my 3ds max and I found the solution by lowering the poll rate or report rate of my mouse (logitech g502 hero).
    Greetings! :)

  • @ArchitectVirendraChhatria
    @ArchitectVirendraChhatria 4 роки тому

    Why 3d visualizer needs two desktop for working, what's the purpose ?

  • @JakMesh
    @JakMesh 4 роки тому

    Mr and Mrs Archviz, Im maya user, and i used to be a 3D Max user, but i made the transition before a while for some reasons, I used to be a Game Artiest, but now im trying to get me way into the interior Designers, I don't have friends who are into 3D, nor i know anyone, so it is hard for me to get help, and it is hard to be motivated when you are alone, with no support. I would like to ask few questions if you don't mind.
    1: Why 3D max is the choice for most interior Designers?
    i know that any program that u are good at is good enough. but why 3D max, in particular, is found into many interior Designer' artiest? i would like to know the answer.
    the only anwser that i could come up with according to my experience between the 2 of them, in my opinion, the only difference it is the "Curve/Spline" workflow between both.
    so what will u suggest to me, go back to 3D max or keep using Maya?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      We actually have never used Maya, I think most arch viz studios use 3ds max, but I'm not sure why ;) I might investigate it more and maybe do some video on this topic in the future ;)

    • @JakMesh
      @JakMesh 4 роки тому

      @@ArchVizArtist that's would be lovely. thanks you

    • @danielduplessis9170
      @danielduplessis9170 4 роки тому

      I believe the reason is because of Max's modelling tools. 3ds Max's modelling tools makes it very easy and quick to do hard surface modelling, which means it's easy to make architectural models.

    • @JakMesh
      @JakMesh 4 роки тому

      @@danielduplessis9170 I don't think so Daniel, i find Maya as easy also ...

    • @danielduplessis9170
      @danielduplessis9170 4 роки тому

      @@JakMesh I didn't say Maya is bad for it or difficult. You can just as easily do Archviz modelling in Lightwave or Modo if you really wanted and are comfortable enough with that software. My point was, the tools in 3ds Max are more geared towards and catered for Archviz modelling. Software like Maya, on the other hand, makes organic modelling easier and better, but that doesn't mean 3ds Max can't do organic modelling just as well, just that Maya is easier for doing it.
      Hell, you can do Archviz modelling in Zbrush if you really wanted to, but obviously its toolset is more catered for organic modelling.

  • @shekarthevar8646
    @shekarthevar8646 Рік тому

    Without background music will be more helpful to concentrate on your words without any distraction

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 роки тому

    I think you should also try some other type of videos on youtube your videos are absolutely perfect..

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Thanks, what types you have in mind?

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 роки тому

      @@ArchVizArtist you know like tech review or something like that..

  • @coralstudio6460
    @coralstudio6460 4 роки тому

    Great video, thanks! I did not know this method before...I was using smoothing groups method which is lighter on geometry.... and not texture based. Do you know smoothing groups method? You might like it more. Ceers!

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Glad it helped! Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

  • @eneshappy
    @eneshappy 4 роки тому

    Thank you for this amazing ways. Can I get the plugin's name

  • @getlify
    @getlify 4 роки тому

    How to make the script for that chamfer modify

  • @noeliariba2086
    @noeliariba2086 4 роки тому

    great video!!, where can I download that script?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      We haven't shared this script, we will add a video on Monday how to do this :)

  • @user-wt8gj5uz3w
    @user-wt8gj5uz3w 3 роки тому

    3ds MAX 2021
    1 Add chamfer modifier
    2 Scroll down to Inset and turn on
    DONE

  • @christiansalonga7256
    @christiansalonga7256 4 роки тому

    .thanks for this video..can you make a tutorial on how to add surface imperfection map in the material....?tnx

  • @azeemplans179yt8
    @azeemplans179yt8 4 роки тому

    nice one

  • @bestviz9902
    @bestviz9902 3 роки тому

    А иконки сама рисовала или в программе какой?

  • @ibidarego
    @ibidarego 4 роки тому

    Hello please can you do a tutorial for Depth of Field for Corona renderer 🙏🏽

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Hi, this video is already recorded and it's waiting in the queue ;)

    • @ibidarego
      @ibidarego 4 роки тому

      Arch Viz Artist that’s great Thanks 😊

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 роки тому

    Sorry to ask you so many questions 😬 but i wanna know that in which company do you work or you are freelancer cos i also wanna career in this field

  • @sujitsharma8285
    @sujitsharma8285 4 роки тому

    Very helpful tip but also show us how to make a script pls ..

  • @portnoyrlz14
    @portnoyrlz14 4 роки тому +1

    I'm a bit dissapointed this time, first of all: click bait on the title about solving edges in 5 secs, which honestly just shows how to fix the problem in a long process. Second of all challenging the Smooth adjacent faces toggle in 3DS max, in your video comments, by the way, without the comparison of the actual fast paced solution created since 2018 as a programed software solution after years of facing the geometry problem from autodesk is kind of off the track here. Come on guys, you don't need to fall far from the high edge you've placed yourselves lately! You've been doing great, watch out for things like this before becoming "another" click-bait archviz channel...

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +4

      Firstly, we show the whole process so everyone can understand it. If you watch till the end we suggest to make a script out of it (or just copy modifiers). So the process is super quick.
      Secondly the method you refer to doesn't work so great. Just chamfer the edges side by side using both methods and you'll see the difference...

    • @portnoyrlz14
      @portnoyrlz14 4 роки тому +1

      @@ArchVizArtist we have ran hundreds of tests around it, and unless we need a Microscopic zoomed lens in the studio the perception is minimal, speedwise, with a project with 200 edges in geometry or more this methos becomes a very specific process for, maybe asrecalled, a table in front of your lens, or a corner shot, etc most of us in the market use 3 methods depending on distances from camera and I bet you know it: geometry detailed chamfers, smoothened adjacent faces for geometry at mid distance and render engines edge traced materials for long distances referenced objects. Look I didn't mean to offend you, as I said we all admire you guys at your studio, but it really dissapointed me getting hung up on a click bait, that's just not cool, of course your method works! But it is a time dependant task! And arguing about how other methods don't show the same result is also valid, but as we all know, this is a time-dependent industry, and that shall also come into knowledge of users!

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
      The difference is pretty clear to us and we do not usually care about poly count.

  • @danteuss88
    @danteuss88 4 роки тому

    Hey why not go Chamfer modifier > Output > Smoothing output > Smooth chamfers only & checkmark Smooth to adjacent? does it not do the same thing?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Using the method I showed the output is perfect. Smooth to adjacent is a shortcut and the result is not so good. I've just double checked 2 versions side by side and I can clearly see the difference. Test it quickly and decide :)

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @danteuss88
      @danteuss88 4 роки тому

      @@ArchVizArtist Ohhh, my bad then!! Sorry and thanks a lot! Great tip.

  • @МихаилБадаев-э5ф
    @МихаилБадаев-э5ф 4 роки тому

    I think this what happened with pyramid with sharp up corner, when I add "Smooth chamfer" script to it.

  • @markom93
    @markom93 4 роки тому

    Anyone know what model is this curved monitor from beginning of the video?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      49" CHG90 QLED Gaming Monitor
      We did video about the whole setup here: ua-cam.com/video/FjdsBMipdoY/v-deo.html

  • @pulsevfx1
    @pulsevfx1 4 роки тому

    What about round edges shader in Vray or Corona?

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      I'm not using it actually, I prefer to have it in the model, but I'm not sure which method is better. I will check it out :)

  • @rosaramirezvalencia2978
    @rosaramirezvalencia2978 4 роки тому

    You are the truly first CG-youtuber in the world

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 роки тому

    Please let us know all the software that you use...
    Thanks

  • @fazeone1212
    @fazeone1212 4 роки тому

    I add corona edges in the bump.. Perfect and light

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому +1

      Thanks for sharing :)

    • @hldemi
      @hldemi 4 роки тому

      nope. Does not even come close as geometry chamfering.

    • @fazeone1212
      @fazeone1212 4 роки тому

      @@hldemi ????

    • @hldemi
      @hldemi 4 роки тому

      @@fazeone1212 Its not perfect. You might think its perfect but its not. I just compared the two and Corona edges looks really really bad compared to chamfered geometry .

    • @fazeone1212
      @fazeone1212 4 роки тому

      @@hldemi i use it in every project with the right measure , i assume you probably dont know how to tweek it

  • @tang3nt
    @tang3nt 4 роки тому

    I vote for the "how to make the script" tutorial. Thanks

  • @ayogaramsai
    @ayogaramsai 3 роки тому

    Don't take it other way.. but you'r look very good... Today

  • @vladimirlavrentyev9206
    @vladimirlavrentyev9206 4 роки тому +3

    "Intersection" is definitely not the term used in smoothing modifiers. It has iterations

  • @ghiassie
    @ghiassie 3 роки тому

    Render intersection??? Render Iteration is more accurate.
    Another suggestion, insteade of two chamfer modifire use one chamfer and "weighted normal" modifire.

  • @19DINESHKUMAR
    @19DINESHKUMAR 4 роки тому

    In 3ds Max 2020 there is no problem like this.

  • @ronniebeltran6844
    @ronniebeltran6844 4 роки тому

    👍

  • @deepmusic2456
    @deepmusic2456 4 роки тому

    Gud video

  • @SMURFPICTURES
    @SMURFPICTURES 4 роки тому

    great videos, but can you PLEASE speak up or turn down the music and get a computer that does not lag 3 seconds or record with 5 fps :)

  • @herncabret
    @herncabret 4 роки тому

    The mouse clicks are so loud!!

  • @ericbrolin4363
    @ericbrolin4363 3 роки тому

    I came to this video after i chamfer all the object with select the edges manually 😂😂😂

  • @themeisgames7784
    @themeisgames7784 4 роки тому

    Пёрфект пёрфект!!!

  • @brunonz
    @brunonz 4 роки тому

    There is a "smooth chanfer only" option on the modifier. You didn t have to do any of this.

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @brunonz
      @brunonz 4 роки тому

      @@ArchVizArtist Ok, i will give it a shot.

  • @bisvizstudio1242
    @bisvizstudio1242 4 роки тому

    Sketchup user here.

  • @WyyzNoLeg
    @WyyzNoLeg 4 роки тому

    corona round edge solve the problem...

  • @hameddesign70
    @hameddesign70 4 роки тому

    just turbosmooth your chamfered geometry

  • @iancrawford2496
    @iancrawford2496 4 роки тому

    I'm pretty sure you could've compressed this down into two minutes but thanks anyway, I guess.

  • @UnLish2
    @UnLish2 4 роки тому

    She is a sweet sweet baby gurl

  • @almaarif3562
    @almaarif3562 4 роки тому

    In 5 second but ur video 8 minutes 😬

    • @ArchVizArtist
      @ArchVizArtist  4 роки тому

      We show everything so everyone understand. In the end we suggest to make a script out of it and reuse it really quickly...

  • @moscowtime8876
    @moscowtime8876 4 роки тому

    beautiful girl! I`m love her!