Get an exclusive Surfshark deal! Enter promo code BISMUTH for an extra 3 months free at surfshark.deals/bismuth You can find all the additional notes for the video here: pastebin.com/fKpsKXbv
Please remove the section about public wifi putting your passwords at risk. It's not 2001 anymore. Damn near every website is using https, so it's *already encrypted*. and bluntly if you manage to break the underlying encryption there we have bigger problems because it's also used for bank to bank communications, military purposes, etc.
@@__Razer it's probably a tas prepared rom/emulator with a fixed camera position, hidden UI, and two different sets of inputs prepared. If both recordings have exactly the same camera, you can just make one of the recordings slightly transparent and because Mario is the only difference, he's the only one with the "ghostly" appearance.
While editing may be the trick Bismuth used, there *is* actually a modification that allows ghost Mario's (it's called ghost hack) on the TAS emulator STROOP
Also showing the breakdown of the percentage of runs that had ever made it to that pace. It helps the narrative so much to show the sheer number lf attempts needed, even I was getting anxious and I knew it was gonna go well lol
"TAS long jump." I got shivers. the last level in a once in a lifetime run he performed a potentially run-killing trick named after the fact that you usually need a robot to perform it. The pressure he was under was so immense, it makes sense that it produced a diamond.
Suigi is someone who also plays 1/0 star...since he has wr. One advantage of playing those categories is that you play the bowser stages so much, so the most extreme pressure moments have just that little extra polish. He's a monster either way.
@@rage8010 I'm reminded of Summoning Salt's video about the guy who almost claimed all Track Records in Mario Kart 64 Can Suigi pull the full SM64 sweep and hold them all at the same time?
What's even more crazy is that his initial 1 star wr was also considered "perfect", then he beat it *again* by complete accident when he failed to do a setup in his 0 star run which forced it to become a 1 star run.
@@priestesslucy Thats exactly what I was thinking of too! It would be absolutely insane if he pulls it off. However, to be fair the current world record is kinda insane, it's going to be hard for him to beat it.
Genuinely don't think I've ever seen anyone explain why the music stops after performing Cannonless, but it makes SO much sense that the Piranha Plant Lullaby is the culprit. Very good video so far, excited to watch the rest of it.
Hearing you say "he lost 0.02 seconds" is like a surgeon saying "the brain transplant was perfect, however, we made a mistake and cut two of your hairs"
The amount of detail and effort put into explaining potential time save on each star is really surprising to me. I actually learned something about the technicalities behind each glitch, that a lot of speedrunners don't even notice. The graphics are visually appealing, and nothing you said stood out as wrong or incorrect. Analyzing each star takes a long time, so to try to fit every detail into the video while still making it entertaining is difficult. I can tell you got help from people in the community, and I appreciate the effort put in to explain such a ridiculous run.
Yeah can't even imagine the amount of work for each bismuth's video ! Every single one of them are so precise, comprehensible and well edited, just mind blowing work ! If you haven't already seen his videos about the ABC challenge go for it your brain will explode haha.
You guys really need to learn what sarcasm is 😂 it wouldn't be the perfect speedrunning, if he would've made any mistake that someone could reasonably call a run killer. It was a joke
@@ziwuri Yes, which agrees with his point. technically he could have said a part of a part of a part of a part of a part of a part, which literally means the same as saying "a part" because a part literally just means a subsection.
Man, the things people do just because they can. It's gotta be one of my favorite things about humanity, sometimes we just accomplish incredibly difficult tasks for the sake of completing incredibly difficult tasks. Triumph is its own reward.
It's all curiosity, at the root. Curiosity is what set humans to explore outside of Africa to cover Earth, and it's what drives scientific discovery even today. We glimpse at the best-hidden secrets of the universe, not just because of what benefits their discovery may have, but because we simply want to know. We have to It's also why we find out who can beat Super Mario 64 the fastest, and with the least amount of A button presses. People are weird, and I hope they never stop being that.
Not to mention, it is a task we created ourselves. Humans created Mario 64, and other humans took one look at it and said "Alright, bet." Humans just want to do things, to the point that we /make things so that they can be done/. Triumph is its own reward to the point that we /invent entire new systems in which triumph can occur/. When people talk about the indomitable human spirit, they're rarely thinking about videogames, but speedrunning in general is such a pure example of humanity pushing past a limit simply to prove we can.
@@pizza-for-mountains tbh it's not *who can* beat it the fastest, it's *how fast* can it be beaten, which started before people had access to TAS, and it became a competition on who can beat it the fastest, but at it's core Speedruns try to find out how fast can it be beaten
The 70 star record is everything but perfect. It's nice and all, but definitely far from the perfection of the 16 run (even when factoring in that it's more than 3 times as long)
he's so hard on himself lmao Edit: having watched the whole video, I just wanted to add how insane it is to imagine any human ever being able to clutch that specific run. As someone who has followed the scene for years, certain times in this run (the mips clip, for example) would've created an immense amount of pressure on anyone who understands the gravity of what just happened. You can see the result from this in all the emotion he shows at the end. I seriously can't fathom the amount of self-control and expertise demonstrated here, but the explanation really lets people like me understand how truly exceptional it all was. Suigi is definitely a perfectionist, and I feel like this run is something he can look at and feel satisfied in that regard. Amazing video.
yeah speedrunning is a lottery even after maximum dedication and practice, and this is one of the few examples where someone truly fulfills their potential. something that all speedrunners want but almost no one ever gets.
Hope you've seen his shattering of the 120 star record a few days ago. Absolutely INSANE execution in the latter half of the longest category, he locks in so hard it is honestly scary.
Shame their potential can be summed up in a video game that will just disappear with time, rather than something worthwhile that they can use in their future to sustain themselves.
@@JeanKP14 Shame he doesn't do this with an actual job. And to be honest, there are so many people that can't focus at work, but instead focus on collecting an imaginery star on a screen instead of being able to translate that into a job.
Fun Fact: He switchs controller in all bowser fights bc the notches in the N64 controller prevent to spin the stick as fast as possible with a controller without notches so he switchs to one without.
It's also to avoid wearing out the stick on the main controller. The one he switches to has a different stick mechanic that doesn't wear out, at least not anytime soon.
Last week suigi moved into 5th place on the 70 star leaderboard. Only 11 seconds behind 1st place. It is likely inevitable he will be the first player to get records in 4 of the 5 main categories. The 120 star leaderboard should be feeling the pressure
I've played both the n64 and ds versions on their og console, and sm64 was the first game I've ever played despite not being old personally, and I agree
A long ass time (unless there's new strats), Suigi is 15 seconds ahead of everyone else, which is huge in 16 star. That's like if someone had a mid 1:36 in 120 (which Suigi is doing 120 now, but isn't quite at WR paces yet, I think)
@Paul Hudalla he just finished his 0 star run (didn't get the 1x he wanted but probably will come back eventually). He has since moved on to 70 star and already had wr viable runs including a new PB. He is practicing 120 slowly probably won't do serious runs until end of this year at best
@@paulhudalla9527 he has the consistency for 70 and 120 but ya 120 will probably be a bit before he's on WR pace, he's definitely got the mindset though. And who knows, Weegee got the 120 after going hard for about a year maybe he will get there faster?
@@cqbSarge Been a bit out of the loop for a bit, so I'm not caught up. Didn't realize he already has a 47:05 in 70, he may take that record soon! 120 will take a lot more practice though (I can only see his old 1:58:59 run of him learning the 120 route though, so I don't know if he's PB'd since then).
Do you know how many submissions are actually reviewed frame by frame? There’s been so many games having so many cheaters being exposed for runs from years ago.
Man, it's always astounding to see the kind of mastery of the game shown during those Bowser levels. That Bowser in the Sky especially was absolutely nucking futs to watch.
For real, I love this speedrun because of the insane speedrun tricks, ánd the insane platforming skills. The parts with no wall-hacks or clips, just straight up doing the course as fast as possible.
@@ZZubZZero Totally, there's no traveling to 487.000 parallel universes, no placing an exponential numbner of floating goombas so that no A presses are ever pressed, no HOLP manipulation, none of that stuff, just good ol' practically inhuman levels of play (god, I sound like some kind of old fogey sitting on a porch whittling a corn cob pipe, don't I?) and that honestly makes it even more impressive in my opinion.
I like how you put the runner popping off at the start of the video. It's both a good way to build interest by showing their excitement toward what we're about to watch, and gets it out of the way so it doesn't have to disrupt the calm of the video later down the line.
watch a bismuth video is like watching your friend's favorite movie with them. they have so much insight and interesting quips that it's hard not to see why they're a fan. thanks for the content!
Bismuth mentioning people's mistakes feels like it would be degrading but the way he says all of it makes it feel more like being proud of the players he covers
So few people can accurately describe every element of this run like you have Bismuth. My hats off to you for this incredible analysis and technical rundown of one of the greatest speedrunning accomplishments ever achieved. Thank you for all of uour hard work and dedication to the speedrunning community.
The video of Siglemic dying to that goomba at 39:31 is one of my most memorable moments on twitch, absolutely soul-crushing. Is there a video with chat of that still around, or is it lost to time?
Can we talk about how Bismuth saved time on this video’s production by doing another SM64 video, thus enabling him to reuse his piano compositions? He’s a speedrunner too, you know.
I think a lot of people don't have the conception of how hard it is to explain something in a way that is appealing to both new people, and returning viewers who already know the explanation for most tricks, and keep it entertaining at the same tim Amazing work Bismuth, keep up the amazing videos! Your videos always help me when I'm feeling down.
As a kid, I watched the "demo VHS" that nintendo published before the N64 came out. It had some SM64 footage on it, including a trick for how to reach the top of the castle without the cannon. When I got the console+game, I tried to replicate it a couple of times with no luck. Watching speedruns, I feel like it's the same (or higher) level of skill, but repeated over and over with hardly any margin for errors. Crazy!
Truly a historic run. And man, the quality of this video is just superb, the routes with the see through marios to highlight the differences between perfect and "mistakes", the comprehensive, detailed but not overcomplicated explanations, and not to forget the beautiful piano music, everything was just perfect!
the buildup to the climax of your piano rendition of the smw credits theme as you end off all your mario 64 analyses never fails to give me chills, amazing work as always on this one.
Very good video, but what you do better than others is the sound balancing. I never felt the need to turn my volume down/up and there were no sudden loud segments that could've caused awkwardness in a public scenario, prefect!
I clicked on this not expecting such a masterpiece of editing, narrative and comparative and well informed critical understanding/ explanation of this game. Bravo! This was an incredible video to document this incredible moment in speedrun history
I cant believe i watched the entire video. Seeing all the little things (from glitches to the near perfect excecution) that make something like thus possible come together at the same time is just mind-blowing.
The fact that in the first 4ish minutes, over 90% of runs are already over and done with, considered to be a failure is just crazy. Speedrunning will always be so fascinating.
This video is perfectly explained, showcased and well paced. I know way too much about this game and there was a great deal of stuff I didn't to the detail that it was explained or even at all. Like the music not playing on canonless. Phenomenal
What i love about seeing speedruns get better and better is that someone will get a time so low that those risky strategies start to look more and more appealing. And eventually someone nails it and drops the record lower. Ultimately speedruns are wars of attrition against yourself. And it’s incredible the length people go to for it. Amazing.
In normal stuff, a quarter of a second doesn't matter that much. In speedrunning, a quarter of a second is the difference between a potential world record and a dead run. Even the tiniest times in speedrunning matters a lot.
I love the form of the videos you do. Let the run play out, then back up and explain when something looks complicated, which is a lot in high level runs. You give good explanations that make me understand better than when I tried to learn the run myself. Thanks for the videos, Bismuth!
As an SMG speedrunner myself, while it would be nice to have some more exposure for the games, I doubt Bismuth will want to make videos on their speedruns for multiple reasons: 1. Being more modern games that are harder to dissect, the mechanics behind certain things aren't as well understood as in games like this, so it'd be harder to provide complete, interesting explanations or clean visuals without making possibly inaccurate assumptions. 2. Most of the tricks in the Galaxy games, while entertaining to watch for sure, aren't anywhere near as complex or fascinating as in older games. In SMG1, for instance, a large majority of the run is just platforming, gravity exploits, and abuse of 2P mechanics. There's some other things sprinkled in there as well, such as certain glitches being more complicated and routing details, but again the intricacies are much less understood. 3. Perhaps the biggest dealbreaker is the length of their speedruns. SMG1 any% is just over 2 hours long, and SMG2 any% is just under 3. Sure, most of those lengths stem from downtime, but making videos to explain the full runs would take an unfathomable amount of time, and unless the videos were split into parts (like the ABC History series), they would be incredibly long watches as well. With all three of these factors combined, sadly, I just don't think the Galaxy games are good fits for Bismuth's channel, at least with the current format he uses. Unless he wanted to make videos diving into specific tricks or glitches (like BROOB), we probably won't see those games on his channel, at least not anytime soon.
The amount of work put into this video to explain a lot of what is happening with such detail and make it completely understandable for someone that is not fully immersed in Sm64 speed running is just incredible. Thanks for your amazing contribution Bismuth!.
15:19 Oh my god I always thought this happened because the star wasn't visible on screen, so the game hadn't pre-loaded the star dance music. I didn't even notice that the lullaby music had replaced the stage music, it's so obvious once you know...
Watching this after watching the A Button Challenge Documentary Extravaganza is just a whole bunch of pointing at just about every trick and being like "I knew that one!"
I don’t understand speedruns but I appreciate them. So in the beginning, when Bismuth says he’s gonna show each star, explain what is happening, etc, I have much more interest to continue watching. Instant like cuz I know I’m gonna enjoy this analysis!
here's a question that just occurred to me, how many units wide are the floor tiles in peach's castle lobby? even after years of sm64 science videos the distances can feel kind of abstract at times, so having a simple mental yardstick like that would help a lot with mentally visualizing longer distances and speeds. the tiles seem like they'd be a good fit too, because their size is visually close to mario's, and *if* the textures in the diagram at 8:18 are to scale then it looks like they're awfully close to a nice round 100 units on each side. if i can hear "500 units" and think "ah, so around 5 lobby tiles" then that makes conceptualizing medium distances a lot more intuitive
He does explain how small the gap on the bridge for the lakitu skip is, and that Mario himself is 74 units wide and 160 units tall. Judging by this the tiles seem the be roughly 75 units wide, not as convenient as if they would be 100 units but still pretty usable. Or you can just use Mario as your mental yardstick.
This is the best explanations for most nuances with Maria 64 speenrunning. Your visuals were amazingly clear. Helped me understand concepts I never quite understood previously. Thanks brother.
This was such a good video. I’m very familiar with SM64 speed running and have seen this run multiple times but you still made it so enjoyable. The pace of the video is great. Amazing job.
There's something really gratifying about games that have so much room to grow that people can chop 5 or 10 or 30 minutes off the world record; but I do also adore when a game is so optimized that potentially run-killing time losses are on the scale of fractions of a second.
Can I just say I absolutely love looking how the video is breaking down the game with the hitboxes, game mechanics, walls, etc? I don't watch speedrun vids much or the history of it often, but I find it so interesting
(Loses a quarter of a second) "I just killed my run" (Gets world record by 15 seconds over second place) Mario 64 speedrunners are on a whole different planet than we are.
Your explanations add so much to watching his speed run. He makes it look so easy and you explain it so well. It makes the value of of it matter so much more. Thanks!
Green Suigi never fails to amaze me. I haven’t been nearly as interested in SM64 speedrunning in general for a few months, but man I feel like I missed out on a lot by having not seen this run when it had just came out just because of how long it must have taken to obtain the skill needed for such a highly skilled run. Once I’m able to have a proper setup & have a sustainable income I’ll be sure to not disappoint Suigi if I’m ever able to create a speedrunning career for myself.
Thanks very much, i never understood these tricks and now i at least kinda got it. This SM64 Game was the game of my childhood, never was i able to finish it but i really enjoyed people beating this game. Keep up your great work. And cheers mate! 👍
If you want more information on the arcane wall hitbox nonsense, I made a short that very quickly covers some of it: ua-cam.com/users/shortsIPYE6W0I5vU
1:33 This is false. On a properly setup TLS website, your password is encrypted, with or without a VPN. A securely designed website will never have your password leak just because of public wifi. You could argue that on public wifi, a hacker could infect your computer to steal your password, and while that's true, if your computer is infected, the VPN could just be turned off by the attacker, or bypassed by a keylogger. I don't mind VPN ads, but this was the most egregious exaggeration I've heard in a while.
Nice coming back from work and seeing this after watching the ABC videos. This game is going to be pushed to it's absolute limit like with Super Mario Bros! Nice seeing all the info and understanding every bit of it from the A button challenge xD
All mistakes: - Imperfect LBLJ. lost 0.5 seconds - Held A too long entering bowser 1. Lost 0.2 seconds - Missed speed kick in SSL. Lost 0.3 seconds - Selected star slowly in SSL. Lost 0.3 seconds - Dive was slightly off in LLL. Lost 0.25 seconds - HMC re-entry was off. Lost 0.25 seconds - Imperfect 2nd BLJ. Lost 0.5 seconds - Suboptimal pipe entrance to bowser 3. Lost "a fraction of a second" - Imperfect bowser throws. Lost ~0.3 seconds Possible optimizations - Could do a faster cannonless setup. Longjump is faster, but less consistent. Saves 0.7 seconds - Can do a faster lava bloost setup in LLL. Saves 0.4 seconds. - Faster rout for bully in LLL can save 0.2 seconds. - Lag reduction in DDD. Can save 0.4 seconds - Lag reduction in BFS. Can save 0.1 seconds. - Can set up first BLJ. Can save 0.6 seconds - Can spin bowser fast. Save 0.5 seconds each time crazy how little room there is for optimizations. bravo to suigi edit: removed an incorrect optimization i added
Around 33 minutes in, I'm glad you explained the camera angles and lag. I have never played this game, but watching speedruns I thought these were the actual camera angles Nintendo chose, and it always seemed really weird to me.
Because lakitu is recording Mario on camera in the game world, and speed runs use lakitu skip, the runs of the game which are most commonly recorded in reality (speed runs), are some of the only instances of the game which cannonically go unrecorded in Mario's world.
I actually quite like it when I see UA-camrs I like having sponsored ads. It's nice to know people I love watching like you are doing well and getting something out of their content, even if that's not the only motivation. Keep up the good work, I love your style and the in depth breakdowns of the mildest optimisations are fascinating!
Even though I’ve seen tons of speedrun videos about M64, this video still stands out as being the first I’ve seen to explain the tricks in a simple way even a layperson could get without having to take a college course on the way Mario 64’s hitboxes work or something. I even learned some new things! Very good video!!
Get an exclusive Surfshark deal! Enter promo code BISMUTH for an extra 3 months free at surfshark.deals/bismuth
You can find all the additional notes for the video here: pastebin.com/fKpsKXbv
The Perfect Mario Speedrun Explained
Note 5 in the pastebin currently refers to a "Note #", is that a placeholder that wasn't filled in?
Please remove the section about public wifi putting your passwords at risk. It's not 2001 anymore. Damn near every website is using https, so it's *already encrypted*. and bluntly if you manage to break the underlying encryption there we have bigger problems because it's also used for bank to bank communications, military purposes, etc.
@@keiyakins I mean, he does get paid to say all those things... maybe they wouldn't agree on a deal if he didn't say them?
@@GekoloudiosI think too this seems logic ! 🤝
Its always dope to note Bismuth is doing all the background piano. Genius
Wait, really?! Wow
Not just playing it, but he wrote the arrangements too
@@HonkeyKongLive holy shit
That’s cool as fuck, man’s is a human Mario 64 library and a really good pianist
Seriously? Whoa dude
The demostrations with multiple routes at the same time were super impressive
I agree! How did he do it? Is it a simplified/modded version of the game for TAS/physics demonstrations? How do you get ghost marios?
@@__Razer it's probably a tas prepared rom/emulator with a fixed camera position, hidden UI, and two different sets of inputs prepared. If both recordings have exactly the same camera, you can just make one of the recordings slightly transparent and because Mario is the only difference, he's the only one with the "ghostly" appearance.
While editing may be the trick Bismuth used, there *is* actually a modification that allows ghost Mario's (it's called ghost hack) on the TAS emulator STROOP
Also showing the breakdown of the percentage of runs that had ever made it to that pace. It helps the narrative so much to show the sheer number lf attempts needed, even I was getting anxious and I knew it was gonna go well lol
😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
"TAS long jump." I got shivers. the last level in a once in a lifetime run he performed a potentially run-killing trick named after the fact that you usually need a robot to perform it. The pressure he was under was so immense, it makes sense that it produced a diamond.
Suigi is someone who also plays 1/0 star...since he has wr. One advantage of playing those categories is that you play the bowser stages so much, so the most extreme pressure moments have just that little extra polish. He's a monster either way.
BatChest CHILLS
A mental diamond
i mean anyone who does tas long jump (at the high level, wr-or-bust tier) is going to land it 9/10 times
source: bad 20m 16* runner
what a hard ass line
3:10 missed opportunity to point out that Suigi has the records in the 0 and 1 star categories as well. Dude's really in a league of his own.
and now 70😅
120 Star is the holy grail. If he gets that he is unstoppable lol
@@rage8010 I'm reminded of Summoning Salt's video about the guy who almost claimed all Track Records in Mario Kart 64
Can Suigi pull the full SM64 sweep and hold them all at the same time?
What's even more crazy is that his initial 1 star wr was also considered "perfect", then he beat it *again* by complete accident when he failed to do a setup in his 0 star run which forced it to become a 1 star run.
@@priestesslucy Thats exactly what I was thinking of too! It would be absolutely insane if he pulls it off. However, to be fair the current world record is kinda insane, it's going to be hard for him to beat it.
Genuinely don't think I've ever seen anyone explain why the music stops after performing Cannonless, but it makes SO much sense that the Piranha Plant Lullaby is the culprit.
Very good video so far, excited to watch the rest of it.
Hearing you say "he lost 0.02 seconds" is like a surgeon saying "the brain transplant was perfect, however, we made a mistake and cut two of your hairs"
Suboptimal, gotta reset the brain
I think you meant 0.2 seconds, because 1 frame at 30 fps is 0.034 seconds
@@ziwuri but mario 64 runs at 60fps (at least at NTSC) so 1 frame is 0.0167 seconds
@@inconsistent_dg 30 fps*
@@sm64guy28 oh yeah, the original game runs at 30fps. i was thinking about Kaze Emanuar's patch which makes the game run at 60
The amount of detail and effort put into explaining potential time save on each star is really surprising to me. I actually learned something about the technicalities behind each glitch, that a lot of speedrunners don't even notice. The graphics are visually appealing, and nothing you said stood out as wrong or incorrect. Analyzing each star takes a long time, so to try to fit every detail into the video while still making it entertaining is difficult. I can tell you got help from people in the community, and I appreciate the effort put in to explain such a ridiculous run.
++
Yeah can't even imagine the amount of work for each bismuth's video ! Every single one of them are so precise, comprehensible and well edited, just mind blowing work ! If you haven't already seen his videos about the ABC challenge go for it your brain will explode haha.
Quite the journey from "I just killed my run." to "16-Star is DEAD!"
Dude went from killing a run to killing a game in less than 10 minutes 😂
@@riccardolodi4456 Sounds like a speedrun unto itself - "renewed hope %".
@@DragonKingZero true! And, just like everything else, he holds the WR lol
He's just THAT good
A cornered speed run is the most dangerous kind of speed run . . . Or something like that.
You guys really need to learn what sarcasm is 😂 it wouldn't be the perfect speedrunning, if he would've made any mistake that someone could reasonably call a run killer. It was a joke
After recently finishing the complete history of the A button challenge, I am happy to say that I can now understand a part of a part of this video.
a part is a part, you cant say its only a part of a part
@@badmanjones179 the whole video is also a part of the video
@@ziwuri Yes, which agrees with his point. technically he could have said a part of a part of a part of a part of a part of a part, which literally means the same as saying "a part" because a part literally just means a subsection.
@@ziwuri It's a meme reference to the Watch For Rolling Rocks commentated A Button Challenge video by pannenkoek2012.
Man, the things people do just because they can. It's gotta be one of my favorite things about humanity, sometimes we just accomplish incredibly difficult tasks for the sake of completing incredibly difficult tasks. Triumph is its own reward.
It's all curiosity, at the root. Curiosity is what set humans to explore outside of Africa to cover Earth, and it's what drives scientific discovery even today. We glimpse at the best-hidden secrets of the universe, not just because of what benefits their discovery may have, but because we simply want to know. We have to
It's also why we find out who can beat Super Mario 64 the fastest, and with the least amount of A button presses. People are weird, and I hope they never stop being that.
Not to mention, it is a task we created ourselves. Humans created Mario 64, and other humans took one look at it and said "Alright, bet." Humans just want to do things, to the point that we /make things so that they can be done/. Triumph is its own reward to the point that we /invent entire new systems in which triumph can occur/. When people talk about the indomitable human spirit, they're rarely thinking about videogames, but speedrunning in general is such a pure example of humanity pushing past a limit simply to prove we can.
@@pizza-for-mountains tbh it's not *who can* beat it the fastest, it's *how fast* can it be beaten, which started before people had access to TAS, and it became a competition on who can beat it the fastest, but at it's core Speedruns try to find out how fast can it be beaten
I was thinking the same thing while watching. The reason why something like this has been done is the same reason we are a successful species.
@@mariotheundying It's both
The red coin sound at 16:12 lined up perfectly with the Bob-omb Battlefield / Whomp’s Fortress music
This also happens most of the time when doing Behind Chain Chomp's Gate
this run was so good it really felt like I'm watching a TAS props to suigi for mastering this run
He said one perfect run wasn’t enough and then shattered 70 star WR within 24 hours of this video dropping. What a legend.
24 what?
@@therealking683hours i guess
@@theseuskaid5100 yeah I meant hours, whoops
The 70 star record is everything but perfect. It's nice and all, but definitely far from the perfection of the 16 run (even when factoring in that it's more than 3 times as long)
@@therealking68324 what? Bananas?
- every math teacher
he's so hard on himself lmao
Edit: having watched the whole video, I just wanted to add how insane it is to imagine any human ever being able to clutch that specific run. As someone who has followed the scene for years, certain times in this run (the mips clip, for example) would've created an immense amount of pressure on anyone who understands the gravity of what just happened. You can see the result from this in all the emotion he shows at the end. I seriously can't fathom the amount of self-control and expertise demonstrated here, but the explanation really lets people like me understand how truly exceptional it all was. Suigi is definitely a perfectionist, and I feel like this run is something he can look at and feel satisfied in that regard. Amazing video.
yeah speedrunning is a lottery even after maximum dedication and practice, and this is one of the few examples where someone truly fulfills their potential. something that all speedrunners want but almost no one ever gets.
Hope you've seen his shattering of the 120 star record a few days ago. Absolutely INSANE execution in the latter half of the longest category, he locks in so hard it is honestly scary.
Shame their potential can be summed up in a video game that will just disappear with time, rather than something worthwhile that they can use in their future to sustain themselves.
@@JeanKP14 Shame he doesn't do this with an actual job. And to be honest, there are so many people that can't focus at work, but instead focus on collecting an imaginery star on a screen instead of being able to translate that into a job.
the chill i felt when i heard the words "this has been dubbed 'TAS long jump'"
like seriously, on the last stage??? lmao
Fun Fact: He switchs controller in all bowser fights bc the notches in the N64 controller prevent to spin the stick as fast as possible with a controller without notches so he switchs to one without.
And yet that didn’t stop people from hurting their hands with Mario Party
It's also to avoid wearing out the stick on the main controller. The one he switches to has a different stick mechanic that doesn't wear out, at least not anytime soon.
He switches to a hori, it has notches. It’s the stick that matters, it’s more loose and would wear out less.
@@Shrando Oh, thx for the correction, i didn’t know that
hori control stick is less consistent than the og n64, but due to it's size and rarity i think your best bet is on a steel stick
This was excellent. I especially appreciated that the ad was at the beginning so as not to break the flow of the story.
Last week suigi moved into 5th place on the 70 star leaderboard. Only 11 seconds behind 1st place. It is likely inevitable he will be the first player to get records in 4 of the 5 main categories. The 120 star leaderboard should be feeling the pressure
not his PB mind you
The record.
Anyone reading this now (late 2024), Suigi has the record in all 5 main categories, legend.
The piano rendition of the SM64 soundtrack gave me chills.Well done sir
It's the mario rpg tracks that did it for me
Mario 64 has to be my fav game that I never played
I played the DS version but I totally get what you mean, it's so rich in history
I've played both the n64 and ds versions on their og console, and sm64 was the first game I've ever played despite not being old personally, and I agree
I had a N64 back in 96
Real
You should really play it. Use project 64 or mupen 64
"16 star is dead!" may end up being the most infamous thing ever said in a mario 64 WR, I wonder how long it'll hold true?
A long ass time (unless there's new strats), Suigi is 15 seconds ahead of everyone else, which is huge in 16 star. That's like if someone had a mid 1:36 in 120 (which Suigi is doing 120 now, but isn't quite at WR paces yet, I think)
@Paul Hudalla he just finished his 0 star run (didn't get the 1x he wanted but probably will come back eventually). He has since moved on to 70 star and already had wr viable runs including a new PB. He is practicing 120 slowly probably won't do serious runs until end of this year at best
@@vispian7688 I kinda knew about the 1/0, but didn't realize he's doing 70 now. I did find it weird that he'd skip it, but now that makes sense.
@@paulhudalla9527 he has the consistency for 70 and 120 but ya 120 will probably be a bit before he's on WR pace, he's definitely got the mindset though. And who knows, Weegee got the 120 after going hard for about a year maybe he will get there faster?
@@cqbSarge Been a bit out of the loop for a bit, so I'm not caught up. Didn't realize he already has a 47:05 in 70, he may take that record soon! 120 will take a lot more practice though (I can only see his old 1:58:59 run of him learning the 120 route though, so I don't know if he's PB'd since then).
The way people break this game down, frame by frame, you can rest assure knowing that all these WR records are legit.
The Perfect Mario Speedrun Explained
I don't even want to know how many undiscovered cheaters are in most games
Do you know how many submissions are actually reviewed frame by frame? There’s been so many games having so many cheaters being exposed for runs from years ago.
@@mkseed9188 I’m sure if they were analyzed as much as Bismuth does for SM64 or SMB1 it would be far less cheaters.
Unless plot twist
Man, it's always astounding to see the kind of mastery of the game shown during those Bowser levels. That Bowser in the Sky especially was absolutely nucking futs to watch.
For real, I love this speedrun because of the insane speedrun tricks, ánd the insane platforming skills. The parts with no wall-hacks or clips, just straight up doing the course as fast as possible.
@@ZZubZZero Totally, there's no traveling to 487.000 parallel universes, no placing an exponential numbner of floating goombas so that no A presses are ever pressed, no HOLP manipulation, none of that stuff, just good ol' practically inhuman levels of play (god, I sound like some kind of old fogey sitting on a porch whittling a corn cob pipe, don't I?) and that honestly makes it even more impressive in my opinion.
I like how you put the runner popping off at the start of the video. It's both a good way to build interest by showing their excitement toward what we're about to watch, and gets it out of the way so it doesn't have to disrupt the calm of the video later down the line.
watch a bismuth video is like watching your friend's favorite movie with them. they have so much insight and interesting quips that it's hard not to see why they're a fan. thanks for the content!
This is such a perfect analogy
Bismuth mentioning people's mistakes feels like it would be degrading but the way he says all of it makes it feel more like being proud of the players he covers
So few people can accurately describe every element of this run like you have Bismuth. My hats off to you for this incredible analysis and technical rundown of one of the greatest speedrunning accomplishments ever achieved. Thank you for all of uour hard work and dedication to the speedrunning community.
The video of Siglemic dying to that goomba at 39:31 is one of my most memorable moments on twitch, absolutely soul-crushing. Is there a video with chat of that still around, or is it lost to time?
Can we talk about how Bismuth saved time on this video’s production by doing another SM64 video, thus enabling him to reuse his piano compositions? He’s a speedrunner too, you know.
I appreciate how much effort you spend on creating visualizations. Absolute top tier explanation commentary as always Bismush.
It's just insane that he's almost as close to flawless as second place is to him XD.
37:12 That moment is one the best subtle transitions I have ever seen. Keep up the great work.
I think a lot of people don't have the conception of how hard it is to explain something in a way that is appealing to both new people, and returning viewers who already know the explanation for most tricks, and keep it entertaining at the same tim
Amazing work Bismuth, keep up the amazing videos! Your videos always help me when I'm feeling down.
As a kid, I watched the "demo VHS" that nintendo published before the N64 came out. It had some SM64 footage on it, including a trick for how to reach the top of the castle without the cannon. When I got the console+game, I tried to replicate it a couple of times with no luck. Watching speedruns, I feel like it's the same (or higher) level of skill, but repeated over and over with hardly any margin for errors. Crazy!
The so called “perfect run” is not perfect. His bed is untucked.
An untucked bed is easier to get into. He even speedruns bedtime. 🙏
Nah, speedrunners don't have time for that sh*t.
@@HonkeyKongLive I once tried to speedrun bedtime. My doctor told me it's just insomnia.
@@HonkeyKongLivefun fact un tucked bed is healtier to sleep in cause less humidity overhaul !
It was intentionally untucked for RNG manipulation.
Wow, this run is nuts. Wouldn't been able to appreciate it if not for this super detailed video.
Now you've gotta do GreenSuigi's 70 star run and a video on how Suigi got to 5/5
Truly a historic run. And man, the quality of this video is just superb, the routes with the see through marios to highlight the differences between perfect and "mistakes", the comprehensive, detailed but not overcomplicated explanations, and not to forget the beautiful piano music, everything was just perfect!
the buildup to the climax of your piano rendition of the smw credits theme as you end off all your mario 64 analyses never fails to give me chills, amazing work as always on this one.
3 months later and this run still blows me away as much as when it happened. absolutely insane
Very good video, but what you do better than others is the sound balancing. I never felt the need to turn my volume down/up and there were no sudden loud segments that could've caused awkwardness in a public scenario, prefect!
very good point!
I clicked on this not expecting such a masterpiece of editing, narrative and comparative and well informed critical understanding/ explanation of this game.
Bravo! This was an incredible video to document this incredible moment in speedrun history
I cant believe i watched the entire video. Seeing all the little things (from glitches to the near perfect excecution) that make something like thus possible come together at the same time is just mind-blowing.
I really like your editing style Bismuth. It’s such a pleasure on the eyes watching videos like this.
Bismuths video quality and the amount of effort that goes into each video is insane and does not get enough credit
Your editing is top-notch. Clear visualizations of both what happens, and the data behind it. Really well done.
The fact that in the first 4ish minutes, over 90% of runs are already over and done with, considered to be a failure is just crazy. Speedrunning will always be so fascinating.
This video is perfectly explained, showcased and well paced. I know way too much about this game and there was a great deal of stuff I didn't to the detail that it was explained or even at all. Like the music not playing on canonless. Phenomenal
This is an incredible video in every aspect. Editing, pacing, graphical depictions, story telling, visuals, music, knowledge, teaching……it’s all a 10.
Its hilarious how you talk slowly and calmly over his absolute insane reaction. Great Video.
What i love about seeing speedruns get better and better is that someone will get a time so low that those risky strategies start to look more and more appealing. And eventually someone nails it and drops the record lower. Ultimately speedruns are wars of attrition against yourself. And it’s incredible the length people go to for it. Amazing.
*loses a quarter of a second*
"fuck it! run killed! run killed!!"
In normal stuff, a quarter of a second doesn't matter that much. In speedrunning, a quarter of a second is the difference between a potential world record and a dead run. Even the tiniest times in speedrunning matters a lot.
I love the form of the videos you do. Let the run play out, then back up and explain when something looks complicated, which is a lot in high level runs. You give good explanations that make me understand better than when I tried to learn the run myself. Thanks for the videos, Bismuth!
So, he technically could have saved the game every time and still got world record? 😅
Damn, what a beast....
please do a mario galaxy speedrun video, I love the production quality of this.
As an SMG speedrunner myself, while it would be nice to have some more exposure for the games, I doubt Bismuth will want to make videos on their speedruns for multiple reasons:
1. Being more modern games that are harder to dissect, the mechanics behind certain things aren't as well understood as in games like this, so it'd be harder to provide complete, interesting explanations or clean visuals without making possibly inaccurate assumptions.
2. Most of the tricks in the Galaxy games, while entertaining to watch for sure, aren't anywhere near as complex or fascinating as in older games. In SMG1, for instance, a large majority of the run is just platforming, gravity exploits, and abuse of 2P mechanics. There's some other things sprinkled in there as well, such as certain glitches being more complicated and routing details, but again the intricacies are much less understood.
3. Perhaps the biggest dealbreaker is the length of their speedruns. SMG1 any% is just over 2 hours long, and SMG2 any% is just under 3. Sure, most of those lengths stem from downtime, but making videos to explain the full runs would take an unfathomable amount of time, and unless the videos were split into parts (like the ABC History series), they would be incredibly long watches as well.
With all three of these factors combined, sadly, I just don't think the Galaxy games are good fits for Bismuth's channel, at least with the current format he uses. Unless he wanted to make videos diving into specific tricks or glitches (like BROOB), we probably won't see those games on his channel, at least not anytime soon.
10:17 I mean, the skill, and movement in Bowser in the Dark World alone is just... Astonishing! 😲
The amount of work put into this video to explain a lot of what is happening with such detail and make it completely understandable for someone that is not fully immersed in Sm64 speed running is just incredible.
Thanks for your amazing contribution Bismuth!.
This is the best analysis of the run I've seen so far. You explain what happens very well and it's very interesting !
15:19 Oh my god I always thought this happened because the star wasn't visible on screen, so the game hadn't pre-loaded the star dance music.
I didn't even notice that the lullaby music had replaced the stage music, it's so obvious once you know...
Watching this after watching the A Button Challenge Documentary Extravaganza is just a whole bunch of pointing at just about every trick and being like "I knew that one!"
I don’t understand speedruns but I appreciate them. So in the beginning, when Bismuth says he’s gonna show each star, explain what is happening, etc, I have much more interest to continue watching. Instant like cuz I know I’m gonna enjoy this analysis!
here's a question that just occurred to me, how many units wide are the floor tiles in peach's castle lobby? even after years of sm64 science videos the distances can feel kind of abstract at times, so having a simple mental yardstick like that would help a lot with mentally visualizing longer distances and speeds. the tiles seem like they'd be a good fit too, because their size is visually close to mario's, and *if* the textures in the diagram at 8:18 are to scale then it looks like they're awfully close to a nice round 100 units on each side. if i can hear "500 units" and think "ah, so around 5 lobby tiles" then that makes conceptualizing medium distances a lot more intuitive
He does explain how small the gap on the bridge for the lakitu skip is, and that Mario himself is 74 units wide and 160 units tall. Judging by this the tiles seem the be roughly 75 units wide, not as convenient as if they would be 100 units but still pretty usable. Or you can just use Mario as your mental yardstick.
This is the best explanations for most nuances with Maria 64 speenrunning. Your visuals were amazingly clear. Helped me understand concepts I never quite understood previously. Thanks brother.
This was such a good video. I’m very familiar with SM64 speed running and have seen this run multiple times but you still made it so enjoyable. The pace of the video is great. Amazing job.
There's something really gratifying about games that have so much room to grow that people can chop 5 or 10 or 30 minutes off the world record; but I do also adore when a game is so optimized that potentially run-killing time losses are on the scale of fractions of a second.
"This star is quite straightforward, i have nothing to add to it." 😂
Can I just say I absolutely love looking how the video is breaking down the game with the hitboxes, game mechanics, walls, etc? I don't watch speedrun vids much or the history of it often, but I find it so interesting
(Loses a quarter of a second)
"I just killed my run"
(Gets world record by 15 seconds over second place)
Mario 64 speedrunners are on a whole different planet than we are.
That lava bridge comparison was slick. Bismuth has lowkey great production in his videos.
I love the way you explain things, simple and entertaining. Banger vid as always.
Your explanations add so much to watching his speed run. He makes it look so easy and you explain it so well. It makes the value of of it matter so much more. Thanks!
Green Suigi never fails to amaze me. I haven’t been nearly as interested in SM64 speedrunning in general for a few months, but man I feel like I missed out on a lot by having not seen this run when it had just came out just because of how long it must have taken to obtain the skill needed for such a highly skilled run. Once I’m able to have a proper setup & have a sustainable income I’ll be sure to not disappoint Suigi if I’m ever able to create a speedrunning career for myself.
That cannon skip was beautiful. I've never seen someone do it that quick!
Thanks very much, i never understood these tricks and now i at least kinda got it. This SM64 Game was the game of my childhood, never was i able to finish it but i really enjoyed people beating this game. Keep up your great work. And cheers mate! 👍
This is probably the best analysis I've seen from a video documentary on a game
It's always a good day when a new bismuth video drops
You know your Speedrun is good whenever bismuth makes a video about it
If you want more information on the arcane wall hitbox nonsense, I made a short that very quickly covers some of it: ua-cam.com/users/shortsIPYE6W0I5vU
👈the
@@asdfghjkl15817 yeah what this guy said
The conclusion to this video is so beautiful I actually started tearing up. What a legendary speed run AND a legendary breakdown
No you didn't
1:33 This is false. On a properly setup TLS website, your password is encrypted, with or without a VPN. A securely designed website will never have your password leak just because of public wifi.
You could argue that on public wifi, a hacker could infect your computer to steal your password, and while that's true, if your computer is infected, the VPN could just be turned off by the attacker, or bypassed by a keylogger. I don't mind VPN ads, but this was the most egregious exaggeration I've heard in a while.
His celebration at 41:03 warms my heart, you can not only see but you can FEEL the pure excitement on him! Great job!! 👏👏👏
Nice coming back from work and seeing this after watching the ABC videos.
This game is going to be pushed to it's absolute limit like with Super Mario Bros!
Nice seeing all the info and understanding every bit of it from the A button challenge xD
“Speedrun Documentary” is my new favorite genre.
All mistakes:
- Imperfect LBLJ. lost 0.5 seconds
- Held A too long entering bowser 1. Lost 0.2 seconds
- Missed speed kick in SSL. Lost 0.3 seconds
- Selected star slowly in SSL. Lost 0.3 seconds
- Dive was slightly off in LLL. Lost 0.25 seconds
- HMC re-entry was off. Lost 0.25 seconds
- Imperfect 2nd BLJ. Lost 0.5 seconds
- Suboptimal pipe entrance to bowser 3. Lost "a fraction of a second"
- Imperfect bowser throws. Lost ~0.3 seconds
Possible optimizations
- Could do a faster cannonless setup. Longjump is faster, but less consistent. Saves 0.7 seconds
- Can do a faster lava bloost setup in LLL. Saves 0.4 seconds.
- Faster rout for bully in LLL can save 0.2 seconds.
- Lag reduction in DDD. Can save 0.4 seconds
- Lag reduction in BFS. Can save 0.1 seconds.
- Can set up first BLJ. Can save 0.6 seconds
- Can spin bowser fast. Save 0.5 seconds each time
crazy how little room there is for optimizations. bravo to suigi
edit: removed an incorrect optimization i added
framewalk does nothing in 16 star dark world. You need to collect the red coins that the framewalk completel skips.
ohh right ill remove that, thanks@@dbypro
You know you've found a good youtuber when they make you feel enthralled by a subject that you're normally not interested in. Great job!!
It's always a treat to see this game pushed further and further towards its limit.
When you started busting out the infographics and in-game demonstrations I knew this was a top quality video
Suigi just got the 70 star WR too!
Around 33 minutes in, I'm glad you explained the camera angles and lag. I have never played this game, but watching speedruns I thought these were the actual camera angles Nintendo chose, and it always seemed really weird to me.
If you listen at 16:11 the red coin jingle is synced perfectly with the music.
Bro your right!
This happens in Behind ChaIn Chomp's Gate every time and ever since I noticed this like 10 years ago I never get tired of hearing it.
Because lakitu is recording Mario on camera in the game world, and speed runs use lakitu skip, the runs of the game which are most commonly recorded in reality (speed runs), are some of the only instances of the game which cannonically go unrecorded in Mario's world.
Imagine having a run so good that a video explaining it is three times as long as the run itself.
SUIGI DID IT AGAIN. 70 STAR WR BEATEN BY 18 SECONDS
This run just gets more and more wild
Another classic Bismuth. 🔥
Incredible run, huge congratulations to GreenSuigi!! The editing and explanations on the video are top-notch, too.
I actually quite like it when I see UA-camrs I like having sponsored ads. It's nice to know people I love watching like you are doing well and getting something out of their content, even if that's not the only motivation. Keep up the good work, I love your style and the in depth breakdowns of the mildest optimisations are fascinating!
Even though I’ve seen tons of speedrun videos about M64, this video still stands out as being the first I’ve seen to explain the tricks in a simple way even a layperson could get without having to take a college course on the way Mario 64’s hitboxes work or something. I even learned some new things! Very good video!!
Fake, not eating pizza and drinking coke
If it was perfect, why wasn't it done by our FAVORITE mario speedrunner.
I don’t know how many people will actually get this reference
You mean drinking pizza and eating coke. 🤓
LMAOO