Is Street Fighter 6 "Too Hard"?

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  • Опубліковано 24 чер 2023
  • #streetfighter6 #sf6 #realtalk
    Max discusses a persistent topic that's come up about Street Fighter 6 about whether the game is too "hard" at the higher levels. Is the mental stack too much?
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КОМЕНТАРІ • 1,4 тис.

  • @ProjecT_Zer0
    @ProjecT_Zer0 11 місяців тому +2639

    Yes, it's too hard. I can't get past the 6 hours boss fight called "character creation".

    • @patrickcalip948
      @patrickcalip948 11 місяців тому +104

      I'm not gonna lie. They had us at the first half.

    • @ooooswain
      @ooooswain 11 місяців тому

      I just made a big tittied momma and called it a day

    • @DSLightning21
      @DSLightning21 11 місяців тому +39

      True, lol! I used the default eyebrows, lips, etc...planning to change it later. But then you have to pay with in-game currency to update them in a shop. 🙄

    • @cylondorado4582
      @cylondorado4582 11 місяців тому +24

      @@DSLightning21Yeah, but getting that currency is pretty easy. I haven’t changed the look of my character yet since I was doing it gradually before the game came out with the demo and I got it just right, lol. But I did grind the mini games to get enough gifts to max out 6 characters, and it didn’t really take that long.

    • @Emongus13
      @Emongus13 11 місяців тому +2

      Relatable

  • @jamestarrou3685
    @jamestarrou3685 11 місяців тому +811

    I think its good that professionals think the game is hard. Competition needs to be hard, and skill needs to be maintained to be professional.
    And to the game's benefit, it really is accessible and fun for casual players.
    I think this game is perfect like thisl

    • @h0kaki
      @h0kaki 11 місяців тому +11

      Yes, but probably too soon. I am not sure how big Street fighter is, but with SF6 my guess is they do not did not have a big fanbase and most of the fans are probably 20+.
      The sales was good with SF6, but the question is how many players will keep playing SF6 after 1-2 months.
      In my opinion SF6 should have been SF4 or 5

    • @haydenfisher1387
      @haydenfisher1387 11 місяців тому +60

      @@h0kaki It's Street Fighter, you'll get some form of retention due to word of mouth, meme culture and name recognition as long as the online's still good.

    • @thechugg4372
      @thechugg4372 11 місяців тому +20

      I'm a low level player and the game is still very hard, you dont need to be a pro to see it.

    • @harrylane4
      @harrylane4 11 місяців тому +5

      @@thechugg4372 not hard at low level, just doskoi.a

    • @zavatar11
      @zavatar11 11 місяців тому +31

      I'm a complete and utter fighting game novice but I think the game is incredibly fun. So having a low fun floor, and extremely high skill ceiling is great. Modern controls are so nice for new players lol

  • @skootz24
    @skootz24 11 місяців тому +406

    It feels SO good to have Street Fighter be as good as it is. SF4 was my first 'serious' fighting game and it feels like coming home.

    • @GrowthMindets
      @GrowthMindets 11 місяців тому +21

      Couldn’t have said it better myself. Sf6 got me back into the fgc it’s great

    • @maffuw
      @maffuw 11 місяців тому +9

      Also sf4 was so hard compared to this. I used to cry in junior high trying to hit dp cancel into ultra with ryu on a 360 controller for hours

    • @Angel7black
      @Angel7black 11 місяців тому +3

      @@maffuwprobably cause you were using a damn 360 pad… yikes

    • @maffuw
      @maffuw 11 місяців тому +7

      @Angel7black haha yah man I was like 12 and didn't have money for a fight stick. I remember watching gootecks (lol) and Mike Ross play on stick I wanted one so bad lol

    • @64bitmodels66
      @64bitmodels66 11 місяців тому +1

      @@Angel7black so glad the series controller's dpad is far better

  • @yep8673
    @yep8673 11 місяців тому +296

    I think the way to rationalize SF6's "hardness" is to accept that you wont be able to react to stuff all the time and be fine with losing because of it. However, when you do react to stuff, make sure to optimize your punish to make it really hurt.

    • @Vanity0666
      @Vanity0666 11 місяців тому +16

      Which is incredibly annoying for classic players compared to the modern masher
      There are a lot of bizarre control quirks in 6

    • @H1Caliber
      @H1Caliber 11 місяців тому +4

      Yeah, I can’t acccept that so I’m not playing. I can barely accept zoning but that’s why I play tekken

    • @thepeasant269
      @thepeasant269 11 місяців тому +20

      ​@@H1CaliberProblem with Tekken is the amount of bloat knowledge checks... Hope they sort that out in T8.

    • @jkdman2007
      @jkdman2007 11 місяців тому +6

      ​@@thepeasant269Tekken also has lots of problems too.

    • @krypticavalanch
      @krypticavalanch 11 місяців тому +8

      that causes abuseable moves dictating match ups or rounds.
      its not fun to feel like your controlling the opponents, dashes, jumps, dr or di attempts just for one to work and you take 30%, now in the corner nearly burnt out guessing when the di is coming for you to react to anything with di due to stress and get di 40%/ stunned.

  • @AtlasAdvice254
    @AtlasAdvice254 11 місяців тому +920

    As someone who’s basically never played fighting games before, this game has felt the most approachable to me out of all of the ones I’ve ever tried. I’m enjoying SF6 and learning the ins and outs a lot

    • @kevinmcclelland-gi6jv
      @kevinmcclelland-gi6jv 11 місяців тому +110

      Easy to learn. Hard to master.

    • @SPACECOWBOY705
      @SPACECOWBOY705 11 місяців тому +51

      @@kevinmcclelland-gi6jv its perfect 😭😭😭

    • @allu30
      @allu30 11 місяців тому +21

      I smell a modern player

    • @LitM404
      @LitM404 11 місяців тому +198

      @@allu30 I smell a gatekeeper

    • @kevinmcclelland-gi6jv
      @kevinmcclelland-gi6jv 11 місяців тому +1

      @SPACECOWBOY705 it's great 👍

  • @gkettering
    @gkettering 11 місяців тому +291

    Love all the layers of the game. I’m a low tier player but I’m obsessed with this game. I haven’t been this hooked with a fighting game in ages

    • @soulsq2
      @soulsq2 11 місяців тому +4

      😎

    • @TheKillermike83
      @TheKillermike83 11 місяців тому +35

      Being low tier is actually so much fun in this game.

    • @watersports1381
      @watersports1381 11 місяців тому +5

      i am enjoying it too, ffxvi is just taking over right now but i will come back to this game after thay

    • @goose0078
      @goose0078 11 місяців тому +4

      Same, been around fgs casually for as long as I can remember, but this is the first game I actually enjoy sitting in the lab with and just messing around. Trying to find peak damage and then scaling it down to an easier variant I may be able to get more reliably.
      Only gripe is that I kinda hate that I love Cammy, because i don't typically like playing popular characters lol. Love her design and play style this time around.

    • @devontejefferson6520
      @devontejefferson6520 11 місяців тому +1

      Same friend same

  • @D4rkKyur3m
    @D4rkKyur3m 11 місяців тому +59

    something ive seen this game do a lot better than so many of the other fighting games I've tried (as a relatively new fighting game fan) is that the casual game modes all still try to teach you how to play better. every single minigame, side mission, main mission in world tour is doing something or the other to TRAIN you. this game is incredibly accessible while having one of the higher skill ceilings out there. rn i guess legacy chars are getting a lot of use because people know how to play them already, but im so excited to see where chars like jamie and lily go from here

    • @aspreedacore
      @aspreedacore 11 місяців тому

      lol after a while I didnt even care what the tutorial trio was saying I just wanted 100% completion.

    • @jessa.3857
      @jessa.3857 11 місяців тому

      You're absolutely right. I've been playing Ken and Ryu since SF2 and that's all I know, lol. With that being said, there are waaaayyyyy too many Ken players. I'm actually turned off by it. I really like Jamie so I'll be trying him out as I grind myself away.

    • @jkdman2007
      @jkdman2007 11 місяців тому +1

      Jamie is really fun, but he is harder to master. His damage is quite low compared to other characters.

  • @boredlazymax
    @boredlazymax 11 місяців тому +77

    That's why I like the Drive Gauge in SF6, because it gives the player a lot of options to enhance and vary their character's playstyle. You want to play aggressive? There's drive rush, drive rush cancel, available EX moves, drive impact, and supers. And if you want to play defensively, there's drive parry, drive reversal, and perfect parry. Adding to the dense system mechanic, there are new moves for old characters and new characters to learn, as well as many combo variations because of the counter hit, punish counter, drive rush, juggle potential, and burn out, making the game's skill ceiling high and diverse for any player.

    • @e-maestro
      @e-maestro 11 місяців тому +3

      I agree, well said. The game is really fun, there is tons to learn, and room for huge skill growth. Even If you are not playing competitively or trying to rank up the game is fun for a lot of casuals. Capcom really got it right this time.

    • @actuallynotsteve
      @actuallynotsteve 11 місяців тому +1

      Agreed. The Drive System is genius and is so easy to understand.
      "OK, this meter that gives me all the good shit, I start off with it full and have to not waste it."
      That's the game. Don't spam bullshit, focus on your opponent, and look for openings to use DI or DR. No chip damage at all if you're careful.
      Love this game.

    • @diccchocolate416
      @diccchocolate416 11 місяців тому

      ​@@actuallynotsteveespecially considering that you have to know how to punish effectively after doing drive stuff. So everything flows into each other really well

  • @MobDraws69
    @MobDraws69 11 місяців тому +191

    I personally think the “mental stack” thing is what makes sf6 difficult. I’m the type of player to consider EVERY option to the point where I commonly give up opportunities for offense and counterplay bc I’m afraid of a wake-up dp, drive impact, throw, etc

    • @TrophyJourney
      @TrophyJourney 11 місяців тому +4

      I just do whatever I feel is best at any given moment and I don't worry too much about every possibility. I guess I would be a better player if I did that, but think about the stress!

    • @kevinmcclelland-gi6jv
      @kevinmcclelland-gi6jv 11 місяців тому +2

      Truth

    • @meethepie
      @meethepie 11 місяців тому +21

      Yep, even in neutral you have to look out for pokes, walking in, fireballs, drive rush, jump-ins, drive impact, as well as whatever else the character you're fighting against is capable of on top of trying to enact your own game plan and keeping track of your and opponent's resources and options. It's definitely quite overwhelming at times.

    • @emiliovanilla6833
      @emiliovanilla6833 11 місяців тому +10

      I'm the opposite. I just go monkey mode and always end up getting invincible dp'd.

    • @DayFul
      @DayFul 11 місяців тому +2

      I tend to play slow and reactive when Lily probably needs to create some chaos. Drive rush makes it really tough to play defensively I think.

  • @CrimsonFIame
    @CrimsonFIame 11 місяців тому +89

    Completely agree with the game overall being just so enjoyable to play. There's alot to comprehend during a match and the mistakes I've made with Drive Impact are definitely felt..lol but I'm still having fun regardless even while learning from my mistakes in a rather frustrating way. After being disappointed by Guilty Gear Strive and MK 11 upon returning to this genre, SF6 has pulled me back in and reminded me of why I love Fighting games so much, why I went to arcades to repeatedly play MVC2 as a child even though I had no understanding of what I was doing and why I purchased ever SF game to come out (besides SF5) and I'm feeling that passion again and it's making me want to improve and learn because it's so freaking fun!

  • @WiiDude83
    @WiiDude83 11 місяців тому +44

    I've talked my group about it. But it feels like the past 3 or 4 years. A lot of fighting games have been feeling a need to be too tight, like making sure nothing breaks and every combo works the exact way as intended, no character gets to do anything too crazy. And its lead to us droping many fighting games within like 2 days.
    SF6 I feel like I'm learning new shit every time I play. Where to parry, how to get better mix ups, what to extend, mind games, all of that. It has felt so refreshing and the fact I feel like I keep learning and not just going through the motions makes it so much fun to keep playing even when loosing.

  • @TheJollyRamRancher
    @TheJollyRamRancher 11 місяців тому +61

    whoever designed this game is a genious. probably the most approachable fighting game I have personally seen for a first timer, and the skill ceiling is super high so it'll keep the hardcore crowd. I'm really really impressed by this game

    • @darekb9202
      @darekb9202 11 місяців тому +1

      agreed. If right out the gate, players are playing it near perfect it can can very repetitive and boring with small errors causing matches. With the potential higher than most players are able to feasibility achieve, there become more ways to play matches and keep it interesting.

    • @zergtoss1
      @zergtoss1 26 днів тому

      Yea I mean idk I feel like mk11 with its slow game speed and dial in combos is waaaay more friendly than the speedier sf6 and the chessplay you get with the drive system.

  • @Kirinboy39
    @Kirinboy39 11 місяців тому +21

    I think the Drive meter being full at every round really changes the mind games, as it means everyone has a very good toolkit every round, compared to the EX-bars which can get very one-sided depending on the players.

  • @narkybark
    @narkybark 11 місяців тому +16

    I feel like the drive system is an excellent addition to the point where without it a fighting game will feel lacking. It's a great way to throw in combo extension, EX moves and armor all in one. Adding the burnout aspect is just icing on the cake, to make you care about whether you give up future options just to get that last drive in. The whole system just adds a TON of options that just makes the game feel complete. Sure, other games (and SF itself) have these features presented in other ways, but the way it's done here just feels so elegant.

  • @girdielbohmer2148
    @girdielbohmer2148 11 місяців тому +56

    I´m playing fighting games about 30+ years, and this game is hard in a good way. It´s like SF3, but better. Not only hard to master but has lots of options, lots of ways to express yourself through your character and gameplay. That makes it rise above competition not only in the genre but also video games in general.

    • @HaxHaunter
      @HaxHaunter 11 місяців тому +3

      So, does that mean this game basically is telling us: There is no wrong answer?
      Instead, we should aim for the most subjectively comfortable combo instead of looking for the best optimal combo because there are several optimal combos, then.
      interesting.

    • @ryo-kai8587
      @ryo-kai8587 11 місяців тому +4

      @@HaxHaunter Yeah, but it's up to us to interpret it for ourselves, and that's the beauty of it. There might be a way harder combo that's only slightly stronger, so one player might prefer the easier option for consistency because the damage difference is negligible-but someone else might wanna style, or needs all the damage to hope to KO, or is just feeling aggressive. And when multiple options are similarly effective, different players may gravitate towards different things, further adding diversity in playstyles for any given character. There are even options like "do I want more damage or more corner carry" that make different combos better for different situations. It's awesome.

    • @girdielbohmer2148
      @girdielbohmer2148 11 місяців тому +4

      @@HaxHaunter Yes! I'm using sub optimal but consistent combos and getting results. I'm getting old and my execution is far from best, so instead Drive rush to extend combos, I use Overdrive and supers to raise damage. Maybe this level of flexibility is a headache for pros, but in my league is why the game shines.

    • @alwaysxnever
      @alwaysxnever 11 місяців тому +1

      Perfectly stated op.

    • @alwaysxnever
      @alwaysxnever 11 місяців тому +1

      @@girdielbohmer2148 same here. OD moves and such for damage. If I actually labbed stuff I could use the drive Rush to extend combos but I'm. Bit too old to do all that. It's just so much fun to play.

  • @LordDraikful
    @LordDraikful 11 місяців тому +49

    I think the consequence for newer players of too much going on is that things can end up feeling "random," because the things you're doing wrong can become obscure. But we've had a LOT of games for a while now that have been keeping things straightforward so that they're easier to understand. At the same time they've been making inputs easier through expanding buffer windows. Now they're stepping back on the simplicity but keeping the buffer windows/more straightforward input options, and so you can focus on that exciting, complex system stuff you're talking about - without having to put in hours just learning to do a DP consistently - and then the "random" feeling starts to dissipate.
    For me it's the right balance - although I won't lie, I do still sometimes get a little grumpy when I eat a mid-screen DI because I forgot it was an option at all.

    • @christop3
      @christop3 11 місяців тому +2

      also the newer players can start to rely on things way too much and never actually get better because theyre not learning their character, they're just abusing mechanics that are (in my opinion) a little bit of a weird spot and can use some fine tuning, parrys just too strong & encompassing for how its performed and drive impact is an easy button to get free big damage on, especially when you can use it 6 times. Using drive reversal/rush dont even feel necessary when you have the perfect neutral shutdown and the perfect defense both on a singular button each lol. I feel like new players might struggle with defense because of it and when they run into people that anticipate the impact they'll have a real tough time playing around it.
      My friend was new to the franchise and thats basically all he did to me until I got a feel for the game, parry, drive impact, modern combo, parry, drive impact, lol. Once i got settled in I just started sweeping him with Juri really hard and he got pretty upset but I told him, "all you're doing is pressing buttons, you're not trying to block, you're not trying to predict things, youre not even trying to anticipate what I'm doing, you're relying too hard on parry and impact, you need to work on your fundamentals"

    • @Mitsu852
      @Mitsu852 11 місяців тому +1

      When you come from MVC3 and DBFZ you are quite familiar with chaotic neutral and randomness. These games had that thing where you need to process what's going on really fast or you get cooked. You need to pay attention to everything. Meter. Assist cooldowns. Frame data. Spacing. And one mistake could get your team whiped. Moving to SF you don't have that much mental stack most of the time it's about meter management. Matchup knowledge. And opponent patterns. So i think the mental stack isn't as high as people say. It depends on what games you are used to.

    • @browncoat697
      @browncoat697 11 місяців тому

      ​@@Mitsu852The neutral is a lot shorter in DBFZ thanks to the number of neutral skip options, SF6 has relatively few means of skipping neutral and thanks to SF's series identity of having relatively short combos and a lot of neutral it's less about the ten second long block strings/40 hit combos you saw all the time in DBFZ.

  • @jinpei05
    @jinpei05 11 місяців тому +45

    There's definitely a lot to take in and consider in SF6 compared to other games, and while it can be frustrating, I'm not discouraged from trying and growing.

  • @dumpsta-divrr365
    @dumpsta-divrr365 11 місяців тому +5

    What he said about the small things you learn each time you play is so true. I'm pretty new to fighting games and it feels like I'm collecting bits and pieces of skill every time i play, its a very satisfying experience

  • @KINGBLCKSTARR
    @KINGBLCKSTARR 11 місяців тому +3

    as a person who just got into street fighter 5, transitioning from 5 to 6 was a lil difficult because i was trying yo play it like 5 not considering the negative frame links, along with throw loops and the drive system. Also the input system felt different too but once i got down the muscle memory (also knowing your character and what they do) it gets much easier overtime. do modern if ur not comfortable with classic and if u do classic, just take your time learning your character, look up tutorials along with how to use your meter , and apply it to your matches

  • @normanalhakim00
    @normanalhakim00 11 місяців тому +7

    I started my fighting game journey with Strive. And with SF6, while it's controls are more strict, and a lot more management of spacings, meter, etc., it feels like it has made me more attentive and aware of me and my opponent's movements, and it reflects whenever I bounce back in Strive

  • @kasanova749
    @kasanova749 11 місяців тому +8

    I love that we are back to how fighting games should FEEL

  • @Charlymander
    @Charlymander 11 місяців тому +5

    I noticed this too. There is not a single path to follow even for the same character because there are so many options! Heck even just being good at timing you Drive Impacts well and countering makes you really good. There is of course the super long combo route but that's not guaranteed to win nor easy to do because again so many options and things to consider when fighting. But I think that's why this game is good for new people and that's good.

  • @LeviathanCove
    @LeviathanCove 11 місяців тому +1

    It’s a great point Max was showing with the DI into jump kick scenario with Ken. I’ve been learning Guile starting from just cr+mp target combo, now i’m trying to optimize and add variety, starting from lights, or adding more hits, or supers. Just really feels like you can keep making small improvements, but still have fun.

    • @LeonJohnson-yi3hg
      @LeonJohnson-yi3hg 11 місяців тому

      I agree and the impact of the hits feels way better than sfv

  • @rockybirdy1529
    @rockybirdy1529 11 місяців тому +20

    So...super accessible and have great depth, what more could you want from a fighting game.
    I was watching the Crazy Racoon Cup today and it was hella fun. Newcomers discovering gameplans for their characters, being dazzled by the tens of counterplays against/for said plans, and getting even more dazzled when said counterplays they learnt worked in real matches. Pros couching newcomers, coming up with plans that would sound crazy in SF5 like "Hey, just forward jump out of corner, they are too busy looking for 5 other things", yet can still be caught off-guard by newcomers' plays...being all "Whoa! You sneaked in a drive impact there?!".
    You don't get this kind of back and forth in every game.

  • @-Ryu
    @-Ryu 11 місяців тому +28

    To fight is never a simple task. You have to plan out every decision if you want to come out on top consistently. This process takes time, I myself have spent years practicing the martial arts, and even I am not truly ready to call myself "The best of the best" just yet. There's no easy route on the road to the top, but there is training, there is patience, and more importantly, there is an answer.
    Search for the answer.

  • @streetkombat6088
    @streetkombat6088 11 місяців тому +8

    As a old school Street Fighter 2 player, I have been enjoying SF6 game so far. I really love the new game mechanics they have added. I feel it gives out more options for you to learn how be fight offensively and defensively. Both are really important in fighting games. I will be continuing to play this game for a long time. I even decided to pick up the SF 30th Anniversary Collection before buying this game.

  • @kingleonidas2182
    @kingleonidas2182 11 місяців тому +3

    Honestly this game feels great to me and I totally understand that feeling of improvement with time. When I was practicing the basics with just the basic Level 4 CPU, I quickly noticed that I needed to look out for jump ins, then I realized I didn’t use any Drive Rushing, then I noticed I didn’t Parry enough, and I’m sure I’ll find more as I keep going. It just feels like there’s so much I can easily work on and it’s so entertaining.

  • @orlanzo2621
    @orlanzo2621 11 місяців тому +10

    As a looooong time SF fan, SF6 is amazing, it’s already become one of my favorite games in the series. Drive impact, drive parry, and drive rush add so much to the game, it’s so much more engaging and open than SF5 was. There are far more possibilities for player expression. I also like the “mental stack”, I like that you have to always be on your toes and aware at all moments. Honestly SF6 may be the best modern era fighting game I’ve played. Capcom knocked it out of the park with this game.

  • @andrewvaaler8633
    @andrewvaaler8633 11 місяців тому +5

    This one clicks with me even more than 4 did. Never thought that would happen. I weirdly am really loving the mental stack as well. It’s tense but very very fun

  • @Nerdslayer0
    @Nerdslayer0 11 місяців тому +5

    As a melee player, i enjoy the high skill ceiling. I think its healthy that the game is more accessible thanks to the modern controls yet the core of the game has only changed for the better. I notice the rock/paper/scissors counter play is very clear and intuitive even at the bronze rank

  • @gohanlee9631
    @gohanlee9631 11 місяців тому

    As I was waiting for street fighter 6 i decided to get into tekken and start taking fighting games seriously in preparation for SF6. So i started showing up to my locals and the tekken community was welcoming and taught me the layering thay Tekken has. This opened up my mindset into how to play fighting games and i made me enjoy playing the game more. I am glad that i am able share the experience that i had in Tekken with street fighter 6. I feel like that experience alone has brought me from a silver player to a high plat or low diamond player because i enjoy the game much more. So yeah, i really resonate with that Max is saying here. Thanks for always putting out good content!

  • @InvntdXNEWROMAN
    @InvntdXNEWROMAN 11 місяців тому +1

    Coming from strive, I'm used to a dash macro, using roman cancels to cover for mistakes or convert more damage, & the giant COUNTER slow down to give my brain time to think of the buttons I need to push next. Linking combos and cancels into more damage in SF6 is tough because I'm not fast enough to push the right buttons or take advantage of the drive rushes after registering my attack hit.

  • @flatboy13
    @flatboy13 11 місяців тому +5

    You nailed it Max. There is not an established flowchart for every character (maybe lily), and people are panicking cause every game is mentally exhausting. Absolutely love SF6 because it brought back the uniqueness of each player. Cannot wait to see the different optimizations of characters in the future.

  • @RRRSoulEvan
    @RRRSoulEvan 11 місяців тому +55

    I feel like online wise 5 was so incredibly sweaty, this however is amazing and I feel like matches you get put into in ranked I feel like it’s balance and put you to fight those around your skill level especially you can tell due to the type of skill experience you choose and of course I put the one before the last one since I had played previous sf games and do play mk games and yea it’s just so balance compare to sf5. Sf5 online was so broken 😂

    • @xxiii262
      @xxiii262 11 місяців тому +6

      Man ranked is so fun than any other game. And the battle hub is an awesome community experience

    • @RRRSoulEvan
      @RRRSoulEvan 11 місяців тому

      @@xxiii262 I agree they went all out on this one and not only that but the parry in the game is beautiful. The flow of the game makes me feel like I’m playing third strike which personally was my second favorite since my first favorite is alpha 3 of course. And the feature of battle hub so far the community is amazing and especially loving the tournament in game. Especially for someone like me who’s played sf as growing up and I’ll be 24 this Thursday I can honestly say it’s a good introduction for those that are new to the fighting scene or coming from smash bros and other games where their is modern control. And I’m not shamed to say I use modern control on cammy, guile and juri only. Ken so far is classic just cause ken was my main on the last one. This one whoever cammy for sure is my main especially with so much access she has in modern such same as Guile and juri that they have a lot to offer in modern and you can easily pull off mix with as you were playing classic.

    • @waduhek1372
      @waduhek1372 11 місяців тому +4

      I feel like sf6 online is kinda broken too but in a different way. Way too often I run into the same 3-5 people in a short period of time. There’s no way that there’s thousands playing the game and I should be fighting the same guys multiple times in a hour lol

    • @RRRSoulEvan
      @RRRSoulEvan 11 місяців тому

      @@waduhek1372 really that’s weird that has never happened to me. Only on beta cause one night I ran to one three times but so far as a full game no issues. Maybe it depends the lobby u join do u just hit quick lobby cause their is an option to choose not only a room but region like guilty gear and other games that include that

    • @waduhek1372
      @waduhek1372 11 місяців тому +1

      @@RRRSoulEvan no I’m talking about strictly ranked from fighting ground. I’ve seen others talking about it too, like Brian F

  • @MateriaMaster
    @MateriaMaster 11 місяців тому

    I just had a two hour session with my brother thru the battlehub, we played some fun casual matches and experimented with new characters, along with the good & goofy times, I was able to impart a few lessons on taking advantage of Drive Impacts connects and wall Crushes, and by the end of the night, we've both noticably improved against each other. The depth of this game is amazing and I love how easy it is to get into, but how hard it is to master.

  • @DarukaEon
    @DarukaEon 11 місяців тому

    I wonder if the things Max is talking about tie into (what I think is) the game's design philosophy, which is combo expression. What I'm interested in seeing is two players that play the same character, but to the point where you can tell who is playing who just based on their combo routes, play style, etc.
    (Watching on...) Eyup, he touched on it when he talked about Ken. But anyway, yeah! I'm so excited to see all the different play styles for each of the players and their characters. Here's to a new classic!

  • @ThatWolfArrow
    @ThatWolfArrow 11 місяців тому +61

    I think a huge part of it is that the game being harder also means that its harder to be a top level player at this game. Which in turn means some people's jobs as pro players just got a whole lot harder and/or less secure.

    • @alexwags23
      @alexwags23 11 місяців тому +3

      That is completely untrue

    • @thegodofallakira6349
      @thegodofallakira6349 11 місяців тому +2

      @@alexwags23that was literally the subject of half the video, he’s literally correct. Are you just trolling or like, 13?

    • @alexwags23
      @alexwags23 11 місяців тому +2

      @@thegodofallakira6349 trolling

    • @ViperDivinity
      @ViperDivinity 11 місяців тому +2

      yeah, being on Top is very hard especially when the game is really hard. In Tekken, you can count the players who remained at the top for years with your hands (mostly Korean and Pakistani).
      Thats why most people only do it for fun, since climbing at the top of the world is exhausting, let alone maintaining it

    • @cameronfield7313
      @cameronfield7313 11 місяців тому +2

      As it should be. I never understood the appeal of being a pro-player. To me, if you're a pro-gamer it tells me you only play one (two max) games and miss out on all of these amazing other games until the next game of whatever one game you're "pro-ing" at gets a sequel.

  • @infinitybelt
    @infinitybelt 11 місяців тому +4

    It's hard, but I'm loving learning the game. This is probably the first SF I'm going deep into and actually trying to figure out. I love the mechanics so much, so many options and it's really hard for me to say that a character is bad because of all the options every character has. It's just fun and Capcom fucking nailed it.

  • @bigmacmm5
    @bigmacmm5 11 місяців тому +2

    This is my first major try and learning SF. Ive been a die hard tekken fan, and sf has always felt.. 'boring' to me. Now, this multifaceted answer(s) to this certain scenario, and just freedom of the answer vs optimization feel amazing to me. Like why just block a low, when you could low parry it for a better capitalization of them throwing out that low? Tekken gave us different ways to deal with things, and thats always felt more real and natural to me. Im glad sf is doing so as well.

  • @noelgomile3675
    @noelgomile3675 11 місяців тому +1

    Street Fighter 6 is also really fun to watch. I feel like competitions will get even more exciting as spectators also get to see the minute to minute moments, analyzing the fight and wondering how it will go since there are so many variables.

  • @MrReliableEli
    @MrReliableEli 11 місяців тому +7

    Max thanks too you I’ve adopted the right mindset not worried about losses only paying attention to the improvement gained from them. It’s the about process and the journey. Thanks Max.

  • @dezmondaugustine662
    @dezmondaugustine662 11 місяців тому +4

    Coming from mortal kombat to SF is definitely a learning curve ball. One thing that keeps bringing me back is learning the combos AND just achieving them in general. One thing that this game has taught me is timing and being patient. I think playing a game like SF definitely makes you better at games in general because of how many things you have to be aware of and have to practice if you want to be decent at the game

    • @TheCrazedLorry98
      @TheCrazedLorry98 10 місяців тому +1

      Interesting, would you recommend this game then? I have mainly played MK for most of my life and some Dead or Alive.

    • @dezmondaugustine662
      @dezmondaugustine662 10 місяців тому

      @@TheCrazedLorry98 I would recommend it if you like a challenge. It does take some practice getting used to. And the strings are a lot more challenging then MK. Since this post I haven’t played SF in a bout a month but I do still enjoy watching it. It was the main game I was watching during this years EVO. Buy it but don’t be surprised if you play MK1 more then you do SF since you said you’ve played MK for most of your life.

    • @TheCrazedLorry98
      @TheCrazedLorry98 9 місяців тому

      @@dezmondaugustine662 Thanks a lot for the input, considering what you said I may potentially wait for a sale. Have you tried modern controls? As that seems like something that could make this game much easier to get into just for some fun matches. Also yeah, super excited for MK1! Very happy to see Reptile back again lol

  • @eseph9899
    @eseph9899 11 місяців тому +1

    I started a practice journal and every day i play, my goal is to learn 1 new thing or identify 1 issue i need to lab. Its been super useful for retaining what i learn and im rapidly improving. Even in the low to mid ranks ive played in (currently gold 2) i can feel that mental stack pressure already building on me. On jump ins when im crouch blocking sometimes i use my 2HP on JP like im supposed to, but sometimes ill be so caught up looking for everything else that when i see the jump i react by standing up to block the overhead which forces me into a block string that i could have prevented. Same with drive impact. Ill see it and a lot of times when my reaction is fast enough, my brain goes oh shit block it, rather that using my own DI to counter. Like I can manage watching for 3 things at a time like poke, throw or jump in, but then the game is built around having like 5 things at any given moment to watch for depending on the matchup so it gets a bit scrambley.

  • @TheCluelessConman
    @TheCluelessConman 11 місяців тому

    This is my first fighting game I'm putting in the time to learn and it's been incredibly satisfying/exciting. There is a lot to learn and a lot of stacking skills I need to start but man the depth is great!

  • @A_mir0_0
    @A_mir0_0 11 місяців тому +7

    For me at the beginning sf6 was realy hard… However since I learned the combos with Cammy and how other stuff works, fun has begun!! Like Jesus I Never ever played a SF before! I can’t believe how much Fun this Game is dude! Like WHOAAA😂

  • @SilverShion
    @SilverShion 11 місяців тому +4

    I mean, I made it from Silver 2 to Platinuum 1 in a week.
    I never made it past Super Silver in Street Fighter 5.

  • @thexalt
    @thexalt 11 місяців тому

    Hi, Max! This is my first SF since Alpha 3, and even then, I was never really that good in SF so when I picked up SF6, I was super excited because I felt like a blank canvas. I come from Tekken, and the closest I've played to SF was Strive. I've always thought that fighting games in general is the most rewarding out of all the games because you get what you put in.
    The time you put in that's commensurate to the work you do, you see the progress in real time. I played a little bit of Juri during the open beta and I just watched Juri mains do their combos and I tried to copy them. Mind you, at this time if you remember, there was no training mode so the closest you can get to training is going to an absolutely empty lobby and go to training mode in the machine hoping someone doesnt challenge you lol. I grinded and by the end of it, I felt pretty good because I know most of my options and what not so I was ready for release..
    .. as soon as release came, I jumped on ranked and after placements, I got sent to Iron. At first, I felt super dejected and disappointed because I knew I put the time during that 2 day beta. I won most of my matches only for me to lose the ones that actually mattered. Then again, I had to remind myself that I'm new to this game and I just had to take whatever I was dealt with in stride and get to working, so I did..
    .. a few weeks later, I find myself sitting at Plat 1. I just remember how happy I was and how gratifying it felt to reach a goal I've set for myself at a rather fast pace even for my standards. I'm 34, Max. I ain't getting younger lol and picking up games that require me to think 5-10 minutes at a time can be a bit overwhelming but I was willing. I want to earn my place in this game because like I said, fighting games are super rewarding.
    Dare I say, that playing fighting games for as long as I can remember taught me discipline, hard work, and accountability more than anything.
    Now on to Diamond for me, and beyond!

  • @willdangerfield50468
    @willdangerfield50468 11 місяців тому +2

    I’m so happy that a new fighting game from a long running series isn’t trying to dumb down the base game. Accessibility is good unless it drastically lowers the skill ceiling. I’m happy that improvement feels so tangible

  • @CautionManic
    @CautionManic 11 місяців тому +4

    I feel like lower skill an rank players depend on Drive Impact way too much. It's to the point where if you are a new player who trying to learn the fundamentals an incorporate it into your playstyle like canceling, footsies an neutrals people strategy are to just press d.i in the middle of your neutrals non stop

    • @alexanderdenison2950
      @alexanderdenison2950 11 місяців тому

      The problem with this mindset is that it's assuming the fundamentals for all street fighter games is the same, part of the fundamentals for SF6 is playing around DI. There is a ton of ways to make your play mostly safe to DI without needing to stand around and hard bait it, and that just is part of the fundemental game in SF6. There are so many moves that would be hella abusable if DI didn't exist like Lily condor spire, marisa superman punch, Cammy spin knuckle etc. The game is built around DI existing, DI is fundamentals lol

    • @breadifies2800
      @breadifies2800 11 місяців тому

      That's actually not a bad thing. Better players know how to deal with DI spam and if a beginner truly wants to improve, they'll come to realise they'll have to expand their skillset if they want to climb.
      This game is honestly quite approachable if you're a newbie because fundamentals in fighting games are notoriously hard to acclimate to.
      Don't know how to do footsies and want to skip neutral? Raw drive rush into the other mfer from half screen. Haven't got the reaction time to whiff punish or know how to follow up on a read you made? Drive Impact grants you 2 hits of armour so you have an automatic counter if e.g. your equally beginner opponent predictably throws out a heavy button. It literally slows down time to a halt so you can get your bearings and punish counter easily.

  • @acbennett1
    @acbennett1 11 місяців тому +7

    It’s just right to me. Loving it so far.

  • @OlDirtyBaron
    @OlDirtyBaron 11 місяців тому +1

    I know what Max means by micro improvements. every day I feel like I'm getting a bit better at something than I was yesterday to the point where I think Diamond might actually be a feasible rank for me to reach. in SFV Ultra Gold was as far as I could get and that was a struggle.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 11 місяців тому

    Thank you for continuing making this analytical content!

  • @TheCameraBro
    @TheCameraBro 11 місяців тому +10

    Honestly I wouldn’t say it’s too hard but it’s definitely a challenge, but that’s why I love it so much. All the options makes every match feel like anything can happen, and it makes it so much more rewarding when you use them to your favor and really feel like you understand them.

  • @mr.checkyourself4672
    @mr.checkyourself4672 11 місяців тому +10

    I just want to know who's gonna end JP and what's his goal I would love a JP and G interaction.

    • @Bingo_the_Pug
      @Bingo_the_Pug 11 місяців тому +6

      As long as it’s not a “we must resurrect Bison” story

    • @MrFurmos
      @MrFurmos 11 місяців тому

      JP is a villain in the story? Is Juri with him? They have similar effects.

    • @VitunVatiVille
      @VitunVatiVille 11 місяців тому +1

      @@MrFurmos Juri is doing her own thing she is not with JP.

    • @arison9876
      @arison9876 11 місяців тому

      Dictator gave psych aids to juri. Jp not related

    • @shadowreap3r6
      @shadowreap3r6 11 місяців тому +1

      ​@@MrFurmosjuri does her own thing

  • @carterulery
    @carterulery 11 місяців тому

    i consider myself a giant fighting game fan, but i like barely play traditional fighters, usually platform ones like smash and brawlhalla, but when i saw this game it looked so cool and i wanted to try it. the game definitely has a learning curve with 6 button input (with classic moves of course) but honestly it's not that hard to get down i just need to learn when to use what and the frame data of moves like any other game. as someone who has barely touched sf games, this one seems so accessible imo

  • @Pooltastik
    @Pooltastik 11 місяців тому

    Maybe I missed it somewhere, but what are your thoughts on Modern Controls, Max? You’ve always been a proactive voice for us casuals, and this single aspect of the game has sparked a pretty lengthy and heated debate that may not ever go away. Just curious as to where your scales tip. Cheers.

  • @thereferencegide
    @thereferencegide 11 місяців тому +5

    ive basically never touched a fighting game before but SF6 has been an incredibly easy to learn game, even as someone who jumped right into classic controls. Obviously inputs and combos can be a challenge but literally all you need is the patience to sit through the tutorials, combo guides as well as practice sessions and sure, im not good at the game yet but there are hundreds if not thousands of other players who are just as not good to play against

    • @Merknilash
      @Merknilash 11 місяців тому

      My issue isn’t execution in training but being able to react in an actual match
      Things just happen too fast

    • @dj_koen1265
      @dj_koen1265 10 місяців тому

      @@Merknilash most fighting games are more about predicting your opponent anyway, once you are more experienced you will react better usually

  • @kevyspeaks
    @kevyspeaks 11 місяців тому +3

    Green shift is still kind of hard for me to do but I enjoy having a game with multiple ways of approaching a situation

    • @yussufkhalil5618
      @yussufkhalil5618 11 місяців тому

      What I’ve been doing so far is focus on one or two fundamentals or mechanics and when I feel like I’m doing them without thinking I start adding one or two more to my gameplay and that’s been very satisfying and fun so far, made it out of bronze last week I haven’t been able to play since cuz I’m traveling but it felt really good to see visible improvement even if it was bit by bit you feel me, you might be even better than be but I feel like this still applies!

    • @DayFul
      @DayFul 11 місяців тому

      It's best to start simple and slowly add things over time otherwise you'll hop online with too many things to think about.

  • @TakaComics
    @TakaComics 11 місяців тому +1

    When you said the complexity was reminding you of Tekken, I realized why I'm having more fun with SF6 than I did with SF5. The game just feels good to play, and for me as a Tekken player, it does feel like there are so many little things I can see to get better at. I'm really enjoying SF6 and although I was a Ken main back in the day, Kimberly has me so hyped and excited to experiment and lab things like Tekken often does.

  • @HolyRain89
    @HolyRain89 11 місяців тому

    I like how the game mechanics have different answers to a single problem.
    Like in the older games, to deal with projectiles and fireball, you'd either jump over, clash it with your own fireball, or use some character specific gimmick.
    In 6, you have the classic jump in, ex fireballs as basics, then there's DI, perfect Parry into DR, fireball into DR, or just parry for days till they give up firing projectiles.
    And there's also some moves almost every chars has it, projectile invul moves. Like Ken/Ryu's DP, Juri's slides, etc etc

  • @DayFul
    @DayFul 11 місяців тому +4

    Drive rush is so tough to deal with when playing against better players. Lily's best button to check it is vulnerable to drive impact so I've signed up for an uphill battle. I think the hardest thing is the difference in how fast people play the game, I spend most of my time in battle hub and face a wide variety of skill levels. When I play stronger players I feel like I'm constantly under pressure unable to safely take my turn back. On the other hand when I play newer players my mental stack drops and I let loose probably making them feel the same way I do the gaps are huge.
    The funny thing is Lily is criticized for being too simple yet the things she can do are so satisfying with the command grabs and zipping past fireballs with an ex windclad spire into lv 2. I feel like there's so much room to grow and the community in battle hub can be really cool sometimes. I had an audience for a Lily mirror yesterday, We were the only two Lily's in the lobby but we were going for it putting on a show.

    • @jurtheorc8117
      @jurtheorc8117 11 місяців тому +2

      Lily's in the Lobby gives me the same vibe as the title Cory in the House. Like a pair of twins having shenanigans in a hotel lobby.
      Funnily enough, i feel like a show like that has actually been a thing.

  • @DSLightning21
    @DSLightning21 11 місяців тому +3

    5:54 - Yeah, Ken is awesome! Love his new kick specials and mixup options (although his Dragon Slash Kick should be an overhead). 👍
    Sucks in World Tour that I couldn't give my avatar all Ken's moves, because it treats moves with the same directional inputs as the same move (i.e. Hadouken/JinraiKick with QCF). Hope Capcom fixes this. 🤷‍♂️

    • @dariogonzalez8989
      @dariogonzalez8989 11 місяців тому

      Unfortunately, they probably won't "fix" that, because World Tour has to be balanced around both Classic and Modern Controls, and Modern doesn't use separate punch and kick buttons.

    • @nyrva2876
      @nyrva2876 11 місяців тому

      If dragon slash kick would be an overhead, it wouldn't be safe on block.

  • @fenris5932
    @fenris5932 11 місяців тому +2

    I, as a fighting game scrub, wish the timings on normal cancelling and drive rushes weren't so tight, but aside from that, the game is remarkably accessible compared to its contemporaries

  • @Hypno_BPM
    @Hypno_BPM 11 місяців тому

    i’ve literally just been messing around in training mode and still tryna figure out who to main and still having a blast figuring out combos

  • @Skarlet_Sun
    @Skarlet_Sun 11 місяців тому +6

    Most fights are really engaging and dynamic, no two players I've faced have fought quite the same. I've played other fighting games but new to SF, currently at Silver 3 and loving this feeling of constantly learning and growing

  • @piorundip8705
    @piorundip8705 11 місяців тому +7

    Easy to play hard to master - perfect recipe

  • @mark-gj4mb
    @mark-gj4mb 11 місяців тому

    This is my first SF as a Guilty Gear player and I'm loving it. Started as bronze 1 and now I'm silver 5 getting close to gold. In Strive I definitely feel like I've maxed out Ky and in the past 40 something hours of SF6, I'm enjoying learning new Ken things. Every time I play I pick up new things and learn. I feel like the Jinrai Kick blender alone has so much to learn and build on. It's awesome

  • @submarinecat
    @submarinecat 11 місяців тому

    I'd consider myself to be an enthusiast of the FG genre but a casual at actually fighting people in-game (been playing at the arcades since the mid-90s but never challenged people in cabinets-- just kept running through arcade mode), but I'm enjoying this one so far.
    Having DI, DR, and parry as options gives me breathing room to think about fundamentals that I've missed training in since, like I said earlier, I've mostly just fought CPU since the 90s.
    I'm currently Gold 1, and that may not mean much to you Platinum and up folks but it's a huge achievement for a Vs-CPU-only Andy like me.

  • @SpacedogD
    @SpacedogD 11 місяців тому +10

    As a new fighting game player, despite the wealth of options on SF6, it still feels welcoming enough and not overwhelming for me.
    Every few days I practice a new concept and try to incorporate it into my game plan and it's been working well.
    I think they did it really nicely where the entry point is low enough for a new player to learn but has a lot of higher level ceiling.

    • @OgSleep
      @OgSleep 11 місяців тому

      Get to the higher ranks it will change ur mind

  • @PaperTigerLive
    @PaperTigerLive 11 місяців тому +6

    I’m enjoying it as a newcomer but it is really damn difficult. I know I’m not making it easy for me choosing ChunLi but it’s still very fun

    • @somedopemojo43
      @somedopemojo43 11 місяців тому +1

      Chun li and Guile definitely are not beginner friendly but all that matters is ur having fun

  • @brandonforster3719
    @brandonforster3719 11 місяців тому

    I haven't played Street Fighter since the arcade days and I ended up pre-ordering this one. I'm so glad that I did and I started on Classic controls and now 2 months or a lil more later I can hit advanced combos. Now i had to sit for hours to get it but still lol What's helped me the most to understand is the combo trials. I agree you should have to practice and work to achieve what the pros are doing.

  • @alistairblaire6001
    @alistairblaire6001 11 місяців тому +2

    I highly suspect that while SF6 has this mental stack thing, but Tekken 8 will have even more to think about. To me SF6 hits that point just right at this point in time, but when I watched them explain the Tekken 8 mechanics it seemed so overwhelming. It will be really interesting to see how it plays out.

  • @anthonyaquino123
    @anthonyaquino123 11 місяців тому +3

    as someone’s who’s played different fighting games never wanted to try sf because of the way it looks i decided to give sf6 a try and i wouldn’t say it’s hard but i feel like the combos have strict timing for no reason maybe not even strict but weird timing in general

    • @colbyboucher6391
      @colbyboucher6391 11 місяців тому +1

      Pretty much everyone feels that way about Street Fighter.
      - Links are a pretty "honest" way of getting combo hits, but they're inherently tough because of the timing involved
      - Special cancels are tough in a game where buttons are fast as hell.
      So you need to slowly wait for a link but then input a special *instantly* after hitting the button.

    • @anthonyaquino123
      @anthonyaquino123 11 місяців тому

      @@colbyboucher6391 yea i’m not a huge fan of it the gameplay sold me on the game so i’ll keep trying it and see how it goes

  • @zainkhan69420
    @zainkhan69420 11 місяців тому +7

    This is my first ever fighting game and I feel like I am evolving as I play and practice. Improvement is easy to visualise without even playing ranked and seeing the division increase. On the other hand, in games like LoL, I feel like I am rolling the dice when playing and improvement in that game is so arbitrary, e.g. major balance changes every 2 weeks, having team mates ect.

  • @gamestarr4048
    @gamestarr4048 11 місяців тому +1

    Not having played almost any fighting game other than mortal kombat I found SFVI really easy to step into. I can constantly find even competition, but getting past platinum has been a HUGE chore for me. The most important thing is tho, that doesn’t matter. I’m having fun, and am enjoying each of the little techniques I’m picking up over time.
    Love this game and I love Max for getting me into new fighting games! You rock dood ^_^

  • @snakelancerhaven
    @snakelancerhaven 11 місяців тому

    It's actually amazing how this game even make old timers return and feel comfortable. My brother only played SF 2 when we were small and didnt realy have a taste for fighting games anymore, but when I made him play SF 6 he suddenly became addicted lol said the whole system with drive impact, drive parry etc. is super dope and he's enjoying it. I myself am a long time 3rd strike fan and I've to say 6 is my 2nd most favorite right now

  • @cylondorado4582
    @cylondorado4582 11 місяців тому +8

    The last fighting games I felt like I was ok at were Mk11 and Strive. I also got a few other ones since then that I failed to really get into. But I’ve had a great time just jumping into SF6. I don’t think learning the important parts of it is any harder then any other fighting game.

    • @dimu9930
      @dimu9930 11 місяців тому

      Tbh strive is way harder than sf6 because its faster even with drive rush

    • @rachetmarvel931
      @rachetmarvel931 11 місяців тому

      ​@dimu9930 No, it's not 😂.

  • @lilchrissr816
    @lilchrissr816 11 місяців тому +4

    Why i love max. The game is hard but I'm having fun. I can't do half the stuff he talking about but i do feel like I'm getting better with time.

    • @soulsq2
      @soulsq2 11 місяців тому

      I agree with you. 😎

  • @hellboyy7019
    @hellboyy7019 11 місяців тому

    It's so amazing to be playing this game at this time where people are still figuring things out, every day people are finding new cool stuff to do

  • @toodlesX14
    @toodlesX14 11 місяців тому

    I haven't got to play SF6 yet (though I'm really looking forward to getting it), but once they announced all the Drive mechanics, I got so excited about the level of moment-to-moment creativity the system seems to encourage. It feels like SF6 can't be "solved", or it will take years to get to that point at least.

  • @baked7423
    @baked7423 11 місяців тому +15

    sf6 has the perfect blend of easy to play hard to master. it's approachable but they didnt compromise the skill gap that much to where it makes it boring. I think this sort of difficulty is needed for competition and will make the game better in the long run

    • @browncoat697
      @browncoat697 11 місяців тому +1

      It's actually pretty shocking how they balanced the accessibility (even ignoring modern controls entirely) with the complexity. A new player like me is able to do stuff that looks and feels cool, but an experienced and skilled player can go even further by optimizing the shit out of everything, where there is a *ton* of room to do so because it's so difficult.

  • @StunnafulPhotography
    @StunnafulPhotography 11 місяців тому +4

    I took a break from SF5, and now I'm returning back to the streets in SF6, and I'm actually loving the mechanics in this game. I'm not sure why most people (including top tier players) are complaining about this game. I do love that there's so many ways to do combos with Ken (and other characters) reminds me of Tekken.

    • @thechugg4372
      @thechugg4372 11 місяців тому +2

      I think its mostly the random aspect of it, there are so many options now that every situation feels even more random and it feels like whatever you do doesnt matter in the end.

    • @Dlsturbedfan
      @Dlsturbedfan 11 місяців тому

      My biggest complaint is things such as enemy drive rush eat inputs and a few characters (Juri, Deejay, etc.) are so hard to react to when they dr. I've also had really weird things come out because of negative edge but that isn't as common. I absolutely love what they gave us with replays (frame options during match) and the training mode though. It has made learning this game, so much easier than others where I need to alt tab back and forth to dustloop. I also love the recording options.

  • @Engiki
    @Engiki 11 місяців тому +1

    I feel like this is the sort of game that would appreciate longer sets in tournaments. There are so many mechanics that I feel I need more than 2 matches to somewhat get an idea of how the other person plays and adapt to it.

    • @alexletendre2381
      @alexletendre2381 11 місяців тому +1

      I honestly agree, the only reason I play FT2 matches in FT3 sets is because I play Manon, and if you made the matches FT3 and the match was even remotely even for me, I could lose two rounds, have 5 medals and that could win me all the future rounds because of the damage.
      I would honestly argue Manon's Medals single handedly force this game to keep the round count consistent.
      If you made matches FT4/5 I imagine it would get a bit boring if it was ever one sided... it's tough, but i do wish they were longer sets just to learn better

  • @lml55
    @lml55 11 місяців тому

    As someone who struggles with fighting games and the million and 1 combos in each one, I found SF6 to be a nice breath of fresh air. The game made me tap into a VERY old part of myself and that was the martial arts side of me. So while I'm still doing Modern Controls atm, I am working on moving over to Classic Controls for more controls, tho it's definitely difficult I will say that much
    As for how I play Ken, lets just say I am very consistent at drive parrying a drive parry

  • @HeisenbergFam
    @HeisenbergFam 11 місяців тому +116

    Never underestimate game journalists' ability to find any game too hard

    • @acbennett1
      @acbennett1 11 місяців тому +22

      “It has a little something for everyone”…

    • @giulyanoviniciussanssilva2947
      @giulyanoviniciussanssilva2947 11 місяців тому +3

      I only consider what a journalist says if he was first a player and then a journalist, the same with anything related to entertainment that involves journalism.

    • @brandonsoto7225
      @brandonsoto7225 11 місяців тому +9

      I dare any gaming journalist to beat the 2nd level of Sonic Spinball

    • @365DaysOfBald
      @365DaysOfBald 11 місяців тому +3

      Why do games have to be hard? I don’t understand the mentality.

    • @Yasviele
      @Yasviele 11 місяців тому +5

      @@365DaysOfBald you're approaching it the wrong way, this game has options for every player being new or veteran, the ceiling is now even higher for pros, but you don't have to worry about that if you're not aiming for the top. Max said so in the beginning, you as a new player won't think this game is too hard.
      As for other games that are famously hard like Sekiro, is because is aimed to people who are excited to test their skills to the max and feel the adrenaline pumping

  • @tiredandangry2480
    @tiredandangry2480 11 місяців тому +5

    SF6 handles new players in the best possible way: World Tour. It shows them how to play the game. There are mini games DEDICATED to doing inputs for moves. It encourages you to try out everyone's move sets and also encourages players to try out combinations, even if it is with different moves from different characters. It's so good.

    • @ryo-kai8587
      @ryo-kai8587 11 місяців тому +1

      I've been playing SF for decades, and using Ryu in the demo of 6 was how I learned how great this game feels. Still, I've been having a blast with my avatar, refining my moveset and build, labbing how those skills synergize and taking it all into Battle Hub to fight others where you can't know the matchup ahead of time unless you've stood their spectating and learned their moves.

  • @zackwaggoner4346
    @zackwaggoner4346 11 місяців тому

    this is my first street fighter, i come from mortal kombat. ive made it to platinum as kimberly. i felt like it was pretty welcoming to new players and has alot of tools to help you learn. granted a lot transfers from MK to SF but i was surprised by how much didnt

  • @goldenboy_808
    @goldenboy_808 11 місяців тому +2

    I love SF6. I’m a big fan of “playing the way you want to play” and even though there are some constants, you generally have enough tools to be able to play the same character completely different from someone else. That’s super exciting to me. There is no “right” or “wrong” answer, it all just depends on how you want to play

  • @BigCheeZe209
    @BigCheeZe209 11 місяців тому +3

    I think it's a great balance of difficulty.

  • @lukelmaooooo
    @lukelmaooooo 10 місяців тому +3

    the input timings and buffer windows are objectively ass and that killed the whole game for me. ill come back when capcom fixes it.

  • @tylercrance5657
    @tylercrance5657 11 місяців тому

    I always enjoyed street fighter on a pretty casual level…doing the arcade runs here and there or playing a couple games with the homies and hop off. This is the first street fighter where I’m trying to dive in and learn a lot and it’s been very very enjoyable

  • @djsercy5879
    @djsercy5879 11 місяців тому

    I love playing this game (I mostly play avatar battles with my friends) and MY GOODNESS is it hard for me to remember stuff. I don't mean my moves or the stat modifiers, but specifically Drive Reversal and Drive Rush. I absolutely adore this game and it takes more brain power for me to play the way I like to than if I try that in pretty much anything else I've played...and it's perfect.

  • @Ahmed-og2jm
    @Ahmed-og2jm 11 місяців тому +3

    I'm getting it at the beginning of the month and from the demo....it's a lot freaking easier then SF5 or 4😂 at least learning wise

  • @Dreamcleaver
    @Dreamcleaver 11 місяців тому +12

    More fighting games should switch from shallow mechanics with hard inputs to complicated mechanics with lenient inputs. It's way more fun to make decisions than just to grind stuff into muscle memory.

    • @ryo-kai8587
      @ryo-kai8587 11 місяців тому

      I see where you're coming from. SF6 inputs seem pretty lenient in general-but I love how much depth there still is. We still get normal links for high-level combo potential, but the ones I'm using aren't punishingly tight 1-frame windows. They do require grinding into muscle memory, but I found it fun and rewarding to see the tangible sense of progression in SF6, unlike other games where it felt laborious. Coupled with Drive Rush and SF6's enhanced juggle potential, it's awesome and makes you feel skilled to pull off an advanced combo.

  • @taoloveu
    @taoloveu 11 місяців тому

    Love this analysis from Max
    As a Tekken player 3rd strike and now SF6 are the street fighter games I have had the most fun with

  • @azuresaiyan9005
    @azuresaiyan9005 11 місяців тому +2

    The competition has just grown a lot in just a short few weeks. Game has a lot of things to help teach you and there are countless guides and tech available from just a click to help level up your game. The hard part is keeping up with everyone’s rapid skill growth.

  • @bboyandi82
    @bboyandi82 11 місяців тому +2

    I agree. In the MK1 Beta people are already doing 50% combos after 30 minutes of practice in towers. In SF 6 it feels like a longer learning curve which is rewarding

  • @salvadorvega3805
    @salvadorvega3805 11 місяців тому +3

    SF6 is hard if you want to make it hard.

  • @MajorPanda_KD
    @MajorPanda_KD 11 місяців тому

    you're totally right that everyone plays Ken differently. Because of nerve damage I'm not really good at combo stringing or clean inputs in general, so I'm prone to instead chip away with various individual attacks and throws.

  • @pockystyx4087
    @pockystyx4087 11 місяців тому +1

    It's funny; because the new people I see getting into SF for the first time are really feeling its accessibility and how it finally feels like they can "get into" SF at all.
    But the devs made sure that high tier play still has a lot to learn and master; so some of the top players are no doubt gonna feel like they have to work a lot harder to completely get into its new mechanics and game feel.
    That being said; its still way too early to say how much of this will be the same in 4-5 months down the line; after big tournaments, and whatever patches/new characters bring to the table.