Substance Designer 2020.2 - Exposing Parameters | Adobe Substance 3D

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 26

  • @Soulsphere001
    @Soulsphere001 Рік тому +2

    For groups within groups: Use the slash key '/' between your group names.
    I don't know if this version of Substance Designer had groups within groups, but that's actually what I was looking for so that's why I left the above sentence in-case anyone else is looking for that information.

    • @Hudson1615
      @Hudson1615 5 місяців тому

      I didnt know this!

  • @mr.j7899
    @mr.j7899 10 місяців тому

    thank you! your channel is awesome. don't stop substance!

  • @taikimitsuishi6274
    @taikimitsuishi6274 3 роки тому +1

    Great update!! This consumed my time a lot!! Thanks Substance Team!!

    • @Substance3D
      @Substance3D  3 роки тому +1

      Glad to hear the update is helpful and will be a timesaver.

  • @BharathidasanNatarajan
    @BharathidasanNatarajan 3 роки тому

    Thanks for sharing. This is a cool update with exposing parameters👍

  • @Hudson1615
    @Hudson1615 5 місяців тому

    Is there a way to combine multiple parameters? Like the X and Y amount of Tile Sampler into just one slider?

  • @InfiniteMatter-i9t
    @InfiniteMatter-i9t 2 місяці тому

    could you teach how to set them up in unreal engine for changing the parameters in a material instance ? pleaseee

  • @bobgriffiths6573
    @bobgriffiths6573 7 місяців тому +1

    Is there a way to expose the random seed ?

  • @hectorescobar9450
    @hectorescobar9450 3 роки тому

    man, about time this part got updated

  • @filthyprimary
    @filthyprimary 3 роки тому

    Finally. Finally!!!

  • @LugizG
    @LugizG 7 місяців тому

    Why when i do with a Seed, for example, the Tile Sampler doesn't work?

  • @AlexanderNovikov
    @AlexanderNovikov 3 роки тому

    Are any plans to add exposing parameters inside Substance Designer to drive similar nodes with single param? For example if I'm using multiple Tile Samplers for creating different masks and if I change X parameter in one it can propagate to other Tile Sampler nodes. Thank you.

    • @Substance3D
      @Substance3D  3 роки тому +1

      You can already do this. Just Expose once, then for the next ones, pick the existing parameter. Has been possible for years ;)

    • @AlexanderNovikov
      @AlexanderNovikov 3 роки тому

      @@Substance3D omg, thank you!!!

    • @AlexanderNovikov
      @AlexanderNovikov 3 роки тому

      @@Substance3D the one thing is maybe you can still leave the exposed parameter editable in place, just maybe color it blue color.

  • @DCXCIII
    @DCXCIII 3 роки тому

    so is SP already compatible with the v8 engine? or was the graph that was published a v7?

    • @Substance3D
      @Substance3D  3 роки тому

      It is not compatible in 2020.2.2 which is our current release. Our next update will be compatible with Engine 8.

  • @JaredKuharski
    @JaredKuharski 3 роки тому

    I have a question. Is it possible to have exposed parameters cascade / or show up in another graph that they are nested in? I am trying to do this but I only see the exposed parameters from the parent graph, not the nested graphs. Thanks!

    • @Substance3D
      @Substance3D  3 роки тому +1

      You'll have to re-expose, there's no way to automatically cascade parameters (with reason, imagine what a tile sampler would do..). You might want to read up on multi-expose in the docs: docs.substance3d.com/sddoc/exposing-a-parameter-102400062.html

    • @JaredKuharski
      @JaredKuharski 3 роки тому

      @@Substance3D Thanks for the response, I really appreciate it. I eventually figured it out. I'll be certain to read that documentation!

  • @boyerworks
    @boyerworks 3 роки тому

    When is 2020.2 releasing?