Two New Game Changing Mods You Don't want to Miss in Cities Skylines!

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  • Опубліковано 28 вер 2024
  • Intersection Marking Tool & Node Controller, I've not fallen in love with a mod since TM:PE! Enjoy :-)
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КОМЕНТАРІ • 1,1 тис.

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming 4 роки тому +96

    Having designed roads in the UK for the last 9 years, that was actually pretty accurate! One thibg you should consider, where you've got the one lane becoming two, the centre line should only be drawn where the width of each lane is full size (your taper shouldn't have a centreline). Great job though, this has made me want to play this game even more!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 роки тому +5

      👍👍

    • @alh4z7
      @alh4z7 4 роки тому +4

      I was wondering if this was done differently in the UK than in the states! I agree with no center line when the lanes aren't full width. Great showcase of the mods though.

    • @greenche1
      @greenche1 4 роки тому +1

      would you happen to have a photo of how that would look so we can try to recreate it in this mod? My brain is having trouble imagining it, and he did different line setups for each direction so I'm really having trouble imagining this third, correct way, lol.

    • @gozacarparts8960
      @gozacarparts8960 4 роки тому +1

      I hope you don't do them in Bristol/South Gloucestershire, completely random and non sensible road planning here of recent years!

    • @Pokerdude38
      @Pokerdude38 4 роки тому +2

      @@greenche1 pause at 12:45 if you look, the outermost lane of the roundabout exits and the middle lane continues through the roundabout to become the next exit lane. For the innermost lane, there is the option to stay in the innermost lane or to move over to the middle lane, and the line connecting the very inside of the roundabout to the dashed lines between the iinnermost lane and the middle lane is what the OG Engineer is talking about. Most often, you would not have to cross over a dashed line when a single lane splits into 2, and your 'lane' would appear to double in width before a new dashed line appears in the middle.
      Edit: After seeing what I think was originally being mentioned, when an asymmetrical road splits from 1 lane to 2, typically the only line that would be connected would be the solid center line, and the same concept as above would follow

  • @ziiofswe
    @ziiofswe 4 роки тому +734

    "...and they will now look exactly the same."
    Narrator: "They were not looking the same."

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 роки тому +81

      :P

    • @flobiish
      @flobiish 4 роки тому +1

      @@BiffaPlaysCitiesSkylines lol

    • @nt78stonewobble
      @nt78stonewobble 4 роки тому +5

      Welp, I guess I wont be sipping tea here again on such false premises... :o
      ... :D

    • @nathanrodgers86
      @nathanrodgers86 3 роки тому +4

      @@BiffaPlaysCitiesSkylines Biffa, do you have a comprehensive list of all the mods you use?

  • @michaelmohr4685
    @michaelmohr4685 4 роки тому +90

    16:34 If you untick "flat junction" on both sides of the node, not only on one, then it should be (almost) totally smooth.

  • @NatsumiMichi
    @NatsumiMichi 4 роки тому +186

    Imagine this integrated into TMPE and drew the lines automatically when setting up Hugo There.

    • @Spuck1983
      @Spuck1983 4 роки тому +1

      Hugo There 2.0 for sure !

    • @JakkeJakobsen
      @JakkeJakobsen 4 роки тому +3

      That would be amazing! However, it doesn't know what markings are already there, as it's depending on what assets you are using.

    • @CyanideCarrot
      @CyanideCarrot 4 роки тому +7

      I can see the video title already: HUGO CAN PAINT

    • @tls5870
      @tls5870 4 роки тому +4

      And integrated into the roundabout builder... and integrated into slope segment smoother.... and integrated into move it copy/paste (or does that work already?) This mod already just makes it feel like CitiesSkylines v2.0, the absence of these abilities were my biggest complaint. Amazing. I can't even imagine being able to use Hugo There on freeway exits and merges and have it automatically look realistic.

    • @greenche1
      @greenche1 4 роки тому +3

      @@tls5870 is Hugo There just a joke about what he says when using traffic manager? Or is it actually another mod? Been watching youtube videos about this game for a year and still don't feel I understand it enough to open my copy and start a city, lol.

  • @apurvrane
    @apurvrane 4 роки тому +69

    This is almost city skylines next gen

    • @Gnagniel
      @Gnagniel 4 роки тому +5

      If they ever make a Cities: Skylines 2, it'd better have these as base features

    • @robert2690
      @robert2690 4 роки тому +1

      Ben Leingang
      If that’s the case, it’s still the same game but with new features. So, a copy paste game. It wouldn’t be called Cities: Skylines 2.
      Assuming they create the next game from scratch with a new engine and Better optimization with added features that we demand to be put in the game as a base feature, it would be called Cities: Skylines Remake.
      If it’s Cities: Skylines 2, then i hope they need to make it so that the game was meant as a way to manage a city as a mayor. That’s what it should be.
      I’m no mayor but we know a mayor’s job managing a city of 10,000 people with NEEDS and Wants is never easy to satisfy everyone.

    • @ITBEurgava
      @ITBEurgava 4 роки тому +1

      I'd give more credit to the modders.
      Modders tend to be more creative since they evolve based on what the devs gave them. If there's a plan for C:S 2 with a similiar gameplay, that game will probably also have it's own mods. And people will later ask for C:S 3, and the loop continues...

  • @Voron_Aggrav
    @Voron_Aggrav 4 роки тому +7

    12:42 seems the Template is compass orientated, for things like the Chevrons, which is a mild inconvenience
    15:30 the Line towards the Round About needs to be from the Double Line, not the Side walk, 17:00 Same deal, seeing Both roads hit the Round about, for a T or a + it's the straight on road that's the continuation of the road, else it's the Passenger side Lane that's the Priority lane 21:00 you actually did it how it should be,
    22:08 Bit OCD but you could've straightened the road slightly :P (you can ignore this one :P )
    24:20 Crosswalk wasn't needed, you got one 50 meters away on the Intersection itself,
    And I Must Stress, I'm not saying this to Nitpick (I Know I Am Nitpicking), but for educational purposes,
    I Really Love how you done things in this episode with the Lines, we've seen some of it in Teaville, certainly an eyecandy mod I'd be using a lot

  • @Enzo-bx4nz
    @Enzo-bx4nz 4 роки тому +9

    Every time I watch this man play cities skylines I fall into a depression of :
    - I can't afford the game
    - I can't afford a PC that runs the game

    • @anarki9546
      @anarki9546 4 роки тому +3

      wait for black friday...
      the game is only 30 dollars. and only 7.50 on sale.

  • @aaaaaaa1062
    @aaaaaaa1062 4 роки тому

    I’ve been trying to understand what these mods do but every video I see is like an hour long but you explained it 4 minutes. Bless you, may all the tea in the world come your way.

  • @AK474000
    @AK474000 4 роки тому +4

    "What you do this weekend?"
    "I spent 24 some hours painting virtual road markings in my Cities Skylines save...I have developed a problem...."

  • @Martinfrimley
    @Martinfrimley 4 роки тому

    So glad you found these 2 - I've been using them today and my motorway junctions are really starting to look so good! A tip I found - if you want the junction to be properly smooth you have to do "flat junction" from both sides.

  • @elisharodriguez5577
    @elisharodriguez5577 4 роки тому +2

    OMG. Thank you for those tips on node editing! I thought I can only use node controller for corner smoothness!
    10:30 You can rotate the chevron. The chevron will face/point/direct to the first point you press.
    Also, you do not need to delete the marking if you want to shorten it. You can just edit the To or From points in it.

  • @erics2133
    @erics2133 4 роки тому +2

    I was one of the many that saw this and thought that Biffa would love that. Me, I might try it, but I can see me falling down a rabbit hole where I spend so much time futzing with my lanes and intersections that I just don't have time to play the actual game.

  • @MatkatMusic
    @MatkatMusic 4 роки тому

    As a player of the PS4 version of the game, I am jealous you guys have all of these mods at your disposal!

  • @saschab.5154
    @saschab.5154 4 роки тому

    One should really check out the mods installed in detail... I was in love before with the marking tool, now even more. Thanks for "pointing" out, how even more amazing it actually is!

  • @duncandrummond726
    @duncandrummond726 4 роки тому

    I was mightily impressed by the work on the round about and approach roads but that freeway offramp. wow.

  • @e1123581321345589144
    @e1123581321345589144 4 роки тому

    I love these. Was already using the intersection marking tool, but node controller takes it to a whole new level. I absolutely love how your new junctions work.
    And you're right, it does take ages to mark all the intersections in a city. I have a bit of experience with that.

  • @mattnorman9215
    @mattnorman9215 4 роки тому +8

    Loving these longer episodes

  • @PeterESSA
    @PeterESSA 4 роки тому

    Wow, thank you! The Node controller tool seems to be fantastic! And the line marking tool too! Awesome!

  • @marcuskintz
    @marcuskintz 4 роки тому

    I'm scared to say it... but anywhere there is no lane switching... you COULD put solid lines in. But that would be an entire episode on its own!!
    The Citea looks amazing Biffa. Thanks for another great video!!

  • @GaryFerrao
    @GaryFerrao 4 роки тому

    I like the node controller mod and the intersection marking tool. I saw a tutorial some days ago that was very informative. Biffa came there, Biffa saw there, Biffa is already using it. Yay.

  • @Steveddie93
    @Steveddie93 2 роки тому

    I've been watching you and others play Cities, as well as playing myself, for the batter part of a year now, and I hadn't realized how much you could do with intersection marking tool. Even right from the beginning of it. Very cool 😎

  • @OVRxNxOUT
    @OVRxNxOUT 4 роки тому +1

    I’ve been getting back into this game recently and I just want you to know that I spend a lot of time watching your videos learning from you. Everything from what mods to use, how to use them to layouts, traffic fixes, etc. I really appreciate it. Your my CS big brother I look to when I need ideas or know how.

  • @hazmont
    @hazmont 4 роки тому

    Of all the awesome things in these mods, for some reason the flatten tool at 16:20 had me sold. XD

  • @jeeseong06
    @jeeseong06 4 роки тому +1

    13:20 Using vanilla asymmetrical road will help you mark lines properly.

  • @zerocool6666
    @zerocool6666 4 роки тому

    omg biffa thank you, that 2 line - 1 line change was killing my OCD, great video as always

  • @NikitaOnline17
    @NikitaOnline17 4 роки тому

    I haven't really played this in probably a year or two, but sometimes I drop into youtube just to see what the state of the mod community is like and I'm just blown away. Maybe a little too much, however, the thought of redoing my mod list is a little intimidating when my game will hardly start anymore :p these mods are really cool though.

  • @AdamBurianek92
    @AdamBurianek92 2 роки тому

    It's crazy how Node Controller evolved from the form shown in this video to its current interface and functions (as of 2022)

  • @srobak
    @srobak 3 роки тому

    Love your videos Biffa, I am learning a lot from them - but I noticed one problem at about 7:30 - you mention using the TMPE to manage the lanes. If you pin the lanes to follow your new markings then 1> The inner-most lane will never get used (you can see it in your video), and 2> no vehicle will ever go more than halfway around the roundabout. 3/4ths around is never possible (no left turn). Of course you will need to exhaustively pin the options to stay in existing lane to make that happen.

  • @joejolley3696
    @joejolley3696 4 роки тому

    Love the detail work Biffa! Please don't forget to plop down some rocks, trees and maybe a fence in the middle of that roundabout🤩

  • @Asturas
    @Asturas 4 роки тому

    Usually, these titles are more or less "clickbaity", but this is absolutely awesome! Thanks, Biffa!

  • @lukej2767
    @lukej2767 4 роки тому

    Yas! I agree with the previous comment. This adds the realism that makes a city look real. Its always in the details. It will probably take me months to fill in my city with this mod haha so I'll just start a new one. Thanks Biffa!

  • @schubertadam
    @schubertadam 4 роки тому

    I hope the corner smoothness has a real effect on helping vehicles keep speed through the turns in the game. Looks super duper!

  • @TheEDFLegacy
    @TheEDFLegacy 4 роки тому

    I found these not long before you created this video. Learned a few tricks with these mods thanks to you. Thanks! :D

  • @m99marine
    @m99marine 4 роки тому

    Lol. Found your channel last year. After watching your fix your city videos for months, I finally downloaded the game. I need to very to a place where I know how to properly grow a city before I do these things in this video.

  • @CoryyJ
    @CoryyJ 2 роки тому

    It's amazing how much more advanced node controller is today just a year later.

  • @Beef3D
    @Beef3D 3 роки тому

    I find it funny yet endearing how I'm watching a british chap making road markings on right hand traffic roads

  • @leopold7562
    @leopold7562 4 роки тому

    Like I need more road tinkering mods! But these two will make my city look even better. Goodbye, sleep, it’s been nice knowing you...

  • @mindbomb9341
    @mindbomb9341 4 роки тому

    I LOVED this game. Until I realized I was getting no COMMERCIAL rush hours. The only place I had traffic problems was in farms and industrial (for the deliveries and pickups). I even TRIED to create commercial rush hour traffic problems but could not. And placed absolutely massive clusters of 432 Park Avenues in one place and STILL could not get a rush hour effect. So... after that I quit. I wish there were a "rush hour" mod that worked (I tried one that didn't do much). What a great game. Some awesome memories. Until you start to see where it isn't a working simulator. Hoping on improvements so I can come back.

  • @niche_creation
    @niche_creation 4 роки тому

    These are two mods that as soon as they were released i thought Biffa will love these! Gets the detailing juices flowing

  • @cbickford
    @cbickford 4 роки тому

    With the Asymmetrical roads, if you use the Vanilla DLC road in “Small Roads” (next to the industrial roads) rather than the Modded Asymmetrical road it actually includes a nice looking transition between the lanes. Rare time that vanilla does it better!

  • @Am3rican5oldier
    @Am3rican5oldier 4 роки тому +1

    3 minutes in and I’ve already learned I’ve been doing things the hard way haha I use both of these mods and I never notice the copy and paste feature on the marking mod, game changer.

  • @George_M55729
    @George_M55729 4 роки тому

    There is a way to roughly align the chevrons in the filler tool. The chevrons will point by default to the point you selected to begin the filler area. I hope that made sense.

  • @rogadev
    @rogadev 4 роки тому

    23:04 What I'd really love to see is an interface to create rules for EVERY sort of junction connection. So that I can connect any 2 styles of road and make a rule for how they naturally connect in the game. This way I could spend a ton of time editing just one complete set of intersections and in the game it would automatically update old junctions based on those rules, and also introduce the rule in any new connections that I create. Maybe that's the 2021 version of intersection marking tool ;)

  • @vyrnmn
    @vyrnmn 4 роки тому

    @biffa technically you need a double-dashed line at the entry to a roundabout if you're thinking UK roads. You've got the roundabout set up with give-ways, but we don't use double solid lines here. A single solid line is a stop line, and a double-dash is a give way. Also, for the opposing lane (for traffic leaving the roundabout) it should be a single dashed line.

  • @33jmondo
    @33jmondo 4 роки тому

    I know someone mentioned it later, but for highway turnoffs like at 27:30 you can draw a line connecting the two inside points and then draw in the shape. It took me a while to figure that one out.

  • @no-damn-alias
    @no-damn-alias 3 роки тому

    3:06 normally in a UK roundabout you'd be driving the other way around :)

  • @jrioublanc
    @jrioublanc 4 роки тому

    Nice mods, yes! I just wonder about Biffa's time to build a new road now. :)

  • @gl129
    @gl129 4 роки тому

    Howly this is EXACTLY what I was looking for. Amazing stuff and great video!

  • @nekotranslates
    @nekotranslates 4 роки тому

    If they add a copy and paste so you can do it for all junctions, have a mirror / flip option, that way, if you do it on one junction at X rotation and Y rotation then paste it at a similar junction e.g. opposite direction, then you change the X and Y rotation together. E.g. first junction is X 312 Y 219 the opposite junction might be X -312 Y -219 (which be the flipped version)

  • @_NoName_314
    @_NoName_314 4 роки тому

    Biffa, if i'm not mistaken , you don't need to delete the line then add a new rule to create a shorter line (around 11:20)
    you should be able to edit the existing rule by selecting the start and end point of the line (any other line that crosses your selected one)

  • @lukazz1270
    @lukazz1270 4 роки тому

    Biffa, in places where the cars need to merge or split from 1 lane into 2. There is usually no lines connecting from one lane to the other. Cars don't drive over a line when they merge or split. I am referring to when they go into the roundabout, they have to drive over a line to get into the rightmost lane which is wrong ^.^ At 22.23 is a good example, the only thing you would have to add is the double line in the middle and the single solid line at the bottom and top :D

  • @tls5870
    @tls5870 4 роки тому

    Now you absolutely have to make a true to life Swindon Roundabout in Teaport.

  • @taistelujakkara
    @taistelujakkara 4 роки тому

    @27:37 you can add a solid line on the left end of the junction so the shevron follows it and doesnt go over the sand !

  • @RobinRense
    @RobinRense 4 роки тому +1

    As much as I love your channel, what really bothers me is that you have trams (high capacity) running through your low density areas, while running bus lines (low capacity) through your high density areas. Since you don't use metro's, I think tramlines should be the backbone of your public transport system.

  • @how2pick4name
    @how2pick4name 4 роки тому

    Glad you found it even though my comments seem to not have been necessary. lol
    That first roundabout would look better with 2 lanes in the centre, one lane free for entry and the other going to the outside (2nd) roundabout lane. If that makes sense. There's some strange lane stuff going on there now. :D

  • @borisp6804
    @borisp6804 4 роки тому

    Instead of deleting rules and creating a new one for shortened lines you can just select where the beginning and the ending point is for that line. Makes it a lot quicker that way, rather than just deleting and creating a new one.

  • @nickpruneau8564
    @nickpruneau8564 4 роки тому +1

    Love the vid's man, all ways set up the city's to the point where you feel like you're in a real town and this mod going to bring it to the next level. City should be a work of art by the time your done.

  • @jasonsavory9748
    @jasonsavory9748 4 роки тому

    I only wish you could start the split lane lines partway out (like they happen in reality). Instead of appearing from the hard shoulder marking they should begin when the single lane becomes wide enough to support two lanes

  • @A_Lesser_Man
    @A_Lesser_Man 3 роки тому

    intersection marking tool is very cool - use it late game, though. no sense spending time marking an intersection up only to change it (or worse, completely delete it) a short time later.

  • @B0nd07
    @B0nd07 4 роки тому

    @13:11 - @15:22 You could also save a lot of time by using the 2+1 road that comes from Mass Transit (with the vanilla small roads, all the way to the right); it does this automatically. The one from Network Extensions, which you always use, does not.

  • @Xflect
    @Xflect 4 роки тому

    There could be presets, just like with the roundabouts in traffic manager. Where you can shift-click and it would fill in all the lines for you!

  • @rhys.d.jenkins
    @rhys.d.jenkins 4 роки тому

    From a fellow UKer, You could add single and double yellow lines to roads where you’ve restricted parking!

  • @Dangerwiggles
    @Dangerwiggles 3 роки тому

    Omg I have waited so long for a tool to align roads when you add an extra lane... Instead of having the node as the center. This is going to make my highway system top notch.

  • @NeverlandSystemZor
    @NeverlandSystemZor 4 роки тому

    That marking tool is AMAZING!

  • @stevensutanto968
    @stevensutanto968 4 роки тому

    I hope this mod is developed further to mark along the road, e.g. marking double yellow line on the left and right of road.

  • @zilfondel
    @zilfondel 4 роки тому

    Your roundabouts suddenly look realistic and make sense

  • @Xenro66
    @Xenro66 4 роки тому

    I use both of these already; they're bloody brilliant.

  • @cougar_mountain
    @cougar_mountain 4 роки тому

    Friggin Amazing!! Thank you for sharing it. I think I have those but had no clue what they were.. lol

  • @tommywt1
    @tommywt1 4 роки тому +1

    i play on PS4, and watching these videos is like watching completely different game. Road lines...? I can't even get close enough to see the road lines on PS4. LOLOL.

  • @JustaGuy_Gaming
    @JustaGuy_Gaming 4 роки тому +1

    Looks good but I can't help but think it would take hours to accurately change the roads of a decent sized city... and if you ever upgrade or change a road all your work is gone....

  • @PEKKADR
    @PEKKADR 4 роки тому

    Biffa you must change the smoothness of all your intersections on teaport as it massively helps cars to drive nicely without getting stuck on each other. Very big game changer

    • @PEKKADR
      @PEKKADR 4 роки тому

      Also, is it maybe possible to copy with Move It and just paste full roundabouts and intersections? That would make it much better as it's not too sane to spend 30 minutes on each node when you are trying to achieve other goals too

  • @Zommari
    @Zommari 4 роки тому

    Big thanks Biffa this is what I missed in this game for the roads. Is there building like Ground Scrubber, something simular to one you have in simcity?

  • @RappelzWikiaPolska
    @RappelzWikiaPolska 4 роки тому

    This is the bloody amazing mods . I’ve been playing last night 7h and only build couple roads cuz I was about making them so nice with those mods

  • @Zetura
    @Zetura 4 роки тому

    Awesome mods and perfect tutorial ! You don't use CSUR mod ? Especially for highway exit, they are way more accurate.

  • @kjetil.tl00
    @kjetil.tl00 4 роки тому

    Well done Biffa! Experimented with the I.M-tool for hours yesterday, it is really amazing! Beautification at its best.

  • @CarinaCoffee
    @CarinaCoffee 4 роки тому

    12:53 not gonna lie, the two chefrons that are the wrong way round bother me a lot, but otherwise this looks really cool especially the motorway junction at 27:44.
    I still think Traffic Manager is more important because it actually influences your traffic on a bigger level, but these two are really handy for realistic cities.

  • @ChristianMata
    @ChristianMata 4 роки тому

    There is an asymmetrical road vanilla that automatically will sort out the lines when inverting.

  • @albusxiao7397
    @albusxiao7397 4 роки тому

    Nice! 2 certain people on discord convinced me to use these as well lol

  • @MMuraseofSandvich
    @MMuraseofSandvich 4 роки тому

    That first mod, even if it's cosmetic, would make highway ramps (slip lanes) look amazing. The way the game renders them by default is understandable but blech.

  • @knockshinnoch1950
    @knockshinnoch1950 4 роки тому

    Mind officially blown at 10.30pm on a Sunday night!

  • @nah88
    @nah88 4 роки тому

    FYI, the road smoothness tool will stop the hawky bawky line switching!!

  • @GaryFerrao
    @GaryFerrao 4 роки тому

    Pedant: The lines around the chevron should be all single solid line. They merge to form the double solid line on the asymmetric lane road.
    Also, the line from the asymmetric lane road should go all the way up to the third lane on the roundabout, else it's just useless.

  • @2377shortie
    @2377shortie 4 роки тому

    If you press shift when you create the lines it will do a solid line instead of dash lines

  • @THEmickTHEgun
    @THEmickTHEgun 4 роки тому

    Now all we need is all these mods but for Transport Fever 2

  • @camdendavis4370
    @camdendavis4370 3 роки тому

    This is the best mod i have ever seen. Please make a diverging diamond with this.

  • @jesusdavino2051
    @jesusdavino2051 4 роки тому

    Woah! This mod is amazing lol. Biffa will you try that mod the official channel highlighted? CSUR road mod i think it was

  • @Tearnofear
    @Tearnofear 4 роки тому

    yeah the intersection marking tool is to good xD
    (now imagine i had a 82 tiles Map with 140k peoples when i found out =D )

  • @nihilist_wolf
    @nihilist_wolf 4 роки тому

    That road marking mod is super neat but wayyy too much work for something that's visual only. You end up with dozens of junctions in a city, it's not worth it lol

  • @chutimaponthiracha2850
    @chutimaponthiracha2850 4 роки тому

    Actually, in my country when you want a 3 lane to split in 2 lanes, well you have the middle lane split.

  • @Fantiniastic
    @Fantiniastic 3 роки тому

    Hey Biffa, love your channel. Watching you has gotten me so interested in playing Cities with mods that I went out and got a gaming laptop so I'm not stuck with playing the vanilla game on my XBOX. I do have a question - what mod do you need to pull, bend or reshape roads that are already placed? I've been looking everywhere and can't seem to figure it out. Keep the great vids coming!

  • @anmolghadia4006
    @anmolghadia4006 4 роки тому

    Finally, Biffa is up to date

  • @amoss.t8264
    @amoss.t8264 4 роки тому

    I would like you to change all of your current roads to CSUR roads :D they're much better and realsitic and they'll fit great with the intersection mod

  • @damienhufford
    @damienhufford 4 роки тому

    This is great. Thanks for bringing this mod to our attention biffa and thanks to the creators of the mod. It's great the game keeps being improved all the time. I would Imagine city skylines 2 will incorporate these mods in the game.

  • @mdhazeldine
    @mdhazeldine 4 роки тому

    It would be helpful if the crosswalk tool added nodes to both sides of a crosswalk by default, rather than having to delete rules and re-add rules to avoid lines going through crosswalks

  • @johan_oosting
    @johan_oosting 4 роки тому

    Watch out with upgrading roads Biffa. When you upgrade a road to, lets say a double lane road... The markings will be removed. Something to think about when building and eventualy upgrading a city. I place all the markings at places that don't change much anymore.. Or else you are constanly placing new markings ;)

    • @johan_oosting
      @johan_oosting 4 роки тому

      Oh and you can change the begin and endpoint for a new rule... Just click on begin or endpoint and select a new one.. Saves some time. You don't have to delete a line first.

  • @oscarsperl
    @oscarsperl 4 роки тому

    I also want to add to all the other tips that if u what your Fillers to be round at eg the highway exit u can draw a line between the exit and the highway and make the filler follow the line
    I really like the look of the fillers closed of by solid lines
    Another thing I often do is cycling lanes over streetcrossings by using the fillers and color them green to match the cycling lanes of the game

  • @Zaccybacon
    @Zaccybacon 4 роки тому

    17:58 that dotted line would be there at all irl

  • @TKDMwastaken
    @TKDMwastaken 4 роки тому

    Hey Biffa - Maybe on those T-junctions put line only on the one side of path. Thats how my city does it ocasionaly - it is simple to follow - just stay on one your side ot line

  • @thunderchild4816
    @thunderchild4816 4 роки тому

    Wow. As if I wasn't already taking an hour to do a roundabout.

  • @Comradeab65
    @Comradeab65 3 роки тому

    Biffa needs more views and subscriptions with the content he makes 👌