The wire rig in 3Ds Max

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 12

  • @norman191000
    @norman191000 Рік тому +1

    Holy shit. 20 years of 3dsmax experience and now I see you can use deformed spline for skinning... You can add Flex modifier onto some middle verts to get gravity and random bounces...

  • @jimmwagner
    @jimmwagner 2 роки тому

    Awesome. This just saved me sooooo much time! Thanks!!

  • @Chiou_Champion
    @Chiou_Champion 10 місяців тому +1

    Can These staff is possible to export .Fbx to Unity?

  • @MuratAbbaslı
    @MuratAbbaslı Рік тому

    life saver

  • @tikal8746
    @tikal8746 2 роки тому

    exactly what i was looking for, thanks you

  • @NM-Collection
    @NM-Collection 6 років тому

    Great work. Thanks!

  • @kingsufi6164
    @kingsufi6164 4 роки тому

    wow.... this is like..... crazy wires...... wow....

  • @jayjaygolden5123
    @jayjaygolden5123 3 роки тому

    i can't seem to get cables to not pinch when bending..

  • @heemcg4763
    @heemcg4763 7 років тому

    Nice tutor! Thank you!

  • @vlad_tabacaru
    @vlad_tabacaru 6 років тому

    so helpful ! many thanks

  • @Rhemi.
    @Rhemi. 7 років тому

    what did you do with those cylinders/rings? did they stay or did you remove them from the render?

    • @sergeykonovalov6576
      @sergeykonovalov6576  7 років тому

      those rings are just the dummies to control the rig.
      and yes I removed them from the render