The Impossible GoldenEye Speedrun Explained

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 529

  • @Bismuth9
    @Bismuth9  Рік тому +110

    To try everything Brilliant has to offer-free-for a full 30 days, visit ​brilliant.org/Bismuth/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
    ADDITIONAL NOTES for the video: pastebin.com/eqvyVW0M

    • @JK17-1
      @JK17-1 Рік тому

      First to reply

    • @Starwort
      @Starwort Рік тому +1

      For note 5, I think 'because' should be 'before' in order for the sentence to make sense

    • @thetruegoldenknight
      @thetruegoldenknight Рік тому +1

      This comment was sponsored by nobody, because I hate ads.

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +2

      The Impossible GoldenEye Speedrun Explained

  • @BobbyD1g1tal
    @BobbyD1g1tal Рік тому +345

    ...and then he quickly dispatches the guard.
    The guard: uhh, agh, egh, oof, ugh, ah, unh, ouh, egh, ach, oof, ugh...

    • @Bl3Moze
      @Bl3Moze 4 місяці тому +14

      I can hear this comment

  • @Aikisbest
    @Aikisbest 9 місяців тому +71

    The funny thing is that what is being done in this speedrun is about exactly the sort of thing I would expect a James Bond character to kind of do irl, (if real life worked like this of course) what with the luring guards and taking adventage of their mode of operation, using explosives to take multiples of them out at once etc.

  • @fusionspace175
    @fusionspace175 Рік тому +2042

    As reflective as it is, gold is actually a terrible substance to make an eye from. But Plexiglasseye just doesn't have the same ring to it.

    • @CoachJohnMcGuirk
      @CoachJohnMcGuirk Рік тому +214

      It's also a terrible substance to make a gun from. As the most malleable metal, if the golden gun were made entirely from golden parts rather than just gold plated it would bend and warp after the first shot.

    • @fusionspace175
      @fusionspace175 Рік тому +169

      @@CoachJohnMcGuirk Good thing it's a one hit kill then, huh? Scaramanga must just carry a hundred or so in a carton.

    • @Showsni
      @Showsni Рік тому +69

      Is it a good substance to make a finger from, though?

    • @bjrneirikstrkersen1021
      @bjrneirikstrkersen1021 Рік тому

      GoldEN, in which merely being goldplated suffices.
      As for a golden eye, well, entirely of gold is useless. But it can defo be PART of an eye.
      The visor astronauts use on their helmets to block sunlight is actually gold rolled so thin that one can see through it.

    • @fusionspace175
      @fusionspace175 Рік тому +37

      @@Showsni You want to know who did it right? Goldface. Green Lantern villain, whose weakness was the color yellow. Gold armor, gold faceplate, gold liquid gun to coat anything else. About as effective as one could be without powers, when facing one of the most powerful heroes.

  • @Blaze2005M
    @Blaze2005M Рік тому +804

    Thank you so much for making this great video! You commented very well on all the key moments of my run. You really did a good work.
    It's awesome that you highlight the DLTK mode. It's not very popular, but I find the DLTK (and LTK) speedruns to be just as impressive as the normal mode speedruns (A, SA, 00A).

    • @SprayNpreyT
      @SprayNpreyT Рік тому +10

      great work, more skill than any luck can muster

    • @ryans756
      @ryans756 Рік тому +17

      I'm not a speedrunner but I watch quite a lot of speedrunning videos (especially Goldeneye videos because it's my second favourite game of all time) and in my opinion, DLTK speedruns are VASTLY superior to A, SA, 00A etc, far more impressive. Those guys will look at the ground for the entire run if they could and that is so boring to watch.
      Now get a guy who actually masters the level, actually MASTERS IT and doesn't just look at the ground the whole damn time -- that's a dude right there.

    • @SAPANNow
      @SAPANNow Рік тому +2

      You are a legend, Blaze. I hope Summoning Salt makes a video on your run!

    • @chompythebeast
      @chompythebeast Рік тому +7

      Congratulations on such an impressive achievement. Having grown up playing this game it was a thrill to watch, and seeing it accompanied by Bismuth's piano and context-providing analysis made it all the easier to appreciate

    • @lilthreadd
      @lilthreadd Рік тому +11

      @@ryans756 reducing the regular mode records to "just looking at the ground" is kinda... no, not kinda, its ignorant lmao

  • @VioletVivianite
    @VioletVivianite Рік тому +462

    Thank you for putting together a TAS to help visualize the run! It made it really easy to follow along, especially with the top-down map recreations!

    • @LavaCreeperPeople
      @LavaCreeperPeople Рік тому +9

      yes

    • @johncorn7905
      @johncorn7905 Рік тому +16

      The effort he puts in is amazing

    • @speedymatt1236
      @speedymatt1236 Рік тому

      TASes visualize EVERYTHING! Especially on a fight like THIS: ua-cam.com/video/5LZrWRSwDHQ/v-deo.htmlsi=LQOKqyz8nUlVQj2l

  • @enderkatze6129
    @enderkatze6129 8 місяців тому +122

    I find the fact that the scientists *have* pistols to defend themselves with, but just refuse to use them unless already likely gravely injured very very funny

    • @IMGsmereka
      @IMGsmereka 7 місяців тому +7

      Self defense laws in the USA be like

    • @sammer1097
      @sammer1097 6 місяців тому +18

      @@IMGsmereka That's a rather ignorant way of looking at it. They're scientists, not soldiers, _of course_ they'd rather peacefully surrender and try to get away than try to fight a dangerous hostile intruder unless said intruder forces them to. It's common sense.

    • @BarbarianInvicta
      @BarbarianInvicta 4 місяці тому

      @@IMGsmerekaCastle law states would like a word with you

    • @legendarywiimaster
      @legendarywiimaster 4 місяці тому +1

      Video game logic in a nutshell

  • @Iinneus
    @Iinneus Рік тому +1030

    Accuracy: 71.6%
    I don't know how to tell you, game, but I promise every shot went EXACTLY where he wanted it to.

    • @juliancalero8012
      @juliancalero8012 Рік тому +74

      The game is dumb and runs the calculations based on its requirements, not the runners

    • @TheGraySeed
      @TheGraySeed Рік тому +130

      The accuracy is probably was just shots that hit the guards per all shots, and considering that the runner uses enviromental kills by shooting the terminals or explosive barrels, the game probably counted that as a miss.

    • @ltnx9
      @ltnx9 Рік тому +11

      there are definitely some misses

    • @heszedjim9699
      @heszedjim9699 Рік тому +56

      Every comment here missing the joke lmao

    • @p0llk4t07
      @p0llk4t07 Рік тому +7

      ​@@heszedjim9699seriously!

  • @timmaia5082
    @timmaia5082 Рік тому +91

    Dang I can't believe you got THE Bismuth to do this kickass piano music for you, you should work with him more often!

    • @kingofcrap4414
      @kingofcrap4414 11 місяців тому +18

      He's a busy guy and not so easy to nail down, but it's always worth it whenever Bismuth collabs with Bismuth.

    • @geneinigoemmanuelvalonzo1330
      @geneinigoemmanuelvalonzo1330 5 місяців тому

      imagine if Bismuth collabs with THE Bismuth, i bet the next world record would be in beating real life

  • @BEAThatesyou
    @BEAThatesyou Рік тому +580

    "Retrieve satellite circuitry, which are strewn about on random tables, as is common practice with unprotected circuit boards."
    Never change, Bismuth.
    Never change.

  • @theclub3498
    @theclub3498 Рік тому +73

    16:00 imagine being the guard who can never interact with Bond.
    "I can't see him, I can't see him..."

    • @Jehty_
      @Jehty_ Рік тому +17

      That's how you survive.

  • @Falkeshy
    @Falkeshy Рік тому +73

    You didnt have to call him out like that at 25:08 but i am glad you did xD
    Amazing Video. Absolutly incredible that you created a TAS and Map just to make it more comprehensible.

  • @realconquerorchen1609
    @realconquerorchen1609 Рік тому +124

    I gotta say, your editing is pretty top-notch. It's smooth and comprehensible, and isn't uselessly fancy and an eyesore, making it a great way to link the segments of your video together. Keep up the good work!

  • @nanoshinra3479
    @nanoshinra3479 Рік тому +79

    For those who wish to get a DLTK completion of your own, I highly recommend Surface 2 DLTK as a first. Facility, Bunker 1, Archives, and Frigate are similar in difficulty as well alongside those. I say that but you'd still have to work for those haha. As for the video, color me impressed. Rarely do you have informative videos on this game going into detail about the many intricacies that it has to offer.

  • @Bismuth9
    @Bismuth9  Рік тому +16

    The new record by BlazeM is now under 7 minutes! ua-cam.com/video/TnhB9U5s3dM/v-deo.html

  • @arabidllama
    @arabidllama Рік тому +71

    The piano interludes add so much! Fantastic work on the visualizations, too, fascinating stuff.

  • @hoodedman6579
    @hoodedman6579 Рік тому +75

    Coincidentally, a subset for Dark License To Kill was recently made on Retro Achievements, and it looks to be one of the hardest sets on the entire site. Despite being out for four months, there are still 8 levels with zero completions outside of Softcore (which lets you load save states and rewind the game). For comparison, on the same site, thirteen people have beat the entirety of the original Ninja Gaiden deathless and sword-only, and two people have beaten Ninja Gaiden damageless. The sets for those have existed for much longer though.

    • @SUPERNOOB20
      @SUPERNOOB20 Рік тому +3

      Ohhh, interesting facts, thank you for sharing that info :O

    • @Nightopian1982
      @Nightopian1982 9 місяців тому +2

      Without looking, I'll try and guess the levels with zero completions. I'm thinking... Caverns, Control, Cradle, Egyptian, Jungle, Statue, Archives... and Aztec of course, although I honestly am finding it hard to envisage barely any of the levels being possible without save states and rewinding. Surely there are too many areas where not being hit is actually IMPOSSIBLE with everything at max...

    • @the_slime_cat
      @the_slime_cat 14 днів тому

      @@Nightopian1982Currently every mission has 1 completion, but Statue, Streets, Train and Jungle currently have the least completions (3)

  • @basedgodstrugglin
    @basedgodstrugglin 10 місяців тому +18

    Ok hear me out. The place is rigged to explode because Bond entered. Everybody still defends it? And why must he still plant explosives to destroy something rigged to explode? This is the least logical mission in the game lol. I love golden eye

    • @NathanCrumrine-t4z
      @NathanCrumrine-t4z Місяць тому +2

      The only explosives are on bond and are primed whe bond enters the silo

    • @joeydigrado382
      @joeydigrado382 14 годин тому

      Odd job was 6'6 in the novels and 5'10 in the movie. They got odd job confused with Nik Nak.

  • @nateleavy5189
    @nateleavy5189 Рік тому +97

    Your videos have always been very polished, but wow. The minor changes here and there and tiny improvements to production value really pays off. Excellent work!!

  • @urboycorey1
    @urboycorey1 2 місяці тому +2

    This was so awesome and unique, the strategic breakdown of how to attack coupled with the on-screen map and enemy placements. Other than this channel, is there anyone else who has Goldeneye videos like this on UA-cam? Thought I’d seen everything of substance until coming across this

  • @conrad6226
    @conrad6226 Рік тому +28

    I love that you picked Aztec as a piano piece, definitely one of the best music tracks in the game.

    • @Redskies453
      @Redskies453 Рік тому +4

      Port of Adia slipped in there too

    • @Bandrik
      @Bandrik Рік тому +2

      ​@@Redskies453I heard the Port of Adia and was incredibly happy. Loved that tune as a kid. Heck. Still do.

  • @Fallub
    @Fallub 5 днів тому +1

    Amazing animations complementing your commentary. Fantastic video. Thank you

  • @jmarmusic5702
    @jmarmusic5702 Рік тому +15

    The quick pause thing is so interesting, just goes to show how good game design can sometimes get in the way of speed running

    • @Bismuth9
      @Bismuth9  Рік тому +29

      It doesn't get in the way of speedrunning though, it adds a small layer of strategy where you can speed up pauses when you have downtime.

  • @NtQueryInformationProcess
    @NtQueryInformationProcess Рік тому +41

    This video is very interesting, well produced and the music is amazing, thank you for the great content as always Bismuth

  • @KaizouKazurei
    @KaizouKazurei Рік тому +33

    Thank you so much for the flash warnings, I was able to look away in the dangerous sections while still enjoying the video!

    • @-Gax-
      @-Gax- Рік тому

      The piano at 10:00 is music from Turok 2.
      I'm 95% sure it's for the first level, "Port of Ardia"
      "Ardia" may be spelt incorrect, but I thought it worth mentioning.
      So likely the other bits are different references.

  • @sssdrake
    @sssdrake Рік тому +14

    absolutely kickass indeed, your piano bgm in this one is particularly great

  • @Flickerform1
    @Flickerform1 Рік тому +18

    Got my Silo DLTK completion today! 😀Thank you for making this great video explanation about the hardest ranked level of Goldeneye that forces you to speedrun it.

    • @hanthonyc
      @hanthonyc Рік тому

      That's sick dude! Congratulations

  • @JohnNewell
    @JohnNewell Рік тому +10

    Dude, this video is so well put together. Everything you used to make this fairly dense subject matter visually clear along with tight explanations. Major subscribe, looking so forward to the next video

  • @blankwavemessiah
    @blankwavemessiah 3 місяці тому +3

    the background piano jams are so sick. Aztec sounds like the end of the world. beautiful and haunting shit

  • @Bloop24
    @Bloop24 Рік тому +6

    This sounds like the LASO challenge from Halo, mad respect to these guys, knowing you can die in an instant and waste up to 30mins of your life can be really really grueling.

  • @lisamariefan
    @lisamariefan Рік тому +3

    The craziest thing is that in the 4 months since this has been put out, the run has dropped to 6:56, as of 5 days ago.
    Even crazier is that it was 7:10 previously just 2 weeks ago.

    • @bvgshouldbecoach
      @bvgshouldbecoach 5 місяців тому +1

      Happy Gilmore completed that feet no more than an hour ago

  • @speedymatt1236
    @speedymatt1236 Рік тому +10

    Two words explain this challenge: “Beyond Bond”
    Knowing only 10 people beaten it, it’s truly crazy how much they went through just to get it to work out!
    Yet knowing how big our gaming multiverse is, there’s always something else out there that’s potentially more improbable and harder than this! And I do understand how hard this one is!

  • @inthefade
    @inthefade Рік тому +13

    I love the piano playing, Bis. Fantastic video, as always.

  • @maxbusiness69
    @maxbusiness69 Рік тому +3

    "Ah but you see Mr Bond, you only shot my guard NINE times in the face!"

  • @jansenart0
    @jansenart0 Рік тому +77

    I want Bismuth, Summoning Salt, Gymnast, et al to Kickstart a glossy monthly video game speedrunning news, interview and history magazine in the style of Nintendo Power. Magazines can exist with relatively low subs; a campaign would gauge the interest among the community. I'd love to have a tactile keepsake like that. Hell, there could even be physical strategy guides. We all are seeing how fragile digital media can be, there needs to be a tangible presence for all this, too.

    • @JorgetePanete
      @JorgetePanete Рік тому +3

      Devolving back to monke speedrun?

    • @jansenart0
      @jansenart0 Рік тому +3

      @@JorgetePanete More like understanding the limitations of digital storage and the lies about it we were fed.

    • @hectorg5809
      @hectorg5809 Рік тому +4

      The Internet Archive absolutely cannot be trusted, and neither can Google

    • @ianmoore5502
      @ianmoore5502 Рік тому +4

      I would pay 10 dollars a month to have access to this.

    • @Queldonus
      @Queldonus Рік тому +5

      Digital storage can be trusted when you own it and you control it, but yea, it’s nice to have physical copies as well.

  • @jonnypondwater7818
    @jonnypondwater7818 Рік тому +4

    The map incorporated into the video is so great, would love to see more GoldenEye vids.

  • @brianfriedlander4354
    @brianfriedlander4354 Рік тому +4

    One of my favorite things to do in this level is to use the invincibility cheat and blow up the C4. As you walk through the level, the explosions follow you killing everyone and destroying everything!

  • @FuscaBat
    @FuscaBat Рік тому +9

    Thank you so much for covering this, I was so hyped when Adam Bozon accomplished the first ever Silo DLTK!

  • @dandelion555
    @dandelion555 8 місяців тому +1

    I can't have been the only person absolutely JAMMING to the funky spy music with gun fire and guard death-grunts as a sick backbeat

  • @isocle
    @isocle Рік тому +6

    Glad I could catch the premier! Wild concept, and great use of the map side by side.

  • @ryanrodrigues5355
    @ryanrodrigues5355 Рік тому +2

    If Bismuth was my teacher, I'd have done better in school. The skill and effort that's put into explaining complex concepts in a simple way with no wasted words is so refreshing and appreciated. Then add the fact that he plays his own music. Many people on the internet get called "influencers" ... Bismuth doesn't "influence", he "inspires". Keep up the amazing work!

  • @wraithcadmus
    @wraithcadmus Рік тому +3

    14:45 - I'd like to hear more about Parallel Universes

  • @iquemedia
    @iquemedia Рік тому +4

    the turok piano you made is *chef's kiss*

  • @JoseParada
    @JoseParada Рік тому +4

    bro that port of adia cover... amazing. you have impeccable taste as always

  • @EvilApple567
    @EvilApple567 Рік тому +2

    Super impressive as always. The amount of angles and effort you put into these (the graphics, TAS, and music all being done yourself) is amazing.

  • @legendarywiimaster
    @legendarywiimaster 8 днів тому

    26:51 that’s an extremely gutsy move to do at the end of the run, I really don’t know how Blaze was able to just do it so casually. Didn’t even wait which is insane, high risk high reward. Shoutout Blaze

  • @SecretSkips
    @SecretSkips Рік тому +2

    Great video! You do a good job on knowing how much time to spend on things in order to articulate the methods without getting boring.

  • @horrisnorris6478
    @horrisnorris6478 Рік тому +4

    This video really captures a lot of what i love about Goldeneye. There are so many ways to exploit the enemy AI, and it gives it this really unique feeling of a janky stealth game. DLTK takes that to an extreme, where exploiting the AI becomes the only way to play. Its so unique, and i love it

  • @mcintoshpc
    @mcintoshpc Рік тому +3

    Your music is always good, but these covers in particular are incredible. Great video as well

  • @nubnub8202
    @nubnub8202 Рік тому +1

    i love the name "Adam Bozon", because if you rearrange the letters you get " A damn bozo".

  • @PieceofCraft
    @PieceofCraft Рік тому +4

    The effort behind these videos never ceases to amaze me

  • @bugjams
    @bugjams Рік тому +12

    25:50
    "Objective B: Take a photo of the satellite"
    Bond: *takes a 240p photo from behind a staircase, several meters away, half-obscured by a metal beam*
    "Objective B: completed" (To be fair, they didn't say a _good_ photograph...)

    • @Bismuth9
      @Bismuth9  Рік тому +6

      You should see the picture of the main screen from perfectace's Bunker 1 Secret Agent 19

    • @speedymatt1236
      @speedymatt1236 Рік тому

      It’s probably evident enough of a photo for them thanks to the game mechanics!

    • @EstherGamer27
      @EstherGamer27 4 місяці тому

      Not to mention with a bunch of guards visible in the picture as well

  • @LukeFaulkner
    @LukeFaulkner Рік тому

    I like the piano arrangements of the soundtrack!

  • @wunnup3229
    @wunnup3229 Рік тому +2

    8:30 ... that sounds familiar... oh my god wait! That's Port of Adia from Turok 2!!!! That's awesome, I was NOT expecting that! I still love that song, even after all these years. Best song in the game.

  • @samfsad9041
    @samfsad9041 Рік тому +1

    This will likely get lost in the sea of comments, but I'll mention here anyways that it only took about a week after this video was uploaded for a new WR of silo DLK to be set by Blaze M. It clocks in at 7:21 and shaved 9 seconds off of Blaze's previous record.

  • @StupidMarioBros1Fan
    @StupidMarioBros1Fan Рік тому +1

    Fantastic video and the TAS recreation was a brilliant idea so we could have a top-down representation.
    I do want to clear up one thing regarding the Explosions for people who want to try using those strats themselves:
    Explosions are only insta-kills when a Guard doesn't have Armor. Similar to Bond, Guards can have Armor which allows them to take more hits and is an invisible value, there isn't a Body Armor model that guards can wear like Hats or Sunglasses.
    The way to tell if a Guard has Armor is whether or not they do a damage animation. If a Guard grabs their arm and is bleeding, they have 0% Armor and are losing Health. If the Guard keeps shooting and isn't bleeding then they have Armor and you need to deplete all of it before they can lose any Health.
    If a Guard has even 1% Armor then they will run right through the Explosion regardless of how much Health they have whereas if a Guard has 1000% Health but 0% Armor then they die immediately.
    Fortunately none of the Guards in Silo have Armor so Explosions will always insta-kill them but other levels like Caverns will have Guards with Armor. This also applies to Bosses like Xenia or Baron Samedi, you have to deplete all of their Armor before you can insta-kill with an Explosion.

  • @IWario1
    @IWario1 Рік тому +1

    Awsome vide. Thanks for explaining every little detail. I don’t do speed runs myself, but I’m a huge fan of watching them. And your explanation made this video 10x batter 🙏

  • @LITTLE1994
    @LITTLE1994 Рік тому +2

    Whoever plays DLTK or even regular LTK must be damn crazy. I played GoldenEye ever since it first came out and beaten the whole game, but never could do that...

  • @Sphendrana
    @Sphendrana 11 місяців тому +1

    People thought the Nightmare difficulty from OG DOOM was impossible. I knew better.
    This. This is what I thought to be truly impossible. I'm so Glad I'm wrong. Not for myself. But for those to whom the challenge beckons. Without them, we would not be watching such an amazingly well explained and edited speedrun video. Respect to all parties involved!

  • @Blaze2005M
    @Blaze2005M Рік тому +3

    Hey! Sub-7 is done.
    29:00 Yes, it was a nightmare, but it's done. XD

  • @mathprodigy
    @mathprodigy Рік тому +1

    Dude thank you so much for doing a proper production of this, always appreciated Adam's achievements and deserves to be more sung.

  • @bassguitarbill
    @bassguitarbill Рік тому +15

    I think this is my favorite video of yours so far, your diagrams were so informative

  • @Mitjitsu
    @Mitjitsu Рік тому +4

    You really went the distance for this video.

    • @Bismuth9
      @Bismuth9  Рік тому +1

      Hey Mitjitsu! Big fan since like 2006.

  • @within_cells
    @within_cells Рік тому +1

    I love the piano covers that you do of so many songs from my childhood.

  • @WillowEpp
    @WillowEpp Рік тому +1

    All your piano in this episode is off the hook, loved that!

  • @cho4d
    @cho4d 9 місяців тому +1

    you deserve an award or something for that split screen and map overlay

  • @gwenesiscoupe
    @gwenesiscoupe Рік тому +2

    Your content is so greatly appreciated. Ironically, when I’m watching you I feel very unplugged

  • @snake3516
    @snake3516 2 місяці тому +1

    14:53 Call an ambulance, but not for me

  • @txen-eht-nepo
    @txen-eht-nepo Рік тому +2

    I'm taking the liberty to post the Additional Notes of the video in case they are deleted from PasteBin. These are the notes mentioned in 5:24, written by Bismuth, as of October 6th 2023.
    Note 1 (2:06, 5:25): The name Dark License to Kill comes from it being a much harder version of another special 007 difficulty: License to Kill. LTK has the same one shot death rules, except enemies also have 0% health, so they also take one hit. It was named after the multiplayer game mode License to Kill, which is itself named after another Bond book and movie.
    Note 2 (7:35): This is demonstrated in multiplayer to get an outside view, but the shot trajectories in multiplayer are actually calculated from the camera's point of view. In the example in the video, Ourumov is actually missing Bond by aiming too far left, barely missing the head.
    Note 3 (11:57): This can change if they have body armor, but guards with body armor are fairly uncommon (usually different types of guards, like those that come in during alarms in Bunker) and none of them can be found in Silo.
    Also, explosions deal damage in four equally spaced pulses rather than constantly. Therefore, it can be possible for Bond or a guard to run through an explosion without getting hurt, especially towards the end. The last pulse is 79% of the way into the fire animation, so the last moments before it disappears are harmless.
    Note 4 (12:50): As soon as I find out why that happens I'll write it here.
    Note 5 (13:00): If a guard is injured in the middle of some animations like rolling or sidehopping, they'll complete their stupid acrobatic move before doing the hurt animation, which can significantly delay the point at which guards who saw it will set their target to Bond's position. Also, if there's a direct line of sight between the guard and Bond, even if the guard doesn't see Bond at that moment, the reaction is instant. If the line of sight if obstructed, the reaction is delayed.
    Note 6 (14:40): It is possible to skip keycards by getting scientists or guards to open the doors for you, but it's less reliable, especially in DLTK. Each keycard is required to leave the fuel room it can be found in, as well as to enter the next fuel room.
    Note 7 (20:35): Blaze alerts patrol guards from the T-shaped hallway past the fuel room when he fires on the straight bridge before throwing his grenade. You can see a guard in the third fuel room who's already running in when he throws the grenade.
    Note 8 (25:24): More precisely, 4 different guards are alerted for 3 different reasons. The closest guard is alerted by the shots fired into the ceiling next to him. The far two guards in the T junction are alerted by seeing a guard get injured. The far guard in the second to last room is alerted by noise.

  • @arazos9394
    @arazos9394 Рік тому +1

    Wow, I did not expect a DLTK Bismuth upload. Awesome job!

  • @davidschroeter2221
    @davidschroeter2221 Рік тому +2

    The scientist taking out bond was just too funny.

  • @aeopu
    @aeopu Рік тому +1

    Cool and unexpected video! Thank you so much for the deep dive into a category I didn't even know existed, friend.

  • @mbeizer
    @mbeizer Рік тому +1

    as an electronics technician for the us government, id say PCBs (circuit cards) are more often left just laying unprotected on a desk than stored properly, by a huge margin. so in this case, its not just the guards who are 100% accurate.

  • @Rubbly
    @Rubbly Рік тому

    awesome music and explanations as always! Really interesting speedrun, thanks for highlighting it!

  • @disfiguringthegoddess1102
    @disfiguringthegoddess1102 Рік тому +1

    That left handed being a super power caught me so far off guard, I paused to fully laugh

  • @littlehasman9369
    @littlehasman9369 Рік тому +1

    When I was growing up, I always sang the main riff of the song in a robotic , techno tone "Bastard. Ba-ba-ba-ba-ba-bastard. Ba-ba-ba-ba-ba-bastard. Ba-ba-ba-ba-ba-bastard."
    Maybe I'm the only one and I'm weird. 🤷‍♂️

  • @jansenart0
    @jansenart0 Рік тому +9

    This category is the Dark Souls of Goldeneye.

    • @speedymatt1236
      @speedymatt1236 Рік тому +1

      Eh, more like the DoDonPachi Daioujou Death Label Loop 2 of Goldeneye.

  • @bobjoe109
    @bobjoe109 Рік тому +4

    Lmao the guns going through the player is hilarious

  • @velvetbutterfly
    @velvetbutterfly Рік тому +6

    I would live to see the full run explained, on any difficulty

  • @Lasagnaisprettycool
    @Lasagnaisprettycool Рік тому

    Super fun and interesting run with incredible skill. And absolutely phenomenal explanation with the super helpful and amazing map overviews. This video is an absolute blast, thank you!

  • @michaelpewat
    @michaelpewat Рік тому +1

    8:33 love the Turok 2 piano arrangement!

  • @Kosmicd12
    @Kosmicd12 Рік тому +5

    yo MANOCHEESE!!! or cheesoman, whichever you prefer. What a legend! Definitely partially responsible for me being here today

    • @Bismuth9
      @Bismuth9  Рік тому +1

      There's this group of old school gamers that was just everywhere, Manocheese was one of the main DLTK players in the late 00s (Lloyd Palmer on the ranks). Illudude is also one of them

  • @bendycattut4115
    @bendycattut4115 Рік тому +2

    Another amazing work of art from Bismuth!!!
    Please keep teaching us more about those magnificent speed runs and incredible people!!!❤❤❤

  • @chet_awesomelad
    @chet_awesomelad Рік тому

    Another top quality video. Loved the explanations, especially with the map, they were super easy to understand.

  • @mollemannen
    @mollemannen Рік тому +3

    Turok 2 has some fantastic music :)

  • @Dargoth94
    @Dargoth94 Рік тому

    Pressed on the video as background noise, few seconds later "Wait is this bismuth!?"
    "This is the impossible speed run"
    Actual goosebumps.
    Massive fan of your Mario 64 ABC breakdowns ❤

  • @inkaymr4919
    @inkaymr4919 Рік тому

    Amazing video! Always appreciate the auxiliary view and the extra notes!

  • @denim_ak
    @denim_ak 6 місяців тому +1

    Ive seen a fair amount of goldeneye speedrun content and this is the first one that made me want to try it. I dont really care for the gameplay all that much but learning about manipulating the AI is fascinating.

  • @gameguysd
    @gameguysd Рік тому

    Excellent video! I was happily captivated throughout the whole thing.
    And yes - absolutely kickass piano. Well played SourPls

  • @thatguyandthatgame7721
    @thatguyandthatgame7721 Рік тому +1

    I don't care how long it takes you to upload. I love your videos. I watched them every night and I fall asleep to him. Amazing quality man. Keep it up

  • @PM4LxChroniicx
    @PM4LxChroniicx Рік тому

    awesome video! really hope you make more Goldeneye videos, you've got good knowledge about the game and mechanics and i really enjoy the professional presentation

  • @mmmmmthai
    @mmmmmthai Рік тому +1

    Im sorry but the Port of Adia piano music at 9:30 was absolutely subtle and awesome. So awesome I paused the video to get my phone to make this comment.

  • @SpaceDyeDream
    @SpaceDyeDream 5 місяців тому

    This video is a masterpiece, super clear and insightful

  • @deepintermission
    @deepintermission Рік тому

    I never thought I'd see bismuth talking about golden eye but I love it

  • @Hedlund83
    @Hedlund83 Рік тому

    Man your videos are so goated, the editing the music the info, best info content on yt for sure

  • @ArcadeStriker
    @ArcadeStriker Рік тому +1

    Dude played the closest to a real James Bond might have needed to be just to survive, aside from exploiting the guards grenade animations and the fact that he needed to shoot them in the head 10 times. Having to sneak around and lure guards without leaving a single chance to get seen by one or else getting shot on sight sounds like how those situations would really play out in a "realistic" sense, which is crazy to think about when playing FPS games as you could otherwise often blitz through enemies or just make sure to aim and shoot quickly (which in DLTK or just having enemies with 1000% accuracy AND damage, as you explained it can result in literal death from peeking through a corner even at frame 1).
    ...That said, HUGE props to every single player that has achieved succesful DLTK runs in these levels, let alone these Silo runs which you broke down excellently with how much of a feat achieving that *while being on a time limit* legitimately is.

    • @Nightopian1982
      @Nightopian1982 9 місяців тому

      I just can't see how certain levels are possible. Some of them have sections where you surely cannot avoid being hit with everything at max. Basically the last six levels I'm thinking.

  • @farmervillager1376
    @farmervillager1376 26 днів тому +2

    goldeneye but the enemies have plot armor

  • @Illogical.
    @Illogical. Рік тому +3

    I am surprised! This is actually a pretty well-designed game!
    Main things tyat increase my positive opinion of this game are bullet starting point being at the gun, enemies being right or left handed, and that having an effect on gameplay, and neat grenade mechanics!
    Deing able to exploit railings is kind of a large oversight, but I understand how railings are an edgecase for several of the game's mechanics.

  • @rcade6387
    @rcade6387 Рік тому

    The level of detail in your videos is incredible.

  • @mcaaronice
    @mcaaronice Рік тому +3

    Another Bismuth Banger™