Thanks so much. I don't really have it setup to be found in searches, but I am about to go back through them all and change that. I am glad people who do find it think that it is worthy of following. Just an FYI I am at this moment creating my first series about game art production from beginning to end. Keep an eye out and let me know what you think. Truly let me know if there is anything you want to know as well! Thanks again!
@@qballart9878 Hey, thank you for your replay. I would like to see more substance designer as I am trying to learn it. Sometimes I do not get how I could use certain materials in actual projects. Such as tileable sand, but then I just simply don't know how to make it not repetitive. Also, it would be interesting to see more workflows and techniques.
Also would be nice to see some TrimSheets, how you are planning them and the workflow! I believe a lot of people would be happy to see that as it's really useful.
@@ZygimantasJurevicius Substance Designer is really only for repetitive (or tiling) textures sets. Substance painter is for custom materials for what are called "Hero Objects". Basically, 3d models unwrapped for a specific texture. You can make Sub Designer "materials that can be used in Sub stance painter. In the videos I am linking it goes over Substance Designer in more detail.
dont know if you guys cares but if you're stoned like me during the covid times you can stream all the latest movies on InstaFlixxer. Have been streaming with my girlfriend for the last weeks :)
thank you I was scouring for this for far too long.
short simple to the point you're the best
I really don't understand why you have only 280 subs, you deserve much more! Great tutorial, keep the good work!
Thanks so much. I don't really have it setup to be found in searches, but I am about to go back through them all and change that. I am glad people who do find it think that it is worthy of following. Just an FYI I am at this moment creating my first series about game art production from beginning to end. Keep an eye out and let me know what you think. Truly let me know if there is anything you want to know as well!
Thanks again!
@@qballart9878 Hey, thank you for your replay. I would like to see more substance designer as I am trying to learn it. Sometimes I do not get how I could use certain materials in actual projects. Such as tileable sand, but then I just simply don't know how to make it not repetitive. Also, it would be interesting to see more workflows and techniques.
Also would be nice to see some TrimSheets, how you are planning them and the workflow! I believe a lot of people would be happy to see that as it's really useful.
@@ZygimantasJurevicius try these... ua-cam.com/video/3-1SjukD65A/v-deo.html
@@ZygimantasJurevicius Substance Designer is really only for repetitive (or tiling) textures sets. Substance painter is for custom materials for what are called "Hero Objects". Basically, 3d models unwrapped for a specific texture. You can make Sub Designer "materials that can be used in Sub stance painter. In the videos I am linking it goes over Substance Designer in more detail.
This video deserves more likes.
exactly what i needed. thank you for this!
dont know if you guys cares but if you're stoned like me during the covid times you can stream all the latest movies on InstaFlixxer. Have been streaming with my girlfriend for the last weeks :)
@Lorenzo Magnus Yup, been using InstaFlixxer for months myself :)
brabo
can i export the occlusion roughness and metalic in one RGB texture to have one in each R G and B ?
That’s a good question, I will get back to you asap
Here is how you do it. Let me know if you have any other questions. ua-cam.com/video/7oUwwzektnQ/v-deo.html
The node is called "RGBA Merge". Then you can create an output node. It will show up in the "Export outputs" menu.