7:20 I LOVE that IG-86 infantry. Their ability also lets them "snipe" aircraft out of the air! "Target Lock" is one of the best abilities in the game. Edit: If I had to choose, I'd say IG-86 are better than droidekas, if only for the fact that you don't need to babysit them quite so much.
8:00 IG-86 are probably the best anti-air/infantry/hero/light vehicle the Black Sun has to offer. The special power makes them not miss, which is terrifying. 34:05 IG doesn't need artillery. Doom Toasters roast the enemy mentally before cooking them alive.
9:16 droidekas are better for swarm and you can do rotation when the shields go down as to have a infinite health droids and their firepower is just amazing when in swarms, tho having multiple IGs you can demolish almost any type of enemy infantry pretty quickly
32:50 the way you use Kaleesh warriors' melee is just by running them into/through the enemy, with a move command. That's the best way to use most melee attacks in this game (especially if the unit in question also has a ranged attack, like these guys).
@@captonx2 With the Kaleesh warriors selected, right click *on the ground* to move them into the center of or just passed an enemy infantry formation. Don't actually tell them to attack the unit, they'll do it on they're own.
18:20 Their speed is nuts for a capital ship too! Use their ability and they'll outrun most bombers and gunships lol. With regards to that battle, your only real big mistake was letting those MC-75s jump on top of the Magnetar. Ideally, you'd have used your Refit Provis to deal with the biggest damage dealers first (Or used bombers or other ships to focus down their torpedo hardpoints)--with their ability they are *more* than capable of flanking the old fashioned way (no need to warp in behind, just run them around the side).
Have you ever thought about making a land unit tier list similar to your space unit tier list videos?
yes I am actually in the process of making those
7:20 I LOVE that IG-86 infantry. Their ability also lets them "snipe" aircraft out of the air! "Target Lock" is one of the best abilities in the game. Edit: If I had to choose, I'd say IG-86 are better than droidekas, if only for the fact that you don't need to babysit them quite so much.
8:00 IG-86 are probably the best anti-air/infantry/hero/light vehicle the Black Sun has to offer. The special power makes them not miss, which is terrifying.
34:05 IG doesn't need artillery. Doom Toasters roast the enemy mentally before cooking them alive.
Ya I heard that ability can really make them good I’ll use it next time
9:16 droidekas are better for swarm and you can do rotation when the shields go down as to have a infinite health droids and their firepower is just amazing when in swarms, tho having multiple IGs you can demolish almost any type of enemy infantry pretty quickly
25:00 you can use the refit providence torpedos to break the shield generator so refit recusant deal hull damage
Ya that’s definitely true
32:50 the way you use Kaleesh warriors' melee is just by running them into/through the enemy, with a move command. That's the best way to use most melee attacks in this game (especially if the unit in question also has a ranged attack, like these guys).
So right click or do something else?
@@captonx2 With the Kaleesh warriors selected, right click *on the ground* to move them into the center of or just passed an enemy infantry formation. Don't actually tell them to attack the unit, they'll do it on they're own.
@@TJ-vo3rv gotcha check the episode after the next I’ll try it again most likely
If you ever get the bug where you can't do "boxes" in space or ground combat. Just press ESC two times att it will be fixed!
Ok I’ll try that thnaks
18:20 Their speed is nuts for a capital ship too! Use their ability and they'll outrun most bombers and gunships lol.
With regards to that battle, your only real big mistake was letting those MC-75s jump on top of the Magnetar. Ideally, you'd have used your Refit Provis to deal with the biggest damage dealers first (Or used bombers or other ships to focus down their torpedo hardpoints)--with their ability they are *more* than capable of flanking the old fashioned way (no need to warp in behind, just run them around the side).
Ya I find myself not using abilities much, and also when using units with poor range I usually have them target the closest unit
You know what EAW needs TRENCHES
/s I know they have sandbags and shields which do the same.
Ya some sort of system like that if it is introduced well and adds to the game it would be cool but I doubt it
Dude, you need to start using orbital support in ground battles, that's one of the things that piss me off
13:15 Don't listen to him, XX-777 my beloved.
I just haven’t figured out how to use them probably never will sorry pal
@@captonx2 lol it's alright, not for everybody eh