i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are. i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications
When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box, I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.
I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics. However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation: You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop. By making the items system like build parts, i think you remove the option to make a negative feedback loop. I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much. Hope this comment helps :)
Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic The arm movement needs to be the exact opposite of what it currently is
Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3
lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.
This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.
Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.
I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters
I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!
I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing
One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.
You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes
Rocket + AI = M.O.L.E The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.
I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!
This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.
Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!
Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.
The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!
Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along
looks great! i have some ideas for some of the item combos freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time. bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise ai + ai: ski gundam transformation 💥 and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary looking forward to playing this!
lmao i was laughing at the start after you listed the game's influences as Mario, Kirby, and Diddy Kong, and then immediately showed the most Crash Bandicoot CTR looking characters and item crates. it thus goes without saying that i am super excited about this game
❤ that’s a wonderful update. When you displayed the character on a line I saw twice the same character and thought why not bring a character that has a twin (good or bad twin) that some kind of shortcut to asset creation but has proven to be useful in practice in the styles of game your inspiring from. Anyway thanks for sharing your updates. Congratulations to the team, keep it going! Cheers 👋
Hey thanks so much for the idea. We actually have a pair of twins planned. I don’t want to say too much but the winklevoss twins are the main inspiration
It's funny to me you're citing Mario Kart as a source of inspiration, as this asthetic and world *really* reminds me of the Crash Bandicoot games, especially Crash Team Racing. Fantastic work! Can't wait to see where you go wirh this.
Someone else mentioned the same thing. I personally love the art style of Crash so that's great to hear. Certainly has more comic book influence that Mario Kart does
when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way
Tbh I feel like most, if not all the playable characters should at least have one major redeeming trait to round them out, and instead of having one protagonist they each have their own version of story mode like Smash 64. You don't have to drastically change the story though, the major plot points can stay the same.
I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky
I have been looking forward to this! Okay, so after watching, great job. Overall, still think you've got a good thing going, but I'd like to give some constructive feedback. First of all, please think about trying to prevent scope-creep. Make a vertical slice of an entire race when you can. Second, the crafting system, while very unique, and interesting, does take away some things the more more traditional "Mariokart-esque RNG boxes" gave you. Mainly; a system to create dynamic catch-up opportunities, and of course the joy of RNG-gambling. Perhaps think of some ways to re-introduce those in other ways? Finally, I loved the old penguin missiles. Having them be robots make them slightly less interesting to me personally, and I also really enjoyed there more physics based bouncing all over the place. Perhaps have characters have a few free crafting combinations. Like if you have a certain part already, Nash can always craft it with a rocket part once per game? And other characters other parts? Probably hard to balance, but could help make characters even more unique. Experiment a bit with crafting to see what fits the game. You're doing a great job, and I can't wait to play it!
Another type of part that could spawn are defensive or shield. They could work in a way where if someone uses a power up on you, it would knock back and hit them. Or it could just be defensive.
I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol
This looks fantastic man. I will say about the issue of changing item combos, discarding certain items or swapping primaries; I think all of that is unnecessary. The items should just be expended upon usage. Not only is this simpler, but keeps people from getting too comfortable and relying on a single item or combo all the time. This also makes balancing the game easier for you as no one item combo will be in a player's hands at all times once they learn which ones are the most optimal. They'll be forced to adapt as they earn and use machines or machine combos.
Idea: sort of like Mario Cart, you should make it so once you select the skin (and maybe skis or snowboards), you select the cosmetics, and once you’re done with that you choose the colors. Also, the daft punk-ish style of Theo that was showed in last video would be perfect for a second style of Theo. Or for that matter, any other styles Josue made.
I’ve been watching since the first devlog and I’m absolutely amazed by the progress. Maybe the shoulder button could always discard one of the items instead of swapping them? Looks like you‘d only want to swap them if you want to override one of them, so you might as well discard it. This would solve both use cases with one mechanic.
If you had a third slot just for storing an item you've picked up, it would give players more flexibility and options when swapping and combining items. The bumper could be used to cycle through which two are in the crafting slots and which is being stored It would also be cool if before the race starts you had the option to choose an item you could repeatedly spawn for yourself on a cooldown, which would also create more strategy/ flexibility
I feel like this game has the potential to do very well!! I hope you don't let a publisher take over any control because I could see this hitting the mainstream market and being popular with kids and adults who are both gamers and non-gamers
Nash seems like he would have multiple podcasts
Now you made me think of a kangaroo character named "Joey Rogan" interviewing Nash in the game lore.
@@catioropulguento Joey ROOgan
@@catioropulguentoNash starts trying to shill for his brand and Joey just starts making gorilla noises
I love how comedic the story behind Nash is. The game looks great and I love the storyline!
i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are.
i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications
jolly fellow lmaooo (in a nice way)
The shrunken tail is especially clever loving these new characters!
When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box,
I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.
This is a hilarious idea. I will respond fully in the discord thread you started!
8:11 That's SO COOL!
This game's art style is exactly what I try to make my art look like, I love how stylish and sharp it is with these really cool color palette
I am so obsessed with this
I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics.
However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation:
You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop.
By making the items system like build parts, i think you remove the option to make a negative feedback loop.
I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much.
Hope this comment helps :)
I absolutely love the item system. Can't wait to see how it influences player strategy in races.
Thanks wasatch, always great hearing from you
Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic
The arm movement needs to be the exact opposite of what it currently is
Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3
lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.
loveddd lego racers!
This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.
This and Ep1 Pod Racer was my childhood!!! Its probably the only reason I'm good at driving on keyboard :P
Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.
I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters
I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!
this is so groovy, I am incredibly excited to follow development!
This game looks so fun!
Looking forward to play it!
I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing
The items look so great! 🤩 Also, I totally get geeking out about unlocking new performance super-powers such as 'baking normals'. Been there 😅
'Baking normals' is the 2035 version of 'pwning noobs'
I'm watching this series since part 1 and I'm very impressed and also happy on how the game is evolving. Keep up the good work! ^^
nash has such a cool design bruv. i love seeing the process of making this game too!
Really cool look into your process. Love the art style and designs and the item system sounds fun.
One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.
oh man I love this ability system - being able to combine abilities is such a cool idea! Great job👌
You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes
this game keeps getting cooler.
Rocket + AI = M.O.L.E
The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.
Noice
this went from being another game devlog to one of my favourite series on yt rn!
I'm so hype for this game I love your dev journey on this game the art style is dope. The power up combination system is also truly unique.
Great job guys! It's very inspiring to see the progress! Josue brought a lot to this project, glad you guys make a great team!
I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!
Such a sick direction and concept! Great devlogs.
You have so many creative concepts. I'm genuinely looking forward to this.
This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.
Each upload is giving me "New Challenger Approaching" excitement. I can't wait to see the other characters in action.
The addition of "crafting" is a truly interesting idea! Can't wait to try it out.
you guys are making really insane progress, congrats and good luck on the grants
the fact that you expanded and work with more people will make this project a huge success! Very good decision!
That Crafting different elements adds a super nice feature to your game. Love that!
Amazing progress, I love the new Character, the skylift and the crafting system/power ups!
The game is looking better each time! Great stuff
It looks so fun. I'm glad I found out about this now, the system you created is brilliant!
This progress is seriously impressive and it all looks.... GREATTTT
This game is really coming together keep up the awesome work!
Love the new character. I especially love all the concept art though. (It is all very aesthetically pleasing!)
Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!
Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.
These devlogs keep better and better
The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!
Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along
This is so cool! You're an inspiration of a dev and I can't wait to get this game!
Dude i couldn’t wait until you made another vid! This game looks awesome!
looks great! i have some ideas for some of the item combos
freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time.
bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway
ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other
fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise
ai + ai: ski gundam transformation 💥
and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary
looking forward to playing this!
Its really exciting to watch how you progress on this game🔥 Keep it up
lmao i was laughing at the start after you listed the game's influences as Mario, Kirby, and Diddy Kong, and then immediately showed the most Crash Bandicoot CTR looking characters and item crates. it thus goes without saying that i am super excited about this game
Dude! So sick. Love the world building you’re doing through your environments. Really awesome stuff mate
if you combine two ai machines, i think it should create an omochao like buddy that goes and annoys/distracts nearby skiers
❤ that’s a wonderful update. When you displayed the character on a line I saw twice the same character and thought why not bring a character that has a twin (good or bad twin) that some kind of shortcut to asset creation but has proven to be useful in practice in the styles of game your inspiring from. Anyway thanks for sharing your updates. Congratulations to the team, keep it going! Cheers 👋
Hey thanks so much for the idea. We actually have a pair of twins planned. I don’t want to say too much but the winklevoss twins are the main inspiration
@@solomon-gumball rowing DLC leak reveal...
@@luapmartin 🤫
Looking good. I like the character design
It's funny to me you're citing Mario Kart as a source of inspiration, as this asthetic and world *really* reminds me of the Crash Bandicoot games, especially Crash Team Racing.
Fantastic work! Can't wait to see where you go wirh this.
Someone else mentioned the same thing. I personally love the art style of Crash so that's great to hear. Certainly has more comic book influence that Mario Kart does
Looks amazing so far!
when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way
This is giving major nostalgia to my favorite n64 games snowboard kids 1+2. I'm so ready for this game!
looks like a lot of fun bro great work and thanks for sharing
I've been following since your first devlog. and youre looking great!
this new stuff was so cool!! >:D
Been watching since the first devlog, it's come a really long way!!!
Alright that item system is really freaking cool so much strategy!! and the new character looks so good can twait for this game to be finished
Tbh I feel like most, if not all the playable characters should at least have one major redeeming trait to round them out, and instead of having one protagonist they each have their own version of story mode like Smash 64. You don't have to drastically change the story though, the major plot points can stay the same.
I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky
Dudeee, this is so cool!!, congratz.
Was looking forward to seeing your next devog, man Im really hyped for this one🥰
love the look of this! already wishlisted, can't wait to try a demo down the line!
impressive Graphicss and clean UI the game is really shaping up to be great
I feel like Ice and Fire combination should be a smoke generator to decrease the vision if you go through it or smthing
I have been looking forward to this!
Okay, so after watching, great job. Overall, still think you've got a good thing going, but I'd like to give some constructive feedback.
First of all, please think about trying to prevent scope-creep. Make a vertical slice of an entire race when you can.
Second, the crafting system, while very unique, and interesting, does take away some things the more more traditional "Mariokart-esque RNG boxes" gave you. Mainly; a system to create dynamic catch-up opportunities, and of course the joy of RNG-gambling. Perhaps think of some ways to re-introduce those in other ways?
Finally, I loved the old penguin missiles. Having them be robots make them slightly less interesting to me personally, and I also really enjoyed there more physics based bouncing all over the place.
Perhaps have characters have a few free crafting combinations. Like if you have a certain part already, Nash can always craft it with a rocket part once per game? And other characters other parts? Probably hard to balance, but could help make characters even more unique. Experiment a bit with crafting to see what fits the game.
You're doing a great job, and I can't wait to play it!
i watched all of the devlogs and i really like your game and progress bro keep it up🤝
Another type of part that could spawn are defensive or shield. They could work in a way where if someone uses a power up on you, it would knock back and hit them. Or it could just be defensive.
I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol
You're a G if you saw this video the first time it was released
lmao
Did watch the 1st one, didn't know it got reuploaded XDD
Same I got so hyped that a new vid finally droped
This power up crafting system definitely turns this game from something interesting to a must have
Wow this Devlog leveled up!!!!!
I love how your inspiration for your game changes every devlog, lol
;)
This looks fantastic man. I will say about the issue of changing item combos, discarding certain items or swapping primaries; I think all of that is unnecessary. The items should just be expended upon usage. Not only is this simpler, but keeps people from getting too comfortable and relying on a single item or combo all the time. This also makes balancing the game easier for you as no one item combo will be in a player's hands at all times once they learn which ones are the most optimal. They'll be forced to adapt as they earn and use machines or machine combos.
Idea: sort of like Mario Cart, you should make it so once you select the skin (and maybe skis or snowboards), you select the cosmetics, and once you’re done with that you choose the colors. Also, the daft punk-ish style of Theo that was showed in last video would be perfect for a second style of Theo. Or for that matter, any other styles Josue made.
In a long time, I feel a map maker would do the game good. Most racing games lack that, and it would keep the game with constant new content.
The character looks like a character from flushed away, or wallace and gromit
I’ve been watching since the first devlog and I’m absolutely amazed by the progress. Maybe the shoulder button could always discard one of the items instead of swapping them? Looks like you‘d only want to swap them if you want to override one of them, so you might as well discard it. This would solve both use cases with one mechanic.
If you had a third slot just for storing an item you've picked up, it would give players more flexibility and options when swapping and combining items. The bumper could be used to cycle through which two are in the crafting slots and which is being stored
It would also be cool if before the race starts you had the option to choose an item you could repeatedly spawn for yourself on a cooldown, which would also create more strategy/ flexibility
What can I say this game will be your life changer. Thats really nice looking and fun game
Listening to this game's concept makes me think of Speed Racer, and I love it.
New devlog awesome
Man, the characters are getting even more interesting!
This is so sick ! Congrats guys 🔥🔥
Love the combining items idea!
yup. this is officially going to be game of the year when it comes out
The new design is really awsome 🔥🔥
i really would like if u added a penguin character
Edit: JUST SAW THE PENGUIN MISSTLE YAAAAYYY
I feel like this game has the potential to do very well!! I hope you don't let a publisher take over any control because I could see this hitting the mainstream market and being popular with kids and adults who are both gamers and non-gamers
Some really awesome ideas, i love the idea of item combos