0:18 God Of War 1:55 Final Fantasy VII Remake 3:45 Hades 5:04 Batman Arkham Knight 6:31 Undertale 7:51 Dark Souls 2 9:18 Resident Evil 2 Remake & Resident Evil 3 Remake 10:51 Blasphemous 11:52 Sekiro: Shadows Die Twice 13:04 NieR and NieR: Automata Bonus : 14:31 Nioh 1 & 2
Nier Automata made me replay the game until I had all the major endings completed. I was so drawn into getting the full picture. The only thing I haven't done are all the "mini" endings". Definitely a very unique approach.
The mini endings are actually super easy (except for Y for obvious reasons). My first ending was U. I went in completely blind into the game. I was in the Bunker at the beginning of the game, wanted to try self destruct so I saved and self destructed and... The game went into a black screen, told me the Bunker exploded, the credits rolled and I got an ending. You can imagine my confusion, going in COMPLETELY blind without any knowledge regarding different endings. It was the middle of the night, too, so I was incredibly spooked... Gosh...
@@darknesswave100 I've played it for 94 hours, got the Platinum and did practically everything you can do in the game. So a NG+ or a DLC would be nice.
Replayability makes a game so much better. like for example, Dark Soul 1 would still be a Masterpiece if you had no reason to do a new game + and some people don't care about it but for me it just makes the game so much better.
I would add Chrono Trigger. It was definitely one of the early games to implement it and the NG+ system allowed for up to 11 different endings I think.
Oxenfree It's an indie game but the story revolves around a group of people stuck in a moment of time that's frozen. Later we realize that everyone bis actually in a time loop and we need to break it. But the thing is, every new playthrough is seen as another reset of the time loop. The MC remembers everything that happened in the last loop, events happen in ways that it didn't in the previous loops, the antagonist remembers the last loop and comments about it. It's a fascinating story and it's one you need to play at the very least twice to really understand what's going on. It's one of my fav indie games and I can't wait for the sequel
Dragon's Dogma deserves to be on here. After you beat the "final boss" you go into a Post-Game sequence. The world has changed and the gameplay dynamic changes somewhat. Most people don't realize how much extra content this game has beneath the surface! Then you can either stay in this limbo forever, or you can progress to the next sequence, and get yourself to NG+ which has an interesting story twist but lets you replay the game from the start, with one or two subtle changes. :)
It’s funny, I was ready to put down DD as a dishonorable mention. It didn’t occur to me that post game was the same as New game plus. It seems like an integral part of the main game experience. My feelings of disappointment starting up any new game plus have never been as strong as with DD. Seemingly nothing had changed. Crucially, enemies weren’t stronger, at all, compared to first play through. I was mopping the floor with them. Even the giant sized ones. Where’s the enjoyment in that? I commiserated with a popular YT DD channel, and he said that at least BBI remains a challenge for high level characters. Which is all well and good. But I wanted to replay the main story, decked out from beginning, and have it be one. Oh well.
As well as hard mode also restarting the game from cassardis; with much stronger enemies, massively increased gold drops and being able to keep all items, gold and levels when you enter hard mode
Me too, I only really care for the ones where you get the option to start with none of your stuff as well though. If your a fan of that try Devil May Cry 5 btw, great game and allows you to restart with everything
In DS2, there are even changes in NG++. In two of the three DLCs, they’ve added some red phantoms for you deal with. Including the most hilarious and diabolical placement of an enemy in any From Software game.
there is only so much *bonus* content a dev can before the novelty wears off. Only truly open world games will truly never become boring (assuming that you really love the game). Other than that, the single-player-only genre may eventually phase out in favor of dynamic multiplayer only games. Admit it, be real. No matter how fun a single player sandbox game may be, it's NEVER AS FUN AS ACTUALLY PLAYING WITH OTHER HUMAN BEINGS. Literally nothing can replace the sublime comforting feeling of spending time with a certain human being that is special to you.
@@angelinadash2396 uh... I don't deny that XD Of course it's fun to play with friends, that is for sure. But most of multiplayer games out there are trash because of mxt. I play single player game for immersion. Single player will never die.
sure more content is always good if it's Good Content at a reasonable price but that also makes games very hard to preserve plus 90% of all cases the content sucks and it's very Overpriced Don't you ppl miss the days where games were Released Finished and Fully Working without any cut content to be sold later or as Pre Order Bonus
Borderlands 2 should be on the list or the part 2 of it. The game is built around beating it over and over Normal - true vault hunter - Ultimate vault hunter and then 10 op levels there are unique enemies and loot you can only receive once you beat the game
@@CarlosSanchez-qu7cn the thing is it's almost necessary which i don't really like it's mostly the game asking you to do the game again instead of you willing to do it again it does not bring anything new really except overpower lvl which they could have just made 1 playthrough and add OP LVL and scaling toggle
As a NieR fan I had to make sure it was on this list. It's a game you kind of have to do new game+ IMO. And I didn't mind it because it doesn't just carry over items, levels, weapons but also the side quests you have already done. Also worth mentioning is that in Automita after one of the best endings you can delete your save to help people struggling to get to that ending. It's kind of beautiful how many people do that.
I'm so happy to have earned the platinum for that game in one single playthrough. However, it is the only GoW game I never gave a second run, just busy with so many other things. I didn't think NG+ would be any different but after watching this I REALLY wanna give it another go. Is it honestly worth it?
@@extraordinarygamer937 Eh. I mean yeah I can be a little indecisive here and there lol. But sometimes other peoples' opinions can be insightful, and in a positive kind of way. Especially in gaming or the gaming community in it's entirety. Also. I love the GoW series as a whole, even though the latest was very, understandably, different from the rest. However, after playing every single one a hundred times, even Ascension which I was always 50/50 on, and managing to get the Platinum Trophy for every single one, including GoW 2018 (in a single run, mind you.), I wasn't sure if NG+ would be worth playing or if it was the exact same thing again. It's a great game, but it's a LONG one, too. TL;DR? Tell me you like something and why you support it and maybe I'll give it a go myself. It's that's simple, really. That's how I got into awesome things like Demon's Souls and Battlefield, for example.
I remember loading into Things Betwixt after my first playthrough of ds2, just expecting stronger enemies but was immediately jumped by new enemies in the starting area, best kinda 0-100 relaxation to fear I had in a souls game for awhile
I have always hated infinite ammo bonus weapons in survival horror games, I just want normal versions of those weapons for better replay value because I never use them otherwise.
Evil Within is so good in terms of replay value. It starts as a Horror Survival Game with some stealth elements and then can literally become an Action Game if you've got enough upgrades!
Oh god, that game is the biggest bait&switch I've ever seen. The beginning where you have to keep your distance from a chainsaw wielding maniac seemed to set the game up as a cat and mouse stealth focused affair but just when you're getting used to "the game" you just get shat out into what seems like a beta for Resident Evil 4
it's always interesting to see a game where you can get different endings change your perspective on stuff. like if there's a game where you get a bad ending first and then a better one after just makes me at least appreciate the better ending cause most of the time the bad endings are all kinds of messed up lol
NieR Automata honestly helped me appreciate bad endings more though. While a lot of the endings in the game were basically bad endings, they were all really awesome to experience. I definitely agree that they help with appreciating the better endings too.
My favorite game of it's generation Dragon's Dogma deserves a shoutout in this department imo. I don't count the post Gregori sequence cause it's still technically NG but hell even that is a massive twist. Then in NG+ the game is mostly the same but the biggest thing is you don't learn the extent of the twist it throws at you until you get to the true final boss again in NG+ You also technically can't fight the true boss of BBI until new game + or is it ++? Can't remember exactly but you have to run it at least twice if not three times to get the true final boss of that area.
Ghost of Tsushima NG+ is cool too since you can upgrade all your gear by one more, the game is more challenging and you can buy items and charms/curses from baku the voiceless who isnt in the first playthrough. It also skips the but at the start in komoda and puts you in the pampas grass meadow straight away. I think its quite unique and changes things up really nicely.
@@TheNightAngel1017 The game is solid. Didn't hold my interest by any means. Don't even know if I made it half way through. Phenomenal seems over the top but I can see where people are coming from I guess.
@@okami9039 Only played until Act 2, then got sidetracked with a bunch of other titles I had to catch up on. I'll get back to it soon. Going to restart from the beginning.
Lufia II: Rise of the Sinistrals is a SNES game that came out just before Chrono Trigger which had New Game+ and NG++. The first NG+ gave you 4x exp and money, and made it a lot easier to beat certain bosses that were seen in the first playthrough as unbeatable (ones you thought you had to lose against, but if you did beat them could drop awesome loot). The New Game ++ unlocked the 100 floor randomised cave as a play-alone version you could tackle without having to get there in the main game. You could use any of the characters who joined (and left) your party on the main journey, and try to make your way through the Ancient Cave, where everything is randomised. It's a LOT of fun and one of the best New Game + options out there, imo.
The game that maybe changes more than all of these that should be on this list is Final Fantasy Type-0. You beat the game, you get new cutscenes that drastically flesh out more of the story in things that were happening you never knew about while you were on your first play through, much like Nier Automata. You get a ton of new secret locations to go to. You get new weapons and a ton of new missions. You even get a new ending. Then you play it again. You realize the first play through was just the soldiers story, the second play through is more of what is happening on a high ranking officer and political level. The third play through you get the story on a political and world changing level and you finally find out about all this stuff that was happening affecting events in the first two playthroughs you never realized. All of these come with different endings, and they can very depending on your actions. Final Fantasy Type-0 probably changes more after you beat the game than any game on this list. It is the definition of what it means to play a totally different game, in the same game, after you beat the game. Hell, it's fair to say unless you have beaten it 3 times, you haven't really beaten it. Multiple playthroughs are also canon to the story.
Isn't that just like Nier, 3 completions minimum for fans to agree you completed it, totally different every time but kinda the same, hard to really explain in full, have to expirence it
@@conrrr Yeah but to be honest it is fair to say it is maybe even more fleshed out than Nier.... It doesn't have all the play style changes like a Nier game would in general, but I would say it includes more important cutscenes, more totally new unused/unknown areas from the first 2 playthroughs, more things that totally change your perspective on what was actually happening in the overall story. For example Nier, playing the other parts, you still kinda understand the conflict everyone is going through and the overall conflict. With FF Type-0, what you think you know about what is going on changes more on a grander scale, and as messed up as any of the endings were in Nier, some of the endings in FF Type-0 I would say are more clever in testing if you payed attention to the side quests and story. Some endings are absolutely nightmarish. The story in general is just more brutal, so it feels different, but beyond that, the revelations in the second and third playthroughs change your perspective of the first play through more than Nier does. I believe FF Peasant did a count and said something like 8 million people die in various ways during the course of the game, and had by far the most individual deaths of any FF game. They are however both as closer to each other in that regard than any other game is to them that I can name.
The Ratchet & Clank series adds a few bonuses once you finish the game too. For example, NG + is now considered challenge mode thus making enemies tougher but also giving you the option to upgrade your guns even further than what was originally available.
After beating the dark pictures games ( Man of Medan, Little Hope, House of Ashes ) you can unlock the curators cut which let's you play thru certain scenes as different characters and see the games thru different perspectives at the same time and completely new encounters you never saw in the 1st playthrough
Sekiro means so much to me. it's the first From Software game that I had NO help in I gave up after the first week. we nt back after six months and got pretty far. quit again. then I gave it one last run last year and I finally beat Ishhin the Sword saint and I never felt so accomplished in my life. mainly because it's a reflection on how far I've come. I wasn't able to beat it because I was doing drugs and I was unfocused. I sobered up and gained some patience and learned one very important thing in this game I live my life by .... Hesitation is Defeat.
The first NG+ I ever played was LOZ: Windwaker. By modern standards it doesn't add a lot. You can play the game in Link's starting outfit and understand the ancient Hylian characters speak in cutscenes. At the time though, that seemed incredible.
Sekiro’s NG+ is only as difficult as you make it, with the option to keep or give back back Kuro’s charm which causes you to take chip damage on all blocks but perfect blocks. Suffice to say it is definitely harder because bosses do more damage (owl gives me ptsd, still haven’t beat him charmless) Edit:I beat owl now I'm stuck on Isshin
Think it kind of goes for the full game. After I completed Sekiro and did new game+ a few times I went back to a fresh save. Because I knew what skills I needed and wanted I put a lot of my levels into just raising my strength and made the game pretty easy
I think Red Dead Redemption and RDR2 also qualify since both times at the end of the game, you are switched to another character, and while you don't have to click a 'new game plus' option on the main menu to access it, the credits do roll and there is a lot of content and side quests that opens up after, or was already open but gives you different options, results and commentary depending on when, how and with whom you completed the quests.
YES Nier Automata is number 1 💌. . I immediately expected it to be on the list, but not this high.. but it is 100% well deserved. The most well-worth game of your time and its replay ability.
I think dragons dogma was the best new game plus for me. Challenging myself with new classes and how fast I can complete a play through each time whilst getting stronger. I must have started anew atleast 20 times.
I like the idea of NG+ but I never end up playing it. What I really love is a good post-game where you keep playing on the same file and new things become available to do in the world after you beat it.
Thw witcher 3 is definitely missing here , there are 3 endings to experience all based on your choices (5 main choices actually but that's not the point) , you interactions and choices open new pathways for the main and side quests.
One of the important things to mention for Sekiro's NG+ is refusal of Kuro's charm. That, despite you having all the tricks up your sleeve and damage cranked up requires you to actually perfect your swordsmanship. Add the demon bell and all your advantages go out the window. For me it was the preferable way of playing the game, makes seeing the remaining endings not just a slideshow. You can enjoy the path, too.
I'm glad you mentioned both Nier games. They both have that sort of new game+ that changes things up, though I would say the original Nier and the remaster/port takes it even further. So you go through the game once, and get a great story, go through Route B which adds to the story and Route C which adds even more to the story. You can either make a save before the end and use that to see Ending C and D or play through it a fourth time if you want to for some reason. But after you get Ending D, start a new game. Just do it, because what the game will do something brilliant.
Ninja Gaiden on Xbox will always have some of the best new game plus additions in my opinion. Not only did harder enemies join the game earlier then expected. They always had a new variation of monsters and enemies that were exclusively to new game plus. That always amazed me and kept me playing those games. We need a game to incorporate what GOW 2018 did and what Ninja Gaiden did and that would be the perfect new game plus.
I'm VERY surprised Final Fantasy Type 0 isn't on the list. That game definitely defined the New Game + genre. 1. Each playthough has extra cutscenes and ending, which fleshes out the overall story more. 2. Certain loots, weapons and spells was unattainable until the 2nd and 3rd playthrough 3. Certain Eidolons (summons) you couldn't get in the 1st playthrough. (infact, 1 Eidolon that the game let's you use for a main story mission, is not attainable until the 3rd play through.) 4. Certain dungeons and post game bosses, you needed to best the game more than once in order to possibly stand a chance of defeating. That game DEFINITELY revolutionize the New Game + activities.
I enjoyed the Village of Shadows mode for Resident Evil Village. It upped the difficulty but also unlocked more weapons that weren't available on your main play through and you could build as go through later play throughs. Yes the story really doesnt change but it was a nice surprise for it to pop up after the first run.
This is one of my favorite tropes to video games along with having to go back with a new power to open a new progression point and bosses becoming regular enemies
I also love games where you're heading toward an obvious boss. You pass a vendor out in the middle of nowhere that sells healing items, weapons, and armor. Then you enter a ginormous arena as a large door locks behind you. Then this huge monster comes out and it's like, "Hi! Don't mind me! I'm just chilling here. Here, have cheese sandwich... See ya' 'round..." And you pass through to the exit and continue on your way...
Recently replayed an old favorite of mine called Breath of Fire: Dragon Quarter. It had a lot of really interesting systems that were honestly quite ahead of it's time. One of those was a system where you could start NG+ at any point by 'giving up' on the current playthrough, keeping a pool of distributable exp, some money and the equipment you'd gathered. However, it also unlocked new cutscenes that revealed some of what went on for parts of the game that your character wasn't there for. For example in your first playthrough your first NPC party member stays behind to talk to your mutual boss about something but you don't get to know what that was about, it just cuts to him leaving the room afterward. However, after restarting you get to see a short cutscene showing what they talked about. There is also a 'true' NG+ where after you complete the game you get a rating and that rating is carried over into your next NG+. There are a number of doors that will only open if you have a high enough rating, opening a whole bunch of extra areas and incentivizing you to get a good rating so you can unlock them all. I think some cutscenes are also tied to that rating. Probably as a way to allow for extra cutscenes that might give spoilers if you were to see them before beating/ progressing far enough in the game.
Great game that could be included in this category and actually I thought it would be something like number 1 is deadcells. It changes a lot after finishing first, second ... fifth playthrough. It is crazy how this game changes and makes everything interesting again. Making you to adapt to new strategies etc. It is a pitty you didn't mention it.
BoTW in master mode was definitely worth playing through again. Even through there was no change at all to the story, the difficulty of the enemies, forces you to approach the game with new strategies.
Was surprised dying light 2 didn't have it on release, if they release it with a big expansion for out of the city exploring it would make sense though, could either go to the city or new areas with the glider and grappling hook already, would be a good way to incorporate it I think, and could softly force new players to still have to go through the city to get the right equipment.
I think, Scarlet Nexus kind of applies too. Technically, you can choose any of the two characters from the start and see that character's "side of the story", but for second playthrough you can choose another character and keep all the level ups and items you've gained, while witnessing new story, where only some key points repeat. Devil May Cry and, similarly, Bayonetta games change with every new difficulty where you encounter different packs of enemies, enemies take less and do more damage, etc. all the while keeping all your upgrades and moves. DMC5 in particular you can get "secret endings", that, normally, you would not see, when starting New Game (unless you're exceedingly good). PS: Is something wrong with Falcon, or it's just an amusing gimmick to misspell/mispronounce things, or it's just him doing a fairly long video in one take? I am worried.
Scarlet Nexus is an interesting one, since even though you can transfer exp after you complete a playthrough (playing Yuito first really helps to reinforce the idea that Kasane is an unkillable monster), the two campaigns are completely different, even if they are tied together through the same characters and maps/events/locations. The enemies, right down to the mobs, are completely different because each party is balanced around different strengths.
Tales of Symphonia has a crazy amount of replay value with a new party member, scenes, and sequence breaking they account for and reward. Don't even get me started on the GRADE system lol
Gonna queue this up for later. Is Dragon's Dogma on here? I can understand if it's not, because the amount of time you may spend in the true end game world is likely very short, but the actual whole world, enemy type/enemy spawns and difficulty changes, aswell as the main hub. You can't even go into the main hub where you've traded and gotten to know everyone either because they're all hostile. You really have to slow yourself down and not rush through the quest and repairing the world to see it all.
I'm glad that the neir series is #1. There are so many endings, new bosses, and wildly different outcomes. And in both case you play as the NPCs, or as enemies.
Vagrant Story was the first time I saw a new game+ thing, playing for the second time unlocks a whole new area to explore and only then you get the true ending. It was super cool being one of the last games of the PS1.
Great to see someone showing DS2 love. People just brush it off as ‘the worst souls game’ but it’s not a bad game at all. Aside from the soul memory system, it still holds up today and did a lot of things extremely well.
Sifu was amazing for it’s second round. When your quest for revenge turns around to be a story of redemption and discovering the true path of Kung fu was outstanding.
If you consider Chapter 6 the end of RDR2, then the epilogue is so completely different that it should be number one in this category. You are playing as a different character, with new missions, and finally have access to a large part of the map that you were previously essentially locked out of.
The original Bayonetta is a great example. Once you unlock hard mode, a new play through remixes all the enemies. All enemies’ attack speeds are doubled. And there are still five or six completely new weapons to discover. Years later I’m still replaying it and discovering new wrinkles to the action. genius.
I think its bullshit that grace & glory move as fast as they do, giving them double speed on hard difficulties doesn't really help with disliking them any less, same goes for jeanne since she fights in the same way they do.
I'll never understand the hate that dark souls 2 gets. Maybe it's just my favorite because it's the first one I ever beat and I sunk tons of hours into getting to NG+7
I tried and restarted the game multiple times, but it just didn't catch me like the first one. I found most of the areas more of a chore than anything else, though it looks fantastic :-)
i agree with you and DS2 was also my first. I don't think anyone hates ds2 though or say its a bad game i just think they believe its the weakest souls game. I still will always hold alot of love for it though
Not sure if anyone mentioned it, but Breath of Fire V: Dragon Quarter and its SoL system. The "better" you finish the game, the higher score you get the higher quarter you get, from 1/8192 all the way to 1/4 if you a perfect run in eight hours. The higher your quarter, the more story unveils. The game came out back in 2003, nineteen years ago. Sadly the game doesn't get any tougher, unless you count in the way you have to play in order how PERFECTLY you have to play to unlock the final quarter (akin to your #2 pick?), which unfortunately is only for bragging rights, but damn satisfying to do. But it's an awesome feature I am happy to see some games using it! Your first pick is one example. More story unveils. Love this vid, great job!
I remember the tonberries being the easiest thing in that fight. It literally didn’t even affect me. I use one triple slash on them and took them out within 30 seconds
Sekiro also has multiple different endings. That's the whole point of replaying it. Their is 4 different endings. It's also a lot of fun to play, especially as you get better at it. Once you have it down it's a blast to play, in my opinion, of course.
New Game+ is such a blessing. I’m currently on I think my fifth playthrough of TLOU2. And for the longest time I was contemplating permadeath but was too scared cuz I only play on the hardest mode to get the full experience. Took me a while but I finally started. I was then contemplating starting permadeath WITHOUT my weapons. Until I thought about it and ultimately decided it would be best for me to do a permadeath run with everything I have lol.
I played GoW 4 times, i had a lot fun every single time but the last time (which i wanted to play it on PS5 but sadly can't afford it yet) was the best because i was very familiar with the game's mechanics by then and wanted more challenges. Thank you Santa Monica for this game and i cannot wait for Ragnarok. Edit: Oh and a big thanks for the Gameranx team for these fun videos.
You should make a seperate distinct list for "games with enough multiple choices to make replaying interesting". Because there are a lot of games that do that, and many other that just have information that change the way you see the game on a 2nd playthrough, because you have information from the ending.
I’d like to do an honorable mention for the Tales Of series. Throughout your first playthrough, you constantly earn “GRADE” that in most games doesn’t seem to mean anything at first, but then you beat the game and find out that you can spend that grade for changes on your next run. You can get buffs like double xp or starting with 500 more base health, or debuff a like half xp. And there’s a lot more diversity than just that. What I find awesome about it is that in Tales of Symphonia: Dawn of the New World, I was even able to beat some of the bosses that you’re supposed to lose against but getting the double xp modifier. Nothing changes, you still lose in the cutscene when the fights over, but it’s still so satisfying to have the turns tabled like that
Man hades is just so fucking good. That was the first rogue lite/like (idk the difference) and I fell in love with it. That game was single handedly responsible for opening up that entire genre of games for me.
Me too. I never played a Rogue like/lite before Hades either. Still working my way through beating the game. I'm on 3x now and I'm still addicted to the game.
During my break from Hades I started playing a game that is really similar but seems alot Harder called Curse of the dead Gods. Definitely check it out if you like Hades or Deadcells. Now that I'm stuck I may go back to Hades.
Heaven’s Vault has a cool NG+ even though it’s a smaller title! The game is about an archeologist in a world which appears to be on a loop, but enscriptions from previous loops survive. So gameplay is about exploring and interpreting writing from lost civilizations and trying to understand if The Great Loop is real or superstition. NG+ is a perfect fit for Heaven’s Vault as the whole story is about a looping world.
Your description of sekiro reminded me of one of my all time favorites....vagrant story. First time through took me almost 45 hrs, second time through took me 8. Once you decided your build and stuck with it, items carried over as well, and so did your stats. I would have played it more and tried the other builds but the box puzzle aspect got old pretty quick, but its a classic in my book.
I think the best reason to replay God of war is the amount of new details you notice. So many lines of dialgoue, or moments in the story make more sense once you have the full context. I replayed it with a friend who has an xbox and o was amazed at how many new things I picked up on. Right from the very beginning where I realised baldur was looking for kratos's wife and not him, to many lines of dialogue and dream sequences later
I know it's not totally a New Game + and also an older game but thought Dragon's Dogma might have been mentioned as that changes so much after defeating the Dragon for the first time.
The World Ends With You needs to be in this list. The Secret Reports can only be unlocked after you finish the whole game, and in order to read them you need to beat every chapter of the game under specific conditions. And while the story stays basically the same as you replay, each Secret Report tells you some things what happened behind the scenes while Neku was trying to survive, which really helps understand what really happened. If you want the whole story, you need to beat the game twice, and it's not boring to do so because of how difficulty works.
I feel like Dishonored 2 deserves an entry on this list. During the first playthrough, you have to choose between playing as Corvo or Emily. Each has unique powers (some overlap, some are completely unique.) However when you start a New Game Plus, you have the option to unlock abilities from either character. This works even if you play the same character both times, i.e. playing Emily both times will still give you access to Corvo's abilities during a New Game Plus. You also carry over everything from the first save, including any unspent runes, so you can start the NG+ unlocking powers from the other character instantly. Certain power combos are absolutely nuts, and only available when using powers from both characters during NG+.
I actually dislike them removing the use of items on FF7 remake on hard mode, never needed them on normal and then on hard I couldn't use them when I wanted to. It just felt annoying to me.
yeah I felt the same about that. I really never needed them on normal but I think it's kinda lame to make a game artificially hard because of no item usage. like increase the enemies hp or strength or whatever instead
Agreed. I get that they wanted the player to thoroughly utilize the materia arsenal to that of the fullest ability, but totally restricting us from the items that we spent loads of gil on was unbelievably unnecessary.
I loved the removal of items. At first I thought it was a crazy idea for hard mode, but in the end I really enjoyed the extra challenge when replaying the game.
I had the same thing and tbh I love FF7R but didn't like the hard mode. It just felt too hard imo and it's not even something I hate in general. Even love games like Dark Souls or other games on very hard mode. But FF7R was hard just for the sake of being hard. I know a lot of people love it so not claiming it bad maybe it's just my taste or something
The only game ever that was worth replaying for me was Witcher 3. Your combat system keeps evolving and renewing, what makes it a totally new game. There are so many games on the market, that replaying lots of them seems like a waste of time.
Ratchet and Clank 2: Going Commando blew my mind back in 2003 with the Challenge mode with the ability to buy mega versions of the weapons and upgrade them again. I still play it.
What about Remnant From The Ashes? That game required you to play again and again just to see different areas and bosses because of its unique randomizing system each time you played. Im surprised it wasn't on the list. Maybe on a part 2?
In Vagrant Story you get a key when you beat the final boss that you can only use on New Game Plus. That key opens locked doors and opens up new areas and harder bosses.
I would also like to reccomend Celeste to this list. You can do B-side levels which are wayyy insanely harder than the regular levels. and if you finish every B-Side level, you can not only unlock C-Side levels to attempt, but golden strawberries at the start of every level, which can only be obtained by beating the entire level without dying. The difficulty curve will keep you busy for a very, very long time and the satisfaction after success only becomes more and more delicious as you slowly master the game >:D.
I knew nier was going to be on this list. But I could make a argument for borderlands 2 could be on this list. Uvhm is a pain but rewarding with the loot
@@skitzoidhobo17 You've experienced Hell? Still not sure how you can't consider it a reward considering you've never been there. You don't know. Could be amazing.
One a little out of the box, that is sorta NG+ but not really so I understand it not being included is some of the castlevania games after you beat them, you can replay the game again with other characters that have different abilities that really changes up how the game is played and how you approach it.
Bravely Default 2 should have made this list. You literally have to "beat" the final boss multiple time before unlocking the true ending. Once you do, you can start new game plus which affords all sorts of modifiers on top the ability to "end" the story much earlier than was possible before, which just adds even more story. Another one deserved to be on this list is Xenoblade Chronicles 2. There isn't anything that changes in the main story, but you gain the ability to modify nearly every aspect of the combat system to be as hard (or easy) as you want. To the point where you can just leave the combat to be automated and the AI does a surprising job of being competent. Honestly, there should've been other mentions outside of Fromsoft games. I know everyone is riding an Elden Ring high, but it shouldn't tunnel vision lists like this as gaming is much more than just what's popular right now.
What Yoko Taro improved upon in Automata with regards to the endings, full story and replayability is downright astounding. Nier’s requirements to finish the game were brutal, but what Automata does is genius. It’s sublime. Worthy of the no.1 spot.
I think the first game I played that ever did that was Tenchu 2, had to play through the game as Rikimaru, Ayame & Tatsumaru. It was fascinating seeing the different perspectives of each character & I wanna say it didn't feel that repetitive, was a long time ago lol.
0:18 God Of War
1:55 Final Fantasy VII Remake
3:45 Hades
5:04 Batman Arkham Knight
6:31 Undertale
7:51 Dark Souls 2
9:18 Resident Evil 2 Remake & Resident Evil 3 Remake
10:51 Blasphemous
11:52 Sekiro: Shadows Die Twice
13:04 NieR and NieR: Automata
Bonus :
14:31 Nioh 1 & 2
Thank you!
Saved me so much time
👑
you're a saint
14:31 Nioh and Nioh 2
Nier Automata made me replay the game until I had all the major endings completed. I was so drawn into getting the full picture. The only thing I haven't done are all the "mini" endings". Definitely a very unique approach.
The mini endings are actually super easy (except for Y for obvious reasons).
My first ending was U. I went in completely blind into the game. I was in the Bunker at the beginning of the game, wanted to try self destruct so I saved and self destructed and... The game went into a black screen, told me the Bunker exploded, the credits rolled and I got an ending.
You can imagine my confusion, going in COMPLETELY blind without any knowledge regarding different endings. It was the middle of the night, too, so I was incredibly spooked... Gosh...
One of the best games I ever played. getting all endings was fun and challenging. But it worth it. :D
I got the platinum for it. One of the best games I ever played. Worth getting all 26 endings
@@Onaterdem same! I finished the game before I really even started it lmao
I platted the game n ot took me months the hardest one was that one with the endings i def haf to look up a couple of them
I love that NG+ is becoming more of a thing again!
I hope they add it to horizon forbidden west soon. feels weird not having it in there
@@darknesswave100 they really should!
@@darknesswave100 I've played it for 94 hours, got the Platinum and did practically everything you can do in the game. So a NG+ or a DLC would be nice.
@@darknesswave100 they will. They always do
Replayability makes a game so much better.
like for example, Dark Soul 1 would still be a Masterpiece if you had no reason to do a new game + and some people don't care about it but for me it just makes the game so much better.
I would add Chrono Trigger. It was definitely one of the early games to implement it and the NG+ system allowed for up to 11 different endings I think.
I was surprised it was not on the list.
It was also the first game to call it "new game +"
It’s the earliest game I know of to have NG+
It's the game that coined the phrase not the one that invented it btw.
Didn't even know that was a thing, I beat this at an earlier age and wasn't aware of NG+.
Oxenfree
It's an indie game but the story revolves around a group of people stuck in a moment of time that's frozen.
Later we realize that everyone bis actually in a time loop and we need to break it.
But the thing is, every new playthrough is seen as another reset of the time loop. The MC remembers everything that happened in the last loop, events happen in ways that it didn't in the previous loops, the antagonist remembers the last loop and comments about it.
It's a fascinating story and it's one you need to play at the very least twice to really understand what's going on.
It's one of my fav indie games and I can't wait for the sequel
It's a great game and there is or will soon be an oxenfree 2
Love Oxenfree!
Seriously? I played through the game once, but never thought to do a new playthrough.. I guess ill have to look into that.
YES ALL OF THE YESS
@Dr Rhomboid Goatcabin I agree.
Dragon's Dogma deserves to be on here. After you beat the "final boss" you go into a Post-Game sequence. The world has changed and the gameplay dynamic changes somewhat. Most people don't realize how much extra content this game has beneath the surface!
Then you can either stay in this limbo forever, or you can progress to the next sequence, and get yourself to NG+ which has an interesting story twist but lets you replay the game from the start, with one or two subtle changes. :)
Just bought it for $10 giving it a go. Done with Elden ring and was looking for something to play!
@@SirPhysical I hope you enjoy it! It is so weird but its become one of my favourite games. Love its combat!
It’s funny, I was ready to put down DD as a dishonorable mention. It didn’t occur to me that post game was the same as New game plus. It seems like an integral part of the main game experience.
My feelings of disappointment starting up any new game plus have never been as strong as with DD. Seemingly nothing had changed. Crucially, enemies weren’t stronger, at all, compared to first play through. I was mopping the floor with them. Even the giant sized ones. Where’s the enjoyment in that?
I commiserated with a popular YT DD channel, and he said that at least BBI remains a challenge for high level characters. Which is all well and good. But I wanted to replay the main story, decked out from beginning, and have it be one. Oh well.
Dragons Dogma is such an underrated game. You sir have good taste
As well as hard mode also restarting the game from cassardis; with much stronger enemies, massively increased gold drops and being able to keep all items, gold and levels when you enter hard mode
I love games that let you start a new game but with all the armor, weapons, and loot that you've accumulated from prior play-throughs!
Me too, I only really care for the ones where you get the option to start with none of your stuff as well though. If your a fan of that try Devil May Cry 5 btw, great game and allows you to restart with everything
Evil Within was so fun after playing it the second time around with better weapons and stats lol
💯💯💯
Me too.
How to play Farcry 3 with all signature weapons ?
In DS2, there are even changes in NG++. In two of the three DLCs, they’ve added some red phantoms for you deal with. Including the most hilarious and diabolical placement of an enemy in any From Software game.
the 2 red invasion with the prisoner boss damn, fighting those thing without lighting the torches + 2 invader helping him is just nuts
New character NG++ was so much fun.
I like this concept tbh. Good singleplayer games that add more stuff to do for those that want to keep playing!
You say that like it’s a novel concept. It’s been a thing for 40 years
@@SnailHatan Not sure why you thought that but I know it’s been a thing for a while :) just wish more modern games implemented it
there is only so much *bonus* content a dev can before the novelty wears off. Only truly open world games will truly never become boring (assuming that you really love the game). Other than that, the single-player-only genre may eventually phase out in favor of dynamic multiplayer only games.
Admit it, be real. No matter how fun a single player sandbox game may be, it's NEVER AS FUN AS ACTUALLY PLAYING WITH OTHER HUMAN BEINGS. Literally nothing can replace the sublime comforting feeling of spending time with a certain human being that is special to you.
@@angelinadash2396 uh... I don't deny that XD Of course it's fun to play with friends, that is for sure. But most of multiplayer games out there are trash because of mxt. I play single player game for immersion. Single player will never die.
sure more content is always good if it's Good Content at a reasonable price but that also makes games very hard to preserve plus 90% of all cases the content sucks and it's very Overpriced Don't you ppl miss the days where games were Released Finished and Fully Working without any cut content to be sold later or as Pre Order Bonus
Borderlands 2 should be on the list or the part 2 of it. The game is built around beating it over and over Normal - true vault hunter - Ultimate vault hunter and then 10 op levels there are unique enemies and loot you can only receive once you beat the game
At the end I was so surprised I didn’t hear it
@@CarlosSanchez-qu7cn ya me too .. i though bl2 wud be #1 on the list
Was gonna write that he missed bl2
I was just thinking the same. BL2 should be number 1. I’ve played through the campaign at least 20 separate times. It’s that good.
@@CarlosSanchez-qu7cn the thing is it's almost necessary which i don't really like it's mostly the game asking you to do the game again instead of you willing to do it again it does not bring anything new really except overpower lvl which they could have just made 1 playthrough and add OP LVL and scaling toggle
As a NieR fan I had to make sure it was on this list. It's a game you kind of have to do new game+ IMO. And I didn't mind it because it doesn't just carry over items, levels, weapons but also the side quests you have already done. Also worth mentioning is that in Automita after one of the best endings you can delete your save to help people struggling to get to that ending. It's kind of beautiful how many people do that.
Yeah pretty much expected nier to be on this list
Same I only watched this cause I was thinking number 1 has got to be nier... no way it isnt
I came to watch just to see if it had Nier
I see you are a man of culture
Wym delete save?
I'll never get tired of replaying all of the GoW games but the GoW 2018 gave me a completely different experience when I played it the second time.
For me it was only possible to beat the queen in ngp. With better gear and all upgraded talismans in the armor.
I'm so happy to have earned the platinum for that game in one single playthrough. However, it is the only GoW game I never gave a second run, just busy with so many other things. I didn't think NG+ would be any different but after watching this I REALLY wanna give it another go. Is it honestly worth it?
@@puregaming4543 I've made it about halfway through. I say do it.
@@puregaming4543 why do u want other people to convince you ? can't u make decision on ur own ? Play what u want to
@@extraordinarygamer937 Eh. I mean yeah I can be a little indecisive here and there lol. But sometimes other peoples' opinions can be insightful, and in a positive kind of way. Especially in gaming or the gaming community in it's entirety.
Also. I love the GoW series as a whole, even though the latest was very, understandably, different from the rest. However, after playing every single one a hundred times, even Ascension which I was always 50/50 on, and managing to get the Platinum Trophy for every single one, including GoW 2018 (in a single run, mind you.), I wasn't sure if NG+ would be worth playing or if it was the exact same thing again. It's a great game, but it's a LONG one, too.
TL;DR? Tell me you like something and why you support it and maybe I'll give it a go myself. It's that's simple, really. That's how I got into awesome things like Demon's Souls and Battlefield, for example.
I got addicted to fighting Valkyries in GoW and therefore started a NG+ and it was just as satisfying the 2nd time 🔥
I remember loading into Things Betwixt after my first playthrough of ds2, just expecting stronger enemies but was immediately jumped by new enemies in the starting area, best kinda 0-100 relaxation to fear I had in a souls game for awhile
And wondering if their animations were intentional. :P Was definitely a nice surprise over them becoming a baseline enemy in SotFS.
I love how the Resident Evil games reward you with a power trip after you first beat the game. Infinite ammo bazooka, yes, please!
I have always hated infinite ammo bonus weapons in survival horror games, I just want normal versions of those weapons for better replay value because I never use them otherwise.
ye, still remember the unlimited rpg, chicago typewriter and the laser gun in re4. Brings me back man
Evil Within is so good in terms of replay value. It starts as a Horror Survival Game with some stealth elements and then can literally become an Action Game if you've got enough upgrades!
Or just become One punch man with brass knuckles :D
Oh god, that game is the biggest bait&switch I've ever seen. The beginning where you have to keep your distance from a chainsaw wielding maniac seemed to set the game up as a cat and mouse stealth focused affair but just when you're getting used to "the game" you just get shat out into what seems like a beta for Resident Evil 4
it's always interesting to see a game where you can get different endings change your perspective on stuff. like if there's a game where you get a bad ending first and then a better one after just makes me at least appreciate the better ending cause most of the time the bad endings are all kinds of messed up lol
NieR Automata honestly helped me appreciate bad endings more though. While a lot of the endings in the game were basically bad endings, they were all really awesome to experience. I definitely agree that they help with appreciating the better endings too.
play Zero Escape
"...bad endings are all kinds of messed up"
read it again lol
My favorite game of it's generation Dragon's Dogma deserves a shoutout in this department imo. I don't count the post Gregori sequence cause it's still technically NG but hell even that is a massive twist. Then in NG+ the game is mostly the same but the biggest thing is you don't learn the extent of the twist it throws at you until you get to the true final boss again in NG+ You also technically can't fight the true boss of BBI until new game + or is it ++? Can't remember exactly but you have to run it at least twice if not three times to get the true final boss of that area.
Ghost of Tsushima NG+ is cool too since you can upgrade all your gear by one more, the game is more challenging and you can buy items and charms/curses from baku the voiceless who isnt in the first playthrough. It also skips the but at the start in komoda and puts you in the pampas grass meadow straight away. I think its quite unique and changes things up really nicely.
@@Die-Angst pretty much everyone except you that I've seen talking about it has said the game is phenomenal.
@@TheNightAngel1017 The game is solid. Didn't hold my interest by any means. Don't even know if I made it half way through. Phenomenal seems over the top but I can see where people are coming from I guess.
@@orbbb24 lmao finish it the game goes crazy from act 3
@@Die-Angst well looks like someone here is an assassin's creed fanboy and didn't even finish ghost of tsushima
@@okami9039 Only played until Act 2, then got sidetracked with a bunch of other titles I had to catch up on. I'll get back to it soon. Going to restart from the beginning.
Lufia II: Rise of the Sinistrals is a SNES game that came out just before Chrono Trigger which had New Game+ and NG++. The first NG+ gave you 4x exp and money, and made it a lot easier to beat certain bosses that were seen in the first playthrough as unbeatable (ones you thought you had to lose against, but if you did beat them could drop awesome loot). The New Game ++ unlocked the 100 floor randomised cave as a play-alone version you could tackle without having to get there in the main game. You could use any of the characters who joined (and left) your party on the main journey, and try to make your way through the Ancient Cave, where everything is randomised. It's a LOT of fun and one of the best New Game + options out there, imo.
The game that maybe changes more than all of these that should be on this list is Final Fantasy Type-0. You beat the game, you get new cutscenes that drastically flesh out more of the story in things that were happening you never knew about while you were on your first play through, much like Nier Automata. You get a ton of new secret locations to go to. You get new weapons and a ton of new missions. You even get a new ending.
Then you play it again. You realize the first play through was just the soldiers story, the second play through is more of what is happening on a high ranking officer and political level. The third play through you get the story on a political and world changing level and you finally find out about all this stuff that was happening affecting events in the first two playthroughs you never realized. All of these come with different endings, and they can very depending on your actions.
Final Fantasy Type-0 probably changes more after you beat the game than any game on this list. It is the definition of what it means to play a totally different game, in the same game, after you beat the game. Hell, it's fair to say unless you have beaten it 3 times, you haven't really beaten it. Multiple playthroughs are also canon to the story.
Isn't that just like Nier, 3 completions minimum for fans to agree you completed it, totally different every time but kinda the same, hard to really explain in full, have to expirence it
@@conrrr Yeah but to be honest it is fair to say it is maybe even more fleshed out than Nier.... It doesn't have all the play style changes like a Nier game would in general, but I would say it includes more important cutscenes, more totally new unused/unknown areas from the first 2 playthroughs, more things that totally change your perspective on what was actually happening in the overall story.
For example Nier, playing the other parts, you still kinda understand the conflict everyone is going through and the overall conflict. With FF Type-0, what you think you know about what is going on changes more on a grander scale, and as messed up as any of the endings were in Nier, some of the endings in FF Type-0 I would say are more clever in testing if you payed attention to the side quests and story. Some endings are absolutely nightmarish. The story in general is just more brutal, so it feels different, but beyond that, the revelations in the second and third playthroughs change your perspective of the first play through more than Nier does.
I believe FF Peasant did a count and said something like 8 million people die in various ways during the course of the game, and had by far the most individual deaths of any FF game. They are however both as closer to each other in that regard than any other game is to them that I can name.
I really wish that I had fun playing that game so I could see this story. I just straight up did not enjoy it.
@@KaosRift Try using the level up glitch. I really wouldn't even play it without using it.
I never beat the game but always found it incredible that this ENORMOUS game was originally built for PSP. It looked damn fine on that system as well.
The Ratchet & Clank series adds a few bonuses once you finish the game too. For example, NG + is now considered challenge mode thus making enemies tougher but also giving you the option to upgrade your guns even further than what was originally available.
Dragon quest 11 gives you a ton of new content after you beat it, expanded map (floating islands) more enemies. New boss. More quests.
After beating the dark pictures games ( Man of Medan, Little Hope, House of Ashes ) you can unlock the curators cut which let's you play thru certain scenes as different characters and see the games thru different perspectives at the same time and completely new encounters you never saw in the 1st playthrough
This channel deserves a rank the content is always on point and consistent
That's why its called "Gameranx"
This channel is great for finding new games I normally haven't heard of
@@PhantomTissue true that, I discovered this channel back in 2016 and since then this is my no.1 source of game news & reviews on YT
yeah so consistent they called it gow 2017
@@Die-Angst Ah, a troll has been spotted. Ignore and carry on people...
Sekiro means so much to me. it's the first From Software game that I had NO help in I gave up after the first week.
we nt back after six months and got pretty far. quit again. then I gave it one last run last year and I finally beat Ishhin the Sword saint and I never felt so accomplished in my life. mainly because it's a reflection on how far I've come. I wasn't able to beat it because I was doing drugs and I was unfocused. I sobered up and gained some patience and learned one very important thing in this game I live my life by ....
Hesitation is Defeat.
I never really comment but Congratulations! That's a lot to overcome.
Congrats on your achievement!!! One sober person to another! Games and life are much easier with a razor sharp mind!
I kind of wish Super Mario World on the GBA was on here, with the whole game changing to a fall theme once you clear all levels
if thats all it did i can see exactly why it was left out. simple colour swap isn't really changing much is it dude.
It did that on SNES also
What theme is it before?
@@CrimsonFKR at the time it came out on the Super Nintendo it was pretty fucking cool.
That was amazing for its time. Great nostalgia trip.
The first NG+ I ever played was LOZ: Windwaker. By modern standards it doesn't add a lot. You can play the game in Link's starting outfit and understand the ancient Hylian characters speak in cutscenes. At the time though, that seemed incredible.
Sekiro’s NG+ is only as difficult as you make it, with the option to keep or give back back Kuro’s charm which causes you to take chip damage on all blocks but perfect blocks. Suffice to say it is definitely harder because bosses do more damage (owl gives me ptsd, still haven’t beat him charmless)
Edit:I beat owl now I'm stuck on Isshin
Think it kind of goes for the full game. After I completed Sekiro and did new game+ a few times I went back to a fresh save. Because I knew what skills I needed and wanted I put a lot of my levels into just raising my strength and made the game pretty easy
Also, NG+ in Sekiro its required if you want all maxed prosthetic tools because there isn't enough lapis in just one playthrough.
@@MrTerrorzone2012 levels?
NG+ Charmless is the true Sekiro playthrough. Beating it once is just the tutorial.
Sekiro charmless is basically where the true game begins. Also you need to replay it to get all endings
I think Red Dead Redemption and RDR2 also qualify since both times at the end of the game, you are switched to another character, and while you don't have to click a 'new game plus' option on the main menu to access it, the credits do roll and there is a lot of content and side quests that opens up after, or was already open but gives you different options, results and commentary depending on when, how and with whom you completed the quests.
YES Nier Automata is number 1 💌. . I immediately expected it to be on the list, but not this high.. but it is 100% well deserved. The most well-worth game of your time and its replay ability.
Nier Automata broke me in the best way.
This Cannot Continue… except it does. And it just gets sadder.
Eh, not really. Drakengard should be on the list, because it all starts witb Drakengard. But few people have played the Drakengard series.
@@cassynedelisky796 tell me about it
@@Matt-bg5wg Nier: the saddening
I think dragons dogma was the best new game plus for me. Challenging myself with new classes and how fast I can complete a play through each time whilst getting stronger. I must have started anew atleast 20 times.
I like the idea of NG+ but I never end up playing it. What I really love is a good post-game where you keep playing on the same file and new things become available to do in the world after you beat it.
Thw witcher 3 is definitely missing here , there are 3 endings to experience all based on your choices (5 main choices actually but that's not the point) , you interactions and choices open new pathways for the main and side quests.
Im really surprised to see that The Witcher 3 didnt make it on this list, such a phenomenal game to replay and see different outcomes in.
One of the important things to mention for Sekiro's NG+ is refusal of Kuro's charm. That, despite you having all the tricks up your sleeve and damage cranked up requires you to actually perfect your swordsmanship. Add the demon bell and all your advantages go out the window. For me it was the preferable way of playing the game, makes seeing the remaining endings not just a slideshow. You can enjoy the path, too.
I'm glad you mentioned both Nier games. They both have that sort of new game+ that changes things up, though I would say the original Nier and the remaster/port takes it even further. So you go through the game once, and get a great story, go through Route B which adds to the story and Route C which adds even more to the story. You can either make a save before the end and use that to see Ending C and D or play through it a fourth time if you want to for some reason. But after you get Ending D, start a new game. Just do it, because what the game will do something brilliant.
Ninja Gaiden on Xbox will always have some of the best new game plus additions in my opinion. Not only did harder enemies join the game earlier then expected. They always had a new variation of monsters and enemies that were exclusively to new game plus. That always amazed me and kept me playing those games. We need a game to incorporate what GOW 2018 did and what Ninja Gaiden did and that would be the perfect new game plus.
It's so rare I ever play a game twice. I wish I could make myself.
I'm VERY surprised Final Fantasy Type 0 isn't on the list. That game definitely defined the New Game + genre.
1. Each playthough has extra cutscenes and ending, which fleshes out the overall story more.
2. Certain loots, weapons and spells was unattainable until the 2nd and 3rd playthrough
3. Certain Eidolons (summons) you couldn't get in the 1st playthrough. (infact, 1 Eidolon that the game let's you use for a main story mission, is not attainable until the 3rd play through.)
4. Certain dungeons and post game bosses, you needed to best the game more than once in order to possibly stand a chance of defeating.
That game DEFINITELY revolutionize the New Game + activities.
Got the platinum on GoW in the first run... will hit new game+ before Ragnarok drops. Pretty excited.
I enjoyed the Village of Shadows mode for Resident Evil Village. It upped the difficulty but also unlocked more weapons that weren't available on your main play through and you could build as go through later play throughs. Yes the story really doesnt change but it was a nice surprise for it to pop up after the first run.
Any list: exists.
Final fantasy games: well, hello.
This is one of my favorite tropes to video games along with having to go back with a new power to open a new progression point and bosses becoming regular enemies
I also love games where you're heading toward an obvious boss. You pass a vendor out in the middle of nowhere that sells healing items, weapons, and armor. Then you enter a ginormous arena as a large door locks behind you. Then this huge monster comes out and it's like, "Hi! Don't mind me! I'm just chilling here. Here, have cheese sandwich... See ya' 'round..." And you pass through to the exit and continue on your way...
Recently replayed an old favorite of mine called Breath of Fire: Dragon Quarter. It had a lot of really interesting systems that were honestly quite ahead of it's time. One of those was a system where you could start NG+ at any point by 'giving up' on the current playthrough, keeping a pool of distributable exp, some money and the equipment you'd gathered. However, it also unlocked new cutscenes that revealed some of what went on for parts of the game that your character wasn't there for. For example in your first playthrough your first NPC party member stays behind to talk to your mutual boss about something but you don't get to know what that was about, it just cuts to him leaving the room afterward. However, after restarting you get to see a short cutscene showing what they talked about.
There is also a 'true' NG+ where after you complete the game you get a rating and that rating is carried over into your next NG+. There are a number of doors that will only open if you have a high enough rating, opening a whole bunch of extra areas and incentivizing you to get a good rating so you can unlock them all. I think some cutscenes are also tied to that rating. Probably as a way to allow for extra cutscenes that might give spoilers if you were to see them before beating/ progressing far enough in the game.
Great game that could be included in this category and actually I thought it would be something like number 1 is deadcells. It changes a lot after finishing first, second ... fifth playthrough. It is crazy how this game changes and makes everything interesting again. Making you to adapt to new strategies etc. It is a pitty you didn't mention it.
Super Mario World after the SPECIAL stages. That was a trip.
BoTW in master mode was definitely worth playing through again. Even through there was no change at all to the story, the difficulty of the enemies, forces you to approach the game with new strategies.
Yeah, like glitching the trials to upgrade your master sword lol.
The only way to play
Was surprised dying light 2 didn't have it on release, if they release it with a big expansion for out of the city exploring it would make sense though, could either go to the city or new areas with the glider and grappling hook already, would be a good way to incorporate it I think, and could softly force new players to still have to go through the city to get the right equipment.
I think, Scarlet Nexus kind of applies too. Technically, you can choose any of the two characters from the start and see that character's "side of the story", but for second playthrough you can choose another character and keep all the level ups and items you've gained, while witnessing new story, where only some key points repeat.
Devil May Cry and, similarly, Bayonetta games change with every new difficulty where you encounter different packs of enemies, enemies take less and do more damage, etc. all the while keeping all your upgrades and moves. DMC5 in particular you can get "secret endings", that, normally, you would not see, when starting New Game (unless you're exceedingly good).
PS: Is something wrong with Falcon, or it's just an amusing gimmick to misspell/mispronounce things, or it's just him doing a fairly long video in one take? I am worried.
Scarlet Nexus is an interesting one, since even though you can transfer exp after you complete a playthrough (playing Yuito first really helps to reinforce the idea that Kasane is an unkillable monster), the two campaigns are completely different, even if they are tied together through the same characters and maps/events/locations. The enemies, right down to the mobs, are completely different because each party is balanced around different strengths.
Tales of Symphonia has a crazy amount of replay value with a new party member, scenes, and sequence breaking they account for and reward. Don't even get me started on the GRADE system lol
Needs a switch port
Gonna queue this up for later. Is Dragon's Dogma on here? I can understand if it's not, because the amount of time you may spend in the true end game world is likely very short, but the actual whole world, enemy type/enemy spawns and difficulty changes, aswell as the main hub. You can't even go into the main hub where you've traded and gotten to know everyone either because they're all hostile.
You really have to slow yourself down and not rush through the quest and repairing the world to see it all.
I'm glad that the neir series is #1. There are so many endings, new bosses, and wildly different outcomes. And in both case you play as the NPCs, or as enemies.
Chrono Trigger doesn't change much with NG+, but it does have a ton of different possible endings.
Neither Sekiro and some others that are in the list.
Vagrant Story was the first time I saw a new game+ thing, playing for the second time unlocks a whole new area to explore and only then you get the true ending. It was super cool being one of the last games of the PS1.
Great to see someone showing DS2 love. People just brush it off as ‘the worst souls game’ but it’s not a bad game at all. Aside from the soul memory system, it still holds up today and did a lot of things extremely well.
Sifu was amazing for it’s second round. When your quest for revenge turns around to be a story of redemption and discovering the true path of Kung fu was outstanding.
If you consider Chapter 6 the end of RDR2, then the epilogue is so completely different that it should be number one in this category. You are playing as a different character, with new missions, and finally have access to a large part of the map that you were previously essentially locked out of.
The original Bayonetta is a great example. Once you unlock hard mode, a new play through remixes all the enemies. All enemies’ attack speeds are doubled. And there are still five or six completely new weapons to discover. Years later I’m still replaying it and discovering new wrinkles to the action. genius.
I think its bullshit that grace & glory move as fast as they do, giving them double speed on hard difficulties doesn't really help with disliking them any less, same goes for jeanne since she fights in the same way they do.
I'll never understand the hate that dark souls 2 gets. Maybe it's just my favorite because it's the first one I ever beat and I sunk tons of hours into getting to NG+7
I tried and restarted the game multiple times, but it just didn't catch me like the first one. I found most of the areas more of a chore than anything else, though it looks fantastic :-)
i agree with you and DS2 was also my first. I don't think anyone hates ds2 though or say its a bad game i just think they believe its the weakest souls game. I still will always hold alot of love for it though
Not sure if anyone mentioned it, but Breath of Fire V: Dragon Quarter and its SoL system. The "better" you finish the game, the higher score you get the higher quarter you get, from 1/8192 all the way to 1/4 if you a perfect run in eight hours. The higher your quarter, the more story unveils. The game came out back in 2003, nineteen years ago. Sadly the game doesn't get any tougher, unless you count in the way you have to play in order how PERFECTLY you have to play to unlock the final quarter (akin to your #2 pick?), which unfortunately is only for bragging rights, but damn satisfying to do. But it's an awesome feature I am happy to see some games using it! Your first pick is one example. More story unveils. Love this vid, great job!
"The hell house now summons tonberries"
Well, i declare this the hardest boss that can be fought
That sounds miserable
I remember the tonberries being the easiest thing in that fight. It literally didn’t even affect me. I use one triple slash on them and took them out within 30 seconds
@@joegardner851 wait what? U sure they were tonberries?
@@ibrahimeltoukhy1864 yup
Goddam... that think was hell to fight on normal mode!!! Tedious as hell!
Sekiro also has multiple different endings. That's the whole point of replaying it. Their is 4 different endings. It's also a lot of fun to play, especially as you get better at it. Once you have it down it's a blast to play, in my opinion, of course.
Eternal Darkness was one of the few games that I played through multiple times to get the real ending
New Game+ is such a blessing. I’m currently on I think my fifth playthrough of TLOU2. And for the longest time I was contemplating permadeath but was too scared cuz I only play on the hardest mode to get the full experience. Took me a while but I finally started. I was then contemplating starting permadeath WITHOUT my weapons. Until I thought about it and ultimately decided it would be best for me to do a permadeath run with everything I have lol.
I played GoW 4 times, i had a lot fun every single time but the last time (which i wanted to play it on PS5 but sadly can't afford it yet) was the best because i was very familiar with the game's mechanics by then and wanted more challenges. Thank you Santa Monica for this game and i cannot wait for Ragnarok.
Edit: Oh and a big thanks for the Gameranx team for these fun videos.
You forgot to thank your family for their support.
@@john8606 I don't have one
You should make a seperate distinct list for "games with enough multiple choices to make replaying interesting". Because there are a lot of games that do that, and many other that just have information that change the way you see the game on a 2nd playthrough, because you have information from the ending.
I’d like to do an honorable mention for the Tales Of series. Throughout your first playthrough, you constantly earn “GRADE” that in most games doesn’t seem to mean anything at first, but then you beat the game and find out that you can spend that grade for changes on your next run. You can get buffs like double xp or starting with 500 more base health, or debuff a like half xp. And there’s a lot more diversity than just that. What I find awesome about it is that in Tales of Symphonia: Dawn of the New World, I was even able to beat some of the bosses that you’re supposed to lose against but getting the double xp modifier. Nothing changes, you still lose in the cutscene when the fights over, but it’s still so satisfying to have the turns tabled like that
“The bouncer” on ps2 was awesome
VTM Bloodlines changes a lot every time you play
Was about to comment no mention of Nioh... and there it was! The endless mode is badass too
Man hades is just so fucking good. That was the first rogue lite/like (idk the difference) and I fell in love with it. That game was single handedly responsible for opening up that entire genre of games for me.
Have you beaten it 10X?
Me too. I never played a Rogue like/lite before Hades either. Still working my way through beating the game. I'm on 3x now and I'm still addicted to the game.
During my break from Hades I started playing a game that is really similar but seems alot Harder called Curse of the dead Gods. Definitely check it out if you like Hades or Deadcells. Now that I'm stuck I may go back to Hades.
Heaven’s Vault has a cool NG+ even though it’s a smaller title! The game is about an archeologist in a world which appears to be on a loop, but enscriptions from previous loops survive. So gameplay is about exploring and interpreting writing from lost civilizations and trying to understand if The Great Loop is real or superstition.
NG+ is a perfect fit for Heaven’s Vault as the whole story is about a looping world.
Your videos are always very enjoyable to watch thanks.
Glad you like them!
Your description of sekiro reminded me of one of my all time favorites....vagrant story. First time through took me almost 45 hrs, second time through took me 8. Once you decided your build and stuck with it, items carried over as well, and so did your stats. I would have played it more and tried the other builds but the box puzzle aspect got old pretty quick, but its a classic in my book.
"To improve is to change, to be perfect is to change often"
*- Random quote about change that I found on the internet*
I think the best reason to replay God of war is the amount of new details you notice. So many lines of dialgoue, or moments in the story make more sense once you have the full context. I replayed it with a friend who has an xbox and o was amazed at how many new things I picked up on. Right from the very beginning where I realised baldur was looking for kratos's wife and not him, to many lines of dialogue and dream sequences later
I genuinely didn’t know the god of war one even after my 4th play through
I know it's not totally a New Game + and also an older game but thought Dragon's Dogma might have been mentioned as that changes so much after defeating the Dragon for the first time.
The World Ends With You needs to be in this list.
The Secret Reports can only be unlocked after you finish the whole game, and in order to read them you need to beat every chapter of the game under specific conditions. And while the story stays basically the same as you replay, each Secret Report tells you some things what happened behind the scenes while Neku was trying to survive, which really helps understand what really happened. If you want the whole story, you need to beat the game twice, and it's not boring to do so because of how difficulty works.
I feel like Dishonored 2 deserves an entry on this list. During the first playthrough, you have to choose between playing as Corvo or Emily. Each has unique powers (some overlap, some are completely unique.) However when you start a New Game Plus, you have the option to unlock abilities from either character. This works even if you play the same character both times, i.e. playing Emily both times will still give you access to Corvo's abilities during a New Game Plus. You also carry over everything from the first save, including any unspent runes, so you can start the NG+ unlocking powers from the other character instantly. Certain power combos are absolutely nuts, and only available when using powers from both characters during NG+.
I actually dislike them removing the use of items on FF7 remake on hard mode, never needed them on normal and then on hard I couldn't use them when I wanted to. It just felt annoying to me.
yeah I felt the same about that. I really never needed them on normal but I think it's kinda lame to make a game artificially hard because of no item usage. like increase the enemies hp or strength or whatever instead
Agreed. I get that they wanted the player to thoroughly utilize the materia arsenal to that of the fullest ability, but totally restricting us from the items that we spent loads of gil on was unbelievably unnecessary.
I loved the removal of items. At first I thought it was a crazy idea for hard mode, but in the end I really enjoyed the extra challenge when replaying the game.
I had the same thing and tbh I love FF7R but didn't like the hard mode. It just felt too hard imo and it's not even something I hate in general. Even love games like Dark Souls or other games on very hard mode. But FF7R was hard just for the sake of being hard. I know a lot of people love it so not claiming it bad maybe it's just my taste or something
I think it was great… it makes you actually use your materia and abilities rather than just bulldoze everyone with the strongest spells and elixirs
The only game ever that was worth replaying for me was Witcher 3. Your combat system keeps evolving and renewing, what makes it a totally new game. There are so many games on the market, that replaying lots of them seems like a waste of time.
Love all the content, keep it up
Ratchet and Clank 2: Going Commando blew my mind back in 2003 with the Challenge mode with the ability to buy mega versions of the weapons and upgrade them again. I still play it.
Also, I have to mention the incredible Insomniac Museum designed by Mike Stout.
FF7R on hard is so worthwhile. Totally changes the way you play the game and expands your use of abilities or etc
Forces you to learn how to properly play, I was so satisfied when I finally beat Sephiroth in hard mode
What about Remnant From The Ashes? That game required you to play again and again just to see different areas and bosses because of its unique randomizing system each time you played. Im surprised it wasn't on the list. Maybe on a part 2?
Dragons dogma needs to be on this list
In Vagrant Story you get a key when you beat the final boss that you can only use on New Game Plus. That key opens locked doors and opens up new areas and harder bosses.
God of War is a prime example of what new game+ should be
I would also like to reccomend Celeste to this list. You can do B-side levels which are wayyy insanely harder than the regular levels. and if you finish every B-Side level, you can not only unlock C-Side levels to attempt, but golden strawberries at the start of every level, which can only be obtained by beating the entire level without dying. The difficulty curve will keep you busy for a very, very long time and the satisfaction after success only becomes more and more delicious as you slowly master the game >:D.
I knew nier was going to be on this list. But I could make a argument for borderlands 2 could be on this list. Uvhm is a pain but rewarding with the loot
@@Die-Angst regarding the loot after killing tougher enemies. Well at least my experience was just that
@@skitzoidhobo17 You've experienced Hell? Still not sure how you can't consider it a reward considering you've never been there. You don't know. Could be amazing.
One a little out of the box, that is sorta NG+ but not really so I understand it not being included is some of the castlevania games after you beat them, you can replay the game again with other characters that have different abilities that really changes up how the game is played and how you approach it.
Bravely Default 2 should have made this list. You literally have to "beat" the final boss multiple time before unlocking the true ending. Once you do, you can start new game plus which affords all sorts of modifiers on top the ability to "end" the story much earlier than was possible before, which just adds even more story.
Another one deserved to be on this list is Xenoblade Chronicles 2. There isn't anything that changes in the main story, but you gain the ability to modify nearly every aspect of the combat system to be as hard (or easy) as you want. To the point where you can just leave the combat to be automated and the AI does a surprising job of being competent.
Honestly, there should've been other mentions outside of Fromsoft games. I know everyone is riding an Elden Ring high, but it shouldn't tunnel vision lists like this as gaming is much more than just what's popular right now.
So satisfying hearing the Number 1 names being called
My favorite games of all time
What Yoko Taro improved upon in Automata with regards to the endings, full story and replayability is downright astounding. Nier’s requirements to finish the game were brutal, but what Automata does is genius. It’s sublime. Worthy of the no.1 spot.
Storywise it is Spec Ops : The Line! The ending changes everything.
Omg I made it within 10 mins of posting! Love the content!
woo
I think the first game I played that ever did that was Tenchu 2, had to play through the game as Rikimaru, Ayame & Tatsumaru. It was fascinating seeing the different perspectives of each character & I wanna say it didn't feel that repetitive, was a long time ago lol.