Dood… this hack is incredible! You single-handedly breathed life back into F-Zero for me. I love the SNES F-Zero so much but it was getting a bit too easy. This has a wonderful balance of difficulty to it.
I definitely appreciate the kind words! I'm glad it's had such a positive effect on you. It's crazy how something that was keeping me occupied during quarantine is still getting attention a year and a half after uploading😊
Now this is POLISHED. I don't want to watch any of the video because I actually want to experience this hack blind. It looks extremely well done! Great job on this!
This looks amazing! The tracks look really fun and refreshing, and MAN those palettes are so pleasing to the eyes. Can't wait to sink some hours into this.
Looks quite good ! I like the details on how Red Canyon's palettes goes darker far from the track, making it look like the tracks are higher in altitude. Speaking of Red Canyon, I noticed a slight oversight : at 20:17, one of the light strips is bigger than it should, so it might be a misalignment. This isn't a problem though since the original Red Canyon tracks had such oddities :P
I will have to check when I get home from work, but I'm already sure it's better than mine🤣 I'm only *okay* at F-Zero as a whole. I can beat Master on the original game at a bare minimum.
I'm curious if you are still working on this, and what your plans are. Imagine you had a friend who was an artist and composer, who wants something for a portfolio with no pressure that he could work on in his free time.... what would you want to see? I recognize some of these tracks from Maximum Velocity... would you want vehicles from those games to replace them in the style of the original SNES game? Would you like the music that went with these tracks re-arranged? There is also the possibility with the wonderful palette choices to make brand new vehicles and original music.... if the skybox was changed as well the combination would feel like a completely new sequel. That's the option I would choose, but I'm curious what you think.
I'll say yes and no, I recently went back to try to see if I could rework Red Canyon and that kinda failed. I also went back a while ago to increase the difficulty of the CPU machines. After struggling working on this again, I started sketching out a sequel to this one but it's coming along very slowly. I'm either hitting a bit of creative block or thinking of courses too crazy for the memory capacity to the game.
@@kawaiigreenmage , well let me know within the next few days. All I would need is a very detailed list of whatever arbitrary limitations I have to constrain myself to. I also wouldn't trust me to put something back into the ROM without some sort of tool.
Hey this hack is pretty awesome, I really love the design of the tracks, my only complaint so far is the color of the cars, they look weird, it would have been better to have the original colors but the tracks are pretty awesome.
Thanks for the feedback! And yeah I can see where you're coming from on the vehicle colors. This was my first experience with editing color palettes, so I was just seeing what I can change without thinking whether or not I *should* and just left it as is. I may change it back in an update or just come up with better colors.
@@kawaiigreenmage Please include 2 patches in the update, one with your improved car colors and the other one with the original colors, I want to play this hack but those car colors does not get me in the mood. Keep up the good work mate.
Awesome F-Zero hack!! Really great new color palettes that give this game a different feel. Nice and fun new course designs too. Will it be compatible with the Hacker Vilela's FastROM? Looking forward to new updates on this hack!
Thanks, I'm glad you appreciate it! Actually I had no idea that FastROM was a thing until you mentioned it. I went ahead and looked it up and it's pretty neat. As you can see I'm not very well-versed in this kind of stuff. This is more or less my first experience trying to do anything to a game at all😂
Knight League: 0:00 - 1. Mute City I (Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity") 2:42 - 2. Red Canyon I (Extended of Red Canyon: Barrel Roll - "F-Zero: Climax") 5:04 - 3. White Land I (White Land: Hornet House - "F-Zero: Climax") 7:23 - 4. Mute City II (Extended of Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity") 9:53 - 5. Death Wind I (Extended of Sand Ocean: Key Break III - "F-Zero: Climax") Queen League: 13:54 - 6. Port Town I (Port Town: Sky Highway - "F-Zero: Climax") 16:42 - 7. Silence (Silence: Honeycomb Rink II - "F-Zero: GP Legend") 19:41 - 8. Red Canyon II (Red Canyon: Barrel Roll - "F-Zero: Climax") 22:57 - 9. Death Wind II (Sand Ocean: Key Break III - "F-Zero: Climax") 26:07 - 10. White Land II (Extended of White Land: Hornet House - "F-Zero: Climax") King League: 30:45 - 11. Mute City III (Further Extended of Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity") 34:32 - 12. Big Blue (Extended of Tenth Zone East: Snake Circuit - "F-Zero: Maximum Velocity") 38:35 - 13. Port Town II (Extended of Port Town: Sky Highway - "F-Zero: Climax) 42:47 - 14. Fire Field (Extended of Big Blue: Twin Course - "F-Zero: Climax) [Wanted to be renamed Toxic Terrain] 47:34 - 15. Sand Ocean (Extended of Illusion: Lost Way III - "F-Zero: Climax")
@@kawaiigreenmage we could even FZVS race it someday. Just a thing though, it seems you got the snail lap glitch on Big Blue. Did something happen with the checkpoints at the finish line? The glitch may happen due to a slight misplacement in the last checkpoint, which should be on the same axis as the finish line (or you could try moving the checkpoint slightly) but other than that nice work!
@@AlejandroChannel ohhhh yeah. You're right! I just checked it and I put it just slightly past the starting marker for whatever reason. But it didn't quite seem to fix it all the way. I'm moving around some of the dots on the markers and turned up the turn performance in some areas to help and it seems to have fixed it mostly. Im kinda fixing some problem areas on other tracks now while I'm at it. And definitely for FZVS! I've actually been wanting to give that a shot but I haven't gotten around to it quite yet.
This is an emulator called bsnes HD that greatly improves the quality of mode 7 on ROMs. I was using it via Retroarch. (Hopefully this comment translates well for you😁)
Seeing the game at this crisp of framerate is surreal. It's never felt this smooth to my eyes before.
Dood… this hack is incredible! You single-handedly breathed life back into F-Zero for me. I love the SNES F-Zero so much but it was getting a bit too easy. This has a wonderful balance of difficulty to it.
And oh my God the jumps are jaw dropping!
I definitely appreciate the kind words! I'm glad it's had such a positive effect on you. It's crazy how something that was keeping me occupied during quarantine is still getting attention a year and a half after uploading😊
@@kawaiigreenmage I just found this the other week and gonna stream some of it tonight on twitch.tv/meurigplays after I fix my controllers
難しすぎず、楽しめる事をちゃんと考えた成熟した大人が作ったコースと言う印象でとても出来が良いと思いました。
どのコースも配色が綺麗
2コース目のピットインレイアウトとか好き
Now this is POLISHED. I don't want to watch any of the video because I actually want to experience this hack blind. It looks extremely well done! Great job on this!
I ❤ the blue ball tracklines 🆒👏🏻
これめっちゃ欲しいわ!
本家よりずっと難しいものかと思って見てみたら、意外とそうでもなかったり?
何より動きが滑らかで、配色が目に優しい。(デスウィンド赤などの例外もあるが・・)
F-ZEROといえばジャンプ台と加速床。
ジャンプ台を利用した別のコースとの立体交差がまた素晴らしい。
This looks amazing! The tracks look really fun and refreshing, and MAN those palettes are so pleasing to the eyes. Can't wait to sink some hours into this.
I sure do appreciate the nice comments. I hope you have fun with it!
Looks quite good ! I like the details on how Red Canyon's palettes goes darker far from the track, making it look like the tracks are higher in altitude.
Speaking of Red Canyon, I noticed a slight oversight : at 20:17, one of the light strips is bigger than it should, so it might be a misalignment. This isn't a problem though since the original Red Canyon tracks had such oddities :P
And what the flip happened to fire field!
Aw great! The lava is now green goo!
I had a dream of fzero mods for the snes and that's why I'm here
This is one of my favorite SNES F-Zero hacks!
Shiz, I just finished this hack and I'm impressed with that fire field you did.
Thanks! It was a particularly fun one to make. It was the product of scrapping an entirely different course design for that one.
@@kawaiigreenmage What's your best time I think I just set a world record for it.
@@kawaiigreenmage ua-cam.com/video/CRVggKcMAfc/v-deo.html
I will have to check when I get home from work, but I'm already sure it's better than mine🤣 I'm only *okay* at F-Zero as a whole. I can beat Master on the original game at a bare minimum.
@@kawaiigreenmage Well we still thank you for your efforts on what you can do :)
Very nice! The first level looks very similar to the first level in F-Zero Maximum Velocity, I gotta say!
Thank you! That's what I was going for!😁
It looks soooooo nice to play! I download it NOW!
I downloaded the game, how can i play? Can i use an emulator for SNES?
Seu jogo ficou incrível mesmo. .. Meus parabéns por elevar ao ápice seu trabalho em dedicação extrema.
Now THIS is podracing!
I'm curious if you are still working on this, and what your plans are. Imagine you had a friend who was an artist and composer, who wants something for a portfolio with no pressure that he could work on in his free time.... what would you want to see?
I recognize some of these tracks from Maximum Velocity... would you want vehicles from those games to replace them in the style of the original SNES game? Would you like the music that went with these tracks re-arranged?
There is also the possibility with the wonderful palette choices to make brand new vehicles and original music.... if the skybox was changed as well the combination would feel like a completely new sequel. That's the option I would choose, but I'm curious what you think.
I'll say yes and no, I recently went back to try to see if I could rework Red Canyon and that kinda failed. I also went back a while ago to increase the difficulty of the CPU machines.
After struggling working on this again, I started sketching out a sequel to this one but it's coming along very slowly. I'm either hitting a bit of creative block or thinking of courses too crazy for the memory capacity to the game.
@@kawaiigreenmage , well let me know within the next few days. All I would need is a very detailed list of whatever arbitrary limitations I have to constrain myself to. I also wouldn't trust me to put something back into the ROM without some sort of tool.
And what the fuck happened to the machines!
Aw great the machines' colors are now inverted!
Hey this hack is pretty awesome, I really love the design of the tracks, my only complaint so far is the color of the cars, they look weird, it would have been better to have the original colors but the tracks are pretty awesome.
Thanks for the feedback! And yeah I can see where you're coming from on the vehicle colors. This was my first experience with editing color palettes, so I was just seeing what I can change without thinking whether or not I *should* and just left it as is. I may change it back in an update or just come up with better colors.
@@kawaiigreenmage Please include 2 patches in the update, one with your improved car colors and the other one with the original colors, I want to play this hack but those car colors does not get me in the mood.
Keep up the good work mate.
There's a lot of fzero romhacks lately and i can't pick any of those...😅
Would you go down or go up on a rank It would actually sound like a car horn
Nice hack all tracks awesome
Awesome F-Zero hack!! Really great new color palettes that give this game a different feel. Nice and fun new course designs too. Will it be compatible with the Hacker Vilela's FastROM? Looking forward to new updates on this hack!
Thanks, I'm glad you appreciate it! Actually I had no idea that FastROM was a thing until you mentioned it. I went ahead and looked it up and it's pretty neat. As you can see I'm not very well-versed in this kind of stuff. This is more or less my first experience trying to do anything to a game at all😂
@@kawaiigreenmage , and yet you got a hell of a lot farther than I did. The best I've done is add a new type to Pokemon Fire Red.
The silence level looks like from gp legend
It is :O
このバージョンで任天堂から再発売されるといいなってくらい面白そうです
It was challenging ;D I enjoyed it!
Knight League:
0:00 - 1. Mute City I (Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity")
2:42 - 2. Red Canyon I (Extended of Red Canyon: Barrel Roll - "F-Zero: Climax")
5:04 - 3. White Land I (White Land: Hornet House - "F-Zero: Climax")
7:23 - 4. Mute City II (Extended of Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity")
9:53 - 5. Death Wind I (Extended of Sand Ocean: Key Break III - "F-Zero: Climax")
Queen League:
13:54 - 6. Port Town I (Port Town: Sky Highway - "F-Zero: Climax")
16:42 - 7. Silence (Silence: Honeycomb Rink II - "F-Zero: GP Legend")
19:41 - 8. Red Canyon II (Red Canyon: Barrel Roll - "F-Zero: Climax")
22:57 - 9. Death Wind II (Sand Ocean: Key Break III - "F-Zero: Climax")
26:07 - 10. White Land II (Extended of White Land: Hornet House - "F-Zero: Climax")
King League:
30:45 - 11. Mute City III (Further Extended of Bianca City: Stretch Circuit - "F-Zero: Maximum Velocity")
34:32 - 12. Big Blue (Extended of Tenth Zone East: Snake Circuit - "F-Zero: Maximum Velocity")
38:35 - 13. Port Town II (Extended of Port Town: Sky Highway - "F-Zero: Climax)
42:47 - 14. Fire Field (Extended of Big Blue: Twin Course - "F-Zero: Climax) [Wanted to be renamed Toxic Terrain]
47:34 - 15. Sand Ocean (Extended of Illusion: Lost Way III - "F-Zero: Climax")
It looks nice.
F-ZERO好きとしては1度プレイしたいコース。
どうやれば出て来るのでしょう?
Just played it today ...amaaaaaazing game ...thank you bro
Those graphix are more detailed than F zero x ones...
👍 nice
Oh, this is nice!
Sure do appreciate it! I figured if other people were going to end up playing it that I'd have to make some changes for the better.
@@kawaiigreenmage we could even FZVS race it someday.
Just a thing though, it seems you got the snail lap glitch on Big Blue. Did something happen with the checkpoints at the finish line? The glitch may happen due to a slight misplacement in the last checkpoint, which should be on the same axis as the finish line (or you could try moving the checkpoint slightly) but other than that nice work!
@@AlejandroChannel ohhhh yeah. You're right! I just checked it and I put it just slightly past the starting marker for whatever reason. But it didn't quite seem to fix it all the way. I'm moving around some of the dots on the markers and turned up the turn performance in some areas to help and it seems to have fixed it mostly. Im kinda fixing some problem areas on other tracks now while I'm at it.
And definitely for FZVS! I've actually been wanting to give that a shot but I haven't gotten around to it quite yet.
"Quisiera un F-Zero Maker..."
¿Se imaginan?
Why is it in queen cup I can not make the jump nomatter what and die?
Hold the down button to jump higher
For noobs wanting to know how to pass White Land II: on the jump its too large to jump without down button, but if you hold the button youll make it
Tranks
Qual o nome do programa pra modificar e editar o F-Zero snes?
It's called "Fuzee" 😁
Esse mode 7 está diferente, como foi feito?
This is an emulator called bsnes HD that greatly improves the quality of mode 7 on ROMs. I was using it via Retroarch.
(Hopefully this comment translates well for you😁)
How does someone get their hands on this?
There's a link in the description to download the patch. 😊
Waat, 10 zone east 10:54
サテラビューですか?改造ですか?
こんなコースあったっけ?海外版みたいなもん?
人を大切しろ!愛新持栄隊総館超久保田勉安全自殺対策大臣!地方活性化大臣!ゲーム新大臣!規制緩和大臣!会社改革大臣!仕事対策大臣!平和維持!