I would like to point out that just because the 3D application can interpolate a motion from one key pose to the next doesn't mean that that's what the animator is gonna stick with that interpolation is still going to be manually adjusted by the animator, and sometimes it's going to be completely overwritten frame by frame also disney transitioned from maya to presto during (or before I don't remember) the production of strange world
This was great! Thank you for providing a great 30,000 ft perspective. Awesome video, full of value and no bullshit, I wish more content creators followed this format.
theres forums , discords , youtube channels and everything else focused on key animation , but how those roughs are brought into 100% consistent style with perfect lineart, the inbetweening process , how its composited composited and how much animation and tweening is added in aftereffects , the relighting process and whatnot to get a high quality look you expect from new mid to high tier anime shows is every studios secret.
So what team does do hair Sims and water Sims in animation houses. I definitely know a lot of the different departments because animation pipelines fascinated me, but I never quite figured the official name for the simulations/ real world physics tools in animation?
Some of our other videos touch on this, but simulations are typically broken up into 2 departments FX and CFX. FX handles everything from particles (like magic), smoke, fire, water, explosions, etc... and CFX focuses on character based FX like clothes, muscles, hair and fur.
Yep, Most people say "I love what the animation looks like!" But what they are really talking about is the visual aesthetic.
I would like to point out that just because the 3D application can interpolate a motion from one key pose to the next doesn't mean that that's what the animator is gonna stick with
that interpolation is still going to be manually adjusted by the animator, and sometimes it's going to be completely overwritten frame by frame
also disney transitioned from maya to presto during (or before I don't remember) the production of strange world
bro i love having your voice in my left ear only
This was great! Thank you for providing a great 30,000 ft perspective. Awesome video, full of value and no bullshit, I wish more content creators followed this format.
theres forums , discords , youtube channels and everything else focused on key animation , but how those roughs are brought into 100% consistent style with perfect lineart, the inbetweening process , how its composited composited and how much animation and tweening is added in aftereffects , the relighting process and whatnot to get a high quality look you expect from new mid to high tier anime shows is every studios secret.
2d animators dont draw 24 frames per second.they draw on twos or threes maybe even fours
every mainstream 2d movie has 24 fps, shows and anime use twos and threes
I know it seems like he is just blabbing here 2:12 but I can tell you, as someone who's done it before, it is extremely hard
Super useful!! I love it!! Thanks a lot!
This was great. Thanks
Yes i want
So what team does do hair Sims and water Sims in animation houses. I definitely know a lot of the different departments because animation pipelines fascinated me, but I never quite figured the official name for the simulations/ real world physics tools in animation?
Some of our other videos touch on this, but simulations are typically broken up into 2 departments FX and CFX. FX handles everything from particles (like magic), smoke, fire, water, explosions, etc... and CFX focuses on character based FX like clothes, muscles, hair and fur.
@@crafthive imma watch these videos!
Left side only ahhhhhhhhh, make your voice on both channels pls
Animation has a advantage of every frame .where in IRL action film we cant