How to Design, Build & Grow a 5* Forestry Industry & Village in Cities Skylines
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- Опубліковано 21 сер 2024
- How to Design, Build & Grow a 5* Forestry Industry & Village. Enjoy:-)
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My kiddo came in to watch and asked why the forestry area roads looks like a sock. 😆 Great video Biffa!!
😂
Your kiddo is smart, I really thought the same, also thought Biffa was building a race track, this shape is similar to Italy F1 track (Monza) 😂 😂
@@GBLecci make Monza for a good industry area lol
@@GBLecci I actually started wondering if he could challenge himself to make the next Tea-opolis have leaf shaped roads or something!
Reminded me more of Monza
Anybody else talks like Biffa in their head when playing the game? "Tell you what, I think we can just squeeeeeze in a tiny little Oh my godness me, what the giddy aunt is wrong with people, hugo there and bish, bash, bosh, quick sippa tea, thats peeeerfect" :D Great video Biffa!
😂 well I know I do 👍
I feel like you forgot "That is BRILLIANT!" and of course the obligatory "fan-flippin-tastic"
bish, bash, bosh... works outside of the game also :)
@@philr5523 Yearh, but I rarely do anything ingame deserving of those exclamations ;)
Don't forget the "niiiiiiiiiiiice"
"Teeny tiny car park" he says as he makes a massive one lol. For context, I am a village girl, so any car park with more than 50 spaces is massive to me. 5 is small, 10 is normal, 20-50 is big & 50+ is massive.
in my village even 5 spaces is massive :P
@@ThePostalGril okay, that must be a super tiny village 😂 Mine has 10 parking spaces at the train station & our apartment complex actually has a big car park with about 45 spaces. But the rest of the village doesn't have car parks.
There are still villages?
@@cosmicrider5898... I don't know what to say to that 😅
@@flowerdolphin5648 typically if you have "apartments" (might be a language thing here...) you are not in a village. I would say your getting big town to small city there.
Where I grew up, 30 years ago, I would say my area was a village (cottages, mining terrace housing + small school + one line train station +church/pub of course any English village has those!)
Now we have blocks of high rised houses in the centre (still the original village area too) with then flats and detached houses in the new areas (which used to be farmland).
That is a small-medium town.
Saying that car parks? Not sure how many spaces but are biggest is near our park areas and thats near a palace (tourism) where you have more pubs, hotels, a bigger train station etc.
I really think it is time for a big university campus and some big office centre, maybe IT cluster? I think with a big need for the industry it is just perfect timing.
That's what I was thinking too. Maybe a large university campus in the middle of a large residential/IT area? Then the new students can go straight to work 😂
Campus DLC. We could use some large residential area like a condominium, and large commercial shopping mall too
I am impressed with how you can pump these out day after day with the same level of enthusiasm. You are a machine! Horky borky! :)
Thankyou 👍😁
Would be cool if the tree choice had different effects, such as alder making little income but raising citizen happiness (as alder is good for local crafts and small scale businesses), beech making decent profit and keeping the environmentalists content, while conifer makes lots of money but is bad for PR.
Nice idea 👍
That is a good idea!
Those are good ideas - but our computers already melt with the amount of variables the game has to track/simulate :)
Maybe as multicore processors continue to come down in price they can deliver a new engine with the follow on to Cities:Skylines that will take multithreading to the next level and allow for extra areas of simulation like your idea of resource customization. I do like it!
@@DocNo27 true, my computer just about manages 30fps as is.
@@DocNo27 The engine isn't the problem - Unity supports multi threading already - The problem is that writing multi threaded code is difficult.
Hopefully they can take advantage of some of the newer systems in Unity for Cities Skylines 2 to help e.g. the Job System & DOTS.
After starting a floundering forestry district, I now have a clue of how to make it correctly. Thanks Biffa! Very entertaining!
The Printing Press Factory should be called "The Tea Times". ☕ Cheers Biffa!
You know it’s a nice lazy Saturday afternoon when Biffa’s new video drops. Now all I need is a “cuppa” tea.
I think this new area deserves a rail line with both passenger & freight stations for people from the far end of the city + forestry product export.
I was watching your last episode and wondering when will biffa upload,
You uploaded in the notification came thank you for uploading.😀😀😀😀😀
You're welcome 😄
@@BiffaPlaysCitiesSkylines ring that bell notification!
Yeeeeehhh.
You've accomplished more in this one vidio than I have in all the hours I have spent in the game! I had no idea there is so much strategy in setting up industry areas. Thanks to you I now understand a lot more of the optional buildings and their uses. I'm off to take the bulldozer to some of my forestry and farming areas to make them more efficient. Thanks for sharing Biffa 👍
As you are still importing a good near half of your timber, I think it would be worthwhile increasing the number of production buildings (plantations, sapling fields etc) and/or upgrading to the larger variants to cater for the increased demand. A short term cost of course creates worthwhile savings and long-term profit, meaning more tea leaves to spend later on!
He's already producing about twice as much as he needs. The importing is due to how the game handles logistics when you produce far more of a resource than you need.
"son, you need to go to school and finish college"...."naaaah, I'm waiting for Biffa to make policy - school's out"
This was my favourite episode of Biffa so far! Idk why, but I love wood, mainly because I'm learning about wood in DT. I've always wanted to manage a foresty area in cities skylines, but I don't have the industries DLC yet, so this was great. Also, create a modular houses factory in that space that wasn't used, it's one of the bigger factories
I'm amazed by the skill of the developers of this game. The seamless way the traffic deals with real-time alterations of the situation without going all horky borky is very impressive to me as a programming noob. And the scale! We're just looking at a TINY portion of the map and it's already intricate and busy...
Biffa, your videos are some of the most soothing on youtube. Sometimes I don't even watch, I just let the dulcet tones of your voice wash over me in the background while I'm working; I don't know exactly what you're building, I can't see what it looks like, but it's simply reassuring to know that you're out there getting it built and keeping the traffic under control.
I was refreshing your channel and waiting for that upload my dude! Right on time BIFFA FOR THE WIN!!
Enjoy 😁
Wow, even industry districts are so beautiful) Thank you for inspiration, Biffa! Every time after your new video I want to go to my city and make it more beautiful)
👍
Do you still have empty houses in this part of town ? Because I'm looking for a new place to live, and work the wood.
Anyway, that is a gold looking are. Nice job, as usual, Biffa. 👌😎
I just started for the first time, I'm about 5 hrs into my first build. Frankly this vid, your skills have blown my mind haha
Thanks 👍 😊
Always appreciative of seeing accessible parking with wide spaces!
Best part of waking up is a fresh cuppa Biffa in my sub feed.
1:56 Crooked highway. Blasphemy!
15:03 The truck slides under the road. Witchcraft!
35:00 Cozy forestry area. Warm cup of Tea!
Great use of the new area! I'm sure the perfectionists are throwing a fit, but the rest of us are happy to see some of your work!!!
Was last to the party. Finally caught up. Notifications on!
Ferry Stop?
Yasssss Biffa saves a soggy Saturday afternoon 🥳 the district painting is a thing of beauty. I say well done sir!
Enjoy 😁
32:55, middleish: Anarchy Driving, or "I don't care about your silly lanes." Twice, even.
33:30, near upper edge: "Turning" lanes in both directions, but they all go straight ahead because the side road is one way/exit only.
33:46, middleish: Forgot to do the "dedicated turning lanes" trick.
I remember day one of teaport
"Thats not the most efficient use of space, but I like it." Words I can never bring myself to say. Or at least rarely can manage to utter.
I loved the music speed build of the roads and a explanation after
I love watching your videos either in bed at the end of the day or in the morning before I do anything else. Always part of a good day
Don't forget fire coverage with all that flammable wood around!
I was thinking the same thing - then I noticed in the slow mode fly over at the end, during the night there was a fire watch tower. So he had it covered ;)
@@DocNo27 thanks!
Another successful industry area. Love it. The traffic in this industry is just magic.
Your new district looks almost like the F1 circuit at Monza, in Italy
Raise the speed limit.
Is there a "racing park" mod or something out there? It would be really neat to have scheduled races like we have with concerts, sports, etc
Forestry is my favorite kind of industry to do.
As backwards as it may sound, i love nature. And i love forests. And i also love woodworking. They're all therapeutic concepts to me. And i find the idea of owning my own logging/woodworking company equally so.
So having it on a larger scale in this game, or overseeing a district of other such companies is sufficient.
Plus this is the only industry type that doesn't pollute. :)
Yet another fantastic build. Just as I was thinking of the workers and kiddos needing some sports recreation; there goes Biffa plopping down some pitches. Fantastic!
It actually feels good being one of the first ones to comment.
So i was rebuilding my zoned forestry the other day, which i thought was taking up a huge area, little did i know... These buildings are so big i had to almost double the zone because of those pesky workers barracks and maintenance buildings.
Or maybe i have too many of them 🤔
I also got the idea to separate the unique factories from the zones and put them closer to the city since they don't have to be in the zoned area. Also since they use more materials i guess it would be more effective to just set up cargo train lines from all zones to them instead of having trucks blocking up the highways (which they are not thanks to Hugo and co.)
Btw Loved the lapses as always.
Great look to the industry area! Really like the town you’ve built within the area! Looks fantastic!! :)
love the way you constructed this in all one video. Fantastic use of time and a pleasure to watch! If I may suggest placing the cargo train station in the remaining open area near the highway/roundabout. Could even add a passenger train area as well.
Cup of tea in bed with Biffa in the morning, best way to start the day! 😊
Good entertainment for a wet afternoon. At the least the rain helps those trees 💚
my only comment: you zip through things, making it difficult for me to follow along, and often i feel a tad lost. I end up having to watch many videos (which provide "oh, well i didn't know that, coulda said in that last vid i watched!" moments). Perhaps an indepth look at one thing at a time. this game is so very involved, and it's hard to get a grip of it, and i'm sure even harder to make a video dedicated to one topic. but i am loving it and these vids! :D thank you.
You should ban heavy traffic through the village. Also add a fire station
Seen every city skyline video from you and I'll keep watching them even if I don't play the game myself. I just love how you build your city's and it's a joy to watch. Greeds from Germany. Keep it up Biffa.
Thankyou 👍😁
Same here. From Germany as well.
Nice content ☺️
Thank you for adding a carpark for all those workers!!!
It's Halloween and Biffa goes full Smurf in the middle of the episode 😜
16:25 CHIPMUNK BIFFA IS BACK!! :D
Still watching the video, and I'm already well invested with your videos, you inspired me to start putting detail into my CS cities and I really don't know how to thank you. Guess I just subscribed to your Patreon :p
Thankyou in advance of you doing that 😉
Incredible. I started with a Forestry industry zone, and it barely manages to stay profitable, even on this map where everything is forest. My Ag zone, which has to IMPORT grain, does far better.
hey Biffa since you love Roundabouts, build one with 4 lanes highway road and connect it with 2x2 lane roads (4x). this baby is magic, even without traffic manager! (good for PS4/Xbox)
without traffic manager it is important to take 2x2 lane not 3x3
also for my fellow console players
use right way only for 6 lane roads to have dedicated right turning lanes, it hurts to see 1000 cars stand in 1 lane but 6 lanes possible :D you can also use (if you have mass transit) 1x2 road.
Also make left turns on 6 lane roads, which gives you also dedicated left lane and your traffic will go smooth AF.
Thanks Biffa - just the thing to brighten up a wet Saturday afternoon. As the village is now bigger and busier, perhaps the villagers would like some bike lanes along the main road so that they can cycle safely to work, and some more bus stops for travelling into the city?
I really wanted to see that big factory go in!
So Biffa basically zoned Florida as the Tree farm....
Excellent little forestry village!
Looking good Biffa. Have you been to a forestry production area before? Those industries are very noisy with the buzzing of saws and machinery,. You may want to move the barracks over to the right side close to the main gate house where it is more quite. They have to get their beauty sleep. That will free up some space for your new stuff to go then.
Your forest company should had been registered as “Tea-mber Industries”. Just sayin’...
Alternate option is “Yorkshire ForesTea Corp”.
I like how the city is growing organically around the river
I just started watching this series yesterday, now I'm here. Now i'm gonna click the bell button to watch the next episode!
Thankyou and enjoy 😁👍
Loving the new area. Especially the winding roads
The long wait is over. Worth the wait Biffa! 😊
Just thought of a name! Loose Leaf Logging
Biffa, I like the look of adding some zoned industry with industry specialization. Does the number of workers stack, or do you only get credit for advancing to next level based on workers from the Industry Specialization? I usually have no problem with units produced, but have trouble getting enough workers.
@Biffa, you could just turn on "Industry 4.0" It then will switch the Jobs from "low Level" to "High(er) Level" Education.
👍
Wow I had no idea you could do that. Thank you!
@@beastateverythin You´re welcome. Have in Mind, that you first need enough educated workers, or else ppl in your City will have a bad time.
@@xxcr4ckzzxx840 does this policy work also for DLC industry buildings?
@@user-fd9cr6kn1l Interesting Question. I´m unable to answer that with 100% certainty, but i would guess so.
Biffa Bingo ? Why the heck not !
Love the series. I did a "follow along with Biffa" build. Learnt some things along the way.
Thanks Biffa. Cracking entertainment
Thank you Digi Dave :-)
I can't remember if you have already done "The Lungs of the City" for Teaport, but I think that would be a big attraction for the new area.
Been watching your videos for years now, your always my first go to for information. I wish I was able to send you my city for your opinion and some tweaking because your the best biffa
Thank you Robert Baker :-)
I hate bein in this situation, because i ate his videos far too fast.. i cant wait for the next episode biffa, i really love this town and what youve done..
That industry area looks like one side of Monza race circuit!
it even has the Ascari chicane!
Amazing! Super busy industry! I love it!
Love the way this looks, breaking away from grid layout makes it look so much more natural sometimes.... Great job on industry layout!?
The five industry areas, mainly forestry, need 30 to 40 on the node controller because you have long trailers.
For a timber area, I would think that 2 firehalls would be a must. One that is dedicated for the Timber Factories and Product storage, and one for the community.
I’ve been watching this series for awhile now and I can say you have earned a subscriber for sure! Love the videos. All the way from Canada.
Anyone else usually watch Biffa while in the bath drinking Yorkshire Tea with 5 digestives?
Nice 👍
I bet your yard living near there smells so much of fresh wood 😆
Hello biffa! Have a Good day! :D
Thanks for providing me with hours of entertainment!!! Also inspiring me with some of my recent building and traffic math lol always a pleasure!!
You could force one-way on normal roads using traffic manager and banning vehicles on one side of the road. That would allow you to keep the same road type at either end.
17:10 Yep, that's the bus shuttle that got replaced with the train shuttle but never got the bus amounts adjusted (or deleted).
Hey Biffa, be careful with the node controller, I saw that if you make the intersection too large, it will act weird in combination with the "no going through" from TMPE, essentially making it as if it were a stop sign. Cars won't enter until the next one is completely out of the enlarged intersection, and it will cause congestion
Nice call there - I wondered why I had a few intersections acting weird and I think the interaction you just pointed out is the cause.
@@DocNo27 yes, that's the reason. Try either letting the cars go through the blocked junction, or bring the node down to not be so big
Impressive that it was built and upgraded to 5 only producing with 8 small production buildings.
Was waiting for the one lane one-way road at the first part of the industry area to be upgraded, and finally in a time-lapse, it was.
4:00 so neat Biffa, so neat!
BTW, is that a shoe or a sock? 😁
You like Synth too? A man of culture you are.
I have been inspired to make my own industry just like this, I will shape it the same way and just call it DAS BOOT.
Been going through all your vids! Just started playing and am loving it, thanks for the content
Glad you enjoy it! Thank you :-)
I'm building a forestry area in my lets play too! Great minds think alike. *Love your content Biffa!*
This guy who sounds like Jared Harris is a great City Skyline builder, subscribed!!
Biffa waiting for that 350th worker sounds like a mosquito
I do not like warehouses as they just add traffic and are just made to fill in for inefficiencies in your supply chain. I would put a train in to ship plastic in and finished goods out. If I had any warehouses they would be around the train. Understand though that each building has storage too so as long as you are not exceeding the storage of the actual buildings you do not need warehouses, but when you putt hem in they will use them, even if not needed. In industry we call this "Just in Time". We only ship a days worth of parts to the assembly plants. I would make the attached town a little bigger and divide things according to what you are making. This way if you need certain
Very satisfying build, looks great and feels realistic and it all works within the game!
Nice one. Only thing that's missing is road marking on the new roundabout and the highway junction..
It really was insane that base game industry specializations didn't integrate properly with the Industries DLC, or at all even.
Looks awesome. I just build my own area and it now holds 3500 workers. Deffenitly needed to build an adjacent town to supply the workers for that
You make this game seem so much easier than it is :D
I never get why people think university is better than working from the end of school. You learn more on the job than a textbook. It is why we are in so much problem here in the UK. Skills get handed to the sidelines and rather textbook learning is more desired (yet just delays them to working in the same sector/area/level). Basically you spend 30 grand on a third tier education level for nothing.
Love the little area you have made keep up the great work
I think tree tea forrestree serves would be more humerus.