Great channel and great tutorials. I love your presentation style. Few recommendations: Videos are slow, feels like lagging. and the click sound hurts my ears. :(
Good tutorial, will try (since I just started my 3dsmax and corona adventure all goes sloooowlyy :)) But one question-can you eventually make (or maybe yu did, I just did't find it) similar material tutorials using corona phycal material from, for example, corona 11? This is like corona legacy, which one can still use but I'm having difficulties with, so to say "translations" alle the features from this tutorials to the newest wersion and would like to learn the newest.... greets
I'm not really into archviz in the traditional sense, and my software is Blender using it's Cycles engine. Just to set the background. When you used your finger, you're showing subsurface scattering rather than the translucency. A piece of translucent paper would have been better. Translucency (in Cycles) is nothing more than simple Diffuse shader for backfacing faces, and it makes more sense for thin geometry (I use thin curtains). In Cycles, SSS doesn't work for thin geometry, and for thick geometry it lights up the backside but light doesn't pass through it. Its shadow is solid, and surface don't re-emit light. For closeups of thin geometry with a "hole pattern" in the texture, you may want to make holes solid based on viewing angle to make up for lack of thickness. Normally, I let the Diffuse get the texture color, while Translucency gets a darker and more saturated version, depending on the "thickness" of the material. As light passes through more material, it's absorption color gets more and more picked up with distance traveled - so darker and more saturated. There shouldn't be a reason for back and front facing faces to receive different treatment. Except IOR may need to be inverted for the back face, depends on the implementation. Test this on a solid black curtain with fresnel glossy. If both sides go reflecting at glancing angles, you're okay. If you get snells window on the back side, IOR needs to be inverted. If you use bump mapping, you may want to check bump behaves correctly on both sides and make up for it if it don't. The setup I guess is okay for simple cotton based curtains, but for some fabrics you may need to think differently: Velvet, velveteen, and directional napped fabrics can be a nightmare even on diffuse. I'm unable to simulate nap direction in Cycles, not sure how good Corona/V-Ray are. Silk may require double anisotropic glossy with angles as specified in the weave pattern. I tend to use Askhimin-Shirley distribution for this rather than GGX. Polyester curtains may require rough refraction in a special way. For thin geometry I use incoming normal to prevent any light bending while roughness still works. We don't have light groups/lists or light exclusion in Cycles, so there are some Corona/V-Ray lighting tricks that are completely unavailable for us atm.
Hello! it would be wonderful if you make a video about the difference in work with materials in vray and corona. because I decided to switch to Corona , and it’s extremely difficult to figure out after vray how the materials work here. For example I tried to make a wood material and in vray it's ok but in corona I doing the same and the result is completely different🙈
Great and very informative videos! Thank you for that! I have just one question: where can I find the curtain material on your webpage? I have checked everywhere.. Thank you in advance!
For the best result you maust put FallOff map into Translusency slot same ass Opacity slot coz of this effect must be the same way in both. And also you need understand that there are no refraction effect in any fabric coz it have ho light interuption. But some types of fabrics may have refraction if the fabric is made of synthetic yarn. And.. it will be better to not use for VRay any Corona maps as any VRay maps not use for Corona - there are a Composite map instead Corona Mix in 3DsMAX General maps that can be useful without installig any other renderers if you do not want to do this . So that way.
Mike, falloff map and fresnel IRO are different things. You might confuse them because for example low Fresnel IOR in reflections looks similar to falloff map. ULZIMAKUM, I don't thing it's a good idea to use falloff map in the translucency slot.
@@ArchVizArtist try it.. it's a really great one opportunity and it is recommended from official Vray lessons from developers for Vray two sided material shader. So that way.
And you can use FallOff map for IOR index if you will change it parameter from parallel/perpendicular to Fresnel... But not in that time, but for correcting IOR for metallic and so on in Reflection/Refraction slot.. So that way.
Hi, we have the whole course where we show how to make visualizations from start to finish. Here we will post some shorter tutorials. We will do some modelling too though :)
Hey there, great channel, but I want to recommend to you guys to reduce the video length and jump right into the actual tutorial and also please speak faster as I don't have to bump up the video speed each time. Aaaaaand that mouse clicking sound is awful!
Nooooooo! we have enough of these trainers online who talk way too fast in their allegedly "beginner" tutorials, skipping all sorts of steps and hitting keys off screen they don't tell you about.
Your videos are awesome and very informative. You should make more videos on photo realistic materials such as this. Keep up the good work
Thank you so much 😀 More to come!
Happy first 20 videos of this great channel! Keep the great work up, nice tutorial, looking forward for more tutorials.
Thank you :) More to come!
Your explanation is very clear and you are very clever as well! Thank you kindly!
Thanks so much - you are amazing as always! And pls make more vray tricks and tutorials : )))
You're welcome! Will do ;)
Awesome channel! Everything straight to the point!
Thanks!
Great channel and great tutorials. I love your presentation style.
Few recommendations: Videos are slow, feels like lagging. and the click sound hurts my ears. :(
Thanks for the suggestions :)
I am learning new things and your way of explain very nice please make video every day
Hahaha, thank you, that would be quite hard because we prepare a video about 2-3 days :D
I didn't find the link in the description with the model of the curtain, where is the link ? thanks
Thx!!!! I look a lot for something like that!
thaaankyoou so much loved it
Awesome!!!
You are the best thank you ♥️
You're welcome 😊
Just am looking for. Thanks !!!
Awesome!
Thanks a lot!!!
very nice as always
Thanks :)
Good tutorial, will try (since I just started my 3dsmax and corona adventure all goes sloooowlyy :)) But one question-can you eventually make (or maybe yu did, I just did't find it) similar material tutorials using corona phycal material from, for example, corona 11? This is like corona legacy, which one can still use but I'm having difficulties with, so to say "translations" alle the features from this tutorials to the newest wersion and would like to learn the newest.... greets
nice as always
Thank you :)
LOVE UR VIDEOS, keep goin
Thank you!
great, I just need it
Awesome, glad it helps!
Wow great tutorial!
Thank you :)
You forgot to replace the CoronaMIX map in the Vray part.
how to replace it in vray??
Useful information thank you☢️
Welcome 😊
Keep up the great work. I would really love to take your course.
Thank you, we will :)
Great Video! but... where I can find the curtain model?, I cannot find it
Great...... Thanks. keep up the good work
Most welcome 😊
what is the equivalent of corona mix in vray?
Thanks for video,and please make a video on vray and Corona lighting
You're welcome;)
damn nice intro music!
Thanks for sharing
Thanks for watching!
is the curtain just plane or does it have shell/back face?
does the curtain have thickness ?
Great stuff.
Thanks!
did not know that corona materials worked on vray material slots.... something new.. when did that happened?
Please Make a tutorial for Vray high quality setup
Do you mean settings?
My lappy configuration
4gb Nvidia graphic
1tb hard disk
256 ssd
8gb ram
Ryzen
Which software is best for me
Corona or vray??
Like first and then watch!
#FirstThingsFirst
👍👍👍👍👍👍
Awesome, thank you Gabriel :)
good work
Thanks
Great explanation! can you explain the material assigning in compact material editor?
I'm not really into archviz in the traditional sense, and my software is Blender using it's Cycles engine. Just to set the background.
When you used your finger, you're showing subsurface scattering rather than the translucency. A piece of translucent paper would have been better.
Translucency (in Cycles) is nothing more than simple Diffuse shader for backfacing faces, and it makes more sense for thin geometry (I use thin curtains).
In Cycles, SSS doesn't work for thin geometry, and for thick geometry it lights up the backside but light doesn't pass through it. Its shadow is solid, and surface don't re-emit light.
For closeups of thin geometry with a "hole pattern" in the texture, you may want to make holes solid based on viewing angle to make up for lack of thickness.
Normally, I let the Diffuse get the texture color, while Translucency gets a darker and more saturated version, depending on the "thickness" of the material.
As light passes through more material, it's absorption color gets more and more picked up with distance traveled - so darker and more saturated.
There shouldn't be a reason for back and front facing faces to receive different treatment. Except IOR may need to be inverted for the back face, depends on the implementation.
Test this on a solid black curtain with fresnel glossy. If both sides go reflecting at glancing angles, you're okay. If you get snells window on the back side, IOR needs to be inverted.
If you use bump mapping, you may want to check bump behaves correctly on both sides and make up for it if it don't.
The setup I guess is okay for simple cotton based curtains, but for some fabrics you may need to think differently:
Velvet, velveteen, and directional napped fabrics can be a nightmare even on diffuse. I'm unable to simulate nap direction in Cycles, not sure how good Corona/V-Ray are.
Silk may require double anisotropic glossy with angles as specified in the weave pattern. I tend to use Askhimin-Shirley distribution for this rather than GGX.
Polyester curtains may require rough refraction in a special way. For thin geometry I use incoming normal to prevent any light bending while roughness still works.
We don't have light groups/lists or light exclusion in Cycles, so there are some Corona/V-Ray lighting tricks that are completely unavailable for us atm.
Hello! it would be wonderful if you make a video about the difference in work with materials in vray and corona. because I decided to switch to Corona , and it’s extremely difficult to figure out after vray how the materials work here. For example I tried to make a wood material and in vray it's ok but in corona I doing the same and the result is completely different🙈
I'll add it to my list ;)
I love material tutorial please make more about all interior material like perfect wall to end like wood etc.
Awesome, thanks ;)
Gud video......... Gud
thanks ;)
Great and very informative videos! Thank you for that! I have just one question: where can I find the curtain material on your webpage? I have checked everywhere.. Thank you in advance!
Thanks for the curtain material :)
What monitors ( Ex: 0:19 ) are you using?
Here is my video where I cover it :)
ua-cam.com/video/FjdsBMipdoY/v-deo.html
Great! But why the video was so laggy in some moments
Which part?
;) nice
Thanks :)
How good is the preset Curtain Material from corona?
I'm not sure, I will check.
Nice videos, but the click sound kills them! :)
can you give me the fabric texture please ?
i love the khurana and very subtitles...lol
Doesn't the falloff relate to the fresnel IOR?
For the best result you maust put FallOff map into Translusency slot same ass Opacity slot coz of this effect must be the same way in both. And also you need understand that there are no refraction effect in any fabric coz it have ho light interuption. But some types of fabrics may have refraction if the fabric is made of synthetic yarn. And.. it will be better to not use for VRay any Corona maps as any VRay maps not use for Corona - there are a Composite map instead Corona Mix in 3DsMAX General maps that can be useful without installig any other renderers if you do not want to do this . So that way.
Mike, falloff map and fresnel IRO are different things. You might confuse them because for example low Fresnel IOR in reflections looks similar to falloff map. ULZIMAKUM, I don't thing it's a good idea to use falloff map in the translucency slot.
@@ArchVizArtist try it.. it's a really great one opportunity and it is recommended from official Vray lessons from developers for Vray two sided material shader. So that way.
And you can use FallOff map for IOR index if you will change it parameter from parallel/perpendicular to Fresnel... But not in that time, but for correcting IOR for metallic and so on in Reflection/Refraction slot.. So that way.
No. I didn't mean for the reflection. I meant as falloff in the opacity. It gives a nice curve automatically. The index is simply a ratio.
💎💎💎
What mouse are you using?
Logitech master mx 3. I'm recording a video about it today actually :)
Wooow. That would be great. Thank you...
Great , Can u make an interior modelling and rendering shot by corona ,please ?
Hi, we have the whole course where we show how to make visualizations from start to finish. Here we will post some shorter tutorials. We will do some modelling too though :)
not good as previous videos ..., but anyway thanks
Step is fine but output is not production quality.
We use it in our renders and it looks good!
Hey there, great channel, but I want to recommend to you guys to reduce the video length and jump right into the actual tutorial and also please speak faster as I don't have to bump up the video speed each time. Aaaaaand that mouse clicking sound is awful!
Nooooooo! we have enough of these trainers online who talk way too fast in their allegedly "beginner" tutorials, skipping all sorts of steps and hitting keys off screen they don't tell you about.