Doom and Doom 2 got their 1.0.7 patches today. Gyro controls were finally added, true 16:9 without borders, massively improved game speed and load times, toggleable crosshair for accuracy, added timer for speedrunning, DeHackEd support, BTSX Ep. 1 and 2 are now availible for BOTH Doom and Doom 2 instead of just Doom 2 and the original PC title screens are back. The game is nearly perfect now.
What about Homefront 2 and that Battle Mage game on PS4 with 15fps... or Battlefront 2 lol? Once fixed I feel all these games were significantly better than this port in terms of fix quality, but John is a bit overnostalgic here and I respect that 🤘😎
"But can it play Doom?" - The first question asked at every announcement of tech for the rest of time. Apple "And now the iphones faster than ever!, any questions?....Can it play doom?"
I still have my original Duke 3D Megaton remastered version i bought years ago on Steam before this whole Gearbox License Debacle took place. Press F to pay respect to one of the greatest games ever that you cannot buy anymore.....
@@cyborgparrot1996 Yeah man. I pity the fools who have only THIS horrible Gearbox Mess left to play. And it doesn't even have a Linux Version like the version we still have.
Leaddevo Right on. Try playing the most serious competing game of the era, Duke Nukem 3D, and you see that it, putting it kindly, hasn’t aged well. Doom (1993) on the other hand is, as you say, still stupidly playable.
Badtanman Yes, it does, and perhaps it’s just a matter of taste, but I played thru DN3D last year (or 2018, quite recently anyway) and by the fourth episode I was hoping it’d be over soon. It’s hard to point out exactly what’s the problem, but I think I found out I disliked the enemies and combat in general. Doom, on the other hand, is something I still play through regularly and aside of couple of levels (such as Barrels of fun) I’m always enjoying the game as much as I did in 1993.
The red cross on the medpacks was removed as it violates international law, for the Red Cross, naturally. Sadly it isn't viable to return it in any capacity.
@@Protocultor I suppose. I checked my Doom and I have red crosses. Some trademark crap is just too much. There is such a thing as fair use. No one is going to confuse a power up in a game for well anything else. If they do I can't help them, nor can the Red Cross for that matter.
@@1pcfred Fair use is a part of copyright law, not trademark law. Trademark law specifically requires aggressive enforcement else the trademark be nullified. The Red Cross has some international scope of enforcement involved as well, so Bethesda wisely decided to avoid legal battles this way.
@@bluejayofevil I'd have told them to go pound sand. The international law has to do with using red crosses in wars. Which has zero to do with the American Red Cross. It is all about not hiding your strategic assets with red crosses to keep them from being targets. Which folks do when they're desperate. Although in combat everyone shoots at corpsmen anyways. You don't see many lawyers in trenches either.
I wish they added an option to chose the soundtrack from the PS1, N64, and 3DO (which freakin’ rocks) versions. Maybe in the next update, Bethesda/Nerve? 🤞
I just can’t wrap my head around how they can’t get this game running perfectly on Switch. There’s no way it can be that demanding. The resolution issue is a real bummer.
It's probably less about how demanding the game is, spec-wise, and more about overcoming technical boundaries. They are dealing with a game utilizing tech from nearly 30 yrs. ago, including methods and techniques that aren't even used anymore. They are taking a game originally designed to run on a PC using DOS, and converting to run on a hand-held console. Even outside of the game itself, there are issues like widescreen displays and HD fidelity, which weren't a factor back then.
James Bauer but you also have tons of source ports available that have fixed, and worked around any possible issue. Many of those are many, many years old, and all of which are under GPL so source code is freely available. So I see it as they had tons they could research on techniques other folks were using to solve those problems.
It looks like the s game still uses a purely CPU-based rendering system, which actually makes the Switch version very impressive because the Switch has a very weak CPU in comparison to not only other consoles, but other mobile devices in general.
If I told my 90s self that in 2020 I'd be watching a Doom review video , on the internet, on a 4.8Ghz computer, with 375Mbps broadband internet, I'd slap myself. But here I am.....
JohnnyNismo do you remember the voodoo graphics cards 🤣 my first custom computer I built for myself ran a 128 mb voodoo card, 5gb hard drive! A massive 256mb Ram!! On a celeron 800 MHz 😬 I was blown away with games like half life, unreal, the chosen, rainbow 6 then of course the genius of a 16 year old coming up with Counter Strike. What a time to be alive, the birth of online gaming was something else! I remember going to Lan meets to compete, u had to bring your own computer and monitor the old fashioned CRT monitors where not easy to carry around! 😂 It was a pain but there was no better way to spend your Sunday afternoon! I’m rambling on, sorry 🙄😬😉
The first time I played original Doom, I had to play it in low res and had to shrink the screen to the size of a deck of cards. And I loved every minute of it.
I hope they could add a widscreen option just to have more visibility, just like he said at 10:29, they are doing it with the new Doom 64 port, so why not with these 2.
@@XristoferLee that's the stretched vision you had on the original 1.0 version of the ports. Having stretched FOV, meaning the same 4:3 image but in "fat mode", is not the same as having actual widescreen vision, where you actually see more to the sides.
DF should do a video on the unofficial ports of the first 3 Quake games (including expansions, some HD texture packs/mods and Multiplayer), Hexen II and RTCW to the PS Vita. They are of amazingly high quality and all ported by one guy! Well worth a full look at!
How about a df retro on doom 3 would love to know how the Xbox original was able te play the game and why it didn't came to other consoles and the original pc version ofcourse
Yeah there's like 3 different versions of Doom 3 right? The OG PC release, the OG Xbox port and the BFG 'remaster' release. Would love to see how the 3 compare!
@@GoodmansGhost True. I saw Sigil gameplay and was impressed by it's badass visual design. Downloading it rn. I remember when i first played STALKER CoP and saw a Pripyat cutscene. I was shocked, because i thought it was an actual real-life footage, just recorded not using very high resolution. And this is a game with 2007 graphics, not even best by 2007 standards in terms of polygon amount, texture resolution, etc. How you design your visuals and pick colors is much more valuable than how much $ you paid to your texture and model makers.
This is the biggest issue for me. Co-op was the best part of the 360 ports (for me and my friend at least). I had a ton of fun with that and I would love to do it again.
sgtcoffman yea, exactly. I thought having online in new ports of these games would be no brainers. Deathmatch is a big staple of doom and co op is awesome. They’re their locally but online is more convenient and true to the original doom.
@@gamerplayer8882 No, lmao, the original Doom only had LAN games until DWANGO was released, even then it wasn't true Client/Server, so yeah. It wasn't until CSDoom and the multiplayer ports started to come out when you could play "online".
I’m going to have to agree with a lot of comments here. This is still a joke considering the amateur source ports were 1000 times better from the start. Not to mention I used to own the iPhone port that was made my John Carmack that they later updated to the Bethesda one. Bethesda just came in and broke something that was already working fine.
amateur source ports were developed over a span of literally decades and were in large part based off already existing engine rewrite BOOM done by the team that was tasked with releasing a TNT: Evilution wad so that's a pretty bad comparison for a new source port written from a ground up. As for mobile version, I have yet to check it out.
The devs would have loved to use the PC source ports, but the GPL licences they're made under are incompatible with console APIs. They had to go back to the very original code from 1993 and effectively start from scratch.
@@lbgtr87 "nothing was wrong with the 1.02 version" That's why they had more improvements in the latest patch. Because nothing was wrong with the previous version. 🙄
Quick question John... "Did you begin your involvement with Digital Foundry so you could get developers to make the changes you wanted to the games they've published?" What power you wield!!
He puts a hell of alot of work into it and he tests and looks into every detail of the game and i think devs find DF retro usefull because they shine light on alot of issues and stuff that might completely been oversighted by the devs i would belive that devs feels DF is like a benchmark tool that gives back a good feedback with alot of testing and data behind it to back the criticism up. ☺
The biggest issue for me, which I'm surprised you didn't mention, is strafing. There are no strafe buttons in the console versions since all movement has gone to the directional sticks. There are a few places that cannot be reached anymore since proper strafing is required to build up enough speed to traverse some areas. I think they should make the L1 and R1 buttons strafe buttons, especially since there are already buttons for changing weapons. There's no need to have 4 buttons all doing the same thing.
Everyone 2020: Doom is a must buy for handheld consoles now that they patched it Me in 2016: Puts doom wad on android phone, runs gzdoom, custom wads and mods like brutal doom.
Now that they fix them, hopefully they got a physical Doom collection plan for us soon. I hate to see these wonderful games stuck in the digital subspace of time. A Doom collection which includes Doom, Doom II, Doom 3, and Doom 64 as well as all the add-ons all on disc/cart would be awesome.
There's still quite a lot of things that needs to be added such as: - Online functionality for co-op and deathmatch - A full screen option - An option to fully rebind control inputs on all console platforms. - The Plutonia MIDI pack for the Plutonia Experiment. - Keyboard and mouse support for the PS4 and XBone versions of Doom 1&2. - An option to be able to play every downloaded expansion pack offline without the need of a constant Internet connection. There's also a couple of things missing in these ports such as: - The "A Secret is Revealed!" message. - The fast demons feature that's exclusive to Nightmare difficulty.
I also hope they add an option to toggle fastmonsters in general, in fact an extra difficulty options menu would be nice for doing even more things such as toggling multiplayer-only monsters or recieving double damage or more
I really feel like Bethesda shoved the port out the door, and most of the time was spent on writing the new engine and ensuring cross-platform compatibility. Launching a surprise game on 3 consoles at once is pretty tricky... I’d also speculate that when it comes to features, they probably hit their goal for what they intended at launch uh, right now.
@@SzatanistaDzezowy You're goddamn right. AAA execs are grown adults and professionals at Billion dollar corporations, not struggling students making a success story out of their dads' garages. Customers bartering just as shrewdly as execs, or _"complaining"_ as you call it, is why quality exists. These sleazy execs need to stop chasing that handout money, put on big boy pants like the rest of us, and push the best quality while treating customers with respect on day one. Not patch it when they get to it months or years after release.
Side note: I don't own an iPhone, so I can't reffer to them, but on the DOOM and DOOM II ports of Android mobile platform, 60 fps is unlocked all time (I've tried both on a Samsung Galaxy Note 10+ and a HUAWEI Mate 30 Pro and they both run perfectly at a stable 60fps rather than 35 on the 1.03 update)
_While PS4 runs at three times the original resolution at 960x600, the Switch is reduced to 640x400 instead_ The games are from the early '90s, they are not even rendering in full HD and they still have frame drops?! How is this even possible?
made for entirely different hardware, and it likely doesnt scale well so aspect ratio has to be the same. they may as well remake the game to 1080 if they were going to do that
I never liked Quake 2. The gameplay just wasn't there for me. I used to be a fan of Quake but it didn't have the staying power of Doom. I'm still a huge fan of Doom. It is a video game to me.
They will fuck it up if they do. They won't patch carmacks original code, so it will be with netlag delay on inputs like the 360 had. 50ms added on top. You dont wanna play it. Skulltag on pc used to be where to go, but its discontinued. Something else has definitely taken over
This just shows how amazing the original Doom games were/are!! We're still playing them, and I have been really excited for the new releases. Just waiting for Doom 64 now!!!
I feel like the switch version has got additional input latency that wasn't there before, like another layer of vsync Edit: okay so John felt the same way. Glad it's not just me.
I havent noticed any actual input lag, other than since the game is running faster i've just had to adjust my reaction time. It feels weird at first after playing it at 35 fps.
Also I constantly have lockup when returning from rest mode. It's still easily the least stable game I have on my switch, which is ridiculous for a 25 year old game being ported
I don't know that it would work because the levels are not actually 3D models and everything else is just 2D sprites, also I don't *think* the engine supports any lights at all as it is.
This is a "careful what you wish for" situation, I wouldn't want a world where Bethesda is trying to compete with every free sourceport out there because they could just as easily use that momentum and power to ruin a lot of community projects with their sheer size and greed if an executive decided they wanted to someday. It's best to keep them separate and keep the ecosystems on PC as lively as it ever was.
So glad you pointed out the input latency on Switch. I couldn't figure out why the game was so much harder all of a sudden until I narrowed it down to the added lag. I've put in some serious hours on the Switch ports so the difference was pretty jarring after the patch.
He just used a glitch that activates if you bounce the wall behind you at the start 24 times and then input a very specific series of inputs and then increased the video speed in editing, totally legit strat
I just bought these two ports tonight, after learning they included Master Levels, Sigil, TNT and Plutonia, and No Rest for the Living all in one place (yeah I could have just played them on PC, which I do have them for, but - please don't kill me - I greatly prefer playing games on my consoles than on my laptop), and am just blown away. I was not expecting them to be this big an improvement over the original 360 ports, and maybe they weren't at launch, but they sure are with the patches! I'm on freaking cloud 9, finally having Doom I and II in awesome quality AND a TON of add-ons on console. About the only drawback I see is the lack of online multiplayer, but if you don't play online, it's not a big deal. I would like to see it implemented just so people who do play online can enjoy it, however. They may be old as dirt, but Doom and Doom II have aged ridiculously well. The weapons, the enemies and enemy design, the map design, the music and sound effects, everything just comes together so well. You can play Doom in 2020 and enjoy yourself without even trying. And no you don't need Brootal Dewm! Brutal Doom is not bad in my opinion, it's fun, but the gameplay and balance of Vanilla Doom I and II is untouchable as far as I'm concerned.
I know this comment was 3 years ago but I am surprised you waited so long just to play them on console. God, I remember back in 2005 nearly 15 years ago now playing Doom 1 and 2 on my Celeron processor Pre Windows Vista era Laptop (that thing was so ridiculously slow). About the only thing I could play on that Laptop was Doom. I didn't have a mouse or anything, just a crappy keyboard that somehow worked well with GZDoom back in the day, WASD for movement, spacebar for Use, Ctrl for fire, and arrow keys to look around. "That's how we did it in the 90's, Son!"
I'm holding out hope for Pass 2. The Switch port of Doom Eternal got delayed for further refinements (meaning it won't launch on Switch on March 20, probably a good thing too since I expect most Switch owners like myself will be picking up Animal Crossing that day) so who knows, maybe to help promote the port Bethesda approached Nintendo about getting Doomguy/Slayer into Smash.
@@BloodRedFox2008 I'm hesitant. They just revealed Altair's Mii costume without explicitly naming Assassins Creed which I'm assuming was due to ESRB concerns. Not sure they'd be able to fit in Doom Slayer seeing how they want to keep it E rated
"Bethesda released a port of the first three Doom games" - hey cool, I wonder if the third one he's talking about is Final Doom or Doom64... .....ohhhh. :| (jokes aside, this is fine and dandy but in case anyone doesn't know about the still-amazing modding community, the best way to play is with a source port like gzdoom, so you can catch up on all the best pwads of the last 25 years - Memento Mori, Scythe, Alien Vendetta, Hell Revealed, just to name a few. There's enough amazing free content to spend a lifetime playing)
I don't ever use sleep mode. Never have on anything. Most of the laptops I use don't wake up properly from sleep and I don't own a PC. The boot time for my PS4 isn't long enough to bother me. Plus, I like knowing that if the power goes out when I am not home, I won't have to sit through that data rebuilding thing it does. I noticed several games didn't like to run correctly when I tried it back when I first got the PS4 so, it's a non issue if I just use it like a proper console and just shut is down when I am done.
The moment the new updates were released, I immediately bought Doom 1&2 on Switch. Glad to see they not only fixed both games, but add-on support was a nice touch.
I found out about these Unity ports around two months ago and was slightly bummed out that I hadn't discovered them back in 2019 but looking at the atrocious state they've been, I must say this is probably the best time to be playing them.
considering my only prior experience of Doom was on the SNES, I've got absolutely no issues with how the Switch version was handled... imagine my surprise that I could actually use BOTH control sticks to look around AND move at the same time as opposed to awkwardly do everything on a d-pad while also strafing with the shoulder buttons... never again.
They actually listened again! They recently replaced the 16:10 mode with a proper 16:9 widescreen mode! Not only that, but they added in gyro aiming for PS4 and Switch!!! YES!!!!! I'd LOVE for you guys to cover it if you can. EDIT: From what I've experienced, it seems to me like they may have fixed the sleep mode framerate dips as well, though it wasn't mentioned in the patch notes, so I could be wrong.
@@ikagura Sorry for the late response, but yeah, it's pretty damn good, and offers two different types of gyro aiming actually(yaw and pitch). Though last I checked, the gyro aiming is inverted when set to pitch if you're playing in TV mode with joycons for some reason. It's really weird.
Props to Bethesda and Nerve. It's great to see game companies that own up to and correct their mistakes, and throwing in extra free content as a bonus is just awesome.
The only thing I want to see from these ports now is if they can somehow get multiplayer working like how the 360 version did. Still fairly happy with the port as it is right now, though
Feels so empty without multiplayer. That was a true wonder back in the day. Telefragging and gibbing to your hearts delight is sorely missed. XBox Live port had it, why can’t these?
Dunno if you mean online multiplayer, but it definitely does have multiplayer. I played deathmatch and coop with some friends recently on the Switch version.
@@MegaTerryNutkins It came out in 1993. On a platform which shouldn't have been able to run anything resembling doom. The framerate is really low, but it's surprisingly playable.
@@ikagura Definitely runs better, but it has the benefit that it's a game designed with the snes in mind. Doom was made with pc's in mind, and it was somehow replicated with a brand new engine.
It's interesting to see how this version functions on the consoles! I hope this version continues to get updated and receive more curated level packs that will probably require the current limits of this port to be increased. Here's hoping it only gets better from hereon out!
This version on Xbox is how I've completed Doom 1 (well episodes 1-3) and now I'm going for doom 2. Honestly one of the best games I've ever played it's absurd how good it is.
"Don't need their emails now that everybody gave them on day one when most sales happened, you can patch it off so we get some props for repenting" - Bethesda exec laughing -
Inconsistent pixel scaling was my biggest issue - I can never unsee it, so no, still not gonna get this port for the Switch. Thanks for pointing it out!
I've been playing the XB1 version of Doom and I love it. Played through Sigil on Sunday and that was a great experience. Having access to curated WAD's is also brilliant. I hope they stick up more of them!
The Xbox 360 version of Doom 1993 was actually pretty good back in its day too. The Xbox console ports of Doom have always been a good way to play the game surprisingly.
Bring a wad editor to console, a database of user maps you can contribute to, and online multiplayer and I’ll agree it’s a must buy. I hope they’ve removed the ‘crosshair’ by default now, too.
@@metalvideos1961 They added add-on WAD functionality to get Final Doom and Sigil on these ports. If they got the rights from Aubrey Hodges, a PSX music or even sound add-on is totally feasible.
@@MGMan37 well since they are a legit company they have to ask permission first i believe. so if they dont get green light for using the PSX sound then it probably will not happen. point is you guys on console should just be able to use mods as well. dont know why there is not a GZdoom port or something for the console to play the same things as we can on pc. i mean after playing classic doom for the billionth time you get bored with it. i mean i personally dont get bored with it. but you get my point. there are tons and tons of amazing mods out there for doom and doom 2. its a shame that you guys are not able to play it. so they should just add mod support in general.
@@metalvideos1961 You know that GZDoom isn't even based on the original doom code? It's a completely different engine that happens to run Doom, and it's way too fucking advanced, so it's unfair that you compare a different engine with the original Doom engine running in Unity as wrapper, and really, this new port has support for mods, you can load add-ons (Of course, any mod that changed weapons would have to be DeHacked, but it is something) Not only that, but I think that GZDoom is open source, meaning that if they wanted to use it, they would have to make their port open source, which is something they won't do.
@@xX_Lol6_Xx the core of GZdoom is still the original doom engine. they just modified it. its literally still based on the original ID1 engine. without that they couldnt modify it to use it for Gzdoom and the crazy mods you can do with it now. so what you say makes literally no sense. they cant make a modified engine of the doom engine without the original engine. or do you really think they created a whole new engine just for Gzdoom? yeah not going to happen. the key is in Modification. and thats whats going on.
More Doom is always good. It's testament you created something monumentally cool when people are still talking about it and playing it freaking three decades later.
The importance of Doom cannot be overstated in the video game world. There's before Doom then afterwards in the world of video gaming. As far as fast gameplay is concerned I still don't think it has been equaled. I mean your character is the fastest thing in the world. You can even outrun missile projectiles. Which is hilarious. Oh no there's a missile coming at me, run!
just bought Doom for the first time a few days ago, cool to know that I have been experiencing with all the benefits after this patch, loving the game so far I'm an instant fan... super hyped for Doom Eternal now
One more interesting thing: If you have a save file on the Wolf3D levels and load them from before this patch, you'll still get the version with the zombiemen, but if you load it from the level select (or from a post-patch save file), you'll get the version with the SS soldiers.
The games have been updated again since this video. They now have full widescreen support and I think the sleep mode issue has been resolved, among other things.
Thanks for making this video. I’ve been holding hopes on the side that they’d fix the music problem for the switch ports for a while and held off from buying them. Now I’m pretty stoked and happy to see that they went above and beyond fixing many other issues and adding promising quality of life changes!
Having DOOM on my Switch Lite is gaming perfected for me. Being able to pull DOOM out of my bag with physical controls whenever I get a chance throughout the day is amazing. I’m hyped for Eternal coming to the switch soon.
Wow, they made a 25 year old game run properly!? Thank you so much Bethesda for putting in the bare minimum of acceptable effort to fix your broken product, months after it went on sale!
I’d say it’s more than the bare minimum, especially since they added DeHackEd support and a list of curated community MegaWADs, as well as the ability to add your own mods on the PC and Android versions. There are more capable source ports but this is still a nice way to play Doom with little fuss.
If you want the buckethead soundtrack, it's on Spotify. Just adjust your in game sound and music settings accordingly and have Spotify run in the background with the Buckethead soundtrack on PS4 and in your own way, you can "feed it" back in to the game.
Beast way to play Doom now - its install WMware, install windows 2000 or XP on it. and play Doom windows version "The Ultimate Doom" 1995- Best graphics and sound than any version i compare
@@ultimatehistoryofvideogame4160 Crispy Doom is a fork of Chocolate Doom, choco doom is one of the most authentic ways to play doom because it's basically a 1to1 port of the original code updated to work on modern systems, the developer even added back all the old engine bugs that john carmack removed when he released the source code, crispy doom is a modified version that adds support for modern resolutions and aspect ratios. TL:DR it's the best way to play the game purist style without needing to setup other programs.
Man, I truly didn't expect them to put that much work into those remasters. Really glad they did! I had already purchased and finished both games on my PS4, tho...
The creators gave the first episode of Doom away for free. The game made it's creators wealthy. A few years later they released the source code and allowed anyone to make or compile their own version of Doom. Yet 20 years later, people are still buying it! Does piracy really kill the industry? I think not. Down with DRM!
Some comments about the Switch version: 1. random pitch does not work properly and many sounds are much higher / lower than the original version (I recommend disabling random pitch) 2. the port cannot keep the frame rate stable with the "No Rest for the Living" megawad (docked switch, but probably in handheld mode the same thing happens) 3. occasionally the game may crash (I experienced only 1 crash in 5 hours of play) 4. the supershotgun pitch is wrong 5. the chainsaw's sound effect is buggy 6. some sprites are not shown correctly when you are on a low platform and the sprite on a high platform 7. the wide screen just stretches the image, without increasing the field of view like PrBoom does 8. it is very difficult to get used to the aim using joycons, it is highly recommended to use a Pro Controller or something similar, although this removes the only advantage of this port, which is to play in handheld mode
Delta Touch is awesome! True 16:9, all input methods are support and you can remap buttons. 60 FPS, no wall wiggle bug(depending on the Port), it supports the best source ports with mods and all is easy to setup. I expected something like this from Bethesda, but i was let down with the first release. The new version much fares better, but i hope they fix the rest. To bad we don't have Delta Touch on Consoles. But there is one HUGE thing for this port has going for it and that is the split screen couch co-op mode. That alone is worth it :)
Wonderful to see a company listening to feedback and going the extra mile! They can't use the red cross because this is a logo that belongs to the Red Cross. We gamedevs often misuse it. The Red Cross then writes to studios politely asking to remove it to. :D
Pretty bad towards the end levels, but still better than most doom 2 levels. Worth a playthrough to get to grasps with concepts needed in plutonia. That's a total different game compared to d1-2. You need to know enemy AI and weapons really well. As much as plutonia is hailed as the best doom, which one can agree, its also a different kind of mindset to playing. Fun is debatable, rather than skill testing
Great video, I'd like to see a proper widesceen update like you mentioned and maybe a higher resolution on switch. It's trivial how minimal the frame dips are in the updated versions so thanks for showing that. * edit: They've added proper widescreen support and aiming cursor for switch in the latest update. Great stuff!
"I'm someone who likes to have DOOM installed on every device I own."
Couldn't agree more.
I have doom on my etchesketch, best port ever...
My brother put it on my ti84 graphing calculator
it's just insane to me that this game might have any issues running at stable 60 fps on a switch. mind blowing.
John is a man of fine taste
Used to play it on my crappy SanDisk mp3-Player back in 2008... why? Because it was possible.
Doom and Doom 2 got their 1.0.7 patches today.
Gyro controls were finally added, true 16:9 without borders, massively improved game speed and load times, toggleable crosshair for accuracy, added timer for speedrunning, DeHackEd support, BTSX Ep. 1 and 2 are now availible for BOTH Doom and Doom 2 instead of just Doom 2 and the original PC title screens are back.
The game is nearly perfect now.
Also fast monsters on nightmare
Its a shame they look worse now on the pro consoles though. Native 4k is gone
Oh cool! I didn't know this, off to install now. Thanks!
can u play it offline?
is this game have physical disc on ps4
‘Most significant game updates i’ve tested at my time at df’, and it’s for the original Doom. What a time to be alive.
What about Homefront 2 and that Battle Mage game on PS4 with 15fps... or Battlefront 2 lol? Once fixed I feel all these games were significantly better than this port in terms of fix quality, but John is a bit overnostalgic here and I respect that 🤘😎
@@JohnnyBg2905 No Man's Sky?
@@doommaker4000 yeah, that one too
Am I a joke to you?
- No Mans Sky
@@doommaker4000 That one wasn't as much patched as it was actually finished, though...
Right on! honestly, I believe a competent port of DOOM should exist on every gaming platform going forward.
Some sort of industry mandated standard.
Amen brother
Hear, hear!
doot
"But can it play Doom?" - The first question asked at every announcement of tech for the rest of time. Apple "And now the iphones faster than ever!, any questions?....Can it play doom?"
If your fridge can run doom but your console can't then wtf are you even doing?
Now if we could get Duke3d on everything and--
[ muffled Randy Pitchford noises ]
*oh. Ohhhh no...*
I still have my original Duke 3D Megaton remastered version i bought years ago on Steam before this whole Gearbox License Debacle took place. Press F to pay respect to one of the greatest games ever that you cannot buy anymore.....
@@KRAFTWERK2K6 Yeah thank god I bought it too before that big bastard Randy yanked it off Steam and replaced it with his shitty World Tour Edition.
@@cyborgparrot1996 Yeah man. I pity the fools who have only THIS horrible Gearbox Mess left to play. And it doesn't even have a Linux Version like the version we still have.
@@KRAFTWERK2K6 Why was it removed?
@@dreamerabe Money.
Proper Roland-based music at the correct tempo makes me happiest of all! This is indeed a must-buy for me now.
Commander Keen proved.
THEY FINALLY FIXED THE MUSIC? ok I actually might buy the game now instead of pirating it in GZDOOM, thank god
Sigil and TNT still use the gravis patches from the xbla version, hope that gets resolved
I'll wait a year. Maybe Limited Run might release this as physical copies and I'll gladly pay extra if everything is included on the physical copies.
It sounds so weird to me, as I grew up on it in the UK, so the slower music _is_ how I remember it. O.o
Still stupidly playable 27 years on. Any youngsters out there, buy this you will not regret it.
Leaddevo Right on. Try playing the most serious competing game of the era, Duke Nukem 3D, and you see that it, putting it kindly, hasn’t aged well. Doom (1993) on the other hand is, as you say, still stupidly playable.
@@Rhhe82 Whut..Duke Nukem is still fantastic! It has better level design than Doom and a pretty insane degree of environmental interaction.
Badtanman Yes, it does, and perhaps it’s just a matter of taste, but I played thru DN3D last year (or 2018, quite recently anyway) and by the fourth episode I was hoping it’d be over soon. It’s hard to point out exactly what’s the problem, but I think I found out I disliked the enemies and combat in general.
Doom, on the other hand, is something I still play through regularly and aside of couple of levels (such as Barrels of fun) I’m always enjoying the game as much as I did in 1993.
Badtanman DN3D is a gimmicky garbage game.
I guess I’m pretty old because I remember playing it when it was originally released.
The red cross on the medpacks was removed as it violates international law, for the Red Cross, naturally. Sadly it isn't viable to return it in any capacity.
Screw the law. They did not invent the cross and did not paint it red first. Crusader gang.
The "green cross" is a better solution than the "pill" from XBLA / Classic Complete though.
@@Protocultor I suppose. I checked my Doom and I have red crosses. Some trademark crap is just too much. There is such a thing as fair use. No one is going to confuse a power up in a game for well anything else. If they do I can't help them, nor can the Red Cross for that matter.
@@1pcfred Fair use is a part of copyright law, not trademark law. Trademark law specifically requires aggressive enforcement else the trademark be nullified. The Red Cross has some international scope of enforcement involved as well, so Bethesda wisely decided to avoid legal battles this way.
@@bluejayofevil I'd have told them to go pound sand. The international law has to do with using red crosses in wars. Which has zero to do with the American Red Cross. It is all about not hiding your strategic assets with red crosses to keep them from being targets. Which folks do when they're desperate. Although in combat everyone shoots at corpsmen anyways. You don't see many lawyers in trenches either.
2:13 "The darkness is restored" - John Linneman, 2020
That's all i needed to hear :D
I wish they added an option to chose the soundtrack from the PS1, N64, and 3DO (which freakin’ rocks) versions. Maybe in the next update, Bethesda/Nerve? 🤞
N64 version an excellent, daerk soundtrack too.
@@mjonesuk If I'm not mistaken, it's about the same as the ps1 version.
@@WH250398 yeah u might be right (it's been a while lol) either way, I much prefer it to the music
@@mjonesuk I believe it's separate tracks but it's by the same dark-ambient artist so it has a very similar feel to it.
You can get a digital version of Doom 64 if you preorder Doom Eternal if you didn't know.
I just can’t wrap my head around how they can’t get this game running perfectly on Switch. There’s no way it can be that demanding. The resolution issue is a real bummer.
It's probably less about how demanding the game is, spec-wise, and more about overcoming technical boundaries. They are dealing with a game utilizing tech from nearly 30 yrs. ago, including methods and techniques that aren't even used anymore. They are taking a game originally designed to run on a PC using DOS, and converting to run on a hand-held console. Even outside of the game itself, there are issues like widescreen displays and HD fidelity, which weren't a factor back then.
James Bauer but you also have tons of source ports available that have fixed, and worked around any possible issue. Many of those are many, many years old, and all of which are under GPL so source code is freely available. So I see it as they had tons they could research on techniques other folks were using to solve those problems.
It looks like the s
game still uses a purely CPU-based rendering system, which actually makes the Switch version very impressive because the Switch has a very weak CPU in comparison to not only other consoles, but other mobile devices in general.
@@cameronabshire1195 You could DOOM on a patched renderer at 1024x768 no problem on a _Pentium 4_ and a single switch core is faster than that...
@@smokeydops But would that play at 60fps constantly?
"The Darkness is restored"
_drinks blood_
Rip and tear until it is done
Warriors of Darkness?
That's not even the most metal thing about this patch, and that's why Doom will always reign supreme.
sounds like a metal album
If I told my 90s self that in 2020 I'd be watching a Doom review video , on the internet, on a 4.8Ghz computer, with 375Mbps broadband internet, I'd slap myself. But here I am.....
The future is now old man
But despite that we still talk about a 27 year old game
Hell yeah
JohnnyNismo do you remember the voodoo graphics cards 🤣 my first custom computer I built for myself ran a 128 mb voodoo card, 5gb hard drive! A massive 256mb Ram!! On a celeron 800 MHz 😬
I was blown away with games like half life, unreal, the chosen, rainbow 6 then of course the genius of a 16 year old coming up with Counter Strike. What a time to be alive, the birth of online gaming was something else!
I remember going to Lan meets to compete, u had to bring your own computer and monitor the old fashioned CRT monitors where not easy to carry around! 😂
It was a pain but there was no better way to spend your Sunday afternoon! I’m rambling on, sorry 🙄😬😉
The first time I played original Doom, I had to play it in low res and had to shrink the screen to the size of a deck of cards.
And I loved every minute of it.
My first PC was a Pentium 60mhz with 8Mb of Ram, and a 400mb hard drive. It ran doom perfectly, zero slowdown.
Zixon what’s ur problem with using emojis?
I hope they could add a widscreen option just to have more visibility, just like he said at 10:29, they are doing it with the new Doom 64 port, so why not with these 2.
They did on the switch at the very least. It has an option on both 1 and 2 to go 16:9
@@XristoferLee it's 16:10 not 16:9
@@NeoDeXs damn your right. My bad
@@NeoDeXs 16:10 is a better stretch for 4:3 content.
@@XristoferLee that's the stretched vision you had on the original 1.0 version of the ports. Having stretched FOV, meaning the same 4:3 image but in "fat mode", is not the same as having actual widescreen vision, where you actually see more to the sides.
DF should do a video on the unofficial ports of the first 3 Quake games (including expansions, some HD texture packs/mods and Multiplayer), Hexen II and RTCW to the PS Vita. They are of amazingly high quality and all ported by one guy! Well worth a full look at!
How about a df retro on doom 3 would love to know how the Xbox original was able te play the game and why it didn't came to other consoles and the original pc version ofcourse
It might have been a contractual thing. If I remember right, Doom 3 didn't get a console port at all until 10 years went by.
@@coryleaver31 it came out in 2005 on the original old xbox
@@coryleaver31 They had to shorten Levels, to make it run on the original Xbox.
But it had a Coop Mode, if i remember it right.
Yeah there's like 3 different versions of Doom 3 right? The OG PC release, the OG Xbox port and the BFG 'remaster' release. Would love to see how the 3 compare!
@@mezzb , and yet the OG Xbox had a smaller library, as well as sales numbers, than the PS2...sincerely, a person that owns both systems.
I love the old Doom art style. Thumbnail just reminded me of that.
Way more charm that the new ones if you ask me
Doom is proof that a good artstyle is almost as important as graphical fidelity.
@@zaidabraham7310 correction, MORE important than graphical fidelity.
@@GoodmansGhost True. I saw Sigil gameplay and was impressed by it's badass visual design. Downloading it rn.
I remember when i first played STALKER CoP and saw a Pripyat cutscene. I was shocked, because i thought it was an actual real-life footage, just recorded not using very high resolution. And this is a game with 2007 graphics, not even best by 2007 standards in terms of polygon amount, texture resolution, etc. How you design your visuals and pick colors is much more valuable than how much $ you paid to your texture and model makers.
Respect to Adrian Carmack, master of the pixel 😎
I’m still mad about no online. I wanna play co op and death match with friends or random. The 360 ports had them, why not this?
This is the biggest issue for me. Co-op was the best part of the 360 ports (for me and my friend at least). I had a ton of fun with that and I would love to do it again.
sgtcoffman yea, exactly. I thought having online in new ports of these games would be no brainers. Deathmatch is a big staple of doom and co op is awesome. They’re their locally but online is more convenient and true to the original doom.
You are aware the Xbox 360 version works on Xbox one?
It's not that easy to program, look at the development of the multiplayer ports, especially Odamex
@@gamerplayer8882 No, lmao, the original Doom only had LAN games until DWANGO was released, even then it wasn't true Client/Server, so yeah. It wasn't until CSDoom and the multiplayer ports started to come out when you could play "online".
I’m going to have to agree with a lot of comments here. This is still a joke considering the amateur source ports were 1000 times better from the start. Not to mention I used to own the iPhone port that was made my John Carmack that they later updated to the Bethesda one. Bethesda just came in and broke something that was already working fine.
ok
Yeah
amateur source ports were developed over a span of literally decades and were in large part based off already existing engine rewrite BOOM done by the team that was tasked with releasing a TNT: Evilution wad so that's a pretty bad comparison for a new source port written from a ground up. As for mobile version, I have yet to check it out.
@@vMUREKv They also worked decades ago
The devs would have loved to use the PC source ports, but the GPL licences they're made under are incompatible with console APIs. They had to go back to the very original code from 1993 and effectively start from scratch.
I was going to buy it for the switch, I'm glad I waited for the patch.
Yeah, but you also could have bought it last month for more than half off the original price too, and nothing was wrong with the 1.02 version
@@lbgtr87 ok
@@lbgtr87 "nothing was wrong with the 1.02 version"
That's why they had more improvements in the latest patch. Because nothing was wrong with the previous version. 🙄
I beat doom one and two before the patches came out. It was doable
@@chrisgotthat2435 why are there people like you??
Quick question John... "Did you begin your involvement with Digital Foundry so you could get developers to make the changes you wanted to the games they've published?"
What power you wield!!
He puts a hell of alot of work into it and he tests and looks into every detail of the game and i think devs find DF retro usefull because they shine light on alot of issues and stuff that might completely been oversighted by the devs i would belive that devs feels DF is like a benchmark tool that gives back a good feedback with alot of testing and data behind it to back the criticism up. ☺
The biggest issue for me, which I'm surprised you didn't mention, is strafing. There are no strafe buttons in the console versions since all movement has gone to the directional sticks. There are a few places that cannot be reached anymore since proper strafing is required to build up enough speed to traverse some areas. I think they should make the L1 and R1 buttons strafe buttons, especially since there are already buttons for changing weapons. There's no need to have 4 buttons all doing the same thing.
12:08
That damn Geneva convention
Don't wanna get on the list with hitler and the guys from Prison architect right?
Everyone 2020: Doom is a must buy for handheld consoles now that they patched it
Me in 2016: Puts doom wad on android phone, runs gzdoom, custom wads and mods like brutal doom.
Same
Same!
Me and my friends play Brutal Doom in school by phone. There are five of us so 5 in DM and 5 in coop.
I still do to today
I was playing Doom on my Nokia Symbian candybar phone in 2007. And playing my own mp3s for music on it at the same time.
+1 for that VOLFEN-SHHTEIN
I wish there was a way they could patch in Aubrey Hodges PSX Doom soundtrack
I turn off the music on the ps4 Version and Start the psx doom Music on UA-cam..
@@petenox8232 not a bad idea
It's possible with zdoom, I play the PC-version with the PSX soundtrack.
Screw that, gimme the 32x diarrhea edition OST!
This x100. I'm assuming we'll at least get that with upcoming release of doom 64.
Now that they fix them, hopefully they got a physical Doom collection plan for us soon. I hate to see these wonderful games stuck in the digital subspace of time. A Doom collection which includes Doom, Doom II, Doom 3, and Doom 64 as well as all the add-ons all on disc/cart would be awesome.
There's still quite a lot of things that needs to be added such as:
- Online functionality for co-op and deathmatch
- A full screen option
- An option to fully rebind control inputs on all console platforms.
- The Plutonia MIDI pack for the Plutonia Experiment.
- Keyboard and mouse support for the PS4 and XBone versions of Doom 1&2.
- An option to be able to play every downloaded expansion pack offline without the need of a constant Internet connection.
There's also a couple of things missing in these ports such as:
- The "A Secret is Revealed!" message.
- The fast demons feature that's exclusive to Nightmare difficulty.
Full screen is already there as of last patch. Go into your options and click the 16:9 box.
15:30
@@XristoferLee 16:10, not 16:9, so still borders on most displays. Plus it messes up the aspect ratio.
What is the Plutonia MIDI pack? Every time I've played Plutonia it had no custom music.
I also hope they add an option to toggle fastmonsters in general, in fact an extra difficulty options menu would be nice for doing even more things such as toggling multiplayer-only monsters or recieving double damage or more
Still no online multiplayer, that's what's sorely missing from these ports I think.
Online deathmatch on switch would be awesome!
My eyes can't tell the difference. All I know is that I'm playing DOOM again and again and I love it
Should’ve released like this from the start.
I really feel like Bethesda shoved the port out the door, and most of the time was spent on writing the new engine and ensuring cross-platform compatibility. Launching a surprise game on 3 consoles at once is pretty tricky... I’d also speculate that when it comes to features, they probably hit their goal for what they intended at launch uh, right now.
Damn, still complaining...
Cry more ...
@@SzatanistaDzezowy You're goddamn right. AAA execs are grown adults and professionals at Billion dollar corporations, not struggling students making a success story out of their dads' garages. Customers bartering just as shrewdly as execs, or _"complaining"_ as you call it, is why quality exists. These sleazy execs need to stop chasing that handout money, put on big boy pants like the rest of us, and push the best quality while treating customers with respect on day one. Not patch it when they get to it months or years after release.
Oh well, its all good now
Side note: I don't own an iPhone, so I can't reffer to them, but on the DOOM and DOOM II ports of Android mobile platform, 60 fps is unlocked all time (I've tried both on a Samsung Galaxy Note 10+ and a HUAWEI Mate 30 Pro and they both run perfectly at a stable 60fps rather than 35 on the 1.03 update)
_While PS4 runs at three times the original resolution at 960x600, the Switch is reduced to 640x400 instead_
The games are from the early '90s, they are not even rendering in full HD and they still have frame drops?!
How is this even possible?
made for entirely different hardware, and it likely doesnt scale well so aspect ratio has to be the same.
they may as well remake the game to 1080 if they were going to do that
Game was ported from idtech1 to unity so theres now unnecessary overhead. Homebrew ports run better
yet another show at how incompetent game devs are today.
@@alidan there are still plenty of talented devs in the industry. Its just Bethesda's interns that dont know how to handle an old engine
*insert technical explanation for how this game was developed for decades ago hardware, operating system, and resolutions/ framerates*
I really want quake 1 & 2 to be reworked! Update looks cool, thanks for the review I will go back in blast some more!
I never liked Quake 2. The gameplay just wasn't there for me. I used to be a fan of Quake but it didn't have the staying power of Doom. I'm still a huge fan of Doom. It is a video game to me.
I just want Quake 1 soundtrack on vinyl 😔😔
Quake 2 has been, but unless you have a cutting edge top of the line gaming PC you won't be able to run it.
I read the title as "New Doom Patch is Brilliantly Disappointing!"
They didn't HAVE to patch it. I would've bought it anyway
I hope online MP comes someday (especially the Switch version).
Hell yes, Doom deathmatch is amazing
They will fuck it up if they do. They won't patch carmacks original code, so it will be with netlag delay on inputs like the 360 had. 50ms added on top. You dont wanna play it. Skulltag on pc used to be where to go, but its discontinued. Something else has definitely taken over
@@lopwidth7343 Skulltag is continued under the name Zandronum. They are the same thing, except Zandronum still gets updates.
Bethesda is garbage anyways
This just shows how amazing the original Doom games were/are!! We're still playing them, and I have been really excited for the new releases. Just waiting for Doom 64 now!!!
We knew back in the day how amazing Doom was. Trust me.
What good is it when no one plays it online....tried 3 times today waiting 5 mins each time before backing out.
I feel like the switch version has got additional input latency that wasn't there before, like another layer of vsync
Edit: okay so John felt the same way. Glad it's not just me.
It's broken imho
I havent noticed any actual input lag, other than since the game is running faster i've just had to adjust my reaction time. It feels weird at first after playing it at 35 fps.
Just get a PC.
Also I constantly have lockup when returning from rest mode. It's still easily the least stable game I have on my switch, which is ridiculous for a 25 year old game being ported
Same on PS4. Its so gutting!
i'd still love to get rid of the crusty borders, i'm not the biggest fa of borders and these are certainly not among the best i've seen lol
"(The Doom 1 and 2 ports) left a lot to be desired" John is really a lord XD
Now we just need an official RTX remaster on PC.
I don't know that it would work because the levels are not actually 3D models and everything else is just 2D sprites, also I don't *think* the engine supports any lights at all as it is.
The closest you can get is using the source port GZDoom
This is a "careful what you wish for" situation, I wouldn't want a world where Bethesda is trying to compete with every free sourceport out there because they could just as easily use that momentum and power to ruin a lot of community projects with their sheer size and greed if an executive decided they wanted to someday. It's best to keep them separate and keep the ecosystems on PC as lively as it ever was.
@@bmylyzgtsqyfw Are you sure they could do it with open source code? Isn't Doom under GNU GPL license?
Not the easiest thing to implement considering Doom 1 and 2 are pseudo-3D rather than actual 3D. Probably a better idea to do it in Quake.
So glad you pointed out the input latency on Switch. I couldn't figure out why the game was so much harder all of a sudden until I narrowed it down to the added lag. I've put in some serious hours on the Switch ports so the difference was pretty jarring after the patch.
6:42 Can someone get in touch with KarlJobst or ApolloLegend. I don't think this speedrun is legit.
He just used a glitch that activates if you bounce the wall behind you at the start 24 times and then input a very specific series of inputs and then increased the video speed in editing, totally legit strat
Would love I'd they could patch Doom 3 so the flashlight can be separate from your weapons or at least add that as an option
Wow... now they need to do ANOTHER vid on this. Seeing how it now supports 16:9
I just bought these two ports tonight, after learning they included Master Levels, Sigil, TNT and Plutonia, and No Rest for the Living all in one place (yeah I could have just played them on PC, which I do have them for, but - please don't kill me - I greatly prefer playing games on my consoles than on my laptop), and am just blown away. I was not expecting them to be this big an improvement over the original 360 ports, and maybe they weren't at launch, but they sure are with the patches! I'm on freaking cloud 9, finally having Doom I and II in awesome quality AND a TON of add-ons on console. About the only drawback I see is the lack of online multiplayer, but if you don't play online, it's not a big deal. I would like to see it implemented just so people who do play online can enjoy it, however.
They may be old as dirt, but Doom and Doom II have aged ridiculously well. The weapons, the enemies and enemy design, the map design, the music and sound effects, everything just comes together so well. You can play Doom in 2020 and enjoy yourself without even trying. And no you don't need Brootal Dewm! Brutal Doom is not bad in my opinion, it's fun, but the gameplay and balance of Vanilla Doom I and II is untouchable as far as I'm concerned.
I know this comment was 3 years ago but I am surprised you waited so long just to play them on console. God, I remember back in 2005 nearly 15 years ago now playing Doom 1 and 2 on my Celeron processor Pre Windows Vista era Laptop (that thing was so ridiculously slow). About the only thing I could play on that Laptop was Doom. I didn't have a mouse or anything, just a crappy keyboard that somehow worked well with GZDoom back in the day, WASD for movement, spacebar for Use, Ctrl for fire, and arrow keys to look around. "That's how we did it in the 90's, Son!"
Right on time for Doomguy in smash!
...
:(
hey kid want some Fire emblem characters
Art Dying LMAO
I'm holding out hope for Pass 2. The Switch port of Doom Eternal got delayed for further refinements (meaning it won't launch on Switch on March 20, probably a good thing too since I expect most Switch owners like myself will be picking up Animal Crossing that day) so who knows, maybe to help promote the port Bethesda approached Nintendo about getting Doomguy/Slayer into Smash.
I’d rather have Master Chief.
@@BloodRedFox2008 I'm hesitant. They just revealed Altair's Mii costume without explicitly naming Assassins Creed which I'm assuming was due to ESRB concerns. Not sure they'd be able to fit in Doom Slayer seeing how they want to keep it E rated
Now with the latest upgrade (as of 2024) this version is P E R F E C T FInally have online co-op and versus support yeeeah.
"Bethesda released a port of the first three Doom games" - hey cool, I wonder if the third one he's talking about is Final Doom or Doom64... .....ohhhh. :| (jokes aside, this is fine and dandy but in case anyone doesn't know about the still-amazing modding community, the best way to play is with a source port like gzdoom, so you can catch up on all the best pwads of the last 25 years - Memento Mori, Scythe, Alien Vendetta, Hell Revealed, just to name a few. There's enough amazing free content to spend a lifetime playing)
In fairness, this does include Final Doom, and Doom 64 is coming in a month.
I don't ever use sleep mode. Never have on anything. Most of the laptops I use don't wake up properly from sleep and I don't own a PC. The boot time for my PS4 isn't long enough to bother me. Plus, I like knowing that if the power goes out when I am not home, I won't have to sit through that data rebuilding thing it does.
I noticed several games didn't like to run correctly when I tried it back when I first got the PS4 so, it's a non issue if I just use it like a proper console and just shut is down when I am done.
00:00 music is:
brutal doom - dead streets
Thanks man.
The moment the new updates were released, I immediately bought Doom 1&2 on Switch.
Glad to see they not only fixed both games, but add-on support was a nice touch.
They're not, if you want mods buy the steam release and run it off a litany of source ports of your choosing.
I found out about these Unity ports around two months ago and was slightly bummed out that I hadn't discovered them back in 2019 but looking at the atrocious state they've been, I must say this is probably the best time to be playing them.
Good job on the devs for improving this game exponentially
Yes, because they clearly didn't have the IQ to do it justice the first time around
@@nintendo1889x Maybe time.
That's not what exponential means.
Sgt.Mark IV would like to have a word with you on the subject of 'exponential improvement' xD
Well Done! Nerve you've restored my interest in this. Thanks y'all. Kinda sucks there is still no online co-op
I had hoped you guys would cover this, as I'd been on the fence about getting those games for my Switch. I now know I can finally take the plunge.
RudyC3 they’re 4.99 😂 that’s got to be a low fence
considering my only prior experience of Doom was on the SNES, I've got absolutely no issues with how the Switch version was handled... imagine my surprise that I could actually use BOTH control sticks to look around AND move at the same time as opposed to awkwardly do everything on a d-pad while also strafing with the shoulder buttons... never again.
"additionally; there were some additional, additions"
It's probably not a problem, probably...
They actually listened again! They recently replaced the 16:10 mode with a proper 16:9 widescreen mode! Not only that, but they added in gyro aiming for PS4 and Switch!!! YES!!!!! I'd LOVE for you guys to cover it if you can.
EDIT: From what I've experienced, it seems to me like they may have fixed the sleep mode framerate dips as well, though it wasn't mentioned in the patch notes, so I could be wrong.
Is the gyro aiming good?
@@ikagura Sorry for the late response, but yeah, it's pretty damn good, and offers two different types of gyro aiming actually(yaw and pitch). Though last I checked, the gyro aiming is inverted when set to pitch if you're playing in TV mode with joycons for some reason. It's really weird.
Imagine not being able to run basic ass DOOM at just 60 fps consistently lol
You mean like this swhich version of the game
The nintendo switch is a piece of shit and i have one
@@andy23r The ps4 drops aswell lmao
Props to Bethesda and Nerve. It's great to see game companies that own up to and correct their mistakes, and throwing in extra free content as a bonus is just awesome.
the OG music still has way more punch
The only thing I want to see from these ports now is if they can somehow get multiplayer working like how the 360 version did. Still fairly happy with the port as it is right now, though
I need quake and quake 2 ports to console!
THEY ALREADY EXIST.
@@MickeyD2012 But they aren't on modern systems.
@@Soup-man YES THEY ARE. Learn to code.
@@MickeyD2012 I meant an official port on the Eshop or PSN or something.
Feels so empty without multiplayer. That was a true wonder back in the day. Telefragging and gibbing to your hearts delight is sorely missed. XBox Live port had it, why can’t these?
Dunno if you mean online multiplayer, but it definitely does have multiplayer. I played deathmatch and coop with some friends recently on the Switch version.
Cuz it's not that easy to code in, and, like the comment above says, it still has multiplayer, but like the vanilla doom one, LAN
Doom on SNES is still the most mindblowing version to me.
Verity Seeker01 By how much they were able to cram on a SNES cart.
That unplayable mess was soundly owned by the GBA version which was a joy to play.
@@MegaTerryNutkins
It came out in 1993. On a platform which shouldn't have been able to run anything resembling doom. The framerate is really low, but it's surprisingly playable.
It's impressive but Starfox is still a better game using the Super FX
@@ikagura Definitely runs better, but it has the benefit that it's a game designed with the snes in mind. Doom was made with pc's in mind, and it was somehow replicated with a brand new engine.
It's interesting to see how this version functions on the consoles! I hope this version continues to get updated and receive more curated level packs that will probably require the current limits of this port to be increased. Here's hoping it only gets better from hereon out!
Love your videos! The Heretic weapon analysis videos are super interesting :P Thank you for making such awesome and quality content!
Completely agree that the game should get a 16:9 ratio option. That would make it a must-buy for me.
You could just download a source port and play the game you already bought in any aspect ratio you like. Assuming you bought Doom at some point.
@@MickeyD2012 and assuming he's talking about playing on PC.
Download GZDoom - enjoy.
Free - and 1000x better than this still bad port.
This version on Xbox is how I've completed Doom 1 (well episodes 1-3) and now I'm going for doom 2. Honestly one of the best games I've ever played it's absurd how good it is.
"Don't need their emails now that everybody gave them on day one when most sales happened, you can patch it off so we get some props for repenting" - Bethesda exec laughing -
“Who’s laughing now?” - Todd Howard
Cynical :^/
@@DrDemoman74 Honest. Real.
Enjoy the manipulation.
Inconsistent pixel scaling was my biggest issue - I can never unsee it, so no, still not gonna get this port for the Switch. Thanks for pointing it out!
I've been playing the XB1 version of Doom and I love it. Played through Sigil on Sunday and that was a great experience. Having access to curated WAD's is also brilliant. I hope they stick up more of them!
The Xbox 360 version of Doom 1993 was actually pretty good back in its day too. The Xbox console ports of Doom have always been a good way to play the game surprisingly.
0:02 ♪I hurt myself today♫
Bring a wad editor to console, a database of user maps you can contribute to, and online multiplayer and I’ll agree it’s a must buy. I hope they’ve removed the ‘crosshair’ by default now, too.
I'd love to have the PSX music available for these ports.
Get a pc. You can't use mods on consoles
@@metalvideos1961 They added add-on WAD functionality to get Final Doom and Sigil on these ports. If they got the rights from Aubrey Hodges, a PSX music or even sound add-on is totally feasible.
@@MGMan37 well since they are a legit company they have to ask permission first i believe. so if they dont get green light for using the PSX sound then it probably will not happen. point is you guys on console should just be able to use mods as well. dont know why there is not a GZdoom port or something for the console to play the same things as we can on pc. i mean after playing classic doom for the billionth time you get bored with it. i mean i personally dont get bored with it. but you get my point. there are tons and tons of amazing mods out there for doom and doom 2. its a shame that you guys are not able to play it. so they should just add mod support in general.
@@metalvideos1961 You know that GZDoom isn't even based on the original doom code? It's a completely different engine that happens to run Doom, and it's way too fucking advanced, so it's unfair that you compare a different engine with the original Doom engine running in Unity as wrapper, and really, this new port has support for mods, you can load add-ons (Of course, any mod that changed weapons would have to be DeHacked, but it is something) Not only that, but I think that GZDoom is open source, meaning that if they wanted to use it, they would have to make their port open source, which is something they won't do.
@@xX_Lol6_Xx the core of GZdoom is still the original doom engine. they just modified it. its literally still based on the original ID1 engine. without that they couldnt modify it to use it for Gzdoom and the crazy mods you can do with it now. so what you say makes literally no sense. they cant make a modified engine of the doom engine without the original engine. or do you really think they created a whole new engine just for Gzdoom? yeah not going to happen. the key is in Modification. and thats whats going on.
More Doom is always good. It's testament you created something monumentally cool when people are still talking about it and playing it freaking three decades later.
The importance of Doom cannot be overstated in the video game world. There's before Doom then afterwards in the world of video gaming. As far as fast gameplay is concerned I still don't think it has been equaled. I mean your character is the fastest thing in the world. You can even outrun missile projectiles. Which is hilarious. Oh no there's a missile coming at me, run!
"Hello id my old friend. I've come to slay an Imp now again."
just bought Doom for the first time a few days ago, cool to know that I have been experiencing with all the benefits after this patch, loving the game so far I'm an instant fan... super hyped for Doom Eternal now
One more interesting thing: If you have a save file on the Wolf3D levels and load them from before this patch, you'll still get the version with the zombiemen, but if you load it from the level select (or from a post-patch save file), you'll get the version with the SS soldiers.
The games have been updated again since this video. They now have full widescreen support and I think the sleep mode issue has been resolved, among other things.
Thanks for making this video. I’ve been holding hopes on the side that they’d fix the music problem for the switch ports for a while and held off from buying them. Now I’m pretty stoked and happy to see that they went above and beyond fixing many other issues and adding promising quality of life changes!
They really need to patch the movile versions problem of having the movement area for your thumb flipping sides when I try to turn. Infuriating.
Man, I hope they show this much support for Doom 64.
Also, the edits to the medkits weren't censorship so much as compliance with international law.
It's better then the stupid censored pill version they had for the longest time. I'm just glad they're back to crosses lol.
So no online multiplayer added to console versions? :( Still missing that, vider WoA, and map in/out zoom.
Having DOOM on my Switch Lite is gaming perfected for me. Being able to pull DOOM out of my bag with physical controls whenever I get a chance throughout the day is amazing. I’m hyped for Eternal coming to the switch soon.
Wow, they made a 25 year old game run properly!? Thank you so much Bethesda for putting in the bare minimum of acceptable effort to fix your broken product, months after it went on sale!
I’d say it’s more than the bare minimum, especially since they added DeHackEd support and a list of curated community MegaWADs, as well as the ability to add your own mods on the PC and Android versions. There are more capable source ports but this is still a nice way to play Doom with little fuss.
If you want the buckethead soundtrack, it's on Spotify. Just adjust your in game sound and music settings accordingly and have Spotify run in the background with the Buckethead soundtrack on PS4 and in your own way, you can "feed it" back in to the game.
Beast way to play Doom now - its install WMware, install windows 2000 or XP on it. and play Doom windows version "The Ultimate Doom" 1995- Best graphics and sound than any version i compare
You could use Crispy Doom. Basically the exact same thing but without the need for a VM, will just run natively on modern OSes
@@DoomKid yeah there is many mods but a talk about original doom
@@ultimatehistoryofvideogame4160 Crispy Doom is a fork of Chocolate Doom, choco doom is one of the most authentic ways to play doom because it's basically a 1to1 port of the original code updated to work on modern systems, the developer even added back all the old engine bugs that john carmack removed when he released the source code, crispy doom is a modified version that adds support for modern resolutions and aspect ratios.
TL:DR it's the best way to play the game purist style without needing to setup other programs.
Man, I truly didn't expect them to put that much work into those remasters. Really glad they did! I had already purchased and finished both games on my PS4, tho...
The creators gave the first episode of Doom away for free. The game made it's creators wealthy. A few years later they released the source code and allowed anyone to make or compile their own version of Doom. Yet 20 years later, people are still buying it! Does piracy really kill the industry? I think not. Down with DRM!
Some comments about the Switch version:
1. random pitch does not work properly and many sounds are much higher / lower than the original version (I recommend disabling random pitch)
2. the port cannot keep the frame rate stable with the "No Rest for the Living" megawad (docked switch, but probably in handheld mode the same thing happens)
3. occasionally the game may crash (I experienced only 1 crash in 5 hours of play)
4. the supershotgun pitch is wrong
5. the chainsaw's sound effect is buggy
6. some sprites are not shown correctly when you are on a low platform and the sprite on a high platform
7. the wide screen just stretches the image, without increasing the field of view like PrBoom does
8. it is very difficult to get used to the aim using joycons, it is highly recommended to use a Pro Controller or something similar, although this removes the only advantage of this port, which is to play in handheld mode
Using DeltaTouch sourceport on ROG Phone 2, with the Brutal DOOM mod. Now THAT is fun gameplay. Summoning 200 Cyberdemons is quite taxing though...
Delta Touch is awesome! True 16:9, all input methods are support and you can remap buttons. 60 FPS, no wall wiggle bug(depending on the Port), it supports the best source ports with mods and all is easy to setup. I expected something like this from Bethesda, but i was let down with the first release. The new version much fares better, but i hope they fix the rest. To bad we don't have Delta Touch on Consoles.
But there is one HUGE thing for this port has going for it and that is the split screen couch co-op mode. That alone is worth it :)
>Brutal Doom
Ugh.
Brutal doom is garbage
The Sigil midi soundtrack is every bit as good as the Buckethead one tho...
14:00 John just *couldn't* help himself, lol. Gotta fit that CRT love into the script somewhere!
Wonderful to see a company listening to feedback and going the extra mile!
They can't use the red cross because this is a logo that belongs to the Red Cross. We gamedevs often misuse it. The Red Cross then writes to studios politely asking to remove it to. :D
"These additional level packs are of very high quality"
Me: *laughs in TNT: Evilution*
Pretty bad towards the end levels, but still better than most doom 2 levels. Worth a playthrough to get to grasps with concepts needed in plutonia. That's a total different game compared to d1-2. You need to know enemy AI and weapons really well. As much as plutonia is hailed as the best doom, which one can agree, its also a different kind of mindset to playing. Fun is debatable, rather than skill testing
I got those add ones for free on the iOS version
2020 and we are still checking the performance od Doom.
Still wish they'd add increased turn rate when running! But yeah, good thing they improved the conversions the way they did.
Great video, I'd like to see a proper widesceen update like you mentioned and maybe a higher resolution on switch. It's trivial how minimal the frame dips are in the updated versions so thanks for showing that.
* edit: They've added proper widescreen support and aiming cursor for switch in the latest update. Great stuff!