Hey J when we download this as. Blender file is the skeleton remains the same as we retargeted on mixamo or is it become the wonder dynamic’s skeleton . The reason I asking : we can do retarget easly on mixamo models and we can use all the data in our Unreal engine cinematic projects with metahumans etc
Dope AF!! , I do love how you are one man driving the industry, calling out dudes to pull up or and stuff like hey Luke , bro get this working , mixamo shits me.. haha too good, love your energy man. The best content for this stuff out there.
Been following for a while but this is the video that earned my sub!! I thought my dream of making my own animations was dead soon after getting my bachelor's degree in 3d (i live in PR and 3D here is not a profession) but now I can actually make it happen!
Bro, this is outstanding!!! Hopefully we can do this with AccuRig in the very near future. Reallusion will definitely get this done for us. Thank you for your time in making this video. Looking forward to all of your future video content creation using this pipeline. Great job as always!!!
Awesome! Wonder if people can now make a quick show by just using a phone camera, replacing yourself with a 3d actor, then maybe replacing the background. I heard Wonder dynamics exports all the layers or files.
Instead of deleting the bones, press alt + p. Clear parent and keep transform. This will keep the naming convention of your vertex groups and keep the scale of your model. Rather than having to rescale. Just a quick tip but good job my man!
@@Jsfilmz Select the mesh. Actually it is alt + p. My bad. The struggle of remembering all shortcuts from several programs. Yeah I thought you had a reason but I figure it would help out in the future 😊
This could be a game changer for Vtubers, because now a professional v-tuber agency could crank out a live action video in a day, or one person could make a video in a week. Right now live action vtubing isn't a thing because, well, it would be too impractical.
Fingers crossed Reallusion come up with an 'Export to Wonder Studio' function. The less time spent in Mixamo, the better! Next a video about iClone's facial animation?
Hi Jae, you are the best. I am also a reallusion user, hopefully you got the answer from them and it will speed up the progress since it was very painful to follow the instruction to change my model to wonder studios. 😅
Yea i hate these 40 min hacks. Theres a great channel called prompt muse, she comes up with the best workarounds for Ai art to vid. Unfortunately theres at least 50-100 steps and its just overwhelming. Once you start going into 4 or 5 different programs , in any1 one of them you could hit a glitch or you havent got a checkbox ticked or its come in wrong then u just stuck. Im hoping Reallusion dont see this as a threat, Wonder Studios might have animation timeline and rigging up their sleeves for later release...
Hi, thanks for this tutorial. I have a problem :) I did everything as in the video but I always get this error: No main armature detected or main armature not in character collection. How can I fix this?
Thanks so much for this very informative video. I successfully uploaded my own character with facial blend keys and it worked well. How about eye rigs? I can't make the WDs eye rig, in their tutorial work.
Dude.. You a Good Man.. Thank you and Ill be following your channel. Also, If I need to hire out for my projects, would you be down to help with characters? Im in NYC and will pay.
Thank yuo so much! Great Powerful info! I was wondering if you have any videos/ or can make: about re- targeting a Wonder Studio character, Mo-Cap to Character in Blender after. I dont mean uploading my own character to Wonder Studio, ( since I already used my minutes and processed with their default robots. So my issue is when using RoKoKo to retarget the Wonder Studios rig. to my custom ( mixamo ) rig. Its rotated wrong. The MoCap looks fine. and imported correctly. "looking" but it reality the T-Pose of the WStudios character is really rotated. So after -retargeting animation, my character is upside down. and moving all around. ..Hard to explain. its oddd. cuz, the Imported FBX, animated mocap. is up right and moving correct. the prob it its Rest pose is really 90 or 180... rotated... Any help with this?
Very good thanks. For a visualization on blender, is the 3D depth perspective of a video in relation to the people present respected when 4 people, for example, are lined up at different distances on a floor? because I did a test and I found myself with characters that were not aligned correctly on blender, there were some who were above on the stage as if they were flying instead of being aligned horizontally. Thanks
can you plz make a wonder studio tutorial on how to upload custom character with custom facial animations it has which is more complex when we have a video of facial talk N speech [ plzz
is there something where I can say hey, turn this portrait into a 3d character that I can upload to wonderstudio? Because I cant do any of this 3D stuff.
Congrats on getting an invite, I'm still waiting for mine. I desperately need it for a video I'm working on. Would you happen to know any alternatives?
Ok, so the final stage of import you can use fbx instead of blender file, so as I don’t use blender at all I’m thinking two things, and will they work. Firstly, you could use Maya to replace bone names and textures via a script, or even use iclone instead and create a python script to rename bones and textures to match their requirements. Are either of these feasible do you think?
@@Jsfilmz Ah but you still can use it to export the skeleton anim out of a video then apply it to your Metahuman in Ue ( probably not better than MoveAi but less workflow heavy ) perhaps also export the camera movement too
This AI tool (if works properly) will give the mocap products a run for their money. Cool thing is the environment and motion are coming automatically with just a video and all one needs to care about is character. I think it currently lacks facial expression but I am sure that will come as well.
I ordered their LITE plan, which can't be ordered month by month, only one subscription at a time for a year. It cost me $192. After ordering, I found out that it only gives you 2 1/2 minutes of video a month! God, what were they thinking? I used up two and a half minutes in a day! Because I tested several videos to learn, which is equivalent to saying 2 and a half minutes, I don't even have enough time to study! Not enough time for a day! It won't be available for 29 days of the month! This company is too ruthless! How shameless!
I ordered their LITE plan, which can't be ordered month by month, only one subscription at a time for a year. It cost me $192. After ordering, I found out that it only gives you 2 1/2 minutes of video a month! God, what were they thinking? I used up two and a half minutes in a day! Because I tested several videos to learn, which is equivalent to saying 2 and a half minutes, I don't even have enough time to study! Not enough time for a day! It won't be available for 29 days of the month! This company is too ruthless! How shameless!
This is priceless information
Perfect timing! I wanted to spend some time this weekend trying to figure it out. Thanks.
Hey J when we download this as. Blender file is the skeleton remains the same as we retargeted on mixamo or is it become the wonder dynamic’s skeleton . The reason I asking : we can do retarget easly on mixamo models and we can use all the data in our Unreal engine cinematic projects with metahumans etc
it wont be mixamo sinnce we renamed bones
Dope AF!! , I do love how you are one man driving the industry, calling out dudes to pull up or and stuff like hey Luke , bro get this working , mixamo shits me.. haha too good, love your energy man. The best content for this stuff out there.
Man the compositing on that skater. The movement, sooooo impressive. Still waiting on me invite.
Great stuff...
I like your "Tadaaaa !!!" ;)
lol
My Man!!! Thank you brother!! Convice the guys at Wonder AI to incorporate Accu-Rig with facial expressions. That would seal the deal!
Dude i'm so glad you make these videos. You're awesome! You do all the hard work then explain it to us. You are appreciated!
Been following for a while but this is the video that earned my sub!! I thought my dream of making my own animations was dead soon after getting my bachelor's degree in 3d (i live in PR and 3D here is not a profession) but now I can actually make it happen!
Let's Go ICLONE!! Reallusion Team! (In a cheering tone) They have came a long way!
Your Mad smooth on the pipeline!
Omg perfect now I have a real reason to pay wonder
16:32 aaaaam sorry WHAT? This is.... amazing
Bro, this is outstanding!!! Hopefully we can do this with AccuRig in the very near future. Reallusion will definitely get this done for us. Thank you for your time in making this video. Looking forward to all of your future video content creation using this pipeline. Great job as always!!!
Awesome!
Wonder if people can now make a quick show by just using a phone camera, replacing yourself with a 3d actor, then maybe replacing the background.
I heard Wonder dynamics exports all the layers or files.
Thank you! But can we upload a character with features? And can it mimic the lip and eye movement?
thanks... hope i got access to wonder dynamics to try this.. benn really wanting to make some skateboarding animations
Instead of deleting the bones, press alt + p. Clear parent and keep transform. This will keep the naming convention of your vertex groups and keep the scale of your model. Rather than having to rescale. Just a quick tip but good job my man!
i had to delete the bones since it was a reallusion skeleton :(
@@Jsfilmz Select the mesh. Actually it is alt + p. My bad. The struggle of remembering all shortcuts from several programs. Yeah I thought you had a reason but I figure it would help out in the future 😊
@@darkalleywaystudio3975 yea blender is shortcut heavy watchin blender tutorials is the worse
This could be a game changer for Vtubers, because now a professional v-tuber agency could crank out a live action video in a day, or one person could make a video in a week. Right now live action vtubing isn't a thing because, well, it would be too impractical.
Thank you for the lesson, and we also need further explanation about facial expressions.
Fingers crossed Reallusion come up with an 'Export to Wonder Studio' function. The less time spent in Mixamo, the better! Next a video about iClone's facial animation?
Hi Jae, you are the best. I am also a reallusion user, hopefully you got the answer from them and it will speed up the progress since it was very painful to follow the instruction to change my model to wonder studios. 😅
Yea i hate these 40 min hacks. Theres a great channel called prompt muse, she comes up with the best workarounds for Ai art to vid. Unfortunately theres at least 50-100 steps and its just overwhelming. Once you start going into 4 or 5 different programs , in any1 one of them you could hit a glitch or you havent got a checkbox ticked or its come in wrong then u just stuck.
Im hoping Reallusion dont see this as a threat, Wonder Studios might have animation timeline and rigging up their sleeves for later release...
just got into the closed beta today cant wait to get started
Thanks for the video, do you only have to put 2 textures for the character? Can't we add more?
Amazing!! Is there a way to get the mocap from Wonder Studio to iClone?
im working with reallusion to make this happen broski stand by
@@Jsfilmz +1
amazing, time consuming but result great good job bro
SUPER COOL!
This is a great workflow and time saver, thanks! I couldn't get the FBX to load in mixamo the first few tries but eventually got it.
I do not use AccuRig because I have a Mac. I think it is a matter of time before someone writes a Blender script to do this automatically hopefully!
Awesome work man! Making one of these tonight!
gl
You're awesome, this process save us a lot of time
Is it possible to only replace certain parts of the body? Like just your head or something?
Thank youu!
Hey peoplez, any guides on how to prepare the head rig for wonder studio custom character?
This is what I am been waiting for, thank you so much brother👍
How did he delete the bones that fast without doing ALT P and changing the pose?
Hi, thanks for this tutorial. I have a problem :) I did everything as in the video but I always get this error: No main armature detected or main armature not in character collection. How can I fix this?
I got the first character ok following this tutorial but now im trying another one and i get that same error and dont know where´s the issue
thanks man. cooo8l video
I'd love to try out this. Unfortunately I'm stuck in line. Awesome vid!
hang in there man
OMG!!! Just received my "Welcome to Wonder Studio"!!! :D
@@estrangeiroemtodapartemagic of jsfilmz 😂
I'm waiting too, any welcome message?! lol
Cool stuff! 🔥🔥I'm still waiting too
Thanks so much for this very informative video. I successfully uploaded my own character with facial blend keys and it worked well. How about eye rigs? I can't make the WDs eye rig, in their tutorial work.
Thanks this is invaluable :-) This applies to ANY t-Posed Mixamo Rigged FBX 3D Humanoid Character correct.?
yea far as i know
Thanks,man.❤
Really nice video. Im wondering if is possible include a facerigging on the own model. Thanks!
Killed it bro thank u
Dude.. You a Good Man.. Thank you and Ill be following your channel. Also, If I need to hire out for my projects, would you be down to help with characters? Im in NYC and will pay.
Thank yuo so much! Great Powerful info! I was wondering if you have any videos/ or can make: about re- targeting a Wonder Studio character, Mo-Cap to Character in Blender after. I dont mean uploading my own character to Wonder Studio, ( since I already used my minutes and processed with their default robots. So my issue is when using RoKoKo to retarget the Wonder Studios rig. to my custom ( mixamo ) rig. Its rotated wrong. The MoCap looks fine. and imported correctly. "looking" but it reality the T-Pose of the WStudios character is really rotated. So after -retargeting animation, my character is upside down. and moving all around. ..Hard to explain. its oddd. cuz, the Imported FBX, animated mocap. is up right and moving correct. the prob it its Rest pose is really 90 or 180... rotated... Any help with this?
thanks!
Very good thanks. For a visualization on blender, is the 3D depth perspective of a video in relation to the people present respected when 4 people, for example, are lined up at different distances on a floor? because I did a test and I found myself with characters that were not aligned correctly on blender, there were some who were above on the stage as if they were flying instead of being aligned horizontally. Thanks
High level tutorial, congratulations. Just wonder if Reallusion will provide a direct export to wonder studio.
well see i sent them this video
How much did you wait for the access to wonder studio?
imagine metahuman characters animated using wonder studio.
Thanks. Does wonder studio support udims and grooms (eg. Blender groom assets or via alembic curves export)?
really great info:) ! thanks !
is it possible to sell custom characters there?
not sure i think they will sell their own ventually
please please please tell me what about the face. I have my model face and body rigged and I want to do wonder studio mocap.
can you plz make a wonder studio tutorial on how to upload custom character with custom facial animations it has which is more complex when we have a video of facial talk N speech [ plzz
AccuRIG is elite man.
The GOAT!
bahhhhh
is there something where I can say hey, turn this portrait into a 3d character that I can upload to wonderstudio? Because I cant do any of this 3D stuff.
Hi, can you please provide the model you created for download? Thanks
It wont take my texture png. Do I need to do something to it so it can be accepted?
Could you do this just for a piece of accessory like a helmet ?
Congrats on getting an invite, I'm still waiting for mine. I desperately need it for a video I'm working on. Would you happen to know any alternatives?
thank you so much!!!!!!!!!!!!!!!!!
may be you can show how prepare characters in maya?
bro trust me do it in blender 😂i tried both ways blender is easier
@@Jsfilmz i work in maya, need study blender, thanks for unswer.
@@mancumbusoh bro i think blender is easier follow this tut ull be fine maya just needs extra scripts for u to upload
What about taking the motion from wonder to other 3d engine?
ill make a tutorial when i have a solid workflow
Thank you... We'll be waiting
They still havent said the price point but if its affordable it'll be cool to use
Thanks you but when I want to validate the character on wonder studio it gives me "add-on file metadata.json does not exist" ??
Hi, thanks but error « file metadata.json does not exist » when I import the character created on wonder studio, ?? Thanks for your help
Thank you.
Ok, so the final stage of import you can use fbx instead of blender file, so as I don’t use blender at all I’m thinking two things, and will they work. Firstly, you could use Maya to replace bone names and textures via a script, or even use iclone instead and create a python script to rename bones and textures to match their requirements. Are either of these feasible do you think?
you lost me at scripts bro lol
@@Jsfilmz me too, but it does help if one of your best friends in a Python programmer 😅
but sorry may I know the reason why I can not register in wonderstudio? the site says it's only available for close beta users i don't understand
Maybe you could use some lod1 metahuman as character
epic doesnt allow us to render outside unreal
@@Jsfilmz Ah but you still can use it to export the skeleton anim out of a video then apply it to your Metahuman in Ue ( probably not better than MoveAi but less workflow heavy ) perhaps also export the camera movement too
Can I import my Ready Player Me avatar easily?
Thanks a lot
gl
@@Jsfilmz It already worked. Waiting for the video to render.
wonder dynamics when release date?
What should I do if having error of "excess files detected"?
Great job there, did you get a reply from acurig?
is it ok if the character doesent have fingers?
how about face tracking? can u make video about face tracking??
hey! when i upload my video suddenly stucks in 70% :(
try different one
is it possible to add spider man?
This AI tool (if works properly) will give the mocap products a run for their money. Cool thing is the environment and motion are coming automatically with just a video and all one needs to care about is character. I think it currently lacks facial expression but I am sure that will come as well.
I ordered their LITE plan, which can't be ordered month by month, only one subscription at a time for a year. It cost me $192. After ordering, I found out that it only gives you 2 1/2 minutes of video a month! God, what were they thinking? I used up two and a half minutes in a day! Because I tested several videos to learn, which is equivalent to saying 2 and a half minutes, I don't even have enough time to study! Not enough time for a day! It won't be available for 29 days of the month! This company is too ruthless! How shameless!
muito bom!
free program ? love clip
Hey!
Wait is wonder studio free?
for now yea closed beta so sign up
@@Jsfilmz thats insane!
your r amazing but still too taugh
beetter than rigging from scratch bro hahahahga
Tired of mixamo being end all be all. Accurig. And daz
i know man i feel your pain hahaha
Too much complex for a simple thing 😂😂😂😂
I ordered their LITE plan, which can't be ordered month by month, only one subscription at a time for a year. It cost me $192. After ordering, I found out that it only gives you 2 1/2 minutes of video a month! God, what were they thinking? I used up two and a half minutes in a day! Because I tested several videos to learn, which is equivalent to saying 2 and a half minutes, I don't even have enough time to study! Not enough time for a day! It won't be available for 29 days of the month! This company is too ruthless! How shameless!
Thank you!!!
thanks a lot!