FLIP FLUIDS with ocean modifier tutorial

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  • @gigithechef8786
    @gigithechef8786 6 місяців тому +2

    This is incredible KEEP UP THE GOOD WORK!!!

  • @Tamity
    @Tamity 5 місяців тому

    BRO I WAS NOT RECOMMENDED OF THIS VIDEO HOWWWWWWW I needed this THANK YOU :))

  • @siemensohm
    @siemensohm 8 місяців тому +1

    Very interesting. Thank you. I will try this method.

  • @williamminnaar6311
    @williamminnaar6311 Місяць тому

    Fantastic, thanks!! A question..... The base ocean material looks quite bland, even with foam/spray/bubbles etc... How would I add a more realistic material to the fluid surface? I tried, but the tiling is so tiny and looks terrible?

    • @sahrib3901
      @sahrib3901  21 день тому

      You could try a procedural texture using a noise node this shouldn’t give any tiling but may look worse if you don’t get the setting right

  • @user-id4ti9hj2e
    @user-id4ti9hj2e 3 місяці тому

    I'm curious about how the fluid simulation progresses without the boat moving. After conducting several experiments, I'm curious because it seems like a lot of calculations are performed compared to the tutorial video you posted.

    • @sahrib3901
      @sahrib3901  3 місяці тому

      Can you explain a bit more I don’t really understand the question

  • @lightningrobber980
    @lightningrobber980 8 місяців тому +2

    impressive how u made that in 9 minutes

  • @omiguelfernandez
    @omiguelfernandez 6 місяців тому

    impressive! Can you do that without flip fluids addon? By using blender physics fluids simulation?

    • @sahrib3901
      @sahrib3901  6 місяців тому

      It’s definitely possible but I don’t think it will look as good because the white water solver is not very good

  • @activemotionpictures
    @activemotionpictures 5 місяців тому

    you start with a domain of 64-65. What's the end domain resoltion you used?

    • @sahrib3901
      @sahrib3901  5 місяців тому

      In the end like i showed in the video the resolution was 300

  • @taimurcgi
    @taimurcgi 5 місяців тому

    Can we isolate the simulation area and extend with a larger plane with ocean modifier? Matching both ocean noise patterns

    • @sahrib3901
      @sahrib3901  5 місяців тому

      That is not possible with blender but you can do that in Houdini

  • @yofpassion
    @yofpassion 5 місяців тому

    고맙습니다

  • @mystery_guy
    @mystery_guy 7 місяців тому

    nice work, thanks!
    But, for my ocean modifier, I used big waves
    My result was nothing like the waves in my ocean modifier, just a bunch of garbage
    I don't know how to fix it...any ideas?

    • @sahrib3901
      @sahrib3901  7 місяців тому

      You can’t really use big waves for this method because it’s just displacing simulated mesh’s

  • @yuversepulveda1648
    @yuversepulveda1648 8 місяців тому +1

    What texture did you use for 6:18?

    • @sahrib3901
      @sahrib3901  8 місяців тому

      I used a ocean modifier and baked it out to a image sequence

    • @anirudha301
      @anirudha301 8 місяців тому

      thank you!!

  • @gergerismail1574
    @gergerismail1574 4 місяці тому

    Where is the Flip Fluid??

    • @sahrib3901
      @sahrib3901  4 місяці тому

      Flip fluid is a type of liquid simulation solving method that was used to solve this simulation and I also used an add on for blender called flip fluids

  • @Funblaaters
    @Funblaaters 6 місяців тому

    Bro where is the ocean modifier

    • @sahrib3901
      @sahrib3901  6 місяців тому +1

      My bad I forgot to put in the vid that the texture I used in the displacement modifier was an ocean modifier that I baked to a image sequence

    • @FetaleKetones
      @FetaleKetones 6 місяців тому

      @@sahrib3901what kind of map was it that you baked? A normal map?