Under-rated videos. I love how you understand and investigate aiming. EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
Same, i just make it as close to familiar as possible. It worked going from COD to The Finals. It worked on the finals to XDef1ant. It didnt work on valorant. Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt. There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments. This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
There's another thing this overlooks. games with iron sights/ADS, which change your sense based on if you're ADS'ing. this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming. So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
I haven't watched the video yet, but a sense anywhere from 25-35cm/360 should allow for most people to comfortably aim. Be it in arena shooters (closer to 25cm/360) where you constantly check all around you, or tactical shooters (closer to 35cm/360) where you're more likely to hold angles and micro adjust. Your mouses' weight, feet and mousepad also factor into the equation. At the end of the day, it's really up to your own preference.
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
muscle memory cannot be altered from a test done one single day for a short period. It takes multiple days or even weeks to build muscle memory and this goes for everything that uses muscle memory to improve skill not just gaming.
i do a simplified version of this since the beginning: - put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning) - turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn - adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame - repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
Neurodiversity is also a factor. Task switching studies regarding ADHD might explain why some people prefer not to change sensitivity due to muscle memory.
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing. All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
“And to sweeten the deal, I replaced, HIS HEAVY ASS 168 GRAM BRICK of a mouse!” Bro- why you gotta call me out like dat, should I take more of the weights out? XD
The question of sensitivity cannot be answered as a static solution for every person. Your body is unique, and so the interface your hand, wrist, and arm require to perform your best with your computer is going to be equally unique. That being said I generally agree with the assertions you make in this video. I play with an edpi of 247 in CS2, and Valorant.
my logic is to be able to 180 left or right if you start at the center of your mouse pad, you dont need any more than that unless you mainly play some very intense movement shooter, my 360 sens is my entire mouse pad which is around 45cm rn, if i ever buy a bigger one then my 360 sens will be the length of my mouse pad, from one edge to another a perfect 360 cant go wrong with that
When i played comp TF2 i would suse either low sens (if i was playing scout) or high sens (when playing soldier), depending on which class i was playing that season and i would stick to that sens through the entire season duration, that is what i found comfortable and that helped me learn that you must pay the price for whatever sens you're using, if i play soldier with low sens i become a turtle because i find it impossible to use advanced rocket jumps and i'll 100% miss any air shots but it becomes ridiculously easy to land any kind of hitscan shots.
First of all, if you assume everything are unrelevant, like the weight of mouse, what kind of mousepad surface you use, your holding position and etc. Then the sensitivity equation is actually very simple. You want high sensitivity for shooting near target, medium sensitivity for shooting medium range and very low sensitivity on shooting something far away. I didn't play aimlab but there is a mini game in FF7-remake that you need to use canon to shoot moving pirate paper plate. The scenario is you are at fix distance, unmovable and using a controller (so no mouse weight/pad friction/inertia/momentum etc all equation), and that is a clear and factual conclusion. But that would be too simple and boring for most people, so in most game they would add in character movement into game, so not only you can move left and right, but also into or far away from other. Adding that variable alone into account, the scenario will change a lot, because the acceleration and maximum speed character movement setting will shift your equation. For object and your character moving in extremely fast pace, with little to no acceleration time, then you should definitely pick a very high sensitivity, cause there is little to no point to shoot at target relatively far away, since the hit rate will be low and eventually they would close in to you in a relatively reasonable time and you would be at disadvantage with low sensitivity, and vice versa. There are other variation like if the map is big/small, 3v3 or 50v50, power/gun cover distance, eney hp and etc but the mobility is the one that illustrate the different in simplest way. For example I will use a decades old counterstrike map as an example, if you playing fy_iceworld on 10 v 10 then it's better to use higher sensitivity cause mobility is key in that scenario. While if you playing dust/dust 2 map like in 5v5 then lower sensitivity will work toward your favour. Or like the Half life's Stalkyard vs Crossfire map, just the weapon system in Half Life usually more toward high sensitivity player, such as the laser guide rocket launcher. There are both advantages of using high sensitivity and low sensitiviy but they also have substantially drawback. Before I get into that, let explaining what actually happen when you aiming a mouse. While we shooting, there is actually two phase, one is the moving of camera, and the 2nd would be minor/micro-adjustment to lock on people. High sensitivity excelling in moving the camera in shortest time and low sensitivy excelling in locking in the target. So essentially high sensitivity is speed over accuracy and low sensitivity is accuracy over speed. If the rules is 1 bullet hit equal death, then it all comes down to distance and etc to determine the probability. So after we clear about the scenario/game/design based drawback, then we will cover the real drawback (aside from previous list) of high vs low sensitivity. The real drawback of high sensitivity is pretty obvious, higher camera movement and fear/difficulty of unstabilize hand. The drawback of low sensitivity is it's extremely boring, unefficient, uninspiring and overly formulative. Don't get me wrong, i like being calm and calculative. In facts i can do it over 16 hours a day and never cease to enjoying turn/strategy based jrpg in my life. But if I really want to do something like that, I really would not play a FPS game. Cause IMO without the fast camera movement, split second probability based decision making, and high mobility evasive ability... These kind of games completely lose it's appeal in my opinions. In the end, I have no problems to understand the trend of using lightest mouse, use a large mousepad, using the lowest sensitivity that's suitable for game design, using arm for camera movement and only using wrist to lock in, difficulty for some to stabilize their hand, difficulty to track object in a fast pace camera movement, designing the game to as simple/slow as possible so it's more user friendly/mass appealing, encouraging uninspiring/uninnovative way of playing game and etc. But i still think game is about challenging, innovation and fun, so I will not change my way of using my G502 to play FPS, high sensitivity to move the camera and using sniper button for minor adjustment. For those who only can play in a fix and low sensitiviy, you probably would not know the fun of changing the mouse dpi on the fly in game, let alone of the fun to use sniper button. Actually, I would doubt if they even know what is a sniper button.
I tend to switch between 33cm, 40cm, and 50cm depending on the game. They all feel pretty comfortable to me and I use them all in Kovaaks as well. Currently diamond complete, but don't really feel like it's worth it to grind any further because imo, going for much further beyond diamond is more practicing the scenarios rather than training your aim/mouse control. I feel like using aim training to warm up, but then actually playing the game you want to get better at is better for improving in the long run. If you focus too much on aim training, you sort of miss out on a lot of the fundamentals and game sense of playing the actual games.
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
No surprise Strinova is so popular and refreshing to gamers. This genre of fps used to be all the rage. With legendary games like GunZ, Global Agenda, Planetside 2 and others back in the day to name a few. Even the short lived recent Gunevo game was well received until Bandai Namco dropped the ball.
Very interesting video, was actually a great view. However, cm/360 isn't conclusive in itself, because DPI affects this... you can have two people with the same cm/360 in a game, but they use different DPIs and despite the use the same cm/360, the sens will be different.
@Kariyu here me out before you dismiss it. the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view. if it would not exist, you would not have to adapt and would pick up any sensitivity instantly. wich we all know is not the case. the reason many people stick to one sensitivity is also simple they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly. (hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you) so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting. and thats what we oldschooler call "muscle memory" so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
Guys you cannot not believe in muscle memory. It's not an opinion based subject. Muscle memory is just the recall of learned activity. The more you do it, the easier it'll get and it will become automatic at some point.
Maybe I should try this. Historically I've always used 2 different sens, higher on TF2 and Overwatch (unique on both) but very low on CSGO/CS2 (500dpi 0.9)
A: He said he had found a great place to start aiming. B: Ok, then i am just jumping in, but what is the exact sense to start with? A: Yeah pick smth between 20 and 80 cm/360 (its pretty close between each other) According to the title since suck then =)
i just checked my cm/360 and it turns out i always pick something around 60cm/360. the lowest it goes is 69cm/360 in minecraft and the highest it goes is 56.7cm/360 in apex. and the difference makes sense too - you dont really need that high of a sens in minecraft pvp meanwhile games like apex or the finals to tend to have a lot more action all around you.
Ive found that its less muscle memory, more mouse control. Its why shroud can go from game to game and still be great. Its not that his sens is perfectly set for every game, its that his mouse control is strong enough to support adapting. There are plenty of pros who change their sens depending on the game or just every now and then.
When I got my first pc my homie told me in order to do a 360 in game I should move my mouse from far left to far right of my mouse pad. Also gave me said xl mousepad to do so with. “That’s full 360 homie.” Low sense for sure. But since I’ve learned that was a little.. extreme. Full shoulder/ chest movement aiming ☠️
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
Very nice video, brother. For those obsessed with "the perfect mouse sensitivity" and "muscle memory", I have the cure for it: play 10-15 minutes of a tracking exercise with a sensitivity randomizer running in the background. Set it up so that it randomly changes your sensitivity every 10 seconds, ranging from half your normal sensitivity to double. After a couple of training sessions you will no longer care about having "your perfect sensitivity". And not only that, you aim will most likely improve and you will be a better player in games where you constantly change your sensitivity/fov while zooming.
0:11 its true i really want to know
i miss you pookie
@Binfy kendrick or drake
@@echoeee the one that doesn't touch kids
@@Kariyu101 he's too busy playing honkai star rail
Glaze
the lemmino esque animation with his music was crazy. emulated his style so well
ay another lemmino watcher!
got nostalgia hearing cipher played, cicada 3301 was the first lemmino video I watched.
Just lemmino
Science Says This is the PERFECT Kimchi Fried Rice
there’s 253 results for kimchi fried rice in my discord and 193 are from you
@@Kariyu101 lmao
@@Kariyu101 make the fried rice in a video lmao
But I mean... Who wouldn't love some kimchi fried rice.. Nom know nom
damn first science based lifting now science based aiming
yeahhh
Ong
Next mfs in the gaming side gunna be getting paralysis by analysis cuz they don’t know what sense is optimal
science btch!
More accurate than last time!
Under-rated videos. I love how you understand and investigate aiming.
EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
For me your comment is underrated
every time i start a game i just look around for like 20 - 30 minutes and just put the sensitivity somewhere solely by vibes alone.
Same, i just make it as close to familiar as possible.
It worked going from COD to The Finals.
It worked on the finals to XDef1ant.
It didnt work on valorant.
Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
1.06 @ 1200 is ~10cm/360. To put that in perspective you're hitting a 180 by moving your mouse the width of your ASD keys, more or less.
My mouse goes to 25600 dpi so I go with like 6400 and 1 sens and it is perfect for me
@@PythonicSerpent That must be the world record of fastest sens ever, what the hell, do you even move your hand/arm? :D
@@sejfeti it aint that bad becuase i have to move my mouse a lot because it doesnt recognize my mousepad so a 360 in a game is about 4 inches
give or take 50% because its inconsistent
@@sejfeti You may surprised. There are tens of us.
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
This video was so well done and something I've been looking forward to seeing in my 20 years of fps gaming. Good work. 👍
Low Sens Gang>
130cm/360° best results xddd (i played on like 100cm/360 before) lmao what
10cm/360 is high right??
@@miloz5558 and i was thinking i play with slow sens (60cm/360) 😂
113cm/360°
Should i go even lower on a 46 cm mousepad?
@@vaiz955 xddd i have 100cm mousepad
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt.
There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments.
This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
editing makes me feel like i'm watching a spy documentary, wow
This must be the only video on sens I've seen that actually showed research papers on the subject matter. gj
I tried raw accel for awhile and it was insane utilizing 2 senses at once
Mouse accel gang
There's another thing this overlooks.
games with iron sights/ADS, which change your sense based on if you're ADS'ing.
this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
Holy fuck that high sens transition was godly
Editing is fucking crisp, hope you grow carry you
NOIB, a man of culture...
I can tell from that mousepad, love it
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
+1
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go
That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
Understandable.
MATTY MENTIONED !!! MY GOAT !!!!
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
In every new game i just trying to make 180 deg turn. With out lifting my hand.
Perfect sense for me)
same
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
The only sens related sin in this video is you knowing it stands for sensitivity but pronouncing it “senz” instead of “sense”
Great video 10/10
great video man and love the animations
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming.
So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
I haven't watched the video yet, but a sense anywhere from 25-35cm/360 should allow for most people to comfortably aim.
Be it in arena shooters (closer to 25cm/360) where you constantly check all around you, or tactical shooters (closer to 35cm/360) where you're more likely to hold angles and micro adjust.
Your mouses' weight, feet and mousepad also factor into the equation.
At the end of the day, it's really up to your own preference.
your friend is literally ME
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
muscle memory cannot be altered from a test done one single day for a short period. It takes multiple days or even weeks to build muscle memory and this goes for everything that uses muscle memory to improve skill not just gaming.
production is insane on this video, keep it up
Wow the editing is so good, very good video
I instantly recognized LEMMINO's Cipher @ 2:17, his music in any speech/research focused video makes it better
i do a simplified version of this since the beginning:
- put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning)
- turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn
- adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame
- repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
Amazing video, holy shit teach me where to go to learn to edit like this. Did you do it yourself or hire someone??!
me on 1600 dpi 1.2x
i use 1600 too in every game
1200 1.2x
I’m on 1.3 X 3200 on cs2 😂
Bruh what????? I’m on 800 at .314😂😂 how to y’all
Play on that high sense
@@Superbirdshot iv switched to 2400 dpi now
Neurodiversity is also a factor. Task switching studies regarding ADHD might explain why some people prefer not to change sensitivity due to muscle memory.
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
Nice job young man!
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing.
All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
Thanks for the video. I tried that PSA calculator. Turns out I'm already on my perfect sens.
Keeping your mouse sense at 800 dpi, is a great default starting point, you can adjust sense in-game on a per-game basis from there.
I got recommended this channel even tho the swap was to this style of content. Good stuff and gonna try since i can't find my sens no matter what i do
sick video brotha, I'm subscribing ✅✅✅
KARIYU AIMLAB BUNDLE MADE ME HIT GM IN A DAY BUY IT!
as a previous CS 1.6/CSGO BOOMER and retired semi-pro , low sens + mouse buffer is always better
“And to sweeten the deal, I replaced, HIS HEAVY ASS 168 GRAM BRICK of a mouse!”
Bro- why you gotta call me out like dat, should I take more of the weights out? XD
The question of sensitivity cannot be answered as a static solution for every person. Your body is unique, and so the interface your hand, wrist, and arm require to perform your best with your computer is going to be equally unique. That being said I generally agree with the assertions you make in this video. I play with an edpi of 247 in CS2, and Valorant.
Amazing video 🎉
okay sorry, your editing is actually so good. I need to learn from you 😭
my logic is to be able to 180 left or right if you start at the center of your mouse pad, you dont need any more than that unless you mainly play some very intense movement shooter, my 360 sens is my entire mouse pad which is around 45cm rn, if i ever buy a bigger one then my 360 sens will be the length of my mouse pad, from one edge to another a perfect 360 cant go wrong with that
Lmao stop rizzing your roommate in his cardigan
I need this man to make more bangers
bro 1.06 sens on 1200 dpi in val is wild
Some real fuckery lol
10:15 yup the tenz method for finding sens is goated and....ALL HAIL THE LOW SENS 800 DPI 0.25 in valorant
Great Video 👍
When i played comp TF2 i would suse either low sens (if i was playing scout) or high sens (when playing soldier), depending on which class i was playing that season and i would stick to that sens through the entire season duration, that is what i found comfortable and that helped me learn that you must pay the price for whatever sens you're using, if i play soldier with low sens i become a turtle because i find it impossible to use advanced rocket jumps and i'll 100% miss any air shots but it becomes ridiculously easy to land any kind of hitscan shots.
when bro said 20-80cm i almost fell out of my chair, i play 2.86cm....
same i was playing on 1.35cm
Would be cool if they made another study exploring more precise sensitivities around 40 cm/360
"The Best Sense iS......... Do Your Own homework And find Out :) "
love how ur contents been evolving
Really good video! such good editing :D
First of all, if you assume everything are unrelevant, like the weight of mouse, what kind of mousepad surface you use, your holding position and etc. Then the sensitivity equation is actually very simple. You want high sensitivity for shooting near target, medium sensitivity for shooting medium range and very low sensitivity on shooting something far away. I didn't play aimlab but there is a mini game in FF7-remake that you need to use canon to shoot moving pirate paper plate. The scenario is you are at fix distance, unmovable and using a controller (so no mouse weight/pad friction/inertia/momentum etc all equation), and that is a clear and factual conclusion.
But that would be too simple and boring for most people, so in most game they would add in character movement into game, so not only you can move left and right, but also into or far away from other. Adding that variable alone into account, the scenario will change a lot, because the acceleration and maximum speed character movement setting will shift your equation. For object and your character moving in extremely fast pace, with little to no acceleration time, then you should definitely pick a very high sensitivity, cause there is little to no point to shoot at target relatively far away, since the hit rate will be low and eventually they would close in to you in a relatively reasonable time and you would be at disadvantage with low sensitivity, and vice versa. There are other variation like if the map is big/small, 3v3 or 50v50, power/gun cover distance, eney hp and etc but the mobility is the one that illustrate the different in simplest way.
For example I will use a decades old counterstrike map as an example, if you playing fy_iceworld on 10 v 10 then it's better to use higher sensitivity cause mobility is key in that scenario. While if you playing dust/dust 2 map like in 5v5 then lower sensitivity will work toward your favour. Or like the Half life's Stalkyard vs Crossfire map, just the weapon system in Half Life usually more toward high sensitivity player, such as the laser guide rocket launcher.
There are both advantages of using high sensitivity and low sensitiviy but they also have substantially drawback. Before I get into that, let explaining what actually happen when you aiming a mouse. While we shooting, there is actually two phase, one is the moving of camera, and the 2nd would be minor/micro-adjustment to lock on people. High sensitivity excelling in moving the camera in shortest time and low sensitivy excelling in locking in the target. So essentially high sensitivity is speed over accuracy and low sensitivity is accuracy over speed. If the rules is 1 bullet hit equal death, then it all comes down to distance and etc to determine the probability.
So after we clear about the scenario/game/design based drawback, then we will cover the real drawback (aside from previous list) of high vs low sensitivity. The real drawback of high sensitivity is pretty obvious, higher camera movement and fear/difficulty of unstabilize hand. The drawback of low sensitivity is it's extremely boring, unefficient, uninspiring and overly formulative.
Don't get me wrong, i like being calm and calculative. In facts i can do it over 16 hours a day and never cease to enjoying turn/strategy based jrpg in my life. But if I really want to do something like that, I really would not play a FPS game. Cause IMO without the fast camera movement, split second probability based decision making, and high mobility evasive ability... These kind of games completely lose it's appeal in my opinions.
In the end, I have no problems to understand the trend of using lightest mouse, use a large mousepad, using the lowest sensitivity that's suitable for game design, using arm for camera movement and only using wrist to lock in, difficulty for some to stabilize their hand, difficulty to track object in a fast pace camera movement, designing the game to as simple/slow as possible so it's more user friendly/mass appealing, encouraging uninspiring/uninnovative way of playing game and etc.
But i still think game is about challenging, innovation and fun, so I will not change my way of using my G502 to play FPS, high sensitivity to move the camera and using sniper button for minor adjustment.
For those who only can play in a fix and low sensitiviy, you probably would not know the fun of changing the mouse dpi on the fly in game, let alone of the fun to use sniper button. Actually, I would doubt if they even know what is a sniper button.
thanks man, i skip to the 10:45 to get answers
10:30
i used to use 1600dpi 1.08 lmao. I then switched to a lower sens and now my old one feels so high
Best sensitivity until you face a CS:GO player that breaks your soul. Confidence is the key not sensitivity.
i play ow2 and fn casually and just for fun so ill never abandon stupidly high sens gang, but this was a very informative and entertaining watch!
I tend to switch between 33cm, 40cm, and 50cm depending on the game. They all feel pretty comfortable to me and I use them all in Kovaaks as well. Currently diamond complete, but don't really feel like it's worth it to grind any further because imo, going for much further beyond diamond is more practicing the scenarios rather than training your aim/mouse control. I feel like using aim training to warm up, but then actually playing the game you want to get better at is better for improving in the long run. If you focus too much on aim training, you sort of miss out on a lot of the fundamentals and game sense of playing the actual games.
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
science base weight training / science base aim training / science base shitting when
Bro's editing leveled
0:50 Perfect mousepad, for a man of culture 😏
This is like what PRX Smth always choking sometimes, but always made the clutch at the games
blud finally remembered his yt password
my edging streak finished with that valorant transition in the beginning
My preference is not perfect sensitivity but perfect control of mouse acceleration. I like it better I can adjust to any game easily
No surprise Strinova is so popular and refreshing to gamers. This genre of fps used to be all the rage. With legendary games like GunZ, Global Agenda, Planetside 2 and others back in the day to name a few. Even the short lived recent Gunevo game was well received until Bandai Namco dropped the ball.
If I want to flail my arms around I'll play Beat Saber. If I want to play games, I'll use high sense.
This is fact. I won’t draw my own conclusions.
Very interesting video, was actually a great view. However, cm/360 isn't conclusive in itself, because DPI affects this... you can have two people with the same cm/360 in a game, but they use different DPIs and despite the use the same cm/360, the sens will be different.
Muscle memory is what sets my perfect sens in game
@Kariyu
here me out before you dismiss it.
the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view.
if it would not exist, you would not have to adapt and would pick up any sensitivity instantly.
wich we all know is not the case.
the reason many people stick to one sensitivity is also simple
they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly.
(hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you)
so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting.
and thats what we oldschooler call "muscle memory"
so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
Guys you cannot not believe in muscle memory. It's not an opinion based subject. Muscle memory is just the recall of learned activity.
The more you do it, the easier it'll get and it will become automatic at some point.
Maybe I should try this. Historically I've always used 2 different sens, higher on TF2 and Overwatch (unique on both) but very low on CSGO/CS2 (500dpi 0.9)
That makes sense
If you're good, you're good. No sensitivity setting, mouse, mouse mat would change it in any significant way.
A: He said he had found a great place to start aiming.
B: Ok, then i am just jumping in, but what is the exact sense to start with?
A: Yeah pick smth between 20 and 80 cm/360 (its pretty close between each other)
According to the title since suck then =)
1080p and 1440p makes a difference
i just checked my cm/360 and it turns out i always pick something around 60cm/360. the lowest it goes is 69cm/360 in minecraft and the highest it goes is 56.7cm/360 in apex. and the difference makes sense too - you dont really need that high of a sens in minecraft pvp meanwhile games like apex or the finals to tend to have a lot more action all around you.
the lemmino editing is firee
Ive found that its less muscle memory, more mouse control. Its why shroud can go from game to game and still be great. Its not that his sens is perfectly set for every game, its that his mouse control is strong enough to support adapting. There are plenty of pros who change their sens depending on the game or just every now and then.
Improving hand eye coordination by practicing different senses then going back to your main sense > muscle memory
When I got my first pc my homie told me in order to do a 360 in game I should move my mouse from far left to far right of my mouse pad. Also gave me said xl mousepad to do so with. “That’s full 360 homie.” Low sense for sure. But since I’ve learned that was a little.. extreme. Full shoulder/ chest movement aiming ☠️
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
Very nice video, brother.
For those obsessed with "the perfect mouse sensitivity" and "muscle memory", I have the cure for it: play 10-15 minutes of a tracking exercise with a sensitivity randomizer running in the background. Set it up so that it randomly changes your sensitivity every 10 seconds, ranging from half your normal sensitivity to double. After a couple of training sessions you will no longer care about having "your perfect sensitivity". And not only that, you aim will most likely improve and you will be a better player in games where you constantly change your sensitivity/fov while zooming.