I transformed myself into a Teslabot with AI Animation !!! (Wonder Dynamics Tutorial)

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 29

  • @SherProductions11
    @SherProductions11 7 місяців тому

    also the shadows it looks different, i love how realistic the model looks though!

  • @orsinipictures
    @orsinipictures Рік тому

    Thanks for pointing me toward Substance Painter. I'm looking to create my own characters for Wonder Dynamics, but this is all pretty new to me.

  • @rorshi89
    @rorshi89 Рік тому +1

    Looks awesome, but the hands are kinda stuck in claw poses.

  • @ArikiSun
    @ArikiSun Рік тому

    thanks im trying it now. now thats its open for public how can i find the link for download the sample character ?i cants find it thanks !

  • @Omni_Spider
    @Omni_Spider Рік тому

    I definitely need help. Could you help me with a few questions on uploading my character?

    • @superobservation
      @superobservation  Рік тому +1

      Sure!

    • @Omni_Spider
      @Omni_Spider Рік тому

      @@superobservation every time I try to upload a character I get a message saying there’s not a main armature with the character or my texture has an invalid name. How do I solve these problems?

    • @superobservation
      @superobservation  Рік тому

      @@Omni_Spider well, practically speaking, you should look at the reference upload from the WD team, and try to match the architecture to that, and match the image naming convention to exactly what wonder dynamics is expecting

    • @Omni_Spider
      @Omni_Spider Рік тому

      @@superobservation so if I just make sure everything has the same name it’ll all be good?

    • @superobservation
      @superobservation  Рік тому

      It's not really about the name persay, it's about the naming convention. Textures have to be named a certain way depending on the type of texture image it is. @@Omni_Spider

  • @eduardosantos-to6gz
    @eduardosantos-to6gz Рік тому

    Hi, I’d like to buy this character (with minimal changes) for a project. Can we discuss it? Thanks

    • @superobservation
      @superobservation  Рік тому

      Sure can do

    • @eduardosantos-to6gz
      @eduardosantos-to6gz Рік тому

      Ok can I share my email? It will be dumb email just so we change contact and discuss in whatsapp or so (don’t want to put my contacts here)

    • @superobservation
      @superobservation  Рік тому

      @@eduardosantos-to6gz hey just reach out to my email which you can find in my channel description (about page)

    • @eduardosantos-to6gz
      @eduardosantos-to6gz Рік тому

      Ahh yes, will email u tonight

    • @superobservation
      @superobservation  Рік тому

      @@eduardosantos-to6gz thanks!

  • @armondtanz
    @armondtanz Рік тому

    Damn been on list for frikken 3 months :(

  • @hanzevisuals
    @hanzevisuals Рік тому

    WD doesn't support facial recognition and face animation right?

    • @superobservation
      @superobservation  Рік тому

      Yes it does. It requires additional rigging of course.

  • @salmasaad198
    @salmasaad198 Рік тому

    Can I upload a character that looks different? Human with hair?

    • @superobservation
      @superobservation  Рік тому +1

      Yes, absolutely. The process is simplified for this tutorial, but custom character creation with hair can be done.

  • @AaliDGr8
    @AaliDGr8 Рік тому

    thats the first fdetial tut on net u did good but not so cool bcz wonder dynamic face fascia animation has also different system if u cover like this well u will rock

  • @deluxeluxs7559
    @deluxeluxs7559 Рік тому

    Hello, I have 2 questions.
    First question: How to render correctly so that my credits are calculated for ai mocap and not live action, because I don't want to lose my 750 seconds with live action.
    Second question: With 3000 credits, how many seconds can I render with blender scene in a month?

    • @superobservation
      @superobservation  Рік тому

      The Wonder Dynamics discord is the best place to ask this question, as I'm not up to date on their credit math.