So I've been looking for a decent and free animation software to start learning on that had both interpolation and rigging, and that was easy to use. Your video sold me on Opentoonz! Even 3 years later, your work holds up really well and I'm enjoying my first bouncing ball tutorial! Thank you much, and I can't wait to use the plastic tubing in my projects!
I'm almost finished with animation school, and I was looking for cut-out animation softwares for when my student Harmony license expires… This is GREAT, I'm completely sold. Even not knowing Opentoonz, it's similar enough to Harmony so I'm not really lost. The functionalities seem to work really well (man, I'm so hyped to try that bone tool), and the rigging system is simple enough. Thank you so much for this video!
Holy shoot. I have been looking for a free puppet program for so long aND IT WAS RIGHT UNDER MY NOSE! Thanks for the tutorial! Im looking foward to try out puppet animation :D
they actually - made a huge step,since that version from 2016 - OpenToonz - used to crash frequently,now it works very well,it is quite stable,especially version from 2020 - nightly build
Thanks, man, really helped, my old Flash CS5.5 has stopped working on my Mac and I am more than happy to transfer to this. You covered a lot in the video.
This is a great program with lots of tools. I am glad that the developers keep improving it and making it more stable. Now it only crashes every 3 to 4 minutes of using it (also if I stare at it for a few seconds, or when I blink or breathe). I will get a drawing tablet and start practicing with this useful tutorial.
Thank you for showing to the point all the animation techniques possible in this software. I just have one question to ask: I see with plastic tool to deform (the last technique) that once you play with it it becomes pixilated, is there a way to not have this side effect and still have this organic movement?
Hey, how did you get those edge strokes to taper off? Especially at the joints. Also, how did you get that calligraphy style tapering to your edge strokes? Do you set a transparent edge for the fill and then just freehand the edge strokes? And group them together, presumably. Or can you use the object's stroke and somehow hide a portion of it where joints join between levels? Like say in between the arm and forearm.
@Debraj Sarkar, can you please tell me what will be the drawback of the plastic tool instead of traditional rigging techniques, in terms of a short 10 minutes animation? Does it make the animation heavier than the rigging technique. Thanks
This is great tutorial thank you very much however I am not sure what I am missing. I've draw a vector cat and his eyes in two separate column. I've set the centre points both and I've created body mesh and built bones but when I animate eyes doesn't follow the body. I set eyes as child to main body and then tried same to mesh as well but nothing seems to work. Can somebody please explain me where I am wrong?
this is the best demonstration of combining this two tools, exactly what i wanted to see! Thanks a lot! I'd really like to watch the whole process (1 or 2 minutes will be enough) of setting keyframes for such a big number of layers , is t just happens automatically for all elements when you are creating a new posture of the character?
I am gonna make one about using sub-sheet next, and after I'm going to make a tutorial about key frame animation, easing & using function editor. Hope that's gonna help you. stay tuned :)
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
I want to use it nooow, hahaha, I have to make time for doing faster possible. Great tutorial, so clear man. :D, PLEASE MEKE MORE, HAHAHA. seriously :D
I have discovered this video just a year too late. However it opened my eyes for the possibilities of Opentoonz and I can't wait to experiment with it. Thank you for the amazing tutorial!
Great tutorial thank you very much Debraj.....Looking at 9.20 - when i connected the child object to parent...child object vanished...what could be the reason...
Hello dear, great tutorial for opentoonz about the rigging process. Can we also make a master controller just like in toonboom harmony? And can we also create a 360 degree rigging system?
The bone system is awful and complex the plastic system does not look too bad... I can't wait to mess w that. Such a good tutorial. Im a bit sad you have to make all your bones seperate and you cant just place em on top like in moho... (Im sticking w this one though because moho kept loosing my saved work... This one only crashed twice but auto save actually saved and it helped a lot) just hoping bones become easier to use in future. The plastic looks easy though. :)
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
Quick question does the plastic tool only work for vector ? Cuz I’m torn between the artistic possibilities of rasterized animation and the convenience of vector animations. great tutorial btw
Hello! Fantastic tutorials. Quick question: How did you do the bouncing logo "Open Toonz" at 38 sec? Is that done in Open Toonz? I can find no info about easing or bouncing.
that might be a code you would have to copy and paste in somehow. It's been a while so I don't exactly remember how by means but the code could be easily searched online anywhere under the right words.
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
Thank you for this tutorial. It would be helpful if you'd include a sample OT file containing the character rig. Also, though you show what you're doing with the hands, you gloss over the head. And the head turns from front to profile view. Which is a neat trick. One that you don't explain. So here's encouragement for more in-depth tutorials.
There's a google+ community for Opentoonz. You might want to check it out. I posted this video there for folks. But you might want to check it out and post your stuff there. I won't post a link because UA-cam seems to censor those as spam. So just google it. EDIT: I think this is the most advanced character rigging tutorial for OT I've seen. So I definitely will continue watching your stuff. Some additional advice, you need a better microphone. Audio quality matters. Sometimes it's tough to hear you.
I used to use Anime Pro but the constant 'you have to ring us to make sure it's a legit copy' things started to bug me. Don't like Adobe. Opentoonz is just as powerful, more so in many ways.
Thanks for the review. Next tutorial on advance animation will be uploaded soon. Subscribe & Stay Tuned.
I am a flash animator and starts to explore this software recently. Such a powerful software. Way powerful then Flash CS6.
Blender
Great thorough video on rigging. Thank you so much for posting this! It's helped me a lot.
So I've been looking for a decent and free animation software to start learning on that had both interpolation and rigging, and that was easy to use. Your video sold me on Opentoonz! Even 3 years later, your work holds up really well and I'm enjoying my first bouncing ball tutorial! Thank you much, and I can't wait to use the plastic tubing in my projects!
I'm almost finished with animation school, and I was looking for cut-out animation softwares for when my student Harmony license expires… This is GREAT, I'm completely sold. Even not knowing Opentoonz, it's similar enough to Harmony so I'm not really lost. The functionalities seem to work really well (man, I'm so hyped to try that bone tool), and the rigging system is simple enough. Thank you so much for this video!
Which animation are you? Can you recommend for me?
@@adekunlekadelu7873 I'm… not sure I understand your question ?
This video filled in a lot of blanks for me. Thank you very much! ❤
Great tutorial! I think it was helpful both for learning Opentoonz and giving me new ideas for rigging in general! :)
Holy shoot. I have been looking for a free puppet program for so long aND IT WAS RIGHT UNDER MY NOSE!
Thanks for the tutorial! Im looking foward to try out puppet animation :D
Great tutorial. Really good video. Thank you so much for making these videos, they're really helpful.
This is amazing, sir! Thank you!
Hey Debraj, thanks for these tricks. God bless you and your family always! 🙂🙏
they actually - made a huge step,since that version from 2016 - OpenToonz - used to crash frequently,now it works very well,it is quite stable,especially version from 2020 - nightly build
Great tutorial! Very helpful - I love the progressive projects. thank you!
Thanks, man, really helped, my old Flash CS5.5 has stopped working on my Mac and I am more than happy to transfer to this. You covered a lot in the video.
I'm working for the second video on my channel and this really helped! Thank you so much 💖💖💖
Thanks for the tutorial, really help me out to start on Opentoonz!
thank you for the tutorial. this technique really helps my new project
Thanks for this tutorial. Great work!
Great great great vídeo! Thanks very much!! Helped me a lot!
Thanks for your video, it's awesome!
This is a great program with lots of tools. I am glad that the developers keep improving it and making it more stable. Now it only crashes every 3 to 4 minutes of using it (also if I stare at it for a few seconds, or when I blink or breathe). I will get a drawing tablet and start practicing with this useful tutorial.
i was looking for this, and thanks u saved me.
Thanks for your great tutorial. It is really easy to follow and very helpful for beginners.
Amazing!! Very cool
Thank you for showing to the point all the animation techniques possible in this software.
I just have one question to ask: I see with plastic tool to deform (the last technique) that once you play with it it becomes pixilated, is there a way to not have this side effect and still have this organic movement?
This is so helpful ,thank you
Thanks mate, great tutorial!
Great tutorial!
great video tutorial, I love it!
Very useful tutorial, thanks.
Awesome tutorial! I remember downloading OpenToonz a while back and sort of just ignoring it.... Had I known... Thanks for the tutorial.
This is a very helpful tutorial. I do very much hope that you will find time to create more tutorials on Opentoonz. Thanks a heap!
many thanks for sharing your knowledge
very useful! thank you very much!!!
Cool video i really like it
Dada Khub dhonnobad. Thanks a lot 😎
Hey, how did you get those edge strokes to taper off? Especially at the joints. Also, how did you get that calligraphy style tapering to your edge strokes? Do you set a transparent edge for the fill and then just freehand the edge strokes? And group them together, presumably. Or can you use the object's stroke and somehow hide a portion of it where joints join between levels? Like say in between the arm and forearm.
Sir you have amazing skills ....
This really helps man, but I have a question, I don’t have the software yet so uh, do you have to like, toggle between frame by frame and 2D? Or not?
@Debraj Sarkar, can you please tell me what will be the drawback of the plastic tool instead of traditional rigging techniques, in terms of a short 10 minutes animation? Does it make the animation heavier than the rigging technique. Thanks
Hello Thanks for the tutorial, how long did you worked on that animation ?
This is great tutorial thank you very much however I am not sure what I am missing. I've draw a vector cat and his eyes in two separate column. I've set the centre points both and I've created body mesh and built bones but when I animate eyes doesn't follow the body. I set eyes as child to main body and then tried same to mesh as well but nothing seems to work. Can somebody please explain me where I am wrong?
Thanks! So usefull.
very useful. thanks
bohot zyada helpful
Nice video sir, thanks
Thanks thanks thanks you solved my doubt
Thank u very much
Dhanyavad bhai
Very helpful TYVM
this is the best demonstration of combining this two tools, exactly what i wanted to see! Thanks a lot! I'd really like to watch the whole process (1 or 2 minutes will be enough) of setting keyframes for such a big number of layers , is t just happens automatically for all elements when you are creating a new posture of the character?
I am gonna make one about using sub-sheet next, and after I'm going to make a tutorial about key frame animation, easing & using function editor. Hope that's gonna help you. stay tuned :)
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
sure i will ! :)
ua-cam.com/video/fpq7OxSOR0g/v-deo.html
I want to use it nooow, hahaha, I have to make time for doing faster possible. Great tutorial, so clear man. :D, PLEASE MEKE MORE, HAHAHA. seriously :D
ua-cam.com/video/fpq7OxSOR0g/v-deo.html
I have discovered this video just a year too late. However it opened my eyes for the possibilities of Opentoonz and I can't wait to experiment with it. Thank you for the amazing tutorial!
Great tutorial thank you very much Debraj.....Looking at 9.20 - when i connected the child object to parent...child object vanished...what could be the reason...
What's the file resolution that you use on this scene?
thank you
The file you have imort those are in which format ??
Any tips on how to render above HD with plastic tool?
I always got an error message saying that is out of memory, I'm working on 64,0 Go.
thnx
awesome
Hello dear, great tutorial for opentoonz about the rigging process. Can we also make a master controller just like in toonboom harmony? And can we also create a 360 degree rigging system?
Hi Debraj, I need your help. Why does opentoonz distort an SVG when i import it? Am i doing it the wrong way?
Can you please make a tutorial on camera movements in opentoonz
thanks
Nice
Thanks
The bone system is awful and complex the plastic system does not look too bad... I can't wait to mess w that. Such a good tutorial. Im a bit sad you have to make all your bones seperate and you cant just place em on top like in moho... (Im sticking w this one though because moho kept loosing my saved work... This one only crashed twice but auto save actually saved and it helped a lot) just hoping bones become easier to use in future. The plastic looks easy though. :)
Thank you
Great! Thank you very much!
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
ua-cam.com/video/fpq7OxSOR0g/v-deo.html
Khub bhalo
Quick question does the plastic tool only work for vector ? Cuz I’m torn between the artistic possibilities of rasterized animation and the convenience of vector animations. great tutorial btw
it works for raster also, thanks.
Hello! Fantastic tutorials. Quick question: How did you do the bouncing logo "Open Toonz" at 38 sec? Is that done in Open Toonz? I can find no info about easing or bouncing.
that might be a code you would have to copy and paste in somehow. It's been a while so I don't exactly remember how by means but the code could be easily searched online anywhere under the right words.
Great tutorial. Did you draw your character in opentoonz or elsewhere? Raster lines or vector?
In opentooz, vector only
@@figmentfilms1179 I see. Thanks.
Where is OpenToonz interval keyframe in preference? Help me! I'm in torture!
great :D!
its kinda hard for me to make time to work on these tutorials, please share my tutorials if you like, thats gonna boost me up making new once. thaks :)
ua-cam.com/video/fpq7OxSOR0g/v-deo.html
Which version you use link
Why can't i find the plastic tool anywhere?
it would be great to have these asset so that we can play with them!
I'm a beginner opentooz. Any start video from this channel
Thank you Indian man! Very cool!
I don't understand how you managed to make the root of the skeleton in the plastic tool move...
pfenixfyre first placed point is always the root of skeleton
How to save the rigged charecter and use it on another project
Thank you for this tutorial. It would be helpful if you'd include a sample OT file containing the character rig. Also, though you show what you're doing with the hands, you gloss over the head. And the head turns from front to profile view. Which is a neat trick. One that you don't explain. So here's encouragement for more in-depth tutorials.
Thanks for the review. Next tutorial on advance animation will be uploaded soon. Subscribe & Stay Tuned.
There's a google+ community for Opentoonz. You might want to check it out. I posted this video there for folks. But you might want to check it out and post your stuff there. I won't post a link because UA-cam seems to censor those as spam. So just google it.
EDIT: I think this is the most advanced character rigging tutorial for OT I've seen. So I definitely will continue watching your stuff. Some additional advice, you need a better microphone. Audio quality matters. Sometimes it's tough to hear you.
ua-cam.com/video/fpq7OxSOR0g/v-deo.html
👍👍👍
Sir I don't have Basic tab in my opentoonz.....please help
Wow
Thanks very much ....for open-source tutorials I m surprised to see less Subscribers for such a great content ...
bro can you help me pleas when i import my character into opentoonz my png image is every dry and is white around the images please respond thanks
opentoonz have some antialiasing issues. try TIFF files. that will work.
thanks ill try it
World Domination you could right click on the level & choose level setting & click on "premultiply" option.
Can you import characters from SAI paint?
mthklf yes ... Save the file I. Tiff format then import
सबक के लिए धन्यवाद!
Can you Mack opentoon tutorial in hindi plzzzzzzz
Character making also
Plzzzzz sir
15:05 when he started dancing with eyebrow movement
peter parker spiderman 3 dancer
Is This software is free?
Yes
i cant find mesh can anyone help me?
Bro Finger Hand How To Use
Hello
egg-sheet.
why putting the root outside, this makes no sense
Try it then you'll understand
Ultra hard to do
Opurbo sotti bolte gele , ekjon Bangali ei beast software sekhachhe tai eta chhaarte parlam na
Osonkho dhonnobad
people still using adobe animate nowadays is just like bethesda using the elder scrolls 3 engine to make fallout 4
I used to use Anime Pro but the constant 'you have to ring us to make sure it's a legit copy' things started to bug me. Don't like Adobe. Opentoonz is just as powerful, more so in many ways.