I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(
man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...
Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.
my whole year has been saved by the first 5 seconds of this :3
Thankyou so much for making a video with the updated version of the blender....Gratefull for your effort : )
Definitely going to try it out.
Thanks for this amazing tutorial.
Will you make a guide on rigging hands with finger bones too?
Wow! Thanks, didn't know about this.
Very good tutorial, thanks.
Hello. What about the colored armature as an addition to the rigify process? Should I just hide it?
Thanks.
bro, how do you weight paint on this rig, it shows no weight and the vertex group are name DEF suffix.... so frustrating
Great
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What body fit better for UE, thats the question
What if I get error like "Heat Weighting: Failed to find solution for one or more bones"?
try merging vertices by distance in edit mode and also apply scale and transformations lastly go to object convert to mesh and that should solve it
After I parent the bone to the object under the Automatic weight my object deform. Any tips?
Hi instructor
I don't have rigify in my extensions tab, did they change something?
You need to activate it from addons
I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(
@@chmush3561 first click armature and then click character
@@ketanbhagora5584 thank you ☺️
how can i export character from metahuman to blender
there is an addon version of makehuman, as i can remember.
Hey can I convert file format from .blend to something like .FBX, .MAX, .ma etc? if so can you give a video pls.
Plz go to File then Export
man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...
hey :) I have the same problem with re-generate-rig :(( If you know whats wrong let me know! :)))))
i saw that i had two "rigs" and delete them and then select a second time "metarig" and than i had it! Maybe you have delete one rig too? :))
@@katit9860 no .. i found out what was my problem, i had some vertices that i had to merge and than i got that fancy Rig
Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.
Yeah having the same issue here. Idk whats wrong