BEGINNER hard-surface modeling tutorial in Blender!

Поділитися
Вставка
  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 395

  • @JoshGambrell
    @JoshGambrell  3 роки тому +10

    ➤ Learn hard surface modeling with our FREE SciFi Terminal Design mini-course
    (Hard Ops/Boxcutter workflow):
    www.blenderbros.com/scifi-terminal-design-mini-course

  • @vinay_dias
    @vinay_dias 4 роки тому +52

    I don't know why people dislike appreciate everything that's provided to you for free

  • @nippychickenstudios7123
    @nippychickenstudios7123 Рік тому +6

    Thanks for the tutorial, really helpful! If anyone is stuck around 29:00 ie. trying to cut the curve into the face, i had to recalculate the normals (edit mode>mesh>normals>recalculate outside) before it would work without having jagged artifacts.

  • @grilleniumfalcon
    @grilleniumfalcon 3 роки тому +32

    I really really loved the way you included an explanation on overlap clamping, normal orientation and how to see fix it. thanks for that, I've been trying to learn independently the last half a year and that's been a big missing piece for me. really cleared up a lot. Can't thank you enough

  • @lawrence_lek
    @lawrence_lek 5 місяців тому +2

    4:01 - for anyone using Blender 4.1, 'Autosmooth' is now a Modifier that you can find under 'Add Modifier -> Smooth by Angle'

  • @naveenthikshana4223
    @naveenthikshana4223 4 роки тому +35

    Theoretically, all machine drawings have 0.003m Bavel I remember when I was learning for graduation. Love that subject. Manual drawing amazing. josh good video lot to learn.

    • @JustinTrainaVideos
      @JustinTrainaVideos 4 роки тому

      learning this helps my modeling ocd so much, thank you!

    • @mov4736
      @mov4736 3 роки тому +1

      wow! so glad someone has done the research on that topic, I always wondered about that. Thank you!

    • @srsaito9262
      @srsaito9262 3 роки тому +1

      Thank you so much.

    • @F3EDER
      @F3EDER 3 роки тому

      That is not entirely correct. 0.003m amounts to 3mm. 3mm being a quite big "bevel" or correctly put, radius. This radius is defined by two things. Convex edge or concave edge. Convex can be sharp as a knife, there are reasons why you wouldn't want that but from a technical point of view it is doable. Concave radius is defined by the machine head size, or if it is spark eroded. From a manufacturing point of view for say, injection molding, the smallest radius that is doable is actually around 0.3mm. Very few suppliers to the OEMs I've worked for and am working for can manage smaller than that.

  • @M0rshu64
    @M0rshu64 4 роки тому +13

    You are one of the better blender instructors!
    I've been using blender for 18 months now, and have been in search of a hard surface tutorial. Until I found your channel, the only tuts I could find were either done by people with foriegn accents who just learned english, or are done on an outdated version of blender from almost a decade ago.
    So props to you.

    • @JoshGambrell
      @JoshGambrell  4 роки тому

      Thanks man! Glad to help :)

    • @ClassyNeons
      @ClassyNeons 4 роки тому +2

      You might need to refine your search because there are several people who also make quality Blender 2.8+ content on the topic (eg Gleb, Arrimus3D, Grant Abbitt, Ponte Ryuurui, Blender guru, CG boost, and MANY more). I don't have anything against Josh, his guides are top-notch and he dominates the hard surface topic but I feel you might be missing out on a big portion of what the Blender community has to offer. Also, don't limit yourself to UA-cam and blender tuts/guides! There are countless professionals who make guides and blog articles on other platforms and with other programs. It might not teach you specifically how to use blender but the principles and best practices still carry over.

  • @sottozen
    @sottozen 3 роки тому +39

    This was pure gold! So much to learn here! Thanks

  • @JonathanGilmer
    @JonathanGilmer 2 роки тому +3

    Awesome tutorial, I learned a lot about fixing shading errors/artifacts!
    A few things that stumped me, that might help others:
    - If you're having trouble with the reverse bevel, make sure that you're only selecting the front face of the cylinder, not the full object.
    - If you can't see the world background (HDRI), make sure you're not in orthographic view

  • @96Cthulhu96
    @96Cthulhu96 3 роки тому +26

    Damn, I missread the video length thinking it was only 4 minutes and didn't even notice for like 35 minutes. Captivating stuff, gotta say. :D

  • @davematteer5966
    @davematteer5966 4 роки тому +7

    It's nice that you release great tutorials like this on a weekly basis.

    • @JoshGambrell
      @JoshGambrell  4 роки тому

      I try my best.

    • @davematteer5966
      @davematteer5966 4 роки тому

      @@JoshGambrell are you planning on taking a break?

    • @JoshGambrell
      @JoshGambrell  4 роки тому +2

      @@davematteer5966 Not really, I don't need a break and like making videos so I'll only take a break if I have some big side project going on and don't have the time.

    • @davematteer5966
      @davematteer5966 4 роки тому

      @@JoshGambrell thanks for the hardwork then.

  • @icarus1273
    @icarus1273 3 роки тому +1

    Totally agree. Pure gold. So happy I support this talented team !

    • @JoshGambrell
      @JoshGambrell  3 роки тому

      We really appreciate it Ulysses, thanks a bunch!

  • @charmawow
    @charmawow 3 роки тому +5

    I’m finally taking my first real steps into Blender.....this tutorial is awesome. Many thanks!

  • @DukePipeGG
    @DukePipeGG 2 роки тому +2

    This is my first successful hard-surface tutorial, it was all really well explained, step by step. Of course a beginner like must pause and go back a few times but everything went good!

  • @charlesbrain5535
    @charlesbrain5535 4 роки тому +1

    i just want to say thank you and thank you. my skills on hard surface has improved. i just bought the new course by blender bros just to listen to you again

    • @JoshGambrell
      @JoshGambrell  4 роки тому

      Thanks Charles, really appreciate that! Enjoy it ;)

  • @ricardodesirat2590
    @ricardodesirat2590 4 роки тому +13

    Great tutorial. Just love Vanilla well explained. Having the basics is so important.
    And with the evolution & improvements of the software itself, it becomes even more.
    Thanks, Josh!

  • @jimimac168
    @jimimac168 3 роки тому +2

    great tutorial, thank you. You actually taught me about the modifiers rather than just showing me what to do. Your effort is much appreciated

  • @Mr_Steve3D
    @Mr_Steve3D 2 роки тому +1

    You solved so many issues for me #1 that auto merge. I was never taught that so thank you!

  • @snakedogman
    @snakedogman 2 роки тому +4

    For the first part, could have just selected the edgeloops that are closest to the boolean edge and dissolve it to create more space for the bevel and prevent the overlaps, then apply the bevel. 5 seconds and done.

  • @UnknownUnknown-uc5ty
    @UnknownUnknown-uc5ty 2 роки тому +1

    @10:26
    if you want to quickly merge/align vertices together without manually vertex sliding them into the nearest vertex one by one, you can choose the vertex you want them to be aligned with on a particular axis. Select that vertex in edit mode then press [SHIFT+S] then "align cursor to selection".
    You can now select all the vertices you want to remove along that particular axis, then hit [S+ X/Y/Z] and then hit [0].
    This automatically "scales" (or rather slides) your vertices along the axis you specified, and at the exact position of the vertice you selected and put the cursor to.
    With auto-merge your redundant vertices will be automatically fused. This also works well when you need to selectively align certain heights than aren't necessarily connected together etc.

  • @jtvj8423
    @jtvj8423 3 роки тому +3

    You taught me stuff I didn't expect to learn even! Awesome!

  • @RichieCastellano
    @RichieCastellano 2 роки тому

    This video is gold

  • @pm5000
    @pm5000 3 роки тому

    I don’t normally comment on YT videos, and I don’t normally sub to people based on a single tut. But you have just gotten yourself a sub and a massive thank you for such a to-the-point and clear video. Well done and keep up the good work.

  • @rmirabelle
    @rmirabelle 3 роки тому +1

    I found a good strategy was prepping the bool'ed sphere BEFORE beveling by simply selecting all the edges nearest to the flat face and dissolving them, thus giving enough room on the corner faces to support beveling - no need to adjust any vertices. You can even wipe out entire edge loops with ALT + click. Takes seconds.

    • @snakedogman
      @snakedogman 2 роки тому

      Yeah that's what I figured too. Maybe he just wanted to demonstrate a specific workflow and tools but it wasn't very efficient for this job.

  • @EladdNZZ
    @EladdNZZ 3 роки тому

    Been meaning todo this for ages and so finally did it tonight. There were some very good tips that were useful to know.

  • @PatrikNeunteufel
    @PatrikNeunteufel 4 роки тому +9

    10:30, you also can just fix 1/4, then you just have to symetrize X first then Z

  • @ValiantPride
    @ValiantPride 3 роки тому +1

    Man teachers like you are underrated

  • @peeriehooman1696
    @peeriehooman1696 4 роки тому +5

    Thank Josh,your and ryuuriu videos are the highlights everyday

    • @kevinm3751
      @kevinm3751 4 роки тому

      Took the words right out of my mouth!

  • @jas-jr3rv
    @jas-jr3rv 3 роки тому

    i’m only 11 minutes in and i can tell i’m gonna sub after this. you explain everything so well, and even explain the reason WHY which helps so so much. i’m tired of doing stuff and not understanding how or why it works. i would have never understood the normals and stuff had you not gone more into depth like that, now i feel like i understand it a bit more! i appreciate it so much!!

    • @JoshGambrell
      @JoshGambrell  3 роки тому

      Thanks Jasmine, really glad it helps :)

  • @valerian8566
    @valerian8566 3 роки тому +2

    This is just awesome. I can't wait for my exams to get over to watch all of your tuts

  • @charlesmayberry2825
    @charlesmayberry2825 3 роки тому +1

    So that reversed bevel in manufacturing is called a countersink, it's generally used in places there's going to be a threaded hole for a bolt, or a hole for a pin to make getting them started easier. also to break the edge like a chamfer so you aren't slicing your hands working with the part.
    source: several years in aerospace machining and many many accidental slices to my fingers.

  • @jrgs8556
    @jrgs8556 4 роки тому +3

    As always, the best of the best! Your explanations are simple and easy to follow. Definitely, the teaching runs through your veins, my friend.Thanks a lot for this awesome material.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      Thanks man! Teaching is a passion, and the fact that it comes natural makes teaching you guys that much easier :)

  • @watchandproduce
    @watchandproduce 4 роки тому +4

    Another really great tutorial. Together with your paid tutorials this is a lot of great material to practice and get comfortable with Hard Surface modeling. Especially appreciate your focus on how to fix things and when you show both common issues as well as more unusual challenges when it comes to fixing geometry.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      Thanks Mark, glad the videos are helpful! Common issues and explanations are key.

  • @Klayperson
    @Klayperson 4 роки тому +3

    11:00 instead of knocking out half the work, you can knock out 3/4ths of the work by working on one quarter of it and then applying *two* mirror modifiers, one for X and one for Z :DDDDD

  • @Bazools
    @Bazools 3 роки тому

    I’m starting with hard surface modelling now and this video and channel is gold! Thank you for teaching us peasants! 🙂

  • @Noambensam-o7r
    @Noambensam-o7r 4 роки тому +1

    best tutorial on blender for sure

  • @devanspencer1187
    @devanspencer1187 4 роки тому +200

    Every time he says "Intended Functionality" take a shot.

  • @keithseymour9316
    @keithseymour9316 4 роки тому +3

    This is a fantastic video. Love the explanations. Keep up the great work!

    • @JoshGambrell
      @JoshGambrell  4 роки тому

      Thanks Keith! I plan to keep recording tuts for you guys daily

  • @StillnessMoving
    @StillnessMoving 4 роки тому +2

    Great video, man. Lucid and concise explanations. Seeing this one video is enough to make me subscribe to your channel.

  • @alexvaulin1140
    @alexvaulin1140 4 роки тому +1

    This is gold! So much useful information in the first 30 min! Thank you so much!!

  • @davidborg7305
    @davidborg7305 3 роки тому +5

    Good video 😎 now the hard part trying to remember lol.

  • @RC-Heli835
    @RC-Heli835 Рік тому

    Man you are too amazing! For some reason when I flip the normals on the controlling array hole the others disappear.
    Although it did not do that the 1st time around, it started that after I undid the bevel then scaled the cylinder down more and on the y axis alone to shallow the holes up more like yours.

  • @alucardflyg
    @alucardflyg 4 роки тому +4

    Another great tutorial Josh! Feel reassured that I've gotten these basics down from watching your other videos. Always a good confirmation when having a idea of what's next and how to tackle occuring issues. Thanks 👍

    • @JoshGambrell
      @JoshGambrell  4 роки тому +3

      No worries man! We’re in deep studies for some super cool stuff, so i might focus on beginner stuff for the next few days here.

  • @Stuff-3D-creations
    @Stuff-3D-creations Рік тому

    Thank you for sharing your knowledge❤, very interesting tutorial.

  • @yusrighouse
    @yusrighouse 3 роки тому +1

    I liked the video the moment you said you think its important to learn the fundamentals before getting into the addons. I am all about that shit. Super good video mate. I think addons you use are great for when we already know how to create cool shapes without addons and want to do it faster.

  • @humansrants1694
    @humansrants1694 2 роки тому

    friken great it changes everything. thanks

  • @jayrangani
    @jayrangani 4 роки тому +2

    Hey man,i wanna say you make very good tutorials,it's helps us lot, thankyou.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      Thanks Jay!

    • @jayrangani
      @jayrangani 4 роки тому

      It's very disappointing to see such low view after high quality tuts,but when some videos will be famous and people find out that it's made by blender then people also come for this,afterall i don't find any good channel to fight blender booleans,other than this.

  • @zacsamuel7295
    @zacsamuel7295 3 роки тому +1

    Great tutorial! So many super tips and tricks that I learned! Thank you

  • @UdjinUdjin
    @UdjinUdjin 4 роки тому +1

    This man is doing a great tutorial! Thank you!

  • @linak1909
    @linak1909 2 роки тому

    This is incredible, one video answered so many of my hard-surface modeling questions! Thank you!

  • @SuperLongfield
    @SuperLongfield 3 роки тому

    Thank you Josh. By far the best tutorial I've found on the subject

  • @wrenchboy830
    @wrenchboy830 4 роки тому

    superb video!
    I love the idea of yours by making videos with vanilla Blender and with the Add-Ons.

  • @KeithRodri
    @KeithRodri 3 роки тому +3

    Appreciate all your tutorials, thank you! Check out the term 'kerning' in typography. That will strengthen your type work greatly. The V and A in vanilla are so far apart they read as two words.

  • @brenden8783
    @brenden8783 2 роки тому

    Hi, i just found your channel, loving these tutorials and the way they are presented. great job.

  • @fiveoh3814
    @fiveoh3814 4 роки тому

    Really appreciate these vanilla tutorials. Thanks a lot!

  • @deepankarahlawat7920
    @deepankarahlawat7920 3 роки тому

    You are the best when it comes to hard surface modelling. Great work. I have been binge watching your videos and trying to replicate similar projects. Keep going. 👍👍👍

  • @spaceshipxet
    @spaceshipxet 3 роки тому +33

    yes "intended functionality"

  • @moonlightemporium3962
    @moonlightemporium3962 4 роки тому +2

    If you press ctrl, alt, numpad 0, it will automatically align the camera to view

  • @HeyNoah
    @HeyNoah 3 роки тому

    This was awesome!!! Thank you so much! Great explanations.

  • @AleksandarPopovic
    @AleksandarPopovic 4 роки тому

    Best hard surface modeling you can find!!!Great job, keep going and good luck for your projects!!!

  • @harambeharambe6842
    @harambeharambe6842 3 роки тому +1

    I might be super ocd but recording in windowed mode just feels weird. But really great video, I learned alot! keep it up man!

  • @nocultist7050
    @nocultist7050 3 роки тому +1

    mirror can knockout half the work, merge by distance can knockout all of it.

  • @pedrostolenvilicis
    @pedrostolenvilicis 3 роки тому

    Thank you Josh!

  • @CiekawskiJerzy02
    @CiekawskiJerzy02 3 роки тому

    Great tut!
    Helped me get into hard surface really easy.

  • @jasonriley2126
    @jasonriley2126 2 роки тому

    if you dont have a numpad you can use ctrl shift b to access the bool tool menu

  • @juicycubetv9339
    @juicycubetv9339 4 роки тому

    great tutorial. i enjoy watching this and learned something new.

  • @WaynesWorldStudioVancouver
    @WaynesWorldStudioVancouver 3 роки тому

    Damn it, you are a good instructor! Thank you!

  • @FREDO-py4ti
    @FREDO-py4ti 4 роки тому

    Once again, you improuved my knowledge about blender !!! Thank you again !!!

  • @maris2353
    @maris2353 2 роки тому

    this is perfect thank you very much!

  • @CryoniX
    @CryoniX 3 роки тому

    Thanks Josh, this is fantastic has really helped me. The only issue I seem to get is when using the symmetry. It seems to create really wierd results when using the difference on the array. I tried it again without using the symmetry function and it came out as yours did.

  • @VLena_art
    @VLena_art 4 роки тому

    One of the most usefull tutorials I've ever seen!

  • @lucalorenzetti9905
    @lucalorenzetti9905 2 роки тому

    Amazing video!! Thank you!!
    PS: I really need a keyboard with numpad LOL

  • @PatrickVanBree
    @PatrickVanBree 3 роки тому

    Thank you, you explain everything very well!

  • @gaborungvari784
    @gaborungvari784 4 роки тому

    hyper cool tutorial! keep creating similars please! thanks a lot for the effort!

  • @fogboyenterprise2724
    @fogboyenterprise2724 3 роки тому

    Best tutorials

  • @leekolb2027
    @leekolb2027 4 роки тому

    Awesome tutorial, thanks.

  • @zesta4537
    @zesta4537 4 роки тому

    Man, such a nice tutorial!

  • @somemorefire
    @somemorefire Рік тому

    very very good mate

  • @ShadyRonin
    @ShadyRonin 3 роки тому

    thanks dude. This is super helpful.

  • @firdauszainudin7118
    @firdauszainudin7118 4 роки тому

    Josh gave me skill, Andrew Price gave me imagination. Thanks, sensei-tachi

    • @wrenchboy830
      @wrenchboy830 4 роки тому

      try watching videos of Grant Abbitt, he will give you inspiration.

    • @fribiesdi
      @fribiesdi 3 роки тому

      @@wrenchboy830 CGMatter will give you knowledge.

  • @laughing747
    @laughing747 4 роки тому

    Thanks for this!! I really wanna get into hardsurface modeling but due to personal reasons I can't afford hard ops. Thanks! I even figured how to do all the numpad stuff even though i'm on a laptop and my integrated numpad doesnt seem to work.

  • @XiagraBalls
    @XiagraBalls 4 роки тому

    Really good job.

  • @EWKification
    @EWKification 4 роки тому

    Makes complex tutorial about hard surface modeling in Blender, but doesn't fix the simple kerning issue between the V and A in Vanilla. Looking forward to doing this tutorial soon.

    • @JoshGambrell
      @JoshGambrell  4 роки тому

      "Complex", this is extremely far from that. Also, I have no clue what issue you're referring to lol.

    • @EWKification
      @EWKification 4 роки тому

      @@JoshGambrell Kerning is the aesthetic spacing between letters. You have a large gap between your V and A in the thumbnail of your video. My point is that one can do complex (yes, boolean operations are complex) techniques in a very sophisticated piece of software, but skip over an easy technique that can be done in Word. Ayone who has had to deal with any level of graphic design involving text knows what kerning is.
      This isn't a criticism. It's just a quirky observation about how different people have different skill sets.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      @@EWKification Oh I gotcha man. I see what you mean now. Honestly I just whipped that guy up fast in Photoshop but I still didn't even take notice to it, so thanks for pointing it out. Something to keep brewing in the mind when running post

    • @EWKification
      @EWKification 4 роки тому

      @@JoshGambrell I just remembered that when I was in my teens I had a job where I had to manuallly arrange letters in a physical printing press. There were little metal spacers for adjusting spacing between letters. The worst part was cleaning the ink off the letters, and arranging them back in a drawer. I guess that has made me permanently attuned to something others may not even notice.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      @@EWKification Well one man's trash is another man's treasure, I'll probably never look at the spacing the same again now that you've pointed it out lol. This is good though because it will simply improve my art in the long run!

  • @DC-pl9kg
    @DC-pl9kg 4 роки тому +3

    13:26 Doing the slice gives me weird shading on the flat side of the sphere as well as the cutting object. Any ideas what may cause this?
    Resetting the scale of the cutter and recalculating normals didn't work.
    Unchecking "Harden Normals" did the trick, but this would not be an option if the bevel modifier was already applied.

  • @euanclouston1841
    @euanclouston1841 4 роки тому

    Another Great video. Thanks.

  • @Seeked5000
    @Seeked5000 4 роки тому

    I did this tutorial with boxcutter/hardops to train myself with the addons

  • @dimtodim
    @dimtodim 4 роки тому

    great job mate

  • @derekkennedy20
    @derekkennedy20 2 роки тому

    Can you explain more on how I can orientate my empty. I'm having problems with mixing it with my array modifier. The cylinders don't array properly instead they scatter around randomly

  • @bantharadio8960
    @bantharadio8960 2 роки тому

    so, totally new here, but what would the difference be starting with the cube and changing it to a spehere, VS just setting up a sphere? is it because of sometrhing to do with the faces orientation and vertex?

  • @Omkar3324
    @Omkar3324 3 роки тому +2

    Can I ask for the reason why you opted for box to be converted into the sphere rather than the blenders in-house uv-sphere?

    • @poisonking
      @poisonking 2 роки тому +1

      To confuse beginners and increase polycount with bad mod interactions

  • @FesNaqvi
    @FesNaqvi 4 роки тому

    Super awesome and simple tutorial, Josh. Very easy to follow. The cleanup portion in this video is awesome.

  • @carllewis6745
    @carllewis6745 3 роки тому

    Thank you mate 👌

  • @edgardoplasencia511
    @edgardoplasencia511 2 роки тому

    I used edgesplit to get rid of the shading issues

  • @DarkAutumn3D
    @DarkAutumn3D 3 роки тому +1

    Is there a way to make the cutter appear as "Bounds" by default as opposed to it keeping its shape? I noticed, on yours, that the cylinder became a cube and, for me, I had to manually change this visual in its "Object Properties> Viewport Display> Display As" section.
    I agree with you when it comes to doing 'Vanilla' as well. Not everybody can afford the add-ons and I do like to teach people sometimes so I find that 'Vanilla' is the best way to go as it also teaches you better ways of mastering such things.

    • @JoshGambrell
      @JoshGambrell  3 роки тому

      Not that I know of unfortunately - bounds is the default go-to with Bool Tool. I actually prefer it but I can see how it’s annoying.

    • @DarkAutumn3D
      @DarkAutumn3D 3 роки тому

      I prefer it too but, what I mean is, it's NOT enabled when I use bool tool. It just gives me a wireframe of the shape I'm using and not a bounds of it.

  • @sobreaver
    @sobreaver 3 роки тому

    Perhaps we could've Merge By Distance before applying the Bevel and then select all the vertices of the face and Scale the X axis to the amount of 0 to align them all, then apply a Bevel, by angle, and voilà, clean :)

  • @AbdoAchtioui
    @AbdoAchtioui 4 роки тому

    Thanks for this great video !

  • @joo7454
    @joo7454 2 роки тому +1

    @28:27 after extruding to Y axes, I just used solidify modifier. But I guess you are showing other techniques. Great tutorial.

  • @harmonytimes5970
    @harmonytimes5970 3 роки тому

    Thankyou thankyou thankyou so MUCH

  • @AK-sj6vt
    @AK-sj6vt 4 роки тому

    thanks for the tutorial

  • @ronaldelcrack126
    @ronaldelcrack126 4 роки тому

    Default cube 😌 i love my default cube