How to Automatically Setup Materials in Unreal Engine 5 using USD Export from Substance Painter

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 38

  • @Terry-f1p
    @Terry-f1p Рік тому +37

    Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer

  • @Infaxis
    @Infaxis 9 місяців тому +2

    This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂

  • @Terry-f1p
    @Terry-f1p Рік тому +1

    thank you for the video man! This helped get into a usd workflow

  • @outtoplay
    @outtoplay Рік тому +1

    This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!

  • @arrowsdev
    @arrowsdev 10 місяців тому +2

    That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉

  • @jonajaeger120
    @jonajaeger120 Рік тому

    Dude, that is nuts! You helped me out so much. Thanks a lot!

  • @TheDigiVault
    @TheDigiVault Рік тому +2

    Very helpful to know!! Will save so much time. Thank you!!

  • @eoghan554
    @eoghan554 Рік тому +16

    Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.

  • @HappyMadArtist
    @HappyMadArtist 9 місяців тому

    This is the best workflow for the Substance painter to UE5 Thank you so much

    • @Armaan-qb3qf
      @Armaan-qb3qf 5 місяців тому +1

      how did you get the usd export option in substance,in mine its not showing

    • @HappyMadArtist
      @HappyMadArtist 4 місяці тому

      @@Armaan-qb3qf I guess it's maybe the version of the substance painter you use main is version 9

  • @Neofit_2025
    @Neofit_2025 11 місяців тому

    Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)

  • @santhoshramr308
    @santhoshramr308 Місяць тому +1

    What is alpha in base colour, what i have to add there?? 1:55

  • @mistelko
    @mistelko 10 місяців тому

    This helped me a lot, thanks!

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 3 місяці тому

    Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?

  • @pramodsahu5524
    @pramodsahu5524 Рік тому +3

    keep making videos

  • @Zarosian_Ice
    @Zarosian_Ice 5 місяців тому

    What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..

  • @mustafaadilkhushi5355
    @mustafaadilkhushi5355 7 місяців тому

    Could you please also make a video how do you setup the lightning scene for rendering. Thanks

  • @eEJcha0z
    @eEJcha0z 9 місяців тому +1

    how about opacity channel bits?

  • @radhaballabhh
    @radhaballabhh 8 місяців тому

    I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?

  • @youngminkim923
    @youngminkim923 Рік тому +1

    Subscribed

  • @BraggsTippingPoint
    @BraggsTippingPoint Рік тому

    What lighting setup are you using? Just an HDRI?

  • @HanzoYang
    @HanzoYang 7 місяців тому

    Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?

  • @nu-beings
    @nu-beings Місяць тому

    Does this work in 5.5?

  • @Play-to-earnn
    @Play-to-earnn Рік тому +2

    USD export this is plugin ?

    • @stcg21
      @stcg21 Рік тому +1

      Yeah, turn it on in the plug-ins.

  • @VittorioBaldini1997
    @VittorioBaldini1997 11 місяців тому +2

    HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!

    • @touristhawk
      @touristhawk 9 місяців тому

      he said that he made his own which is same as ue4 packed

  • @rv8464
    @rv8464 Рік тому +1

    Bro while exporting from substance i am getting transparent texture in ur5.2

    • @adithyasathyanarayanan2804
      @adithyasathyanarayanan2804  Рік тому

      If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)

    • @VittorioBaldini1997
      @VittorioBaldini1997 11 місяців тому

      @@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔

  • @Adam-dr1rs
    @Adam-dr1rs 8 місяців тому

  • @RoryHighside
    @RoryHighside 5 місяців тому +1

    I was just about to see if chatgpt could make a plugin to automate everything when I found this.

  • @unrealhabitat
    @unrealhabitat 7 місяців тому

    Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 3 місяці тому

    Eeh I dont have the Unreal Engine 5 template

  • @agauerm
    @agauerm Рік тому

    Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.