@@superobservation every time I try to upload a character I get a message saying there’s not a main armature with the character or my texture has an invalid name. How do I solve these problems?
@@Omni_Spider well, practically speaking, you should look at the reference upload from the WD team, and try to match the architecture to that, and match the image naming convention to exactly what wonder dynamics is expecting
It's not really about the name persay, it's about the naming convention. Textures have to be named a certain way depending on the type of texture image it is. @@Omni_Spider
thats the first fdetial tut on net u did good but not so cool bcz wonder dynamic face fascia animation has also different system if u cover like this well u will rock
Hello, I have 2 questions. First question: How to render correctly so that my credits are calculated for ai mocap and not live action, because I don't want to lose my 750 seconds with live action. Second question: With 3000 credits, how many seconds can I render with blender scene in a month? ❤
also the shadows it looks different, i love how realistic the model looks though!
Thanks for pointing me toward Substance Painter. I'm looking to create my own characters for Wonder Dynamics, but this is all pretty new to me.
Looks awesome, but the hands are kinda stuck in claw poses.
thanks im trying it now. now thats its open for public how can i find the link for download the sample character ?i cants find it thanks !
I definitely need help. Could you help me with a few questions on uploading my character?
Sure!
@@superobservation every time I try to upload a character I get a message saying there’s not a main armature with the character or my texture has an invalid name. How do I solve these problems?
@@Omni_Spider well, practically speaking, you should look at the reference upload from the WD team, and try to match the architecture to that, and match the image naming convention to exactly what wonder dynamics is expecting
@@superobservation so if I just make sure everything has the same name it’ll all be good?
It's not really about the name persay, it's about the naming convention. Textures have to be named a certain way depending on the type of texture image it is. @@Omni_Spider
Hi, I’d like to buy this character (with minimal changes) for a project. Can we discuss it? Thanks
Sure can do
Ok can I share my email? It will be dumb email just so we change contact and discuss in whatsapp or so (don’t want to put my contacts here)
@@eduardosantos-to6gz hey just reach out to my email which you can find in my channel description (about page)
Ahh yes, will email u tonight
@@eduardosantos-to6gz thanks!
Damn been on list for frikken 3 months :(
WD doesn't support facial recognition and face animation right?
Yes it does. It requires additional rigging of course.
Can I upload a character that looks different? Human with hair?
Yes, absolutely. The process is simplified for this tutorial, but custom character creation with hair can be done.
thats the first fdetial tut on net u did good but not so cool bcz wonder dynamic face fascia animation has also different system if u cover like this well u will rock
Hello, I have 2 questions.
First question: How to render correctly so that my credits are calculated for ai mocap and not live action, because I don't want to lose my 750 seconds with live action.
Second question: With 3000 credits, how many seconds can I render with blender scene in a month?
❤
The Wonder Dynamics discord is the best place to ask this question, as I'm not up to date on their credit math.