Cool and very short tutorial on making simple rigs. Only thing cloning trick didn't work for me in 3ds max 2020. When I try to clone all the assembly with controllers, it just changes master controller to the last created one. So the last controller takes control over all previous copies, while original controller becomes inactive :(
I hate when people use such controllers and sell models with them. These controllers are completely broken when you scale the model to different file units. Please use custom attributes instead - Menu > Animation > Parameter Editor ...
Thats why 3d studio max need change programers with UX together ... and script for instruction ... This is fucking horrible How easy stuff like ...open left or right side doors untill 2022 Ywe need tutorials:):) Always 3d max was like old dinosaur people now need have quicker instruction click and play .... Its good tutorial anyway
great tutorial, short and to the point!
Awesome tip! This can be used in tons of scenarios!
Wow! Amazing tutorial of an often overlooked tool in 3dsMax. More tuts like these would be appreciated!
Super helpful. So few tuts available so this is super helpful.
Amazing Man, You are the Bomb!
thank you so much, exactly what i needed!
superb toll thanks for sharing this, before to do this kind of work i always used morpher but this one is more easier.
awesome, thank you very much
This is great, thanks!
Very nice, I used to do it another way, but this is more intuitive, thank you.
Very nice, Thank you, this is almost like a parametric bocks in the Auto Cad.
Thank you for this tip!
Good to know! and true I never tried the Reaction Manager before, but will now :)
can't thank you enough
Great tutorial
Thank you
Wooooo. More Stuff like this please!
perfectly! thanks!
You saved my life, thank you!1
Thats an amazing trick!!! THANK YOU
Thank you Texture Supply!
Cool and very short tutorial on making simple rigs. Only thing cloning trick didn't work for me in 3ds max 2020. When I try to clone all the assembly with controllers, it just changes master controller to the last created one. So the last controller takes control over all previous copies, while original controller becomes inactive :(
does reaction manager allow you to move those control menues or should they stay in the same position
You can move them around wherever you want and the link to the object stays :)
@@TextureSupply thanks ill definitely try it out i thought for reaction manager to work you shouldn't move the control menus
Great!!
thank you!
💥💥💥
thank you "TOP TOP"
Who scaled the doorhandles!? o_O .. :D
Maybe it's just a really small door? :D
Как раз то, что нужно. )) А то очень жесткие ограничения у заказчика.
Track View not object... ((((
I love This + Subscibe
I hate when people use such controllers and sell models with them. These controllers are completely broken when you scale the model to different file units. Please use custom attributes instead - Menu > Animation > Parameter Editor ...
Ooh this is a good tip. Thank you, will look into this 😍
Thats why 3d studio max need change programers with UX together ... and script for instruction ... This is fucking horrible How easy stuff like ...open left or right side doors untill 2022 Ywe need tutorials:):) Always 3d max was like old dinosaur people now need have quicker instruction click and play .... Its good tutorial anyway
Use custom attributes: Menu > Animation > Parameter Editor ...
great, now im have to start rigging my furniture :D