Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
In Unity 2019.3.15f there is no Package Manager option in Project Settings. Instead you need to press 'Advanced' button inside Package Manager and select 'Show Preview Packages' :)
Big Brack: one of the most fun parts about game development is making your own levels :) Dani: ok bois so ive been making maps and baking lights for like 2 weeks straight now *_and i wanna die_*
To everyone who can't get the grid to look as it does in the video because the texture is stretched: You can fix that by editing the UVs. Select the respective face and click "UV Editor" in the ProBuilder window. In the "Actions" window you see the current UV mode. If it is "Manual", convert it to "Auto". Make sure that "Fill Mode" is "Tile" and adjust the "Tiling" X and Y values to the size of your face. If you set them to the same size as the scale of your mesh the grid cells should be exactly 1x1.
@@makacarmaker9185 You just need to move the first cube (the base of the map) a bit to be aligned with the grid beneath it. It seems like it may appear a bit offset.
It just boggles my mind the elegant simplicity of it. You made an entire symmetrical level with like 4 shapes and a block of water. It barely has any polygons at all. I'm impressed. This is what I needed to see to realize how to make a game actually perform well.
Also for anyone that is wondering why their objects/edges aren't snapping to the grid, make sure you have the progrid option to automatically snap to grid. Mine was off my default. It's in the top left corner
Duuude, thank you very much! I am still a very early-phase beginner programmer, and this was very helpful for me because I am not very good at creating levels and was kinda troubled by this, but your tutorial just showed me a very good way to make some simple ones, which I am going to use to improve my skills! Thank you again,
this video made me realize that its so much fun making levels and scenes if you maximize the scene window. but damn, this video was so satisfying that i saved it to my art playlist. its just so prettyyyy
I love your videos and they have helped me so much in learning unity, but one piece of feedback I might give is to add the configuration you are using for Unity in the description or in the Video. I couldn't figure out why my materials weren't working like your until I realized you were using LWRP. Just a thought. It would make the newbies like me not be so confused when our setup isn't the same as yours.
i think this is the issue i am running into. but when i changed my shader to the lightweight render pipeline, my color goes all fuschia, and i still cant get that progrids texture
@@nolzgameing1574 Yeah I know, but his levels are moslty same, same style, same assets. Maybe Brackeys could pull out something differently. I am interested in stylized levels and I've been looking up that on youtube for a while and I couldn't find anything useful.
@@nolzgameing1574 Maybe I've only seen a few videos but Sykoo's level design is high level, and mostly for realism and uses assets and not just ProBuilder, I believe.
this is a very uneffecient way of level designing it just makes things more complicated. i can only add one material to my level and occlusion culling no longer works meaning it now gives me terrible performance issues. very painstaking tool
If anyone is having trouble with the material portion. You need to install lightweight render pipeline which can find in the package manager. Hope this helps.
Awesome. I learned Unity years ago but never really took advantage of all of the packages and extensibility of the editor. Really changes the game when you start using all the tools available. Your videos have always been extremely helpful and good luck in whatever you guys ended up doing next!
Heres how you can find ProGrids if you cannot find by searching normally: Go to “Window” -> Package Manager -> click the icon next to the search bar -> Advanced Project Settings -> it will open “Project Settings” and from there you can see “Enable Preview Packages”, check the box next to it -> close the tab and go back to “Package Manager”, you can search and find ProGrids now:) Hope Brackeys will come back and make more tutorials videos soon
It's an awesome tool for low poly games. I make a lot of things with Probuilder and i'm super happy because it works really well. When you start with Probuilder, is kinda confusing; but after a few hours, you can make decent models of barrels, houses and other simple things. Sorry for my english and try Probuilder because it's free and very, very useful!
this video = transmission of a game developer desigining a game level for stone age to directly modern era love you brackeys you shouldn't have quit you are our messiah
How is this guy so happy working in Unity? I'm like trying to add one thing and then 10 other things break, I press ctrl+z but nothing fixes itself, so I have to go through everything and google the empty answer section and search and google until 20 minutes later I finally fix it, and Brackeys just gets everything happily working.
@@commonhacks6980 yep I know that coding train is one of the main channels who has made videos about this topic, but I thought it might be cool if brackeys did something about it
You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. After doing this, you can find progrids asset. Hope you can! Good Luck!!
You can do that also. Just go to window ->Rendering->Lighting settings and in the bottom you see auto generate option just mark it. And boom. And you find intensity too much just select your directional light and lower the intensity up to 0.8 and boom! You have also fancy looking lighting.
amazing tutorial!! Here is a question however, how can you be smiling all the time? I've seen countless tutorials and you always have that wholesome smile plastered on your face.
Dude every freaking time I insert a edge loop it goes it’s fine and when I move it at all it turns into a freaking bow tie can someone please tell me how to fix this it’s driving me insane
There's a keyboard shortcut to maximize the scene window? Why have I never considered this before? I've always just right-clicked the tab and selected maximize in the past lol. In case anyone doesn't know it's shift + space (on windows at least).
Bluetooth isn't that reliable for gaming. LAN/Wifi Hotspot is a better approach, I think. On the other hand, Unet was previously used for online multiplayer. However, it has been deprecated for a much better solution currently still in development.
I've been curious. lets say you want to allow your player to go in the water, say below the surface. While you added a material to the water and shaded it blue, thats only the surface of the water. when the player is under it the lighting is the same as above. so how do you make under the water "feel" like you're under water?
I would create a post processing volume and have it be set to override the global post processing when you are inside. Then I'd have it tint things blue, add some bloom, blur, and distortion. Anything you want for the effect. Hope this helps :)
Well Jewish men usually shaved their heads I think (and may wear wigs in orthodox circles), and also Jesus would have been black.. so there’s really no resemblance there except for an Anglo-Saxon crucifix Roman Catholic image of Jesus based in culture rather than history
Awesome tutorial!! I'm running into an issue though. When I do the edge loop and go to move it, the edge loop sinks the entire object. Anyone else run into this and know a fix for it? Do I need to change a particular setting? Thanks!
Turn on Auto-Generate Lighting in the bottom right. This will cause some weird lighting effects for a second after you move stuff, but it should make the lighting look nice. Just double click in, and in the window that opens up, check the auto generate box next to the generate lighting button at the bottom.
This is so awesome!! This will make blender and other modelling softwares obsolete one day. Just imagine unity creating packages for all sorts of game Dev components.
It's highly unlikely, almost impossible for pro builder to ever replace blender. Pro builder is for quick prototyping. You wouldn't use it for your final product. Blender is at a completely different level. By the time pro builder will reach blender's level, Blender will be on yet another higher level with more tools and features. It's also open source so that helps too.
Hey everyone!
To those of you who can't find the package: Unity has moved the "Show Preview Packages".
You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.
If you check that box, you should see preview packages in the Package Manager! :-)
Stay awesome!
In Unity 2019.3.15f there is no Package Manager option in Project Settings. Instead you need to press 'Advanced' button inside Package Manager and select 'Show Preview Packages' :)
Memu The Emu yes it is
thank you. Im about to ask the same questions lol
you are a lifesaver for our beginners
thanks!
Big Brack: one of the most fun parts about game development is making your own levels :)
Dani: ok bois so ive been making maps and baking lights for like 2 weeks straight now *_and i wanna die_*
*B O N E R S*
Haha
yes
Is it me or this commemt looking kinda THICCCCCC
who is Dani?
HAHHAHAHAHA NOPE SIKE I DRINK MILK AND DANI IS THICC
Lovely how Unity is sponsoring you! Probably one of the more sincere and cooperative forms of promotion on this website. Good video!
To everyone who can't get the grid to look as it does in the video because the texture is stretched: You can fix that by editing the UVs. Select the respective face and click "UV Editor" in the ProBuilder window. In the "Actions" window you see the current UV mode. If it is "Manual", convert it to "Auto". Make sure that "Fill Mode" is "Tile" and adjust the "Tiling" X and Y values to the size of your face. If you set them to the same size as the scale of your mesh the grid cells should be exactly 1x1.
Yes, but if I had to do that on all the objects it would be tedious. Is there any way to automate this?
@@makacarmaker9185 You just need to move the first cube (the base of the map) a bit to be aligned with the grid beneath it. It seems like it may appear a bit offset.
16:38
I don't have pro builder grid, Do you have to install it?
John wick, is that you?
John wick its Jesus Christ
It's how john wick would be if his wife didn't die
Blonde jhon wick
@@plainvanillamiscellaneous6884 o h f u c k
@@zimou5849
It's Unity Jesus.
It just boggles my mind the elegant simplicity of it.
You made an entire symmetrical level with like 4 shapes and a block of water.
It barely has any polygons at all. I'm impressed.
This is what I needed to see to realize how to make a game actually perform well.
Also for anyone that is wondering why their objects/edges aren't snapping to the grid, make sure you have the progrid option to automatically snap to grid. Mine was off my default. It's in the top left corner
Ty! U solved my doubt!
Duuude, thank you very much! I am still a very early-phase beginner programmer, and this was very helpful for me because I am not very good at creating levels and was kinda troubled by this, but your tutorial just showed me a very good way to make some simple ones, which I am going to use to improve my skills!
Thank you again,
this video made me realize that its so much fun making levels and scenes if you maximize the scene window. but damn, this video was so satisfying that i saved it to my art playlist. its just so prettyyyy
Call me a stalker but I went through your entire playlist and I loved it
I love your videos and they have helped me so much in learning unity, but one piece of feedback I might give is to add the configuration you are using for Unity in the description or in the Video. I couldn't figure out why my materials weren't working like your until I realized you were using LWRP.
Just a thought. It would make the newbies like me not be so confused when our setup isn't the same as yours.
i think this is the issue i am running into. but when i changed my shader to the lightweight render pipeline, my color goes all fuschia, and i still cant get that progrids texture
Can you make some tutorial on level design? Because that would be very useful after this video.
Timbelion check out sykoo
@@nolzgameing1574 Yeah I know, but his levels are moslty same, same style, same assets. Maybe Brackeys could pull out something differently. I am interested in stylized levels and I've been looking up that on youtube for a while and I couldn't find anything useful.
@@nolzgameing1574 Maybe I've only seen a few videos but Sykoo's level design is high level, and mostly for realism and uses assets and not just ProBuilder, I believe.
@@nolzgameing1574 Sykoo does environment art, not level design.
I watch your videos
Saves so much time! And time for us indie game developers, is gold! Great tutorial always!
this is a very uneffecient way of level designing it just makes things more complicated.
i can only add one material to my level and occlusion culling no longer works meaning it now gives me terrible performance issues. very painstaking tool
@@Ifeelmylegssubtely r u using Probuilder to build your final levels... tf??
If anyone is having trouble with the material portion. You need to install lightweight render pipeline which can find in the package manager. Hope this helps.
Awesome. I learned Unity years ago but never really took advantage of all of the packages and extensibility of the editor. Really changes the game when you start using all the tools available. Your videos have always been extremely helpful and good luck in whatever you guys ended up doing next!
Heres how you can find ProGrids if you cannot find by searching normally:
Go to “Window” -> Package Manager -> click the icon next to the search bar -> Advanced Project Settings -> it will open “Project Settings” and from there you can see “Enable Preview Packages”, check the box next to it -> close the tab and go back to “Package Manager”, you can search and find ProGrids now:)
Hope Brackeys will come back and make more tutorials videos soon
thank you man
I still don't see it even after turning preview packages on.
@@qapra Me too
Maybe they changed the name? because i cant find the ProGrids
thank you
I'm just now getting into Pro Builder after all this time and omg I had a feeling I knew what I was missing but had no idea this much.
Go to window > Package Manager > Packages: Unity Registry > then look up pro in the search bar and it should pop up.
man, I'm more impressed by the setting of Post Processing in this level. So soothing and nice. 👍
Keanu is a lot nicer than I thought, literally who thought he would be making unity tuts?
Thank you for existing, you are my idol hahaha
Edit: tks for likes :)
nice video. you guys are so positive. this encourages me and helps me to improve myself. thank you for your support.
I'd recognize that level from a mile away.
is it that cs map or am i trippin
@@aka1o252 yeah it is, I mean I don't know if it's from cs but I already played this map on cs
@@yhnnlr ye its named fy pool day found it
@@aka1o252 Not even close to fy_pool_day...
It's fy_poolparty that was been in CS:S (there was multiple version of it)
It's an awesome tool for low poly games.
I make a lot of things with Probuilder and i'm super happy because it works really well.
When you start with Probuilder, is kinda confusing; but after a few hours, you can make decent models of barrels, houses and other simple things.
Sorry for my english and try Probuilder because it's free and very, very useful!
Hey look! It's the Unity messiah!
People : He's the messaiah
Brackeys : I'm not the messaiah
Unity : he is
He isn't. He's essentially relaying the information Unity gave him.
@@DevilSpider_ I know, I was making a joke about how he kind of looked like Jesus.
@@KlezHistory Me : So you are the Unity messenger
Wow! Learned so much and in only 16 mins! Most tutorials go on and on, but this is right to the fun part
Brackeys: making levels is one of the funnest parts of game development .
Me: I’ve done nothing but bake lights for 3 days.
Thank you so much brackeys.
From few days I m searching probuilder but you made that simple to get.
How does someone play CS:GO and still be this cheery
He didn't say CS:GO specifically...? Could've been talking about CS:S or CS 1.6.
@@randomcatdude still applies
@Dam Sen true
this video = transmission of a game developer desigining a game level for stone age to directly modern era love you brackeys you shouldn't have quit you are our messiah
If you are watching this in 2024+ ProGrids is now built in to Unity, you don't need to install it
most helpful comment????????????????????????????????????????????????????????????
@FridgeMan2 it's on the top of the screen under the windows like scene
This is actually EXACTLY what I needed to see today!
this guy probably carries the whole gaming industry
How is this guy so happy working in Unity? I'm like trying to add one thing and then 10 other things break, I press ctrl+z but nothing fixes itself, so I have to go through everything and google the empty answer section and search and google until 20 minutes later I finally fix it, and Brackeys just gets everything happily working.
its because he loves doing it so he has fun. also he knows his shit so there no problems for him, ur gonna have problem cuz ur not at his level yet
Maybe a series on making a neural network would be a fun idea. Using machine learning to teach an ai something and walk us through it.
You have that on my channel.. lol
@@timbelion3765 will check it out ; ₩
But you must see mine ;)
I recently finished writing a c# library for NN for my organization, I learned a lot from "coding train ".
@@commonhacks6980 yep I know that coding train is one of the main channels who has made videos about this topic, but I thought it might be cool if brackeys did something about it
Yead I learned a lot from him too, great channel.
Unity + Blender = ProBuilder :)
i don't have unity but this is soothing for some reason
The GOAT of Game Development Tutorials
That hair tho
Call him Jesus 2.0
Hahah looks like he came from some jungle...
santa
NoTubeer Unity’s Jesus
@@timbelion3765 stop
Don't have a need for 3d levels yet, but great tutorial. looks really simple and easy to use. Keep up the good work Brackeys.
You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.
After doing this, you can find progrids asset.
Hope you can!
Good Luck!!
I had to rewind the video so many times since I couldn't work fast enough, but thanks for these tutorials!
Just pause it?
@@MrDylanButton true but I end up having to rewind anyway
hey brackeys great tutorials as always. I hope you can eventually do a level design ideas type video for puzzle games please.
Its more like 3DS Max than I thought this is brilliant 😍
How does his scene window look so fancy with the soft lighting around the edges and all?
You can do that also. Just go to window ->Rendering->Lighting settings and in the bottom you see auto generate option just mark it. And boom. And you find intensity too much just select your directional light and lower the intensity up to 0.8 and boom! You have also fancy looking lighting.
@@gajdharsaif9521 Boom indeed. Thank you for this comment!
@@TkShadowzzz Always 😇👍
@@gajdharsaif9521 Thank you
amazing tutorial!! Here is a question however, how can you be smiling all the time? I've seen countless tutorials and you always have that wholesome smile plastered on your face.
Share us thine Knowledge.Thou channel hath shown a greater way towards the unity realm.
dude the lastest version of the pro builder is fun to make game and so easy and this version you are using just puts a cube
I ENVY YOUR DARK MODE :'(
@Nate Johnson how can I get it?
@@thorvalld Pay for unity pro
@@thorvalld Use a Hex editor, it's really simple
@@thorvalld You can open unity in a debugger program and change it for free, it's simple
Now dark theme is free with za new unity version
Now I know why Brackeys has so much hype behind them. They are so helpful and make new concepts so easy to understand! Enjoy your retirement Brackeys!
this reminds me a lot of sketch-up
amazing tool! thanks for discovering it to the public.
Dude every freaking time I insert a edge loop it goes it’s fine and when I move it at all it turns into a freaking bow tie can someone please tell me how to fix this it’s driving me insane
I think I figured it out ever time I tun on the pro grids it messes it up
The same thing is happening with me too..
Did you get any solution to this ?
@@earlgoldstein3081
Hey mate !
I haven't tried this solution so wanted to ask if turning of progrids cured it for you
If yes then thanks
@@anuragmishra6707 yes it did
Edge loops are messing up for me too
him: "most fun part about unity is making your own levels."
me: "IT'S BEEN 18 FREAKING HOURS AND I ONLY HAVE THE FIRST FLOOR REEEEEEE!!!!!!!!!"
Can you make a video about procedural destroying in unity please
Thanks for the tutorial! I was able to create some cool levels in one of my game jams. 😂
looks like you could make a quarter of the level and then mirror it twice
You can also make one eighth of the level and mirror it 4 times.
@@nuclearbomb9483 I think its better to make one-sixteenth of the level and mirror it 8 times.
@@wyvern4597 You could also try making one-thirtysecond of the level and mirror it sixteen times
i didn't even know there WAS a mesh collider! Brackey saving my life AGAIN! xD thanks
There's a keyboard shortcut to maximize the scene window? Why have I never considered this before? I've always just right-clicked the tab and selected maximize in the past lol.
In case anyone doesn't know it's shift + space (on windows at least).
honestly i don;t even know why im watching this, ive been using blender for a long time, and im not planning to switch anytime soon, but im still here
Yes i dont see the point of modelling stuff in unity
How does his scene and overall editor looks so good? Mine looks like an old ps2 game compared to his.
He is using the paid version. It has dark mode.
that was amazing man! thank you!!
Wow, this is how the tutorials have to be done
Great tutorial on Probuilder! Love the john wick look lol
How to make online/bluetooth connected games
Bluetooth isn't that reliable for gaming. LAN/Wifi Hotspot is a better approach, I think.
On the other hand, Unet was previously used for online multiplayer. However, it has been deprecated for a much better solution currently still in development.
Thank you for the help I am really struggling and I really needed that thank you
You: I hope I can make without a GPU
Unity: *Takes 5 hours to process.
such a nice explanation that I wanna watch it once again right after it ends =)
Can you start doing more advanced stuff again? 🤔
yh can you do more advanced stuff again
You're the BEAST of unity ♥ thanks a lot
I've been curious. lets say you want to allow your player to go in the water, say below the surface. While you added a material to the water and shaded it blue, thats only the surface of the water. when the player is under it the lighting is the same as above. so how do you make under the water "feel" like you're under water?
I would create a post processing volume and have it be set to override the global post processing when you are inside. Then I'd have it tint things blue, add some bloom, blur, and distortion. Anything you want for the effect. Hope this helps :)
Good Job Brackeys! 🙌😄
why i cant access the textures that probuilder gives me like you did in 3:45
@@Nobody-qr4cx There's not an eye with a cross though it
@@wahoo_6471 Then you probably have an older version of Unity.
Thanks man, i really needed that
I’m having trouble making the walls, whenever I click insert edge loop it affects the the whole platform
hold shift when clicking the edges
Your great Brackeys I know your gone but you still help
:)
JESUS? IS THAT YOU?
Ikr! xD
Well Jewish men usually shaved their heads I think (and may wear wigs in orthodox circles), and also Jesus would have been black.. so there’s really no resemblance there except for an Anglo-Saxon crucifix Roman Catholic image of Jesus based in culture rather than history
@@gregoryfenn1462 ...
@@gregoryfenn1462 r/iameverysmart
@@gregoryfenn1462 dude everybody knows that Jesus is a Metalhead who travelled back in time 🙄
Creating your first POOL in Unity with ProBuilder! Hahaha! Epic tutorial.
Can you make a tank game?
But with the warthunder mechanics...
I think that it's too hard...
But can you at least make a tank game where you can enter and exit the tank?
I really need to learn that!
Please
@@littleface7060 O_O
@@kirstybarron6015 Don't look at me like that...
I want to make something big!
@@littleface7060 No I' m not in that way yesturday your comment was made 20 hours ago ago and your reply was made 21 hours ago and
@@littleface7060 Also yea live a big dream I would help script and that but I cant script i barely know how to use unity tbh
he makes everything looks easy
I don't have the "tools" tab!
where have you been my entire life ProBuilder!?!?!
Awesome tutorial!! I'm running into an issue though. When I do the edge loop and go to move it, the edge loop sinks the entire object. Anyone else run into this and know a fix for it? Do I need to change a particular setting? Thanks!
I think its cuz ur using the tool "select edge loop" instead of "Insert Edge Loop" .
@@life_isepicmeme1155 Yup. That was it. Thanks!
Didn't know that this is gonna give me the best game idea ever
hi sir. I am having a problem while installing progrid in the latest unity version. Please help me out as I am stuck what to do right now. Please HELP
how did you done it? i can't install it too
@@laizyn550 thank you very much for helping
@@iAmGhostttttttt log out log in and then it works
@@laizyn550 ok
In the advanced tab of package manager click show preview packages. Then you will find it.
If anyone has trouble snapping those two edges at around 7:46, snap all selected objects to the grid worked for me
2018 PonyTail Brackeys
2019 CaveMan Brackeys
2020 John whick😂😂
2020-2021 no more brakyes
You know you've made it when unity sponsors your videos
how can i get my light settings like yours?? yours are perfect! and mine... are ugly haha
use post processing stack
@@moazanamjad4072 how to use them
@@virtualmagic5489 search them up they are easy to use get them from asset store
I love ice world! That is my favorite CS map as well!
Question: my shadows are reaaaal dark and i can't see the grids when they're shaded. How do i make my shadows soft like Brackeys?
Try to edit the directional light and lower its intensity
Maybe add some bloom in post processing
Turn off the scene lighting, removes the shadows
Turn on Auto-Generate Lighting in the bottom right. This will cause some weird lighting effects for a second after you move stuff, but it should make the lighting look nice. Just double click in, and in the window that opens up, check the auto generate box next to the generate lighting button at the bottom.
@@gavintantleff my man
This is so awesome!! This will make blender and other modelling softwares obsolete one day. Just imagine unity creating packages for all sorts of game Dev components.
It's highly unlikely, almost impossible for pro builder to ever replace blender. Pro builder is for quick prototyping. You wouldn't use it for your final product. Blender is at a completely different level. By the time pro builder will reach blender's level, Blender will be on yet another higher level with more tools and features. It's also open source so that helps too.
I've used ProBuilder and Blender for years and PB will never come close to what Blender can do.
basiclay none of this worked for me maybe its because of all of the unity changes but not one thing worked
I just literally likes your video even before it loads btw your new hairs are looking nice.👍
THE SUSPENSE KILLING ME! WHICH LEVEL IS IT THOUGH!?
I'm thinking it's pool party
From cs 1.6
@@kuhaku_6234 ah yes my childhood
Or pool day
very helpful 👏 I had a lot of fun making my own map :D
Where is Brackeys? Who is this caveman? Is that Sykoo?
Dude wtf
I have had trouble following material part, so for people who are having trouble: Create a material and select "Unlit/Texture" as the shader type
thanks, was really struggling with this!
This! Didn't want to install lrp. Thanks!
day 5: are you guys ever going to make a full game???!!!!!
Hairs looking on fleek 👌🏻
probably only one that's going to even try to guess, but that map's name is 'aim_ak-colt_pool'
I was hoping you would make a video like this!