Now this is truly MEMED civ 3 content. Blessed and cursed at the same time: - Let's try to get bad starting lands -> get's progressively better lands each restart; - When scouting: "My brain is still thinking good lands = bad lands (for the video)" lol, I had the same at that moment; - 3 red color civs + *O* *R* *A* *N* *G* *E* Carthage [gotta be the dankest color scheme I've seen]; - Map - Oke, I'mma be a RING Pangaea; - Varna: "I'm gonna do what's called a pro gamer move" -population 2- *population 1*; - Maybe let's wait for them to finish the Colossus? Byzantium: "I made this!" Seude: "You made this?" ... "I made this!"; - Negotiations be like -> Seude: "Give me all your money, civilians, technologies and a crappy city" Byzantium: "No, not my crappy city!" "Take the one with actual 3 bonus resource tiles". Just L M A O !
I'd need to either sack a worker for the colony or found a useless city with a settler. This start is so painfully short on food that I couldn't afford to do that.
My favourite was starting in the middle of a desert with nothing but desert except one oasis available after culture border growth. Otherwise full desert
So I was playing Iroquois, everything was going okayish till I revealed rubber. I didn't had any so I couldn't upgrade my rifleman. And I was the second biggest civ. No one was having rubber to trade so I attacked Maya and took rubber. Then on revealing uranium, guess what I didn't had that either and again noone could spare. So I fought a long bloody war with Maya who were the largest and most powerful civ then. Anyway I got uranium. Then I pushed for space victory. Only to realise for last part of spacecraft I needed aluminium. And guess what I didn't had that either. So I attacked Maya again to gain aluminium. So in that turn my worker was about to work the aluminium tile to give me access to it. I had my one city producing something with enough shield so that I could switch production to that last spacecraft part. I was just one turn away. Or so I thought. I pressed the next turn button and KABOOOM. Maya nuked all my big cities. And in the next turn Maya achieved space victory. If I had any of the three resources in my reasonably huge empire I would have won the game much earlier. But couldn't. So yeah, that was really frustrating.
now that was actually a tragic story..... I remember a few days ago I was playing as byzantine on emperor difficulty...I was playing as the peaceful builder and sending gifts to all.....I gave my neigbour the ottomans rop....but oh the irony....he outright betrays me and bull rush my cities when all I had is some warriors.....sometimes hate that game as much as I cherish it...😅😅
Hey Suede-- I've played this game off and on since 2003, when it was my very first PC game. I've found your channel just a few days ago, and I've really enjoyed the content I've seen. I've never been very good at it, but recently I've gotten decent enough to be able to pull of game wins on Warlord difficulty. I'd enjoy some tutorial content on some of the more complex parts of the game, namely, how to calculate the benefits of city improvements like libraries and universities. I've just been going on the idea that they "make more science", but I'd like to actually understand how the amount of gold going into science actually affects the number of turns it takes to research new techs, etc. I'd also like to know how, exactly, each of the governments work and the actual mechanics that change with each of them. My general path through any game is to get monarchy, then communism as fast as possible as soon as I get to the industrial era, and then stay with communism until the end of the game. It's worked for me, but surely there are alternate playstyles that are viable. I just don't understand the best way to go about it.
Yup, absolutely. I have a tutorial about combat strategy I've been sitting on for a while because it's kind of dry (No game footage), but I can post it if you'd like. I'm planning on doing one on city management too. I'll make sure to touch on buildings. I'd also be happy to do a video going over each government, with their pros and cons, when they're effective, and tips for operating under them. But in the meantime, if the reason you prefer to play monarchy/communism is due to money problems, or happiness problems, there are definitely ways to fix that. Most notably, growing your cities to raise the unit cap, disbanding outdated units, and using the luxury slider instead of entertainers.
Pretty much same situation as with Enny Gima here. Never got good at the game because it hasn't been my ambition, but now I'm returning to games like Civ3 and Civ4 and want to learn them properly this time. They're so much better than 5 and 6. A tutorial series with all the nitty-gritty min-maxing strategies would be nice. All the little details most casuals never even heard about. Kind of like FilthyRobot has done for Civ5 and Arumba for EU4.
@@georgejanzen774 Yup! Now that I'm done with this series, the next two videos on my list are a tutorial on city placement, and one ranking/talking about the different unique units.
The deal on the barbs attacking as I understand it is the noAIPatrol. What I remember, always a shaky thing, is people complained in PTW that the ai would march units back and forth in their town. This occurred, when the town was boxed in. I remember watching them do this and pulling my hair out. I do not recall, if the function to speed unit movement existed then or not. Anyway, they added an ini setting of noAIPatrol to stop that. This cause the barbs to not attack in all directions. You could march up to a stack of 8 and they will ignore you, if you come from certain directions. So the patrol setting was added. "Can be 0 or 1. If 0, the AI will use it's units to randomly patrol if it has no specific task for them.
Lmao yeah often I spend a good 20 minutes on stream just look for maps, playing out the first handful of turns sometimes and the restarting. Good times. Often this means finding sufficiently bad land which is actually surprisingly tricky.
First, thank you for all this great content. I went from only winning on Warlord 50/50 to regularly winning on Regent by watching your videos. Second, would you ever consider streaming World of Warcraft? I would watch you play that too. Thanks!
I love classic WoW but I don't think people would tune in for that hahah. I'm getting a lot of comments suggesting I try different things, I'm being cautious about what I jump to. But that would be the dream
Have you ever considered doing a nuclear war game? Play up the idea of the Cold War going nuclear. Maybe try to build a couple of alliances and go up against another superpower AI or alliance of AI. Food for thought.
Sometimes in the future scenario of multiplayer, games reach nuclear war. But I've never had to use nukes in single player. If I did, it would be just for the novelty. I can't imagine myself being in a situation where they'd really help me win.
No nukes sound like a real-life strategy. When I used to play many years ago, I found nukes are only useful after 12 consecutive hours of play and you just want to watch the world burn. I am more curious to see how you would go about it because you obviously have every aspect of this game figured out. I'll keep an eye out for one of those multiplayer videos. Thank you for the videos.
@@jutna ua-cam.com/video/KKzth8m-aMo/v-deo.html This is the multiplayer game in question. Nuking starts at 1:26:10 A common strategy is planting a spy, and stealing your enemy's troop plans, so you can see where their king is and nuke it to death.
I almost always, when finish the game (win or loose) extend playing a little bit, until I build tons of nukes (something like 30 to 50). Then I just start throwing them until I make enemy island totally devastated. It's a big rep hit with other Civs as well. However, I had few situations where enemy AI response even worse. :) Once, I "push the button", for like 30 nukes on one big Civ, and next turn, they hit me with 60-70 nukes :) I tuned off the game :)
Do you know what the odds are of those stacked soilders next to your undefended city attacking it? I just moved up to emperor mode and it's been frustrating getting five two to five unit stacks attacking quickly, while I'm attempting an expansion phase.
Ask yourself what you think the units are doing. Often they're hunting barbs. But sometimes they will be pathed to you. And if they're next to an undefended city they might always take it. Even if, say, they have one spear escorting a settler. The programming isn't too strict, they'd still consider taking the open city. My recommendation is just take risks and see how it goes.
Another great game :) Thanks for taking Russians, can't wait to see your'e spreading sorrow and devastation on your enemies with Cossacks. From the other side, I am playing now as Celts (tip from you), on Emperor level. And man, indeed, the Celtic Swordsman are amazing! I unleashed their wrath very early in the game, and now, I am controlling almost 50% of the lands. :) Agrocultural is also amazing, thought, on the semi-Island I started, I got a lot's of desert and not a single river or lake. But I manage... no problem. :) As for this game you're playing, I think you're in very good position (strategically), it seems that your neighbors are not that strong, and ring shaped land can make you (in the future) declare war to most advanced nation, where you can persuade 2-3 Civs to fight on your side, and actually you may never be in the fight, just watch from the distance how they slaughter each-other :) I like those maps. :) Of course, I am not giving you advice (You're waaay better player), just saying my thoughts :)
I was actally thinking something similar. Japan and Byzantium will be weak, leaving me with a big, empty subcontinent. If I play the other civs off each other to prevent them from becoming too powerful, I should be able to dominate.
Hey! I have a question. When i acquire republic from research, I convert my government to that, and end up losing a ton of money due to corruption, maintenance, unit cost, etc. I usually end up staying with despotism all the way until i get to democracy. Is this ok? or are there better approaches?
You would lose a lot to unit costs whether you switched to Monarchy or Republic. This is because, at the early stage of ancient era, you probably dont have very large cities, and you only get a similar amount of unit support when the majority of cities are pop 7 and above. It is still better to switch govs because your production and gpt improves once you get rid of the Despotism tile penalty, but you have to make sure you are ready for the switch. With Republic, at least, you get bonus gold, so this helps a little to cover unit costs, but it is still something that has to be overcome and prepared for ahead of time. Corruption is actually much better under Monarchy and Republic than Despotism. So you would be making extra shields and gold from that alone, but then add in the removal of tile penalty and your cities do much better. In order to be ready for the switch, you need to specialize your cities and assign some to grow, and others to be for a specific purpose like workers or settlers. Also build enough cities to cover your unit support in the meantime.
On top of what Natmeris said about growing your cities, the biggest problem is having too many units. Disband all obsolete units (like warriors), and only guard border cities. Cities in the middle of your empire don't need protection, so don't keep any units in them. In republic, you don't receive a happiness bonus from having units in cities, so don't keep them there unless they're doing something!
Thank you for making these civ3 was my favorite but i grew up with civ2 but I always sucked ass at them and you make it look so fuckin easy but I learned a lot watching you awesome video.
@@arandomdoomer2065 Ahhh. There's a unit cap. If you have less units than the cap, you don't pay to maintain your army. Any units you have beyond the cap, you have to pay to maintain. How big the cap is depends on your government and number of cities.
How to go thru civic tree fast Im always last to enter middle ages eaven if I have good balance betvean happiness and sience and solid gold per turn I have like 3 gold/turn to have sience as heigh as possible but eaven than I somehow last enter middle ages why?
Depends on the difficulty. If you're having this problem on lower difficulties, my best guess would be build more cities, 3-4 tiles apart, and make sure that all of the tiles your cities are using have roads. And trade techs with the AI. Also check your military advisor. If the number of units you have is significantly higher than your unit support cap, you'll pay a lot of gold per turn in maintenance. If you're having the issue on emperor or higher, well, on those difficulties the AI receives a bonus to teching speed and to trading tech. To some extent, you have to be prepared to play from behind.
@@suedeciviii7142 tnx I will try to make citys apart and I don't have too much military I fell like civ 3 is loot harder than civ 6 because I played civ 6 on diaty but I have problem in civ 3 on low difficulty XD
Now this is truly MEMED civ 3 content. Blessed and cursed at the same time:
- Let's try to get bad starting lands -> get's progressively better lands each restart;
- When scouting: "My brain is still thinking good lands = bad lands (for the video)" lol, I had the same at that moment;
- 3 red color civs + *O* *R* *A* *N* *G* *E* Carthage [gotta be the dankest color scheme I've seen];
- Map - Oke, I'mma be a RING Pangaea;
- Varna: "I'm gonna do what's called a pro gamer move" -population 2- *population 1*;
- Maybe let's wait for them to finish the Colossus? Byzantium: "I made this!" Seude: "You made this?" ... "I made this!";
- Negotiations be like -> Seude: "Give me all your money, civilians, technologies and a crappy city" Byzantium: "No, not my crappy city!" "Take the one with actual 3 bonus resource tiles".
Just L M A O !
Wait til you see what Carthage has in store for me in the last part.
Now THIS should be an interesting playthrough. Good luck, Suede!
so was it?
How to make map unplayable?
Climate: Arid
Temperature: Hot
Age of Earth: 3 bilions
Guarantee you gonna have trashy, harsh spawn and rest of map.
"we need some luxuries" he says, not improving the incense right next to him for 60+ turns...
I'd need to either sack a worker for the colony or found a useless city with a settler. This start is so painfully short on food that I couldn't afford to do that.
My favourite was starting in the middle of a desert with nothing but desert except one oasis available after culture border growth. Otherwise full desert
So I was playing Iroquois, everything was going okayish till I revealed rubber. I didn't had any so I couldn't upgrade my rifleman. And I was the second biggest civ. No one was having rubber to trade so I attacked Maya and took rubber.
Then on revealing uranium, guess what I didn't had that either and again noone could spare. So I fought a long bloody war with Maya who were the largest and most powerful civ then.
Anyway I got uranium. Then I pushed for space victory. Only to realise for last part of spacecraft I needed aluminium. And guess what I didn't had that either. So I attacked Maya again to gain aluminium.
So in that turn my worker was about to work the aluminium tile to give me access to it. I had my one city producing something with enough shield so that I could switch production to that last spacecraft part. I was just one turn away.
Or so I thought. I pressed the next turn button and KABOOOM. Maya nuked all my big cities. And in the next turn Maya achieved space victory.
If I had any of the three resources in my reasonably huge empire I would have won the game much earlier. But couldn't. So yeah, that was really frustrating.
now that was actually a tragic story.....
I remember a few days ago I was playing as byzantine on emperor difficulty...I was playing as the peaceful builder and sending gifts to all.....I gave my neigbour the ottomans rop....but oh the irony....he outright betrays me and bull rush my cities when all I had is some warriors.....sometimes hate that game as much as I cherish it...😅😅
Hey Suede-- I've played this game off and on since 2003, when it was my very first PC game. I've found your channel just a few days ago, and I've really enjoyed the content I've seen.
I've never been very good at it, but recently I've gotten decent enough to be able to pull of game wins on Warlord difficulty.
I'd enjoy some tutorial content on some of the more complex parts of the game, namely, how to calculate the benefits of city improvements like libraries and universities. I've just been going on the idea that they "make more science", but I'd like to actually understand how the amount of gold going into science actually affects the number of turns it takes to research new techs, etc.
I'd also like to know how, exactly, each of the governments work and the actual mechanics that change with each of them. My general path through any game is to get monarchy, then communism as fast as possible as soon as I get to the industrial era, and then stay with communism until the end of the game. It's worked for me, but surely there are alternate playstyles that are viable. I just don't understand the best way to go about it.
Yup, absolutely. I have a tutorial about combat strategy I've been sitting on for a while because it's kind of dry (No game footage), but I can post it if you'd like. I'm planning on doing one on city management too. I'll make sure to touch on buildings.
I'd also be happy to do a video going over each government, with their pros and cons, when they're effective, and tips for operating under them.
But in the meantime, if the reason you prefer to play monarchy/communism is due to money problems, or happiness problems, there are definitely ways to fix that. Most notably, growing your cities to raise the unit cap, disbanding outdated units, and using the luxury slider instead of entertainers.
Pretty much same situation as with Enny Gima here. Never got good at the game because it hasn't been my ambition, but now I'm returning to games like Civ3 and Civ4 and want to learn them properly this time. They're so much better than 5 and 6. A tutorial series with all the nitty-gritty min-maxing strategies would be nice. All the little details most casuals never even heard about. Kind of like FilthyRobot has done for Civ5 and Arumba for EU4.
That explanation on the way settler popping works was probably the most I've learned about Civ3 in 15 seconds.
@@georgejanzen774 Yup! Now that I'm done with this series, the next two videos on my list are a tutorial on city placement, and one ranking/talking about the different unique units.
@@suedeciviii7142 Sounds awesome, man. Subbed.
The start of the video just shows how good the map generator is to not screw you over.
Love your vids never truly understood how to ply this game until i came to your channel
The deal on the barbs attacking as I understand it is the noAIPatrol. What I remember, always a shaky thing, is people complained in PTW that the ai would march units back and forth in their town. This occurred, when the town was boxed in. I remember watching them do this and pulling my hair out. I do not recall, if the function to speed unit movement existed then or not.
Anyway, they added an ini setting of noAIPatrol to stop that. This cause the barbs to not attack in all directions. You could march up to a stack of 8 and they will ignore you, if you come from certain directions. So the patrol setting was added.
"Can be 0 or 1. If 0, the AI will use it's units to randomly patrol if it has no specific task for them.
Nice a new video 😁 Love your Civ III videos, they remind me on my childhood
Sometimes the game isn't to play the game but to find a good map. Do that for 1 hour and you're exhausted. Good times.
Lmao yeah often I spend a good 20 minutes on stream just look for maps, playing out the first handful of turns sometimes and the restarting. Good times.
Often this means finding sufficiently bad land which is actually surprisingly tricky.
First, thank you for all this great content. I went from only winning on Warlord 50/50 to regularly winning on Regent by watching your videos. Second, would you ever consider streaming World of Warcraft? I would watch you play that too. Thanks!
I love classic WoW but I don't think people would tune in for that hahah. I'm getting a lot of comments suggesting I try different things, I'm being cautious about what I jump to. But that would be the dream
@@suedeciviii7142 fair enough. Thanks for the response 👍
when you at the board of a civ, press shift-d to contack
Ctrl-shift-d works better actually, since if you have a worker active, shift d doesn't work.
51:54 STONKS
42:00 it really did decrease
Hahah thank you.
*ILLUSION 0*
can you do a scenario on large
Have you ever considered doing a nuclear war game? Play up the idea of the Cold War going nuclear. Maybe try to build a couple of alliances and go up against another superpower AI or alliance of AI. Food for thought.
Sometimes in the future scenario of multiplayer, games reach nuclear war. But I've never had to use nukes in single player. If I did, it would be just for the novelty. I can't imagine myself being in a situation where they'd really help me win.
No nukes sound like a real-life strategy. When I used to play many years ago, I found nukes are only useful after 12 consecutive hours of play and you just want to watch the world burn. I am more curious to see how you would go about it because you obviously have every aspect of this game figured out. I'll keep an eye out for one of those multiplayer videos. Thank you for the videos.
@@jutna ua-cam.com/video/KKzth8m-aMo/v-deo.html
This is the multiplayer game in question. Nuking starts at 1:26:10
A common strategy is planting a spy, and stealing your enemy's troop plans, so you can see where their king is and nuke it to death.
I almost always, when finish the game (win or loose) extend playing a little bit, until I build tons of nukes (something like 30 to 50). Then I just start throwing them until I make enemy island totally devastated. It's a big rep hit with other Civs as well. However, I had few situations where enemy AI response even worse. :)
Once, I "push the button", for like 30 nukes on one big Civ, and next turn, they hit me with 60-70 nukes :)
I tuned off the game :)
@@suedeciviii7142 thanks
When you had a swordsman escorting your workers (a bit before 50 minute mark I think) why didn’t you kill the barbarian with the swordsman?
Is there a way to find the seed of this map, I really want to try out this map, it looks cool!
Not without external tools, no.
Do you know what the odds are of those stacked soilders next to your undefended city attacking it? I just moved up to emperor mode and it's been frustrating getting five two to five unit stacks attacking quickly, while I'm attempting an expansion phase.
Ask yourself what you think the units are doing. Often they're hunting barbs. But sometimes they will be pathed to you. And if they're next to an undefended city they might always take it. Even if, say, they have one spear escorting a settler. The programming isn't too strict, they'd still consider taking the open city.
My recommendation is just take risks and see how it goes.
Another great game :)
Thanks for taking Russians, can't wait to see your'e spreading sorrow and devastation on your enemies with Cossacks. From the other side, I am playing now as Celts (tip from you), on Emperor level. And man, indeed, the Celtic Swordsman are amazing! I unleashed their wrath very early in the game, and now, I am controlling almost 50% of the lands. :) Agrocultural is also amazing, thought, on the semi-Island I started, I got a lot's of desert and not a single river or lake. But I manage... no problem. :)
As for this game you're playing, I think you're in very good position (strategically), it seems that your neighbors are not that strong, and ring shaped land can make you (in the future) declare war to most advanced nation, where you can persuade 2-3 Civs to fight on your side, and actually you may never be in the fight, just watch from the distance how they slaughter each-other :) I like those maps. :)
Of course, I am not giving you advice (You're waaay better player), just saying my thoughts :)
I was actally thinking something similar. Japan and Byzantium will be weak, leaving me with a big, empty subcontinent. If I play the other civs off each other to prevent them from becoming too powerful, I should be able to dominate.
24:11 Me building Tanks
Hey! I have a question. When i acquire republic from research, I convert my government to that, and end up losing a ton of money due to corruption, maintenance, unit cost, etc. I usually end up staying with despotism all the way until i get to democracy. Is this ok? or are there better approaches?
You would lose a lot to unit costs whether you switched to Monarchy or Republic. This is because, at the early stage of ancient era, you probably dont have very large cities, and you only get a similar amount of unit support when the majority of cities are pop 7 and above. It is still better to switch govs because your production and gpt improves once you get rid of the Despotism tile penalty, but you have to make sure you are ready for the switch. With Republic, at least, you get bonus gold, so this helps a little to cover unit costs, but it is still something that has to be overcome and prepared for ahead of time.
Corruption is actually much better under Monarchy and Republic than Despotism. So you would be making extra shields and gold from that alone, but then add in the removal of tile penalty and your cities do much better.
In order to be ready for the switch, you need to specialize your cities and assign some to grow, and others to be for a specific purpose like workers or settlers. Also build enough cities to cover your unit support in the meantime.
Natmeris Ah, I was wondering why pop 7 was a term. Thanks very much! I’ll try this today.
On top of what Natmeris said about growing your cities, the biggest problem is having too many units. Disband all obsolete units (like warriors), and only guard border cities. Cities in the middle of your empire don't need protection, so don't keep any units in them. In republic, you don't receive a happiness bonus from having units in cities, so don't keep them there unless they're doing something!
You keep pressing something to see underlying terrain. How do you do that? I've tried looking it up online but I haven't found anything.
ctrl shift m
@@suedeciviii7142 Thank you Suede!
How did you manage to change game resolution?
ua-cam.com/video/njNmtfIPRSE/v-deo.html
Thank you for making these civ3 was my favorite but i grew up with civ2 but I always sucked ass at them and you make it look so fuckin easy but I learned a lot watching you awesome video.
So this civ the infantry didnt affect the gold production, right?
What do you mean, sorry?
@@suedeciviii7142 like in civilization 5, you make 10 gold per turn and then you make a military unit, an instead of making 10 gold, you make 6
@@arandomdoomer2065 Ahhh.
There's a unit cap. If you have less units than the cap, you don't pay to maintain your army. Any units you have beyond the cap, you have to pay to maintain.
How big the cap is depends on your government and number of cities.
Good. U chose a land for murderers,
How to go thru civic tree fast Im always last to enter middle ages eaven if I have good balance betvean happiness and sience and solid gold per turn I have like 3 gold/turn to have sience as heigh as possible but eaven than I somehow last enter middle ages why?
Depends on the difficulty. If you're having this problem on lower difficulties, my best guess would be build more cities, 3-4 tiles apart, and make sure that all of the tiles your cities are using have roads. And trade techs with the AI.
Also check your military advisor. If the number of units you have is significantly higher than your unit support cap, you'll pay a lot of gold per turn in maintenance.
If you're having the issue on emperor or higher, well, on those difficulties the AI receives a bonus to teching speed and to trading tech. To some extent, you have to be prepared to play from behind.
@@suedeciviii7142 tnx I will try to make citys apart and I don't have too much military I fell like civ 3 is loot harder than civ 6 because I played civ 6 on diaty but I have problem in civ 3 on low difficulty XD
And yes usualy I get min middle age around 1200-1300 AD is it ok time
@@andrejmilenkovic7558 Feel free to email me a save to suedecivIII@gmail.com and I can give you tips that are more specific to you.
Make more vids