Tutorial: Human Meta Rig | NEW Blender 4.2 Build

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 68

  • @HaHaHobby
    @HaHaHobby 2 місяці тому

    Thank you so much! I finally made it after watching your video! I've watched many other videos, and this is the most helpful one.

  • @Igottheblues125
    @Igottheblues125 3 місяці тому +10

    When he moved the characters hips, I was like my hips don’t lie, and it started in the field tonight

  • @flawlesskaos87
    @flawlesskaos87 2 місяці тому

    THANK YOU SO MUCH! 😊 I've been looking for a tutorial like this for the past 3 weeks! This has saved my life 😁

  • @youngfyre2629
    @youngfyre2629 5 місяців тому +2

    my whole year has been saved by the first 5 seconds of this :3

  • @fong88
    @fong88 3 місяці тому

    thank you so much , great tutorial !!

  • @DevsOfBharat
    @DevsOfBharat 5 місяців тому +2

    Thankyou so much for making a video with the updated version of the blender....Gratefull for your effort : )

  • @tarvindertalwar
    @tarvindertalwar 5 місяців тому

    Thanks for this amazing tutorial.

  • @JenisixR6
    @JenisixR6 2 місяці тому +3

    would love to see you make a video on how to turn a unreal engine metahuman into a rig like this ive been having some issues myself.

  • @DaisyPen
    @DaisyPen 2 місяці тому

    omg thank you so much for this

  • @mkjyt1
    @mkjyt1 6 місяців тому

    Wow! Thanks, didn't know about this.

  • @PP3D
    @PP3D 6 місяців тому

    Very good tutorial, thanks.

  • @3dwerwulf
    @3dwerwulf 22 дні тому +2

    Why there isnt any arms controls?

  • @skramler980
    @skramler980 2 місяці тому

    thank you, nice tutorial

  • @dyenondye
    @dyenondye 3 місяці тому

    you are my hero

  • @chelyukha
    @chelyukha 2 місяці тому +2

    Thanks for this great tutorial. Unfortunately, it does not work in my Blender. After I generate rig, the bones (and body parented to them) do not follow the rig. When I move the bones, the body moves. When I move the rig elements -- they move, but bones and body do not. What I may be doing wrong?

  • @izanasato
    @izanasato 2 місяці тому +1

    Is it weird that I don’t have the DEF layer even though I have the 4.2 update….?

  • @nevacasper
    @nevacasper 5 місяців тому +12

    Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.

    • @asukplaybook
      @asukplaybook 5 місяців тому +2

      Yeah having the same issue here. Idk whats wrong

    • @jaxell300
      @jaxell300 3 місяці тому +2

      @@asukplaybook same for me and it’s so annoying that there isn’t a solution it seems. For some it works for some it doesn’t…

    • @Geospasmic
      @Geospasmic Місяць тому +1

      I had this issue too, if you're still having trouble, try applying all transforms on your rig and mesh, this solves the issue for me.

  • @noblephantasms7250
    @noblephantasms7250 6 місяців тому +5

    Will you make a guide on rigging hands with finger bones too?

  • @marshallwaters
    @marshallwaters 3 місяці тому +1

    For some reason my meshes fingers are getting stuck when attempting to move the rig around, it creates a really weird stretching look and I can't properly animate/pose. Any ideas why?

  • @chmush3561
    @chmush3561 6 місяців тому +1

    I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(

    • @NatkegrogahB
      @NatkegrogahB 6 місяців тому +1

      @@chmush3561 first click armature and then click character

    • @chmush3561
      @chmush3561 6 місяців тому

      @@NatkegrogahB thank you ☺️

  • @LubomirTomaszewski-pc4dz
    @LubomirTomaszewski-pc4dz 5 місяців тому +1

    What if I get error like "Heat Weighting: Failed to find solution for one or more bones"?

    • @4exstarboy482
      @4exstarboy482 4 місяці тому

      try merging vertices by distance in edit mode and also apply scale and transformations lastly go to object convert to mesh and that should solve it

  • @DailyPaily
    @DailyPaily 6 місяців тому +1

    What body fit better for UE, thats the question

  • @mr.brighttelugu
    @mr.brighttelugu 20 днів тому

    Does this work on any type of formart like fbx obj glb etc

  • @noobydanoob1
    @noobydanoob1 Місяць тому

    question, what if my character had multiple parts in the collection

  • @EnderianVR
    @EnderianVR 2 місяці тому

    what do i do if when i press auto rig, the orange lines or the rig are not wrapped around the characters arms, but instead hovering a foot above the real arm bones

    • @kimil61
      @kimil61 Місяць тому

      in Object Mode , Press A (select bone and mesh) , press Ctrl + A ==> select All Transforms

  • @skarhabekgreyrukh8601
    @skarhabekgreyrukh8601 3 місяці тому

    NICE, i wonder why mine work so weird.... THIS IS WHAT I NEED!!

  • @JackyMan22
    @JackyMan22 4 місяці тому

    Hello. What about the colored armature as an addition to the rigify process? Should I just hide it?

  • @s.patterson5698
    @s.patterson5698 6 місяців тому

    Definitely going to try it out.

  • @Dvrevol
    @Dvrevol 3 місяці тому

    Ok, I don't know why, but this addon doesn't show up for me in the version downloaded from the official site. However, in the version installed from steam, it is there

  • @Some_one11237
    @Some_one11237 4 місяці тому

    bro, how do you weight paint on this rig, it shows no weight and the vertex group are name DEF suffix.... so frustrating

    • @skarhabekgreyrukh8601
      @skarhabekgreyrukh8601 3 місяці тому

      he use automatic weighing. if you use the complex human rig thats different matter

    • @Some_one11237
      @Some_one11237 3 місяці тому

      @@skarhabekgreyrukh8601 i use meta rig with automatic weight, but I can't paint the vertex if I don't select the Def bone collection

  • @lumialite3442
    @lumialite3442 5 місяців тому

    After I parent the bone to the object under the Automatic weight my object deform. Any tips?

  • @abdullahhussain8868
    @abdullahhussain8868 6 місяців тому

    Thanks.

  • @djcybercorgi
    @djcybercorgi 3 місяці тому

    What is that ring menu? Pie menu? I can't get it to work on 4.2

  • @jolly5886
    @jolly5886 2 місяці тому

    I dont have rigify disponible on Get Addons :(

  • @toastbreadvr
    @toastbreadvr 6 місяців тому +2

    w

  • @prafulicatony4390
    @prafulicatony4390 6 місяців тому

    man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...

    • @katit9860
      @katit9860 6 місяців тому

      hey :) I have the same problem with re-generate-rig :(( If you know whats wrong let me know! :)))))

    • @katit9860
      @katit9860 6 місяців тому

      i saw that i had two "rigs" and delete them and then select a second time "metarig" and than i had it! Maybe you have delete one rig too? :))

    • @prafulicatony4390
      @prafulicatony4390 6 місяців тому +1

      @@katit9860 no .. i found out what was my problem, i had some vertices that i had to merge and than i got that fancy Rig

  • @Jaakeup
    @Jaakeup 5 місяців тому

    I don't have rigify in my extensions tab, did they change something?

    • @mervesaglam1580
      @mervesaglam1580 4 місяці тому

      You need to activate it from addons

    • @jolly5886
      @jolly5886 2 місяці тому

      @@mervesaglam1580 It does not appear there either. I have the same problem.

  • @Boglodituber
    @Boglodituber 6 місяців тому

    Hey can I convert file format from .blend to something like .FBX, .MAX, .ma etc? if so can you give a video pls.

    • @ShahzadK1519
      @ShahzadK1519 4 місяці тому

      Plz go to File then Export

  • @hass2525
    @hass2525 6 місяців тому +2

    how can i export character from metahuman to blender

    • @whocanstoptherain
      @whocanstoptherain 6 місяців тому

      there is an addon version of makehuman, as i can remember.

  • @Muhammadimran-v8b1k
    @Muhammadimran-v8b1k 2 місяці тому

    ya kasa dowlond kara

  • @bahardesigner7593
    @bahardesigner7593 6 місяців тому

    Hi instructor

  • @ROBOTRIX_eu
    @ROBOTRIX_eu 6 місяців тому

  • @Feefunn
    @Feefunn Місяць тому

    I think it's normal and nothing special. it rigifies in blender 4.2 even in lower blender versions.

    • @Feefunn
      @Feefunn Місяць тому

      So what exactly are you trying to say?

  • @TheMindanaoJournal
    @TheMindanaoJournal 2 місяці тому +1

    Your tutorial does not apply to 4.2 build rigging. What a waste...!!