One Month Later...How Good Is Street Fighter 6?

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 1,4 тис.

  • @joycecharbonneau152
    @joycecharbonneau152 Рік тому +2685

    It's too soon to say whether or not SF6 is the best Street Fighter. The thing is, we're not immediately throwing that idea into the trash. That itself is an amazing endorsement.

    • @MrJay-be9wh
      @MrJay-be9wh Рік тому +211

      This exactly. It's just a super high quality fighting game that has the potential to be legendary if it keeps the longevity and has good follow up.

    • @harrylane4
      @harrylane4 Рік тому +148

      Not immediately being thrown in the trash means it’s the most promising launch for a SF since 2

    • @l750z_6
      @l750z_6 Рік тому +13

      Sf6 is terrible

    • @bitd1807
      @bitd1807 Рік тому +33

      honestly really really promising seeing it was received so well
      definetly better than 5 tho that's for sure lol

    • @jzisser9
      @jzisser9 Рік тому +133

      @@l750z_6care to elaborate?

  • @ubadman1
    @ubadman1 Рік тому +541

    SF 6 is proving that when you have a universal system that all characters can utilize in a variety of ways it opens the doors for player expression.
    and the single player content is made to transfer you from it to going online.
    the base game characters are super wild i cant wait until the really weird dlc characters arrive.

    • @ahnixcreations
      @ahnixcreations Рік тому +44

      While I agree to an extent, I think this is underselling the work that the balance team did to make everything fit together so well. If we take something like DBFZ version 1.0 as a comparison, there are some incredibly strong system mechanics that every character share, like reflect, superdash, air movement, snap, raw tag, vanish, but the balance at launch was TERRIBLE.
      So basically what I’m trying to say is that, yes, the underlying infrastructure and framework of the game is super important, but to make sure that every character fits well into the game, while still being unique and strong is a pretty difficult task, but I think they nailed it with SF6.

    • @Gumby518
      @Gumby518 Рік тому +21

      "Here comes Rashid for your viewing pleasure!"

    • @boredaura1064
      @boredaura1064 Рік тому +2

      @@ahnixcreationsthat’s an amazing analogy

    • @papamilfz1565
      @papamilfz1565 Рік тому

      @@Gumby518honestly rashid is crazy awesome they nailed home CAPGOD

    • @fightedmealready2692
      @fightedmealready2692 Рік тому +1

      I felt like strives roman cancel did it better tbh but that’s opinion

  • @harrylane4
    @harrylane4 Рік тому +663

    The drive gauge might be one of the most well-considered, well-designed universal mechanics that any fighting game has ever had at launch. Reversal needs some tweaking, but it’s incredible how well they designed this game around DR and *especially* DI

    • @oxydiass
      @oxydiass Рік тому +25

      It's as good as the tension gauge in Guilty gear XX I think. Making a lot of universal option using the same meter is great.

    • @GenderNeutch
      @GenderNeutch Рік тому +34

      Initially I was overwhelmed by all the different bars to manage, but with enough practice I absolutely agree. Drive System is such a cool feature, offers so much versatility and great risk/reward plays for combos, rushes, etc.

    • @thechugg4372
      @thechugg4372 Рік тому +3

      Well it does give a HUGE advantage to characters with shoryus though

    • @edbaitedyou6955
      @edbaitedyou6955 Рік тому +5

      I agree other than I feel like drive impact should be two bars imo. But it’s not hard to counter it when you get better tho ig

    • @boxtupos7718
      @boxtupos7718 Рік тому +4

      My favorite fighting game mechanic is Blazblue's Drive; I love how every character has a unique button and how OD gives specific buffs to characters (Like Tager just becoming a total magnet).
      And it's also called "Drive",funnily enough.

  • @QuietStorm3007
    @QuietStorm3007 Рік тому +489

    As a 42yr old casual gamer, SF6 is fun to me even when I'm losing. World tour mode has me all in because it feels like a sequel/expansion of SFA3's world tour mode.

    • @actuallynotsteve
      @actuallynotsteve Рік тому +36

      WT is legit the most innovative thing the genre has had in decades, it's so much more fun than it should be.

    • @AnhDonoi
      @AnhDonoi Рік тому +33

      The most important world he used in his comment is “casual”. Like it or not, a games success depends on the casual gamer, not the hardcore scene. I love seeing comments like “this is my first street fighter game”

    • @actuallynotsteve
      @actuallynotsteve Рік тому +14

      @@AnhDonoi yeah, if devs can find a system that casual players understand, but that promotes deep gameplay at the high level, it's a guarantee winner. And the drive system is that.
      I've loved every set in this game, and my 50 hours in world tour. Even the ones I lost to Ken mains, I still had a good time. You never wonder how you lost, ever.

    • @QuietStorm3007
      @QuietStorm3007 Рік тому +2

      @@AnhDonoi I appreciate that bro. 👍

    • @yunjin909
      @yunjin909 Рік тому +7

      @@AnhDonoi Pretty much, SF6 is a perfect balance for both the casual and hardcore players too.

  • @shonenbois
    @shonenbois Рік тому +187

    I love how SF6 sets the Stage for what a Single Player mode can be like with the avatar interacting with the SF6 cast and forming bonds with them while getting fun insights into their lives

    • @ValbrandrLeonhardt
      @ValbrandrLeonhardt Рік тому +6

      Can you imagine if a future Tekken title did that? Have your custom character hanging out with Kazuya, drinking tea with Lili, getting Mexican Magma Drived by King.

    • @greatrulo
      @greatrulo Рік тому +8

      ​@@ValbrandrLeonhardtalthough I would love that, I think it's beyond the scope of Tekken's budget, and I would 100% have them invest that into fantastic netcode rather than story, just like SF6's rollback.
      In a perfect world yeah I'd love to see a decent story mode where we can actually get decent character representation in Tekken, hell can you imagine that in a Soul Calibur?But I don't think we can have the cake and eat it whole with that franchise.

    • @lightup6751
      @lightup6751 Рік тому +4

      Yeah. One of the if not the best single player content for a fighting game to date. But what I’m curious about in World Tour. Why do the SF characters never have sth nice to say about their best gift?

    • @yunjin909
      @yunjin909 Рік тому +5

      @@greatrulo Tekken 7 sold like 10 million, they could do something like that if they wanted to, but considering the barebones content in Tekken 7, I doubt it.

    • @greatrulo
      @greatrulo Рік тому +2

      @@lightup6751 I think Ryu is the only one that actually likes his instant ramen 😂, maybe Kimberly as well. Everyone else is like "I can't believe you gave me this, I hate you." +99 friendship points.

  • @rick2402
    @rick2402 Рік тому +944

    The fact that SF6 is so balanced and fun to me means that Capcom has nailed it. Any change could potentially fuck it up. Basically what I'm saying is, hopefully they don't listen to the complainers

    • @alejandromolina2802
      @alejandromolina2802 Рік тому +18

      I just hope that they make grapplers especially zangief less punishable after a drive rush if they landed their command grabs

    • @aephyn_
      @aephyn_ Рік тому +24

      my thoughts exactly, hope they don't listen to any of these idiots crying about nerfs and whatnot

    • @D4C_267
      @D4C_267 Рік тому +4

      @@MJCKCA. Honda and chun li are struggling so much and are completely unplayable because parry destroys them since they don’t have throw loops….right?🤡

    • @terrellsm2522
      @terrellsm2522 Рік тому +2

      @@georgehernandez2156just tech em

    • @muckdriver
      @muckdriver Рік тому +17

      I think they should LISTEN to everyone but see why and take careful consideration not just go immediately for the obvious stuff or bend to a very small audience with loud voice. i.e. KI with Shadow Jago they nerfed some of his moves instead of just his leech and he was healthier for the most part.

  • @ImJohnnyMajor
    @ImJohnnyMajor Рік тому +179

    What I do love about this game is what Max says at 8:20. You may be down but getting a comeback never really feels impossible

    • @harrylane4
      @harrylane4 Рік тому +44

      And not because losing activates a mechanic that gives you an edge! You just get the urge to start really taking crazy risks and it feels so good to pull off

    • @Vanity0666
      @Vanity0666 Рік тому +5

      ​@@harrylane4to be fair critical art basically replaced revenge meter from sf4

    • @tseshaun18
      @tseshaun18 Рік тому +16

      @@Vanity0666 I think he's referring to SF5's V-Trigger where some characters like G would just activate and get crazy.

    • @Vanity0666
      @Vanity0666 Рік тому

      @@tseshaun18 v-trigger also replaced revenge meter

    • @MasterXiggy
      @MasterXiggy Рік тому +4

      @@harrylane4 I feel like if I lose a fight in this sf specifically it was me messing up on knowledge check moves over dumb busted gimmicks

  • @GreenShellShock
    @GreenShellShock Рік тому +75

    It feels good to have a game that casual, veterans, and top tiers all really like. As a casual in almost any game I play, it sucks when I'm having fun, but everyone else above me isn't. Some games just appeal to one audience, and one audience only. I just love that people are happy with this game. It makes it really addicting to watch.

  • @MatticusFinch1820
    @MatticusFinch1820 Рік тому +72

    This game is a damn masterpiece. I was online in event hub for ten hours yesterday with an old friend from high school who lives out of state but we used to be rivals back in High School on Alpha 3 and i havent had that much fun playing a fighting game since then. We had a whole group of people around the machine in the hub cycling out and fighting each other, and everyone was real cool and sportsmanlike. This is the best SF game since 3rd Strike for me and it has brought me back to the franchise AND back to fighting games in general. Now im about to get an arcade stick for PS5 and get ready for MK1 and Tekken 8!
    Bravo capcom

    • @Hunt9-qb1if
      @Hunt9-qb1if 3 місяці тому

      wayyyy better then 3rd strike which is overrated

  • @HeisenbergFam
    @HeisenbergFam Рік тому +575

    The character designs for Street Fighter are a true blessing

    • @senpai2113
      @senpai2113 Рік тому +4

      I see you everywhere

    • @daxterkiddo
      @daxterkiddo Рік тому +3

      😏

    • @dark_nightwing_xl2797
      @dark_nightwing_xl2797 Рік тому +9

      Yeaahhh but they need to release the alpha skins

    • @lamMeTV
      @lamMeTV Рік тому +40

      SFV was so impressively ugly that I am shocked really how hard they turned it around in SF6

    • @dorkusmaximus5765
      @dorkusmaximus5765 Рік тому +36

      Probably an unpopular opinion but I think some of the characters in the game be looking goofy as hell. Particularly Marisa. Bros got a literal helmet for a haircut. She heard the term “helmet head” and decided to take it to the next level. Honestly she could have a bowl cut and I’d probably like it more.

  • @Mene0
    @Mene0 Рік тому +80

    Honestly Drive system is so cool. Having it full at the start of every round and allowing you to use Ex's right away is super dope. I always felt like Ex's were the most fun part of SF but you couldn't do them very much or had to give up super to use them

    • @Reshi9984
      @Reshi9984 Рік тому +31

      Yeah, EX moves not being tied to the super meter was a good change

    • @24keys93
      @24keys93 Рік тому +3

      Well said

    • @koreyg8552
      @koreyg8552 Рік тому +1

      @@Reshi9984street fighter 4 they were separate. It seems every other game they tie it in then change it

    • @-AmirulNaim
      @-AmirulNaim Рік тому +3

      ​@@koreyg8552ultra not super

    • @actuallynotsteve
      @actuallynotsteve Рік тому

      Yeah, I can't get over how cool the drive meter is. Instead of charging some meter we might get to use at the end of round 2, we start every round being as buffed as we're gonna get.
      Instead of charging it up, we have to instead not waste it, and that's such a fun change.

  • @rieJW
    @rieJW Рік тому +57

    Aside from the fun combat system of the game, what pulled me to SF6 was the insane amount of character and personality it had, every master had their story to tell and had goofy quirks to them that made them relatable and lovable

    • @jurtheorc8117
      @jurtheorc8117 Рік тому +5

      Seeing Dee Jay say he was asked to play in a Matrix-like movie or him texting the player looking for inspiration was pretty fun. So was him getting angriest we've ever seen at being given lukewarm beer :P

  • @johncarolina4950
    @johncarolina4950 Рік тому +33

    I went all the way from silver 4 to gold 2 during a win streak last night. It was easily some of the most fun I've ever had playing a video game and I've been playing them since 1992.

    • @lightup6751
      @lightup6751 Рік тому +4

      Aiyoo a fellow 90s kid! We seem like a dying breed in comment sections these days

  • @keagian8115
    @keagian8115 Рік тому +81

    I believe that being able to express yourself, using the character that you like and being able to succeed is what makes SF6 great. Not everyone plays the same character the same way because theirs so much stuff you can do per match per character with the tools available that makes the game fun.

    • @lanny7721
      @lanny7721 Рік тому +1

      Wtf are you in about? There is very little character expression in this game. SF4 had 1 frame links that led to unique combos if you mastered your fighter. Now your links are crazy easy, you only have to worry about routes to specials or EXs.watchibg high level matches, every Ryu plays the same, same shimmers, same combos. Same for every character. There is little expression now.

    • @12tranoke51
      @12tranoke51 Рік тому +4

      How do you exactly express yourself in this game? I agree with the fellas above, everyone plays the same, and throws loops all the time

    • @reginaldkelly5962
      @reginaldkelly5962 Рік тому +3

      See I can take it from your comment ubare decently high level. If u lose to throw loops. It's becuz your opponent has recognized u are week to them. Idk what tourneys ur watching. But pros are going off with their set ups and how they play. I'm diamond ranked. And all I see is Jamie's. But not one of them fought the same and he is a Hella linear character.

    • @saltyluigi4011
      @saltyluigi4011 Рік тому +12

      @@lanny7721 character expression is not combo expression, it's more playstyles and all

    • @lightup6751
      @lightup6751 Рік тому +1

      I don’t wanna be critical but that isn’t true now, is it?
      How is expression different from 5 or 4?
      I often see people praising SF6 and that is great, the game is awesome. But a lot of the praise are things that always existed, but people just didn’t play any SF before.

  • @stayflyking
    @stayflyking Рік тому +42

    I haven't played a game this much since SF4. This is a complete package. And the capgods blessed us with thighs and cake.

  • @NadeemShekh-uy9zn
    @NadeemShekh-uy9zn Рік тому +458

    God i hope the success of this game leads to a new Marvel vs Capcom game

    • @SemiAI-.-
      @SemiAI-.- Рік тому +13

      Me toooo

    • @cbilici
      @cbilici Рік тому +91

      Unfortunately that won't happen due to licensing, but if we get a new SNK vs Capcom with rad mechanics out of this I'll be thrilled.

    • @crimsonomega8310
      @crimsonomega8310 Рік тому +16

      Would kill to be able to finally play as Star Lord in a MvC game.

    • @azuresaiyan9005
      @azuresaiyan9005 Рік тому +11

      Or CvS3

    • @ubadman1
      @ubadman1 Рік тому +38

      @@NoRyth3m disney owned marvel when mvc 3 came out. idk what you are talking about. disney seeing the success of spiderman ps4 will notice if oyu let the game devs be game devs they will make something great.

  • @nxtlvlnlkr5312
    @nxtlvlnlkr5312 Рік тому +72

    Im a noob (even though I played Street Fighter II on the SNES when it came out), but I REALLY enjoyed this game cause of world tour. It was so much fun. Even though I finished it, it was totally worth my money. I'm not good enough to play ranked online, but the matches on youtube are fun to watch to see how skilled people are.

    • @isthataninfernapereference4821
      @isthataninfernapereference4821 Рік тому +30

      Dude as a person who this is there first serious fighting game, ranked is so cool man, you have to try it. For me it’s not about climbing but rather having balanced matches that feel amazing to play in, don’t worry if you suck, I do but you can still have so much fun. No amount of digital good noodle stars is gonna prevent me from grand spamming a fool with gief’s level 3 who fell for the old trick in the book

    • @Melheck
      @Melheck Рік тому +25

      anyone is good enough for ranked online worst case you play similar opponents in the lowest rank. Don't feel bad about being bad or good just play and have fun

    • @nyrva2876
      @nyrva2876 Рік тому +9

      Yes, do the ingame tutorials and play ranked, you'll play people around your level and will progressively climb the ranks. It gets more and more fun everyday.
      Also, each character you play has its own rank, so don't be afraid to try someone else if you feel like you're not getting better, it might help you figure out what you're doing wrong.

    • @nxtlvlnlkr5312
      @nxtlvlnlkr5312 Рік тому +24

      alright you guys convinced me, Ill give it a go

    • @acidrain92
      @acidrain92 Рік тому +9

      @@isthataninfernapereference4821 This is the thing that really opened my third eye. I usually hate playing ranked mode in multiplayer games, but as a complete noob to fighting games its a blessing because it always pairs you up with somebody you might actually have a chance to beat. Its extremely rewarding. Meanwhile playing casual matchmaking or Battlehub arcade cabinets is a crapshoot where you could get paired up with a diamond player lol

  • @kuniosolis
    @kuniosolis Рік тому +40

    The depth and consideration put into this game's design really flourishes as you play it.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +1

      Like any truly fine art, the deeper you look, the more nuance you find. SF6 just _might_ be a masterpiece, and I'm saying that only a month into launch.

  • @Leo-hb7mv
    @Leo-hb7mv Рік тому +28

    As someone who isn't really into fighting games this game completely got me, I really love this game, the characters are full of personality and have an incredible design (shout-out to Jamie and Juri my 2 mains I love them) and they are all really fun to play.
    When I started I thought that fighting games and especially street fighter were incredibly difficult games and I would have to play a LOT to just get the inputs of my special moves right, but in reality it's not that hard (and I'm playing with classic controls) and it becomes a lot of fun really quick.
    This game is legit the only online competitive game where I can't get tilted towards it, every loss is a lesson and I feel like I'm improving each rounds that I go through. This game might have made me fall in love with a genre that I avoided because I thought it was too hard for me. Sure there's some flaws (world tour endgame is awful, some themes kinda missed the mark for me,...) but I'm really glad that I took this game.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +9

      So stoked to read this! SF6 is an excellent package that can genuinely bring the joy of fighting games to a new audience. It's just about "getting it" and having it click-and this game seems to be really good at making that happen while staying constantly fun and engaging. I don't play many online competitive games, but this one is just so much fun :D
      Welcome, and I hope you're having a blast!

    • @JJW410
      @JJW410 Рік тому +1

      Been feeling the exact same way. Fighting games have always been intimidating and, even the ones I did play, I got burnt out because it felt too hard to get anywhere where I can have fun. Got the demo for SF6 and was so impressed, bought it, put 22 hours in like 4 days. As someone who does Jiu Jitsu it very much reminds me of the satisying problem solving of finding things that work and applying them. And just as much seeing what your failings are and improving. There's so many times I am at JJ class and get the same feeling I experience arse kicked in street fighter 6. I love it.

    • @jamesfoong9252
      @jamesfoong9252 Рік тому +3

      Agree. As a life long martial artist, as unrealistic as SF is in terms of the moves on screen, in terms of the mental gymnastics going on SF feels like the closest to real life, and sf6 more so than any other and I've been playing since sf2

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +1

      @@jamesfoong9252 I don't practice martial arts personally, but I've noticed parallels in SF as well. Just like I've seen in UFC, when two fighters are close in skill and heavily respect each other's abilities, they spend more time in "neutral" fishing for mistakes and trying to find an opening, then going hard the moment they get it.
      SF6 especially really nails the mindgame with the sheer amount of options at any given time.

  • @caseyavila8779
    @caseyavila8779 Рік тому +13

    This is my first fighting game and man, its just so much fun to play. I have not stopped playing it since I bought it. It was really beginner friendly with all of the character guides, combo trials, and also World Tour. The game just feels great and I’m happy that this was my introduction into fighting games

  • @billydiaz1914
    @billydiaz1914 Рік тому +61

    This game deserves like 5 seasons of content and dlc one of the best SF ever!

    • @Miguel206._
      @Miguel206._ Рік тому +11

      I just hope they do better with the battle pass or at least bring in more costumes for the roster characters.

    • @EijiShinjo48
      @EijiShinjo48 Рік тому +15

      Only 5 seasons? SF6 needs 7 or 8 Seasons 🔥

    • @felygu9268
      @felygu9268 Рік тому +2

      @@Miguel206._ You know there is mods? They will eventually release more costumes, but so far just enjoy the wide selections of costume mods :D

    • @ZephyrK_
      @ZephyrK_ Рік тому +5

      @@felygu9268 A lot of people play on console, mods wouldn’t help.

    • @Dreggy990
      @Dreggy990 Рік тому +2

      @@Miguel206._oh trust me skins will start rolling in soon cause they make money. Game hasnt been out that long but hope its not battlebass linked would hate to have limited tike skins

  • @DezRexy
    @DezRexy Рік тому +29

    The balance of this game makes me wonder what Capcom will do with season patches. SF games tend to have pretty considerable changes to system mechanics when new seasons come around, so I'm really curious as to what they'll do there. I'm also curious as to what they'll do with character patches in a game as balanced as this.

    • @ryansizemore5064
      @ryansizemore5064 Рік тому

      Once a few updates hit and new mechanics are introduced and tweaked the game will be more engaging. Currently not a fan.

    • @hydra_drizz2164
      @hydra_drizz2164 Рік тому

      They really need to nerf the grapple damage from those type of attacks

  • @ArcanePath360
    @ArcanePath360 Рік тому +62

    I love how balanced the game is. You see the hands of a master make any character a total badass. No need to nerf certain characters like in SF5 where people would spend ages learning a main, only for them to be nerfed and mess up a pro's career. Hope that shit doesn't happen here.

    • @hyperventalated
      @hyperventalated Рік тому +14

      It's ultra reassuring because I know no matter what character I pick, there are people far above me showing what's possible and how much more I can grow. That's true for other games, but with varying degrees of sauce and effectiveness depending on the character and all that. In SF6, players of every character are doing absolutely crazy shit, and the possibilities are very exciting.

    • @fluidthought42
      @fluidthought42 Рік тому +7

      The fun thing is that the Drive system is so robust that the devs can afford to balance play around buffing weaker characters than nerfing strong characters. Because the Drive system introduces an element of risk with anyone's playstyle that a stronger character only benefits from even as an opponent.

    • @ArcanePath360
      @ArcanePath360 Рік тому +1

      @@hyperventalated My thoughts exactly. On first appearance, someone competent makes a character look OP, until another competent player figures out how to break them down with some strategy from a seemingly low tier character.

    •  Рік тому

      It already happen tho, from beta to release some characters were nerfed

  • @doofnugget2189
    @doofnugget2189 Рік тому +9

    I feel like after a month and 100 hours for me I’m still coming back day after day playing ranked and casual matches and even though I’m not that good it still feels awesome and enjoyable trying to improve and learning what else I can do with my characters and new ways to implement drive rush and od moves and different combo routes, it is so satisfying to do anything whether it be completing a combo trial or winning a close match. I am in total agreement with Dood here, this game is an absolute 10/10 for me.

  • @Kayvael
    @Kayvael Рік тому +100

    Other than its wonky UI and some weird visuals, this really is one of the best fighting games released in a LONG time. The fact that the main complaint you hear is about the soundtrack speaks volumes. Can't wait to play more!

    • @Retlaw32
      @Retlaw32 Рік тому +10

      Absolutely. I love that the biggest issue is the soundtrack. Count your blessings FG players

    • @fofitohi1504
      @fofitohi1504 Рік тому +55

      And soundtrack still slaps hard as fuck

    • @crimsonomega8310
      @crimsonomega8310 Рік тому +12

      ​@@fofitohi1504 I love Zangief's theme

    • @ovnbun1981
      @ovnbun1981 Рік тому +3

      Yeah, a'lot of the newly arrived SF fans usually talk about the UI. That makes sense for them.

    • @LetterNumber
      @LetterNumber Рік тому +1

      Yes the soundtrack is the most obvious blemish but the music is inoffensive enough that you can ignore it

  • @ElBeeGaming
    @ElBeeGaming Рік тому +49

    I haven’t been this addicted to an MP game in a LONG time, and I still play it every single night. I legit am in love with this game.

    • @alexv5581
      @alexv5581 Рік тому +1

      What's a MP game ?

    • @paulpesci1
      @paulpesci1 Рік тому +4

      ​@@alexv5581
      Multi Player

    • @MrKevin486
      @MrKevin486 Рік тому +7

      ​@@alexv5581MP = "Max Please"

    • @ElBeeGaming
      @ElBeeGaming Рік тому +4

      @@alexv5581 Multiplayer

    • @CYMainA.I
      @CYMainA.I 8 місяців тому

      How are you now? Still playing?

  • @LordQuadros
    @LordQuadros Рік тому +7

    The Drive Gauge is so damn versatile. After trying so many different gauges and gimmicks each generation, I would not be surprised or disappointed if they decided the Drive Gauge was the gold standard going forward from here.

  • @TinyPrinceGames
    @TinyPrinceGames Рік тому +3

    One other thing I think is worth mentioning is that it's a blessing that modern controls exist and function as well as they do. I know they're divisive in some circles of the game but as a disabled player I have always wanted to but could never get into a fighting game before SF6. I have limited mobility in my hands especially but with modern taking some (most) of that stress off it really opens up the mind game layer and puts it at the forefront. I thought for sure that Zelda would end up being my goty this year without a doubt, but here I am thinking about and playing SF6 almost every single day since it launched. It's been awesome to discover that not only can I play this fighting game, but I'm actually pretty solid at it even in ranked play. I can't praise or thank Capcom enough for it, honestly.

    • @jamesfoong9252
      @jamesfoong9252 Рік тому +1

      I love this. I'm so glad that you've been able to discover the joy of fighting games and capcom were forward thinking enough to do something that in retrospect makes total sense, in bringing more ppl into the best and most serebral genre of games on the planet. Because every gamer deserves to know the pure joy that is the mind games that fighting games offer, not limited by our physical shortcomings, but liberated by the immeasurable options a game as good as this has to offer

  • @chadcampbell8322
    @chadcampbell8322 Рік тому +9

    I love this game so much that I think it will be hard for the eventual SF7 to live up to it without just copying it and evolving the visuals and character alone.

  • @SevastovTv
    @SevastovTv Рік тому +36

    Zangief and Cammy made me buy this game, the design of both are amazing, combos but specially the grabs of Zangief where I fell so powerful dunking everyone on the floor lol 😂

  • @Elijah-fc3ex
    @Elijah-fc3ex Рік тому +7

    Every character is oozing with personality, great visuals, great sound, great soundtrack, most importantly great gameply

  • @PathFinder1490
    @PathFinder1490 Рік тому +5

    We’ve only scratched the surface of the game. Lotsa surprises are still in store. That said, I’m looking forward to World Tour expansions in the future!

  • @autocheesybacon2130
    @autocheesybacon2130 Рік тому +5

    I think the thing that really resonates with me is what Max has said in the past: "fun is allowed," and when he said something to the effect of "let people do cool shit, choices matter and you have to deal with trying to juggle a bunch of them because there aren't always easy answers." Is what really does it for me in SF6. It's easy enough to understand a lot of the mechanics, but the mental stack is rough but also engaging and super rewarding when you make the right choices.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +4

      I think the fact that the mental stack is kinda too big to actively consider everything at once is why it's always so engaging, and doesn't show signs of getting old any time soon. It has less of a "flowchart" feeling and more of a sense of freedom and expression-but you have to learn to predict your opponent and make reads as well as reactions due to the sheer amount of possibilities at any given time. This also makes conditioning your opponent especially powerful since you have so many options.

  • @Jonkin715
    @Jonkin715 Рік тому +2

    The best thing about this game is that it is fun for a large number of people. If you like online gameplay, Battle Hub (in addition to staples lile Ranked & Casual) got you covered. If you want to be an offline warrior, this game got World Tour, Story, and Special matches to satisfy ya. Got something for everyone.

  • @kaleidoslug7777
    @kaleidoslug7777 Рік тому +10

    Another positive aspect for me is character loyalty. I play Juri, and Juri's pretty strong but theres better characters than her, but I rarely ever feel like playing anyone other than Juri, where I barely ever stick to one character in fighting games. I wanna keep getting better and better with this one, and I know I can, she has so much more to offer

    • @benginaldclocker2891
      @benginaldclocker2891 Рік тому +6

      man's explaining how they're simping Juri hard

    • @somebody4298
      @somebody4298 Рік тому +1

      Now, being a Ryu loyalist in this game, lol

    • @jonas34ptfernandes38
      @jonas34ptfernandes38 Рік тому

      ​@@somebody4298only while Akuma isnt out ;)

    • @mydrillasanjay5397
      @mydrillasanjay5397 Рік тому +2

      EDMUND HONDA SUPREMACY RAAAAAAHHHHHHHHHHHHHYY

    • @lightup6751
      @lightup6751 Рік тому

      Don’t get it wrong but what you said is the same for pretty much every fighting game, even 5. Juri was great

  • @ziyadomar5891
    @ziyadomar5891 Рік тому +1

    World tour mode is one of the greatest tutorials ever made, it taught me so much about this game and fighting games in general

  • @lyrand6408
    @lyrand6408 Рік тому +6

    For me it's simple, SF6 brought me back into the Fighting games thing. The last time I had this much fun (and last time I dedicated this much time, indeed) with a Fighting game was all the way back to the MK2, UMK3, Killer Instinct and Alpha 2 years (early and mid 90s Fighters is the last time I enjoyed Fighting games). I now have around 70+ hours in World Tour and I'm having a blast just doing Avatar battles. The basic game itself (outside of Avatar and World Tour) is also amazing. I really enjoy playing Cammy and Luke. I love the character designs (or re-designs), love the Stages, the soundtrack is amazing, the animations are extremely fluid, the fighting mechanics are excellent and the game provides everything a newbie would and could possibly need and ask for to learn how to play.
    It's... it's perfect. It's just perfect, what can I say. The last Fighting game (to go with a specific one) that did that to me was OG Arcade Killer Instinct, not exaggerating at all with this and that means a lot to me, since KI '94 is basically my favorite Fighting game of all time, probably still is but now SF6 is an extremely serious contender for me.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому

      Yeah, I grew up with SFII Turbo, then the Alpha games. Then 3rd Strike I really liked, and IV I enjoyed as well. V didn't click with me.
      Fast-forward to SFVI a month after launch, and it's one of if not my favorite fighting game of all time. I've been playing it more seriously and consistently than I have for any fighter in a long time, also doing lots of Avatar Battles. I love my character, build and hybrid style with the combos it allows. This game is top-tier.

    • @jamesfoong9252
      @jamesfoong9252 Рік тому

      For me it was sf2 and alpha, liked 3, didn't really get four, loved 5, but I feel like 6 might be the greatest game I've ever played

  • @linksoni213
    @linksoni213 Рік тому +1

    i cannot stop thinking about that quote in Kung Fu Panda about learning how to do splits
    "it takes years of practices to be able to excecute them, and even more years of practice to learn how to aply them in combat"
    i just got the game, been the whole evening playing it and that's how i feel, in training i am capable to aply the drive rush combos, but in combat i end up just fighting like i've been fighting ever since i got into street fighter, there is so much not only in the drive system, but also each character has a lot of dept and unique Rythm, this game can potentially give you years of good gameplay just learning one character

  • @Imikeh
    @Imikeh Рік тому +14

    SF6 is my first SF game and the first time I played a fighting game in its online mode extensively, and I'm still having a lot of fun learning and improving.

    • @actuallynotsteve
      @actuallynotsteve Рік тому +2

      Same, I'm a casual from the 2 era but play every night and get more and more pumped. This game just gets it right, it deserves GOTY, and reinvented a genre.
      That it's got a 50 hour optional one of a kind rpg mode says so much, best $70 I've spent in forever

  • @Lloydo111
    @Lloydo111 Рік тому +5

    There's no two ways about it, SF6 is the most complete SF game ever on lanuch! Lobbies are fantastic,game have a theme to it, beautiful presentation from menus to fonts to everything you can feel the attention to detail,game looks absolutely stunning! No fighting game comes close to the level of animation in display! New amazing mechanics to shake things up, there's so much room for experiment, two control schemes for everyone to enjoy casual or pro, its just absolutely brilliant and this success is fully deserved! Its breaking records and it deserves that, also best looking supers to date! I can't imagine how akuma will look 😂🔥 rashid looks fantastic! Also i shouldn't forget the roll back net code is sooo good! All in all its delivered in all fronts, 1 month after its launch and you can see ppl going so hyped for it! I haven't enjoyed a SF title on lanuch like this in a looong time! Can't wait for EVO!

  • @ninji522
    @ninji522 Рік тому +4

    It says a lot when you know in your heart that you bought half a game (compared to the inevitable super turbo arcade whatever edition) and it's still money well spent. I've never played a single online match in a fighting game before 2 weeks ago and now I play until my knuckles hurt, I literally cant put it down. Can't wait to see what comes next.

  • @Argumemnon
    @Argumemnon Рік тому +30

    It's excellent.
    The only thing missing is a survival mode.

    • @NigelMelanisticSmith
      @NigelMelanisticSmith Рік тому +10

      World Tour has something similiar in the Subway, that would be a cool patch to expand it

    • @sammorin254
      @sammorin254 Рік тому +5

      Maybe a Survival Mode could give us some drive tickets 😂

  • @YenaD15
    @YenaD15 Рік тому +4

    This game is a close second for me for my favorite fighting game of all time. Im fairly new to the fighting game scene, started with MKX (my favorite). But this game is so fantastic i cant get enough of it. And ive only played as one character so far 😂

  • @usamimi-no-majo
    @usamimi-no-majo Рік тому +1

    I put like 40 hours into World Tour before I even tried casual matches, and only in the past week, I dipped my little newbie footsies into Ranked. My experience from Bronze to Silver 1 boiled mostly down to:
    "Man, this [character] keeps beating my ass. What if I try this? Holy shit, it worked! But now they're adjusting to it. Then, this? Nice! Oh no I messed up-"
    ...and it just kinda keeps going like that. Constantly learning and adjusting in damn near every match, and it feels fantastic. Enough to make me go to the training mode to look at frame data, even, which is a sentence I thought I'd never say.

  • @MrBenjibean
    @MrBenjibean Рік тому +5

    Best street fighter by far for me. Easy to learn, difficult to master. Every concept, frame data etc is now explained and understandable. I love it.

  • @EYENDOLF
    @EYENDOLF Рік тому +5

    Capcom implemented mechanics from previous games which makes sf6 more fun and enjoyable, parry is basically from 3rd strike, drive impact is a variation of focus attack from sf4 and the CA are very unique and fun to watch. And since I can't dedicate too much time to this game Modern controls is helping me a lot.

    • @lightup6751
      @lightup6751 Рік тому +1

      They also took a lot of elements of SF5. The game’s launch was bad but by itself it was a great, solid fighting game

  • @thelightseeker94
    @thelightseeker94 Рік тому +9

    sf6 is the great blend of sf3 and sf4 It's amazing.

  • @thegrislybennet3439
    @thegrislybennet3439 Рік тому +3

    This is the first street fighter I’ve ever watched on UA-cam. I’ve actually been binging your content. I’m contemplating on buying it and trying it out as a noob because like you said, the visuals are a perfect guide to learning. I feel like I can catch on to the learning curve and get good at this game. Unlike some other fighters like Dragonball where the learning curve is so insane. Great videos my friend and I hope you continue to find enjoyment in SF6!

    • @robsonclark9678
      @robsonclark9678 Рік тому

      Join us fellow noobs on the low tiers of ranked once you learn the basics! Its good stuff :).

  • @yacobo4397
    @yacobo4397 Рік тому +15

    Hoping yo see max review this game once a month from now on

    • @TheBf666
      @TheBf666 Рік тому

      He only talks about gameplay and not everything else. Gameplay is good, ok...what else? Is that it?

  • @smashonlamez
    @smashonlamez Рік тому +1

    As someone who came from more fast paced games with high execution that usually involved magic series combos or non-link styel combos, like MVC2 , UMVC3, DBFZ, I had a hard time getting into SF4 and 5. I felt punished for jumping in and restricted with ground movement. I felt Tekken to me, was better at giving you options on the ground. That being said, Ive been recently playing SF6 and im having tons of fun. I thought i would never get into SF, but here I am enjoying the heck out if and waiting to see what happens next. Idk what they did, but YES! keep it up, keep making this game better

  • @shariarrahman7562
    @shariarrahman7562 Рік тому +3

    I think throw loops should stay in the game. But I also read a comment that mentioned that after a few successive throws, the damage should be mitigated. I think that would be a good move if any is to be made towards throws. It keeps meaties and it keeps the balance with parry. But a discourages really long throw loops since you lose out on damage

    • @dddaaa6965
      @dddaaa6965 Рік тому

      but can you explain how delay tech doesn't almost completely nullify throw loops? I'm new, not trying to be an ahole, just to understand

  • @mamodokod
    @mamodokod Рік тому +2

    Brooooo world tour made me LOVE street fighter. It made me Love Li-Fen lol. Ive always liked street fighter but i maxed out friendship with all the characters cuz it was so cool to actually get any info, background, fun facts, etc of these characters that honestly hasnt had much story. World tour was so much fun.

  • @LoveFromYukina
    @LoveFromYukina Рік тому +7

    in my opinion max this is my favorite sf all time rn lol and world tour is great

  • @evanthomasgant
    @evanthomasgant Рік тому +1

    I was never too big on fighting games, outside of MK and IJ lol. So picking up SF6 was something I honestly didn't expect from myself, and let alone to like it, and for that I was eager to refund the game because of how little it was clicking with me. But oh my god am I glad I stuck with it, since I'm truly blown away by how addictive and constantly satisfying the online ranked mode is. I main Dee-Jay and even when I lose to either an insanely good player, or someone who spams throws, I never feel like I wasted my time playing the game, you know? I have fun 100% of the time, and that just has simply never happened for me. Love this game sooo much

  • @danieldirekoglu5243
    @danieldirekoglu5243 Рік тому +6

    It’s awesome to watch Max play this game night after night 🔥🔥

  • @pockystyx4087
    @pockystyx4087 Рік тому +1

    I am still floored at how much of a good game SF6 is. While I want a World Tour Expansion mode like; yesterday, I feel like its a solid first experience. Online is amazing, and I actually really enjoy just hanging around the Battle Hub; partaking in cabinet and Avatar fights. The amount of stuff in here to help people just starting out is absolutely amazing too; and its been a beautiful thing to see so many people finally "GET" Street Fighter.

  • @Dchicochan
    @Dchicochan Рік тому +7

    One thing about throw loops in sf6 is that in addition to countering parry, its less threatening without a stun gauge compared to sfv. Throws count to stun in sfv which made it a lot scarier when stun gauge was high. Since sf6 doesnt have stun gauge anymore, you dont have to worry about stun and you can just worry about taking the throw or making the guess without consequence of stun gauge.

  • @testhekid
    @testhekid Рік тому +2

    the fact that the gameplay is this deep while being simple is a great achievement and of itself, and thats not mentioning the beginner friendly UI and the accessibility features that happen mid match

  • @maahes7139
    @maahes7139 Рік тому +3

    Thank you for all the amazing content Max. Much appreciated.

  • @tpickles67
    @tpickles67 Рік тому +2

    This has been the first fighting game in years that I find myself thinking about playing any time I'm not. I find myself saying "just one more set and I'll go to bed" and that feels good man

  • @Hiyooma
    @Hiyooma Рік тому +19

    It also helps Ken is actually really strong in this game majority people agree he's S tier if not the best character in the game.
    I picked Ken cause I play him in every sf and the roster for me was underwhelming Luckily Kens a Monster.
    Tiers a side tho this game is really so much fun. Even my newb friends who don't play fighting games ever are enjoying it.

    • @RandomRon005
      @RandomRon005 Рік тому +1

      I think it has to do with Ken being a very popular character, especially after Third Strike. But that's actually one of the biggest gripes I've had. Ever since Third Strike, they've always managed to make Ken insanely powerful & one of the best characters in the game. We had it with Flowchart Ken in SF4, we had early Ken in SFV, we're basically having the same thing with SF6 Ken.

    • @ValbrandrLeonhardt
      @ValbrandrLeonhardt Рік тому +1

      Yeah, Ken is really strong this game, but Ryu is just as nutty. The whole roster is wild. This is the first fighter where I found myself making a grappler, usually I play rush down type characters, but Manon is magnifique

    • @Hiyooma
      @Hiyooma Рік тому

      @@RandomRon005 I mean it's no secret they don't wanna make him weak. He's always been top tier or mid tier

    • @Hiyooma
      @Hiyooma Рік тому

      @@ValbrandrLeonhardt Ryu does more damage but at a high level harder to make work because less of corner carry and a slow drive rush.

  • @EJ-do1dk
    @EJ-do1dk 5 місяців тому +1

    Street Fighter 6 maximized all of the best mechanics of the best Street Fighter.
    Throw Loops: II’, IV
    Parry: 3rd Strike
    Drive Gauge: Alpha 3 Guard Gauge
    Critical Arts: Alpha 1-3, V
    EX Moves: 3rd Strike
    Footies: 3rd Strike, Alpha 3, CVS2
    Well Balanced Normals: Alpha 3, 3rd Strike
    Whiff Punishes: 5
    Drive Rush: IV(FADC)
    Drive Impact: IV(FA)
    Edit: I’ve been playing Street Fighter since 1996 and I can say that Street Fighter 6 has the recipe to eventually become the greatest Street Fighter ever created.
    Special Move Cancel into Super: 3rd Strike
    Normals Hit Confirm into Supers: Alpha 3, 3rd Strike, IV and V
    Wall Bounce: 3rd Strike

  • @aledantih6524
    @aledantih6524 Рік тому +13

    after a month this game is easily my favourite fighting game ever. To the gameplay, to the music and to the visuals just everything is on a different level to everything else. The only gripes i have with it are some wack stuff in World Tour but it doesnt stop it from being a 10/10

    • @GenderNeutch
      @GenderNeutch Рік тому +2

      100% agree 👍 I liked SFV, really enjoyed some of the MK games, GG Strive is amazing - but I've basically played SF6 every single day since it came out, explored different characters and landed on Chun as my main now, which I never would've expected. It's so much fun to learn, to lose, to build that muscle memory and slowly get better and better day by day, match by match.

    • @chrisedwards8802
      @chrisedwards8802 Рік тому +1

      Music is ass on this game cmon now

    • @koreyg8552
      @koreyg8552 Рік тому +1

      Music is trash. Literally been a huge complaint from the FGC

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +2

      @@koreyg8552 I dunno, I actually enjoy it. It is a bit different I suppose, but it's mixed to sit in just the right spot in the background, and it sets a particular vibe that's just part of the feel of SF6 at this point.
      Regardless, the game itself is excellent. They absolutely nailed it on Street Fighter 6! Good times.

    • @chrisedwards8802
      @chrisedwards8802 Рік тому

      @@koreyg8552 facts lol 😆

  • @jetflash100
    @jetflash100 Рік тому +2

    It should be noted that what helps the game be fun is that there is no penalty using a different character in ranked.

  • @EdokLock
    @EdokLock Рік тому +4

    I never thought I will fall in love with fighting games again, specially SF .. man what a great time to be a Capcom fanman 😂

  • @kriscotd76
    @kriscotd76 Рік тому +2

    I disagree about Drive impact that’s for sure .And I’ve been playing fighters since sf1,I’m all for new mechanics innovation progression in fighters .Still to this day I’m trying to understand wtf is a DI and why it applies to a street fight 🤷🏽‍♂️.Your character get a armor move that goes through your opponent move ? Like huh,but why ?lol..The low cost of the drive bar to do it and the high return is just ridiculous.But Perfect parry is scaled like a mofo smh..If you need DI to win matches more than likely you’re not that good at fighting games .Most of the players in tournaments barely use it because they rely on pure skill .

  • @PR1ME98
    @PR1ME98 Рік тому +3

    Now that the hype has died down. I still enjoy it.
    Love parrying mofos and both fast rushdown and slow calculated play is actually rewarding.
    I now ONLY use DI for corner pressure and to stop other players DI if i can react fast enough.
    In SF5 i got hardstuck gold.
    I just made it to plat yesterday in SF6. I actually feel like I’m improving and getting stronger.

    • @MrCFBad
      @MrCFBad Рік тому

      Another fun thing for DI is if someone is poking out mediums and heavy’s in neutral a lot. Cammys for example love throwing out the heavy kick for neutral and that shit is full commitment in DI.

    • @nyrva2876
      @nyrva2876 Рік тому

      Was stuck on gold in 5, went platinum on day 2 in 6 (now plat with Cammy, Manon and Blanka) and I have a lot of room for improvement since I make mistakes in every game I play wether by not using some mechanics enough, not varying my game enough with Manon or dropping my combos and dive kicks with Cammy among other things.
      I blame myself more because I give wins where better players don't and I can see that in this game. In 5, I had no clue as to what I was doing wrong and was always blaming my character.
      Here I switch just to not get bored playing the same character.

  • @adraeus99
    @adraeus99 Рік тому

    One thing that I feel absolutely cannot be understated is also just how many new players there are who are coming from different fighting game backgrounds with the inclusion of modern controls (myself included). It's been an amazing feeling, being able to jump into a street fighter game with the controls on my terms and feel my knowledge growing with every game, and feeling myself adapt from playstyles I had learned in games like SSB. I had tried, multiple times in the past to get into SF5, GG Strive etc, but just couldn't because everything felt so alien to me. This game though, its all clicking. The drive meter is hands down the most intriguing and interesting systems I've encountered in my limited exposure to fighting games. All this combined with some of the most satisfying VFX I've seen for a fighting game makes me want to come back and play more in a way I've never felt before. I just hit 27 hours tonight and I can say that I love this game and want to see it flourish in the future.

  • @FS_ButterB
    @FS_ButterB Рік тому +3

    I love the fact that there’s a very minimal type of comeback mechanic. The CA damage is a bit much at times but it’s not a sure comeback like some of the other mechanics newer fighting games have. A come back in this game requires skill

    • @fluidthought42
      @fluidthought42 Рік тому

      The problem with the other fighting games is that their comeback mechanics makes it almost a punishment to be better at the game than your opponent, since you _have_ to be at low health to do the really cool shit. Sure, you can burn resources to do cooler combos (but only if you time it correctly in an already timing intensive task), but that's just not the same as spending a super bar to annihilate your opponent is it? SF6 gives you both the bar to do cooler combos (without the annoying hurdle of finding the right timing in the preexisting move to do the thing) and also a super bar that rewards your patience and skill with a move that can either top off your dominance with style or save you in your most desperate moments.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +1

      Yeah, I was just thinking about the difference between CA and Lv3 versus something like the revenge meter from SFIV; the difference between a bit of extra damage and an entire extra Super is huge. Just the little edge to help a comeback that CA offers is actually a great mechanic and adds tension to a match.

    • @AnhDonoi
      @AnhDonoi Рік тому

      To be fair, i wouldn’t even call it a comeback mechanic as you need to build the bar in order obtain the CA. To me, CA is guaranteed each round (X factor, v trigger, ultra)

    • @fluidthought42
      @fluidthought42 Рік тому

      @@AnhDonoi
      you needed to build the bar in Injustice 2 as well, but it was still a comeback mechanic then

    • @FS_ButterB
      @FS_ButterB Рік тому

      @@AnhDonoi yea you're right i dont consider CA a comeback mechanic either. thats whats great about it. yea it does extra damage but its not gonna one shot someone like mvc 3 and xfactor haha. it was lame to see someone dominate all game just to have 1 character wipe out the whole time cause of x factor.

  • @zach8523
    @zach8523 Рік тому +1

    Countering a drive impact with your own drive impact still feels insanely hype and so good when it happens

  • @seanmcbay
    @seanmcbay Рік тому +2

    I’m glad you’re enjoying the game. I haven’t been able to try it myself yet and I enjoy watching you play.

  • @BlkSpyDa
    @BlkSpyDa Рік тому +2

    I agree with the re 2 breakdown. Said that earlier about drive gauge and Honda head butt. Couple of those on block changes your entire game plan due to 1 bar meter chip

  • @Anharie
    @Anharie Рік тому +9

    ive never been a fan of fighting games, but i was excited for sf6 and i enjoy watching max's matches. good game. im glad fighting fans are eating well.

  • @Webbie2689
    @Webbie2689 6 місяців тому +1

    I’m a complete novice at fighting games. What’s the best way for me to get good fast? I don’t even understand all of the terminology people like Max use during these videos so I’ve got a lot to learn.

    • @MunaAzuki
      @MunaAzuki Місяць тому

      just enjoy the game. If u find a term you don't know and wanna know, look it up!

  • @NiaGeeh
    @NiaGeeh Рік тому +9

    I'm loving the game so far! It's actually skilled based and not focusing on easy combos for new players like what SFV did. Some characters need a little nerf and some need a little buff but other than that It's perfect and I'm glad the FGC are enjoying it too

    • @ValbrandrLeonhardt
      @ValbrandrLeonhardt Рік тому

      In your opinion, who needs a nerf? I feel like no one needs to get weaker, but I do feel a handful need a little something extra to help. Jamie in particular needs help.
      I'm a Manon man and can say absolutely she does not need any changes.

    • @dusathemaid
      @dusathemaid Рік тому

      @@ValbrandrLeonhardt What do you think is off about Jamie, in your opinion? I main Jamie too, so now i'm kinda curious

  • @nio804
    @nio804 Рік тому

    I got SF6 very recently, and just for warmup decided to start with the WT mode because while I played SF4 a lot, I'm very rusty.
    I haven't even gotten to multiplayer yet, the single player mode kept me engaged. I don't think I've ever actually played single player in FGs before for any reason other than character unlocks, but this one is actually fun, which is crazy.
    "Hado pizza" is forever stuck in my head.

  • @milos1967
    @milos1967 Рік тому +8

    I love this game so much. Playing it makes me feel so cozy, like being carried in Marissa's arms.

  • @saratchandramv1886
    @saratchandramv1886 Рік тому +1

    I have never played a fighting game in my 30 years of life. I wanted to. I like the look of SF6 and its character. Picked up my fav Ryu with modern controls.
    Im loving it! Never thought out of the 40 or so casual games i played my score is 5W-35L. I never thought i could win in a fighting game. Thanks to modern controls and some time in learning :D

  • @Rough_Estimates
    @Rough_Estimates Рік тому +4

    I fell in love with SF6

  • @decepticonmecha
    @decepticonmecha Рік тому +1

    Personally, I've dabbled in training, finished Arcade with a few characters and started doing combo trials with Ken, but stopped midway because I wasn't feeling myself at the time. But what I HAVE done, is spend most of my time off of work going through World Tour. It. Is. AMAZING. Now, I'm playing it on PS4 (my only option, unfortunately) and besides the long load times and textures (and NPC's) not loading in all the way at times, it's been a fucking blast. Right now I'm trying to get a hybrid Shoto build, using Ken's style with some Ryu and Luke moves thrown in.

  • @JJGappy
    @JJGappy Рік тому +8

    I went the whole way from Iron to Platinum in this game and every single match, even the goofy ones, feels like a learning experience. I love this game a lot. Can't wait for the new characters to drop.

    • @MIbra96
      @MIbra96 Рік тому

      What controller do you use?

    • @JJGappy
      @JJGappy Рік тому

      @@MIbra96 if you mean in game, I use Classic controls. For hardware, I use Dualshock 4.

    • @MIbra96
      @MIbra96 Рік тому +1

      @@JJGappy Ah ok thanks! I was thinking about getting a stick just for the fun factor.

  • @jaguar7719
    @jaguar7719 Рік тому +1

    Honestly I was in the same place. I keep third strike on my portable and would play that all day over 4 or 5. Third strike and Alpha 3 were my favorites. Sf6 is the definitive fighter for this season. I am curious to see what mk and tekken have up their sleeves but they have some pretty big shoes to fill. Love that drive rush allows you to do everything from fighting spammers, extending combos and really love how we no longer have to choose between ex moves and our supers. Also drive impact always keeps you on edge. Its like you know both you and your opponent have a loaded gnn but when to use it... thats the question. Too predictable and youll get countered.... and if you dont know how to use it... youll get jacked up in the corners.
    Just awesome.

  • @BattalionFour
    @BattalionFour Рік тому +4

    I'm still trying to make it through those Basic combo trialsand people are already at the top teir ranks lol

    • @ElBeeGaming
      @ElBeeGaming Рік тому +5

      Don’t compare yourself to other players man, any progress you make is still progress. Keep grinding 🙏🏻

    • @BattalionFour
      @BattalionFour Рік тому +1

      @@ElBeeGaming thanks amigo! :)

  • @actuallynotsteve
    @actuallynotsteve Рік тому

    Also, landing a counter DI online is the most satisfying thing in any modern game. It feels SO good to blow somebody else up for mashing, and having the whole screen slow down and go WHOOSH when you get it right.
    All these devs deserve raises.

  • @nickclark1815
    @nickclark1815 Рік тому +5

    I think the most impressive thing about this game is that people aren't still holding on to previous titles. Like when SFIV came out, you still had tons of people wanting to play Third Strike instead. When SFV came out, you had tons of people still wanting to play SFIV. But with SF6? Everybody's playing SF6 right now. SF6 has managed to unite fans of Street Fighter, new and old, under one game.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому

      Yeah, it's incredible. As someone who's played SF for quite a while, I really love what they've done here, and I appreciate both the classic authenticity and the new freshness. This is a really, really good video game!

  • @xBlackOutx21
    @xBlackOutx21 Рік тому +1

    My only complaint is just the inputs, i feel like the inputs don't always put out what I'm pushing, like i could do 3 hadoukens and then throw a punch and go do another hadouken and the uppercut comes out instead. Never had that issue in previous titles.

  • @Nomence
    @Nomence Рік тому +4

    No other game lets me 1v1 Batman with the Assault Titan 10/10

  • @AriaKyuKyu
    @AriaKyuKyu Рік тому +1

    This is my first time playing Street Fighter after avoiding the franchise like the plague and this game was truly phenomenal ❤
    I normally dislike fighting games for how demanding the games can be, but I love how friendly this game is and teaches all that you need and then lets you go to prove yourself.

  • @xibal3405
    @xibal3405 Рік тому +3

    SF6 is one of the best fighting games I've ever played.

  • @AndreiGonzalesDesign
    @AndreiGonzalesDesign Рік тому

    Late throw escapes where the escapee is midair + still receives minimal damage, but both characters are at neutral is an option. It creates an opportunity for the escapee to defend/counter via an air attack, and the thrower has options to address the airborne escapee.

  • @richardbroad2848
    @richardbroad2848 Рік тому +4

    Amazing game. Dont change any mechanics, just add more great characters. Could 100% legit turn out to be best ever. If anything, id say improve the music, which needs to be more "epic" and do a better job at identifying the classic characters especially.

  • @weikert11
    @weikert11 Рік тому

    as someone who has always been interested in fighting games but was intimidated by the mechanics. I love learning and getting comfortable with the single player and modern controls. Taking that knowledge into ranked and then learning how real people play. It has been so much fun so far!

  • @SidneyMosley
    @SidneyMosley Рік тому +3

    I'm just waiting for Sean to be DLC

    • @xxiii262
      @xxiii262 Рік тому

      Ibuki Sakura and makoto and sagat pls

  • @Beatexpert95
    @Beatexpert95 Рік тому

    Think one of the greatest awards Max can give a fighting game is continuing playing it, as he's a varied fighting game player who moves from game to game seeing him stick with a game shows that it's damn fun.

  • @haara.tomato
    @haara.tomato Рік тому +3

    Ok, but is it loose?

  • @TheRealDirtyDoom
    @TheRealDirtyDoom Рік тому

    This content is wonderful. It's amazing to see you grow after following for so long. I only wish you the best but please don't work too hard. We'll always be here!

  • @dmtmediabrothers
    @dmtmediabrothers Рік тому +4

    We know its good max. Come on bro

  • @ethanr3480
    @ethanr3480 Рік тому +1

    This is my first street fighter game and maybe 5th fighting game, played the entirety of world tour and just did my first ranked placement on modern Luke and I’ve been put into silver. This is the first fighting game that I’m gonna play for real and not just with friends

  • @zaorst
    @zaorst Рік тому +5

    i've kinda come to loath how much more of a reflex test it is than previous games. but i'm still playing it

  • @MrWwechampion333
    @MrWwechampion333 Рік тому

    i think the drive meter is the best! you can’t spam block or any defensive option too much, but also you can’t spam DI or DR because you’ll go into burnout. now there’s this mini game about understanding how much drive they have and how much you should use. also i’m glad throws are strong and you can’t just tech it every time unless you know they’re going for a throw. now there’s more potential for mixups. overall this is the most fun i’ve had in a fighting game since i was a teenager playing MKX