Same, i just make it as close to familiar as possible. It worked going from COD to The Finals. It worked on the finals to XDef1ant. It didnt work on valorant. Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
Muscle memory is a thing, but its not long term. It might take a few days to completely get used to another sens, but its not like years of one sens means you need years of another to become just as good. HOWEVER, aiming with low sens vs high sens has physical differences. High sens would be primarily with the wrist, and low sens would be primarily with the arm. That would count as muscle memory, as you have to physically aim completely differently.
I came here because i was under the impression that my sens was too low (dpi 400 sens 1.5) but after using the psa method, it put me onto an even lower sens, and boom, my kills skyrocketed. I'm lucky enough to have a big mousepad that covers my whole desk, along with a small mouse and keyboard. I realised i have more than enough room for an even lower sens and it has helped my tracking and even my flicking to an extent as it genuinely now feels like an extension of my hand. Thanks man!
Under-rated videos. I love how you understand and investigate aiming. EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
@ADAMAXiTV I mostly play mouse and keyboard except for nice sit down it front of tv games with controller like racing games gta, lego games, fighting games etc but I can see why people love getting wheels and pedals for racing games. They do look really cool but I don't play those types of games enough to get Al that equipment
@@madnessman1520 the thing about wheels too.. is they used to be just dumb gimmicky garbage..but even the cheaper wheels now, provide pretty goddamn realistic feedback. and the games are starting to actually be coded VERY well so you can actually get some pretty realistic driving conditions and ACTUALLY practice.
There's another thing this overlooks. games with iron sights/ADS, which change your sense based on if you're ADS'ing. this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming. So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
Well I think there's a certain middle ground. If your changing it every week, then I don't think it's doing anything positive for you, but if its like once every 6 months or every year then I can see the argument. I swapped from console to pc around this time in 2019 and had to mess with my sensitivity a bit and have probably changed it around 6 or 7 times now I'd guess, which I'd agree has made me improve over time on my aiming. I'm definitely above average mechanics wise at this point I'd say.
@@mamaguebitoklk5575most faced paced game, it's not rare to have to do 180+ to hit something because enemies are now in the back and you have to track them in the opposite direction of the side you did your 180 and picking up your mouse or 180 back and more to be on target means death. Top of my head I can think of any hero shooter, Overwatch, Paladins, Marvel Rivals, monster fueled like Fortnite or COD.
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
Don't typically comment, but this was such as great quality video. Lots of detail and just the pure amount of work you had to do for this one video, not even including the editing. Top notch!
I'd say if there is an objective best sens for an individual person it would be based on that person's wrist range. In other words, I theorize that the great sens for you (depending on grip) might be the sens that gives you the perfect amount turning with your wrist as opposed to your arm
In my old days, then q3 was the king of cyberport, I used different sens for each weapon, and different acceleration as well. I still playing a little, but now a understand, that sensitivity is not the most important thing in aiming in real game. Or can be placed as first step. Our overall cognitive abilities is more important. Ability to read movements, prediction, sound analysis, logistics over map - all this you should put in an account and evolve.
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt. There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments. This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
I used to play with a 1700 eDPI in CS, but I noticed I struggled with long-distance aiming. I decided to try 1000 eDPI, which felt unbearably low. Eventually, I settled on 1200 eDPI, which feels fast enough to suit my aiming style while providing better control at longer distances.
not to be that guy but mouse accel actually limits your aim alot, especially when you are in a tracking heavy game like apex or overwatch. viscose who is probably one of the top aimers of the world has a video on this, it's called "is mouse accel an aiming cheat code?"
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@@tehchonka5031Yeah but if you properly tune it, you get to have a sensitivity for when you are actually aiming and another one for 180s.
@@tehchonka5031 Congrats, you watched a single UA-camr talk about this that didn't even advocate "mouse accel bad", just that it didn't work for them. Others have said it works for them. Weird, almost likes its called a preference and is a very subjective thing. Wow.
i find it crazy that people dont think muscle memory is real in aiming. I speak from my experience as a speed cuber in saying that your brain forms very strong subconscious measures of how to use your hand muscles in cubing, and im almost certain that would carry across into mouse aim
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
I had the same conclusion as you did with the aimlabs sensitivity finder. I play 70cm/360, 0.23 * 800 in valorant. and aimlabs would always give me something thats like 3 or 4 times faster than what im comfortable with. the PSA method was always closer but slightly higher than what i found desirable
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 20 cm/360 for him and see how much he improves.
I usually tell new players to start on a really low sens to learn aiming fundamentals. lower sens forces you to use arm, wrist and fingertips for aiming which is in my opinion one of the most important things to learn in order to improve raw aiming.
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
You seem really confident. I recommend finding a mouse you like, and taping a piece of lead to it, such that it can be used to mark a sheet of paper as you move your mouse. You can change your settings such that drawing a large circle in paint would have your mouse at the edge of your maxing range ( so if your 30 CM per 360, I would have left edge of the screen take 15cm to get to from the center of the screen. ) When I use ms paint , I use a a shape ( usually the square with rounded edges) and try to trace around it as close as I can. You will find it gets very difficult towards the edge of the screen, and over correction is very easy. Make a small square in the center of pain that goes 5cm in any direction, you will find tracing it exactly is nearly as fluid as writing with your pencil. If you do this above a sheet of paper with lead marking it, you should notice the smaller square is nearly perfectly uniform while the larger one is very "wave" like around the curve edges. This only happens from a sitting position as if you was using a mouse. Humans adapt as we get to the edge of a page, or we extend closer to the maximum of our range of motion, by leaning forward, changing our grip while writing, even going as far as moving the page it self so that our arm is closer to it's natural resting position. While the hand has many muscles able to contribute to fine motor control, the forearm itself relies mostly on the muscles attached to the humorous for it's movements. In theory that would allow for both find and course motor control ( hand/arm) but in actuality the muscles in the humorous effect the shape/contortion of the muscles attached to the ulna. The muscles in the ulna consequently effect the wrist. ( example: place hand in waving position, try pushing your fingers back towards yourself, now try again but with your hands balled up in a half fist/claw grip , you should feel a difference on the force that this applies to the carpel tunnel. ) That small difference, as those muscles on the ulna contract and relax actually effect are ability to use our hand muscles, thus limits the fine motor control our hand is capable of at the maximum range of extension. Players have adapted to using, very low dpi, and locking the mouse into position in order to be more accurate by removing those inconsistencies, however the better you are at doing this, the more likely you are to get some form of RSI in your upper arm, usually around the rotator cup muscles. So how do you avoid these injuries? Well, higher DPI and lighter mice. While lighter mice also help reduce the strain on the ulna muscles and the wrist in general, it doesn't do anything to prevent the muscles groups from limiting one another at near max extension angles. ( from the natural resting spot ~ center of your mousepad) ( This results in a lot of low DPI players doing large flick 360s just to lift the mouse and re-center it before making any adjustments involving finer movements ) Many players have adopted 3rd party mouse acceleration to resolve this to reduce the amount of re-centering necessary and get the benefit of mid to low DPI mouse setting. ( So like having the small MS pain square accuracy, without the burden of the big square inaccuracy/injury risk) I do not support this, as many games find this to be cheating. However our hands are quite amazing at fine tuning, even more so than our rotator cuff muscles, just look at some of the smooth curves that practicing calligraphy can generate. The issue is friction with the mouse pad, over coming this too much to quickly makes micro adjustments near impossible on higher sensitivities. ( In MICRO-adjustment scenarios Lower sensitivities almost benefit from a pseudo-deadzone allowing the player to visually see the action as it happens and adjust, while higher sensitivities may find themselves already over correcting even with just the tiniest nudge) So while you are right, there is a balance, I don't think you came to the correct solution, with respect to anatomy and science. While you may know this, viewers do not, and this could result in a lot of younger adults choosing to use low DPI leaving them more prone to upper arm RSI and at a higher risk of experience pains associated with carpal tunnel syndrome. Right now there may not be an adequate solution to the problem, but just using lower DPI is surely not the best advice, while it has some advantageous it should be presented with all of its flaws and risk.
7:27 Probably a stupid question, but how do you calculate the higher and lower parts? When you look at the first top two rows, it seems that you add and decrease the base by 50%, but on the third row the percentage changes from 50% to 39-40%.
Also 1200-1800 dpi is more ideal. The mouse is much smoother and thus more accurate as you have more data to work with. Otherwise your system has to generate (interpolate and extrapolate) movement data to fill in, but with 1800 dpi and say 0.12 sense in-game you have more to work with so it's a much more fluid movement as you're removing movement data but still have plenty for that smooth precise look / feel. Low DPI and higher settings in-game have a more jaggy stair step type movement which at further targets can make hitting shots near impossible as you have a tiny target and less granular control. The best way I've been able to explain it is, take a small image file and zoom in, what does it look like? Best way to explain it simply is take a low res image and zoom out, it generally retains it's clarity til you get so small you just can't see it anymore, but you zoom in and you can see the pixelation as the pixels are now being stretched across many to make up for it. So if you think of your movement data as pixels in that example, more pixels and zooming out is better than less pixels and zooming in.
I grew up playing high sens. ( I had 15cm/6inch of sideways mouse movement)... It was a tiny desk. I was forced to play with a sens of 12cm/360°. Right now I play 19cm/360°. I adapted to my new sens in less than 8 hours of gaming. Muscle Memory is a myth. It takes less than a week to adapt.
i do a simplified version of this since the beginning: - put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning) - turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn - adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame - repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
I use something similar.. but I only want to be able to do a 180 turn without lifting the mouse... so moving almost edge to edge (just leave a bit of room on either side) There is no need to turn more than this - you could just simply turn the other way. If you often have to turn more than 180 degrees, you doing something wrong.. Just position yourself better :D works out to be around 60cm/360 degrees for me, although it used to be slightly lower. More importantly though.. use your whole arm and shoulder, NOT (just) the wrist.
Most uniform sens is: move your mouse from right to left side of your mousepad, and you need to do at least 180-degree, but not more than 270-degree turn. Best is around 200-220 degree. Start from that and slowly change it to slower/higher sens.
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
@@Yyr85 Still, 80cm? I don't have 30cm clear for my mouse. I don't play FPS games but if I had to slow my mouse down that much I couldn't play anything
i play around 51cm/360 and my main game is overwatch. I definitely notice benefits from going to lower or higher sense depending on game and how I'm feeling BUT no matter how much I'm feeling the sensitivity at that time whenever it gets intense or I need to clutch I find that I end up over or under flicking depending on which direction I changed my sense to compared to my normal one. I don't think muscle memory rules all but it definitely helps with being consistent. I find with arm aiming I can get lazy sometimes and if I go to a higher sense it temporarily fixes that issue but the adrenaline and intense focus that comes with clutch moments bring back the non-lazy aiming leading to overflicks and inconsistent tracking. Definitely find the 'perfect' sense to see if you are close to where your body naturally aims with minimal effort and hone it in the direction you want it to go ^-^
I'm not sure why the aiming community feels they should ignore decades of neuroscience and physiology. 5:42 "I don't believe in muscle memory" This is a perfect example of the fact being good at video games doesn't translate into being intelligent. Muscle memory is ironically the only reason you improve at FPS games. It's very confusing why people in the aiming community are in denial of this. They should use different terminology. Here's a quick and easy experiment you can try at home to determine if muscle memory is a variable in your aiming. Do you use muscles in your arm or hand to aim? Congratulations then muscle memory is involved. Adjusting sensitivity is something I've actually recommended to people, so I'm agreeing with their point, but not the terminology they're using.
it's bc of the way people see muscle memory in aim, a high level aimer called viscose did a very good video on this. Aim people saying muscle memory isn't real is just a counter to people saying you can't change ur sensitivity bc it'll ruin your muscle memory
@jerryyy. I agree with that premise though. Saying "you can't change your sensitivity because it would ruin your muscle memory" is a false statement. The response to this however also does not make sense. I'm not sure why the aiming community is fighting bad logic with more bad logic.
@ the aim community aren’t denying muscle memory, all they (atleast the people that actually know what they’re talking about) are saying is that way people see it as isn’t true. The muscle memory in aim is the actions that you perform/ the technique, not the distance travelled and the people denying it in general just dont get what they’re talking about
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
@Kariyu here me out before you dismiss it. the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view. if it would not exist, you would not have to adapt and would pick up any sensitivity instantly. wich we all know is not the case. the reason many people stick to one sensitivity is also simple they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly. (hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you) so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting. and thats what we oldschooler call "muscle memory" so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
Well, i was discussing something similar with my friend, mostly about my sens which he thinks is ridiculous, i used to play cs with a really cheap mouse, which the config was 1200 dpi with 4.75 sens on cs, i later turned down the sens to 2.32, because my friend said it would be better, later i was forced to play with 800 dpi because my mouse dpi button broke, and later, after buying a better mouse, and setting up dpi to 1200, i didnt felt confortable, mouse felt really slow, then trying the dpi by feeling, i settled on 2400 dpi, and now, after 1 year, im settled in 4000 dpi for everything, and with the same 2.32 sens on cs, that when put onto the site the youtuber gave, results in 4.47 cm per 360, which i guess in terms that normal people follow, its fricking craziness, the thing is that i feel that its tuned really right for me, i can do everything on my desktop with ease, and it translates well to every type of game i play, and that 4000 dpi is after i decreased it, because some months ago, I discovered i was playing car mechanic simulator 21 with 8000 dpi, and mouse acceleration on for the entirety of my 50 hours on the game, i only got it all, because my friend felt strange on the mouse when he went to play his game, and turned out it was mouse acceleration, and after discovering all of this, turning it off, and going back to 4k, it felt really really odd, not only car mechanic, i was undershooting every flick i did on other games for some hours, now with all that information, am i an insane person who should be in a mental hospital? I dont think so, i really dont feel good with dpi's like 400, the one my friend uses, he says that i should test those really low dpi's to be able to "have an opinion" on them, what should i do? I feel really comfortable with my actual dpi, also, he agreed to switch dpi's for one week for us to understand each other's point, him going 4k, me going 400, what now?
Awesome video man. I'm still always tweaking my sensitivity for something that feels right. I recently lowered my sens and it's currently sitting at 49.4805 cm/360 and it's feels the smoothest I've ever played with. Though as an Overwatch player it still feels a bit slow when I've got to whip around a lot when playing heroes like Genji or Doomfist, but I got a HUGE mousepad for that reason lol. So take my sub and have a good day :3
As a coach i always suggested to try a lower sens, in the old days of csgo, you will find in stressful situation, especially in scrims, so practicing they will find the sens that's fit them the most. Nowadays I changed my mind, I started with a low sens in valorant, making me hit 50%hs average, against my old 70% HS in CSGO, I barely reached plat 2. I think sensitivity it's not a tag, where you change the game and you try to stick to it, depends on the game you are playing, games like cs2 are more static, so a lower sens I think it's gonna fit pretty well, in games more dynamic, valorant, overwatch 2, call of duty, you need to sometimes track the enemy's due to their movement, and even if you are a prodigy at lower sens after a long session your wrists is gonna hurt. Just for instance I played with 400 DPI switching between a range of 0.8-1.05, now in valorant 0.18 @ 1600 DPI, but I think there is margin for improvement, so I'm gonna try the old psa method😉
For a lot of people they confuse muscle memory with procedural memory, you're using your procedural memory when aiming. That's why when switching sensitivity it will usually take 1-3 hours too acclimate. People also confuse when saying driving a car is muscle memory, its not, again its procedural memory. Don't get stuck up on the whole 1 magic sensitivity, experiment and you'll strengthen all aspects or your aim. Muscle memory is an excuse to hide behind.
yeeees. I'll swap it up in aimlabs, but not in game to just work on different aspects of my aim (arm, wrist, fingers) to just gain a little more control in each. higher sens lets me work more on my micros, lower sens more on my arm control.
i am a high sens player and the only reason i like it high that it is more beneficial for turning around which result in better movement and comfort entering a Cross fire where i can check 180 degree angle much easier
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing. All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
There is nothing wrong with using a very high sense, many people achieve very serious results in the development of mechanics using it. The most I would do for your friend is lower the 6cm/360 to at least 10-12cm/360. But even so it’s normal.
Nah, it is wrong to have sense that is too high as it will hurt your stability. Only outliers are able to control extreme sensitivities. Most players are not outliers. Most players should stay within the recommended sens range for their game, if they are serious about improvement.
@@Cube930 This is an old stereotype that is dying thanks to aim trainers. Mechanical skills can be developed at any sensitivity; stability depends on this. Aim is too complicated thing to rely on some recommended range. Everyone plays the way they are comfortable, and there is no point in judging this without vast experience in analyzing such things or coaching. When I started playing games my sensitivity was 74cm/360, I liked the stability and accuracy but hated how slow it felt. I switched to 32.65/360 and trained for about six months, the results were great, but I was still pissed off at how it felt. I went to 16cm and it's literally the same thing, it just took a while to get over it. There is no difference in accuracy or KD in games. Plus, different sensitivity needs different types of motion and muscle groups. I literally couldn’t hit anything without training at the start, and now I play at 10-16 cm and don’t experience any problems at all. UA-cam is full of people who post their footage with very high sensitivity. After all, there's a guy named Greed who even cracked the top 500 in Overwatch with a sensitivity of 8cm. There's a jolly from Valorant who plays at 10cm. And if you wish, you can find more examples. In terms of the pro scene, and the connection with some range of sens that we see now, this will change in the future with the progress of players, there will be more and more people playing around 20cm. Pros use lower sensitivity because they tend to not be very good mechanically, so it's kind of a crutch and also more consistent. In a game like CS, you usually just hold a corner or rotate a given point, and you don't need high sensitivity to do that. They would rather run much slower so that they can more easily control their senses so they have a better chance of hitting their target. But there's a good reason why most of the best aimers in the world tend to operate at much higher sensitivity, and that's because (in my opinion) it's objectively better. With enough training, you can achieve the same results, if not surpass your mechanical abilities at a lower sensory level, but with increased speed, sharpness, and greater fluidity and capability due to the ability to do more.
@@aqulameow9088 again, youre coping really, really hard here. It’s absolutely not a stereotype or incorrect. In valorant, as i said, there are a handful of outliers that are able to control high sense. Go look at the pro scene. There are literally less people with faster than 20cm sens than you can count on your hand. Those that can are OUTLIERS. You are not one of them. This is, again, for the specific aiming style of valorant in this case. Pros are not “not very good mechanically”, thats the dumbest thing ive heard you say. Pros will annihilate most players even in immortal and radiant when they play against them. There is a vast difference between low radiant and high radiant. Most pros are in high radiant, and will kill other non-pro high elo players 9 times out of ten. Val and cs are games about micro corrections. As you said, you hold corners where you generally know an enemy might be. What does this mean? This means when they peek you, you will likely at most need to make a very small, precise correction onto that target in order to hit their head and kill them as fast as possible. Low sense literally gives you more precision in small corrections because each mouse movement corresponds to less movement in the crosshair. Its like making the eye of the needle that youre trying to put the thread into wider. Even the best aimers in the world, people who do nothing but play aim trainers where there is nothing but raw skill, have a general sensitivity range they recommend and use based on the type of aiming scenario. Guess what the recommended sensitivity range is for static clicking and micros is? 80-40cm. Again, this is the recommended range by the best aimers in the world. That just so happens to be the general sense range used in valorant. Must be a pure coincidence though. Again, yes, there are outliers, and many of these players can perform similarly at higher sensitivities but only to a point. And, it wont be as good or efficient as a lower sens for that type of scenario. 9cm is perfectly fine for cod or apex or high movement shooters where tracking is more important. That isnt valorant or cs.
@@Cube930 Let's probably start with the fact that I am judging from my personal experience, and personal experience is usually irrelevant. But there is also a constant analysis of other people’s experience and videos, articles on aim topics for 5 years, of course also training and games. In my understanding, i need more than this to make statements. But we can just talk, yeah? Probably, this can actually be discussed by aim coaches or aimers themselves (not pros, since they often do not have a really deep knowledge of aim and give an average opinion when asked questions in interviews or on streams). But despite this, I will try to explain what I mean in more detail and we can continue the discussion if you want. Just please, if your experience is really not an expert, do not speak affirmatively about anything, but share your opinion with me and do not try to belittle me, otherwise you will simply discredit yourself. Lets respect eachothers. I believe that there cannot be such a term as you use - “outliers” in relation to aim and the whole point is in the mechanics of aim and their development, also all individual ones. When I started playing and chose low sensitivity, I hit it very accurately, but due to the lack of skills and developed level of mechanics, there were problems specifically with certain elements of aim. After a while, I got used to it and began to turn faster, began to feel it not as slow, but as normal for myself, and along with this feeling, my skills in flicks and tracking began to grow, microcorrections became more stable, and where it was necessary to keep the angle of the issue The fact that I would hit my target was no longer a problem. This is what I call calibration or transfer of sens. When you start playing on any values for yourself that are very different (for myself I noted a range of 10cm, that is, 10-20-30-40-50cm and so on), you can feel a temporary increase due to stability if it lower or in reactivity if it is higher, but then one way or another for a while until you get used to it, you start having problems with hitting consistently. Tracking, in my understanding, has little impact on this, but flicks and target switching, yes, also micro-corrections. There is a problem with stopping power depending on your setup, but this is also a matter of time. The point is that it takes time to get used to any sensitivity and develop skills. There is no muscle memory, but still there is a big difference between a temporary increase from a change in sensitivity and a really long game and training on a sensitivity that is trivially familiar to you. You need to develop a sense of your 360 and each individual element of the aim, and this takes (for me) about a week, if you take the completely unplayable in someone’s understanding - a month maximum. By the way, the same thing applies not only to games, but also to points in Kovaak, regardless of what type of scenario. When I switched to 32cm (keep in mind that I'm writing about values that I've been playing at for a really long time, I tried a lot of things in parallel and practiced with the randomizer), I developed general skills, but had a huge problem with hitting the pixels too far, and through training, this problem disappeared, I began to hit 74cm as often and accurately. If we talk about stability, it also came after 3-4 months, I just remember that feeling when I didn’t even think about the fact that I wasn’t getting anywhere, all thoughts about aim went away when I trained and played at lower values, let's say 37-45, that was not the case at all. At that moment, I realized that, in principle, my aim was as stable as at low sense. I wanted it even faster and I chose 8cm, having reached my performance in the forge on it, I realized that this was too much and changed to 16. The same problems that when switching from 74 to 32cm went away in a month, now I play on 16 as stably as on 32. What’s the point, I just got used to it and developed the mechanics, adapted the style, grip, figured out for myself where and how I should do what in aim specifically based on this sensitivity. There is no problem in this and I would continue to play at 8 and after a while it would also become stable, but I simply do not need such a high sens. About the players. Most pro players really aren't as good mechanically in aim outside of their disciplines as pro aimers. They are insanely good at their discipline and spend countless hours training, but you need to understand that they are developing overall. I’m ashamed that I can’t remember a specific channel, but three years ago I saw an example of how one aim nerd from UA-cam tested one of the best apex streamers with crazy skills in tracking (in the game) in Kovak; his scores on Voltaic was in the Silver area , also, if you watch streams or trainings of pro players, not all of them achieve records in Kovak or aim lab, although within their disciplines they are more likely to beat the majority of pro aimers. The point here is not just sensitivity and the fact that a very good aim does not make you a very good player, it gives you more opportunities, that’s all. And the sensitivity can be anything, and a constantly training player can be stable at 10cm. Pro players, especially from the CIS, sometimes use knowledge of aim that was known back in the 2010s, how far have aimers gone from them? If the current situation is such that few people use something like 20cm, then what will it be like in 5-10 years? It's hard to judge due to the way the industry is structured, but the pursuit of stability and low sensitivity does indeed reflect poor mechanical skill in aiming, because why would I need to train high values when I can just choose 50cm and hit my targets. This is normal, I'm not saying that everyone should choose a very high sensitivity, I'm saying that this is just your personal choice, and such a term as outliers cannot be applied to aiming, you can play, develop skills and be stable at any sensitivity. Apart from, of course, unplayable values, in my understanding up to 8cm. Players don't have to think about it and play as they feel comfortable, with constant training you can achieve anything at any sensitivity. What do you think about that?
@@Cube930 I think we can only be judged by time and a decent level of research about aim in the future. We cannot rely only on our experience without argumentation, just as we cannot rely on our judgments about someone else's experience. You are conservative in your concepts of aim, and you use a term that should literally hold everyone back, because it is not “outliers”, but I am saying that there is no difference and everything is decided by the development of mechanics. I just see from my experience and the experience of other people that it makes no difference what distance the mouse and hand travel if you develop the mechanics, adapt and calibrate your sensitivity to the fullest. With these basic things developed, even time will not matter, two separate people with similar experience will progress separately on low and high sensitivity in the same conditions - at the same speed. And it seems to me that the situation can really change on the pro scene over time due to aim trainers. If I understood something wrong or wrote something stupid, I immediately apologize since there is a big language barrier for me. And if you have serious arguments in stock or want to expand on what you have already written, I will be happy to continue. This topic literally excites a bunch of ordinary players, and at one time I also started training aim because of the discussion in the comments on UA-cam.
I wish this type of research existed in my younger years of pc gaming. Then again in the late 90's and early 2000's very few people had good desk setups and were playing on a family computer with a 6" mouse pad and roller ball mouse.
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
Being an athlete, how muscle memory is described in this community has always confused me greatly. Matty said he doesn't believe in muscle memory and that people just stick to one sens because they are familiar with it. That's essentially what it is though. I had someone give the example that if u flick onto a target regularly, and then blindfold yourself and try it again and miss its an example of why muscle memory isnt real. It's not your muscles in your arm remembering how far to go for a flick. It's stored in the nervous system and takes all things into consideration. Im not saying the ppl who say "changing sens messing up muscle memory" are correct bc they arent, the brain is capable of learning, storing, and adapting to a great degree. But the idea that you can disagree or not believe that muscle memory exists just never made sense to me because it is a very real thing.
It's never explicitly said that muscle memory is "stored in the muscles" though. It has always been a function of your nervous system, a function of refined psychomotor skills. The premise is that if you repeat a muscular movement enough for a particular scenario, you will more easily be able to replicate it - be it a precise drop-shot in badminton or a flick in valorant. I believe muscle memory does exist in valo. I've been using one sens for a very long time, and it has yielded excellent results for me ingame.
Also if you're blindfolding a person, you're taking away the information required to make movements. Any sort of muscle-memory would fail in that. So I didn't quite understand that part of your argument.
You completely forgot to mention a huge factor. The amout of travel available. Not everyone has a large area to be swinging a mouse across. For those of us that are restricted to a smaller area of movement, we have to use either higher dpi or sensitivity to even be able to play. Personally I set up my dpi so that I can touch any point on my desktop without my mouse falling off my mouspad. Then in game adjust the sensitivity to what feels good and accurate while still being able to do everything you need to do in the game. It may not be scientifically perfect but it works and feels correct in the given situation.
@@derk486 ... Yeah that's why you adjust sensitivity on a per-game basis... In your OS, you can increase or decrease sensitivity in the OS settings themselves. But having the mouse at 800 dpi, is a good standard to build off of. Trust me, it's just better that way. :P
I actually use my mouse pad to calibrare my sense. I think it's around 30cm wide but in any case I adjust sense such that 2 full usable width with mouse is 3 turns in game. This gets me to around 45cm for 360 degrees.
0:11 its true i really want to know
i miss you pookie
@Binfy kendrick or drake
@@echoeee the one that doesn't touch kids
@@Kariyu101 he's too busy playing honkai star rail
Glaze
1.06 @ 1200 is ~10cm/360. To put that in perspective you're hitting a 180 by moving your mouse the width of your ASD keys, more or less.
My mouse goes to 25600 dpi so I go with like 6400 and 1 sens and it is perfect for me
@@PythonicSerpent That must be the world record of fastest sens ever, what the hell, do you even move your hand/arm? :D
@@sejfeti it aint that bad becuase i have to move my mouse a lot because it doesnt recognize my mousepad so a 360 in a game is about 4 inches
give or take 50% because its inconsistent
@@sejfeti You may surprised. There are tens of us.
the lemmino esque animation with his music was crazy. emulated his style so well
ay another lemmino watcher!
got nostalgia hearing cipher played, cicada 3301 was the first lemmino video I watched.
Just lemmino
I had 1200 dpi and 1.6 sens on valo b4💀
every time i start a game i just look around for like 20 - 30 minutes and just put the sensitivity somewhere solely by vibes alone.
Same, i just make it as close to familiar as possible.
It worked going from COD to The Finals.
It worked on the finals to XDef1ant.
It didnt work on valorant.
Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
Same, I start on med to high sens and keep lowering it until it feels comfortable
bro loads into a comp and just looks around the entire map for 30 mins
Muscle memory is a thing, but its not long term. It might take a few days to completely get used to another sens, but its not like years of one sens means you need years of another to become just as good.
HOWEVER, aiming with low sens vs high sens has physical differences. High sens would be primarily with the wrist, and low sens would be primarily with the arm. That would count as muscle memory, as you have to physically aim completely differently.
It takes 30 mins? Doesn't sound like vibes..
damn first science based lifting now science based aiming
yeahhh
Ong
Next mfs in the gaming side gunna be getting paralysis by analysis cuz they don’t know what sense is optimal
science btch!
More accurate than last time!
Science Says This is the PERFECT Kimchi Fried Rice
there’s 253 results for kimchi fried rice in my discord and 193 are from you
@@Kariyu101 lmao
@@Kariyu101 make the fried rice in a video lmao
But I mean... Who wouldn't love some kimchi fried rice.. Nom know nom
@@SamMaciel
I'll pass. 🤮
I came here because i was under the impression that my sens was too low (dpi 400 sens 1.5) but after using the psa method, it put me onto an even lower sens, and boom, my kills skyrocketed. I'm lucky enough to have a big mousepad that covers my whole desk, along with a small mouse and keyboard. I realised i have more than enough room for an even lower sens and it has helped my tracking and even my flicking to an extent as it genuinely now feels like an extension of my hand. Thanks man!
Under-rated videos. I love how you understand and investigate aiming.
EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
For me your comment is underrated
noice I play mouse and controller in all games
@ADAMAXiTV I mostly play mouse and keyboard except for nice sit down it front of tv games with controller like racing games gta, lego games, fighting games etc but I can see why people love getting wheels and pedals for racing games. They do look really cool but I don't play those types of games enough to get Al that equipment
@@madnessman1520 the thing about wheels too.. is they used to be just dumb gimmicky garbage..but even the cheaper wheels now, provide pretty goddamn realistic feedback. and the games are starting to actually be coded VERY well so you can actually get some pretty realistic driving conditions and ACTUALLY practice.
editing makes me feel like i'm watching a spy documentary, wow
In short: find your own sens.
There's another thing this overlooks.
games with iron sights/ADS, which change your sense based on if you're ADS'ing.
this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
All games have this, and you can pretty much change all of em to get a 1:1 ratio, which most people dont want anyway
pretty much any modern fps will have some form of individual adjustment or uniform solider aiming
@@RedleafUK true, I use a high sens and a multiplier when ADSing, so I move my camera quickly but aiming in ADS is much slower.
Low Sens Gang>
130cm/360° best results xddd (i played on like 100cm/360 before) lmao what
10cm/360 is high right??
@@miloz5558 and i was thinking i play with slow sens (60cm/360) 😂
113cm/360°
Should i go even lower on a 46 cm mousepad?
@@vaiz955 xddd i have 100cm mousepad
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming.
So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
are u retarded
Because it's nonsense.
The science should tell anyone that it's a subjective matter.
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
Well I think there's a certain middle ground. If your changing it every week, then I don't think it's doing anything positive for you, but if its like once every 6 months or every year then I can see the argument. I swapped from console to pc around this time in 2019 and had to mess with my sensitivity a bit and have probably changed it around 6 or 7 times now I'd guess, which I'd agree has made me improve over time on my aiming. I'm definitely above average mechanics wise at this point I'd say.
because there's no such thing as a muscle memory for aiming (well there is, but it's insignificant)
In every new game i just trying to make 180 deg turn. With out lifting my hand.
Perfect sense for me)
same
What about games that might need you to 360 without lifting
@@ThyCorruptor Then you do the same thing, be able to do a 360 without lifting your hand.
What games would require a 360 anyways?
@@mamaguebitoklk5575 ultrakill
@@mamaguebitoklk5575most faced paced game, it's not rare to have to do 180+ to hit something because enemies are now in the back and you have to track them in the opposite direction of the side you did your 180 and picking up your mouse or 180 back and more to be on target means death. Top of my head I can think of any hero shooter, Overwatch, Paladins, Marvel Rivals, monster fueled like Fortnite or COD.
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
+1
Bro you've got permanent cinematic bars
Holy fuck that high sens transition was godly
This was great. Very nice editing / storytelling as well
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
Don't typically comment, but this was such as great quality video. Lots of detail and just the pure amount of work you had to do for this one video, not even including the editing. Top notch!
I'd say if there is an objective best sens for an individual person it would be based on that person's wrist range. In other words, I theorize that the great sens for you (depending on grip) might be the sens that gives you the perfect amount turning with your wrist as opposed to your arm
In my old days, then q3 was the king of cyberport, I used different sens for each weapon, and different acceleration as well. I still playing a little, but now a understand, that sensitivity is not the most important thing in aiming in real game. Or can be placed as first step. Our overall cognitive abilities is more important. Ability to read movements, prediction, sound analysis, logistics over map - all this you should put in an account and evolve.
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt.
There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments.
This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
That video you mentioned was actually disproven a while ago.
Using what you like is great tho
I used to play with a 1700 eDPI in CS, but I noticed I struggled with long-distance aiming. I decided to try 1000 eDPI, which felt unbearably low. Eventually, I settled on 1200 eDPI, which feels fast enough to suit my aiming style while providing better control at longer distances.
The only sens related sin in this video is you knowing it stands for sensitivity but pronouncing it “senz” instead of “sense”
Great video 10/10
Taken out of context, saying, "I don't believe in muscle memory." Is one of the most hilariously ignorant things I've heard all month.
you are the actual ignorant. isn't life funny?
But muscles don't have memory they got no brain
@@RIPPERwBFG Don't need brains when you have gains.
I tried raw accel for awhile and it was insane utilizing 2 senses at once
Mouse accel gang
not to be that guy but mouse accel actually limits your aim alot, especially when you are in a tracking heavy game like apex or overwatch. viscose who is probably one of the top aimers of the world has a video on this, it's called "is mouse accel an aiming cheat code?"
@@tehchonka5031Yeah but if you properly tune it, you get to have a sensitivity for when you are actually aiming and another one for 180s.
it makes your tracking better, but in cost of accuracy so it only makes sence if you have a limited space
@@tehchonka5031 Congrats, you watched a single UA-camr talk about this that didn't even advocate "mouse accel bad", just that it didn't work for them. Others have said it works for them.
Weird, almost likes its called a preference and is a very subjective thing. Wow.
tried this, quite literally improved on the spot. now in 10th percentile of trackers in aimlab
great video man and love the animations
i find it crazy that people dont think muscle memory is real in aiming. I speak from my experience as a speed cuber in saying that your brain forms very strong subconscious measures of how to use your hand muscles in cubing, and im almost certain that would carry across into mouse aim
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go
That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
I had the same conclusion as you did with the aimlabs sensitivity finder.
I play 70cm/360, 0.23 * 800 in valorant. and aimlabs would always give me something thats like 3 or 4 times faster than what im comfortable with. the PSA method was always closer but slightly higher than what i found desirable
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 20 cm/360 for him and see how much he improves.
use the 75hz green ps2 mouse port with a usb adaper if he uses usb mouse - those port dont share motherboard interrupts and are consistent
I usually tell new players to start on a really low sens to learn aiming fundamentals. lower sens forces you to use arm, wrist and fingertips for aiming which is in my opinion one of the most important things to learn in order to improve raw aiming.
This must be the only video on sens I've seen that actually showed research papers on the subject matter. gj
this video made me go from confused to IMMENSELY confused
This video was so well done and something I've been looking forward to seeing in my 20 years of fps gaming. Good work. 👍
NOIB, a man of culture...
I can tell from that mousepad, love it
Wow the editing is so good, very good video
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
me on 1600 dpi 1.2x
i use 1600 too in every game
1200 1.2x
I’m on 1.3 X 3200 on cs2 😂
Bruh what????? I’m on 800 at .314😂😂 how to y’all
Play on that high sense
@@Superbirdshot iv switched to 2400 dpi now
Nice job young man!
okay sorry, your editing is actually so good. I need to learn from you 😭
production is insane on this video, keep it up
MATTY MENTIONED !!! MY GOAT !!!!
but gurIs love having high sens tho, it's a gurI thing
Dude i never seem to able to find the right sens. So the fact that aim lab has a thing to help find it is a godsend. I did not know about.
Understandable.
You seem really confident.
I recommend finding a mouse you like, and taping a piece of lead to it, such that it can be used to mark a sheet of paper as you move your mouse.
You can change your settings such that drawing a large circle in paint would have your mouse at the edge of your maxing range ( so if your 30 CM per 360, I would have left edge of the screen take 15cm to get to from the center of the screen. )
When I use ms paint , I use a a shape ( usually the square with rounded edges) and try to trace around it as close as I can.
You will find it gets very difficult towards the edge of the screen, and over correction is very easy.
Make a small square in the center of pain that goes 5cm in any direction, you will find tracing it exactly is nearly as fluid as writing with your pencil.
If you do this above a sheet of paper with lead marking it, you should notice the smaller square is nearly perfectly uniform while the larger one is very "wave" like around the curve edges.
This only happens from a sitting position as if you was using a mouse.
Humans adapt as we get to the edge of a page, or we extend closer to the maximum of our range of motion, by leaning forward, changing our grip while writing, even going as far as moving the page it self so that our arm is closer to it's natural resting position.
While the hand has many muscles able to contribute to fine motor control, the forearm itself relies mostly on the muscles attached to the humorous for it's movements. In theory that would allow for both find and course motor control ( hand/arm) but in actuality the muscles in the humorous effect the shape/contortion of the muscles attached to the ulna. The muscles in the ulna consequently effect the wrist. ( example: place hand in waving position, try pushing your fingers back towards yourself, now try again but with your hands balled up in a half fist/claw grip , you should feel a difference on the force that this applies to the carpel tunnel. )
That small difference, as those muscles on the ulna contract and relax actually effect are ability to use our hand muscles, thus limits the fine motor control our hand is capable of at the maximum range of extension.
Players have adapted to using, very low dpi, and locking the mouse into position in order to be more accurate by removing those inconsistencies, however the better you are at doing this, the more likely you are to get some form of RSI in your upper arm, usually around the rotator cup muscles.
So how do you avoid these injuries?
Well, higher DPI and lighter mice.
While lighter mice also help reduce the strain on the ulna muscles and the wrist in general, it doesn't do anything to prevent the muscles groups from limiting one another at near max extension angles. ( from the natural resting spot ~ center of your mousepad) ( This results in a lot of low DPI players doing large flick 360s just to lift the mouse and re-center it before making any adjustments involving finer movements )
Many players have adopted 3rd party mouse acceleration to resolve this to reduce the amount of re-centering necessary and get the benefit of mid to low DPI mouse setting. ( So like having the small MS pain square accuracy, without the burden of the big square inaccuracy/injury risk) I do not support this, as many games find this to be cheating.
However our hands are quite amazing at fine tuning, even more so than our rotator cuff muscles, just look at some of the smooth curves that practicing calligraphy can generate. The issue is friction with the mouse pad, over coming this too much to quickly makes micro adjustments near impossible on higher sensitivities. ( In MICRO-adjustment scenarios Lower sensitivities almost benefit from a pseudo-deadzone allowing the player to visually see the action as it happens and adjust, while higher sensitivities may find themselves already over correcting even with just the tiniest nudge)
So while you are right, there is a balance, I don't think you came to the correct solution, with respect to anatomy and science.
While you may know this, viewers do not, and this could result in a lot of younger adults choosing to use low DPI leaving them more prone to upper arm RSI and at a higher risk of experience pains associated with carpal tunnel syndrome.
Right now there may not be an adequate solution to the problem, but just using lower DPI is surely not the best advice, while it has some advantageous it should be presented with all of its flaws and risk.
Fax I couldn't finfish reading it all but 19 here with rotator cuff rsi had to raise my sens cause of the damage from low sens
@@user-ty6we2sp2m
yeah I typed too much, lol
TLDR, low sense = has issues too
7:27
Probably a stupid question, but how do you calculate the higher and lower parts? When you look at the first top two rows, it seems that you add and decrease the base by 50%, but on the third row the percentage changes from 50% to 39-40%.
Also 1200-1800 dpi is more ideal. The mouse is much smoother and thus more accurate as you have more data to work with. Otherwise your system has to generate (interpolate and extrapolate) movement data to fill in, but with 1800 dpi and say 0.12 sense in-game you have more to work with so it's a much more fluid movement as you're removing movement data but still have plenty for that smooth precise look / feel. Low DPI and higher settings in-game have a more jaggy stair step type movement which at further targets can make hitting shots near impossible as you have a tiny target and less granular control. The best way I've been able to explain it is, take a small image file and zoom in, what does it look like? Best way to explain it simply is take a low res image and zoom out, it generally retains it's clarity til you get so small you just can't see it anymore, but you zoom in and you can see the pixelation as the pixels are now being stretched across many to make up for it. So if you think of your movement data as pixels in that example, more pixels and zooming out is better than less pixels and zooming in.
blud finally remembered his yt password
I tried the PSA thing and immediately broke a new personal record on an aim test i was doing shit at since last week lmao
Editing is fucking crisp, hope you grow carry you
I grew up playing high sens. ( I had 15cm/6inch of sideways mouse movement)... It was a tiny desk.
I was forced to play with a sens of 12cm/360°. Right now I play 19cm/360°. I adapted to my new sens in less than 8 hours of gaming.
Muscle Memory is a myth. It takes less than a week to adapt.
I got recommended this channel even tho the swap was to this style of content. Good stuff and gonna try since i can't find my sens no matter what i do
Thanks for the video. I tried that PSA calculator. Turns out I'm already on my perfect sens.
i do a simplified version of this since the beginning:
- put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning)
- turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn
- adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame
- repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
There are programs that make this 10x easier and spot on accurate
I use something similar.. but I only want to be able to do a 180 turn without lifting the mouse... so moving almost edge to edge (just leave a bit of room on either side) There is no need to turn more than this - you could just simply turn the other way. If you often have to turn more than 180 degrees, you doing something wrong.. Just position yourself better :D works out to be around 60cm/360 degrees for me, although it used to be slightly lower.
More importantly though.. use your whole arm and shoulder, NOT (just) the wrist.
Most uniform sens is: move your mouse from right to left side of your mousepad, and you need to do at least 180-degree, but not more than 270-degree turn. Best is around 200-220 degree. Start from that and slowly change it to slower/higher sens.
bro 1.06 sens on 1200 dpi in val is wild
Some real fuckery lol
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
Jee wilikers this video is very informative!!
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
EIGHTY CENTIMETERS for 360°? The fuck kinda desks you guys have?
You dont do a 360 with one movement, its 40cm for a 180 and thats what you need in cs2.
@@Yyr85 Still, 80cm? I don't have 30cm clear for my mouse. I don't play FPS games but if I had to slow my mouse down that much I couldn't play anything
i play around 51cm/360 and my main game is overwatch. I definitely notice benefits from going to lower or higher sense depending on game and how I'm feeling BUT no matter how much I'm feeling the sensitivity at that time whenever it gets intense or I need to clutch I find that I end up over or under flicking depending on which direction I changed my sense to compared to my normal one. I don't think muscle memory rules all but it definitely helps with being consistent. I find with arm aiming I can get lazy sometimes and if I go to a higher sense it temporarily fixes that issue but the adrenaline and intense focus that comes with clutch moments bring back the non-lazy aiming leading to overflicks and inconsistent tracking. Definitely find the 'perfect' sense to see if you are close to where your body naturally aims with minimal effort and hone it in the direction you want it to go ^-^
I'm not sure why the aiming community feels they should ignore decades of neuroscience and physiology.
5:42 "I don't believe in muscle memory"
This is a perfect example of the fact being good at video games doesn't translate into being intelligent.
Muscle memory is ironically the only reason you improve at FPS games. It's very confusing why people in the aiming community are in denial of this. They should use different terminology.
Here's a quick and easy experiment you can try at home to determine if muscle memory is a variable in your aiming.
Do you use muscles in your arm or hand to aim? Congratulations then muscle memory is involved.
Adjusting sensitivity is something I've actually recommended to people, so I'm agreeing with their point, but not the terminology they're using.
it's bc of the way people see muscle memory in aim, a high level aimer called viscose did a very good video on this. Aim people saying muscle memory isn't real is just a counter to people saying you can't change ur sensitivity bc it'll ruin your muscle memory
@jerryyy. I agree with that premise though. Saying "you can't change your sensitivity because it would ruin your muscle memory" is a false statement. The response to this however also does not make sense. I'm not sure why the aiming community is fighting bad logic with more bad logic.
@ the aim community aren’t denying muscle memory, all they (atleast the people that actually know what they’re talking about) are saying is that way people see it as isn’t true. The muscle memory in aim is the actions that you perform/ the technique, not the distance travelled and the people denying it in general just dont get what they’re talking about
love how ur contents been evolving
0:16 GODLY transition
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
@Kariyu
here me out before you dismiss it.
the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view.
if it would not exist, you would not have to adapt and would pick up any sensitivity instantly.
wich we all know is not the case.
the reason many people stick to one sensitivity is also simple
they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly.
(hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you)
so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting.
and thats what we oldschooler call "muscle memory"
so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
Well, i was discussing something similar with my friend, mostly about my sens which he thinks is ridiculous, i used to play cs with a really cheap mouse, which the config was 1200 dpi with 4.75 sens on cs, i later turned down the sens to 2.32, because my friend said it would be better, later i was forced to play with 800 dpi because my mouse dpi button broke, and later, after buying a better mouse, and setting up dpi to 1200, i didnt felt confortable, mouse felt really slow, then trying the dpi by feeling, i settled on 2400 dpi, and now, after 1 year, im settled in 4000 dpi for everything, and with the same 2.32 sens on cs, that when put onto the site the youtuber gave, results in 4.47 cm per 360, which i guess in terms that normal people follow, its fricking craziness, the thing is that i feel that its tuned really right for me, i can do everything on my desktop with ease, and it translates well to every type of game i play, and that 4000 dpi is after i decreased it, because some months ago, I discovered i was playing car mechanic simulator 21 with 8000 dpi, and mouse acceleration on for the entirety of my 50 hours on the game, i only got it all, because my friend felt strange on the mouse when he went to play his game, and turned out it was mouse acceleration, and after discovering all of this, turning it off, and going back to 4k, it felt really really odd, not only car mechanic, i was undershooting every flick i did on other games for some hours, now with all that information, am i an insane person who should be in a mental hospital? I dont think so, i really dont feel good with dpi's like 400, the one my friend uses, he says that i should test those really low dpi's to be able to "have an opinion" on them, what should i do? I feel really comfortable with my actual dpi, also, he agreed to switch dpi's for one week for us to understand each other's point, him going 4k, me going 400, what now?
Sorry for big text
thanks man, i skip to the 10:45 to get answers
10:30
Thanks for saving me the time! Much appreciation!
Awesome video man. I'm still always tweaking my sensitivity for something that feels right. I recently lowered my sens and it's currently sitting at 49.4805 cm/360 and it's feels the smoothest I've ever played with. Though as an Overwatch player it still feels a bit slow when I've got to whip around a lot when playing heroes like Genji or Doomfist, but I got a HUGE mousepad for that reason lol. So take my sub and have a good day :3
If you are using a drawing tablet how do you find the dpi with the x and y access
uhhhhh..
As a coach i always suggested to try a lower sens, in the old days of csgo, you will find in stressful situation, especially in scrims, so practicing they will find the sens that's fit them the most. Nowadays I changed my mind, I started with a low sens in valorant, making me hit 50%hs average, against my old 70% HS in CSGO, I barely reached plat 2. I think sensitivity it's not a tag, where you change the game and you try to stick to it, depends on the game you are playing, games like cs2 are more static, so a lower sens I think it's gonna fit pretty well, in games more dynamic, valorant, overwatch 2, call of duty, you need to sometimes track the enemy's due to their movement, and even if you are a prodigy at lower sens after a long session your wrists is gonna hurt. Just for instance I played with 400 DPI switching between a range of 0.8-1.05, now in valorant 0.18 @ 1600 DPI, but I think there is margin for improvement, so I'm gonna try the old psa method😉
For a lot of people they confuse muscle memory with procedural memory, you're using your procedural memory when aiming. That's why when switching sensitivity it will usually take 1-3 hours too acclimate. People also confuse when saying driving a car is muscle memory, its not, again its procedural memory. Don't get stuck up on the whole 1 magic sensitivity, experiment and you'll strengthen all aspects or your aim. Muscle memory is an excuse to hide behind.
yeeees. I'll swap it up in aimlabs, but not in game to just work on different aspects of my aim (arm, wrist, fingers) to just gain a little more control in each. higher sens lets me work more on my micros, lower sens more on my arm control.
i am a high sens player and the only reason i like it high that it is more beneficial for turning around which result in better movement and comfort entering a Cross fire where i can check 180 degree angle much easier
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing.
All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
There is nothing wrong with using a very high sense, many people achieve very serious results in the development of mechanics using it. The most I would do for your friend is lower the 6cm/360 to at least 10-12cm/360. But even so it’s normal.
Nah, it is wrong to have sense that is too high as it will hurt your stability. Only outliers are able to control extreme sensitivities. Most players are not outliers. Most players should stay within the recommended sens range for their game, if they are serious about improvement.
@@Cube930 This is an old stereotype that is dying thanks to aim trainers. Mechanical skills can be developed at any sensitivity; stability depends on this. Aim is too complicated thing to rely on some recommended range. Everyone plays the way they are comfortable, and there is no point in judging this without vast experience in analyzing such things or coaching. When I started playing games my sensitivity was 74cm/360, I liked the stability and accuracy but hated how slow it felt. I switched to 32.65/360 and trained for about six months, the results were great, but I was still pissed off at how it felt. I went to 16cm and it's literally the same thing, it just took a while to get over it. There is no difference in accuracy or KD in games. Plus, different sensitivity needs different types of motion and muscle groups. I literally couldn’t hit anything without training at the start, and now I play at 10-16 cm and don’t experience any problems at all. UA-cam is full of people who post their footage with very high sensitivity. After all, there's a guy named Greed who even cracked the top 500 in Overwatch with a sensitivity of 8cm. There's a jolly from Valorant who plays at 10cm. And if you wish, you can find more examples.
In terms of the pro scene, and the connection with some range of sens that we see now, this will change in the future with the progress of players, there will be more and more people playing around 20cm.
Pros use lower sensitivity because they tend to not be very good mechanically, so it's kind of a crutch and also more consistent. In a game like CS, you usually just hold a corner or rotate a given point, and you don't need high sensitivity to do that. They would rather run much slower so that they can more easily control their senses so they have a better chance of hitting their target.
But there's a good reason why most of the best aimers in the world tend to operate at much higher sensitivity, and that's because (in my opinion) it's objectively better. With enough training, you can achieve the same results, if not surpass your mechanical abilities at a lower sensory level, but with increased speed, sharpness, and greater fluidity and capability due to the ability to do more.
@@aqulameow9088 again, youre coping really, really hard here. It’s absolutely not a stereotype or incorrect.
In valorant, as i said, there are a handful of outliers that are able to control high sense. Go look at the pro scene. There are literally less people with faster than 20cm sens than you can count on your hand. Those that can are OUTLIERS. You are not one of them. This is, again, for the specific aiming style of valorant in this case.
Pros are not “not very good mechanically”, thats the dumbest thing ive heard you say. Pros will annihilate most players even in immortal and radiant when they play against them. There is a vast difference between low radiant and high radiant. Most pros are in high radiant, and will kill other non-pro high elo players 9 times out of ten.
Val and cs are games about micro corrections. As you said, you hold corners where you generally know an enemy might be. What does this mean? This means when they peek you, you will likely at most need to make a very small, precise correction onto that target in order to hit their head and kill them as fast as possible. Low sense literally gives you more precision in small corrections because each mouse movement corresponds to less movement in the crosshair. Its like making the eye of the needle that youre trying to put the thread into wider.
Even the best aimers in the world, people who do nothing but play aim trainers where there is nothing but raw skill, have a general sensitivity range they recommend and use based on the type of aiming scenario. Guess what the recommended sensitivity range is for static clicking and micros is? 80-40cm. Again, this is the recommended range by the best aimers in the world. That just so happens to be the general sense range used in valorant. Must be a pure coincidence though.
Again, yes, there are outliers, and many of these players can perform similarly at higher sensitivities but only to a point. And, it wont be as good or efficient as a lower sens for that type of scenario.
9cm is perfectly fine for cod or apex or high movement shooters where tracking is more important. That isnt valorant or cs.
@@Cube930 Let's probably start with the fact that I am judging from my personal experience, and personal experience is usually irrelevant.
But there is also a constant analysis of other people’s experience and videos, articles on aim topics for 5 years, of course also training and games. In my understanding, i need more than this to make statements.
But we can just talk, yeah?
Probably, this can actually be discussed by aim coaches or aimers themselves (not pros, since they often do not have a really deep knowledge of aim and give an average opinion when asked questions in interviews or on streams). But despite this, I will try to explain what I mean in more detail and we can continue the discussion if you want. Just please, if your experience is really not an expert, do not speak affirmatively about anything, but share your opinion with me and do not try to belittle me, otherwise you will simply discredit yourself. Lets respect eachothers.
I believe that there cannot be such a term as you use - “outliers” in relation to aim and the whole point is in the mechanics of aim and their development, also all individual ones. When I started playing and chose low sensitivity, I hit it very accurately, but due to the lack of skills and developed level of mechanics, there were problems specifically with certain elements of aim. After a while, I got used to it and began to turn faster, began to feel it not as slow, but as normal for myself, and along with this feeling, my skills in flicks and tracking began to grow, microcorrections became more stable, and where it was necessary to keep the angle of the issue The fact that I would hit my target was no longer a problem. This is what I call calibration or transfer of sens.
When you start playing on any values for yourself that are very different (for myself I noted a range of 10cm, that is, 10-20-30-40-50cm and so on), you can feel a temporary increase due to stability if it lower or in reactivity if it is higher, but then one way or another for a while until you get used to it, you start having problems with hitting consistently. Tracking, in my understanding, has little impact on this, but flicks and target switching, yes, also micro-corrections. There is a problem with stopping power depending on your setup, but this is also a matter of time. The point is that it takes time to get used to any sensitivity and develop skills. There is no muscle memory, but still there is a big difference between a temporary increase from a change in sensitivity and a really long game and training on a sensitivity that is trivially familiar to you. You need to develop a sense of your 360 and each individual element of the aim, and this takes (for me) about a week, if you take the completely unplayable in someone’s understanding - a month maximum. By the way, the same thing applies not only to games, but also to points in Kovaak, regardless of what type of scenario.
When I switched to 32cm (keep in mind that I'm writing about values that I've been playing at for a really long time, I tried a lot of things in parallel and practiced with the randomizer), I developed general skills, but had a huge problem with hitting the pixels too far, and through training, this problem disappeared, I began to hit 74cm as often and accurately. If we talk about stability, it also came after 3-4 months, I just remember that feeling when I didn’t even think about the fact that I wasn’t getting anywhere, all thoughts about aim went away when I trained and played at lower values, let's say 37-45, that was not the case at all. At that moment, I realized that, in principle, my aim was as stable as at low sense.
I wanted it even faster and I chose 8cm, having reached my performance in the forge on it, I realized that this was too much and changed to 16. The same problems that when switching from 74 to 32cm went away in a month, now I play on 16 as stably as on 32. What’s the point, I just got used to it and developed the mechanics, adapted the style, grip, figured out for myself where and how I should do what in aim specifically based on this sensitivity. There is no problem in this and I would continue to play at 8 and after a while it would also become stable, but I simply do not need such a high sens.
About the players.
Most pro players really aren't as good mechanically in aim outside of their disciplines as pro aimers. They are insanely good at their discipline and spend countless hours training, but you need to understand that they are developing overall.
I’m ashamed that I can’t remember a specific channel, but three years ago I saw an example of how one aim nerd from UA-cam tested one of the best apex streamers with crazy skills in tracking (in the game) in Kovak; his scores on Voltaic was in the Silver area , also, if you watch streams or trainings of pro players, not all of them achieve records in Kovak or aim lab, although within their disciplines they are more likely to beat the majority of pro aimers.
The point here is not just sensitivity and the fact that a very good aim does not make you a very good player, it gives you more opportunities, that’s all. And the sensitivity can be anything, and a constantly training player can be stable at 10cm.
Pro players, especially from the CIS, sometimes use knowledge of aim that was known back in the 2010s, how far have aimers gone from them?
If the current situation is such that few people use something like 20cm, then what will it be like in 5-10 years?
It's hard to judge due to the way the industry is structured, but the pursuit of stability and low sensitivity does indeed reflect poor mechanical skill in aiming, because why would I need to train high values when I can just choose 50cm and hit my targets.
This is normal, I'm not saying that everyone should choose a very high sensitivity, I'm saying that this is just your personal choice, and such a term as outliers cannot be applied to aiming, you can play, develop skills and be stable at any sensitivity.
Apart from, of course, unplayable values, in my understanding up to 8cm.
Players don't have to think about it and play as they feel comfortable, with constant training you can achieve anything at any sensitivity.
What do you think about that?
@@Cube930 I think we can only be judged by time and a decent level of research about aim in the future.
We cannot rely only on our experience without argumentation, just as we cannot rely on our judgments about someone else's experience.
You are conservative in your concepts of aim, and you use a term that should literally hold everyone back, because it is not “outliers”, but I am saying that there is no difference and everything is decided by the development of mechanics.
I just see from my experience and the experience of other people that it makes no difference what distance the mouse and hand travel if you develop the mechanics, adapt and calibrate your sensitivity to the fullest.
With these basic things developed, even time will not matter, two separate people with similar experience will progress separately on low and high sensitivity in the same conditions - at the same speed.
And it seems to me that the situation can really change on the pro scene over time due to aim trainers.
If I understood something wrong or wrote something stupid, I immediately apologize since there is a big language barrier for me.
And if you have serious arguments in stock or want to expand on what you have already written, I will be happy to continue. This topic literally excites a bunch of ordinary players, and at one time I also started training aim because of the discussion in the comments on UA-cam.
I wish this type of research existed in my younger years of pc gaming. Then again in the late 90's and early 2000's very few people had good desk setups and were playing on a family computer with a 6" mouse pad and roller ball mouse.
the perfect sens is the one that feels comfortable in everyday desktop use
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
Watch someone like greedeu that uses a disgustingly high sens (8.65cm/360) and you'll see that it's not about sensitivity, but it's the player.
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
Being an athlete, how muscle memory is described in this community has always confused me greatly. Matty said he doesn't believe in muscle memory and that people just stick to one sens because they are familiar with it. That's essentially what it is though. I had someone give the example that if u flick onto a target regularly, and then blindfold yourself and try it again and miss its an example of why muscle memory isnt real. It's not your muscles in your arm remembering how far to go for a flick. It's stored in the nervous system and takes all things into consideration. Im not saying the ppl who say "changing sens messing up muscle memory" are correct bc they arent, the brain is capable of learning, storing, and adapting to a great degree. But the idea that you can disagree or not believe that muscle memory exists just never made sense to me because it is a very real thing.
It's never explicitly said that muscle memory is "stored in the muscles" though. It has always been a function of your nervous system, a function of refined psychomotor skills. The premise is that if you repeat a muscular movement enough for a particular scenario, you will more easily be able to replicate it - be it a precise drop-shot in badminton or a flick in valorant. I believe muscle memory does exist in valo. I've been using one sens for a very long time, and it has yielded excellent results for me ingame.
Also if you're blindfolding a person, you're taking away the information required to make movements. Any sort of muscle-memory would fail in that. So I didn't quite understand that part of your argument.
You completely forgot to mention a huge factor. The amout of travel available. Not everyone has a large area to be swinging a mouse across. For those of us that are restricted to a smaller area of movement, we have to use either higher dpi or sensitivity to even be able to play.
Personally I set up my dpi so that I can touch any point on my desktop without my mouse falling off my mouspad. Then in game adjust the sensitivity to what feels good and accurate while still being able to do everything you need to do in the game. It may not be scientifically perfect but it works and feels correct in the given situation.
bro fell off
unfortunately yes
These comments are so dumb
😂
his editing hasn’t tho, i love it
@@theyopo3426 hired someone
Idk why I was recommented this. I change sense when I don't feel right
KARIYU AIMLAB BUNDLE MADE ME HIT GM IN A DAY BUY IT!
Never forget when some dude on comp OW years ago told me I'd never get far with high sens and since then I've only used low sensitivity lol.
Amazing video 🎉
10:55 "screw hisense" 🤣🤣
Keeping your mouse sense at 800 dpi, is a great default starting point, you can adjust sense in-game on a per-game basis from there.
Nah, theres preference
@@derk486 ... Yeah that's why you adjust sensitivity on a per-game basis...
In your OS, you can increase or decrease sensitivity in the OS settings themselves.
But having the mouse at 800 dpi, is a good standard to build off of.
Trust me, it's just better that way. :P
i change my sensitivy to 20cm / 360 , feels great so far. I had very high sensitivy before.
Would be cool if they made another study exploring more precise sensitivities around 40 cm/360
sick video brotha, I'm subscribing ✅✅✅
I actually use my mouse pad to calibrare my sense. I think it's around 30cm wide but in any case I adjust sense such that 2 full usable width with mouse is 3 turns in game. This gets me to around 45cm for 360 degrees.
10 - 12 in per 360 is perfect for modern fast paced shooters.