The Magic of Procedural Materials in Maya Arnold
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- Опубліковано 10 кві 2023
- Enter the world of procedural materials and dive into Ai generated images to create tileable, seamless textures using a new powerful tool, WithPoly. Once you master these techniques, you will never look back!
withpoly.com/
Promo Code: "youtube"
Useful OSL Shaders for Arnold:
leegriggs.com/osl-shaders
github.com/cuckon/scratched
gist.github.com/shrimo/ad08a4...
arnold-rendering.com/2018/03/...
github.com/gkmotu/OSL-Shaders
I like your attitude man, I'm heading the same workflows from now on :D
it would be excellent if you could do step by step tutorial how to texture mountains the way you do it - i would buy!
Absolutely Epic Video! You earned yourself a sub. Well done!! Love the mindset too. Exactly how I like to work haha
"The sponsor of this video: withpoly!".
This is kind of Ian hubert style of workflow in blender. Blender has cube projection basically triplanar which is similar to that.
AI has nothing to do with this map generation, Other software such as PixPlant can perform the same thing. However, thanks for those GitHub links for OSL shaders.
Ughhhh... AI... i hate it but use it at the same time. lol what is wrong with me. this does look like a pretty good use for it. Never considered it for tileables.