Adding movement mechanics to my multiplayer skiing game - Devlog 6

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  • Опубліковано 11 тра 2024
  • Devlog 6 - This time around we’ll be adding the first 4 movement mechanics to the game. Subscribe for more ✌️
    WISHLIST ON STEAM: store.steampowered.com/app/24...
    DISCORD: / discord
    TWITCH: / solomongumballtv
    CHAPTERS:
    00:00 Intro
    00:31 Menu Updates
    01:15 Flags and Towers
    02:26 Ice Cavern
    03:20 Rocks & Cliffs
    03:46 Penguin Missile
    04:16 Snow Volumetric Effects
    04:58 Adding a tail
    06:19 In Game UI
    06:50 Boulder sequence updates
    07:13 Movement mechanics Intro
    08:20 Ability 1 - Boost
    10:05 Ability 2 - Bunny Hop
    10:55 Ability 3 - Skiing Switch
    11:58 Ability 4 - Tuck Position
    12:55 Camera control scheme
    14:20 Outro
    #unrealengine #devlog #gamedev #indiedev
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КОМЕНТАРІ • 476

  • @zavierwildtv9502
    @zavierwildtv9502 7 місяців тому +212

    Bro never misses, and he is a good game developer. Dang.

    • @levdue6310
      @levdue6310 7 місяців тому +6

      Yess, solo gamedev is really hard, but he just keeps going.

  • @E_Fig05
    @E_Fig05 7 місяців тому +38

    I really like the idea of a carve meter. A ton of racing games have the mechanic of "Drift = Get Boost" Resulting in players Snaking around the track, spamming the drift button. The Carve Meter feels natural in a skiing game, where Carving is actually a thing.

  • @ranchonbread4905
    @ranchonbread4905 7 місяців тому +143

    For the signpost menu concept, you can have the main signs like 'Play', 'Settings' and so on, and for sub-menus (like server lists and settings menus), you can pan over to the right, and have it be an post board on a wooden ski-lodge or somethin like that. Idk, just an idea (and I think I explained it poorly), but if you still want to go that stylistic route, its an idea! Love the progress, exited to see where it goes.

    • @samuelsmithart
      @samuelsmithart 7 місяців тому +3

      Makes total sense, it seems like it would look great and be easy to implement

    • @E_Fig05
      @E_Fig05 7 місяців тому +2

      I think for one of the options it should pan over to a what looks like the sign you see that shows a slope's difficulty.

    • @claudiusraphael9423
      @claudiusraphael9423 7 місяців тому +1

      Oh, nice! And imagine you find a flyer, for a ski session a day ride afar, in a small special resort (sooo different from the regular levels) ... Oh, what is that on the back of the flyer? A personal note, reading: "! apply for the local crew, the "Avalanches", Tuesday, sunrise - Wilders Slope.

  • @cdaw9165
    @cdaw9165 7 місяців тому +49

    I love how you actually have to turn around to throw something backwards instead of something like just pulling back a joystick. That's incredibly inventive.

  • @lucbloom
    @lucbloom 7 місяців тому +38

    This has to be the most technically challenging DevLog I’m following at the moment. What with the physics, netcode, camera controls and player movement and all.
    Super impressive.

  • @Egg_Enjoyer
    @Egg_Enjoyer 7 місяців тому +155

    Adding a brake mechanism where u put the ski poles in the floor would be pretty cool. Maybe u could put 1 pole in to brake/quickly turn left, and the other pole to go right.

    • @lucbloom
      @lucbloom 7 місяців тому +9

      This would be cool. Only 1 or 2 levels could have a section where you have to make some low-speed high angle turns, which require you to break.
      Ah, who am I kidding, I actually never use breaking in Mario Kart…

    • @clickism
      @clickism 7 місяців тому +10

      It'd be nice if there was a smoke trail behind you reducing the visibility of other players when you're braking

    • @jamesdadabo
      @jamesdadabo 7 місяців тому +15

      Imo braking should be done with a gentle hockey stop or side slip to be more true to life.

    • @Egg_Enjoyer
      @Egg_Enjoyer 7 місяців тому +2

      @@jamesdadabo yeah i dont really mind how its done and i also dont know a lot about skiing but that sounds cool

    • @chameleonedm
      @chameleonedm 7 місяців тому +7

      Please no, as a skier this would be too much of a break from reality. That isn't how you slow down or turn on skis
      If there is to be a brake mechanism, it should be a snow plough or a parallel skis

  • @amacd_
    @amacd_ 7 місяців тому +63

    Man i just love these devlogs, its so satisfying to see the game develope over time!

  • @MinecraftMarket
    @MinecraftMarket 7 місяців тому +12

    the penguin and skiing switch combo just seems perfect

  • @PeterOeC
    @PeterOeC 7 місяців тому +9

    Skiing switch and throwing penguins in the face of your friends behind you has got to be the biggest taunt ever 😂
    Nice one!
    I love games that are easy to play, and hard to master. I look very much forward to the release of this game 😄👌 Nice work!

  • @Mikester4411
    @Mikester4411 7 місяців тому +13

    I think this is my favorite ongoing dev log series, the game has come so far, it always amazes me how much progress you make each episode! Looking forward to seeing how this ends up!

    • @solomon-gumball
      @solomon-gumball  7 місяців тому +5

      Thanks that means a lot, friend. It's changed a lot but I think that's just part of the journey. Certainly learned a lot along the way. Thanks again for following, excited to share the next one with you

  • @CillianM.
    @CillianM. 7 місяців тому +21

    So exited to play this when it comes out, love your devlogs soooooooooooooo much

  • @DocGeraud
    @DocGeraud 7 місяців тому +1

    Really cool devlog, and nice game too!

  • @duidiot644
    @duidiot644 7 місяців тому +10

    I think your first menu UI with the sign post to be very interesting and unique. Regarding the different transitions, maybe you could implement the submenus as text / items on empty ski slopes with some objects around them (e.g., a ski hut) and each submenu transitions to another slope or area of your winter wonderland?

  • @Mr_Pringle593
    @Mr_Pringle593 7 місяців тому +2

    I think you could make the camera look backwards for skiing switch, but you have a faster top speed, so it rewards people that take the time to remember the map

    • @dbweb.creative
      @dbweb.creative 7 місяців тому

      so basically playing a game blindly... blindly pressing inputs.... in a VIDEO game. Oh so much fun that is... not seeing a VIDEO game. This is definitely NOT the way to do the "reward a player for learning/knowing the game". A good way in this context would be something like placing a tighter corner every now and then, or making it beneficial to be in a certain spot of a lane at a particular time, with or without a short notice.

    • @Mr_Pringle593
      @Mr_Pringle593 7 місяців тому

      Jeez, I didn’t mean like you couldn’t see anything, but if riding backwards just makes you go faster, there’s no reason to not do it, and you should have a mechanic in a game that makes you go faster, or more powerful, or whatever the case is, and not have a downside. Yes having the camera JUST be backwards, that would suck, but how the camera was in the earlier game devs, or just have it zoomed out enough where it being backwards, you can still see what’s just about to come ahead, kinda like in speed runners, when the red box starts to come in, or something along the lines of that. And as an indie game dev myself, I somewhat of an understanding to these things.

    • @Mr_Pringle593
      @Mr_Pringle593 7 місяців тому

      And because of this, people would have to time when they use this, like on straights

    • @dbweb.creative
      @dbweb.creative 7 місяців тому

      I would imagine it ending up being abused and the whole experience of playing the game would be players riding backwards almost whole course. Also messing with "camera" to this extent can be a major fail.
      I do agree that there need to be some kind of situational power ups though.
      I'd make the paths more bumpy to leverage smooth transitions in and out, which would give higher speed. Basically have bumps in places that would be both an obstacle and a boost if you are good. This way beginners can avoid these, and pros hunt them for extra acceleration.

  • @jackrsearle
    @jackrsearle 7 місяців тому

    this game has really come into its own in this devlog.. the caring, jump, tuck, switch, and slide mechanics really help set it apart from similar games. using switch to shoot backwards is an awesome idea.

  • @ukeman1143
    @ukeman1143 7 місяців тому

    I actually think this game has the potential to get a big competitive scene. All these new features definitely look like they’re opening the doors to creative and technical gameplay if you want to. Great job.

  • @blueboytube
    @blueboytube 7 місяців тому +4

    Here’s an idea: When the player is in tucked position for a while the bunny hop instead becomes an actual jump. This could help you cut corners or maybe even dodge obstacles but also doing this on a ramp could give you a huge boost

  • @_Cotton
    @_Cotton 7 місяців тому +3

    8:26 is an interesting shot

  • @PeterOeC
    @PeterOeC 7 місяців тому +1

    Also, doing 180 or 360s off jumps for extra boost would be awesome :D (possibly with a ski grab and forming an X with the skiis mid air).
    There's the bunny hop, which I like. But there could also be a mechanic for "powersliding" while turning. For eg. preparing for sharper turns.
    Hold a button to powerslide while turning.
    On regular skis you can also turn your skiis while not breaking much, and you can apply how much you want to break by leaning.
    However it might be too many mechanics?
    Just an idea, you can test it out 😊
    Love the videos! And looking forward to play your game!

  • @TheStupidGuyWithBlip
    @TheStupidGuyWithBlip 7 місяців тому +1

    For the optional right stick camera controls you could potentially also look at / take some inspiration from how Rocket League does it, where moving the right stick doesn't cause the camera to "start rotating" in a direction, instead the camera angle directly correlates with the stick position (with some smoothing/lag), meaning it also resets when you let go of the stick, and also lets you look behind you by pulling the stick backwards.

  • @TravisRayLive
    @TravisRayLive 7 місяців тому

    When the boost gauge fills up to max, the player should emit a particle effect (blue ring, something like that) to show that it's full without the player having to take his eyes of that portion of the screen. That plus a small sound effect would be a nice way to let the player know he's got a full boost gauge. Awesome looking game so far.

  • @Squidge
    @Squidge 7 місяців тому +1

    You should invert the controls when skiing in switch but allow for a higher top speed, making it really difficult but rewarding at the same time, great video/progress btw!

  • @eva1777
    @eva1777 7 місяців тому +2

    This is the first thing I see of this game but I'm so excited about the result already! I love skiing, Mario Kart and Crash Bandicoot. It's looking really nice so far. Good devlog!

  • @RKIOrbMage
    @RKIOrbMage 7 місяців тому +1

    Man these devlogs are awesome! I love seeing them pop up in my recommended. For a cooler name instead of boost: in French, there's a position called "schuss" in ski where you sort of curve up into a ball and that makes you go a lot faster because of areodynamics or whatever. There's also another expression called "tout schuss", that translates to "full schuss", and that's when you just do schuss for a long time. Full schuss could be a cool and accurate name I think :)
    Edit: nevermind, I just got further in the develop and saw that you already implemented it, apparently it's called tuck in English, lol

  • @christofferhamberg3158
    @christofferhamberg3158 7 місяців тому +2

    At 6:10 there are these signs with arrows. they show up again later in the clip. I just felt it would be really cool to go under the sign, between the arrows, and that would be like a shortcut. but maybe you really need to make no mistakes when taking these smaller shortcuts. like, if you hit the sides there would be deep snow between the trees that would slow you down if you are not spot on the track. Or you could crash into a tree and and be reset in some way :) It's a really cool game you're working on. I've been watching your progress for a while but never left a comment before. thanks for for nice content and good luck with this project

    • @solomon-gumball
      @solomon-gumball  7 місяців тому

      Hey glad to hear you've been watching for a while, chris! I like the idea and eventually I do want to add shortcuts. The tricky part is that they have to have some kind of risk, or be hard to execute like you mentioned, otherwise they would be preferable to the main route 100% of the time. I like the idea of a really tight path between some trees, we would just need to figure out how the reset mechanism would work. Would it bring you back to the standard path? or beginning of the hidden forest path? Things like that. I'll definitely be thinking about this as I develop this map abit more

  • @supermroz
    @supermroz 7 місяців тому

    Great job, both on the progress and on the devlog itself!
    Some ideas I had while watching that might be interesting to explore:
    - Instead of having the jump speed, jump height and various other stats dependant on the character itself, it might be wortwhile to extract it into a "riding style" - this way, people could choose the character they like and the play style they prefer as well.
    - Instead of having the various top speeds defined statically, maybe it would be cool to have them based on the level, or even the level portion? On a steeper part of the hill, the number could be higher, and so on.
    Overall, this was really enjoyable to watch, thank you!

  • @futuregamedev7
    @futuregamedev7 4 місяці тому

    These movement mechanics add so much depth to the gameplay. Also it's incredible how much progress you make in short amounts of time. Keep up the great work!

  • @jojoviviator9258
    @jojoviviator9258 7 місяців тому

    I've followed this since the first episode, and this is the first episode that truly got me excited. You're making consistent improvements and focusing on the right stuff!
    I love the penguin missile behaviour. I can imagine some insanely skilled shots with those, and they are also charming and silly.
    I would say that the character models, though still improving, don't seem to be your forté. Perhaps something you could commission? A game like this would benefit from charming and quirky characters, and designing those is an art-form.
    Anyway, good luck on development. Excited to see what the next devlog brings!

  • @casperdecrook2612
    @casperdecrook2612 7 місяців тому +1

    Idea 💡 : you can dodge a penguin by making a sharp turn to hide behind a rock, making the penguin collide with the ice block and therefore ‘escaping’ the penguin

  • @eboatwright_
    @eboatwright_ 7 місяців тому +2

    _This looks soo goood!!_ Jumping, sliding and carving looks so satisfying

  • @goat2476
    @goat2476 7 місяців тому

    I love finding little gems like these in the corners of youtube

  • @evanlane1690
    @evanlane1690 7 місяців тому

    Great work!

  • @janilehto5376
    @janilehto5376 7 місяців тому

    U are really killing it with these devlogs!! I would like to see a shortcut, that is made from ice shards, and is available when you shoot it with penguins. I feel like clever shortcuts really add more competition and fun in racing games. It also adds little learning curve, that you will have to learn the map fully to utilize it to the fullest. Good luck!!!

  • @BenjaminBlodgettDev
    @BenjaminBlodgettDev 7 місяців тому

    Awesome stuff. Keep up the good work!

  • @ThePascalbriand
    @ThePascalbriand 7 місяців тому

    Excellent as always

  • @theeyeofmango
    @theeyeofmango 7 місяців тому

    Just learned about this channel and I'm blown away that one guy did this with a little help from non game dev friends.

  • @jackchandler4434
    @jackchandler4434 7 місяців тому

    This looks incredible! If you are interested or ever get the time, adding different weather and time options somehow would be HUGE. The vibe of skiing at night or during a foggy snowstorm would be unbeatable. Makes me think of Wii Ski, it would have still been great without the day/night cycle but having it adds so much.

  • @ABONKERSCHICKEN
    @ABONKERSCHICKEN 7 місяців тому +1

    These movement mechanics sounds like they're going to add some real depth this is great

  • @FreeSki4Life720
    @FreeSki4Life720 7 місяців тому +2

    The jump into turn looks fantastic. As a long-time skier myself I think you got the traction and smoothness spot on.
    Love the vlog style and commentary too btw. Keep it up, you're killin it!

  • @3OHT.
    @3OHT. 7 місяців тому

    amazing to see the improvements and additions, great work!

  • @cdm8909
    @cdm8909 7 місяців тому +8

    loving these devlogs man, and very excited to play this with my friends when the game comes out, keep up the good work!

    • @solomon-gumball
      @solomon-gumball  7 місяців тому

      Thanks, man. Can't wait for you guys to try it out

  • @PuppyGamerYT
    @PuppyGamerYT 7 місяців тому

    Amazing devlog as always! And the game is looking great!

  • @TheGeniziz
    @TheGeniziz 7 місяців тому

    This is really turning out good!

  • @GabrielCodeSWE
    @GabrielCodeSWE 7 місяців тому

    This is insane keep working on it i will buy it for sure !

  • @David-ng9qh
    @David-ng9qh 7 місяців тому +1

    Damn this looks really good so far, keep on going man. I'm definitely going to wishlist this even though I have nothing to play it on.

  • @ojakgnuy3551
    @ojakgnuy3551 7 місяців тому

    very well thought out mechanics, game looks super fun

  • @FrethKindheart
    @FrethKindheart 7 місяців тому

    I've been watching various devlog videos for a while now. Today YT suggested your devlog series, so I started watching it from the beginning. This game is shaping up to be a winner. I'm loving your design choices and attention to detail. I've subscribed and added your game to my wish list.

  • @beanau5245
    @beanau5245 7 місяців тому

    looks really good

  • @Chaogardenx
    @Chaogardenx 7 місяців тому

    Damn! this is a huge step-up from the last devlog!
    Great work, looking really fun to play

  • @tomkc516
    @tomkc516 7 місяців тому

    Great progress!

  • @roadtobufftoni
    @roadtobufftoni 7 місяців тому

    This is coming together super cool! Love ur dev logs keep em coming :)

  • @Mgreat
    @Mgreat 7 місяців тому

    Looking amazing, very impressive.

  • @henningKO
    @henningKO 7 місяців тому

    Wow, this is looking great: lotta progress since last time!

  • @luckyankraj
    @luckyankraj 7 місяців тому

    Living this so far

  • @Seancstudiogames
    @Seancstudiogames 7 місяців тому

    Really love the progress, that camera control was great!

  • @Babe
    @Babe 7 місяців тому

    This is starting to look fantastic!
    I've been following since devlog 1, but this is the episode that has really made me want to get my hands on it. Keep it up! :D

  • @thenimalu
    @thenimalu 7 місяців тому +1

    I have to say this looks really promising. Great job!

  • @nathanfranck5822
    @nathanfranck5822 7 місяців тому

    Beautiful level art! This is inspiring!

  • @foveal
    @foveal 7 місяців тому

    Goddamn this is coming along really well, very inspirational stuff!

  • @pyruvicacid3757
    @pyruvicacid3757 7 місяців тому

    The way you explain things is really nice and the presentation keeps improving!

  • @3bomb
    @3bomb 7 місяців тому

    You are quite good at this. Love the carving mechanics.

  • @liadra_
    @liadra_ 7 місяців тому

    amazing, super impressiv :)

  • @BrackersProductions1
    @BrackersProductions1 7 місяців тому

    My favourite dev log. Given me some great ideas and motivation for my project so thank you! I’ll wish list this on steam it looks great

  • @DaveJuice
    @DaveJuice 7 місяців тому +1

    Best channel ever. I would recommend making the thumbnail photo for this video a lot more engaging, and aesthetically pleasing like a painting composition. Maybe add a Snowy Landscape with a sunset in the background. I think it would be more catching to the eye

    • @solomon-gumball
      @solomon-gumball  7 місяців тому

      Yeah I did end up changing it. Thumbnails and titles are such a pain but so important. Thanks for your advice.

  • @jamesjohnstone1207
    @jamesjohnstone1207 7 місяців тому

    Woah i love the new improved cave! Looks so much better! Good job and keep it up. Loving the videos!!

  • @devinprov3554
    @devinprov3554 7 місяців тому

    Wow! What a great video, these changes are awesome. I can see that Carve into Tuck timing allowing interesting competition! Keep up the great work

  • @Tbjbu2
    @Tbjbu2 7 місяців тому +1

    great devlog, always excited when I see a new one from you!

  • @ChristopherCricketWallace
    @ChristopherCricketWallace 7 місяців тому

    You did A LOT of work.
    Great job!

  • @NateNorgaard
    @NateNorgaard 7 місяців тому

    I love where this is going! Big progress in this devlog. For the automatic camera movement, I recommend looking at second order dynamics. There's an excellent UA-cam video by t3ssel8r. Second order dynamics would allow the camera to move quicker the further it is from the desired point, while still smoothing it slowly once it gets closer. It could help with your problem where the camera isn't getting into position fast enough. And at the same time it provides excellent parameterization so you can fine tune the snappiness of the movement. I use second order dynamics all the time when I want to smooth movement to an ever changing destination point (camera is a perfect example).

  • @junoestro
    @junoestro 7 місяців тому

    this looks so unbelievably fun

  • @nazarusstudios
    @nazarusstudios 5 місяців тому

    Really Love your approach on your devlogs! Excited to get my hands on this game!

  • @timderekker1510
    @timderekker1510 7 місяців тому +1

    Really cool game!

  • @funagengames1177
    @funagengames1177 7 місяців тому +1

    One thing I love about this devlog series is how it shows the “procedural” component to game development, that is, you start with a specific plan or idea in mind, and then as you go through the process of making the game you’re forced to adapt and make changes due to unforeseen challenges, limitations, and accidental discoveries. I think the fact that you roll with these changes as they come up shows that you’re a good game developer. Love seeing the progress of the game, man. Keep it up!

  • @I-am-literally-a-racoon
    @I-am-literally-a-racoon 7 місяців тому +2

    for the meter should be shown to be increasing by a coloured partical at the snow when you gain it

  • @peachenelle
    @peachenelle 7 місяців тому

    Holy heck I'm glad I found this! Its like the best components of my favorite games 😭 Looking amazing!

  • @protophase
    @protophase 6 місяців тому

    Very impressed! This looks fun! The devlogs are also fun to watch

  • @sugarsores6521
    @sugarsores6521 7 місяців тому

    great updates here! The controls are lookin super tight fr

  • @dhanveersolanki1604
    @dhanveersolanki1604 7 місяців тому +1

    Amazing devlog yet again.

  • @williambuurmareyes8570
    @williambuurmareyes8570 7 місяців тому

    Dudeee I’ve been waiting for so long for the drop can’t wait

  • @Brosquini
    @Brosquini 7 місяців тому +1

    This is looking so awesome!

  • @extremepivotDX
    @extremepivotDX 7 місяців тому

    Your is turning out pretty cool and fun! It reminds me of this skiing minigame ape escape 1 had!

  • @supim
    @supim 7 місяців тому +2

    the game look soo good gg !!!

  • @Shlopen
    @Shlopen 7 місяців тому

    This devlog is great. You've been very proactive and organized. The fact that you acomplished all of this in such a short time frame while being new to unreal is trully inspiring.

  • @lel7531
    @lel7531 7 місяців тому

    Amazing game !
    Can't wait for the future updates

  • @target0330
    @target0330 7 місяців тому +1

    this looks so fun! have you considered animating the ears in some way? i think some kind of movement, either 'intentional' or like the tail, would make the character feel more alive.

  • @StevenNewman2008
    @StevenNewman2008 7 місяців тому

    Good devlog. Cant wait till the next.

  • @kip2389
    @kip2389 7 місяців тому

    It's so cool to see things starting to look super clean! Amazing work as always and looking forward to the next one :)

  • @87Romez
    @87Romez 2 місяці тому

    Looks amazing, congrats on this awesome project!

  • @alexanderlinderson2655
    @alexanderlinderson2655 4 місяці тому

    Really impressed by your gamedev journey and the game! Subscribed & wishlisted, really looking forward to more stuff!

  • @arnaucs03
    @arnaucs03 7 місяців тому +1

    When you click play, it would be cool to do like a zoom into the bottom of the mountain instead of the animation of the closing black circle.
    Also you could see an overall look of the track, before being able to controll the player.

  • @DarkDax
    @DarkDax 7 місяців тому

    This game is looking good!

  • @Hippoman19
    @Hippoman19 7 місяців тому +1

    daang this looks awesome!

  • @uhhmir
    @uhhmir 7 місяців тому +1

    the visualizations are amazing

  • @ProblematicBear
    @ProblematicBear 7 місяців тому +1

    Keep it up!

  • @gregory6099
    @gregory6099 7 місяців тому

    Amazing, the movement, the speed looks insane!

  • @bazildesiles
    @bazildesiles 7 місяців тому

    Looking amazing!
    If you need another term instead of "boost", in ski when going full speed in a straight line we're talking about "schuss". I guess it's a german word but it's internationaly used and completely suited for your case :)

  • @nikolaszsz
    @nikolaszsz 7 місяців тому

    My initial thought was that skiing switch would have inverted controls, thus making it more difficult. Player could be rewarded with faster boost charging or some additional speed.
    Game looks 300% more awesome with each devlog by the way, can't wait for the release!

  • @zzzkk0
    @zzzkk0 7 місяців тому

    this game looks like a great little gem, looking forward to seeing more

  • @tyjle
    @tyjle 7 місяців тому

    So sick that you added switch skiing!! Love that so much. Also tucking is really similar to doing wheelies in mkwii mechanically which is 👌

  • @wafi5576
    @wafi5576 7 місяців тому

    this devlog is very informative .. a real look into game development.