Bad News About TWO-TAILED FOX With Surge Mods 😥
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- Опубліковано 4 жов 2024
- Two-Tailed / Facet of Command Video: • TWO-TAILED FOX "Was" I...
In this video I'll be exploring how our Weapon Surge Armor Mods interact with Two-Tailed Fox. This weapon is a rare case in the sense that it carries all three Light-based elemental damage types simultaneously. Previously, Void Surges provided and all inclusive buff to the weapons damage, but unfortunately, that is not the case anymore. Enjoy! 🍻 - Ігри
📣IT WAS A BUG📣 Surge Mods not working with TTF has been reported by Bungie as a known issue in the 2/30/24 TWAB! Hopefully things get fix soon!
📣NERF ALERT!!📣 It was fun while it lasted but FACET OF COMMAND has been NERFED!
Something else that I meant to note in the video...persistent Surge Modifiers in a given activity will up the damage of the applicable rocket's damage. 👍
Oh thats good
You know what would’ve been cool to know. What the damage would be with 1 solar, 1 arc, and 1 void?
hey check out osmiomancy gloves and vortex void grenades!!!! they act like controverse holds only the nade doesnt need to be overcharged and it has the abilty to recharge more than half your grenade ive tested this with other grenades but vortex and lightning storm grenades are the only 2 it seems to work with which i believe is due to prismatic bc they are the grenades on prismatic 😊
Tho surges are now useless on this weapon, I'd like to report that scavengers are not! They are similar to loader mods depending on whether there are rockets in the chamber or not, but this was one of my main reasons for not using the weapon before, so I'm glad it's fixed.
Good to know, but I can see why it would be a pretty janky interaction with needing Arc Scavs if you have no ammo, and Void Scavs if you still have reserves, but at least they work. 😂🍻
Wait does that mean that only Void scavenger works? Assuming im firing all 3 rockets every time what scavenger and reload mods work? Im still really confused
Why couldnt they just make it work on only void mods
@@bloodfartmoon2765 I believe that if the weapon is loaded and ready to fire, Void Scavs should work. If the weapon is empty, Arc Scavs. Basically which ever element is displayed next to the weapon at the time. 👍🏻👍🏻
Love your work, love it even more when you admit to something that's not quite right. Don't worry. You're still on my Christmas card list.
@@IronworkerGaming thank you for clarifying
Jesus christ Bungie this didnt have to be so complicated
That's because the surge mod can only be activated when you hold the corresponding weapon in your hand, and the damage calculation happens when the rocket actually hit the target, which is pretty similar to an old glitch that if you quickly swap to a vorpal weapon gun after launch the rocket before the rocket hit the target, it will benefit from the perk.
2:48 Arc loader works cause the last elemental is arc when you are reloading.
Im okay with this cause I don't want a cooldown to be seen on facet of command
I have a feeling that I'm going to see this comment a lot! 😅 Definitely silly of me to not immediately pic up on that! 👍👍
The orginal fragment (the void one called domineering) has the same interaction.
The very same regarding reloader is true for Conditional Finality, it works with both solar reloader and holster only (due to being able to only reload then, duh)
I was not expecting to see a clipper that I'm subbed to here.
I want them to buff two tailed so bad… Imo it’s one of the coolest rockets in the game, and outside of Eyes, has the lowest applicability. Even this auto reload doesn’t bring its damage in line with other rockets damage.
it is sad to see. Maybe if it were able to get the full benefit of these surge mods it could close the gap, but it's certainly not quite there. 👍👍
It used to be awesome when jolt was good
@@IronworkerGamingdid you try one of each surge? That could buff the damage as it’s constantly switching between the three
@@round_4d579you would prob only still get that percentage boost because of the instant element switch
It turns into an arc weapon for the last shot so arc loader is the only one that works. It similar to how conditional finality works
The element mods changes were 2-3 seasons ago or so
Not only affects surge, but all element mods and other weapons like Conditional, Hard Light, Borealis and Two Tailed
I appreciate the intel! That change certainly did not bode well for Two-Tailed! 😅👍
Yea, don't think I would have EVER figured out this one, nice catch Mr. Ironworker.
nice info for a two-tail user like me, maybe the reason for why the arc loader work then the void or solar is probably that two tail fox element end at arc which trigger the loader mod not void or solar
How silly of me! That is EXACTLY why Arc loader mods work on Two-Tailed!! 😅🤦♂️
@@IronworkerGamingsame thing Conditional Finality does, iirc. Maybe one surge for each element is the best for it’s damage?
@@squarepusher54I thought about that, but they would still go away when the weapon changes element besides the arc one
On the topic of that sweet titan chestplate mentioned in the last video, according to a buddy of mine jt is a 35% damage buff
😁👍🍻
Thanks for coming back and clarifying!
You're very welcome! It's the least that I could do after posting an error in a video! 😁🍻
cooking a two tailed + hazardous propulsion build and this helps my mod choices a good bit thanks!
I'm happy to hear that you could find a silver lining in this info! 😁🍻
Now this is the kind of testing that is appreciated and a good psa.
Concise with information, short format, and easy to digest afterwards.
Its a shame this is how TT-Fox works but eh oh well...
Its definitely a fun gun, not an optimal one.
Although there was that one time..... Where like wither hoard it just deleted enemies.
Good times.
I'm really happy to hear that you enjoyed the video! It was pretty sad to see these results as a Two-Tailed Fox enjoyer. Like you said though, it's not a meta option and it is still really fun to use with Facet of Command! 😁🍻
hopefully they fix it. this is 100% a bug
So this would imply that if one hasn't finished the catalyst yet then Solar loader/ surge mods would be the way to go. Though it might be superfluous I guess the holster mods you'd want for this if you're going for pop and swap would also be either solar or arc depending on the above, or does it reset back to void on swapping away? If it doesn't that could be strange for scavenger mods as well.
While I gone through and tested all of these things, after knowing what I know now, I would say that there is the potential for all sorts of strange mod interactions here! 😂🍻
Oddly specific issue, though not too surprising. Another similarly weird interaction in current content that I've noticed is that for Prismatic Hunter, using the Stylish Executioner aspect doesn't seem to work properly with the ranged melee attacks from Stasis or Strand. It seems like the buff to damage from it is applied if you're invisible at the time of impact, meaning that since those attacks break invisibility before they actually hit, they don't trigger its effects properly.
This leads to a weird interaction, where while using it, an unpowered melee from invisible actually hits harder than a powered melee, if your powered melee is ranged. On that same note, from what I could tell, those attacks also don't get the buff to their secondary hits if the first hit turned you invisible. It seems the bonus from that aspect is triggered exactly at the moment you break invisibility with your melee.
Strangely, i actually find this as a win as it this info will help to streamline my mod setup for the build i have in mind
awesome vid, been using that with the new titan exotic, enjoying before any nerf
this is actually really interesting. thanks for always putting in effort into this dude, i always learn something new about this game
Glad to hear it! That's one of the things I've always loved about Destiny! It always feels like there's more to learn! 😁🍻
Bro the commitment you have to like and reply to every comment is Insane. To me this shows that you really love your community.
A really great community has grown around this channel over the years! I've always figured that if someone is willing to take the time to post a thoughtful comment, they deserve a reply. After all, I'm just a guy on the internet posting videos. It's the community that keeps the channel moving forward! 😁🍻
Yeah i noticed this a little bit when i did my testing last night. Two tailed fox has always been... weird with mods that are tied with elements. Reserves is void thats easy, but like you said reload is arc(solar without catalyst), handleing i think depends if the weapon is loaded or not lol, and syphons... well it should be arc but i get it with void and solar as well sometimes. Its so buggy lol. Hopefully they can do something to adjust and fix these, but it may be hard due to their spaghetti code. Perhaps they have some way to lock everything to void, or i know for a time you could put 1 of each type of surge on and it gave you more damage then 3 voids, probably best to go back to that if they can, though with command it may only read the void one... who knows.
Btw i did post my results you asked for with the titan exotic in the other thread. I get you wete busy doing all this research to not see it though :)
Yeah, after seeing how Two-Tailed if functioning currently, there are all sorts of weird mod interactions possible. It would be great if it were normalized to using a single mod type like it was in days past, but like you said, I'm sure there is probably some sort of issue preventing that. Definitely a very odd situation with Two-Tailed.👍👍
I did get the chance to take a look at your numbers last night. I do believe that I left a comment on there...unless it didn't post for some reason.
The loader works in conjunction with the automatic reload mods aswell (while not working on Twotailed, Conditional Finality always reloads completely when having the solar version. But it wont with stasis)
Also kind of hilarious and ironic that facet of command is the one messing things up, almost like this wasn't intended :P
Right!? I think Bungie set that trap for me! 😂🍻
Bad news: Facet of Command interaction was nerfed since this whole thing was a bug and there's now a cooldown to the reload
Liked and subscribing simply for the fact you revisited this and added more factual clarification!
I really appreciate that man! Nothing feels worse than posting an error in a video, and I always do what I can to correct it! 👍🍻
thanks for putting in the extra work to figure this out!
No problem! One thing that I absolutely dread is releasing a video with an error in it. I had to do what I could to investigate and clarify! 😁🍻
Arc reloader works because the final rocket is arc. Scav mods work with what element the rocket currently has.i wonder if one of each surge mod would give an overall 10 percent buff
Indeed...silly mistake on my part. While not in the video, I did try out the "rainbow surge" approach and unfortunately the damage type just seemed to cycle through too quickly.👍👍
unsurprisingly, the multi-element weapons still don't play nice with bungie's single-element based mods.
Hahaha, right!? 😂👍
It’s been like that for a little while now. I noticed I think during season of the deep when I saw the elements change when you shot the gun. Shame too. I used it for day 1 RoN
Ahhh, ok! It had been a bit since I tested Two-Tailed and never picked up on that. I appreciate the intel! 👍👍
Incredibly interesting, v cool vid. I wonder about running 2 void surges and 1 solar surge or vice versa and what that damage looks like?
TTF is a silly gun. Gotta love it lol
Thank you very much! TTF has always been one of my favorites! Regarding the Surge Mods, Bungie has confirmed that they are indeed bugged and not working correctly. Fingers crossed that they can get a fix implemented soon! 👍🍻
That's really unfortunate. But thanks for checking. That might mean TTF without the catalyst and solar surges is better than with catalyst. I'm guessing the 119k with arc surges were consistent for you.
Absolutely, and I really appreciate your help with the testing! It's always nice to have someone to bounce ideas off of! I was seeing 119K consistently with the Arc Surges and no instant reload. 👍🍻
Did you test without the catalyst equipped? The arc rocket maybe adding additional variables in it's code which causes the surge mods to not function properly
I've had a few others inquire about that and I will have to give it a try at some point. 👍🍻
I think the arc reloaded mod works because arc shoots last. So it converts the launcher into an arc weapon for the last shots
I mean if you want to be wacky, 1x Void, Solar, and Arc should give you a consistent but low buff as the rocket rapidly flips from damage type to damage type. It just wouldn't be worth the 9 energy.
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
although this will only help remedy the situation a little bit, it's always been best to run sanguine alchemy with two tailed for the damage boost it provides to one of the 3 rockets.
since surge mods are being funky, just makes running it even more needed.
Very interesting! I'll have to try that out sometime! 😁🍻
@IronworkerGaming though now that I'm thinking about it, there's a chance that it still might not make a difference, as it still probably works exactly how surge mods work, where the buff only applies when you have a weapon of that element in your hands... and since two tailed changes it's element every shot...
haven't ran it in a while so I'm not sure, but yea now I'm questioning.
@@Saciachrid Ohhhh...I was thinking it was a persistent buff. If it is, that could help boost up a specific rocket. Buy your right, if you need to be holding a weapon of a certain element, probably not. 👍🏻👍🏻
I'm waiting for someone to test the new Radiolaria origin trait to see what, if anything, it stacks with. Does it benefit from, or trigger, arc mods and effects? Does it proc weapon perks like Startegist in the same way Headstone procs Demo and Tremors procs One for All? How many kills does it take to make a pool and is there a cooldown? Etc.
the new origin trait on sword is best because it procs on any charged heavy hits rather than just kills
this was something that conditional finality also had going on way back when that gun was first added to the game, not sure if thats the case with it still now but it is a bit weird.
So assuming that no surge is required and this auto loads with command you can do lucky pants wardens law triple kinetic surge and still have a very powerful easy to use rocket launcher
Still love this though. I have a fireteam member that has only crap rockets so I told her to do this. Now she keeps up much better
That's awesome! Even though this is a sad state of affairs, it certainly doesn't change the way I feel about Two-Tailed either! 😁🍻
Does this mean they changed the rules for hardlight/borealis/dead messenger?
What about conditional finality?
Thanks for the super detailed damage testing, you're one of the all time greats.
I really appreciate that, and thank you. As far as what mods work, it will only be ones that match the current damage type on the weapon. So like Conditional for example, you would need would need one Stasis and one Solar if you wanted to buff both damage types. 👍🍻
Ik bungie probably wouldn’t do this but they should make it where it based off the original element for two tail (and conditional) given those are the only 2 weapons that actually changes damage from just firing it
I whole-heartedly agree. It doesn't feel good seeing a weapon penalized just because it's damage is split across multiple elements. 👍👍
Thanks for these videos, its made me use the ttf pretty much exclusively
Dang, so my favourite launcher is just not it still. Makes me sad, but this is still cool to know
Indeed. I still love Two-Tailed, but it's a serious bummer that it really cant make use of these mods. 👍👍
Thanks for the clarification!
You're very welcome! While I hate making a mistake in a video, I at least try to do what I can to make it right! 😅🍻
When onslaught dropped I played incessantly with two-tailed fox, wanting so badly for it to be good.
I eventually put it to bed 😔
Thank you for high and quality big informations. Im bugged after watching this video lol
Hahaha! You're very welcome! 😁🍻
Anither similar issue i noticed, some mods don't work with projectile or lingering if you swap weapons. Like with the swapping elements, swapping from an overload caster sword to something else, prevents the mod from activating on thenlingering effect.
That makes me wonder if there is actually an underlying issue that goes deeper than just the Surge Mods. 🤔👍
What if you use one of all three surge mods? Wouldn't that make sense
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
I wonder what kind of damage we can do with using a rocket sidearm on Titan with the new chest piece and throwing the surges on whichever one we use there and then basically doing what you're doing in between auto reloads.
Heya buddy, great video and excellent info as usual!
Ayee! Thanks a lot man, and always great to hear from you! 😁🍻
You forgot to try one of each mod for testing purposes I would want to know and I sometimes run two different mods depends on load out
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
thrilled to see your content again
Socks!!! Great to hear from you!! It's been too long, and I hope you've been well! 😁🍻
I feel like surges were always inconsistent with this gun, i feel they should make this weapon always programmed as if it’s always a void weapon for mods or add mods including surge mods for each weapon type again
That would certainly simplify matters. It's pretty sad seeing that Two-Tailed is basically left out of using Surge mods. 👍👍
Most underrated destiny content creator
Ayeee!! Gimli!! Great to hear from you, and I really appreciate the support! 😁🍻
Above and beyond as ever:)
I do the best that I can! 😁🍻
Touch of malice had a similar issue with surges but only in crusible for some reason where kinetic surges just did nothing in pvp I wonder if that is fixed and if maybe the issue is related since the orb from touch of malice does arc damage
That is quite odd! I don't know how to explain that one away! 😂🍻
Rare to see a content creator take responsibility for a mistake. Take the like
Thank you very much! Some, seemly do let their ego get in the way of admitting fault. I do my best not to be "that guy!" 😂🍻
Can you try out mantle of battle harmony, it seems like it would work well with this and could maybe add the x4 surges
I can't say that I have high hopes for it given the fact that it functions in a very similar manner to Surge Mods, but I'll definitely give it a shot when I get a chance! 👍👍
Destiny’s spaghetti code strikes again 😂 thanks for the retesting!
You're very welcome, and it certainly is a shame for anyone who enjoys using TTF. 👍👍
Always posting great info!
Thank you very much! It's always great knowing that the content is appreciated! 😁🍻
This shouldn't be working as intended. Bungie stated in the past that when dmg boosts are applied it's applied to the projectile itself so that even if the buff wears off it will still do it's boosted damage.
Which essientally should allow you to rock 1 of each surge mod to boost each rocket by 10%
It really would be nice if that were the case! If by chance, this does get fixed at some point, I think doubling up on either the Solar or Void mod may be the play with the Arc Rocket doing pretty minimal damage. But I'll certainly be here to try it out if any new information comes to light! 😁🍻
Sooo....kinda begs the question of how would TTF fair without its catalyst applied (so no third arc rocket) with 3 solar surge mods?
That is an interesting proposition indeed! I'm worried about testing that because I fear it may lead my third TTF in a row! 🤣 In all seriousness though, I'll give that a shot sometime. 👍🍻
No Catalyst, One Volley, Triple Solar Surge, 115K...dangerously close to being better than a single shot with the catalyst. Granted, a Solar Surge is also present as an activity modifier, and Facet of Command still interrupts the damage increase, but if you were to start multiplying on other damage buffs on top of that.... 👍👍
Two tailed gets outperformed than most other things nowadays anyways
Now try dmg testing without catalyst on so it doesn’t have the useless arc rocket and use solar surges
A few other actually asked about this...and it's scary close. There was a Solar Surge modifier active in the Dungeon as well, but the one volley test with 3x Solar Surge Mods and no Catalyst hit for 115K. 👍👍
sorry in advance if this question looks dumb because I've just came across this video randomly in my recommandation so I haven't seen you previous works but if the damage type change for each rocket, what about having 1 surge of each?
No worries! It's actually been a pretty common question on this video! Although I didn't include the footage, I did test this out before hand...and then after the fact to reconfirm the results. Unfortunately, the damage was in line with all of the other tests. 👍👍
Well I'm gonna be using this with the titan exotic chest so I'm good...35% buff
Arc loader because the last element is arc before you reload
Big brain... Very good.
I do have a good brain...it just works slowly sometimes! 🤣🍻
Was there any testing done WITHOUT the catalyst? I wonder if only shooting the 2 rockets is actually better for surge, as the solar rocket does more damage than the arc one
A few others had asked about this so I did head back in to try it out. No Catalyst and 3x Solar Surge Mods resulted in 115K...only 2K less than my standard results with Facet of Command. A Solar Surge modifier was present in the activity at the time as well, but regardless, it was a very close. 👍👍
This might be heretical, but what if you took a 2 tail from collections and not apply the catalyst? Solar surges should work in that case, what kind of damage numbers do you think we'd see?
Heresy indeed!! Although...that would be interesting to try out! 😂🍻
All I'm hearing is that we need to tell Bungo to fix this
While that wasn't necessarily my "direct" message, I'd love to see it happen! 😂🍻
NimmerNeko HMMMMM I KNOW THAT MAN
Hey, I have one more question, what happens if you put on all 3 surge mods? Will try myself when I get home, but just in case I forget, I wanted to mention it.
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
Did you end up testing the other artifact perk that increases damage from void sources on Weakened targets? I would assume only the void rocket counts, but you never know. Thanks for the great information!
Edited for spelling.
I did not, but that would be my assumption as well. With each individual rocket seemingly strictly linked to it's elemental damage type, I would figure that the the Void rocket would get boosted. Definitely worth a look though! 👍👍
So what I'm hearing is that surges are broken on two tailed, am I right?
Well...not necessarily "broken" per say, but because of how the weapons fires, they'll see no tangible benefit. 👍👍
Man that sucks... Then again if they do fix it and assuming the facet of command cooldown is a bug too then the fox has a decent shot at being a top tier burst option.
So wait a sec.. are you telling me this rocket launcher is literally better WITHOUT the catalyst?
Not "better" but very very close. I hit 115k with no Catalyst and 3x Surge Mods. 👍🏻👍🏻
@@IronworkerGaming hope they buff it. No way a 3 shot exotic rocket launcher should be a dust covered vault dweller lmao
@@ministryofwrongthink6962 I feel the exact same way! 😁🍻
Surely the Bungie team will fix this issue because it'll make 2-Tailed Fox the only weapon that cannot buff it's full damage with 1 type of surge modification.
They surely fix it without like what... 6 months?
I would love to see it reverted back to how it was post-Lightfall. Whether or not we actually see that happen...who know! 😂🍻
I thought I would ask being that no one cared to ask, but....how is the wall doing?
Hahaha! I do have a pretty thick skull...the wall is in shambles! 🤕🤣
I wonder if there is a coding problem with 2tail fox. The surge going away before the rocket hits doesn't make sense.
It is a good possibility. If there is a technical issue currently plaguing it, hopefully Bungie is able to sort it out...although, I doubt Two-Tailed is high on the priority list! 😅👍
Thanks
I though the surge mods where took away a few seasons back. Season of the deep im sure of it. They done it so you couldn't use all 3
Earlier someone in the comments mentioned other weapons that it effected like Hardlight and Dead Messenger, and then the lightbulb clicked on. I do remember those changes being implemented now. It is a shame that they affected Two-Tailed Fox in such a manner! 👍👍
@IronworkerGaming I can remember it absolutely destroying bosses and I used to all the time. I think they changed it when they reworked the arc rocket because the arc rocket was detonating before it got to target or something similar.
But it's still, in my opinion a top-tier weapon. Its good for gambit as well if you want a good dps and invade weapon
So whats stopping you from using one of each surge mod? Have you tested it with that?
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
What about just running 1 of each surge mod for a smaller buff to all 3?
This was a pretty common question so I did go back in to confirm. It didn't yield any additional damage from the displayed test results. Any damage increase from the Surge Mods just gets skipped and negated as soon as the element changes. 👍👍
I got spirit of the eternal warrior on my mark. Do you think the damage buff works with TTF if I use twilight arsenal? I know the base eternal warrior doesn’t stack with surges so assuming it works it could be a good workaround right?
That sounds like it should work just fine to me. Definitely worth trying out if nothing else! 👍👍
I wonder if it would do more damage with no catalyst and three solar surges lol
A few other actually asked about this...and it's scary close. There was a Solar Surge modifier active in the Dungeon as well, but the one volley test with 3x Solar Surge Mods and no Catalyst hit for 115K. 👍👍
Is this working as Bungie intended? I do not recall any note about two tailed fox being changed for the final shape. Perhaps a bug?
I know on other projectile based weapons, the buff is supposed to be applied on launch and not on impact. Sooo...there is a possibility that this is actually not functioning properly. 👍🍻
Well done 👍
So what if I sit at point blank range with crazy DR and one of each surge mod? lol
In theory, provided that you could live through it, that might actually work! 😂👍
What happenes if you use different surge mods? One of each would boost all rocket damage or no?
It my testing, it did not, but I suppose it's kind of a moot point now. Facet of Command just got slapped with a cooldown...just when I though things might be looking up for Two-Tailed! 😂👍
Weird ask, but can you damage test the Worldline Zero? I’ve been called insane a lot, but I always get highest damage with it, but maybe my teammates are just bad at dps.
I do have quite a bit in the works currently, but I could have a look at Worldline once things settle down a bit. 👍👍
Thank you! It’s been my favorite weapon since I got it on Mars
Question try all three mods that are surge
A few others inquired about this and sadly, results did hold consistent. 👍👍
What about running a solar arc and void surge at the same time getting all three up at once is a 15% buff??
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
would you be able to up it's damage if you have 1 solar surge, 1 void surge and 1 arc surge mod equipped?
It's actually been a pretty common question on this video! Although I didn't include the footage, I did test this out before hand...and then after the fact to reconfirm the results. Unfortunately, the damage was in line with all of the other tests. 👍👍
have u tried void, arc, & solar surge at the same time?
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍
This gun needs a buff.
It could use one, especially if it remains basically non-functional with Surge mods. 👍👍
so what happens if you put a surge mod of each type
This was a pretty common question so I did go back in to confirm. It didn't yield any additional damage from the displayed test results. Any damage increase from the Surge Mods just gets skipped and negated as soon as the element changes. 👍👍
Where did you get that dope ornament???
I'm assuming you're talking about the ornament for Two-Tailed? If so, it was an pre-order exclusive with the Shadowkeep expansion. I'm honestly not sure if it has ever come up for sale in Eververse after that. 👍👍
@@IronworkerGaming thanks and yes I was talking about the Two Tail ornament. Looks clean man! Thanks for the video and all your testing.
@@jimmcmeen761 You're very welcome! Thank YOU for taking the time to check it out! 😁🍻
Because ark is the last rocket shot
Did you try it with one of each surge mod? Maybe that's the was around the issue @ironworkergaming
I did...and tested it again actually just to reconfirm the results because I have had a lot of questions about it. 😂 Sadly, it didn't make a difference. Damage numbers were nearly identical. 👍👍
Did you try one of each mod?
A lot of people had been asking so I tried it out, and sadly, I was still hitting for the same damage. 👍👍
I use all 3 different surge mods and get 10% dmg boost no matter the element.
Even though I didn't included it in the video, I did test that out...and tested again just now to be double-sure on the results. Sadly the damage is unchanged. 👍👍