Displacement Map Setup | ZBrush, Maya and Blender Workflow

Поділитися
Вставка
  • Опубліковано 6 вер 2024

КОМЕНТАРІ • 49

  • @nourghafarji
    @nourghafarji 2 дні тому

    I keep coming back for this, but now for Blender, I hope this time i got it imprinted in the back of my head

  • @gatomonjabailando
    @gatomonjabailando 4 місяці тому

    I've been looking for a tutorial on this and your method and parameters worked wonders, also made me understand how the catclark really works :). Thank you so much!

  • @bisconya_8
    @bisconya_8 6 місяців тому

    Thank you so much, I really needed it (before the 3d exam💀)

  • @nourghafarji
    @nourghafarji Місяць тому

    Blender is amazing

  • @ihabyaareb3328
    @ihabyaareb3328 Рік тому +1

    Wonderful as always

  • @sohammahadik7537
    @sohammahadik7537 6 місяців тому

    Thanks man!!!! this was a big help I was looking for this since 2 dats and finally found the solution !!!

  • @ArthurAsPedras
    @ArthurAsPedras Місяць тому

    perfect! thank you

  • @davidhorvath9276
    @davidhorvath9276 11 місяців тому

    This stuff I was just looking for in the topic. Awesome tutorial!

    • @AbeLeal3D
      @AbeLeal3D  11 місяців тому

      Glad it was helpful, displacement tends to be tricky 😅

    • @davidhorvath9276
      @davidhorvath9276 11 місяців тому

      @@AbeLeal3D hellyeah just the last step which was missing for me to close on the long low and high poly matching session I m already at the next phase and enjoying my Substance moments. I will keep eye on those tutorials too. Life is sweet!

  • @Danny-rp2hk
    @Danny-rp2hk Рік тому

    Thank your for this information , I did learn a lot .

  • @emhiu
    @emhiu 2 місяці тому

    why when i export it turns red, when i add lever in pts it doesn't show anything

  • @arifnbd
    @arifnbd 5 місяців тому

    Thank you so much... what would be the setting for Vray?

  • @O_rik
    @O_rik Рік тому

    Great job!

  • @christianpaka5420
    @christianpaka5420 10 місяців тому

    Please how to export maps for many subtools from z brush to other 3d software

  • @nourghafarji
    @nourghafarji Місяць тому

    i found out 32 EXR are not friendly when it comes to rendering sequence, it takes so much time

    • @AbeLeal3D
      @AbeLeal3D  Місяць тому

      @@nourghafarji you mean you are exporting in 32 bit exr?

    • @nourghafarji
      @nourghafarji Місяць тому

      @@AbeLeal3D in Maya when i render a mesh that has 32 bit exr disp map, the render freeze for a while until it starts rendering, this is an issue when it jumps to frame 2 and it has to calculate all over again.

  • @Ricardo-de9ju
    @Ricardo-de9ju 9 місяців тому

    What would it be like if it were the other way around? Import the Maya model, sculpt the details and export just the displacement maps to apply to the Maya base mesh? I noticed that when we add subdivision levels to the mesh, it already changes its shape. Naturally it won't work if you export the maps.

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому

      The problem with not reexporting the low mesh is that the result will not match with the baked maps, because the baked happens from the modified mesh. It will be similar but not exact

    • @Ricardo-de9ju
      @Ricardo-de9ju 9 місяців тому

      But it is possible, I couldn't apply the theory but it has to do with storing a Morph and then starting to subdivide it. Something like that. There is the Switch MT button on the MME but I was unable to use it.@@AbeLeal3D

  • @KypForPresident
    @KypForPresident 4 місяці тому

    How do I get the low poly Version from a high poly Z-Brush Model?

    • @AbeLeal3D
      @AbeLeal3D  4 місяці тому

      Excellent question , thru a process called retopology. There are a bunch of methods in this particular case since it is an object that won't deform I used zremesher

    • @KypForPresident
      @KypForPresident 4 місяці тому

      @@AbeLeal3D thank you for the answer! I'll look into it.

  • @nortox5181
    @nortox5181 Рік тому +1

    animals fur texturing in Substance Painter next please

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +2

      Yes I will try to have that one in the next couple of weeks still doing some research to bring the best info

    • @nortox5181
      @nortox5181 Рік тому

      @@AbeLeal3D best 3d youtube channel

  • @genx5909
    @genx5909 Рік тому

    sir which matcap are you using ? its looking very cool

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      hey my friend! i use the clay material from glauco longhi. here is the link glaucolonghi.gumroad.com/l/tZfyx?layout=profile

    • @genx5909
      @genx5909 Рік тому

      @@AbeLeal3D thank u sir

  • @ChengZe
    @ChengZe 7 місяців тому

    Hi, can I also apply normal map together with displacement as well?

    • @AbeLeal3D
      @AbeLeal3D  7 місяців тому

      Of course! It will make it the effect stronger si you might want to tone it down a little in the normal intensity

    • @ChengZe
      @ChengZe 7 місяців тому

      @@AbeLeal3D I see thank you sir!

  • @TeachmeYoutube.
    @TeachmeYoutube. Рік тому

    If I plug my displacement map to blender seams always showing up, the flipv is correct the position of uv is correct, I tried a lot of tweaks and different model, I can't fix it sir.

    • @AbeLeal3D
      @AbeLeal3D  Рік тому

      Interesting. I would need to see the model and result, could you share it in the WIP channel of our discord and tag me?

    • @TeachmeYoutube.
      @TeachmeYoutube. Рік тому

      @@AbeLeal3D yeah sure, what is your discord sir?

  • @clementregazzoni4646
    @clementregazzoni4646 7 місяців тому

    Hey, I have multiple questions and I hope you can help me.
    I sculpt a skeleton in Zbrush. I have lot of subtools (one by bone). Is it a problem ? Do I need to export a displacement map for each subtool ?
    If it the case I guess I need ot unwrap mu UV for each and I will have lot of map even if it's unecessary cause if it's possible I'd like to have multiple subtool in 1 map.
    And Finally, If I need to Retopology my mesh in maya. When do I make that ? My skeleton will be animate so I need to retopoly it. And I didn't understand how can I retopology AND add a displacement map from ZBrush (if it's possible).
    Thanks for your help man

    • @AbeLeal3D
      @AbeLeal3D  7 місяців тому +1

      each mesh needs to indeed have its own uv map so that the displacement can work. You can merge multiple bones in texture sets so that they share the map.
      you are also correct that you need good topology before doing displacement. So the steps i would follow are this:
      -Sculpt high poly
      -Retopologize
      -Create proper Uvs
      -Import new low poly to zbrush
      -Subdivide and project details
      -generate displacement maps
      hope this helps

    • @AbeLeal3D
      @AbeLeal3D  7 місяців тому

      Please send those questions to our discord community livestream Q&A, will be easier to answer for me - discord.com/invite/w9GBhyV4wU

    • @clementregazzoni4646
      @clementregazzoni4646 7 місяців тому

      ​@@AbeLeal3D
      Thank you for the answer.
      I keep in mind for the displacement map by mesh. I will make some tests.
      I never thought that I would have to do another pass between Maya & Zbrush specifically for retopology. But it seems like a good idea, i will do that.
      I joined the discord, I will ask help over there if I needed. Thanks again

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj 4 місяці тому

    Realistic animal fur making in blender next topic 🦁

  • @CryptoFeeders
    @CryptoFeeders 4 місяці тому

    why RED only?

    • @AbeLeal3D
      @AbeLeal3D  4 місяці тому

      Because the displament map is expecting a float value, a single number, and you can get that information from the red channel, another option is to convert the RGB information into a float information with an extra node

    • @fullertoncollegedigitalarts
      @fullertoncollegedigitalarts 3 місяці тому

      @@AbeLeal3D You can choose the red, blur or green channels, but one only same they are the same.

  • @reviewstand9953
    @reviewstand9953 Рік тому +4

    Too much information to handle 🥺

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      if there is any step you need help with feel free to comment and i can make a video explaining it more in detail

    • @reviewstand9953
      @reviewstand9953 Рік тому

      @@AbeLeal3D you know you are my idol 🥺 I have put your photo on my calander to remind myself where I wanted to go...... love from India ❣️