HOT DAMN this is BY FAR the best cloth sim video I've seen. I've been looking everywhere and all my cloth sims sucked and as soon as I followed this one, BAM. I was blown away by how great it turned out! Thanks a lot, man
Very good video because contrary to most of other tutorials, you show the whole process with finishes. But i think you should close the gaps created by sewing for most realistic cloth, with Bridge edge loops, adding edges loops and a little extrusion. For those who have problems, you could also check face orientation and apply Scale (CTRL + A in object mode). If you want, you can also use Screencast-keys, an addon to display the keys you use with your keyboard/mouse ;) Bye and thanks !
Nice tutorial! Drawing loose/baggy clothes is very interesting. U gotta think about tension points to place those folds. In 3d you have to know how clothes are sewed in real life to make them realistic, same goes for UV-unwrapping.
If the armature modifier hasn't been applied, I would say that you could do the following: Add a keyframe for the pose. Move it foward in the timeline. Then, earlier in the timeline (but not at the start), clear all transforms, then add another keyframe. Finally, go to the start of the timeline, and add one more keyframe. This will allow you to add the shirt to the character without a pose. The time between your first two keyframes (which are both in rest-pose) will allow your cloth simulation to settle into place before the character begins to move into their pose.
This is a very good video. But when trying with proportional editing to get the surface closer to the arms so that we obtain a good shape on the sleeves, how do we get that circle in the centre? Using Blender 4.1.
Thank you so much! This and your other tutorials are great, but when I tried it, no matter what I did, the T-shirt wouldn't drape like this and would just bunch up in weird ways and would seem to "float" instead. I was just about to give up and just manually sculpt it when I discovered something that neither this nor any other tutorials I found mentions (or maybe I just missed it). Maybe it's just so basic that none of the experts remember it's a thing, (especially since it only needs to be done once, ever) BUT.... for anyone else who might be struggling for the same reason.... Blender doesn't have GRAVITY turned on by default (at least mine didn't). You have to go into your scene settings and turn it on. Once I did that, suddenly everything worked perfectly.
Typically this can be as simple as just "re-baking" the cloth after applying the original cloth modifier. Then possibly also increasing the sewing power in the sim, but there are several different ways to approach better seams 😊. Although admittedly lately with recent blender updates I have been fairly satisfied with the seams after only one bake so I rarely feel the need for making adjustments 😅!
I apologize for not making it clear enough. yes, since my character had already had a pose keyed in, after the second bake the shot was essentially done, aside from minor modifiers such as the solidify modifier and the subdivision surface modifier.
I have this one minute scene I'd like to animate, and ive been binging A LOT of your tutorials because they're EXACTLY what I need. My only question, once I have the cloth in the rough shape I want around my character, do i just bake it for the entire scene I'm animating and it'll work? I've had issues in he past getting my cloth sims to stick to my character or armature, and even pinning it never helped. But your tutorials make it look SO easy I'm willing to give this beast known as cloth simulation another go!!
Thank you so much for commenting! In my experience it DEEPLY depends on the animations your trying to accomplish. The Blender Cloth Sims being what they are, have a hard time sticking with your character in faster animations. This is just a hard truth. If its a moderate to slower character animation you SHOULD be fine to just click bake (starting the bake at the T-pose) and baking out the entirety of the animation in one go. If you haven't already, I recommend checking out this video (I believe it has the most useful info for what your trying to do). ua-cam.com/video/jCjaCSpd2GM/v-deo.htmlsi=fbqBoZ8MZnR5HXZ2 I know I didn't really give you any useful info there. If your still have trouble send me another comment in detail about the problem and maybe we can figure it out.
@@hobbyhunt6347 ah! I've already watched that one! It's the one I'm heavily taking notes from and plan to revisit over the course of my project. (Along with many others) Also thanks for the honesty 💝 It just feels like I've been mislead to believe "BLENDER CLOTH SIMS CAN DO ANYTHING YOU PUT YOUR MIND TO!! YOU JUST HAVE TO BELIEVEEEEE!" And then I get frustrated when I **can't** do ANYTHING! My animation is a dance one, so it already seems I've been set up for failure. I might put the cloth sim on the skirt or a jacket or earring, but at least now if things simply won't work out, I can cut my losses and continue with the project instead of spending days to weeks trying to fix a problem that's just unfixable. (Like I'd hopelessly do before) Thank you so much again! Will definitely be a devout subscriber!! 🛐💕💞
@@faizahmohammedaruwa It's no problem at all, especially when your response is so kind 🫶. Feel free to always leave another comment if you ever have more questions, I will always respond. And best of luck on your project, I'd love to see how it turns out :) Here is a link to one of my early videos. No need to watch the whole thing, it was when I first learned, so it's just ok. ua-cam.com/video/tJuaXw99DsM/v-deo.htmlsi=AMGlQY2m3szgquzA I just didnt want to COMPLETELY discourage you from your project either, you might be able to make it work. Good luck :)
Unfortunately off the top of my head no :( , it seems like maybe you could add a collision to your clothes but that'd absolutely kill your computer. sorry I couldn't be of more help.
Basically the same way you would putting the shirt on the body. You just treat the inner layer as the body. IE: put the collision mod on the shirt as well as the main mesh.
Wow..... That's a tough one. If I were to venture a guess/suggestion, I'd look into maybe either the collision settings for your character, making sure that the outer and inner distance are turned down all the way. If that doesn't work, I would then suggest making sure your character is fairly large and then shrinking down your cloth sim later if you care about the correct scale. For whatever reason larger characters and Simulations work better and more naturally in blender. If none of that helps.... I'm at a loss my friend. 😬
@@hobbyhunt6347Ah alright, thank you for the info it’s definitely an issue from my end. Also, off topic just in case you know about them, i’ve been having an issue with cage deforms?
Can someone please explain exactly what benefits of sewing are there? I admit, I fail every attempt to make a t-shirt, but it's just perfect when I mesh the cloth manually, starting with cube. What do I lose if I just mesh a t-shirt? (not talking about some complex things here). Thanks.
When it comes to just a T-shirt and no other clothing items, I don't think you lose really anything by just creating the mesh yourself. This is simply the method I prefer because I find it the most simple, and sometimes I like the clothing I created to have seams which by sewing, seems are naturally created. In the end I guess it's all just up to preference :) .... And also tight clothing :) Thank you for taking the time to leave a comment
@@hobbyhunt6347 I would like to also thank you for your time to answer. It's just as I thought. But if we talk about more complex clothing: isn't it easier to just mesh it manually, rather than meshing parts and tweaking\baking it over and over till it fit?
hello i made a croptop and i am struggling super hard on trying to get the cloth simulation and collisions to work and im still new can anyone help me?
@@namito3958 Well namito, You gave me the kick in the pants I've been needing to FINALLY make a Facebook for the channel! Thanks for the push :). facebook.com/profile.php?id=61565346586862&mibextid=ZbWKwL
I will try and address this for sure, thank you for commenting and letting me know! ua-cam.com/video/jXks5iAf_X0/v-deo.htmlsi=UrcLLMhxgmjvr7Js This video may help, in it I go over alot of sewing details much slower.
Объяснять нужно какой параметр за что отвечает, для людей не посвящённых. А не просто, если вы хотите то можете посмотреть. Нормально если то нужно говорить что будет с такими настройками, а что с другими. И что это за настройки.
As always, this is excellent! ❤
Glad you think so!
HOT DAMN this is BY FAR the best cloth sim video I've seen. I've been looking everywhere and all my cloth sims sucked and as soon as I followed this one, BAM. I was blown away by how great it turned out! Thanks a lot, man
My pleasure 😁
Very good video because contrary to most of other tutorials, you show the whole process with finishes. But i think you should close the gaps created by sewing for most realistic cloth, with Bridge edge loops, adding edges loops and a little extrusion.
For those who have problems, you could also check face orientation and apply Scale (CTRL + A in object mode).
If you want, you can also use Screencast-keys, an addon to display the keys you use with your keyboard/mouse ;)
Bye and thanks !
Sounds like I've got a couple of upgrades to make on my tutorials HAHA 😂 thanks for the much needed input!! 😁
Thank you, looking forward to trying out your approach! 😊
So glad to hear! And thank YOU for commenting!
Im so glad i came across your channel, thanks so much man
and thank you for leaving a comment :) Glad to hear it was worth it!
Nice tutorial! Drawing loose/baggy clothes is very interesting. U gotta think about tension points to place those folds. In 3d you have to know how clothes are sewed in real life to make them realistic, same goes for UV-unwrapping.
Thanks man! You've got me beat there, 2D sketching is on a whole new level for me 😬
@@hobbyhunt6347 I can say the same about you and 3d xD
@@hobbyhunt6347 Bruh, I wrote a sentense that made sense in my language but not in English, had to edit lol.
as always great tutorial, could you do a tutorial on how getting the clothes to fit a posed model? thanks
Thanks for commenting! I will for sure look into it!
If the armature modifier hasn't been applied, I would say that you could do the following:
Add a keyframe for the pose. Move it foward in the timeline. Then, earlier in the timeline (but not at the start), clear all transforms, then add another keyframe. Finally, go to the start of the timeline, and add one more keyframe.
This will allow you to add the shirt to the character without a pose. The time between your first two keyframes (which are both in rest-pose) will allow your cloth simulation to settle into place before the character begins to move into their pose.
13:46 I THOUGHT YOUR BLENDER CRASHED YOU SCARED THE SHIT OUTTA ME 😭
Nnnnope haha! Crashes only seem to happen when I'm thankfully NOT recording 😅! LOL
This is a very good video. But when trying with proportional editing to get the surface closer to the arms so that we obtain a good shape on the sleeves, how do we get that circle in the centre? Using Blender 4.1.
Thank you so much! This and your other tutorials are great, but when I tried it, no matter what I did, the T-shirt wouldn't drape like this and would just bunch up in weird ways and would seem to "float" instead.
I was just about to give up and just manually sculpt it when I discovered something that neither this nor any other tutorials I found mentions (or maybe I just missed it).
Maybe it's just so basic that none of the experts remember it's a thing, (especially since it only needs to be done once, ever)
BUT....
for anyone else who might be struggling for the same reason....
Blender doesn't have GRAVITY turned on by default (at least mine didn't). You have to go into your scene settings and turn it on.
Once I did that, suddenly everything worked perfectly.
How do you get the seams of the 2 parts to be “ perfect ” ?
Typically this can be as simple as just "re-baking" the cloth after applying the original cloth modifier. Then possibly also increasing the sewing power in the sim, but there are several different ways to approach better seams 😊.
Although admittedly lately with recent blender updates I have been fairly satisfied with the seams after only one bake so I rarely feel the need for making adjustments 😅!
it moves the whole shirt instead of the edges i selected at 10:43
:( its also passing through the body mesh even tho i have a collision on it
Did I miss something in the second bake? Did it bake the shirt into the final pose?
I apologize for not making it clear enough.
yes, since my character had already had a pose keyed in, after the second bake the shot was essentially done, aside from minor modifiers such as the solidify modifier and the subdivision surface modifier.
@@hobbyhunt6347 No worries and thank you.
I have this one minute scene I'd like to animate, and ive been binging A LOT of your tutorials because they're EXACTLY what I need.
My only question, once I have the cloth in the rough shape I want around my character, do i just bake it for the entire scene I'm animating and it'll work? I've had issues in he past getting my cloth sims to stick to my character or armature, and even pinning it never helped.
But your tutorials make it look SO easy I'm willing to give this beast known as cloth simulation another go!!
Thank you so much for commenting! In my experience it DEEPLY depends on the animations your trying to accomplish. The Blender Cloth Sims being what they are, have a hard time sticking with your character in faster animations. This is just a hard truth. If its a moderate to slower character animation you SHOULD be fine to just click bake (starting the bake at the T-pose) and baking out the entirety of the animation in one go.
If you haven't already, I recommend checking out this video (I believe it has the most useful info for what your trying to do).
ua-cam.com/video/jCjaCSpd2GM/v-deo.htmlsi=fbqBoZ8MZnR5HXZ2
I know I didn't really give you any useful info there. If your still have trouble send me another comment in detail about the problem and maybe we can figure it out.
@@hobbyhunt6347 ah! I've already watched that one! It's the one I'm heavily taking notes from and plan to revisit over the course of my project. (Along with many others)
Also thanks for the honesty 💝
It just feels like I've been mislead to believe "BLENDER CLOTH SIMS CAN DO ANYTHING YOU PUT YOUR MIND TO!! YOU JUST HAVE TO BELIEVEEEEE!" And then I get frustrated when I **can't** do ANYTHING!
My animation is a dance one, so it already seems I've been set up for failure. I might put the cloth sim on the skirt or a jacket or earring, but at least now if things simply won't work out, I can cut my losses and continue with the project instead of spending days to weeks trying to fix a problem that's just unfixable. (Like I'd hopelessly do before)
Thank you so much again! Will definitely be a devout subscriber!! 🛐💕💞
@@faizahmohammedaruwa It's no problem at all, especially when your response is so kind 🫶. Feel free to always leave another comment if you ever have more questions, I will always respond. And best of luck on your project, I'd love to see how it turns out :)
Here is a link to one of my early videos. No need to watch the whole thing, it was when I first learned, so it's just ok.
ua-cam.com/video/tJuaXw99DsM/v-deo.htmlsi=AMGlQY2m3szgquzA
I just didnt want to COMPLETELY discourage you from your project either, you might be able to make it work. Good luck :)
do u know a way to interact fluids with clothes?
Like being sprinkled by mud/slime?
Unfortunately off the top of my head no :( , it seems like maybe you could add a collision to your clothes but that'd absolutely kill your computer. sorry I couldn't be of more help.
@@hobbyhunt6347 np man keep up the good vids
May I ask, is there a way to layer the clothing? Like a T-shirts under a flannel long sleeve open shirt?
Basically the same way you would putting the shirt on the body. You just treat the inner layer as the body. IE: put the collision mod on the shirt as well as the main mesh.
@@TheScorpion0081 Thank you
my bake is absolutely broken lol and only two bits near the collar start to expand after baking its super weird i have no idea what happened
Wow..... That's a tough one. If I were to venture a guess/suggestion, I'd look into maybe either the collision settings for your character, making sure that the outer and inner distance are turned down all the way.
If that doesn't work, I would then suggest making sure your character is fairly large and then shrinking down your cloth sim later if you care about the correct scale. For whatever reason larger characters and Simulations work better and more naturally in blender.
If none of that helps.... I'm at a loss my friend. 😬
That character height in the video is around 15 meters.
@@hobbyhunt6347Ah alright, thank you for the info it’s definitely an issue from my end.
Also, off topic just in case you know about them, i’ve been having an issue with cage deforms?
Can someone please explain exactly what benefits of sewing are there?
I admit, I fail every attempt to make a t-shirt, but it's just perfect when I mesh the cloth manually, starting with cube. What do I lose if I just mesh a t-shirt? (not talking about some complex things here). Thanks.
When it comes to just a T-shirt and no other clothing items, I don't think you lose really anything by just creating the mesh yourself. This is simply the method I prefer because I find it the most simple, and sometimes I like the clothing I created to have seams which by sewing, seems are naturally created.
In the end I guess it's all just up to preference :) .... And also tight clothing :)
Thank you for taking the time to leave a comment
@@hobbyhunt6347 I would like to also thank you for your time to answer. It's just as I thought.
But if we talk about more complex clothing: isn't it easier to just mesh it manually, rather than meshing parts and tweaking\baking it over and over till it fit?
Please provide us the Blend File plz plz
hello i made a croptop and i am struggling super hard on trying to get the cloth simulation and collisions to work and im still new can anyone help me?
So sorry I didn't see your comment sooner! What exactly are you struggling with and maybe I can help?
@hobbyhunt6347 it's all good is there somewhere I can hit you up on for other projects and stuff I do?
@@namito3958 Well namito, You gave me the kick in the pants I've been needing to FINALLY make a Facebook for the channel! Thanks for the push :).
facebook.com/profile.php?id=61565346586862&mibextid=ZbWKwL
please you show hotkey,help me understand,thank you tutorial,i registered
I will try and address this for sure, thank you for commenting and letting me know!
ua-cam.com/video/jXks5iAf_X0/v-deo.htmlsi=UrcLLMhxgmjvr7Js
This video may help, in it I go over alot of sewing details much slower.
@@hobbyhunt6347 i'm newbie,It's a bit difficult to fully understand tutorial of you,thank you
I made everything Step by Step but all i get after baking is some shit on the back of my model. shit sucks...
Объяснять нужно какой параметр за что отвечает, для людей не посвящённых. А не просто, если вы хотите то можете посмотреть. Нормально если то нужно говорить что будет с такими настройками, а что с другими. И что это за настройки.