Thanks for this great tutorial. Unfortunately, it does not work in my Blender. After I generate rig, the bones (and body parented to them) do not follow the rig. When I move the bones, the body moves. When I move the rig elements -- they move, but bones and body do not. What I may be doing wrong?
For some reason my meshes fingers are getting stuck when attempting to move the rig around, it creates a really weird stretching look and I can't properly animate/pose. Any ideas why?
Ok, I don't know why, but this addon doesn't show up for me in the version downloaded from the official site. However, in the version installed from steam, it is there
I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(
Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.
man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...
would love to see you make a video on how to turn a unreal engine metahuman into a rig like this ive been having some issues myself.
When he moved the characters hips, I was like my hips don’t lie, and it started in the field tonight
Is it weird that I don’t have the DEF layer even though I have the 4.2 update….?
omg thank you so much for this
thank you so much , great tutorial !!
Thanks for this great tutorial. Unfortunately, it does not work in my Blender. After I generate rig, the bones (and body parented to them) do not follow the rig. When I move the bones, the body moves. When I move the rig elements -- they move, but bones and body do not. What I may be doing wrong?
Thanks for this amazing tutorial.
Thankyou so much for making a video with the updated version of the blender....Gratefull for your effort : )
NICE, i wonder why mine work so weird.... THIS IS WHAT I NEED!!
my whole year has been saved by the first 5 seconds of this :3
Very good tutorial, thanks.
Wow! Thanks, didn't know about this.
thank you, nice tutorial
Hello. What about the colored armature as an addition to the rigify process? Should I just hide it?
For some reason my meshes fingers are getting stuck when attempting to move the rig around, it creates a really weird stretching look and I can't properly animate/pose. Any ideas why?
I dont have rigify disponible on Get Addons :(
you are my hero
Ok, I don't know why, but this addon doesn't show up for me in the version downloaded from the official site. However, in the version installed from steam, it is there
What is that ring menu? Pie menu? I can't get it to work on 4.2
After I parent the bone to the object under the Automatic weight my object deform. Any tips?
What if I get error like "Heat Weighting: Failed to find solution for one or more bones"?
try merging vertices by distance in edit mode and also apply scale and transformations lastly go to object convert to mesh and that should solve it
What body fit better for UE, thats the question
Thanks.
Will you make a guide on rigging hands with finger bones too?
Hey can I convert file format from .blend to something like .FBX, .MAX, .ma etc? if so can you give a video pls.
Plz go to File then Export
I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(
@@chmush3561 first click armature and then click character
@@NatkegrogahB thank you ☺️
bro, how do you weight paint on this rig, it shows no weight and the vertex group are name DEF suffix.... so frustrating
he use automatic weighing. if you use the complex human rig thats different matter
@@skarhabekgreyrukh8601 i use meta rig with automatic weight, but I can't paint the vertex if I don't select the Def bone collection
Definitely going to try it out.
I don't have rigify in my extensions tab, did they change something?
You need to activate it from addons
@@mervesaglam1580 It does not appear there either. I have the same problem.
Great
Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.
Yeah having the same issue here. Idk whats wrong
@@avantisukma same for me and it’s so annoying that there isn’t a solution it seems. For some it works for some it doesn’t…
how can i export character from metahuman to blender
there is an addon version of makehuman, as i can remember.
w
man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...
hey :) I have the same problem with re-generate-rig :(( If you know whats wrong let me know! :)))))
i saw that i had two "rigs" and delete them and then select a second time "metarig" and than i had it! Maybe you have delete one rig too? :))
@@katit9860 no .. i found out what was my problem, i had some vertices that i had to merge and than i got that fancy Rig
Hi instructor
ya kasa dowlond kara
Your tutorial does not apply to 4.2 build rigging. What a waste...!!