Full disclosure: I spent around 10500 GE in the creation of this video between the extra crew slot, crew qualifications, 3000 GE worth of SL, and extra crew training.
It took me ages to actually commit and train up a few crew. It provides a huge difference in that I don't feel like I'm constantly fighting certain tanks I'm driving. Sure, it might not get me 2x more kills every time, but certainly makes playing a lot more enjoyable and less frustrating.
Ah finally someone who actually know how crew works. Hopefully this'll explain to my friends how their lvl150 crews vs my lvl10 crews is actually unfair and not just "different numbers"
@@robertbirchfield5655 Keyword is "once" lol. Yeah ik it isn't that important compared to overall skill, but every little bit helps during the grind. Especially if your tank's life depends on that extra half second reload or quicker repair/replacement during those 1v1 moments.
@@robertbirchfield5655 depends on the br, if everyone has autoloaders/bad ones (T-72) the most important skill doesnt matter but at lower br's its very important ("important" doesnt mean "cannot win/get kills") like the jumbo for example 6.5 second reload, really good but it goes down to 5 seconds which is much better and to use the jumbo again the turret traverse base is 14 degrees/second which goes up to 24 degrees a second which is a massive improvement and with all tanks the repair speed gets halved which is extremely good
I only ever notice it if I'm silly enough to go heads up with a newish crew, say the Chinese line which I don't have much in crew in so far, with the same tank in someone elses hands from the Russian and US lines. Generally you don't want to be relying on reload speeds unless you're into brawling and dying fast. I've pretty much experted every crew and loader/commander in all my tank lineups (I'm an og so I had years to build up crew points before tanks even came out) and I'm very aware when I meet someone, as in the previous described instance, who has Ace'd their crew and I've fired first, by fractions of a second, and they still reload faster than my crew, it's a bit sad but some people need the p2w edge. Back to the newer lines where I'm starting from zero with Israel being the next obvious lineup you're diving in at 5.7 BR for ground RB which means everyone not in an Israeli tank probably has an expert crew and I don't struggle because situational awareness beats reload speed even when I'm using a zero point crew that hasn't even got the lowest point at which you get +3 expert level boost.
I would like to mention that Keen Vision is actually pretty important as it allows you to get the missile marker faster, which has, on several occasions, allowed me to pull off a literal last second dodge.
Just for clarification, the regular crew points you earn in battles stays with that crew slot. However when you buy the expert or ace crews they stay with THAT VEHICLE and they’ll only work in THAT CREW SLOT.
Good job. I'll also add that the repair skill is also affected, and from 0 to full ace+skill it cuts down the time to 1/3 of what it was. Huge. Saves me millions across multiple crews as time passes.
Agree. Even if I focus on Reloading and traverse speed as the 2 main skills to max out, I think now, having more and more experience, that Field Repair should be the number 1 skill to max. You can plan and overcome the drawbacks of a slow turret and slow reloading. But as you said, the difference of staying inactive and exposed for 1 minute compared to 30-40 seconds is huge.
At low tier, expert crews are great. However, they become incredibly uneconomical at tier 3; they’re very large investments just for one vehicle, so it’s only worth it on a vehicle that you absolutely love. Also, I think that expert crews should be unlockable by research, just like ace crews. The dumb thing about that is that any research points from before the expert crew won’t count for aces, so by the time you decide you like a vehicle so much that you want to ace it, then you could have “wasted” a lot of potential progress.
This crew system is a Pay-2-Win stuff close to the Raid: shadow legends levels. There is totally 10 lvls of each skill, and 3 of them are just hidden behind the golden wall. And 2 more are hidden behind a silver wall. So at any situation you can expect your crew to be 10-15% weaker compared to your enemy. And in terms of jets - expect your pilot to fall asleep at every move until you at very least pay the silver toll. Perfectly balanced as all mechanics in Gayjin.
This is assuming everyone is buying crews for all their vehicles. People complain about SL all the time, so I doubt it, most are probably around 3ish 4ish average level of crew ability I would say
>complains about SL cost of training crew >flies top tier jets with a crew that has no G tolerance clearly a skill issue. go back to low tier with your feeble biplane pilot. and by the way, you dont even have to pay gold for the ace qualifications, just get the basic training and then grind it out.
Play naval for easy crew points to apply on other crews in different game modes. A successful few missions in the Moffett or Eugen will leave you with a ton of SL and 7-900 crew experience
Panzer 3, tanks with British 2 pounders and tanks with 37mm cannons, benefit greatly from max reload+ace crew, you can do absurd stuff like 2.9 second reload
It hugely matters in just about any duel which does not end in the first shot, as the person to get the 2nd shot has a massively higher chance of winning, I'd almost argue that the higher your reload speed is normally, the less important it actually is, as your chances of being in a knife fight where it counts are alot lower.
Sadly, God damn gaijin made the expert price be the same as the vehicle price, making u pay for the vehicle 2 times and 1 for training. That means dat, already at tier 5, u could be spending 1M sl just to get a decent crew
Naval crew skills are very different. here is my advice: Put all your points into repair. First, max our damage control. Just fill it up as fast as possible. Then do the boiler room. After that, crew interchangeability. then leadership. then radio. after that, upgrade your guns. After all that is upgraded, observers. Observers do almost literally nothing. Do not waste crew skills there until your entire crew is maxed out. In fact, do logistics before you even get there.
honestly they should add an option where you can reset crew skills, im sure there are lots of people who where new and didnt understand it and made some mistake they wished they changed (for example gunner crew skill if you dont even play bombers)
@Tankenstein The only issue with this is the general cost of these crew skills. As a normal player, you will not be spending the cost of the tank in SL and then GE to get the crews maxed out. 99% maybe spends the Legend SL qualification for their top tier tanks or premiums and THAT IS IT. It needs to be cheaper and easier to do.. WoT has a better crew system and I don't agree with WoT 9 out of 10 times.
Love your technical clarity. As it cuts to the core of game performance. As a War thunder veteran with 10 years of play . May I say I have learned a great deal from your tutorial videos ...thanks again RED TAIL ...SEE YOU IN THE AIR ,ON LAND AN BY SEA !
I always think about this when content creators stomp in lower tiers. Yes they have a lot of skill but there is also an element of their tank is just better thanks to the crew.
this video still left me questioning if radio range is an effective skill to upgrade at all (mostly for bluewater ships because the range on those are pretty huge and i want to know if it will make any difference anywhere)
One of the things i did starting in grb was puting expert crew in anything that could move. Results: less than 100k sl in the account. That is why now im reluctant of spending too much sl in vehicles that i dont use too much or that i can't play well. Skill issue, i know xd.
The moment you skill up vitality on all crew, plus reload and driving, and get ace qualification, that's when your big crew heavy tank transform in an unstoppable killing machine. Some say the SMK is bad, i say often it's only badly crewed. P.s. also badly keybinded
Welcome to the most pay-to-win part of War Thunder. When someone with the exact same vehicle as you can be inexplicably better at everything which matters in a split-second engagement, just because they paid for an ace crew. I've only got free ace crew on a few vehicles that I've used constantly for months if not years for daily task grinding. P-61C for bomber hunting, Z.1007 bis Serie 3 for base bombing, Wyvern and SB2C-5 for ground targets, XP-50 for pretty much anything involving fighters. Basically, you'll never get a free ace crew unless you grind hard for many, MANY hours. At that point, you're probably tired of playing that vehicle anyway. Don't let anyone tell you that you can't pay for advantages in War Thunder, because they're blatantly ignorant or dishonest.
They should honestly just remove the p2w crew skills and make it so everyone is on equal footing. Lack of modifications vs someone who is completely spaded, is already a nightmare to deal with. It doesnt need another unfun and unfair "progression" system that you can pay through, on top of that.
Always buy Expert Crew as soon as it's available for that vehicle and crew slot. It gets expensive if you move vehicles to different slots so don't do that!
Makes you understand how biased against new players the game is. New player at low tier finds themselves in basic vehicle with stock ammo etc, poor crew training, matched against a level100+ a full 1.0 BR above them in possibly a PTW premium. Add in their better map knowledge, vehicle knowledge, they know exactly where to hit, exactly how to not get damaged. Their gunner/driver, if hit will swap out quicker, repairs are quicker. Why would anyone keep playing when they're getting smashed so easily and not understanding why? It's probably why you see so many claims people are cheating in the lower tiers. And Gaijin just don't give a damn. Just say things like "sounds like a skill issue"
Not exactly, to begin with low tiers are literally filled with bots Gaijins provides. sure, there'll be those who'll play n try sealclub, but anyone who's got a brain could at least be able to grind to tier 2 fine, not to mention Gaijin does care at least to some extent to their players. Most of the time matchmaking will give you bots, The learning steep of the game is steep at 1st but give it a couple of days you'll be able to learn the map layout, plus arcade exists that literally shows the most fundamentals of the game, the game is literally giving you ways to learn where training rooms and test drive exist, there's also heck ton of videos online what nations are meta that may or may not be more advantageous than others, the community itself is very active and could give you help on how to improve, if that still doesn't work then that's an actual skill issue. Honestly have no clue why people gets mad at Gaijin for the most basic things, I'll understand if it's a mid tier top tier issue.
@@Donpru there are no bots in game lol. Ure playing against real players. Bots are those in custom Batles that follow a straight line and don't have a profile
The game is just Russian biased full stop. The problem with Russian's is they think their shit is better than it really is & better than everyone else's.
@@DatBoi_TheGudBIAS Bro there's literally shit ton of steam forums that talks about this, literally 1st 10 matches are a given of bot players for ease of gameplay for newbies
to the noobs who think crew skills are not a big deal, once you get good at the game you will learn that even small percentages often determine if you get the kill or get killed for both air and ground, more so for air.
Crew Training is way too expensive. Just using the points u get in Batles will hardly do any difference cuz ull get enough points for like 2 upgrades wach Batle. If u decide to pay for expert crew, then pay the vehicle a 2nd time If u decide to expert it, pay ge
Little tip (by a 3000 hrs veteran): I always try to have my crews roughly at the same crew levels (not more than 3 points difference) so they all play similar. Also I pay attention to leveling the different stats similar for the same reason. Always play expert - the handicap of leaving out three crew points on EVERYTHING is just huge and really ruins your play.
Crew levels are just blatant P2W. You either pay with your money or pay with your time (to even make a decent amount of crew points you'll have to pay up and get a premium anyway)
Honestly it's straight up P2W, even if it's just silver as it's quite unlikely you'd have millions available for that if you are not a premium player. More reasons for never going beyond tier 3.
About your last test... I don't grind a lot, I play what I like, so my only 2 high tier jets are the Su-22 and the Sea Harrier. The Su-22 I started with a fresh crew because I didn't really play Russian vehicles and it was pretty awful on Gs. OTOH, I main Spits, I mean, Brits, so the Harrier got a fully trained crew and expert right away. I don't think I even need to buy the G-suit.
Honestly one of the worst systems in the game. Start out as a player? Literally fight better players with better vehicles. Long time player? Good luck switching to a new nation. I have played 2 years regularly and basically only Germany, curently 10.3, and have a crew at 60 and about 80, and I can barely afford the next vehicle and I haven't experted a crew in ages. I really don't feel like I will have fun starting tech trees now.
This. I remain an exclusive Britain player because of the difference between my crews in that nation (two 60+ for planes, two 60+ in tanks and a third 130+ in tanks) and all others (basically zero) is just too much.
tips for a huge amount of free crew xp on every crew slot regardless of whether you're playing air, ground or naval. i. use warbonds to get any type of prem vehicles (preferably with high rp multiplier) ii. play prem vehicles on every crew slot iii. u will get all full rp crew on every slot crew rp can be shared amongst crew from different modes. air, ground & naval. glhf
And this ladies and gentleman is why saying russian bias to any tank with an auto loader is BS. Russians suffer a lot in ground RB when it comes to actual tanks. They have great utility/support vehicles but their MBT's are so much weaker than any Nato factions tanks...
Not too long ago I saw a bomber main complaining about how crew stats "do noting" and that they're "just numbers". My brother in christ, bomber gameplay consists of flying in a straight line and hitting the spacebar, of course crew stats aren't going to improve your fighting capabilities.
Full disclosure: I spent around 10500 GE in the creation of this video between the extra crew slot, crew qualifications, 3000 GE worth of SL, and extra crew training.
thank you
Exactly.. the value of GE is far better spent on premium time or unlocking a shell to make your stock grind not dogshit imo..
But aren't you a snail partner?
Don't you get free GE from Gaijin
I think he just wants to name a pricetag, so people don't just see the positive effects from expert crews.
It took me ages to actually commit and train up a few crew. It provides a huge difference in that I don't feel like I'm constantly fighting certain tanks I'm driving. Sure, it might not get me 2x more kills every time, but certainly makes playing a lot more enjoyable and less frustrating.
Ah finally someone who actually know how crew works. Hopefully this'll explain to my friends how their lvl150 crews vs my lvl10 crews is actually unfair and not just "different numbers"
I got the Survivor award in Ground RB once with a crew level of 4. It isn't that important.
@@robertbirchfield5655 Keyword is "once" lol.
Yeah ik it isn't that important compared to overall skill, but every little bit helps during the grind. Especially if your tank's life depends on that extra half second reload or quicker repair/replacement during those 1v1 moments.
@@robertbirchfield5655 depends on the br, if everyone has autoloaders/bad ones (T-72) the most important skill doesnt matter but at lower br's its very important ("important" doesnt mean "cannot win/get kills") like the jumbo for example 6.5 second reload, really good but it goes down to 5 seconds which is much better and to use the jumbo again the turret traverse base is 14 degrees/second which goes up to 24 degrees a second which is a massive improvement and with all tanks the repair speed gets halved which is extremely good
I only ever notice it if I'm silly enough to go heads up with a newish crew, say the Chinese line which I don't have much in crew in so far, with the same tank in someone elses hands from the Russian and US lines. Generally you don't want to be relying on reload speeds unless you're into brawling and dying fast.
I've pretty much experted every crew and loader/commander in all my tank lineups (I'm an og so I had years to build up crew points before tanks even came out) and I'm very aware when I meet someone, as in the previous described instance, who has Ace'd their crew and I've fired first, by fractions of a second, and they still reload faster than my crew, it's a bit sad but some people need the p2w edge.
Back to the newer lines where I'm starting from zero with Israel being the next obvious lineup you're diving in at 5.7 BR for ground RB which means everyone not in an Israeli tank probably has an expert crew and I don't struggle because situational awareness beats reload speed even when I'm using a zero point crew that hasn't even got the lowest point at which you get +3 expert level boost.
@@robertbirchfield5655 what matters in the game is K/D and winrate,not having 1 good game under tens or hundreds of games,but being consistently good
I would like to mention that Keen Vision is actually pretty important as it allows you to get the missile marker faster, which has, on several occasions, allowed me to pull off a literal last second dodge.
Just for clarification, the regular crew points you earn in battles stays with that crew slot. However when you buy the expert or ace crews they stay with THAT VEHICLE and they’ll only work in THAT CREW SLOT.
Good job. I'll also add that the repair skill is also affected, and from 0 to full ace+skill it cuts down the time to 1/3 of what it was. Huge. Saves me millions across multiple crews as time passes.
Agree. Even if I focus on Reloading and traverse speed as the 2 main skills to max out, I think now, having more and more experience, that Field Repair should be the number 1 skill to max. You can plan and overcome the drawbacks of a slow turret and slow reloading. But as you said, the difference of staying inactive and exposed for 1 minute compared to 30-40 seconds is huge.
At low tier, expert crews are great. However, they become incredibly uneconomical at tier 3; they’re very large investments just for one vehicle, so it’s only worth it on a vehicle that you absolutely love. Also, I think that expert crews should be unlockable by research, just like ace crews. The dumb thing about that is that any research points from before the expert crew won’t count for aces, so by the time you decide you like a vehicle so much that you want to ace it, then you could have “wasted” a lot of potential progress.
Ohh ho ho ho rank 3 just wait till rank 6-8 where you can pay anywhere from 1 million to 1.5 million PER expertise.
@@theapexdragon5010 I know, I’m in Rank VI US ground right now. It’s pretty fun, at least.
This crew system is a Pay-2-Win stuff close to the Raid: shadow legends levels.
There is totally 10 lvls of each skill, and 3 of them are just hidden behind the golden wall. And 2 more are hidden behind a silver wall. So at any situation you can expect your crew to be 10-15% weaker compared to your enemy. And in terms of jets - expect your pilot to fall asleep at every move until you at very least pay the silver toll. Perfectly balanced as all mechanics in Gayjin.
This is assuming everyone is buying crews for all their vehicles. People complain about SL all the time, so I doubt it, most are probably around 3ish 4ish average level of crew ability I would say
Tbh i just grinded the ace for the vehicles i liked since i already play them a lot
The main issue is since people spread out their vehicles over a number of crews grinding skill becomes even slower
>complains about SL cost of training crew
>flies top tier jets with a crew that has no G tolerance
clearly a skill issue. go back to low tier with your feeble biplane pilot.
and by the way, you dont even have to pay gold for the ace qualifications, just get the basic training and then grind it out.
Play naval for easy crew points to apply on other crews in different game modes. A successful few missions in the Moffett or Eugen will leave you with a ton of SL and 7-900 crew experience
sshhhh, we dont want gayjing to find out you know theyll nerf it
Panzer 3, tanks with British 2 pounders and tanks with 37mm cannons, benefit greatly from max reload+ace crew, you can do absurd stuff like 2.9 second reload
It hugely matters in just about any duel which does not end in the first shot, as the person to get the 2nd shot has a massively higher chance of winning, I'd almost argue that the higher your reload speed is normally, the less important it actually is, as your chances of being in a knife fight where it counts are alot lower.
I've been buying Expert on all my Rank I stuff and suddenly everything is slightly more fun. I've especially been enjoying the BT-5 and BT-7(M).
Sadly, God damn gaijin made the expert price be the same as the vehicle price, making u pay for the vehicle 2 times and 1 for training.
That means dat, already at tier 5, u could be spending 1M sl just to get a decent crew
On Rank 1 it costs nothing. Do that at rank IV and upward xD
Naval crew skills are very different. here is my advice:
Put all your points into repair. First, max our damage control. Just fill it up as fast as possible. Then do the boiler room. After that, crew interchangeability. then leadership. then radio. after that, upgrade your guns. After all that is upgraded, observers. Observers do almost literally nothing. Do not waste crew skills there until your entire crew is maxed out. In fact, do logistics before you even get there.
honestly they should add an option where you can reset crew skills, im sure there are lots of people who where new and didnt understand it and made some mistake they wished they changed (for example gunner crew skill if you dont even play bombers)
@Tankenstein The only issue with this is the general cost of these crew skills. As a normal player, you will not be spending the cost of the tank in SL and then GE to get the crews maxed out. 99% maybe spends the Legend SL qualification for their top tier tanks or premiums and THAT IS IT. It needs to be cheaper and easier to do.. WoT has a better crew system and I don't agree with WoT 9 out of 10 times.
WT crew system was meant to extract money from the players, not be more convenient for them.
@@Panocek Of course, but it's hella expensive. can live without it. Impossible to do this for all your tanks as you play through a nation.. madness.
@@Panocek and who pays has an advantage ull never reach unless u pay
Love your technical clarity. As it cuts to the core of game performance. As a War thunder veteran with 10 years of play . May I say I have learned a great deal from your tutorial videos ...thanks again RED TAIL ...SEE YOU IN THE AIR ,ON LAND AN BY SEA !
I always think about this when content creators stomp in lower tiers. Yes they have a lot of skill but there is also an element of their tank is just better thanks to the crew.
this video still left me questioning if radio range is an effective skill to upgrade at all (mostly for bluewater ships because the range on those are pretty huge and i want to know if it will make any difference anywhere)
One of the things i did starting in grb was puting expert crew in anything that could move. Results: less than 100k sl in the account. That is why now im reluctant of spending too much sl in vehicles that i dont use too much or that i can't play well. Skill issue, i know xd.
The moment you skill up vitality on all crew, plus reload and driving, and get ace qualification, that's when your big crew heavy tank transform in an unstoppable killing machine.
Some say the SMK is bad, i say often it's only badly crewed.
P.s. also badly keybinded
Very good video, thanks!
What about skill on commander and did reaload speed do something about replanish first ammo storage?
great video! appreciate the effort to show the difference!
keep up the work! i love the videos
It says expert transfers between vehicles of the same type, does this mean the PES will transfer expert to black night or not?
Hey Tankenstein cld u help me out with something why can't the Sdkfz 234/1 unable to resupply ammo in battle
I like the intro change a lot
If u expert a crew and change the tank after getting a new one are they still expert or not ?
yes they will still be expert
Hey, tankenstein is T55-AM1 still worth this day?
yes, performance of an 8.7 tank at 8.3
In WT is not important your skill but your crew skill. You can get 0 damage if you have crew vitality at max with commander buff + expert/ace
Me and my friend tested it and yes reload speed helps even with auto loaders
Tankenstein, just a heads up, your discord invite link in the description is invalid and doesn't work anymore
Not sure if my problem is crew qualifications or im just bad at certain tanks
No mention of how important repair skills are? Literally the most infuriating mechanic in the game. Worth investing heavily into…
Welcome to the most pay-to-win part of War Thunder. When someone with the exact same vehicle as you can be inexplicably better at everything which matters in a split-second engagement, just because they paid for an ace crew.
I've only got free ace crew on a few vehicles that I've used constantly for months if not years for daily task grinding. P-61C for bomber hunting, Z.1007 bis Serie 3 for base bombing, Wyvern and SB2C-5 for ground targets, XP-50 for pretty much anything involving fighters. Basically, you'll never get a free ace crew unless you grind hard for many, MANY hours. At that point, you're probably tired of playing that vehicle anyway.
Don't let anyone tell you that you can't pay for advantages in War Thunder, because they're blatantly ignorant or dishonest.
I needed this video
Is the realoding skill affecting rearm the first ammo storage?
no, sadly gaijin gets to decide that
Thank You !
They should honestly just remove the p2w crew skills and make it so everyone is on equal footing.
Lack of modifications vs someone who is completely spaded, is already a nightmare to deal with.
It doesnt need another unfun and unfair "progression" system that you can pay through, on top of that.
Always buy Expert Crew as soon as it's available for that vehicle and crew slot. It gets expensive if you move vehicles to different slots so don't do that!
Tankentein isn't the guy we deserve, but the one we needed to help us on this WT journey. Thanks for the vid!
Makes you understand how biased against new players the game is.
New player at low tier finds themselves in basic vehicle with stock ammo etc, poor crew training, matched against a level100+ a full 1.0 BR above them in possibly a PTW premium.
Add in their better map knowledge, vehicle knowledge, they know exactly where to hit, exactly how to not get damaged. Their gunner/driver, if hit will swap out quicker, repairs are quicker.
Why would anyone keep playing when they're getting smashed so easily and not understanding why? It's probably why you see so many claims people are cheating in the lower tiers.
And Gaijin just don't give a damn. Just say things like "sounds like a skill issue"
Not exactly, to begin with low tiers are literally filled with bots Gaijins provides. sure, there'll be those who'll play n try sealclub, but anyone who's got a brain could at least be able to grind to tier 2 fine, not to mention Gaijin does care at least to some extent to their players.
Most of the time matchmaking will give you bots, The learning steep of the game is steep at 1st but give it a couple of days you'll be able to learn the map layout, plus arcade exists that literally shows the most fundamentals of the game, the game is literally giving you ways to learn where training rooms and test drive exist,
there's also heck ton of videos online what nations are meta that may or may not be more advantageous than others, the community itself is very active and could give you help on how to improve, if that still doesn't work then that's an actual skill issue.
Honestly have no clue why people gets mad at Gaijin for the most basic things, I'll understand if it's a mid tier top tier issue.
@@Donpru there are no bots in game lol. Ure playing against real players. Bots are those in custom Batles that follow a straight line and don't have a profile
@@DatBoi_TheGudBIAS Theres bots only on your first 2 Matchs
The game is just Russian biased full stop. The problem with Russian's is they think their shit is better than it really is & better than everyone else's.
@@DatBoi_TheGudBIAS Bro there's literally shit ton of steam forums that talks about this, literally 1st 10 matches are a given of bot players for ease of gameplay for newbies
Well done.
I see UA-camrs repairing their tank very fast and when i get shot it takes me twice the time to repair. Is there a skill that i have to upgrade?
Yes the repair speed on all the crew members
Just letting you know that the discord invite has been invalid.
I spend 390k SL for a expert crew on the spz BMP-1 and I got 5.4s reload I mean what it a auto loader it doesn't make any sense
to the noobs who think crew skills are not a big deal, once you get good at the game you will learn that even small percentages often determine if you get the kill or get killed for both air and ground, more so for air.
as a noob, I learned that the person who can reload or steady their sights first wins. me being the noob often lost this battle hating life...
Afaik to grind ace crew for free you need to expert the vehicle first. Every vehicle I put into a slot gets expert crew.
If I ace one tank will the other tanks on that crew get expert?
Crew Training is way too expensive.
Just using the points u get in Batles will hardly do any difference cuz ull get enough points for like 2 upgrades wach Batle.
If u decide to pay for expert crew, then pay the vehicle a 2nd time
If u decide to expert it, pay ge
70 k of exp and i ace leopard 1 just best grinder but not great repair cost
Little tip (by a 3000 hrs veteran):
I always try to have my crews roughly at the same crew levels (not more than 3 points difference) so they all play similar.
Also I pay attention to leveling the different stats similar for the same reason.
Always play expert - the handicap of leaving out three crew points on EVERYTHING is just huge and really ruins your play.
Crew levels are just blatant P2W. You either pay with your money or pay with your time (to even make a decent amount of crew points you'll have to pay up and get a premium anyway)
Expert crews are only worth it for top tier or your premium grind vehicle
Honestly it's straight up P2W, even if it's just silver as it's quite unlikely you'd have millions available for that if you are not a premium player. More reasons for never going beyond tier 3.
How important is this? How many times have you thought..."If I could only have gotten my shot off half a second earlier!"
Should i buy expert crew?
How WarGaming does it is disgusting. How Gaijin does it "okay", at least the level is per slot not per vehicle.
.....checks crew skills on my mig 21s ......73450xp points crew level 22 damn :(
About your last test... I don't grind a lot, I play what I like, so my only 2 high tier jets are the Su-22 and the Sea Harrier.
The Su-22 I started with a fresh crew because I didn't really play Russian vehicles and it was pretty awful on Gs.
OTOH, I main Spits, I mean, Brits, so the Harrier got a fully trained crew and expert right away. I don't think I even need to buy the G-suit.
Natural flavors means
crew levels should be removed. extremely unfair
war thunder try not to be pay to win challenge impossible
you are supposed to take literal days to do this fully
My college name was Drinkingstein.
Honestly one of the worst systems in the game.
Start out as a player? Literally fight better players with better vehicles.
Long time player? Good luck switching to a new nation. I have played 2 years regularly and basically only Germany, curently 10.3, and have a crew at 60 and about 80, and I can barely afford the next vehicle and I haven't experted a crew in ages. I really don't feel like I will have fun starting tech trees now.
This. I remain an exclusive Britain player because of the difference between my crews in that nation (two 60+ for planes, two 60+ in tanks and a third 130+ in tanks) and all others (basically zero) is just too much.
Scween
tips for a huge amount of free crew xp on every crew slot regardless of whether you're playing air, ground or naval.
i. use warbonds to get any type of prem vehicles (preferably with high rp multiplier)
ii. play prem vehicles on every crew slot
iii. u will get all full rp crew on every slot
crew rp can be shared amongst crew from different modes. air, ground & naval.
glhf
And this ladies and gentleman is why saying russian bias to any tank with an auto loader is BS. Russians suffer a lot in ground RB when it comes to actual tanks. They have great utility/support vehicles but their MBT's are so much weaker than any Nato factions tanks...
aged poorly
@@geronimo5537 Aged perfectly
preaching about wasting his free golden eagles what a joke
Squween. 😂
p2w
I feel like this game would be better without this
Not too long ago I saw a bomber main complaining about how crew stats "do noting" and that they're "just numbers". My brother in christ, bomber gameplay consists of flying in a straight line and hitting the spacebar, of course crew stats aren't going to improve your fighting capabilities.
Till a 20 mm turret ace gunner crew does shred 5 planes in a fly-by.
Crew skills matter a ton for a bomber as maxed out gunners can shred planes.
Its retarded how expensive it is though.