Houdini Houdono | Simulation - Episode 10 - Clothing

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 80

  • @IanFrederick01
    @IanFrederick01 2 роки тому +7

    Thank you so much for making these tutorials. They are the perfect bite-sized way to learn. PLEASE don't stop making Houdini tutorials. You are a great teacher. I would really love to see how you can make more complex clothing with pockets, collars, hoods, or parts of the clothes that have different stiffnesses and weights. There really isn't much info on the internet about how to make clothing in Houdini, so this was incredibly helpful for me.

    • @RonaldFong
      @RonaldFong  2 роки тому +2

      Hey Ian! Thanks for the feedback, I'm fairly new to the drape system too so I'm curious how to add pockets too. I'll update when I get to it. And to the others reading this comment, Ian's got a bunch of useful CGI tricks on his channel, don't miss out, love the swirling rocks one!

  • @jordanhwang
    @jordanhwang 2 роки тому +4

    This tutorial was so helpful! I was trying to make my cloth sim work in Marvelous Designer, but it just didn’t work the way I was expecting for my animation. Then you dropped this Houdini tutorial and it was a game changer. I pivoted the cloth sims to Houdini and I found the options much more flexible. Thank you!

    • @RonaldFong
      @RonaldFong  2 роки тому +4

      Awesome, so happy that you found a solution! For complete beginners, in comparison with Houdini, MD is easier to pick up, more intuitive to design clothing patterns, and it comes with a bunch of templates, and fast to sim. That's why many people (including myself) love Marvelous Designer.
      I wish Houdini's toolset came with templates, and the workflow/UI of seam selection improves with the upcoming version(s)! And yes, I'm pretty sure if you're already familiar with Houdini, it makes sense to use it because there are practically limitless ways to control the simulation. Houdini is so powerful, it scares most people. 🤣

  • @hamzamughal1354
    @hamzamughal1354 2 роки тому +10

    please don't stop making these tuts 💖

    • @RonaldFong
      @RonaldFong  2 роки тому +3

      I won't stop! Just gotta cover some ground with Maya too! Thanks for following along the tutorials!

  • @nayminmaungg
    @nayminmaungg 6 місяців тому +1

    Hey man, I really appreciate you including the texturing process for cloth. Not enough creators include the full process and I'm really glad you did that. Your explanation for both the vellum and texturing process was really fast, simple to understand and got straight to the point! I've watched tons of texturing videos for cloth but the short segment you included helped me understand so much more compared to all the other videos I've watched

    • @RonaldFong
      @RonaldFong  6 місяців тому +1

      Thanks! I agree, there are a lot of misconceptions about surfacing in general. I plan to make a comprehensive series on surfacing!

  • @mattestela
    @mattestela 6 місяців тому +1

    Great stuff, thanks for taking the time to record all this!

  • @dirpter9811
    @dirpter9811 2 роки тому +2

    Your tutorial is amazing ! Redshift is very well. Just listening to the sound was enjoyable

    • @RonaldFong
      @RonaldFong  2 роки тому +1

      Thank you! Yes, Redshift is really fast and fun to use!

  • @suri4Musiq
    @suri4Musiq Рік тому

    Your explanation is insanely precise, love the tutorial!

  • @playboy8303
    @playboy8303 Рік тому +1

    WOW...just WOW......keep going brother !

  • @noc2_art
    @noc2_art 9 місяців тому +1

    Fantastic tutorial. Thank you! 🎉

    • @RonaldFong
      @RonaldFong  9 місяців тому

      My pleasure. Spread the word. Season 2 coming soon!

  • @claudiaProyectos
    @claudiaProyectos 2 роки тому +1

    Really great tutorial, lots of cool tricks and very useful information, plus everything was really well explained and fun to watch in overall

    • @RonaldFong
      @RonaldFong  2 роки тому

      Hey Claudia! Thank you, I'm happy you find it helpful. Do help to spread to word to those who may be interested!

  • @shivsparkky
    @shivsparkky 3 місяці тому +1

    Hey Ronald,
    Thank you for this great Tutorial, Usually when in Production Cloth models are designed by Modelling department and clothing department uses that mesh to simulate but before with a cleanup and bringing in the single sided geo for simulation and after the simulation is approved it drives the final mesh. could also pls make a video on this process as well?

    • @RonaldFong
      @RonaldFong  3 місяці тому

      @@shivsparkky hi! Sounds like a great topic to cover for Houdini Houdono Season 2! I'll put that on the list. Thanks!!

  • @hamzamughal1354
    @hamzamughal1354 2 роки тому +2

    Good stuff 👏

  • @babyland5240
    @babyland5240 Рік тому +1

    Subscribed! Love the content

  • @ignaciomateyhigueras3191
    @ignaciomateyhigueras3191 2 роки тому +1

    Amazing tutorial,thanks

  • @dirpter9811
    @dirpter9811 2 роки тому +1

    I LOVE YOU Ronald😘😘😘

    • @RonaldFong
      @RonaldFong  2 роки тому

      Hey! Thanks for the love. Hope you enjoyed the series!

  • @DevGods
    @DevGods 7 місяців тому +1

    This is really helpful. I’m steadily trying to think of ways to reduce clicks to make the process more seamless no pun intended. Could a solution be to make a python state where it essentially is creating the pairs for you automatically as you click 2 seams and press a modifier key or is that over kill?

    • @RonaldFong
      @RonaldFong  7 місяців тому +1

      Not overkill at all! I wish I knew how to do all that. All the identifying attributes are there to build tools on top of, but it might not be SideFx's priority to compete with Marvellous Designer. So, for now, I think it's way easier to do patternmaking in Marvellous Designer. Not unless your tool comes along! You're a devgod after all ya? 😆

    • @DevGods
      @DevGods 7 місяців тому

      @@RonaldFong mostly game development! I’ll play around with the idea soon. I do not want to pay the extra subscription nor learn a new program. I’m already juggling a lot as it is. lol

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Рік тому

    Я всем друзьям буду советывать только ваши уроки, это действительно то что доктор прописал)
    Я новичок в гудини и я понял что только с вами я быстро пойму как в ней работать, у меня столько идей по мультфильмам и кино. (I will advise all my friends only your lessons, it really is what the doctor prescribed)
    I am new to Houdini and I realized that only with you I will quickly understand how to work in it, I have so many ideas for cartoons and movies)

    • @RonaldFong
      @RonaldFong  Рік тому

      I'm so happy these help you get started and give you ideas. Thanks for your comment, it helps this series to reach other animators like yourself!

  • @metavr8479
    @metavr8479 Рік тому +1

    Hey man please make these tutorials. i am willing to be a patreon....

  • @Fubicken
    @Fubicken 7 місяців тому +1

    Thank you so much! Amazing tutorial! I made my own t-shirt with this and it works excellent except for one issue I'm running into that I can't figure out. When I stitch together the left and right side of the back and front pieces, the "seam" is visible down the middle when I simulate, as if it didn't weld them together to create one piece of cloth. They stitch together perfectly, it's only when I simulate inte the vellum solver it's visible. Any ideas to what might cause this?

    • @RonaldFong
      @RonaldFong  7 місяців тому

      hi! Glad to hear it doesn't affect your simulation, and in that case, the Vellum Post Process node can take care of the seams with the "Apply Welds" checkbox :) I'm not at my machine now, but I recall that's roughly how it works.

  • @photoindra
    @photoindra 7 місяців тому +1

    This is hands down the best vellum cloth tutorial to follow. Thanks a lot!

    • @RonaldFong
      @RonaldFong  7 місяців тому

      Awww! Glad you found it helpful!

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 2 роки тому +1

    Awesome tutorial !!!!!!!!!!!!!!!! Love you work !!!

  • @jquintero462
    @jquintero462 Рік тому +1

    Amazing video!
    Where did you get the character from? Could you provide a link? Thank you.

    • @RonaldFong
      @RonaldFong  Рік тому

      Hi Josias, It's "Jackie" from Adobe's Mixamo, and I chose a walk cycle capture :)

  • @namdhis
    @namdhis 2 роки тому +2

    Could you make your tutorial render with Karma pleaese? Not all of us has Redshift and Karma is quite popular now.

    • @RonaldFong
      @RonaldFong  2 роки тому

      Hey Nam Do! That's a good point. I'll take note when Houdini Houdono gets a second season! Otherwise, an entirely separate video using Karma and Redshift should help everyone follow along! Thanks for the feedback!

  • @Weeesnaw
    @Weeesnaw Рік тому +1

    Fantastic tutorial so far, but no matter what I do the weld points wont stay once I add the animation!! Any idea how to fix?

    • @RonaldFong
      @RonaldFong  Місяць тому

      You could try to preview if the constraints are established, before running the simulation! All the best!

  • @NimiParmar
    @NimiParmar Рік тому +1

    hmm what format is your file when you first put the character file node. I put fbx and my character does not start walking like yours does.,,,

    • @RonaldFong
      @RonaldFong  Рік тому

      Hi! you can try the fbx import nodes! they have some options in there to pick the animation data within the .fbx file!

  • @BharathRaj
    @BharathRaj Рік тому +1

    Hi! I'm pretty new to houdini. If i were to export the cloth as an alembic to import into maya would it keep the UVs? I need to texture it in substance as well. Please let me know. Thanks! :D

    • @RonaldFong
      @RonaldFong  Рік тому

      Hi Bharath! Yes, the UVs we generate in this tutorial, will accompany the geometry when exported as an alembic file. So you can use them in Maya, Substance or any other software :) good luck with your project and let me know if you've further questions!

    • @BharathRaj
      @BharathRaj Рік тому +1

      @@RonaldFong thanks a lot, you’re tutorial was exactly what I needed ❤️

    • @RonaldFong
      @RonaldFong  Рік тому

      @@BharathRaj not a problem. please share the link with your friends! and you're on IG give me and my studio a follow! @ronald_fong and @masonrystudios!

  • @tttkkk8520
    @tttkkk8520 2 роки тому +1

    its cool mate but still can feel that rubbery string look. is there way to remove that and have it more like cloth?

    • @RonaldFong
      @RonaldFong  2 роки тому

      Yes! I used just one substep (accuracy) for this tutorial, which caused the geometry to stretch a little more than they should; simply increase the substeps between 2-5, and you'll notice that the solver will respect the stretch constraint quite a little more, and will prevent a rubbery bounce/jitter :)

  • @e__cortes__6087
    @e__cortes__6087 Рік тому +1

    Hello good sir, why is my mixamo file not animating like yours when I use a 'file' node? I have to do the fbxCharacterImport route but its kinda laggy

    • @RonaldFong
      @RonaldFong  Рік тому +1

      Oh yes! If my memory serves me right, I made some adjustments to the capture such that blends from T-pose to the walk cycle. I cached that out, and brought it back in using a file node.
      So you can do the same! The fbx character import only imports the character, you might be able to switch to the various "clips" stored in the file, or you can fbx import another motion capture (even just the skeleton), and use another fbx character animate node to deform the initially imported character based on the second imported motion. You can then use KineFx tools to do some blending if you need to!

    • @e__cortes__6087
      @e__cortes__6087 Рік тому +1

      @@RonaldFong Youre awesome my man, I got it working!

    • @RonaldFong
      @RonaldFong  Рік тому

      @@e__cortes__6087 that's great!!

  • @homerhuang7532
    @homerhuang7532 Рік тому +1

    I used "file node" to import the same animated character as you, but there is no animation when I play it. Do you need to set something?

    • @RonaldFong
      @RonaldFong  Рік тому +1

      It's been a while, but I think I prepared a geometry sequence cache prior to recording the lesson, so it's likely a file node that points to that geometry sequence cache :)

    • @homerhuang7532
      @homerhuang7532 Рік тому +1

      help me a lot!thank you!Please, Don't stop updating the tutorial!

    • @RonaldFong
      @RonaldFong  Рік тому

      @@homerhuang7532 glad it helped! Yes, more tutorials to come. Spread the word!

  • @orientaxis
    @orientaxis Рік тому +1

    Any chance for upcoming premium Course
    Btw your videos are really wedonno

    • @RonaldFong
      @RonaldFong  Рік тому +1

      Yo! by premium course, you mean a paid course? I've planned a HUD short course but I also intend to release it here for free! Haha! #wealldonno

    • @orientaxis
      @orientaxis Рік тому +1

      @@RonaldFong 😳 hey thank you Soo much
      I really appreciate that 😍😍😍
      Probably you don't have any idea how much it means to every houdini noob

  • @SheguriMittu
    @SheguriMittu Рік тому +1

    HOW CAN WE ASK DOUBTS TO YOU BRO ? FROM INDIA❣

    • @RonaldFong
      @RonaldFong  Рік тому

      Hi Sheguri! You can ask here! Then we can all learn together. Cheers!

  • @achievesuccess3636
    @achievesuccess3636 Рік тому +1

    i request you please add charachter anim file in description ....

    • @RonaldFong
      @RonaldFong  Рік тому

      Okay! I'll have to look it up.

    • @RonaldFong
      @RonaldFong  Рік тому

      I can't grab the link and I'm not allowed to redistribute the file, but the character is "Jackie" on mixamo and I picked a simple Rest to Walk clip. :) Hope that helps!

    • @achievesuccess3636
      @achievesuccess3636 Рік тому +1

      @@RonaldFong ok thanks

    • @RonaldFong
      @RonaldFong  Рік тому

      @@achievesuccess3636 no problem!

    • @achievesuccess3636
      @achievesuccess3636 Рік тому +1

      @@RonaldFong but i need with cloth