Car Hitboxes & Turning - Rocket Science #8

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 117

  • @RocketScience
    @RocketScience  7 років тому +52

    Whoops! I completely forgot to say how you can find out which cars belong to which presets. It's at the very top of the spreadsheet. So make sure to check that out if you use one of the less popular cars. 1drv.ms/x/s!Av9du64LKhjw8Xe7tHDJA2Q6FjsL

    • @Rockmaster867
      @Rockmaster867 6 років тому

      Is this information still valid?

    • @martineret1677
      @martineret1677 5 років тому

      @@Rockmaster867 Yes

    • @avatarmanz
      @avatarmanz 5 років тому

      Is the spreadsheet under a new linK? The one you posted and the one I've had bookmarked for forever now isn't working anymore.

    • @martineret1677
      @martineret1677 5 років тому

      @@avatarmanz Hmm it's working for me, but you can find other links just by googling "Rocket League Hitboxes"

    • @nicolasbergeron1715
      @nicolasbergeron1715 2 роки тому

      Is there a vid on drift differences? If not, would that be a good one to make? This may be just me, but the breakout’s drift lasts a little longer after releasing the drift than other hit boxes. It probably has more to do with the size and spacing of the wheels and how the physics interpret the interaction between the wheels and a surface, but I’d like to see some data on that. Also a possibility, you could maybe include turning mechanics on the walls if it hasn’t been touched on yet.

  • @StormyInferno
    @StormyInferno 7 років тому +155

    "...based on community feedback, or in other words, Kuxir." LMAO

    • @blacktimhoward4322
      @blacktimhoward4322 6 років тому +3

      I completely lost it. There is water all over my gaming chair but it was worth it.

  • @mattd2026
    @mattd2026 7 років тому +27

    Love the new look! Great video as always, I really appreciate the work you put into these.

  • @unacuentadeyoutube13
    @unacuentadeyoutube13 4 роки тому +10

    Lol. Im watching this two years later when rocket league is free

  • @eternal8034
    @eternal8034 7 років тому +22

    This intro is much better

  • @StancePunk
    @StancePunk 6 років тому +16

    So in what way(s) is the batmobile different?

  • @declansykes4243
    @declansykes4243 7 років тому +7

    Every time I come back to your videos, you seem to have gained 2k subscribers! I remember when you were at 200. Good job, man

  • @pritoranta8705
    @pritoranta8705 6 років тому +12

    Looking at these stats, the hybrid preset could actually be the best preset around for versatility, but none of the car models come even close to visually matching it

    • @aliabusini5990
      @aliabusini5990 3 роки тому +1

      Skyline does ig

    • @Snacklett
      @Snacklett 2 роки тому +1

      Insidio matches perfectly

    • @almisami
      @almisami 2 роки тому

      @@Snacklett Tygris has a bit of a nose, but also fits really well.

  • @8linck8
    @8linck8 7 років тому +17

    I have a question when it comes to boosting during aerials. Some cars that should be in the same category seem vastly different when boosting, especially when starting an aerial. For example, the Jager feels really heavy compared to the Skyline, Endo, or other cars in the Hybrid category. Its extremely noticeable to me and all of the people I know that play yet no stats that are released by people looking into the game reveal what seems to be the cause.
    Are we all just falling into some sort of placebo? The Jager just feels *so much* heavier than the others cars and it's something people can tell even when playing it for the first time without being told anything about it.

    • @RocketScience
      @RocketScience  7 років тому +12

      In terms of actual heaviness the cars all have the same weight. There are of course things that can make a car feel heavier. For example: You'd expect a slower turning car to feel heavier because heavier objects require a greater force to change the direction. Also, a car twice as long would be only moving half the speed relative to it's size. That is a visual difference that would make a car feel heavy.
      I don't have a Jäger so I didn't test anything on it but Trelgne got all his stats from the game files. And the only car (that's available on PC, on console we have to trust Psyonix) that doesn't use a preset is the Batmobile. And all cars of the same preset I've tested have been identical in every regard. So yes, the only difference between the Hybrids is visual.
      I've heard this statement about the Jäger for the first time tbh. Certainly not everyone has been saying it.

  • @makingnoises2327
    @makingnoises2327 7 років тому +1

    Love the new logo and intro, great work as always, glad to see you back.

  • @jxyden3132
    @jxyden3132 5 років тому +1

    BREAKOUT IS THE LONGEST. MIND BLOWEN

    • @johnbigelson7471
      @johnbigelson7471 3 роки тому

      yeah except it doesnt matter because its 25% shorter than octane which is a big fukn deal, if the ratio applied equally breakout would be 147 long (regardless everyone knows height is more important than length)

  • @haijac6248
    @haijac6248 6 років тому +1

    Finally someone who knows how to explain things, good job

  • @j.123
    @j.123 7 років тому +2

    I've been looking for a proper breakdown of this for so long.
    How come this man doesn't have more subscribers?

    • @lunrotalos7317
      @lunrotalos7317 6 років тому +2

      I really don't know man. It is really sad, because he put so much work on this videos and has so much less response from the community than e.g. JHZER or other pro's, just because he don't make flashy goals or sick mindgames. :/

  • @johnbigelson7471
    @johnbigelson7471 3 роки тому

    in a nutshell, when 90% of RL players say "i dunno i just prefer octane it feels better but all cars are good" what they really mean is being 20% taller than your opponents is damn nice (and the dual boost trails for orientation)

  • @phor
    @phor 7 років тому +1

    New intro is sick, keep up the good work!

  • @momothain
    @momothain 3 місяці тому

    forever the goat

  • @popoon1738
    @popoon1738 7 років тому

    HEYY GOOD TO SEE YOU BACK!!!Also,nice intro!

  • @mox9574
    @mox9574 3 роки тому +1

    So the hybrid hitbox compared to octane is 7.6% longer, 2.4% narrower, 5.9% shorter, and has a 0.9% increased turning radius.

  • @electrolyteblend
    @electrolyteblend Рік тому

    I think it would be cool if they came out with a car for each hitbox, named by the hitbox, and that perfectly fit the hitbox.
    The box cars.

  • @user-ov1ep5rf2l
    @user-ov1ep5rf2l 4 роки тому

    I've seen way too many things saying all cars are different and this just FEELS better. Now I can actually know the 6 presets are all the same. I use twinzer and it might as well be octane but I've seen too many things saying octane turns faster or so and so

  • @jaup.
    @jaup. 5 років тому

    The Dominus and the Breakout are lowkey nice

  • @coachtony1219
    @coachtony1219 7 років тому

    A Suggestion for a future Video: Car on Car Interactions. Like what determines someone getting demoed vs just getting bumped at high speeds and why sometimes you go flying when somebody plows into you and sometimes it doesnt even phase you. The car on car interactions seem very inconsistent to me and I feel that a video explaining those physics would be very interesting.

  • @inthishope
    @inthishope 6 років тому

    OK, what about suspension? Visually, Octane suspension extends substantially farther than say Mantis. Octane hit box is also further from the ground. Does this influence suspension behavior? Does more suspension extension mean more shock absorption when landing? What about when landing other than flat? Does the suspension flex in any way other than extension/compression vertically relative to the hitbox?

    • @RocketScience
      @RocketScience  6 років тому

      Interesting questions.
      If you haven't seen it yet, this episode (10) covers some of the suspension: ua-cam.com/video/pTAVP00xwF4/v-deo.html
      The physical suspension was made the "same" for all cars when they fixed the Octane/Batmobile wobble. The suspension extends out the same length technically speaking, but the suspension starts at the wheel location which isn't in the same location to the centre of mass for all presets. That location can be found in my spreadsheet (description) in the wheel section. Those slight differences cause negligible discrepancies in how far the suspension gets pushed in when standing still on the ground. Whether there is still any noticeable difference in landing behaviour of the actual suspension or if that difference is all down to the centre of mass location and size of the hitbox is something I haven't tested. Might do in the future.

  • @morbid1.
    @morbid1. 6 років тому +10

    It would be much more interesting if hitbox matched car's shape

    • @Flashbax7
      @Flashbax7 5 років тому

      They tried that apparently and the ball bounced in really weird ways.

    • @andreniki8864
      @andreniki8864 5 років тому

      @@Flashbax7 Then instead of placing a flat box on it, make it atleast go down when the front of the car is lower than the roof

  • @Zinras
    @Zinras 7 років тому

    Hell yes, I love me some Rocket Science!

  • @spongmoid842
    @spongmoid842 7 років тому

    Never clicked a vid faster

  • @AshleyTOUCRU
    @AshleyTOUCRU 3 роки тому

    Hi! >Thanx for your job. Is this video still up to date or have physics changed in recent updates since ?!

  • @Krunschy
    @Krunschy 6 років тому

    I know you didn't create hitbox visualisation, but I just wanted to mention that it looks a bit off when you consider the tilt of the hitboxes. In the spreadsheet it is explicitly pointed out how each cars hitbox is higher in the back than it is in the front, however this doesn't shot in the album at all. Even when looking at Breakout, which back is supposed to be 2.27 uu higher, you can't tell at all.

    • @RocketScience
      @RocketScience  6 років тому +1

      In the visualisations the car isn't tilted. That is true. But you have to consider that in those visualisations neither the car, nor the hitbox is tilted. So in the end it's 100% accurate relative to the visual. It's just showing the car like it looks when it's not tilted.

  • @tehcookievanilla1323
    @tehcookievanilla1323 7 років тому

    The new intro's decent but I did like the old intro more because of how original it looked

  • @Susannerask1
    @Susannerask1 6 років тому

    so helpfull. allways learning something new here :)

  • @durandomizer6975
    @durandomizer6975 6 років тому

    I like your intro man

  • @opdamon34
    @opdamon34 7 років тому +3

    if you know all the stats about everything do you think it helps game play

    • @Oldsah
      @Oldsah 7 років тому +3

      OPDamon no you need the feel first but it helps having an overall knowledge of how the cae interacts sith the ball and how the hitbox really looks

    • @opdamon34
      @opdamon34 7 років тому

      i feel like i know everything now even tho im using a 10 yearold keyboard and a HP monitor i can be very good at the game

    • @opdamon34
      @opdamon34 7 років тому

      im champ 2

    • @Yoshi92
      @Yoshi92 7 років тому +1

      If you can implement that info into your gameplay then yes ofc. It's just very hard to do so. I know this from SmashBros, it does help if you keep an eye on it in every match.

  • @mrpayne123
    @mrpayne123 6 років тому

    Is the X offset of the center of gravity similar to the Octane on all models or presets? Where can I find more specifics on each model's center of gravity?

    • @RocketScience
      @RocketScience  6 років тому

      All the presets are 100% identical from a physics standpoint. The differences are only visual.

  • @bstnlcge2662
    @bstnlcge2662 Рік тому

    Are the dribbling information in the spreadsheet still valid?

  • @finnthomas7014
    @finnthomas7014 4 роки тому

    Aw man that center of mass thing seemed cool
    Then they removed it, and for me, all the cars feel the same

  • @pipody
    @pipody 3 роки тому

    In a way, we would be better off just playing with floating rectangles.

  • @XPBean
    @XPBean 4 роки тому +1

    Hybrid OP?

  • @vel
    @vel 7 років тому

    Nice one! :D

  • @Brioche2009
    @Brioche2009 4 роки тому

    Hitbox does not change since 2017 ?

  • @jonnyhughes1689
    @jonnyhughes1689 7 років тому

    HEY! This is a pretty simple question, but I don't think you have ever mentioned it... What is the radius of the ball in UU?

    • @RocketScience
      @RocketScience  7 років тому

      I don't think I have. Was thinking about it for this video but couldn't find the right context. It is around 94uu. It's in the spreadsheet too in fact.

  • @imhatchmantoo
    @imhatchmantoo 5 років тому

    Which bat mobile, just the Kuxir one?

  • @blacktimhoward4322
    @blacktimhoward4322 6 років тому

    When the Animus GP first came out, Torment made a video in which he played with it and claimed its front tip gave it some sort of different hit than the rest of the Breakout build. It's my main car and I have looked for confirmation of this theory, but the closest I've found is your video on tilted hitboxes. Can someone either explain why Torment feels this way or confirm that the Animus GP isn't more unusual than any other car in the Breakout build?

    • @blacktimhoward4322
      @blacktimhoward4322 6 років тому

      Here is the video. The relevant comment is made at 1:34 ua-cam.com/video/y79E1co6yJY/v-deo.html

    • @RocketScience
      @RocketScience  6 років тому +1

      The data in the tilted hitboxes video is outdated. The hitboxes are still tilted as I also say in this video but just like every other stat it is bound to the hitbox preset. All cars of the same hitbox preset are identical. I'm guessing Torment meant that it just feels different because of the visual thing at the front. It also didn't sound to me as if he thinks that there is an actual difference, just that it looks like an Aftershock.

    • @blacktimhoward4322
      @blacktimhoward4322 6 років тому

      Thanks!

  • @carneasadafries15
    @carneasadafries15 7 років тому +2

    So Octane is actually the worst at turning now

  • @mrpayne123
    @mrpayne123 6 років тому +1

    If some cars cars have a more slanted hitbox on top why is it always shown as flat on the top in the representation of hitbox pics?

    • @RocketScience
      @RocketScience  6 років тому +2

      It's because the slant is so minor that it's almost impossible to see. If you go to 3:25 and pause the video. Then skip forwards and back with the arrow keys so you can see the tiny difference in tilt. At 3:25 it's flat and at 3:30 it has the same tilt as it has in the game. The Octane is tilted by 0.6° and the Breakout and Dominus are the most tilted at around ~1°.

    • @mrpayne123
      @mrpayne123 6 років тому

      Thanks, I like using the Scarab now b/c it looks funny. Have you considered how having a weird protruding front hit box (like the Scarab) could have some advantages? Like deceiving your opponents when dribbling or making them falsely think they can get to the ball first? I wanna see more Scarabs out there!

  • @Ilai-ee6fw
    @Ilai-ee6fw 4 роки тому

    Why are there diffrent hitboxes that makes no scence why shoult we use any other car when there are just a few that work good in a match?

  • @williamelkins1778
    @williamelkins1778 7 років тому

    nice

  • @Oldsah
    @Oldsah 7 років тому

    He said ray-dye instead of radee-ee
    Nur kleiner kritikpunkt
    Du hast ray-dye ausgesprochen aber korrekt lateinisch: radius,radi-ī

  • @lucassmith3844
    @lucassmith3844 7 років тому

    2:09 "The Center of my Ass"

  • @briangreen3496
    @briangreen3496 7 років тому

    could you link me to a reddit that defines all the terms precisely?

  • @cobi617
    @cobi617 Рік тому

    we need an update with the merc

  • @xx_sir_mango_xxsas8858
    @xx_sir_mango_xxsas8858 5 років тому

    So octane is still the best?

  • @avatarmanz
    @avatarmanz 5 років тому +1

    Is the spreadsheet not working anymore?

  • @whereami66666
    @whereami66666 5 років тому

    At least you dont say radiusea like sunless lol

  • @ShredTheGnar412
    @ShredTheGnar412 4 роки тому

    Can you make a new updated video?

  • @fabilur2604
    @fabilur2604 5 років тому

    But Merc and Sweet Tooth?

  • @nampho7444
    @nampho7444 6 років тому +1

    How did you caculated this?

  • @Luna.93
    @Luna.93 6 років тому

    Does hats affect the hitbox?

  • @Twitledum9
    @Twitledum9 4 роки тому

    This info is still current?

  • @xy2sirz
    @xy2sirz 6 років тому

    But the breakout is obviously wider than the octane

    • @RocketScience
      @RocketScience  6 років тому

      The hitbox doesn't have to match the visuals at all as illustrated with the Scarab example. I haven't put the models side by side visually but the hitbox of the Octane is certainly wider.

  • @elliot8234
    @elliot8234 6 років тому

    what cars have the hybrid preset?

    • @RocketScience
      @RocketScience  6 років тому

      1drv.ms/x/s!Av9du64LKhjw8Xe7tHDJA2Q6FjsL
      All cars are listed in the spreadsheet. Forgot to say that in the video back then.
      Hybrid:
      Venom, X-Devil, X-Devil MK2, Endo, Esper, Jäger 618 RS, Skyline GT-R

  • @smolboyi
    @smolboyi 6 років тому

    great verbage!

  • @treyjohnson8178
    @treyjohnson8178 6 років тому

    Do a video on kickoffs with Scrub

  • @idraconixi
    @idraconixi 7 років тому +6

    Plz do a video of this :
    How to ( not ) use Reaper Goal Explosion ?
    ITS too cringy ... Reaper doing Dab... Hell nah...

  • @belphegor5419
    @belphegor5419 4 роки тому

    Lol i can't find car with name PLANK!! He is real?

  • @faab4407
    @faab4407 7 років тому

    ty

  • @jiegonator4944
    @jiegonator4944 6 років тому +1

    What the hell? Why don't you have more subscribers?!!?! You're like, at least 494.7K short!

  • @4kstreamer44
    @4kstreamer44 5 років тому

    Do air dribbles

  • @slokman8288
    @slokman8288 7 років тому

    Where is the merc-type?

    • @RocketScience
      @RocketScience  7 років тому +1

      Not sure if this is a merc-joke or a genuine question. The Merc belongs to the Octane preset. You can see which cars belong to which preset in the spreadsheet. (I forgot to say that in the video) 1drv.ms/x/s!Av9du64LKhjw8Xe7tHDJA2Q6FjsL

    • @slokman8288
      @slokman8288 7 років тому

      Rocket Science Thanks!

  • @JHawkTV
    @JHawkTV 5 років тому

    I hate to disagree with you but octane hitbox is not a rectangle. I’ve air dribbled long enough to know the ball is not reacting to a ‘box’ shape on the nose of the octane.

    • @HoraryHellfire
      @HoraryHellfire 5 років тому +1

      Yes it is a rectangle. Specifically, it's a rectangular cuboid. As said by the developers. Just because you air dribble doesn't mean it's not a rectangle. The reason why you think that is because hits are based off of the center of mass. It's not possible for the ball to sit still in a single spot of the car like a normal rectangle because the center of mass pushes the ball away from a fake force Psyonix implemented.

    • @paulpfiction7556
      @paulpfiction7556 5 років тому

      @@HoraryHellfire Care to explain in more depth or giving a source good sir ? :)

    • @HoraryHellfire
      @HoraryHellfire 5 років тому +1

      Somewhat misremembered. Psyonix_Corey (Corey Davis', design lead of Psyonix, Reddit account) said precisely "the hitboxes are rectangles" in a Reddit comment on Septemeber 13, 2017. Halfway_Dead (creator of this video) is the one who said that hitboxes are rectangular cuboids. However, it doesn't make a difference because a rectangle in 3D space is a rectangular cuboid.
      Another source from Psyonix_Corey is the video presentation from GDC that Corey Davis spoke at. The title of the video is *"Rocket League: The Road From Cult Classic to Surprise Success"*. The relevant timestamp is from 25:02 to 25:39. He refers to it as "box collision". The hitbox shown is "box collision" but it's also the shape of a "rectangular cuboid".
      I would put a link down, but I don't want to post a comment and it be automatically hidden by UA-cam's spam filter.

    • @paulpfiction7556
      @paulpfiction7556 5 років тому

      @@HoraryHellfire Thanks for the clarification :) I understand now

  • @erichiguera
    @erichiguera 4 роки тому

    315

  • @thekycklingwizard78
    @thekycklingwizard78 7 років тому

    BOOOO! Old intro!!! XD

  • @gabrielfluorite
    @gabrielfluorite 6 років тому

    So, playing with Merc is pretty much the same as playing with Octane? :O

    • @RocketScience
      @RocketScience  6 років тому +1

      Yes, except the visuals will not match in the same way which might cause you to misjudge some things.
      It hasn't always been like this though. Only since they introduced the presets.

    • @gabrielfluorite
      @gabrielfluorite 6 років тому

      That's so cool! I'll definitely be using the Merc! Thanks for answering.

  • @Rockmaster867
    @Rockmaster867 6 років тому

    Ist this information still valid?

    • @thockyslush
      @thockyslush 6 років тому

      Nerfi Mcnerfnerf i’m not sure. it feels weird because a) the wheels are definitely in the hitbox, despite what this looks like. and b) the merc looks too big for its hitbox but i can assure you the ball does not clip into the roof of the car. i’m not even sure if the hitboxes are simply scaled similarly or if there are EXACTLY the same in every stat. kind of confusing to me :/

  • @PDogg6852
    @PDogg6852 7 років тому +2

    I'm that guy, but first like, view, and comment...

    • @popoon1738
      @popoon1738 7 років тому

      Pdogg6852 No you are not the first xD,sorry dude!

  • @crackarl
    @crackarl 6 років тому

    any1 else here from flumpp

  • @Dyzz21
    @Dyzz21 7 років тому

    Ugh why are presents a thing? Who cares that cars feel different from each other in the air, they SHOULD feel different! They are DIFFERENT CARS! People like unique cars and different hitboxes, and if all new cars get stuck in these presents then no cars can be exciting anymore.