Depends also on the engine I guess. Example the Decima engine Guerrilla made for Horizon Zero Dawn/open-world games... it will generate the world and textures by u drawing, like a The Sims game with unlimited money cheat on and AI lol... But other games, I could imagine more linear experiences yes, a lot is "hand made"
I've just put another pc together to play this, just a basic build a Ryzen 3 3200g 16gig 3600 ddr. Massively overclocked I play this on Nightmare or Ultra nightmare settings without a graphics card!!! It's so well optimised. I really thought a mid to high end card would be required it doesn't. It looks and runs better than 2016 DOOM.
You mean the low Rez texture all over, Sprite grass and static foliage that does not even move? Bioshock has better textures than a lot of this game has.
That fact that they managed to improve BOTH the performance and the visual quality on all the platforms is truly a remarkable achievement. Everyone at id software deserve the highest of praise.
@@ElRixSape he's referring to Bethesda messing up the DRM and for a few hours at least leaving a fully downloadable version of the game with no protection available. Jim Sterling has the story on his channel.
This is such a mind bending upgrade on an already rock solid game. They really went above and beyond. Bethesda better kiss these guys asses for making them look good by association.
Pretty stupid comment consider Zenimax and Bethesda probably help with their tech, many people doesn't know that while developer contribute most to their game, the tech were usually came from the publisher side, like the first Arkham game it was Eidos who help build the tech for Batman's cape.
@@GHOSTRIDER373737 It doesn't take a genius to see that Bethesda's reputation is in the shitter after Fo4 and 76 mate. It's more than just an engine that Id has slam dunked here too, and while i'm sure Beth can take some of the credit it's not like their name is helping sell the product right now.
it should be all procedural with ai which understands the point of realm you want to achieve, incrementally described until satisfied with result.. like if you have a story in text, few map sketches and ai does all the mundane work plus it will be automatically effective stream of geometry depending on area and view direction.. like living imagination in the computer based on the story and examples..
Carmack was the advocate for megatextures saying that "Mega-textures will win in the end".... They COMPLETELY removed it from this game, showing how wrong he was.
John Carmack was the one originally championing mega textures. Removal of mega texture technology was cited as one of the main contributors to Doom Eternals improvement over 2016 Doom. ID was probably able to get rid of it due to John Carmack leaving.
@@bitsandatoms8008 Nope.John Carmack left IdSoftware in 2014 , 2 years before Doom 2016 and This guy said "ID was probably able to get rid of it due to John Carmack leaving " which I'm just saying it's wrong.
@@bitsandatoms8008 Again , This is you that you should Read carefully Not me. I don't believe John had Full control over Team because of Mega texture.This John's leaving had nothing do with Mega texture.Period. John left due to the way he worked on VR system and this leaving had no Impact on entire team.If he stayed and they show him he would drop idea megatexture.John had only 33% of entire id shares.
@@Z-Mikes00 This is a really important point that you just raised. These journalists are lying, paid-for hacks. They denigrate amazing games, whilst praising below average games. I believe it's because the media company doing the review is closely tied to the game developers, at a corporate level. IGN, I think, is part of Murdock's NewsCorp. Two great games which got bad reviews by IGN were Lost Planet 3 and Alien: Isolation, both of them developed by Capcom. So, my feeling is that US media companies may be writing bad reviews for foreign games. They did the same with the Crysis series by Crytek (Germany).
60fps has been the standard on PC for years. In fact you could argue that frane rates above 60fps have become so common on PC that higher than 60fps is becoming the standard. For some reason most console devs choose prettier graphics over higher frame rates.
Hopefully 60FPS becomes the standard in consoles too. There was so many games I actually liked on PS4 but they're held back by subpar 30FPS performance. I would easily pick up a PS5 if they added 120HZ monitor support.
@@adamashworth6293 They don't really have a choice. The current console's CPUs are too slow to maintain 60fps in most games. You need good single threaded performance to push high frame rates; it's why the 9900KS is so good at games(high clocks and IPC). The average gaming PC has at least double the single threaded performance of the current gen consoles and in the case of the 9900KS, more than triple.
It made sense at the time with the 360 and PS3 consoles have such a tiny amount of memory (512 MB unified for 360, 512 split between graphics and system memory for PS3). That amount of memory very quickly became tiny after the hardware launched. But now that 6+ GB of VRAM on PC GPU's is common place, the base consoles have 8 GB unified (~6 GB avaliable to games), and the ehanced and next gen consoles having double that megatexture just isn't really needed. It's poor quality sacrifice that is needed due to compression to get the games down to a decent size is not worth it.
I immediately knew I was in for a treat when I witnessed those load times. Higher quality models, larger levels, better assets, yet the load times are shorter than doom 2016. Very well done on this engine id. I tell ya this, I have been more impressed with Vulkan in its limited line up of games over DX12 and its shoddy implementation in a lot of titles.
CaptToilet Doom 2016’s load times were no joke. The wait time between attempts really brought the game to a halt. Eternal’s load times are wya faster, even on a traditional hard drive. Oh and the game is more than 30 gigs smaller than 2016.
This makes me very hopeful for the Switch version - loved having Doom 2016 on the go though the performance wasn’t quite locked. Hopefully we will see a solid 30fps out of this.
The optimization out of this engine is insane. I installed it on an older gaming laptop expecting less than 60 frames. But miraculously it was running it at 60 fps on ultra settings. That's on a 1060 maxq and i7 8750h. That same laptop had issues with Doom 2016. So there you go. 👍
@@edwardt.riffman1416 older? Dude it's more powerful than the one I game on and I get 45-50 fps from a 1050 Max-Q and an i5 8450U. Surely on that hardware you'd get much better performance
@@marcofava it's a Dell G7 from 2017. It's kinda old. Lol. But it only has a 60hertz screen so all I can get is 60fps. I'm just saying considering doom 2016 sometimes drop frames on the same laptop. I was enthralled the new engine is so well optimized that it can actually run better than the original on the same hardware. That's why this guy and me are saying that it will run great on the switch. Because Doom 2016 got a decently stable 30fps on switch. there's a good chance it'll get a solid 30 with Doom Enternal.
GREAT analysis all around here. This is the kind of detailed tech talk I've always loved, be it a video like this or a keynote by someone like Sweeney or Carmack. Subbed.
I'm 5 hours in and I absolutely love it. EDIT and what an amazing job on this review, really appreciate all the detail and thoughts both professional and personal. Cheers!
Fantastic analysis guys. The people at id did an absolutely incredible job with id Tech 7... wow. This game FLEW on Ultra on my machine and I don't even have a very modern graphics card.
This engine is honestly something else man, the fact that the game runs this well is a feat itself but the fact it runs that well in a shooter as chaotic as doom? thats why we all love ID software.
Skizofrenia GAMING yes all new wolf games are made by machine games .. id software done 1st ever wolf game called wolfenstein 3D .. also help done wolf return to castle etc
I was literally blown away how the game looks on my base PS4. I thought there was no way they could make this game look better than DOOM 2016 and I was totally wrong! Looks so much better, high res and much smoother. Current gen consoles still continue to impress me with how the graphics look , specially for a 6yr old hardware.
The opening soundtrack that begins to climax from 1:35, fits Doom Eternal perfectly. Although it's from Quake Champions! Good job, I almost gave credit to Mick Gordon in my mind at first, but he didn't create it.
I'm using pretty low-end machine with RX580 and OC'd Ryzen 1200. Boy, this game runs like butter with silky smooth 60fps 1440p Ultra Nightmare. Insane!
"HDR implementation in Doom Eternal is Fantastic" When will we get more monitors that support HDR1000? I mean, affordable ones? I'm really annoyed with manufacturers only catering to gamers wanting ever higher refresh rates. Who the hell REALLY notices the difference between 144Hz and 240Hz anyway!? I know that this is where the money is for manufacturers, but would it really kill them to bring out a couple of models that cater to gamers who just want the best image quality?
Why not everything? I have a Prototypen Monitor of rog which Features 120Hz, HDR with over 1000 , IPS and 4k Resolution. And also 144Hz if HDR is disabled. Also its Gsync compatible. This Monitor is just awesome. But also incredible expensive, i think i paid 2500€ for it.
And here i am, looking for the perfect 24" 1440p 165 hz display monitor to exist. Who needs bigger when you have a mobile arm on your desk? People should focus all the extra resolution in increasing the pixel per inch.
@@Soldner41 €2500 is anything but affordable to most people. I would love it if Samsung would make a 34"/21:9 version of their C49RG90 and sell it for about €700 max.
@@kcvriess yeah, the price tag is just ridiculous. I just looked up the released version of the monitor on Amazon and it's still a whooping 2000€.. I mean, i sit everyday in front of this monitor.. But.. This thing is by no means something for the casual audience, which is sad. I hope these monitors get the standard some day.
Some of these environments seem like walking through a Transworld trade show, marvelling at the grotesque body horror and gore. I'm looking forward to jumping on it as soon as it releases on switch, or I'll snag it on PC and eat some ice soup for the rest of the week.
@@stobe187 I played through both Wolfensteins on the go and on PC, not much of an experience differential. Gotta say DooM may be the biggest difference though with how active the environments are. I'll probably go PC on this one considering the speed too. 👍🏻
been in gamedev for 13 years, and ID always is pushing tech forward and inspiring the rest of us with every release! really cool breakdown :) thanks for sharing!
Dude! Great video! Was looking for a vid like this. This engine needs to be praised! Running this game on a 27" 1440p@144Hz Monitor from ASUS and get like 150 - 250 FPS constantly. This game runs so god damn smooth I wanna cry like a baby.
Is it weird that I was looking forward to this video on the game rather than the game itself? Not a lot of people take notice of these kind of things, but seeing it broken down like this really lets you appreciate the amount of work the team put into this game!💎
The Doom Slayer is so detailed that upon unpacking you get 400 MB of PNG textures for him. Obviously the actual texture files are more compressed, and PNG for extraction is only to avoid additional quality loss because of conversion, but still, that's twice as much as in 2016.
Motion blur of ID Tech engine is overlooked. Digitalfoundry should talk about it. It's the best implementation of motion blur and it actually improves the image. This is the only game i keep motion blur enabled. Doom 2016 also had amazing motion blur but only at low setting for my taste. Other settings were too blurry. This engine also has by far the best antialiasing solution.
And even 2 years later we still don't have a lot of (proper) Vulkan games, really a shame as it's demonstrated time and time again (for example in this game) how well Vulkan works...
My previous gpu 1050 ti can run this game 45-60 fps on 1080p nightmare settings. Even entry level card run this game pretty smoothly. That's how optimized this game is.
id Tech and RE engine are the best gaming engines right now. The Id tech is clearly the best, Its impressive how the engine can deliver amazing graphics/visuals and run at really smooth 60fps even on low hardware wtf.... The engine proves how they dont have excuse to make all games to run in 60fps these days... RE engine its the second best its amazing how photo realistic the engine is, the models, characters and so on look so fucking realistic!!!
Thanks for the views of "idStudio" (their inhouse editing tool), the wireframe view of the game and some insight to the rendering algorithm. From the point a developer this was really interresting.
Microsoft Bought Zenimax, so they Own Id-Software and Bethesda. I wonder how this Engine could be used for something like Halo, it could be incredible.
It's crazy what they have done with this engine! If only more companies were this good at making/modifying their engines for the game they are making...
I’m loving the diverse environments. Wonder if the art team has a Dan Seagrave fan among them because those fleshy walls look a lot like Carnage’s album Dark Recollections.
Now we just need like Doom 3 vibe with co op because I spent countless hours playing Doom 3 with co op mod and still today it’s scary and fun. Too many hilarious, horrific moments is what makes it awesome.
Bethesda better get their shit together and make a good Elder Scrolls. We have nothing but shit from them for years on end (unless you count Fallout 4, which I dont like at all). Only shit giving them life support are Doom, the first few of the new Wolfensteins, and pretty much Doom Eternal. All things Bethesda did not develop. Among a few others, that Bethesda also did not develop :D
Yeah, it's insane. I remember playing Doom 2016 on my old pc with a shitty hdd, it took ages to load. Now with an ssd, Eternal loads almost instantly, much faster than Doom 2016 on the same hardware.
2010: "With Megatextures artists can work faster and have more control over assets" 2020: "Without Megatextures artists can work faster and have more control over assets"
I suspect both were actually true at some point... just at different times with different tech being used. For today and more realistically ever since we got SSDs, regular textures are for sure better though
@@baxter009 The overall art pipeline has shifted more into smaller tiled textures blended for variation and decals rather than huge textures that still fail to hold up at close range. Still seems to be seen how it goes on the new generation of consoles with ssds, but devs were in for a pretty bad suprise at the start of this gen with the budget for texture sizes.
@@baxter009 Yeah that's the thing, i think. Megatextures work great on high power hardware... not that great on consoles. I didn't notice any pop-in or anything like that on Doom 2016--i wouldn't even know it was a megatexture game, tbh, as it exhibits none of the quirks people complain about. (That's maybe a different kind of indictment but that's a discussion for another time.) On console, though? Yikes... I do wonder if the megatexture "idea" is going to come back at some point.
Doom Eternal is the best optimized game I've ever seen, it's truly incredible, and it's also one of the best FPS games I've ever played. It's right up there with Doom, Doom II, Quake, Quake II, Half-Life, Half-Life 2, Bioshock, the first two Call of Duty (I & II) games, System Shock 1 & 2, and Thief 1 & 2. 2020 has been, and is going to continue being, a terrible year for a great many tragic reasons, but it's a glorious year for FPS and FPS-RPG gaming on PC. Just like 1995, 1998, and 2001, we're in another golden age of gaming!
If you liked System Shock then you should try out Prey (2017). It's a love letter to System Shock. It has similar gameplay elements and even references to System Shock( Like the grav shafts). It's one of the best games I've ever played.
Hi there - this is a 4K video and a rather long one at that! As we write this, UA-cam's encoder backend is still working on higher quality 1080p VP9 encodes and the 1440p/4K versions. Watch now for the info and/or come back later for the best possible presentation on UA-cam.
I own Doom Eternal for the Xbox One S (white 1TB model) and, though it's the lowest res of the releases, it looks fantastic. I'm looking to grab the Steam release for PC and give my GTX 1050 TI 4GB a workout.
Great work as always nearly went into DF withdrawal waiting for this one. Any chance the RE3 demo analysis will be out soon? Can't wait to see the differences from RE2!
And the nice part too about them moving away from that old texture technique is the space requirement as this game takes up almost half as much space as Doom 2016 despite being much bigger and having way more assets. Always hated how Doom 2016 took up so much damn space.
You do know that a lot of that is that Doom 2016 has a considerable amount of DLC for the multiplayer and Snapmap modes, right? All of that plus updates results in a lot of hard drive space. Doom Eternal just launched so future updates and extra content don't factor into the file size. Expect DT to eventually take up much more space.
Actual designers vs. "devs" that rely on community mod support to make their games decent. They've ALWAYS been garbage, calling Skyrim or Oblivion good games is a stretch as they are pile of glitches with uninspired gameplay and a great background lore that is better read on a wiki. Imagine those clowns trying to make a Doom game...or even a Call of Duty game ffs let's be honest here.
As another example Serious Engine has always been well optimized and with headlines like "Serious Sam 4 is aiming for 100,000 enemies on screen at once" it's clear that Croteam are trying to push it further than ever. You never know when that game is coming though since they've pushed it back for so long.
Yeah it runs great. I was holding out to buy a Ps Pro as I was worried it wouldn't look like or feel smooth as the youtube videos I had been watching of gameplay. Couldn't wait. Don't regret it. Only one slowdown end of necravol in the ice room.
Get a PC lads and you will have basicly everything under one roof that's what my wife is doing I'm more console oriented so I will be playing next Doom on Xbox
this shows that capable devs are way more important than just powerful hardware. achieving 60fps across all platforms is just insane with that good looking game.
@@apgdanielricardo8196 dev talent goes a long way! You can have all the hw in the world but if you lack genius talent, all that hw is wasted. Sony have proved this with the Pro and will continue this path going into next gen. With the most customized and power efficient hw and considering a huge focus on much faster clock speed of PS5 GPU rather than # of CUs (TF count) and the unrivaled dev talent of Worldwide Studios, it becomes clear which console will have the edge despite what you see on paper. Also OpenGL has more potential than the DirectX API and many games on the Pro showed this. Same with Vulkan, another API with greater potential than DX
lol did you even watch the video you're commenting on? the pro was more stable graphically.. ifgaf if the OneX outputs 1800p instead of 1440p, that's not a legitimate difference in the first place!! lmao, and I'm the fanboy? I'll take stable frames any day.. did you see that horrendous hitching the OneX was doing?? get outta here y'all delusional.. thats how a machine performs when all you care about is flop stats on paper but you have massive bottlenecks elsewhere in the hardware.. it's cheap engineering "doom eternal looks best to my eyes on my PS4 pro" the professional in the video said that.. and he says that often.. but keep living in ignorance, I hear it's bliss
This is what happens when you combine good developers with Vulkan Api knowledge. Every game should use Vulkan. (and before someone says it, no, no DX12 and it's not the same, DX12 doesn't even get near the % of gains Vulkan gave in real world applications like this game)
Don't hold your breath yet, Doom 2016 started being quite smaller than it's now, after tons and tons of updates that didn't weight less than 20GB each time, and single player got ZERO love, not at all. Everything went to the MP department. Doom Eternal is just geting started, but you wait and see.
Cobaltios no it doesn’t , that’s why the file is smaller , Doom 2016 had slightly better more detailed graphics with a nice shine to everything , the levels where a bit large and not as clostophobic the more u plays the game.
The new Doom games are possibly the best optimized titles on the market, period. I'm not gonna go around and call lazy every jogger who can't catch up to Usain Bolt.
Important to keep in mind Doom Eternal uses relatively small environments which is a massive factor. But it is an awesome game though, I got it for X1X and I don't seem to even have the hitches mentioned in the video so its basically perfect
Cuckleberry Finn it means that after you game in 3d there is really no going back to flatscreen gaming. And as it uses vulkan there is propably no way of getting the game to display in 3d even by the talented shaderhackers so no fix is to be expected and the game is left to be played only in 2D. And its a shame for game with 3d assets that it can’t be viewed in its full potential.
Wow, an engine that looks and runs great without demanding much from your PC/console gpu. Perhaps all other developers should use id Tech 7 and Vulcan.
I have a 6700K and GTX 1080TI in my desktop, and the only time I have any hiccups or slowdowns, its usually due to something Windows is doing, beyond that, the game holds a steady 120fps at 1440p. id knows their engine stuff. However, id Tech 7 might no be appropriate for a non-fps variety of game, and Vulkan is an evolution of Open GL. Developers mileage may vary with it.
@@ramerefauntleroy4881 Todd Howard is director of the Bethesda game studio, (bethesda released DOOM 2016 and Eternal) he announced the upcoming Bethesda game called "Fallout 76" will have 16 times the detail, however actual game has 16+ times worse detail than promised. it basically became a meme
@@sophiaperennis2360 you're completely wrong on that note. I watched Zero Master's Doom Eternal Nightmare run, and the music blends perfectly with the gameplay.
I can't imagine what it would have done to my mind if someone from 2020 could have come back to 1995 and showed me what the future of Doom was going to be.
Funny that this is my fantasy, but instead show it to original id team back then first. I'm not an og doom fan but I fell in love with 2016 and especially Eternal.
I've heard you say this so many times that Megatexture was created for Rage or started there, but it didn't! it was first used in Enemy Territory Quake Wars.
I think the difference is that ETQW used a limited version of it that only worked for terrains (a single, massive square), whereas Rage was the first to use a "general purpose" implementation of it that could be used on any kind of model.
yes, this. but to be fair, i often forget enemy territory ever existed. heck i was only reminded recently, last month, after over 10 years of not rembering it was even a thing at all.
@@BensCoffeeRants It was a good game. Definitely better than Brink and Dirty Bomb. However, Wolfenstein: Enemy Territory was the real deal back then, and it was completely free without any microstransactions or paywalls.
Would love to see coverage on the changes in the enemy AI. They definitely feel different from 2016. Almost punishing if you push forward too hard and more apt to surround you than the last iteration.
I sense that they've moved away from finite state-machines to planning. Watch how the Hell knight moves in the new game, he uses his attack to gain ground, something which would be puzzling to program into an FSM.
There is nothing like playing an optimized game like this on a PC you built yourself. The sense of satisfaction one gets at seeing visuals like this at well over 100 fps on a graphics setting called Ultra Nightmare cannot be overstated! id truly made a masterpiece here for the PC enthusiast who has been playing DOOM since the beginning.
I'm willing to bet my money on that being due to the asinine Bethesdanet nonsense. Played on PC and every half an hour or so the game would literally pause MID COMBAT to tell me it lost connection...
Francis Rossi It can be found in the gameplay section of the settings. It says that it requires internet connection. I'm guessing that "Empowered Demons" are demons which are controlled by other players who "invade" your campaign.
can you tell me if the editor is included so one can start fiddeling around or even start a totaly own game with let say own textures and 3d models imported ? any infos engine related would be nice
@@maximenoguera maxime noguera i dont know about doom16 or snap map ., from what i know doom2016 had no editor .. what i describe as an editor would be like the program Quark for quake 1 or 2 or q3radiant for quake 3 .. editor that give you absolut 100% freedom what to do put a line here put a pixel here like the video is showing from 6:30 until 8:00 .. is this for example included or is this some behind the scenes footage from the developer which owner of doom eternal dont get / have acces to ?
God damn I really hope they license this engine out. With those tools, with the efficiency of it all, can you imagine what others can create with it? Don't get me wrong, Id Software will absolutely know the engine best and be able to do the most and get the most performance out of it, but still. I know I want IdTech 7 for *my* game rather than Unity.
When Zenimax bought id software they said that id tech would only be available to other Zenimax owned studios. So we could and have seen other Zenimax owned studios take id tech, modify it extensively and use it in their own games. With mixed results. Those games so far would be Dishonored 2, and Evil Within 1 and 2 which all use HEAVILY modified id tech (mainly id tech 5). But if any of the Zenimax owned studios want to use id tech 7 in the future they are free to do so.
@@BattousaiHBr well, they have a separate studio focused only on the engine-related tech, which is located in Germany. Also, the said studio is full of veterans from Crytek.
The amount of detail the environmental artists have put into these levels is astonishing. Stuff you only see for 10 seconds but it's all there.
Depends also on the engine I guess. Example the Decima engine Guerrilla made for Horizon Zero Dawn/open-world games... it will generate the world and textures by u drawing, like a The Sims game with unlimited money cheat on and AI lol...
But other games, I could imagine more linear experiences yes, a lot is "hand made"
Maybe it's nice fot those that play the gameagain and again.
I've just put another pc together to play this, just a basic build a Ryzen 3 3200g 16gig 3600 ddr. Massively overclocked I play this on Nightmare or Ultra nightmare settings without a graphics card!!! It's so well optimised. I really thought a mid to high end card would be required it doesn't. It looks and runs better than 2016 DOOM.
You mean the low Rez texture all over, Sprite grass and static foliage that does not even move? Bioshock has better textures than a lot of this game has.
Netsuko In the first mission you can kill cacodemons that appeared to only be part of the skybox. It’s not much, but I really appreciated it.
That fact that they managed to improve BOTH the performance and the visual quality on all the platforms is truly a remarkable achievement. Everyone at id software deserve the highest of praise.
@barack obama what
@@ElRixSape alt-right troll
@@ElRixSape he's referring to Bethesda messing up the DRM and for a few hours at least leaving a fully downloadable version of the game with no protection available. Jim Sterling has the story on his channel.
Don't forget smaller install size as well.
And it'll still running at 60fps on the Xbox One S.
This is such a mind bending upgrade on an already rock solid game. They really went above and beyond. Bethesda better kiss these guys asses for making them look good by association.
Pretty stupid comment consider Zenimax and Bethesda probably help with their tech, many people doesn't know that while developer contribute most to their game, the tech were usually came from the publisher side, like the first Arkham game it was Eidos who help build the tech for Batman's cape.
@@GHOSTRIDER373737 It doesn't take a genius to see that Bethesda's reputation is in the shitter after Fo4 and 76 mate. It's more than just an engine that Id has slam dunked here too, and while i'm sure Beth can take some of the credit it's not like their name is helping sell the product right now.
@@Merlin_Price Fallout 4 was one of the best game came out last decade, it even beat Witcher 3 at DICE and BAFTA game of the year.
@@GHOSTRIDER373737 Pfft.... got nothing left to say to you mate. Move along.
@@Merlin_Price That's pretty gamer of you.
artist: spends hours putting small details in a room
player: flies by it in 2 seconds
You may not notice it, but your brain will
I mean, I do look at a lot of details, but I believe the point of their decal system is that it doesn't have to take hours to do.
it should be all procedural with ai which understands the point of realm you want to achieve, incrementally described until satisfied with result..
like if you have a story in text, few map sketches and ai does all the mundane work plus it will be automatically effective stream of geometry depending on area and view direction.. like living imagination in the computer based on the story and examples..
Hopefully, millions of players will fly by it
Spends *weeks* not hours.
This engine will make John Carmack proud
Carmack was the advocate for megatextures saying that "Mega-textures will win in the end"....
They COMPLETELY removed it from this game, showing how wrong he was.
John Carmack was the one originally championing mega textures. Removal of mega texture technology was cited as one of the main contributors to Doom Eternals improvement over 2016 Doom. ID was probably able to get rid of it due to John Carmack leaving.
@@Calibr21 Wrong, John Carmack left because of VR Not because of mega textures.removing mega textures has nothing to do with Carmack.
@@bitsandatoms8008 Nope.John Carmack left IdSoftware in 2014 , 2 years before Doom 2016 and This guy said "ID was probably able to get rid of it due to John Carmack leaving " which I'm just saying it's wrong.
@@bitsandatoms8008 Again , This is you that you should Read carefully Not me.
I don't believe John had Full control over Team because of Mega texture.This John's leaving had nothing do with Mega texture.Period.
John left due to the way he worked on VR system and this leaving had no Impact on entire team.If he stayed and they show him he would drop idea megatexture.John had only 33% of entire id shares.
"there's no tearing"
I beg to differ...
Is there frame ripping?
@@nathaneyerley3598 PepeLaugh he doesn't know
This game has so much tearing
I know I've seen tearing on pc so I can see the same on. consoles.
RIP AND TEARRRRRR
This is the best game of the year and the best FPS in a long long time. Bethesda owes id big time.
Possible GOAT. Greatest Of All Time.
@@markfinnerty3975 it really is.
And it didn't win any awards lol.
@@Knights_of_the_Nine cause journalism is a joke
@@Z-Mikes00 This is a really important point that you just raised. These journalists are lying, paid-for hacks. They denigrate amazing games, whilst praising below average games. I believe it's because the media company doing the review is closely tied to the game developers, at a corporate level. IGN, I think, is part of Murdock's NewsCorp.
Two great games which got bad reviews by IGN were Lost Planet 3 and Alien: Isolation, both of them developed by Capcom. So, my feeling is that US media companies may be writing bad reviews for foreign games. They did the same with the Crysis series by Crytek (Germany).
60 fps minimum should be the standard in the new generation of pc/console games and not limited to racers and shooters only.
60fps has been the standard on PC for years. In fact you could argue that frane rates above 60fps have become so common on PC that higher than 60fps is becoming the standard.
For some reason most console devs choose prettier graphics over higher frame rates.
Hopefully 60FPS becomes the standard in consoles too. There was so many games I actually liked on PS4 but they're held back by subpar 30FPS performance. I would easily pick up a PS5 if they added 120HZ monitor support.
The next gen of consoles really need to push 144fps+ for titles like this.
@@adamashworth6293 pc is vague term and not a standard.
@@adamashworth6293 They don't really have a choice. The current console's CPUs are too slow to maintain 60fps in most games. You need good single threaded performance to push high frame rates; it's why the 9900KS is so good at games(high clocks and IPC).
The average gaming PC has at least double the single threaded performance of the current gen consoles and in the case of the 9900KS, more than triple.
2016: look at this brand new tech, megatextures!
2020: look at this brand new tech, no more megatextures!
2011*
It made sense at the time with the 360 and PS3 consoles have such a tiny amount of memory (512 MB unified for 360, 512 split between graphics and system memory for PS3). That amount of memory very quickly became tiny after the hardware launched. But now that 6+ GB of VRAM on PC GPU's is common place, the base consoles have 8 GB unified (~6 GB avaliable to games), and the ehanced and next gen consoles having double that megatexture just isn't really needed. It's poor quality sacrifice that is needed due to compression to get the games down to a decent size is not worth it.
Love how the video starts off with Quake Champions music.
It is so underrated game :(
I immediately knew I was in for a treat when I witnessed those load times. Higher quality models, larger levels, better assets, yet the load times are shorter than doom 2016. Very well done on this engine id. I tell ya this, I have been more impressed with Vulkan in its limited line up of games over DX12 and its shoddy implementation in a lot of titles.
Hopefully with the new Xbox and pc-console porting, we get proper dx12 games.
@Walle Games that's exactly what i was referring to. hope to see actual stardardization across pc-console and proper dx12 implementations from devs.
CaptToilet Doom 2016’s load times were no joke. The wait time between attempts really brought the game to a halt. Eternal’s load times are wya faster, even on a traditional hard drive. Oh and the game is more than 30 gigs smaller than 2016.
This makes me very hopeful for the Switch version - loved having Doom 2016 on the go though the performance wasn’t quite locked. Hopefully we will see a solid 30fps out of this.
The optimization out of this engine is insane. I installed it on an older gaming laptop expecting less than 60 frames. But miraculously it was running it at 60 fps on ultra settings. That's on a 1060 maxq and i7 8750h. That same laptop had issues with Doom 2016. So there you go. 👍
Nice point, me too then.
@@edwardt.riffman1416 older?
Dude it's more powerful than the one I game on and I get 45-50 fps from a 1050 Max-Q and an i5 8450U.
Surely on that hardware you'd get much better performance
@@marcofava it's a Dell G7 from 2017. It's kinda old. Lol. But it only has a 60hertz screen so all I can get is 60fps. I'm just saying considering doom 2016 sometimes drop frames on the same laptop. I was enthralled the new engine is so well optimized that it can actually run better than the original on the same hardware. That's why this guy and me are saying that it will run great on the switch. Because Doom 2016 got a decently stable 30fps on switch. there's a good chance it'll get a solid 30 with Doom Enternal.
@@edwardt.riffman1416 lol calling a barely if not even 3 year old machine "old"
GREAT analysis all around here. This is the kind of detailed tech talk I've always loved, be it a video like this or a keynote by someone like Sweeney or Carmack.
Subbed.
I'm 5 hours in and I absolutely love it.
EDIT and what an amazing job on this review, really appreciate all the detail and thoughts both professional and personal. Cheers!
I love the phrase “destructible demon system”
Urdak is absolutely beautiful.
7:31 ngl, I would love to play doom eternal in this "decal highlight" mode
Im just so happy to see footage of idStudio, it looks really cool. Wish we had some kind of SDK
Fantastic analysis guys. The people at id did an absolutely incredible job with id Tech 7... wow. This game FLEW on Ultra on my machine and I don't even have a very modern graphics card.
This engine is honestly something else man, the fact that the game runs this well is a feat itself but the fact it runs that well in a shooter as chaotic as doom? thats why we all love ID software.
id software is my favourite game developer .. doom, rage & wolfenstein that’s my cup of tea. I wish they do quake with proper single player
Skizofrenia GAMING yes all new wolf games are made by machine games .. id software done 1st ever wolf game called wolfenstein 3D .. also help done wolf return to castle etc
I was literally blown away how the game looks on my base PS4. I thought there was no way they could make this game look better than DOOM 2016 and I was totally wrong! Looks so much better, high res and much smoother. Current gen consoles still continue to impress me with how the graphics look , specially for a 6yr old hardware.
The opening soundtrack that begins to climax from 1:35, fits Doom Eternal perfectly. Although it's from Quake Champions! Good job, I almost gave credit to Mick Gordon in my mind at first, but he didn't create it.
Vikram Jadhav sorry mate, can you tell me the name of this track or where to find it? Love the groove of it!
I'm using pretty low-end machine with RX580 and OC'd Ryzen 1200. Boy, this game runs like butter with silky smooth 60fps 1440p Ultra Nightmare. Insane!
They should update the dictionary for the word "perfect: doom eternal"
The environments in this game are breathtaking - amazing design/texture/lighting work.
cyberpunk 2077 tech team could have taken notes how to run in old platforms XD
"HDR implementation in Doom Eternal is Fantastic"
When will we get more monitors that support HDR1000? I mean, affordable ones?
I'm really annoyed with manufacturers only catering to gamers wanting ever higher refresh rates. Who the hell REALLY notices the difference between 144Hz and 240Hz anyway!?
I know that this is where the money is for manufacturers, but would it really kill them to bring out a couple of models that cater to gamers who just want the best image quality?
Why not everything?
I have a Prototypen Monitor of rog which Features 120Hz, HDR with over 1000 , IPS and 4k Resolution. And also 144Hz if HDR is disabled. Also its Gsync compatible. This Monitor is just awesome.
But also incredible expensive, i think i paid 2500€ for it.
And here i am, looking for the perfect 24" 1440p 165 hz display monitor to exist. Who needs bigger when you have a mobile arm on your desk? People should focus all the extra resolution in increasing the pixel per inch.
@@Soldner41
€2500 is anything but affordable to most people. I would love it if Samsung would make a 34"/21:9 version of their C49RG90 and sell it for about €700 max.
@@kcvriess yeah, the price tag is just ridiculous. I just looked up the released version of the monitor on Amazon and it's still a whooping 2000€.. I mean, i sit everyday in front of this monitor.. But.. This thing is by no means something for the casual audience, which is sad. I hope these monitors get the standard some day.
That´s a real advantage of consoles over PC, that HDR support is common since several years and a lot of TVs actually deliver a solid HDR picture.
+1 for properly pronouncing "decals."
umeng2002 😂
this is the id i was waiting for to return since Carmack and friends went insane
I really want to get my hands on idStudio it looks awesome. I hope they release some kind of modding tools at least!
Some of these environments seem like walking through a Transworld trade show, marvelling at the grotesque body horror and gore. I'm looking forward to jumping on it as soon as it releases on switch, or I'll snag it on PC and eat some ice soup for the rest of the week.
Get it on PC if you can. It is gorgeous. You'll lose a lot of the added detail if you play on Switch due to it's lower res and stronger dynamic res.
Probably more expensive on switch TBH
@@stobe187 I played through both Wolfensteins on the go and on PC, not much of an experience differential. Gotta say DooM may be the biggest difference though with how active the environments are. I'll probably go PC on this one considering the speed too. 👍🏻
@@imadecoy. I was planning on getting the digital deluxe, but hopefully the switch version standard will be $60 like the other ID-tech titles.
Could always do PC for home and Switch on the go.
been in gamedev for 13 years, and ID always is pushing tech forward and inspiring the rest of us with every release! really cool breakdown :) thanks for sharing!
Dude! Great video! Was looking for a vid like this. This engine needs to be praised!
Running this game on a 27" 1440p@144Hz Monitor from ASUS and get like 150 - 250 FPS constantly.
This game runs so god damn smooth I wanna cry like a baby.
this channel is so special
good lord, the optimization is nuts, wish more titles followed the performance path
Is it weird that I was looking forward to this video on the game rather than the game itself?
Not a lot of people take notice of these kind of things, but seeing it broken down like this really lets you appreciate the amount of work the team put into this game!💎
The fact that they improved all this and the game is actually even more fun to play is amazing.
The craziest part of the update is on PC, where I can get 144 fps easily in 1440p with only a Ryzen 5 2600x and a 1080ti
16:04 Are you sure that is a One X?
Constant 120fps, games runs so well.
Even at 4K maxed
The Doom Slayer is so detailed that upon unpacking you get 400 MB of PNG textures for him. Obviously the actual texture files are more compressed, and PNG for extraction is only to avoid additional quality loss because of conversion, but still, that's twice as much as in 2016.
Waiting for series x version. Looks incredible!!
Can't wait 👌🏾👍🏽
I wonder if they will be able use nightmare settings on ps5 and xsx @ 4k/60
Meh already got it at 144fps with ultra settings on PC
@@JFinns goodness that's great I bet that looks incredible what you have?
@@joshuapullins8815 well see soon enough.
Great review!! Iove learning about the engine and a company that cares about optimizations
Motion blur of ID Tech engine is overlooked. Digitalfoundry should talk about it. It's the best implementation of motion blur and it actually improves the image. This is the only game i keep motion blur enabled. Doom 2016 also had amazing motion blur but only at low setting for my taste. Other settings were too blurry.
This engine also has by far the best antialiasing solution.
I thought id Tech 6 was impressive. But wow that a HUGE turn! id Tech 7 is so unreal awesome!
And even 2 years later we still don't have a lot of (proper) Vulkan games, really a shame as it's demonstrated time and time again (for example in this game) how well Vulkan works...
Loading times almost don't exists and the game looks incredible and runs like butter.
It makes RE Engine and Fox Engine look outdated.
My previous gpu 1050 ti can run this game 45-60 fps on 1080p nightmare settings. Even entry level card run this game pretty smoothly. That's how optimized this game is.
Hmm not once did i ever see some of those pauses in the game, probably because I'm using a SSD drive to run the game for my Xbox one X.
I will say this game runs flawlessly on my 2060 8gb and 3600x combo. Everything maxed out at 1440p. Very well optimized title for sure.
id Tech and RE engine are the best gaming engines right now. The Id tech is clearly the best, Its impressive how the engine can deliver amazing graphics/visuals and run at really smooth 60fps even on low hardware wtf.... The engine proves how they dont have excuse to make all games to run in 60fps these days... RE engine its the second best its amazing how photo realistic the engine is, the models, characters and so on look so fucking realistic!!!
Why didn't anyone else ever use this awesome engine? We could have stutter free games but no lets use the crappy UE4 for games... ugh
Id Tech 8 will be a Titan of technology.
We need some guidance from the devs on using the HDR calibration tool right now it’s purely subjective and based on one weird static image.
Thanks for the views of "idStudio" (their inhouse editing tool), the wireframe view of the game and some insight to the rendering algorithm. From the point a developer this was really interresting.
As someone who makes source maps in hammer
I want these tools to be public so badly
Congrats to all ppl involved on this project.
Bethesda uploaded a non Denuvo protected Doom on it's launcher btw. It might be cool to make a comparison.
We need more games using the ID Tech engines. I love that even with all the fidelity, they put performance over everything.
I heard that this engine will only be availalbe for Zenimax use only
I could honestly only walk around this in awe. What a great design.
lol xbox owns this engine now
Microsoft*
@@victor555117 Same thing. Microsoft has no use for it other than Xbox Game Studios !
lol Microsoft already said it's releasing those games on the PS5
@@fabio78 They haven't !
@@fabio78 keep dreaming
Microsoft Bought Zenimax, so they Own Id-Software and Bethesda. I wonder how this Engine could be used for something like Halo, it could be incredible.
It's crazy what they have done with this engine! If only more companies were this good at making/modifying their engines for the game they are making...
Delighted to see id Software back at the top of their game. Loved them since 1993!
Glad you mentioned HDR! Can you do a collaboration video with EvilBoris on how to do the proper settings on the HDR calibrations.
I’m loving the diverse environments. Wonder if the art team has a Dan Seagrave fan among them because those fleshy walls look a lot like Carnage’s album Dark Recollections.
Now we just need like Doom 3 vibe with co op because I spent countless hours playing Doom 3 with co op mod and still today it’s scary and fun. Too many hilarious, horrific moments is what makes it awesome.
id tech carrying Bethesda on their backs with this release.
Bethesda better get their shit together and make a good Elder Scrolls. We have nothing but shit from them for years on end (unless you count Fallout 4, which I dont like at all). Only shit giving them life support are Doom, the first few of the new Wolfensteins, and pretty much Doom Eternal. All things Bethesda did not develop. Among a few others, that Bethesda also did not develop :D
@@DCFHazardRebornChannel surprised that doom eternal doesn't have predatory micro transactions. At least for now lol
@@craftedpixel well be glad that Bethesda wasn't the one making the game
For fucking sure, especially with their garbage image as of now.
@@craftedpixel That's cause ID luckliy had all the say and control over the creative vision of the game.
I can`t believe how fast the levels load.
I know, what the hell. They're using magic for sure.
Yeah on a SSD it's literally ~3 seconds. I love it.
If only Sekiro loaded like that on consoles...
(Still love that game regardless)
Yeah, it's insane. I remember playing Doom 2016 on my old pc with a shitty hdd, it took ages to load. Now with an ssd, Eternal loads almost instantly, much faster than Doom 2016 on the same hardware.
I know it's Amazing
2010: "With Megatextures artists can work faster and have more control over assets"
2020: "Without Megatextures artists can work faster and have more control over assets"
Megatextures would work perfectly on PS5 with that SSD.
I suspect both were actually true at some point... just at different times with different tech being used.
For today and more realistically ever since we got SSDs, regular textures are for sure better though
@@baxter009 The overall art pipeline has shifted more into smaller tiled textures blended for variation and decals rather than huge textures that still fail to hold up at close range. Still seems to be seen how it goes on the new generation of consoles with ssds, but devs were in for a pretty bad suprise at the start of this gen with the budget for texture sizes.
@@desertfish74 World of Tank's new engine uses it to great effect.
@@baxter009 Yeah that's the thing, i think. Megatextures work great on high power hardware... not that great on consoles. I didn't notice any pop-in or anything like that on Doom 2016--i wouldn't even know it was a megatexture game, tbh, as it exhibits none of the quirks people complain about. (That's maybe a different kind of indictment but that's a discussion for another time.)
On console, though? Yikes...
I do wonder if the megatexture "idea" is going to come back at some point.
I have concluded that everyone at Id is actually a wizard.
Thirded.
@@TheMuslimMan1337 Fourthed
Fifthed
six six sixth
Guaranteed every single employee at iD has more brain cells than Bethesda's entire staff.
Doom Eternal is the best optimized game I've ever seen, it's truly incredible, and it's also one of the best FPS games I've ever played. It's right up there with Doom, Doom II, Quake, Quake II, Half-Life, Half-Life 2, Bioshock, the first two Call of Duty (I & II) games, System Shock 1 & 2, and Thief 1 & 2. 2020 has been, and is going to continue being, a terrible year for a great many tragic reasons, but it's a glorious year for FPS and FPS-RPG gaming on PC. Just like 1995, 1998, and 2001, we're in another golden age of gaming!
Think it's better than the new Modern Warfare?
If you liked System Shock then you should try out Prey (2017). It's a love letter to System Shock. It has similar gameplay elements and even references to System Shock( Like the grav shafts). It's one of the best games I've ever played.
you forget (2004) doom 3, UT2004 ,half-life2 ,painkiller,
@@kylerobinson6102 Animal Crossing is better than the new Modern Warfare.
Doom 3 inspired a movie, but it fell short of being decent.
Hi there - this is a 4K video and a rather long one at that! As we write this, UA-cam's encoder backend is still working on higher quality 1080p VP9 encodes and the 1440p/4K versions. Watch now for the info and/or come back later for the best possible presentation on UA-cam.
Can you add auto generated subtitles please? Thanks :D
I own Doom Eternal for the Xbox One S (white 1TB model) and, though it's the lowest res of the releases, it looks fantastic. I'm looking to grab the Steam release for PC and give my GTX 1050 TI 4GB a workout.
nice, but we need a real DF retro soon
Great work as always nearly went into DF withdrawal waiting for this one.
Any chance the RE3 demo analysis will be out soon? Can't wait to see the differences from RE2!
Have you tried to install the game into an SSD for the Xbox One X version and see if that those freezes are gone?
And the nice part too about them moving away from that old texture technique is the space requirement as this game takes up almost half as much space as Doom 2016 despite being much bigger and having way more assets. Always hated how Doom 2016 took up so much damn space.
Yes, I was surprised to find out that the initital steam download was only 37 gigs.
You do know that a lot of that is that Doom 2016 has a considerable amount of DLC for the multiplayer and Snapmap modes, right? All of that plus updates results in a lot of hard drive space. Doom Eternal just launched so future updates and extra content don't factor into the file size. Expect DT to eventually take up much more space.
CDL Gaming Ehh it’s more to do with the lack of Mega Textures bro. Multiplayer / Snapmap doesn’t take up that much space on 2016.
@@stobe187 yeah Installing on ,my ps4 I noticed it being only around 18gb thats like half of the Doom 2016 was
@Evrett Sobaski hah yeah RDR2 is a monstrous 115Gb on PC. But that does enable a whole lotta game.
7:06 "check out all the extra detail that was added"
me: there were helicopters in DOOM Eternal?
Yes, ARC Complex before the massive tentacles amid the sludge highway
when id guys mentioned "10 times the details" it does feel like that. Just remind me about fallout 76's "16 times" out loud lol
just like a paid review: 10 times.... 20 times..... over 9000! times the gaytails...
John.... where is the real DF retro?
Wow yeah.. ID REALLY puts in the work and makes it happen. Those guys are magicians.
It's a shame that anything related to this game is associated with 76.
Krisztian5HUN what the hell? Are you 12?
Actual designers vs. "devs" that rely on community mod support to make their games decent. They've ALWAYS been garbage, calling Skyrim or Oblivion good games is a stretch as they are pile of glitches with uninspired gameplay and a great background lore that is better read on a wiki. Imagine those clowns trying to make a Doom game...or even a Call of Duty game ffs let's be honest here.
If only all the game engines optimized like this.
Bethesda is like “our creation engine is...fine?”
@@Fizzlefry9 call of duty be like " Wait a game that doesn't take 100 go ?"
Well id tech 5 was crap so they had their up and downs
As another example Serious Engine has always been well optimized and with headlines like "Serious Sam 4 is aiming for 100,000 enemies on screen at once" it's clear that Croteam are trying to push it further than ever. You never know when that game is coming though since they've pushed it back for so long.
@@vernacular3289 Croteam, yeah! and so many options...
Playing on PS4, I'm so impressed by how they managed to get the game bigger, sharper and faster than 2016. It runs so smoothly. Beautiful.
Yeah it runs great. I was holding out to buy a Ps Pro as I was worried it wouldn't look like or feel smooth as the youtube videos I had been watching of gameplay. Couldn't wait. Don't regret it. Only one slowdown end of necravol in the ice room.
Get a PC lads and you will have basicly everything under one roof that's what my wife is doing I'm more console oriented so I will be playing next Doom on Xbox
this shows that capable devs are way more important than just powerful hardware. achieving 60fps across all platforms is just insane with that good looking game.
every time they do a console comparison the PS4 pro seems to be the best and it's 33 percent weaker than the X..
Also this are the devs praising Ps5 so I'm very happy.
@@apgdanielricardo8196 dev talent goes a long way! You can have all the hw in the world but if you lack genius talent, all that hw is wasted. Sony have proved this with the Pro and will continue this path going into next gen. With the most customized and power efficient hw and considering a huge focus on much faster clock speed of PS5 GPU rather than # of CUs (TF count) and the unrivaled dev talent of Worldwide Studios, it becomes clear which console will have the edge despite what you see on paper. Also OpenGL has more potential than the DirectX API and many games on the Pro showed this. Same with Vulkan, another API with greater potential than DX
Stay Fractalesque it’s always pushing a lower resolution, of course it’s more stable.
lol did you even watch the video you're commenting on? the pro was more stable graphically.. ifgaf if the OneX outputs 1800p instead of 1440p, that's not a legitimate difference in the first place!! lmao, and I'm the fanboy? I'll take stable frames any day.. did you see that horrendous hitching the OneX was doing?? get outta here y'all delusional.. thats how a machine performs when all you care about is flop stats on paper but you have massive bottlenecks elsewhere in the hardware.. it's cheap engineering
"doom eternal looks best to my eyes on my PS4 pro" the professional in the video said that.. and he says that often.. but keep living in ignorance, I hear it's bliss
When a game with this image quality can run at 55-60 fps on the base Xbox one you know that they optimized it pretty well. Bravo Id
only a few games can hit 60fps on the base One lol but it seems to be getting better as time goes on and devs optimize their games better
@@nick13b yeah. Right now, even Halo MCC is having framerate problems since the last update, and the newest game (Halo 4) is from 2012
yeah but on medium settings
This is what happens when you combine good developers with Vulkan Api knowledge. Every game should use Vulkan. (and before someone says it, no, no DX12 and it's not the same, DX12 doesn't even get near the % of gains Vulkan gave in real world applications like this game)
@@dzengiztafa510 Do you have a problem with it?? Dont tell me that you prefer visuals over framerate
I still can't get over how small in filesize the game actually is. It's roughly 20 GB smaller than 2016, and possibly looks better.
Because there's no multiplayer or snapmap
Don't hold your breath yet, Doom 2016 started being quite smaller than it's now, after tons and tons of updates that didn't weight less than 20GB each time, and single player got ZERO love, not at all. Everything went to the MP department. Doom Eternal is just geting started, but you wait and see.
@@hectormaciasayala1852 I remember reading that Doom eternal is going to get two singleplayer dlcs.
@@5udimax It became Doom Raider, I don't think I'm buying this game, maybe in the future.
Cobaltios no it doesn’t , that’s why the file is smaller , Doom 2016 had slightly better more detailed graphics with a nice shine to everything , the levels where a bit large and not as clostophobic the more u plays the game.
The new Doom games really show how bad some FPS developers are nowadays if their games look worse than this and don‘t even manage solid 60FPS...
The new Doom games are possibly the best optimized titles on the market, period. I'm not gonna go around and call lazy every jogger who can't catch up to Usain Bolt.
@@KillahMate gears 5 would like a word
@@KillahMate if they are gonna be charging the same price no matter what game it is then I will judge them for not being as well optimized as doom.
I'm looking at you Metro Exodus...
Important to keep in mind Doom Eternal uses relatively small environments which is a massive factor. But it is an awesome game though, I got it for X1X and I don't seem to even have the hitches mentioned in the video so its basically perfect
21:20 - What are you talking about? There's loads of tearing. And ripping.
Very sony biased it seems
@@7PlayingWithFire7 lmao he's talking about the song.
Rip and tear
Woosh
@@7PlayingWithFire7 Your own comment had a whiff of fanboyism tbf.
@@BIGNOIDS yeah you're right, he really trashed Nintendo and I'm so hurt. Lmfao
Damn, these 3D artist must have so much fun having that level of efficiency
Only the guys who were painting.
@@rafal2903 chill your ass kid
yeah and it´s sad to see all that go to waste on a 2d presentation. sadly is a vulva game so no fix expected.
@@MrMetaloholic What does your comment even mean.
Cuckleberry Finn it means that after you game in 3d there is really no going back to flatscreen gaming. And as it uses vulkan there is propably no way of getting the game to display in 3d even by the talented shaderhackers so no fix is to be expected and the game is left to be played only in 2D. And its a shame for game with 3d assets that it can’t be viewed in its full potential.
Wow, an engine that looks and runs great without demanding much from your PC/console gpu. Perhaps all other developers should use id Tech 7 and Vulcan.
It would be a complete nightmare for company's trying to sell overpriced graphics cards 🤣
I have a 6700K and GTX 1080TI in my desktop, and the only time I have any hiccups or slowdowns, its usually due to something Windows is doing, beyond that, the game holds a steady 120fps at 1440p. id knows their engine stuff. However, id Tech 7 might no be appropriate for a non-fps variety of game, and Vulkan is an evolution of Open GL. Developers mileage may vary with it.
@@ewoodley82 Vulkan is actually an evolution of Mantle.
Vulcan has been capable of better performance for a while now, but developers still cling to DX11.
@@crypto1300 no, Vulkan is the successor to OpenGL. Mantle helped a lot in the developed of Vulkan AND directX12 though.
This is what 16 times the detail means
4 TIMES THE MAP SIZE!!
It just works!
It that the threads?? I dont know this kind tech talk but im guessing the 16 threads here?
@@ramerefauntleroy4881 Todd Howard is director of the Bethesda game studio, (bethesda released DOOM 2016 and Eternal) he announced the upcoming Bethesda game called "Fallout 76" will have 16 times the detail, however actual game has 16+ times worse detail than promised. it basically became a meme
@@Dondlo46 i think you misinterpret, Todd meant 16 times detail in LOD which is true
The soundtrack is an adrenaline fueling demon slaying masterpiece.
William Moore Mick Gordon with another masterpiece
Too bad we won't be able to hear crap because the sound design will suck just as much as it did in Doom 2016. The biggest problem with that game IMHO.
@@sophiaperennis2360 Are you wrong often?
@@sophiaperennis2360 you're completely wrong on that note. I watched Zero Master's Doom Eternal Nightmare run, and the music blends perfectly with the gameplay.
Thing Is the music Is not played in every battle. I would have that
I can't imagine what it would have done to my mind if someone from 2020 could have come back to 1995 and showed me what the future of Doom was going to be.
Funny that this is my fantasy, but instead show it to original id team back then first.
I'm not an og doom fan but I fell in love with 2016 and especially Eternal.
I've heard you say this so many times that Megatexture was created for Rage or started there, but it didn't! it was first used in Enemy Territory Quake Wars.
Exactly!
And that was a game from 2007, 4 years before Rage.
I think the difference is that ETQW used a limited version of it that only worked for terrains (a single, massive square), whereas Rage was the first to use a "general purpose" implementation of it that could be used on any kind of model.
yes, this.
but to be fair, i often forget enemy territory ever existed. heck i was only reminded recently, last month, after over 10 years of not rembering it was even a thing at all.
I think that's because no one knows or cares about Quake Wars lol
@@BensCoffeeRants It was a good game. Definitely better than Brink and Dirty Bomb. However, Wolfenstein: Enemy Territory was the real deal back then, and it was completely free without any microstransactions or paywalls.
Would love to see coverage on the changes in the enemy AI. They definitely feel different from 2016. Almost punishing if you push forward too hard and more apt to surround you than the last iteration.
Seriphim85 That was one of first changes I noticed. Demons in Eternal really feel like they're fighting for their lives, i.e. giving it their all.
Demons aren't stupid anymore. They'll fuck you up if you're not looking. Ultra vioence in eternal feels like nightmare in doom 2016
I sense that they've moved away from finite state-machines to planning. Watch how the Hell knight moves in the new game, he uses his attack to gain ground, something which would be puzzling to program into an FSM.
@@franciscoandrada412 same with hurt me plenty feeling like 2016's ultra violence
The amount of different demons makes a difference too. With some attacking from distance and some attacking close up
There is nothing like playing an optimized game like this on a PC you built yourself. The sense of satisfaction one gets at seeing visuals like this at well over 100 fps on a graphics setting called Ultra Nightmare cannot be overstated! id truly made a masterpiece here for the PC enthusiast who has been playing DOOM since the beginning.
just recently stepped into the 144hz world, there is no going back to 60 on mouse and keyboard
@@DemonSaine try 240hz with elmb, feels unreal😎
@@pigmentedaf6676 elmb?
@@DemonSaine Extreme low motion blur, or at least that's what it's called on msi monitors, benq uses dyac+etc.
I had those hitches on Xbox One X too... then I disconnected the internet from my console and they are gone now. Try it if you have those “freezes”
Wouldn't turning of "Empowered Demons" work as well?
I'm willing to bet my money on that being due to the asinine Bethesdanet nonsense. Played on PC and every half an hour or so the game would literally pause MID COMBAT to tell me it lost connection...
BalkanGames I don’t even know what is that feature men. Tell me xD
kraajkase that was my problem on xbox one x as well... Disconnected the console and 0 problem since.
Francis Rossi It can be found in the gameplay section of the settings. It says that it requires internet connection. I'm guessing that "Empowered Demons" are demons which are controlled by other players who "invade" your campaign.
If only cyberpunk 2077's engine was as optimised as this game.
the Witcher 3 is well optimized. no idea what happened to CD
@@sharathvasudev have you played it on base ps4?
@@coreydoyle9553
I never owned a console. pc gamer here. I played tw3 on a old system but was still good.
@@sharathvasudev it ran terrible
it's far from optimized
Not just the tech has improved, but the art style is a massive leap.
That's very subjective. I prefer 2016 visuals.
I also think Eternal is a huge improvement art-wise. Love the vibrancy and variety. 2016 looks murky in comparison
@@JamesGadbury the variety is really noticable. I always felt like I was in factory or desert seen through a filter in doom 2016.
DOOM Eternal have some inspiration from the DOS color palette, and i love it, the game has colors now, D16 has boring looking, almost a cod game.
@@eunaoseibrother8902 yea and some weird filter effects too. I'm the same I love the style of eternal.
I really hope they sell a sh*t ton of this game. They deserve a huge success! Bravo id! Amazing quality, graphics and gameplay!!!👏🙌
This game has been kicking my ass for 2 solid days. I love it.
can you tell me if the editor is included so one can start fiddeling around or even start a totaly own game with let say own textures and 3d models imported ? any infos engine related would be nice
What else are you gonna do? You can't go outside and you can't work or you'll get infected.
@@StarwindAmada1 god damn flu man chu.
@@Dayta there is no snap map like in 2016 sorry
@@maximenoguera maxime noguera i dont know about doom16 or snap map ., from what i know doom2016 had no editor .. what i describe as an editor would be like the program Quark for quake 1 or 2 or q3radiant for quake 3 .. editor that give you absolut 100% freedom what to do put a line here put a pixel here like the video is showing from 6:30 until 8:00 .. is this for example included or is this some behind the scenes footage from the developer which owner of doom eternal dont get / have acces to ?
God damn I really hope they license this engine out. With those tools, with the efficiency of it all, can you imagine what others can create with it? Don't get me wrong, Id Software will absolutely know the engine best and be able to do the most and get the most performance out of it, but still. I know I want IdTech 7 for *my* game rather than Unity.
BREAKING: id Software releases source code for id Tech 7-ah right, it's not 1999 anymore
When Zenimax bought id software they said that id tech would only be available to other Zenimax owned studios. So we could and have seen other Zenimax owned studios take id tech, modify it extensively and use it in their own games. With mixed results. Those games so far would be Dishonored 2, and Evil Within 1 and 2 which all use HEAVILY modified id tech (mainly id tech 5). But if any of the Zenimax owned studios want to use id tech 7 in the future they are free to do so.
Would be awsome if was used on ps5 xbox one x series
Amen to that brother
@@sean8102 Well if that means Bethesda finally upgrades from their Creation engine, then by all accounts do so.
I played this with an ancient 2500k and 970 and still had a great 60 fps experience. I was very surprised.
I played with fx6300 and rx 560 and had 60 in like 90% of game on medium settings at 900p without dynamic res
Balsa Bozovic yikes 900p on a PC
@@scissortongue5772 yikes its 10 yr old cpu
Balsa Bozovic thought the master race all gamed at 4k 240fps ultra settings?
@@scissortongue5772 sure, once new amd cpus come out ill have 4k 120fps machine, right now i don't need an ugrdade as cyberpunk isng released yet
I have a feeling id get's a lot of quality devs who actually enjoy working for them.
id devs are really just a bunch of perfectionist nerds who have fun trying new and innovative things.
The industry needs more people like that.
@@BattousaiHBr The industry is filled with people like that. This has a part in creating the often toxic work environments that are game studios.
@@zavicks then why do they go the extra mile creating cutting edge game engines like this but no one else does?
@@BattousaiHBr well, they have a separate studio focused only on the engine-related tech, which is located in Germany. Also, the said studio is full of veterans from Crytek.
@@nexter4202 but why don't other companies do that as well?
"Other dimensions"
Shows the Cultist Base, which on Earth
I noticed. I think they are not trying to spoil the game. Just looking at Urdak is like a spoiler.
Vikram Jadhav it definitely is. I kept away from all Doom Eternal analyses to avoid potential spoilers.
OMG nerd