I've had horrendously difficult final exams in med school that were still easier than this version of Death Wind II (I mean it as a compliment to both the player and the hack's author)
I do appreciate that while the booster in White Land 1 does kinda annoyingly ram you into the wall like one or two of vanilla Death Wind 2's boosters, it's less of a necessary evil and more of a calculated risk, didn't seem like the AI was using it any Also hah! Sand Ocean looks like a cactus!
Now that you mention Sand Ocean, I've never considered the course is shaped like a cactus. But I've noticed Fire Field, which course looks like a squirrel. And White Land II resembles the original course of Monaco.
@@HeavyMetalRocker1988 I'm curious where/how most of those AI checkpoints are necessary given there's so many "straightaways" I'm guessing part of it is that they're the same checkpoints the game uses to track _your_ position too but still
I've had horrendously difficult final exams in med school that were still easier than this version of Death Wind II
(I mean it as a compliment to both the player and the hack's author)
"Mute City Mayhem" is what Nintendo should name the 99 mode
I do appreciate that while the booster in White Land 1 does kinda annoyingly ram you into the wall like one or two of vanilla Death Wind 2's boosters, it's less of a necessary evil and more of a calculated risk, didn't seem like the AI was using it any
Also hah! Sand Ocean looks like a cactus!
Now that you mention Sand Ocean, I've never considered the course is shaped like a cactus. But I've noticed Fire Field, which course looks like a squirrel. And White Land II resembles the original course of Monaco.
Gosh.. it takes a minute and a half to finish a lap in MCIII?? O.O
It's one of the longest possible courses. I nearly ran out of the AI spots at a total amount of 256 spots.
@@HeavyMetalRocker1988 I'm curious where/how most of those AI checkpoints are necessary given there's so many "straightaways"
I'm guessing part of it is that they're the same checkpoints the game uses to track _your_ position too but still
Any chance we’ll get to see the BS Grand Prix 2 courses remastered? (Especially the Forest and Metal Fort tracks.)
You mean this? ua-cam.com/video/c-SfJm6yzk8/v-deo.html