The Magic of Procedural Materials in Maya Arnold

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  • Опубліковано 10 кві 2023
  • Enter the world of procedural materials and dive into Ai generated images to create tileable, seamless textures using a new powerful tool, WithPoly. Once you master these techniques, you will never look back!
    withpoly.com/
    Promo Code: "youtube"
    Useful OSL Shaders for Arnold:
    leegriggs.com/osl-shaders
    github.com/cuckon/scratched
    gist.github.com/shrimo/ad08a4...
    arnold-rendering.com/2018/03/...
    github.com/gkmotu/OSL-Shaders

КОМЕНТАРІ • 11

  • @Krisowski89
    @Krisowski89 Рік тому

    I like your attitude man, I'm heading the same workflows from now on :D

  • @annveligurskaya7015
    @annveligurskaya7015 Рік тому +2

    it would be excellent if you could do step by step tutorial how to texture mountains the way you do it - i would buy!

  • @ASKVFX

    Absolutely Epic Video! You earned yourself a sub. Well done!! Love the mindset too. Exactly how I like to work haha

  • @tlilmiztli
    @tlilmiztli Рік тому +1

    "The sponsor of this video: withpoly!".

  • @abdullaharshak.n7870

    This is kind of Ian hubert style of workflow in blender. Blender has cube projection basically triplanar which is similar to that.

  • @acmmanoj
    @acmmanoj Рік тому

    AI has nothing to do with this map generation, Other software such as PixPlant can perform the same thing. However, thanks for those GitHub links for OSL shaders.

  • @inkman002

    Ughhhh... AI... i hate it but use it at the same time. lol what is wrong with me. this does look like a pretty good use for it. Never considered it for tileables.