How Many Jumps Does It Take To Beat Celeste?

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  • Опубліковано 18 гру 2024

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  • @Rhododo
    @Rhododo  Рік тому +641

    Hi!
    Thanks for watching this video, and here's the pinned comment I promised!
    Firstly, thanks to exopta, alexion3007 and mlseg5143 for their comments clarifying some stuff! And talking about exopta, if you want to see this challenge pushed to its limits by a TAS, make sure to watch exopta's TAS here: ua-cam.com/video/hX1m_GCECEE/v-deo.html
    So what seems to happen at 20:33 is that doing that "ultra" diagonal dash on the wall puts the character in a crouched state, which is not visible on screen but it allows Madeline to climb higher on the wall (since the crouched hitbox is smaller), making it possible to reach the other wall.
    Also, while a lot of the TAS jump saves (in the link above) use inhumanly precise TAS-only strats (like spinner stunning for example, which by itself saves like 20 jumps), some jumps in this video are humanly possible to save, here's a list of them:
    [3:13] With very precise positioning, we can use the speed of the mechanism to dash diag down and barely touch the wooden platform to regain our dash without losing momentum, allowing us to dash a second time towards the wall and save a jump
    [5:05] By using the "ultra crouch conservation" trick you can find in exopta's TAS, we can dash diagonally down on the wall towards the ground to force our character to crouch on the wall and use that to grab the wall above, allowing us to get past without jumping.
    [13:56] There's a berry room on the right where we can climb the wall with a lot of grab resets, allowing us to reach the next room without jumping.
    Note that there's more jumps that could be saved in this list, but before adding them to the list I want to physically perform the tricks first to make sure they're humanly possible.
    Also, small mistake in the video (thanks to DianeSteele for pointing it out): what I'm calling "wallboost" during the entire video is actually called a wallbounce. Wallboost is a completely different tech that was not used in this run.
    Thanks for your comments! :)

    • @danisob3633
      @danisob3633 Рік тому +2

    • @aloespirit1880
      @aloespirit1880 Рік тому +10

      wait does you name refer to the greek rhodos meaning rose and the dodo bird? also cool vid and pfp

    • @Rhododo
      @Rhododo  Рік тому +32

      @@aloespirit1880 Thanks! Actually, the first part is close enough, I'm French and in French there's a flower called "Rhododendron", which is where I got the "Rhodo" from. The dodo though, I didn't think about the bird, but just "Rhodo" was too short and was probably already taken, so I added another "do".

    • @xarin42
      @xarin42 Рік тому +2

      I was literally thinking of commenting that I'd love to see a TAS of this lol.

    • @towerdefensenoob9443
      @towerdefensenoob9443 Рік тому +11

      by the way if you could technically save all of the 20 jumps that spinner stunning save by waiting 118 hours which also activates spinner stunning. To be fare though I think you have better things then waiting 2360 hours doing nothing just to save 20 jumps.

  • @mr_cree9647
    @mr_cree9647 Рік тому +629

    Less than 2 minutes in and we've already found a way to bring up half of an A press this is truly one of the challenge runs of all time

    • @Worming04
      @Worming04 8 місяців тому +7

      I was searching for this comment

  • @birdlegscass
    @birdlegscass Рік тому +429

    I'm so used to abusing neutral jumps to ignore stamina that it's bizarre to see a challenge where stamina is actually an obstacle

  • @TheAdvertisement
    @TheAdvertisement Рік тому +355

    10:42 Madeline sprints from Oshiro, focused on nothing more than the peril created by the monster that man had become. Her eyes widen as she realizes... there's no more roof. Standing at the edge of her certain doom, she whips around, facing the bloated apparition staring menacingly with its wide maw. Panicking in the moment, Madeline screams out the first thing that comes to her head: "chapter 3 jumps: 7".

    • @kizustudios.official
      @kizustudios.official Рік тому +42

      And she panics and blurts out “also ur ugly Oshiro”

    • @ragael1684
      @ragael1684 9 місяців тому +7

      And then he just fucking collapses to the ground, dead xD

  • @andorrra
    @andorrra Рік тому +481

    the dialogue edits to the text boxes were smooth as hell and pretty funny

    • @cheese0827
      @cheese0827 Рік тому +11

      henlo :) im birb

    • @wooloocommander3038
      @wooloocommander3038 Рік тому

      @@cheese0827 I am sheep

    • @tanja_the_fox
      @tanja_the_fox 11 місяців тому +6

      I'm flying lol
      There's a txt file in the game files which contains most dialogue

    • @Colorandom
      @Colorandom 4 місяці тому

      @@tanja_the_fox a little bit of the real text appeared after the edited one meaning it's edited

  • @Okeana_Aster
    @Okeana_Aster Рік тому +2578

    I liked that you named your character "MDELINE" instead of Madeline because you're noy supposed to press A. Very funny ^^

  • @capsey_
    @capsey_ Рік тому +568

    Initially I was confused why they were called "dust bunnies" too, but apparently in English that's the name of clamps of dust that accumulate when you don't clean a house for long. In this chapter Madeline is helping Oshiro to clean the hotel since he's, well, dead. This is also why there is less of them in consecutive areas after you clean previous ones.

    • @Rhododo
      @Rhododo  Рік тому +106

      Interesting, thanks for the explanation!

    • @whackareal
      @whackareal Рік тому +9

      I thought that was just what this one youtuber I watch for fun called them lmao

    • @pastamonster_7
      @pastamonster_7 Рік тому +5

      as an american, i hate this phrase

    • @capsey_
      @capsey_ Рік тому +3

      @@pastamonster_7 why?

    • @itzcookie05
      @itzcookie05 Рік тому +18

      In Swedish we call them dust rats, but yeah it's a little weird

  • @desipug
    @desipug Рік тому +167

    I love the dialogue you added to the textboxes, it had me laugining

  • @exopta
    @exopta Рік тому +121

    Hey, funny jumpless TASer here - just wanted to say, awesome video! It's impressive how many techniques and strats you've managed to find yourself (RTA-friendly ones, at least), the strat you did at the end of 2500M even caught me off guard lol.
    Wanted to clear something up at 20:33 - while both of the techs you mentioned here don't really exist (the 1px above floor thing and the ultra speed conservation thing), you got REALLY close to pulling off what is called ultra crouch conservation here, which actually saves the single jump press in Old Site, making it only take half of a jump press (you'd typically hold the jump press from the end of city - the trick is relatively RTA friendly, though getting the crouch itself is a bit of a roulette given that the game doesn't show if you have a crouch hitbox)
    There are a few more tricks I'd mention, but most of them aren't very possible to do RTA (like spinner stunning, TAS-only climbing that has you alternate down and neutral inputs every frame to save a lot of stamina, etc). The TAS completes any% in about 25 jump presses (spinner stunning alone saves about 20 lol), which I thought you'd find interesting here:
    ua-cam.com/video/hX1m_GCECEE/v-deo.html
    (the Old Site jump press save is at 3:13)

    • @Rhododo
      @Rhododo  Рік тому +41

      Hi, thanks for your comment!
      Interesting, so if I understood correctly, the reason why 20:33 worked is not because of extra speed but because the crouch hitbox allowed Madeline to climb higher on the wall, right? And it could even allow to directly grab on the wall above?
      Wow, that TAS was VERY interesting! I had heard about spinner stunning but I didn't expect it to save so many jumps! The wall grabs at 14:24 (in your video) are really interesting too, the wind current alone allows to grab walls like that without having to use that "ultra crouch conservation" thing? Very cool stuff!
      I'll link your TAS in a pinned comment if you don't mind, more people should see it!

    • @DarkStarCoreX
      @DarkStarCoreX Рік тому +5

      An A press is an A press, you can't say it's only a half
      :)))))

    • @LilacMonarch
      @LilacMonarch Рік тому +7

      ​@@DarkStarCoreXokay TJ """" Henry"""" Yoshi

    • @sihark
      @sihark Рік тому +5

      ​@@DarkStarCoreXits generally called half an a press until you let go, reason being some physics in games act differently if youre holding it or not

    • @DarkStarCoreX
      @DarkStarCoreX Рік тому +4

      @@sihark I know, I was just making a sneaky reference.

  • @the_furf_of_july4652
    @the_furf_of_july4652 Рік тому +88

    I keep getting surprised by how often my brain instinctively suggests jumping as an answer. There’s a lot of types of jump in this game and I really didn’t think about it in the slightest!

  • @halo-ali9069
    @halo-ali9069 Рік тому +70

    I love how calm you are other UA-camrs yell all the time while you're just relaxed and i love it
    You should also try to do the c sides and b sides i think that would be fun and try to do core as well

  • @Japuckle
    @Japuckle Рік тому +53

    "What if jump game, but no jump?"
    -A wise man
    Great video, this channel is very underrated

  • @Silver_Sonic_23
    @Silver_Sonic_23 Рік тому +620

    I like the way you say “promising” and “mechanism.” I’ve never heard those words pronounced like that before. (Sorry if this sounds rude.)

    • @Rhododo
      @Rhododo  Рік тому +214

      Interesting, I did know I pronounced "height" very wrong the whole video but I didn't know about those two words, thanks for pointing it out!

    • @lerq0ux
      @lerq0ux Рік тому +157

      @@Rhododo I also liked tedious. Feels nice to hear a non english speaker speak english because it reveals a lot of inconsistencies about our language 😅

    • @nolshru
      @nolshru Рік тому +84

      @@Rhododo one thing I did find interesting, is the text on screen stating you mispronounced "route" where what you used is an entirely correct pronunciation, /ɹuːt/ and /ɹaʊt/ are both entirely valid

    • @Rhododo
      @Rhododo  Рік тому +62

      @@nolshru Oh, interesting! I guess the word comes from French (it's the same word in French), and it is pronounced the way I said it in French, but since most of the content creators I watch are american, I've always heard the other pronunciation, so I assumed I pronounced it incorrectly

    • @nolshru
      @nolshru Рік тому +24

      @@Rhododo yeah, it's more of a thing in Scotland, not sure about other English speaking countries but I'd assume it's due to many people here speaking french due to proximity or smthn
      still, it is an entirely valid pronunciation within the anglosphere, and listed on wiktionary as valid, so ye

  • @mlseg5143
    @mlseg5143 Рік тому +139

    firstly, very cool video and you actually found quite a lot of tough jump saves which is impressive.
    some jumps you can save:
    You can skip the jump at 3:08 by doing a precise down diagonal dash from the zipper, touching the ground to get back dash while keeping speed and then up diagonal dash
    at 9:07 you can skip the first wallbounce by climbhopping over the cage and turning around and barely grabbing the ledge saving a jump
    at 12:10 if you're super fast you can get on that ledge and still make it on the back of the moving block by using a dash, you then need to use another niche tech where you get you're dash back if a block crushes the top of your hitbox and forces you to crouch
    at 12:56 you can actually climb high enough on the left wall to fall all the way to the cloud
    at 13:49 you can again climb the left wall to skip one jump
    at 13:56 you can enter the berry room to the right to skip that jump
    at 15:23 you only need two keys to open the path for the bubble
    at 19:30 iirc you can maybe ultra from the left zipper and get to the right one
    again in 23:21 you can just barely get to the wall with a climbhop on the moving block
    there's also a ton more jumps you can save with spinner stunning but that's not really rta viable

    • @Rhododo
      @Rhododo  Рік тому +44

      Thanks for your comment!
      Alright, I will try those and update the pinned comment accordingly!

    • @DarkStarCoreX
      @DarkStarCoreX Рік тому +13

      Well spinner stunning is RT viable... if waiting 118 hours for each spinner stun is more your speed.

    • @mlseg5143
      @mlseg5143 Рік тому +5

      @@DarkStarCoreX yeah technically spinner freezing could also work. Not sure if the drifts line up though

    • @nerfmoze8590
      @nerfmoze8590 Рік тому +1

      @@DarkStarCoreX i get the basic idea of spinner stunning but why would you need to wait 118h exactly to do it? I thought it's frame perfect either way...

    • @DarkStarCoreX
      @DarkStarCoreX Рік тому

      @@nerfmoze8590 118 hours is roughly the time it takes for the float value that determines (to cut a long story short) the timeactive variable to overflow, meaning that 2 out of the 3 spinner groups are unloaded, and some other things are also affected.

  • @dovr_
    @dovr_ Рік тому +65

    Your probably the most underrated youtuber I've ever seen
    keep up the good work

  • @DeuxLeftHands
    @DeuxLeftHands Рік тому +9

    This is eminently impressive, my mind is forever blown by the infinite detours runners must use to not utilize core concepts in the medium they love.
    Kudos to you good person, keep being meticulously perfect

  • @kindagamer525
    @kindagamer525 Рік тому +35

    20:45 The reason this works is because you released the wall while still moving up which gave you a very small amount of upwards movement, which made you go slightly higher than you would've gone otherwise. If you look at it frame-by-frame this becomes very obvious, as you can see that Mdeline rises a few pixels after you let go of the wall.
    Edit: After analyzing more closely, it appears that the (theorized) upwards momentum of the successful drop moved Mdeline up just 1-2 pixels, which was apparently all you needed to grab the wall.

    • @ukenahgj
      @ukenahgj Рік тому +1

      Bazinga

    • @Rhododo
      @Rhododo  Рік тому +3

      Yeah but that happens every time we leave a wall when holding jump, the extra height and floating happens at 19:48 too (and at 1:40 too). What seems to be the difference between 19:48 and 20:32 (after the "ultra" dash) is that the second one has more horizontal speed because of the diagonal dash on the wall, but my question was not really "how did we cross the gap?", it was rather "why does this dash on the wall gives extra speed if ultra dashes only give speed after touching the ground?"
      Also, after doing the "ultra" dash, the character sometimes does a weird crouch animation for a few frames after dropping from the wall for some reason (which didn't happen in the video but happened in my test runs)

    • @mlseg5143
      @mlseg5143 Рік тому +3

      @@Rhododo it's because you are climbing while crouching meaning you can get higher on the wall. the ultra forces you to crouch while already grabbing and then if you only climb up you can preserve that crouch state. very niche tech and note that you would not be able to grab while crouching but the reverse workse with ultras. also I checked and it's still possible without the ultra it's just pretty precise

  • @Metrocysh
    @Metrocysh Рік тому +27

    Loved this video! English subtitle are so nice to have, and your narration is very sweet ^^
    Challenge is structured well and the explanations were good! Nice editing
    OH AND ALSO, DOOR SKIP LET'S GOOOO

    • @Rhododo
      @Rhododo  Рік тому +5

      Thanks, I'm glad you liked it! :)
      and yeah, door skip!!!!!!

  • @depressoforsale
    @depressoforsale Рік тому +22

    dude, I can't stress enough how good and underrated your videos are! I really hope that more people find this channel, because goddammit it deserves more view and likes! I absolutely loved this vid, it is incredibly well-done, the little gags with textboxes are a cherry on the top of your sense of humour and pleasant editing! keep up the good work! i'm ringing the bell and can't wait for the next thing you do ;)

    • @Rhododo
      @Rhododo  Рік тому +4

      Thanks a lot, I'm glad you enjoyed it! :)

  • @jorgeg.s.2838
    @jorgeg.s.2838 Рік тому +6

    I love your sense of humor so much!! Went back like five times just to watch Mr Oshiro's dialogue over and over 😂

  • @alexion3007
    @alexion3007 Рік тому +10

    Okay so I'm going to be using ua-cam.com/video/hX1m_GCECEE/v-deo.html as a reference as for how to save a bunch of the jumps.
    3:10 you can dash off of the moving block, refill your dash from the ground, and still dash up right within 10 frames to get across.
    5:07 is where you can use the trick that confused you at 20:40 - namely, whenever you land an ultra you become crouched. if you do this right on a wall, you can climb while crouched. this allows you to get over the one block ledge.
    9:10 tas level stamina preservation allows for this in just one jump
    9:37 you can spinner stun
    9:46 spinner stun the floor to refresh dash
    10:30 stun for both jumps
    12:16 when getting crushed by a block where you can crouch under it's actually possible to refill your dash allowing you to dash to avoid that initial jump
    13:02 I believe because the wind pushes you it is now possible to climb up all those left walls to get to the pink cloud jumpless
    13:50 same as above to avoid jumping the first time
    14:00 avoid this jump by going the alternative path in the room to the right
    14:39 spinner stun
    15:14 spinner stun
    15:30 you don't need all three - getting all three gets you a berry. you can get two, though, and that saves that jump.
    16:10 spinner stun
    18:10 spinner stun
    19:30 dashing down right up right again [same as in c1] gives you the extra speed to make it up there
    20:40 how ultras work, real quick, is when your most recent dash was a down diagonal the next time you touch the ground you get a 1.2x speed boost and you become crouched. so with that crouch you can go higher up the wall.
    22:46 the other route can be done with stunning.
    23:23 you can very precisely reach that wall with just a dash
    27:00 stun for both jumps
    27:17 stun for all 4 jumps
    27:32 stun! both jumps
    28:20 lo and behold stun.
    28:40 you can barely reach a spinner which you stun.
    28:55 stun for two jumps.
    29:10 stun!
    29:48 stun!
    So from 59 jumps it goes:
    -24 jumps from stunning leaving another 35
    -10 jumps from better gameplay to get us to 25.
    but honestly, this is really impressive. spinner stunning is never possible by a human so this is great. you can visit the celeste challenges discord (if you're in the celeste discord, the invite link is pinned in #tas-general) to see where we discuss these kinds of challenges.

    • @Rhododo
      @Rhododo  Рік тому +4

      Thanks a lot for your comment! Interesting stuff, I will try to see how many of those jumps in the "better gameplay" category I can save and I will update the pinned comment accordingly

    • @alexion3007
      @alexion3007 Рік тому +1

      @@xer125 oh yeah that's true I should [but probably won't] check which of these stun grabs are saved by freeze. not every one would be but about 2/3 might

    • @Rhododo
      @Rhododo  Рік тому +1

      ​@@xer125 Technically, yes, that could save a lot of those spinner-related jumps.
      Practically, it would be a little inconvenient to wait thousands of hours for spinners to deactivate, but it would be possible if someone had enough time and willpower

  • @whackareal
    @whackareal Рік тому +13

    I know there's a ton of comments saying this already but you deserve much more recognition, amazing video

  • @qazwsx-rk4tl
    @qazwsx-rk4tl Рік тому +9

    Can't even imagine the amount of effort this must've taken. Absolute madlad

  • @leob69
    @leob69 Рік тому +6

    That was some high tier editing! Great video, really enjoyed it!!!!

  • @Vx2PFSN
    @Vx2PFSN Рік тому +5

    This is top tier celeste content, waiting to see what you do next, really good job with these videos, I love them!

  • @theok7423
    @theok7423 7 місяців тому +2

    I love how at 16:57 the subtitles say "Bdeline"

  • @maraico
    @maraico Рік тому +8

    this youtube channel is so underrated as hell

  • @NeoKat75
    @NeoKat75 Рік тому +4

    Brooo this is amazingly edited! Very high quality! Good job!!!

  • @PaulKarras
    @PaulKarras Рік тому +4

    Why does this video have less than a thousand views, really underrated. I found this in my recommended and hope it blows up soon.

  • @Cbgt
    @Cbgt Рік тому +5

    I found out about your channel after the previous video and was really excited when I realized that we have the same interests. UA-camr that likes/liked Minecraft, Celeste and BH is what I needed, love you so much♥

  • @theninthally
    @theninthally Рік тому +4

    This is such a high quality challenge run video what the hell
    Keep it up dude, this is amazing

  • @Charly_235
    @Charly_235 Рік тому +4

    3:35 why do I find that frame so funny

  • @demnisho
    @demnisho Рік тому +8

    Imagine LowJump% speedrun.

  • @d2dominoes807
    @d2dominoes807 Рік тому +8

    I love how even this game has half A presses

  • @vorchitect
    @vorchitect Рік тому +3

    love to see a celeste challenge video made by someone who actually knows about super niche tech like this and has the skill to pull it off. awesome vid

  • @shilohmagic7173
    @shilohmagic7173 8 місяців тому

    22:22 ohhh I love how clever this one was. When I saw you do it, I thought back to a lot of times where I've encountered exactly what you're using here!
    such a cool use of it too

  • @Equal-zzz
    @Equal-zzz Рік тому +3

    20:33 i'm pretty sure that was subpixel stuff.
    Basicly, madelines position is a floating point, not a whole number (one in-game pixel has width of 1, and game rounds madelines position only on screen, not in memory) and game checks every frame if you're inside a wall. If so, it pushes you from it using FIXED value and drops your speed if needed, but if you move too fast (aka dash, and yes, it's fast for game) you're pushed more not to be in the wall, and turns out the precision of "fast pushing" is questinable, and you'r pushed a bit more, than usual (usual is walking into wall), but you still stay on same pixel, so you still hold on wall. And after this you're a tiny bit further and can succesfully cross the gap! Easy, right? :D
    Also it is so random, so you can't just asume that you did it right, cuz it can simply refuse to work as you want it to work.
    P. S i'v no idea if someone comented about this

    • @Rhododo
      @Rhododo  Рік тому

      Maybe that also happened, but the main thing that happened here is that the "ultra dash" I mentioned makes Madeline climb on the wall crouched, which lowers her hitbox, allowing us to go higher on the wall, which was just enough extra height to reach the other wall. If you do that dash correctly, you can see that Madeline's hitbox is so small that her entire head can literally disappear inside of the wall when climbing it (which didn't happen in the video because I dropped from the wall a bit early, but it's possible)

    • @Equal-zzz
      @Equal-zzz Рік тому +3

      ​@@Rhododo​You literally made me install tas tools. In Previous comment I did a tiny bit of speculation, but rn i did some experiments. Turns out, "ultra" do nothing with this case, and that strange thing is possible even without dash at all. But subpixel position is quite helpful, as doing that super precise "climb boost" (when you a bit accelerated when you suddenly stop grabbing wall while climbing it) is a bit easier when you are tiny bit further from start. Also, there is no crouched hitbox thing, as if it was, madeline's sprite would also be crouched, and madeline's hitbox top is just her head excluding hair.
      And yes, I will spend my time on such silly things)

    • @Rhododo
      @Rhododo  Рік тому +2

      @@Equal-zzz As I said, maybe that subpixel position thing has an impact, and I've never been able to get past the wall with that alone but I wouldn't be surprised if it was possible to do. [EDIT: Wait a second, I just did it, it is indeed possible to get past the wall without the crouched hitbox thing! But let's still talk about crouched hitboxes.]
      But I can guarantee you that the crouched hitbox thing exists.
      The reason why Madeline's sprite isn't crouched is that the game doesn't expect Madeline to be crouched on a wall, as it's not supposed to normally happen, so the sprite doesn't change. But after that "ultra", the hitbox DOES change to the crouched hitbox. Here's a video example: ua-cam.com/video/AQQSaQ-heCs/v-deo.html

    • @Equal-zzz
      @Equal-zzz Рік тому +1

      @@Rhododo OMFG I didn't thought that climbing in crouched state is even possible! I indeed thought that it wasn't a thing! Thx a lot, pal

  • @marcusossowicki2729
    @marcusossowicki2729 Рік тому +3

    This is the best celeste challenge video I've seen, good job!

    • @Rhododo
      @Rhododo  Рік тому

      Thanks, I'm glad you enjoyed it! :)

  • @lolbroest1956
    @lolbroest1956 Рік тому +5

    This is suprisingly well edited 😮

  • @Tralfazz74
    @Tralfazz74 Рік тому +3

    As far as I'm concerned, this dude is the king of *pause* comedy right here

  • @-YuriXD-
    @-YuriXD- Рік тому +1

    This was very entertaining to watch and definitely gave me a few chuckles. Good luck with the content creation

  • @NameName-mm4jq
    @NameName-mm4jq 8 місяців тому +2

    6:31 “I’m flying lol”

  • @sol_ARG
    @sol_ARG Рік тому +2

    your handsock guy is also the socks i am wearing what the hell
    anyway this video looks really cool and i am VERY excited to watch the rest of it :D

    • @sol_ARG
      @sol_ARG Рік тому +1

      alright i am now actively watching the video. LOVE the editing style! very clean and the little text gags are very fun -- excellent job on the run as well! A Good Video.

  • @DeenBoi
    @DeenBoi Рік тому +3

    this video is unnecessarily high quality and i love it

  • @Tapsonaut
    @Tapsonaut Рік тому +1

    Thanks for making subtitles dude! :D
    I appreciate it so much

  • @ChillaxeMake
    @ChillaxeMake 2 місяці тому +2

    Tip for English:
    The term "dust bunny" is a term referring to clumps of dust in places that are uncleaned.
    Astuce pour l'Anglais :
    Le terme « dust bunny » désigne des amas de poussière dans des endroits non nettoyés.

  • @Sloth-i2o
    @Sloth-i2o Рік тому +2

    3:11 I love the accent

  • @octopuswithahat
    @octopuswithahat Рік тому +3

    Awesome video, really well edited and entertaining

  • @NP7_16
    @NP7_16 Рік тому +3

    I love Your content, hope more people will find Your channel

  • @muhammetmr1383
    @muhammetmr1383 Рік тому +3

    Most creative gaming channel ever,only god know's how many times you tried for every specific idiotic "jump" :D i wish you get more popularity about these legendary videos,see you next video pal

  • @fakepodcast2053
    @fakepodcast2053 Рік тому +4

    Insanely good video bro keep it up

  • @staco522
    @staco522 Рік тому +3

    This video was so good! Now I kind of want to see 100% with minimum jumps

  • @kali_kali_kali_
    @kali_kali_kali_ Рік тому +2

    The common name for the "grab reset" is the very intellectual and fancy name, low and behold : *drum roll* THE GRAB SPAM!!
    The one time celeste players didnt complicate a name

  • @sangohanvde1294
    @sangohanvde1294 Рік тому +2

    14:26 just wanna say i saw it only visible for like 2-3 frames but we can see you jumped after exiting the bubble you did an hyper dash
    But really amazing video tbh this might be the third time i watch it
    Also i know the jump was only for speed purposes but found it funny

    • @Rhododo
      @Rhododo  Рік тому

      Damn, nice catch!
      I'm glad you enjoyed the video! :)

  • @janmagtoast
    @janmagtoast Рік тому +1

    Your editing style is soooooo goooooooodd.

  • @AllinairGilhan
    @AllinairGilhan Рік тому +1

    Love how happy you get whenever you dash through some spinners :3

  • @vxchicago
    @vxchicago Рік тому +1

    24:44 bro I swear I didn't know there was a strawberry on god you got me so bad 😢😢

  • @penguenygt
    @penguenygt Рік тому +1

    I am here before the video get famous. Your celeste video is amazing as usual, keep going men we love you!

  • @saladgaming4339
    @saladgaming4339 7 місяців тому

    i love how at the end of chapter 1 it's just madeline looking at the camera saying "Chapter Jumps: 5"

  • @nojonsko
    @nojonsko Рік тому +2

    1:38 so you're telling me, there's half A presses in this game.

    • @Rhododo
      @Rhododo  Рік тому +1

      Sort of. Unlike Super Mario 64, it's probably not intended by the game for holding jump to make a difference, but it works in some situations nonetheless

  • @1ndiebird
    @1ndiebird Рік тому +3

    Perfect for my Celeste-adoring brain. Carry on with the q u a l i t y content

  • @-HappyCat-
    @-HappyCat- 8 місяців тому

    What i learned from watching your videos: always look at text bubbles because they are different from the original game and oshiro has dialogue even when hes in a corner crying about the mess

  • @dani-ok5al
    @dani-ok5al Рік тому +2

    You have no idea how many times my brain just went: oh you can just neutral wall jump. Or: just do a wavedash

  • @blazingice3365
    @blazingice3365 Рік тому +1

    cant wait to learn to harness the power of parallel universes to save 1 jump

  • @iswhackadoodle7776
    @iswhackadoodle7776 Рік тому +1

    Great video! I’ve seen it done where wall jumps are allowed but never seen one doing minimum jump presses

  • @cheese0827
    @cheese0827 Рік тому +1

    6:49 was such a smooth transition

  • @Firefly256
    @Firefly256 Рік тому +2

    Imagine if you had to pause playing Celeste to hold down the jump button, then go back to playing Celeste so it wouldn’t count as a jump
    I haven’t been through the whole video yet so this might happen

  • @bilingualfish4246
    @bilingualfish4246 Рік тому +2

    pretty sure that is how ultras work btw. When you dash down diagonally you get a 1.2x speed boost until you touch the ground. Thats why you traveled more distance. The reason why ultras work is because when you diagonal dash into the ground, you lose the 1.2x speed boost. Instead, its converted into a wavedash. However, in an ultra, you dash down diagonally but you exit the "dashing" state right before you touch the ground and therefore you can use the 1.2x speed boost paired with your jump speed boost (jumping gives you a 40 speed boost)

  • @dreamerofthorns
    @dreamerofthorns Рік тому +1

    I watched Sample's no climbing challenge and thought "man... this would be a lot funnier if we could make 0.5x a presses jokes"

  • @Soulmaster36
    @Soulmaster36 8 місяців тому

    This video is very great edited! Keep up the great work!
    Merci pour cette super vidéo, c'était vraiment divertissant bien édité.

  • @akev2794
    @akev2794 7 місяців тому

    Dust bunnies refer to small clumps of dust around/below furniture, in corners etc. when not regularly cleaned. It's an English expression, easy to not understand if English is not your first language, even if your English is otherwise very good. It's just one of those things, like idioms and such, that you just have to know.
    Great video, in any case!

  • @goldeer7129
    @goldeer7129 4 місяці тому

    1:39 and already the perfect "half an A press" scenario, chapter 1 taked 4.5 A presses

  • @cityfey
    @cityfey 11 місяців тому

    this was so interesting to watch as someone who often forgets stamina is even a mechanic in Celeste because i need to use the infinite stamina accommodation

  • @ceruloryx
    @ceruloryx Рік тому +1

    brilliant video and very well made! and goddamn that did not feel like 30 minutes lol

  • @borntomorrow
    @borntomorrow 4 місяці тому

    Man I love binging your videos they are all so entertaining ❤

  • @ib_iq_ib906
    @ib_iq_ib906 Рік тому +1

    It's sad that you have a little followers but your content is the best thing I ever seen

  • @chunkydunk786
    @chunkydunk786 Рік тому +2

    Great vid, you deserve more subs bruh

  • @enewgames5592
    @enewgames5592 Рік тому +4

    Now imagine how many jumps it will take to beat core and farewell

    • @Rhododo
      @Rhododo  Рік тому +1

      i don't want to know (probably a lot)

  • @zambie1797
    @zambie1797 Рік тому +1

    props to u for doing such a hard challenge (also wasnt a diagonal dash possible at 6:18 also did u jump at 22:50?

    • @Rhododo
      @Rhododo  Рік тому +1

      Thanks! (no a diagonal dash wouldn't have reached enough distance at 6:18, and I didn't jump at 22:50, just used the platform's momentum to reach the wall)

    • @zambie1797
      @zambie1797 Рік тому +1

      @@Rhododo oh I see

  • @Billbobs678
    @Billbobs678 Рік тому +1

    Can we talk about how he talked about holding the A press to make it useful in the next level and didn't call it half an a press

  • @remiliafunada2640
    @remiliafunada2640 Рік тому +3

    1:50 a true 0.5 A presses moment

  • @sandro7
    @sandro7 4 місяці тому

    Your routing seems rly smart ngl, I’m impressed

  • @TheAdvertisement
    @TheAdvertisement Рік тому +2

    It's really funny realizing English isn't your first language. But insulting dust bunnies was uncalled for!
    Anyways, really well done challenge. Even if it's obvious jumps will be required from the start, you tried your hardest to use none of them.
    12:15 Can't you just walk off and dash up instead of jumping?
    20:30 Now I'm not the most knowledgeable on ultras but I'm pretty sure there's no momentum storage in the first place lol, ultras only increase speed because dashing diagonally gives you speed and if you chain that together _without losing the momentum_ you steadily increase. But like if you touch a wall yeah duh your momentum's gone.

    • @Rhododo
      @Rhododo  Рік тому +1

      At 12:15, we could do that but then we wouldn't have a dash to reach the next crystal, so we'd still have to jump once to reach it
      Yeah what happened with the ultra and the wall is a bit different, what seems to happen at 20:33 is that doing that "ultra" diagonal dash on the wall puts the character in a crouched state, which is not visible on screen but it allows Madeline to climb higher on the wall (since the crouched hitbox is smaller), making it possible to reach the other wall.

    • @TheAdvertisement
      @TheAdvertisement Рік тому +2

      @@Rhododo Oh sure, but I thought that dash crystal was in reach regardless.
      I did understand what eventually happened with your smaller hitbox from the pinned, I was just explaining a little about ultras haha.

  • @temtime1952
    @temtime1952 Рік тому +1

    10:47 I can hear the pain in his voice

  • @noahdecoco6438
    @noahdecoco6438 Рік тому +6

    So I'm gonna be annoying but you sometimes spoke about ''wall boost'', but it was actually ''wallbounce'' because a wallboost is when you neutral climb jump and in a 11 frame window press the opposite side of the wall, which gives you back your stamina (it's used for ''half stamina climbs'' for example)

    • @purpelyy
      @purpelyy Рік тому

      isn't that called overclocking? or is that smth else?

    • @necroa6336
      @necroa6336 Рік тому

      ​@@purpelyyoverclocking is when you do a wall boost from the ground, giving you more stamina than the max

  • @rewandemontay
    @rewandemontay Рік тому +2

    Intense work. You made it!

  • @Gabriel64468
    @Gabriel64468 Рік тому +1

    Not even two minutes in and we are at 0.5 A presses.
    This is gonna be good

  • @iplaygames803
    @iplaygames803 10 місяців тому

    The way you pronounce words is so unique i love it :3

  • @Rareblin
    @Rareblin Рік тому +1

    bro explained a half A press in like 1 sentence lol

  • @Nekathe
    @Nekathe Рік тому +2

    Cant wait to listen to this while i sleep

  • @TimeTimes12
    @TimeTimes12 10 місяців тому

    I like how in most challenges chapter 2 is an absolute cakewalk while chapter 3 is a nightmare

  • @0zvali
    @0zvali Рік тому +1

    'Also ur ugly oshiro' got me on the ground 💀

  • @Neodx2
    @Neodx2 9 місяців тому

    Funny how vertical distances is the one bane of the challenge but the entire point of climbing a mountain is vertical distance

  • @bigplopper
    @bigplopper Рік тому +1

    Thank you for making me feel even worse at this game. Very nice, 10/10

  • @oinkymomo
    @oinkymomo Рік тому +2

    you only need 2 of the keys in chapter 5 to take the bubble. the 3rd is just for a berry

  • @lettucep1ay
    @lettucep1ay Рік тому +2

    20:30 it might be subpixel related. Basically, the pixels you see aren’t the actual increments of space, and you can be positioned in different fractions of the pixels (that’s a really bad explanation but eh). It’s kind of rng but there are ways to normalise it. Maybe that down diagonal dash into the wall gave you slightly more optimal subpixel placement

    • @bevweb
      @bevweb Рік тому

      gonna try to dump a subpixel explanation here for anyone interested:
      so your position is stored as a number, and as a consequence, can be a decimal. of course, its impossible ingame to be at a position of half a pixel, so the game rounds down to the nearest pixel. so for example if your x position is 12.8 or 12.1 (made up numbers for simplicities sake), you would visibly appear on the 12th pixel regardless of whatever comes after the decimal point. if you do a dash that moves you forward 1.7, if youre at 12.8 you would go forward to 14.5, whereas if you start at 12.1 you go to 13.8. even though in both scenarios you are visibly at the same location, having a different subpixel can make an observable difference

    • @Rhododo
      @Rhododo  Рік тому +1

      Yeah, subpixels might have something to do here, and it is very possible that I failed the dash trick at 20:30 and ended up getting past thanks to subpixels
      However, that down diagonal dash on the bottom of the wall also does something else when done properly: it makes Madeline climb the wall crouched, making her hitbox smaller and allowing her to climb higher on the wall. Madeline isn't meant to crouch when climbing walls though, so the climbing animation is the same as usual. Here's a video example: ua-cam.com/video/AQQSaQ-heCs/v-deo.html

  • @Po0lNoodl3
    @Po0lNoodl3 10 місяців тому

    15:02 omg I remember I was watching someone else’s no climbing challenge and they had to do that room like that- which took 3 hours 😭

  • @Kuava3
    @Kuava3 Рік тому +1

    very underrated content keep it up!

  • @LeiruGamer
    @LeiruGamer 10 місяців тому

    the first "hello" make me happy

  • @Konomi_io
    @Konomi_io 8 місяців тому +1

    15:16 you only need 2 of the 3 keys to get through. after testing, the leftmost right is easily doable, and i think the rightmost one is possible with a demo dash through a spinner wall
    i checked the tas after testing (which i should have before testing tbh lol) and it does do this, but i think it would be possible for a human to do as well

    • @Rhododo
      @Rhododo  8 місяців тому

      Yeah for some reason I forgot you only needed two keys so I didn't really try
      I just checked the TAS, this demodash setup looks really difficult for a human, but yeah it's probably possible