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Holy shit. 20 years of 3dsmax experience and now I see you can use deformed spline for skinning... You can add Flex modifier onto some middle verts to get gravity and random bounces...
Awesome. This just saved me sooooo much time! Thanks!!
Can These staff is possible to export .Fbx to Unity?
life saver
exactly what i was looking for, thanks you
Great work. Thanks!
wow.... this is like..... crazy wires...... wow....
i can't seem to get cables to not pinch when bending..
Nice tutor! Thank you!
so helpful ! many thanks
what did you do with those cylinders/rings? did they stay or did you remove them from the render?
those rings are just the dummies to control the rig. and yes I removed them from the render
Holy shit. 20 years of 3dsmax experience and now I see you can use deformed spline for skinning... You can add Flex modifier onto some middle verts to get gravity and random bounces...
Awesome. This just saved me sooooo much time! Thanks!!
Can These staff is possible to export .Fbx to Unity?
life saver
exactly what i was looking for, thanks you
Great work. Thanks!
wow.... this is like..... crazy wires...... wow....
i can't seem to get cables to not pinch when bending..
Nice tutor! Thank you!
so helpful ! many thanks
what did you do with those cylinders/rings? did they stay or did you remove them from the render?
those rings are just the dummies to control the rig.
and yes I removed them from the render