Definitely possible with the right scripting, a little outside of my expertise so could probably ask on Armadev subreddit or Arma discord. I would think the best way would be to remove the ace action from the players when it is overrun, then add the ace action back to them after a sleep.
FYI this script does work for the rallypoint, but I have found a better method so I will probably make a new video on that. The main problem I've found is updating the respawn marker to the rallypoint, setpos lags updating across different clients at least in my dedicated. So the way I updated it was to have the action move the rallypoint, the marker, and the trigger to the same spot, this way the object lagging behind doesn't cause any issues and the players will always respawn at the right position. The downside is that if you are zeus you can't really manually move the rallypoint if you need to, but a workaround to this would be adding the action to zeus allowing them to place it so you can tp yourself to where you want it, or running setmarkerpos manually to move the respawn marker to a position of your choosing(such as the zeus's position using getpos). I'll hopefully make a video updating this soon.
It wouldn't be very hard to set this up using the vanilla addaction function. Maybe I'll make an updated video showing that, since I've also updated this script to work better.
@TheColonelHavok yep, I'll edit for vanilla so that option is available. Have you any update on the script since sharing it? It is a great script btw. Good work.
Do you think there might be away to give the rally point a cool down period once it’s destroyed?
Definitely possible with the right scripting, a little outside of my expertise so could probably ask on Armadev subreddit or Arma discord. I would think the best way would be to remove the ace action from the players when it is overrun, then add the ace action back to them after a sleep.
FYI this script does work for the rallypoint, but I have found a better method so I will probably make a new video on that. The main problem I've found is updating the respawn marker to the rallypoint, setpos lags updating across different clients at least in my dedicated. So the way I updated it was to have the action move the rallypoint, the marker, and the trigger to the same spot, this way the object lagging behind doesn't cause any issues and the players will always respawn at the right position. The downside is that if you are zeus you can't really manually move the rallypoint if you need to, but a workaround to this would be adding the action to zeus allowing them to place it so you can tp yourself to where you want it, or running setmarkerpos manually to move the respawn marker to a position of your choosing(such as the zeus's position using getpos).
I'll hopefully make a video updating this soon.
did u ever get to this?
very interested ty
Be great if this could work WITHOUT ACE.
It wouldn't be very hard to set this up using the vanilla addaction function. Maybe I'll make an updated video showing that, since I've also updated this script to work better.
@TheColonelHavok yep, I'll edit for vanilla so that option is available. Have you any update on the script since sharing it? It is a great script btw. Good work.
@@OnlineCombatBN I’ll make a vid on it soon, I edited some stuff on it